 | 1 | R1 | Griffon | Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch. | IGA | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | null | No Research Required | ShipDesignFacility | 0 | null | Fighter | null | null | null | null | null | null | null | null | Common | Ship | R1 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2 | R2 | Dual Ion Engine Fighter | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | IGA | ShipHulls | 1 | R2 | Dual Ion Engine Fighter | 4 | 8000 | | | | null | IGA | null | No Research Required | ShipDesignFacility | 1 | ShipDesignFacility_Level01 | Fighter | null | null | null | null | null | null | null | null | Uncommon | Ship | R2 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3 | R3 | Jim'Hedar Fighter | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | IGA | ShipHulls | 1 | R3 | Jim'Hedar Fighter | 8 | 4000 | | | | null | IGA | R2 | Dual Ion Engine Fighter | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | Fighter | null | null | null | null | null | null | null | null | Rare | Ship | R3 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4 | R4 | Gunstar Fighter | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | IGA | ShipHulls | 1 | R4 | Gunstar Fighter | 12 | 2000 | | | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Fighter | null | null | null | null | null | null | null | null | Epic | Ship | R4 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5 | R5 | SaberWing Fighter | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | IGA | ShipHulls | 1 | R5 | SaberWing Fighter | 16 | 1000 | | | | null | IGA | R4 | Gunstar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | null | null | null | null | null | null | null | null | Legendary | Ship | R5 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6 | R6 | Pegasus | The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. | IGA | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | null | No Research Required | ShipDesignFacility | 2 | ShipDesignFacility_Level02 | HeavyFighter | 1 | 10 | 1.7361111111111112E-2 | 1500 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R6 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 7 | R7 | Dual Ion Engine Advanced | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | IGA | ShipHulls | 1 | R7 | Dual Ion Engine Advanced | 4 | 8000 | | | | null | IGA | R6 | Pegasus | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | HeavyFighter | null | null | null | null | null | null | null | null | Uncommon | Ship | R7 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 8 | R8 | Alken Fighter-Bomber | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | IGA | ShipHulls | 1 | R8 | Alken Fighter-Bomber | 8 | 4000 | | | | null | IGA | R7 | Dual Ion Engine Advanced | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | HeavyFighter | null | null | null | null | null | null | null | null | Rare | Ship | R8 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 9 | R9 | Katan Interceptor | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | IGA | ShipHulls | 1 | R9 | Katan Interceptor | 12 | 2000 | | | | null | IGA | R8 | Alken Fighter-Bomber | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | null | null | null | null | null | null | null | null | Epic | Ship | R9 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 10 | R10 | Phoenixhawk | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | IGA | ShipHulls | 1 | R10 | Phoenixhawk | 16 | 1000 | | | | null | IGA | R9 | Katan Interceptor | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | null | null | null | null | null | Legendary | Ship | R10 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 11 | R11 | Phoenix | Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. | IGA | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | null | No Research Required | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | Corvette | 1 | 13 | 3.125E-2 | 2700 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R11 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 12 | R12 | Hazard Class | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | IGA | ShipHulls | 1 | R12 | Hazard Class | 4 | 8000 | | | | null | IGA | R11 | Phoenix | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Corvette | null | null | null | null | null | null | null | null | Uncommon | Ship | R12 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 13 | R13 | Centurion Class | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | IGA | ShipHulls | 1 | R13 | Centurion Class | 8 | 4000 | | | | null | IGA | R12 | Hazard Class | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | null | null | null | null | null | null | null | null | Rare | Ship | R13 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 14 | R14 | Castle Class | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | IGA | ShipHulls | 1 | R14 | Castle Class | 12 | 2000 | | | | null | IGA | R13 | Centurion Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | null | null | null | null | null | Epic | Ship | R14 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 15 | R15 | Epoch Falcon | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | IGA | ShipHulls | 1 | R15 | Epoch Falcon | 16 | 1000 | | | | null | IGA | R14 | Castle Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | null | null | null | null | null | Legendary | Ship | R15 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 16 | R16 | Hyperion | Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. | IGA | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Destroyer | 1 | 16 | 0.125 | 10800 | 26396539 | 1536826 | 2095671 | 1024551 | Common | Ship | R16 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 17 | R17 | Havoc Class | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | IGA | ShipHulls | 1 | R17 | Havoc Class | 4 | 8000 | | | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | null | null | null | null | null | null | null | null | Uncommon | Ship | R17 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 18 | R18 | Crixus Class | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | IGA | ShipHulls | 1 | R18 | Crixus Class | 8 | 4000 | | | | null | IGA | R17 | Havoc Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | null | null | null | null | null | Rare | Ship | R18 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 19 | R19 | Ghost Mastiff Class | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | IGA | ShipHulls | 1 | R19 | Ghost Mastiff Class | 12 | 2000 | | | | null | IGA | R18 | Crixus Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | null | null | null | null | null | Epic | Ship | R19 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 20 | R20 | Normandy Class | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | IGA | ShipHulls | 1 | R20 | Normandy Class | 16 | 1000 | | | | null | IGA | R19 | Ghost Mastiff Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | null | null | null | null | null | Legendary | Ship | R20 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 21 | R21 | Samson | Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. | IGA | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | null | No Research Required | ShipDesignFacility | 6 | ShipDesignFacility_Level06 | Battleship | 1 | 19 | 2.68246636279124 | 21600 | 81106510 | 6148755 | 3006058 | 4509087 | Common | Ship | R21 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 22 | R22 | Libra Class | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | IGA | ShipHulls | 1 | R22 | Libra Class | 4 | 8000 | | | | null | IGA | R21 | Samson | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | null | null | null | null | null | Uncommon | Ship | R22 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 23 | R23 | Thunderbird Class | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | IGA | ShipHulls | 1 | R23 | Thunderbird Class | 8 | 4000 | | | | null | IGA | R22 | Libra Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | null | null | null | null | null | Rare | Ship | R23 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 24 | R24 | StarBlazer Class | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | IGA | ShipHulls | 1 | R24 | StarBlazer Class | 12 | 2000 | | | | null | IGA | R23 | Thunderbird Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | null | null | null | null | null | Epic | Ship | R24 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 25 | R25 | Galaxia Class | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | IGA | ShipHulls | 1 | R25 | Galaxia Class | 16 | 1000 | | | | null | IGA | R24 | StarBlazer Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | null | null | null | null | null | Legendary | Ship | R25 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 26 | R26 | Achilles | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 57600 | 243971263 | 17661410 | 8634467 | 12951701 | Common | Ship | R26 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 27 | R27 | StarRaider Class | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHulls | 1 | R27 | StarRaider Class | 4 | 8000 | | | | null | IGA | R26 | Achilles | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | null | null | null | null | null | Uncommon | Ship | R27 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 28 | R28 | Revelation Class | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHulls | 1 | R28 | Revelation Class | 8 | 4000 | | | | null | IGA | R27 | StarRaider Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | null | null | null | null | null | Rare | Ship | R28 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 29 | R29 | Infinity Class | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHulls | 1 | R29 | Infinity Class | 12 | 2000 | | | | null | IGA | R28 | Revelation Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | null | null | null | null | null | Epic | Ship | R29 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 30 | R30 | Eclipse Class | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHulls | 1 | R30 | Eclipse Class | 16 | 1000 | | | | null | IGA | R29 | Infinity Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | null | null | null | null | null | Legendary | Ship | R30 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 31 | R31 | Wayfarer | Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes. | IGA | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | null | No Research Required | ShipDesignFacility | 4 | ShipDesignFacility_Level04 | Transport | 1 | 16 | 0.79871012175914191 | 10800 | 26396539 | 2095671 | 1024551 | 1536826 | Common | Ship | R31 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 32 | R32 | Conveyor Class | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | IGA | ShipHulls | 1 | R32 | Conveyor Class | 4 | 8000 | | | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | null | null | null | null | null | Uncommon | Ship | R32 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 33 | R33 | Uteth Haul Class | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | IGA | ShipHulls | 1 | R33 | Uteth Haul Class | 8 | 4000 | | | | null | IGA | R32 | Conveyor Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | null | null | null | null | null | Rare | Ship | R33 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 34 | R34 | Heisenberg Class | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | IGA | ShipHulls | 1 | R34 | Heisenberg Class | 12 | 2000 | | | | null | IGA | R33 | Uteth Haul Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | null | null | null | null | null | Epic | Ship | R34 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 35 | R35 | EX-36 Valdeze | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | IGA | ShipHulls | 1 | R35 | EX-36 Valdeze | 16 | 1000 | | | | null | IGA | R34 | Heisenberg Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | null | null | null | null | null | Legendary | Ship | R35 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 36 | R36 | Talon | Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword. | Tyrannar | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | null | No Research Required | ShipDesignFacility | 0 | null | Fighter | null | null | null | null | null | null | null | null | Common | Ship | R36 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 37 | R37 | Dual Ion Engine Fighter | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Tyrannar | ShipHulls | 1 | R37 | Dual Ion Engine Fighter | 4 | 8000 | | | | null | Tyrannar | null | No Research Required | ShipDesignFacility | 1 | ShipDesignFacility_Level01 | Fighter | null | null | null | null | null | null | null | null | Uncommon | Ship | R37 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 38 | R38 | Jim'Hedar Fighter | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Tyrannar | ShipHulls | 1 | R38 | Jim'Hedar Fighter | 8 | 4000 | | | | null | Tyrannar | R37 | Dual Ion Engine Fighter | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | Fighter | null | null | null | null | null | null | null | null | Rare | Ship | R38 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 39 | R39 | Gunstar Fighter | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Tyrannar | ShipHulls | 1 | R39 | Gunstar Fighter | 12 | 2000 | | | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Fighter | null | null | null | null | null | null | null | null | Epic | Ship | R39 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 40 | R40 | SaberWing Fighter | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Tyrannar | ShipHulls | 1 | R40 | SaberWing Fighter | 16 | 1000 | | | | null | Tyrannar | R39 | Gunstar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | null | null | null | null | null | null | null | null | Legendary | Ship | R40 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 41 | R41 | Scimitar | The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. | Tyrannar | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | null | No Research Required | ShipDesignFacility | 2 | ShipDesignFacility_Level02 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 1500 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R41 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 42 | R42 | Dual Ion Engine Advanced | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Tyrannar | ShipHulls | 1 | R42 | Dual Ion Engine Advanced | 4 | 8000 | | | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | HeavyFighter | null | null | null | null | null | null | null | null | Uncommon | Ship | R42 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 43 | R43 | Alken Fighter-Bomber | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Tyrannar | ShipHulls | 1 | R43 | Alken Fighter-Bomber | 8 | 4000 | | | | null | Tyrannar | R42 | Dual Ion Engine Advanced | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | HeavyFighter | null | null | null | null | null | null | null | null | Rare | Ship | R43 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 44 | R44 | Katan Interceptor | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Tyrannar | ShipHulls | 1 | R44 | Katan Interceptor | 12 | 2000 | | | | null | Tyrannar | R43 | Alken Fighter-Bomber | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | null | null | null | null | null | null | null | null | Epic | Ship | R44 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 45 | R45 | Phoenixhawk | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Tyrannar | ShipHulls | 1 | R45 | Phoenixhawk | 16 | 1000 | | | | null | Tyrannar | R44 | Katan Interceptor | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | null | null | null | null | null | Legendary | Ship | R45 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 46 | R46 | Claymore | Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. | Tyrannar | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | null | No Research Required | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | Corvette | 1 | 13 | 0.23719778404597303 | 2700 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R46 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 47 | R47 | Hazard Class | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHulls | 1 | R47 | Hazard Class | 4 | 8000 | | | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Corvette | null | null | null | null | null | null | null | null | Uncommon | Ship | R47 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 48 | R48 | Centurion Class | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHulls | 1 | R48 | Centurion Class | 8 | 4000 | | | | null | Tyrannar | R47 | Hazard Class | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | null | null | null | null | null | null | null | null | Rare | Ship | R48 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 49 | R49 | Castle Class | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Tyrannar | ShipHulls | 1 | R49 | Castle Class | 12 | 2000 | | | | null | Tyrannar | R48 | Centurion Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | null | null | null | null | null | Epic | Ship | R49 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 50 | R50 | Epoch Falcon | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Tyrannar | ShipHulls | 1 | R50 | Epoch Falcon | 16 | 1000 | | | | null | Tyrannar | R49 | Castle Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | null | null | null | null | null | Legendary | Ship | R50 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 51 | R51 | Gauntlet | Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. | Tyrannar | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Destroyer | 1 | 16 | 0.79871012175914191 | 10800 | 26396539 | 1536826 | 2095671 | 1024551 | Common | Ship | R51 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 52 | R52 | Havoc Class | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Tyrannar | ShipHulls | 1 | R52 | Havoc Class | 4 | 8000 | | | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | null | null | null | null | null | null | null | null | Uncommon | Ship | R52 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 53 | R53 | Crixus Class | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Tyrannar | ShipHulls | 1 | R53 | Crixus Class | 8 | 4000 | | | | null | Tyrannar | R52 | Havoc Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | null | null | null | null | null | Rare | Ship | R53 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 54 | R54 | Ghost Mastiff Class | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Tyrannar | ShipHulls | 1 | R54 | Ghost Mastiff Class | 12 | 2000 | | | | null | Tyrannar | R53 | Crixus Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | null | null | null | null | null | Epic | Ship | R54 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 55 | R55 | Normandy Class | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Tyrannar | ShipHulls | 1 | R55 | Normandy Class | 16 | 1000 | | | | null | Tyrannar | R54 | Ghost Mastiff Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | null | null | null | null | null | Legendary | Ship | R55 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 56 | R56 | Aegis | The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus. | Tyrannar | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | null | No Research Required | ShipDesignFacility | 6 | ShipDesignFacility_Level06 | Battleship | 1 | 19 | 2.68246636279124 | 21600 | 81106510 | 6148755 | 3006058 | 4509087 | Common | Ship | R56 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 57 | R57 | Libra Class | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Tyrannar | ShipHulls | 1 | R57 | Libra Class | 4 | 8000 | | | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | null | null | null | null | null | Uncommon | Ship | R57 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 58 | R58 | Thunderbird Class | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Tyrannar | ShipHulls | 1 | R58 | Thunderbird Class | 8 | 4000 | | | | null | Tyrannar | R57 | Libra Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | null | null | null | null | null | Rare | Ship | R58 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 59 | R59 | StarBlazer Class | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Tyrannar | ShipHulls | 1 | R59 | StarBlazer Class | 12 | 2000 | | | | null | Tyrannar | R58 | Thunderbird Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | null | null | null | null | null | Epic | Ship | R59 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 60 | R60 | Galaxia Class | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Tyrannar | ShipHulls | 1 | R60 | Galaxia Class | 16 | 1000 | | | | null | Tyrannar | R59 | StarBlazer Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | null | null | null | null | null | Legendary | Ship | R60 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 61 | R61 | Executioner | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 57600 | 243971263 | 17661410 | 8634467 | 12951701 | Common | Ship | R61 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 62 | R62 | StarRaider Class | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHulls | 1 | R62 | StarRaider Class | 4 | 8000 | | | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | null | null | null | null | null | Uncommon | Ship | R62 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 63 | R63 | Revelation Class | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHulls | 1 | R63 | Revelation Class | 8 | 4000 | | | | null | Tyrannar | R62 | StarRaider Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | null | null | null | null | null | Rare | Ship | R63 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 64 | R64 | Infinity Class | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHulls | 1 | R64 | Infinity Class | 12 | 2000 | | | | null | Tyrannar | R63 | Revelation Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | null | null | null | null | null | Epic | Ship | R64 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 65 | R65 | Eclipse Class | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHulls | 1 | R65 | Eclipse Class | 16 | 1000 | | | | null | Tyrannar | R64 | Infinity Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | null | null | null | null | null | Legendary | Ship | R65 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 66 | R66 | Shield Bearer | The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected. | Tyrannar | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | null | No Research Required | ShipDesignFacility | 4 | ShipDesignFacility_Level04 | Transport | 1 | 16 | 0.79871012175914191 | 10800 | 26396539 | 2095671 | 1024551 | 1536826 | Common | Ship | R66 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 67 | R67 | Conveyor Class | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Tyrannar | ShipHulls | 1 | R67 | Conveyor Class | 4 | 8000 | | | | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | null | null | null | null | null | Uncommon | Ship | R67 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 68 | R68 | Uteth Haul Class | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Tyrannar | ShipHulls | 1 | R68 | Uteth Haul Class | 8 | 4000 | | | | null | Tyrannar | R67 | Conveyor Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | null | null | null | null | null | Rare | Ship | R68 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 69 | R69 | Heisenberg Class | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Tyrannar | ShipHulls | 1 | R69 | Heisenberg Class | 12 | 2000 | | | | null | Tyrannar | R68 | Uteth Haul Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | null | null | null | null | null | Epic | Ship | R69 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 70 | R70 | EX-36 Valdeze | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Tyrannar | ShipHulls | 1 | R70 | EX-36 Valdeze | 16 | 1000 | | | | null | Tyrannar | R69 | Heisenberg Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | null | null | null | null | null | Legendary | Ship | R70 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 71 | R71 | Siren | Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design. | Sovereignty | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | null | No Research Required | ShipDesignFacility | 0 | null | Fighter | null | null | null | null | null | null | null | null | Common | Ship | R71 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 72 | R72 | Dual Ion Engine Fighter | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Sovereignty | ShipHulls | 1 | R72 | Dual Ion Engine Fighter | 4 | 8000 | | | | null | Sovereignty | null | No Research Required | ShipDesignFacility | 1 | ShipDesignFacility_Level01 | Fighter | null | null | null | null | null | null | null | null | Uncommon | Ship | R72 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 73 | R73 | Jim'Hedar Fighter | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Sovereignty | ShipHulls | 1 | R73 | Jim'Hedar Fighter | 8 | 4000 | | | | null | Sovereignty | R72 | Dual Ion Engine Fighter | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | Fighter | null | null | null | null | null | null | null | null | Rare | Ship | R73 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 74 | R74 | Gunstar Fighter | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Sovereignty | ShipHulls | 1 | R74 | Gunstar Fighter | 12 | 2000 | | | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Fighter | null | null | null | null | null | null | null | null | Epic | Ship | R74 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 75 | R75 | SaberWing Fighter | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Sovereignty | ShipHulls | 1 | R75 | SaberWing Fighter | 16 | 1000 | | | | null | Sovereignty | R74 | Gunstar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | null | null | null | null | null | null | null | null | Legendary | Ship | R75 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 76 | R76 | Gambit | The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. | Sovereignty | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | null | No Research Required | ShipDesignFacility | 2 | ShipDesignFacility_Level02 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 1500 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R76 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 77 | R77 | Dual Ion Engine Advanced | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Sovereignty | ShipHulls | 1 | R77 | Dual Ion Engine Advanced | 4 | 8000 | | | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | HeavyFighter | null | null | null | null | null | null | null | null | Uncommon | Ship | R77 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 78 | R78 | Alken Fighter-Bomber | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Sovereignty | ShipHulls | 1 | R78 | Alken Fighter-Bomber | 8 | 4000 | | | | null | Sovereignty | R77 | Dual Ion Engine Advanced | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | HeavyFighter | null | null | null | null | null | null | null | null | Rare | Ship | R78 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 79 | R79 | Katan Interceptor | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Sovereignty | ShipHulls | 1 | R79 | Katan Interceptor | 12 | 2000 | | | | null | Sovereignty | R78 | Alken Fighter-Bomber | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | null | null | null | null | null | null | null | null | Epic | Ship | R79 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 80 | R80 | Phoenixhawk | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Sovereignty | ShipHulls | 1 | R80 | Phoenixhawk | 16 | 1000 | | | | null | Sovereignty | R79 | Katan Interceptor | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | null | null | null | null | null | Legendary | Ship | R80 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 81 | R81 | Arbiter | Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew. | Sovereignty | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | null | No Research Required | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | Corvette | 1 | 13 | 0.23719778404597303 | 2700 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R81 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 82 | R82 | Hazard Class | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHulls | 1 | R82 | Hazard Class | 4 | 8000 | | | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Corvette | null | null | null | null | null | null | null | null | Uncommon | Ship | R82 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 83 | R83 | Centurion Class | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHulls | 1 | R83 | Centurion Class | 8 | 4000 | | | | null | Sovereignty | R82 | Hazard Class | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | null | null | null | null | null | null | null | null | Rare | Ship | R83 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 84 | R84 | Castle Class | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Sovereignty | ShipHulls | 1 | R84 | Castle Class | 12 | 2000 | | | | null | Sovereignty | R83 | Centurion Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | null | null | null | null | null | Epic | Ship | R84 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 85 | R85 | Epoch Falcon | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Sovereignty | ShipHulls | 1 | R85 | Epoch Falcon | 16 | 1000 | | | | null | Sovereignty | R84 | Castle Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | null | null | null | null | null | Legendary | Ship | R85 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 86 | R86 | Malefactor | Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. | Sovereignty | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Destroyer | 1 | 16 | 0.79871012175914191 | 10800 | 26396539 | 1536826 | 2095671 | 1024551 | Common | Ship | R86 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 87 | R87 | Havoc Class | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Sovereignty | ShipHulls | 1 | R87 | Havoc Class | 4 | 8000 | | | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | null | null | null | null | null | null | null | null | Uncommon | Ship | R87 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 88 | R88 | Crixus Class | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Sovereignty | ShipHulls | 1 | R88 | Crixus Class | 8 | 4000 | | | | null | Sovereignty | R87 | Havoc Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | null | null | null | null | null | Rare | Ship | R88 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 89 | R89 | Ghost Mastiff Class | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Sovereignty | ShipHulls | 1 | R89 | Ghost Mastiff Class | 12 | 2000 | | | | null | Sovereignty | R88 | Crixus Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | null | null | null | null | null | Epic | Ship | R89 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 90 | R90 | Normandy Class | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Sovereignty | ShipHulls | 1 | R90 | Normandy Class | 16 | 1000 | | | | null | Sovereignty | R89 | Ghost Mastiff Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | null | null | null | null | null | Legendary | Ship | R90 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 91 | R91 | Discord | Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. | Sovereignty | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | null | No Research Required | ShipDesignFacility | 6 | ShipDesignFacility_Level06 | Battleship | 1 | 19 | 2.68246636279124 | 21600 | 81106510 | 6148755 | 3006058 | 4509087 | Common | Ship | R91 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 92 | R92 | Libra Class | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Sovereignty | ShipHulls | 1 | R92 | Libra Class | 4 | 8000 | | | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | null | null | null | null | null | Uncommon | Ship | R92 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 93 | R93 | Thunderbird Class | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Sovereignty | ShipHulls | 1 | R93 | Thunderbird Class | 8 | 4000 | | | | null | Sovereignty | R92 | Libra Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | null | null | null | null | null | Rare | Ship | R93 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 94 | R94 | StarBlazer Class | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Sovereignty | ShipHulls | 1 | R94 | StarBlazer Class | 12 | 2000 | | | | null | Sovereignty | R93 | Thunderbird Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | null | null | null | null | null | Epic | Ship | R94 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 95 | R95 | Galaxia Class | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Sovereignty | ShipHulls | 1 | R95 | Galaxia Class | 16 | 1000 | | | | null | Sovereignty | R94 | StarBlazer Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | null | null | null | null | null | Legendary | Ship | R95 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 96 | R96 | Entropy | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 57600 | 243971263 | 17661410 | 8634467 | 12951701 | Common | Ship | R96 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 97 | R97 | StarRaider Class | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHulls | 1 | R97 | StarRaider Class | 4 | 8000 | | | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | null | null | null | null | null | Uncommon | Ship | R97 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 98 | R98 | Revelation Class | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHulls | 1 | R98 | Revelation Class | 8 | 4000 | | | | null | Sovereignty | R97 | StarRaider Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | null | null | null | null | null | Rare | Ship | R98 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 99 | R99 | Infinity Class | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHulls | 1 | R99 | Infinity Class | 12 | 2000 | | | | null | Sovereignty | R98 | Revelation Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | null | null | null | null | null | Epic | Ship | R99 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 100 | R100 | Eclipse Class | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHulls | 1 | R100 | Eclipse Class | 16 | 1000 | | | | null | Sovereignty | R99 | Infinity Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | null | null | null | null | null | Legendary | Ship | R100 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 101 | R101 | Collector | Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. | Sovereignty | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | null | No Research Required | ShipDesignFacility | 4 | ShipDesignFacility_Level04 | Transport | 1 | 16 | 0.79871012175914191 | 10800 | 26396539 | 2095671 | 1024551 | 1536826 | Common | Ship | R101 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 102 | R102 | Conveyor Class | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Sovereignty | ShipHulls | 1 | R102 | Conveyor Class | 4 | 8000 | | | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | null | null | null | null | null | Uncommon | Ship | R102 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 103 | R103 | Uteth Haul Class | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Sovereignty | ShipHulls | 1 | R103 | Uteth Haul Class | 8 | 4000 | | | | null | Sovereignty | R102 | Conveyor Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | null | null | null | null | null | Rare | Ship | R103 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 104 | R104 | Heisenberg Class | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Sovereignty | ShipHulls | 1 | R104 | Heisenberg Class | 12 | 2000 | | | | null | Sovereignty | R103 | Uteth Haul Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | null | null | null | null | null | Epic | Ship | R104 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 105 | R105 | EX-36 Valdeze | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Sovereignty | ShipHulls | 1 | R105 | EX-36 Valdeze | 16 | 1000 | | | | null | Sovereignty | R104 | Heisenberg Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | null | null | null | null | null | Legendary | Ship | R105 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 106 | R106 | Particle Blaster I | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R110 | Particle Blaster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 1 | 7 | 1.9929784732449895E-2 | 1722 | 683622 | 30475 | 45712 | 62334 | Common | Ship | R106 | | Projectile | 9 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1403.3333333333335 | 0 | 1403.3333333333335 | 0 | 0 | 0 |
 | 107 | R107 | Particle Blaster II | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R106 | Particle Blaster I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 2 | 10 | 6.9821507574363784E-2 | 6033 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R107 | | Projectile | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1531.6666666666667 | 0 | 1531.6666666666667 | 0 | 0 | 0 |
 | 108 | R108 | Particle Blaster III | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R107 | Particle Blaster II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 3 | 13 | 0.23719778404597303 | 20494 | 8323117 | 338312 | 507468 | 692001 | Common | Ship | R108 | | Projectile | 11 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1658.3333333333335 | 0 | 1658.3333333333335 | 0 | 0 | 0 |
 | 109 | R109 | Particle Blaster IV | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R108 | Particle Blaster III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 4 | 16 | 0.79871012175914191 | 69009 | 26396539 | 1024551 | 1536826 | 2095671 | Common | Ship | R109 | | Projectile | 12 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1786.6666666666667 | 0 | 1786.6666666666667 | 0 | 0 | 0 |
 | 110 | R110 | Particle Blaster (Common) | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | WeaponsDesignFacility | 1 | WeaponsDesignFacility_Level01 | ParticleBlaster | 5 | 19 | 2.68246636279124 | 300 | 84456 | 8190 | 4004 | 6006 | Common | Ship | R110 | | Projectile | 13 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1913.3333333333335 | 0 | 1913.3333333333335 | 0 | 0 | 0 |
 | 111 | R111 | Advanced Particle Blaster I | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | ProjectileWeapons | 1 | R111 | Advanced Particle Blaster I | 2 | 16000 | | | | null | null | R110 | Particle Blaster (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | ParticleBlaster | null | null | null | null | null | null | null | null | Advanced1 | Ship | R111 | | Projectile | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1531.6666666666667 | 0 | 1531.6666666666667 | 0 | 0 | 0 |
 | 112 | R112 | Advanced Particle Blaster II | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | ProjectileWeapons | 1 | R112 | Advanced Particle Blaster II | 2 | 16000 | | | | null | null | R111 | Advanced Particle Blaster I | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | null | null | null | null | null | Advanced2 | Ship | R112 | | Projectile | 12 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1786.6666666666667 | 0 | 1786.6666666666667 | 0 | 0 | 0 |
 | 113 | R113 | Advanced Particle Blaster III | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | ProjectileWeapons | 1 | R113 | Advanced Particle Blaster III | 2 | 16000 | | | | null | null | R112 | Advanced Particle Blaster II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | null | null | null | null | null | Advanced3 | Ship | R113 | | Projectile | 14 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2041.6666666666667 | 0 | 2041.6666666666667 | 0 | 0 | 0 |
 | 114 | R114 | Pulse Blaster | Pulse Blasters improve on Particle Energy theory, allowing for higher velocity particle emission. | null | ProjectileWeapons | 1 | R114 | Pulse Blaster | 4 | 8000 | | | | null | null | R110 | Particle Blaster (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | null | null | null | null | null | Uncommon | Ship | R114 | | Projectile | 15 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2170 | 0 | 2170 | 0 | 0 | 0 |
 | 115 | R115 | Disruptor Cannon | The Disruptor Cannons is an improved version of the pulse blaster allowing for increased energy particle size and velocity for greater damage. | null | ProjectileWeapons | 1 | R115 | Disruptor Cannon | 8 | 4000 | | | | null | null | R114 | Pulse Blaster | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | ParticleBlaster | null | null | null | null | null | null | null | null | Rare | Ship | R115 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2296.666666666667 | 0 | 2296.666666666667 | 0 | 0 | 0 |
 | 116 | R116 | Phaser Cannon | Phaser Cannons capitialize on a rare form of crystal to allow for higher energy outputs and greater velocity projectile emissions. This provides significantly increased damage and penetration. | null | ProjectileWeapons | 1 | R116 | Phaser Cannon | 12 | 2000 | | | | null | null | R115 | Disruptor Cannon | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | null | null | null | null | null | Epic | Ship | R116 | | Projectile | 17 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2425 | 0 | 2425 | 0 | 0 | 0 |
 | 117 | R117 | Tesla Annihilator | The Tesla Annihilator uses the highest form of high energy output, phase charging causing massive damage to anything caught in the projectile's path. | null | ProjectileWeapons | 1 | R117 | Tesla Annihilator | 16 | 1000 | | | | null | null | R116 | Phaser Cannon | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | null | null | null | null | null | Legendary | Ship | R117 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2551.666666666667 | 0 | 2551.666666666667 | 0 | 0 | 0 |
 | 118 | R118 | Strike Cannon I | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R122 | Strike Cannon (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 1 | 5 | 8.1968255069256261E-3 | 708 | 169332737 | 9128736 | 12448276 | 6085824 | Common | Ship | R118 | | Projectile | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1355 | 0 | 1355 | 0 | 0 | 0 |
 | 119 | R119 | Strike Cannon II | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R118 | Strike Cannon I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 2 | 9 | 4.6223451953482812E-2 | 3994 | 1641855 | 106459 | 145172 | 70973 | Common | Ship | R119 | | Projectile | 5 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1478.5 | 0 | 1478.5 | 0 | 0 | 0 |
 | 120 | R120 | Strike Cannon III | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R119 | Strike Cannon II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 3 | 13 | 0.23719778404597303 | 20494 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R120 | | Projectile | 7 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1601.5 | 0 | 1601.5 | 0 | 0 | 0 |
 | 121 | R121 | Strike Cannon IV | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R120 | Strike Cannon III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 4 | 17 | 1.1962940522734355 | 103360 | 38486146 | 2206482 | 3008840 | 1470988 | Common | Ship | R121 | | Projectile | 9 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1725 | 0 | 1725 | 0 | 0 | 0 |
 | 122 | R122 | Strike Cannon (Common) | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | WeaponsDesignFacility | 1 | WeaponsDesignFacility_Level01 | StrikeCannon | 5 | 21 | 6.0129918862124345 | 300 | 84456 | 8190 | 4004 | 6006 | Common | Ship | R122 | | Projectile | 11 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1848 | 0 | 1848 | 0 | 0 | 0 |
 | 123 | R123 | Advanced Strike Cannon I | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | ProjectileWeapons | 1 | R123 | Advanced Strike Cannon I | 2 | 16000 | | | | null | null | R122 | Strike Cannon (Common) | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | StrikeCannon | null | null | null | null | null | null | null | null | Advanced1 | Ship | R123 | | Projectile | 5 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1584 | 0 | 1584 | 0 | 0 | 0 |
 | 124 | R124 | Advanced Strike Cannon II | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | ProjectileWeapons | 1 | R124 | Advanced Strike Cannon II | 2 | 16000 | | | | null | null | R123 | Advanced Strike Cannon I | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | StrikeCannon | null | null | null | null | null | null | null | null | Advanced2 | Ship | R124 | | Projectile | 9 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1848 | 0 | 1848 | 0 | 0 | 0 |
 | 125 | R125 | Advanced Strike Cannon III | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | ProjectileWeapons | 1 | R125 | Advanced Strike Cannon III | 2 | 16000 | | | | null | null | R124 | Advanced Strike Cannon II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | null | null | null | null | null | Advanced3 | Ship | R125 | | Projectile | 13 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2112 | 0 | 2112 | 0 | 0 | 0 |
 | 126 | R126 | Assault Cannon | Assault Cannons use higher caliber explosive, projectile rounds for increased penetration and higher damage. | null | ProjectileWeapons | 1 | R126 | Assault Cannon | 4 | 8000 | | | | null | null | R122 | Strike Cannon (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | StrikeCannon | null | null | null | null | null | null | null | null | Uncommon | Ship | R126 | | Projectile | 15 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2244 | 0 | 2244 | 0 | 0 | 0 |
 | 127 | R127 | Gatling Cannon | Gatling Cannons use gravity negation tech to fire high caliber explosive rounds at a greatly accelerated rate allowing for massive damage. | null | ProjectileWeapons | 1 | R127 | Gatling Cannon | 8 | 4000 | | | | null | null | R126 | Assault Cannon | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | StrikeCannon | null | null | null | null | null | null | null | null | Rare | Ship | R127 | | Projectile | 17 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2376 | 0 | 2376 | 0 | 0 | 0 |
 | 128 | R128 | Barrage Cannon | Barrage Cannons fire massive caliber explosive rounds in huge volleys for massive penetration and damage. | null | ProjectileWeapons | 1 | R128 | Barrage Cannon | 12 | 2000 | | | | null | null | R127 | Gatling Cannon | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | null | null | null | null | null | Epic | Ship | R128 | | Projectile | 19 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2508 | 0 | 2508 | 0 | 0 | 0 |
 | 129 | R129 | Moonraker Cannon | The Moonraker Cannon is the ultimate explosive projectile cannon that boasts the ability to split a moon. | null | ProjectileWeapons | 1 | R129 | Moonraker Cannon | 16 | 1000 | | | | null | null | R128 | Barrage Cannon | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | null | null | null | null | null | Legendary | Ship | R129 | | Projectile | 21 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2816 | 0 | 2816 | 0 | 0 | 0 |
 | 130 | R130 | Railgun I | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | WeaponsDesignFacility | null | null | Railgun | null | null | null | null | null | null | null | null | Common | Ship | R130 | | Projectile | 2 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1451.6666666666665 | 0 | 1451.6666666666665 | 0 | 0 | 0 |
 | 131 | R131 | Railgun II | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R134 | Railgun (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | Railgun | 2 | 6 | 1.2895647783867663E-2 | 1114 | 429041 | 39727 | 19422 | 29133 | Common | Ship | R131 | | Projectile | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1583.3333333333333 | 0 | 1583.3333333333333 | 0 | 0 | 0 |
 | 132 | R132 | Railgun III | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R131 | Railgun II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | Railgun | 3 | 9 | 4.6223451953482812E-2 | 3994 | 1641855 | 145172 | 70973 | 106459 | Common | Ship | R132 | | Projectile | 4 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1716.6666666666665 | 0 | 1716.6666666666665 | 0 | 0 | 0 |
 | 133 | R133 | Railgun IV | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R132 | Railgun III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | Railgun | 4 | 12 | 0.15803125186771744 | 13654 | 5609210 | 473592 | 231534 | 347301 | Common | Ship | R133 | | Projectile | 5 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1848.3333333333333 | 0 | 1848.3333333333333 | 0 | 0 | 0 |
 | 134 | R134 | Railgun (Common) | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | WeaponsDesignFacility | 1 | WeaponsDesignFacility_Level01 | Railgun | 5 | 15 | 2.961255625E-3 | 256 | 84456 | 8190 | 4004 | 6006 | Common | Ship | R134 | | Projectile | 6 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1979.9999999999998 | 0 | 1979.9999999999998 | 0 | 0 | 0 |
 | 135 | R135 | Advanced Railgun I | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | ProjectileWeapons | 1 | R135 | Advanced Railgun I | 2 | 80000 | February Incursion Base Level 39 | INCUR02_20_1 |  | null | null | R134 | Railgun (Common) | WeaponsDesignFacility | 1 | WeaponsDesignFacility_Level01 | Railgun | null | null | null | null | null | null | null | null | Advanced1 | Ship | R135 | | Projectile | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1689.9999999999998 | 0 | 1689.9999999999998 | 0 | 0 | 0 |
 | 136 | R136 | Advanced Railgun II | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | ProjectileWeapons | 1 | R136 | Advanced Railgun II | 2 | 80000 | February Incursion Base Level 39 | INCUR02_20_2 |  | null | null | R135 | Advanced Railgun I | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | Railgun | null | null | null | null | null | null | null | null | Advanced2 | Ship | R136 | | Projectile | 5 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1971.6666666666665 | 0 | 1971.6666666666665 | 0 | 0 | 0 |
 | 137 | R137 | Advanced Railgun III | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | ProjectileWeapons | 1 | R137 | Advanced Railgun III | 2 | 80000 | February Incursion Base Level 39 | INCUR02_20_3 |  | null | null | R136 | Advanced Railgun II | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | Railgun | null | null | null | null | null | null | null | null | Advanced3 | Ship | R137 | | Projectile | 7 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2253.333333333333 | 0 | 2253.333333333333 | 0 | 0 | 0 |
 | 138 | R138 | Mass Driver | Mass Driver emit larger caliber projectiles with even more physical force than a standard railgun. | null | ProjectileWeapons | 1 | R138 | Mass Driver | 4 | 80000 | February Incursion Base Level 39 | INCUR02_20_4 |  | null | null | R134 | Railgun (Common) | WeaponsDesignFacility | 3 | WeaponsDesignFacility_Level03 | Railgun | null | null | null | null | null | null | null | null | Uncommon | Ship | R138 | | Projectile | 8 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2393.333333333333 | 0 | 2393.333333333333 | 0 | 0 | 0 |
 | 139 | R139 | Gauss Rifle | Gauss Rifles are magnetically driven projectile weapons used to project heavy rounds at high velocity and superior physical force. | null | ProjectileWeapons | 1 | R139 | Gauss Rifle | 8 | 50000 | February Incursion Base Level 39 | INCUR02_20_5 |  | null | null | R138 | Mass Driver | WeaponsDesignFacility | 5 | WeaponsDesignFacility_Level05 | Railgun | null | null | null | null | null | null | null | null | Rare | Ship | R139 | | Projectile | 9 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2535 | 0 | 2535 | 0 | 0 | 0 |
 | 140 | R140 | Gauss Cannon | Gauss Cannons improve on the Gauss projection theory, firing volleys of heavy rounds at even higher velocity and physical force. | null | ProjectileWeapons | 1 | R140 | Gauss Cannon | 12 | 20000 | February Incursion Base Level 39 | INCUR02_20_6 |  | null | null | R139 | Gauss Rifle | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | Railgun | null | null | null | null | null | null | null | null | Epic | Ship | R140 | | Projectile | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2674.9999999999995 | 0 | 2674.9999999999995 | 0 | 0 | 0 |
 | 141 | R141 | Supercollider | The Supercollider is a kinetic force accelerator cannon of the highest magnitude capable of massive physical trauma due to the sheer size and velocity of the projectiles launched. | null | ProjectileWeapons | 1 | R141 | Supercollider | 16 | 20000 | February Incursion Base Level 39 | INCUR02_20_7 |  | null | null | R140 | Gauss Cannon | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | Railgun | null | null | null | null | null | null | null | null | Legendary | Ship | R141 | | Projectile | 11 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3079.9999999999995 | 0 | 3079.9999999999995 | 0 | 0 | 0 |
 | 154 | R154 | Plasma Missile I | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R146 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonPulseNode | 1 | 17 | 1.1962940522734355 | 103360 | 38486146 | 3008840 | 2206482 | 1470988 | Common | Ship | R142 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 155 | R155 | Plasma Missile II | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R142 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonPulseNode | 2 | 19 | 2.68246636279124 | 231765 | 81106510 | 6148755 | 4509087 | 3006058 | Common | Ship | R143 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 156 | R156 | Plasma Missile III | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R143 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonPulseNode | 3 | 21 | 6.0129918862124345 | 519522 | 169332737 | 12448276 | 9128736 | 6085824 | Common | Ship | R144 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 157 | R157 | Plasma Missile IV | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R144 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonPulseNode | 4 | 23 | 13.476729558929041 | 1164389 | 350933634 | 25016706 | 18345584 | 12230389 | Common | Ship | R145 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 158 | R158 | Plasma Missile (Common) | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R182 | Graviton Bomb (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonPulseNode | 5 | 25 | 30.203032857126015 | 2609542 | 723020768 | 49979594 | 36651702 | 24434468 | Common | Ship | R146 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 159 | R159 | Advanced Plasma Missile I | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | GuidedWeapons | 1 | R159 | Advanced Plasma Missile I | 2 | 16000 | | | | null | null | R146 | | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | GravitonPulseNode | null | null | null | null | null | null | null | null | Advanced1 | Ship | R147 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 160 | R160 | Advanced Plasma Missile II | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | GuidedWeapons | 1 | R160 | Advanced Plasma Missile II | 2 | 16000 | | | | null | null | R147 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonPulseNode | null | null | null | null | null | null | null | null | Advanced2 | Ship | R148 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 161 | R161 | Advanced Plasma Missile III | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | GuidedWeapons | 1 | R161 | Advanced Plasma Missile III | 2 | 16000 | | | | null | null | R148 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonPulseNode | null | null | null | null | null | null | null | null | Advanced3 | Ship | R149 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 162 | R162 | Fission Missile | Fission Missiles are a higher yield explosive missile capable of greater energy damage. | null | GuidedWeapons | 1 | R162 | Fission Missile | 4 | 8000 | | | | null | null | R146 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonPulseNode | null | null | null | null | null | null | null | null | Uncommon | Ship | R150 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 163 | R163 | Fusion Missile | Fusion Missiles improve on Fission technology for higher payload yield and devastating explosive damage. | null | GuidedWeapons | 1 | R163 | Fusion Missile | 8 | 4000 | | | | null | null | R150 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonPulseNode | null | null | null | null | null | null | null | null | Rare | Ship | R151 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 164 | R164 | Manticore Missile | The Manticore Missile is a large multistage missile that allows deployment of multiple explosive warheads, causing massive damage. | null | GuidedWeapons | 1 | R164 | Manticore Missile | 12 | 2000 | | | | null | null | R151 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonPulseNode | null | null | null | null | null | null | null | null | Epic | Ship | R152 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 165 | R165 | Ghostrider | The Ghostrider is a significant technological advancement on the Manticore missile technology. This tremendous missile deploys the highest yield explosive payloads causing epic damage to anything it connects with. | null | GuidedWeapons | 1 | R165 | Ghostrider | 16 | 200 | | | | null | null | R152 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonPulseNode | null | null | null | null | null | null | null | null | Legendary | Ship | R153 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 166 | R166 | Antimatter Torpedo I | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R158 | Plasma Missile (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PlasmaMissile | 1 | 3 | 2.961255625E-3 | 256 | 84456 | 4004 | 6006 | 8190 | Common | Ship | R154 | | Projectile | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1306.8181818181818 | 0 | 1306.8181818181818 | 0 | 0 | 0 |
 | 167 | R167 | Antimatter Torpedo II | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R154 | Plasma Missile I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PlasmaMissile | 2 | 7 | 1.9929784732449895E-2 | 1722 | 683622 | 30475 | 45712 | 62334 | Common | Ship | R155 | | Projectile | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1425.4545454545455 | 0 | 1425.4545454545455 | 0 | 0 | 0 |
 | 168 | R168 | Antimatter Torpedo III | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R155 | Plasma Missile II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PlasmaMissile | 3 | 11 | 0.1051477968388226 | 9085 | 3755748 | 157431 | 236147 | 322018 | Common | Ship | R156 | | Projectile | 5 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1544.5454545454545 | 0 | 1544.5454545454545 | 0 | 0 | 0 |
 | 169 | R169 | Antimatter Torpedo IV | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R156 | Plasma Missile III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PlasmaMissile | 4 | 15 | 0.53312299382708206 | 3600 | 18042171 | 711143 | 1066714 | 1454610 | Common | Ship | R157 | | Projectile | 7 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1663.181818181818 | 0 | 1663.181818181818 | 0 | 0 | 0 |
 | 170 | R170 | Antimatter Torpedo (Common) | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | WeaponsDesignFacility | 2 | WeaponsDesignFacility_Level02 | PlasmaMissile | 5 | 19 | null | 256 | 84456 | 4004 | 6006 | 8190 | Common | Ship | R158 | | Projectile | 9 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1781.8181818181818 | 0 | 1781.8181818181818 | 0 | 0 | 0 |
 | 171 | R171 | Advanced Antimatter Torpedo I | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | 1 | R171 | Advanced Antimatter Torpedo I | 2 | 16000 | January Incursion Base Level 49 | INCUR01_30_1 |  | null | null | R158 | Plasma Missile (Common) | WeaponsDesignFacility | 3 | WeaponsDesignFacility_Level03 | PlasmaMissile | null | null | null | null | null | null | null | null | Advanced1 | Ship | R159 | | Projectile | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1531.3636363636363 | 0 | 1531.3636363636363 | 0 | 0 | 0 |
 | 172 | R172 | Advanced Antimatter Torpedo II | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | 1 | R172 | Advanced Antimatter Torpedo II | 2 | 16000 | January Incursion Base Level 49 | INCUR01_30_2 |  | null | null | R159 | Advanced Plasma Missile I | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | PlasmaMissile | null | null | null | null | null | null | null | null | Advanced2 | Ship | R160 | | Projectile | 7 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1786.3636363636363 | 0 | 1786.3636363636363 | 0 | 0 | 0 |
 | 173 | R173 | Advanced Antimatter Torpedo III | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | 1 | R173 | Advanced Antimatter Torpedo III | 2 | 16000 | January Incursion Base Level 49 | INCUR01_30_3 |  | null | null | R160 | Advanced Plasma Missile II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PlasmaMissile | null | null | null | null | null | null | null | null | Advanced3 | Ship | R161 | | Projectile | 11 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2041.8181818181818 | 0 | 2041.8181818181818 | 0 | 0 | 0 |
 | 174 | R174 | Photon Torpedo | Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage. | null | GuidedWeapons | 1 | R174 | Photon Torpedo | 4 | 8000 | January Incursion Base Level 49 | INCUR01_30_4 |  | null | null | R158 | Plasma Missile (Common) | WeaponsDesignFacility | 5 | WeaponsDesignFacility_Level05 | PlasmaMissile | null | null | null | null | null | null | null | null | Uncommon | Ship | R162 | | Projectile | 13 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2169.090909090909 | 0 | 2169.090909090909 | 0 | 0 | 0 |
 | 175 | R175 | Quantum Torpedo | Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage. | null | GuidedWeapons | 1 | R175 | Quantum Torpedo | 8 | 4000 | January Incursion Base Level 49 | INCUR01_30_5 |  | null | null | R162 | Fission Missile | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | PlasmaMissile | null | null | null | null | null | null | null | null | Rare | Ship | R163 | | Projectile | 15 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2296.8181818181815 | 0 | 2296.8181818181815 | 0 | 0 | 0 |
 | 176 | R176 | Vortex Torpedo | Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. | null | GuidedWeapons | 1 | R176 | Vortex Torpedo | 12 | 2000 | January Incursion Base Level 49 | INCUR01_30_6 |  | null | null | R163 | Fusion Missile | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | PlasmaMissile | null | null | null | null | null | null | null | null | Epic | Ship | R164 | | Projectile | 17 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2424.5454545454545 | 0 | 2424.5454545454545 | 0 | 0 | 0 |
 | 177 | R177 | Planetbuster | The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. | null | GuidedWeapons | 1 | R177 | Planetbuster | 16 | 1000 | January Incursion Base Level 49 | INCUR01_30_7 |  | null | null | R164 | Manticore Missile | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PlasmaMissile | null | null | null | null | null | null | null | null | Legendary | Ship | R165 | | Projectile | 19 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2551.8181818181815 | 0 | 2551.8181818181815 | 0 | 0 | 0 |
 | 178 | R178 | Graviton Bomb I | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R170 | Antimatter Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 1 | 7 | 1.9929784732449895E-2 | 1722 | 683622 | 30475 | 62334 | 45712 | Common | Ship | R166 | | Projectile | 13 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 725.88235294117646 | 0 | 725.88235294117646 | 0 | 0 | 0 |
 | 179 | R179 | Graviton Bomb II | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R166 | Antimatter Torpedo I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 2 | 11 | 0.1051477968388226 | 9085 | 3755748 | 157431 | 322018 | 236147 | Common | Ship | R167 | | Projectile | 14 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 792.05882352941182 | 0 | 792.05882352941182 | 0 | 0 | 0 |
 | 180 | R180 | Graviton Bomb III | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R167 | Antimatter Torpedo II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 3 | 15 | 0.53312299382708206 | 46062 | 18042171 | 711143 | 1454610 | 1066714 | Common | Ship | R168 | | Projectile | 15 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 857.94117647058829 | 0 | 857.94117647058829 | 0 | 0 | 0 |
 | 181 | R181 | Graviton Bomb IV | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R168 | Antimatter Torpedo III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 4 | 19 | 2.68246636279124 | 231765 | 81106510 | 3006058 | 6148755 | 4509087 | Common | Ship | R169 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 924.11764705882354 | 0 | 924.11764705882354 | 0 | 0 | 0 |
 | 182 | R182 | Graviton Bomb (Common) | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R158 | Plasma Missile (Common) | WeaponsDesignFacility | 3 | WeaponsDesignFacility_Level03 | AntimatterTorpedo | 5 | 23 | 13.476729558929041 | 7200 | 350933634 | 12230389 | 25016706 | 18345584 | Common | Ship | R170 | | Projectile | 17 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 990 | 0 | 990 | 0 | 0 | 0 |
 | 183 | R183 | Advanced Graviton Bomb I | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | GuidedWeapons | 1 | R183 | Advanced Graviton Bomb I | 2 | 16000 | Legend of the Incursion (April) | UI_ACH_LOTI_2020_04_1 |  | null | null | R170 | Antimatter Torpedo (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | AntimatterTorpedo | null | null | null | null | null | null | null | null | Advanced1 | Ship | R171 | | Projectile | 14 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 792.05882352941182 | 0 | 792.05882352941182 | 0 | 0 | 0 |
 | 184 | R184 | Advanced Graviton Bomb II | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | GuidedWeapons | 1 | R184 | Advanced Graviton Bomb II | 2 | 16000 | Legend of the Incursion (April) | UI_ACH_LOTI_2020_04_2 |  | null | null | R171 | Advanced Antimatter Torpedo I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | null | null | null | null | null | Advanced2 | Ship | R172 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 924.11764705882354 | 0 | 924.11764705882354 | 0 | 0 | 0 |
 | 185 | R185 | Advanced Graviton Bomb III | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | GuidedWeapons | 1 | R185 | Advanced Graviton Bomb III | 2 | 16000 | Legend of the Incursion (April) | UI_ACH_LOTI_2020_04_3 |  | null | null | R172 | Advanced Antimatter Torpedo II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | null | null | null | null | null | Advanced3 | Ship | R173 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1055.8823529411766 | 0 | 1055.8823529411766 | 0 | 0 | 0 |
 | 186 | R186 | Compression Bomb | Compression Bombs improve on the Graviton technology by compressing the gravitational field on impact, increasing its physical damage yield. | null | GuidedWeapons | 1 | R186 | Compression Bomb | 4 | 8000 | Legend of the Incursion (April) | UI_ACH_LOTI_2020_04_4 |  | null | null | R170 | Antimatter Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | null | null | null | null | null | Uncommon | Ship | R174 | | Projectile | 19 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1122.0588235294117 | 0 | 1122.0588235294117 | 0 | 0 | 0 |
 | 187 | R187 | Implosion Bomb | Implosion Bombs advance Compression Bomb technology by causing micro-implosions on impact, causing massive collateral damage. | null | GuidedWeapons | 1 | R187 | Implosion Bomb | 8 | 4000 | Legend of the Incursion (April) | UI_ACH_LOTI_2020_04_5 |  | null | null | R174 | Photon Torpedo | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | null | null | null | null | null | Rare | Ship | R175 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1187.9411764705883 | 0 | 1187.9411764705883 | 0 | 0 | 0 |
 | 188 | R188 | Singularity Bomb | The Singularity Bomb is an advanced technology that creates small singularities that act like exponetially powerful implosions ripping apart all but the most well protected ships. | null | GuidedWeapons | 1 | R188 | Singularity Bomb | 12 | 2000 | Legend of the Incursion (April) | UI_ACH_LOTI_2020_04_6 |  | null | null | R175 | Quantum Torpedo | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | null | null | null | null | null | Epic | Ship | R176 | | Projectile | 21 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1337.6470588235295 | 0 | 1337.6470588235295 | 0 | 0 | 0 |
 | 189 | R189 | Balestrieri Device | The Balestireri Device is a bomb capable of force damage several orders of magnitude higher than any other known to this universe. The device was created by an engineer of unknown origins from a far off system known as Nuzgerzi. | null | GuidedWeapons | 1 | R189 | Balestrieri Device | 16 | 200 | | | | null | null | R176 | Vortex Torpedo | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | null | null | null | null | null | Legendary | Ship | R177 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1495.8823529411766 | 0 | 1495.8823529411766 | 0 | 0 | 0 |
 | 202 | R202 | Low Orbit Railgun I | Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R182 | Graviton Bomb (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBomb | 1 | 5 | 8.1968255069256261E-3 | 708 | 261914 | 24628 | 12040 | 18061 | Common | Ship | R178 | | Projectile | 7 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 968 | 0 | 968 | 0 | 0 | 0 |
 | 203 | R203 | Low Orbit Railgun II | Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R178 | Graviton Bomb I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBomb | 2 | 8 | 3.0459887744477492E-2 | 2632 | 1067554 | 95856 | 46863 | 70294 | Common | Ship | R179 | | Projectile | 8 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1056 | 0 | 1056 | 0 | 0 | 0 |
 | 204 | R204 | Low Orbit Railgun III | Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R179 | Graviton Bomb II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBomb | 3 | 11 | 0.1051477968388226 | 9085 | 3755748 | 322018 | 157431 | 236147 | Common | Ship | R180 | | Projectile | 9 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1144 | 0 | 1144 | 0 | 0 | 0 |
 | 205 | R205 | Low Orbit Railgun IV | Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R180 | Graviton Bomb III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBomb | 4 | 14 | 0.35571008271682164 | 30733 | 12282786 | 1005626 | 491639 | 737459 | Common | Ship | R181 | | Projectile | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1232 | 0 | 1232 | 0 | 0 | 0 |
 | 206 | R206 | Low Orbit Railgun (Common) | Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R170 | Antimatter Torpedo (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | GravitonBomb | 5 | 17 | 1.1962940522734355 | 3600 | 38486146 | 3008840 | 1470988 | 2206482 | Common | Ship | R182 | | Projectile | 11 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1320 | 0 | 1320 | 0 | 0 | 0 |
 | 207 | R207 | Advanced Low Orbit Railgun I | Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range. | null | BaseWeapons | 1 | R207 | Advanced Low Orbit Railgun I | 2 | 16000 | March Incursion Base Level 49 | INCUR03_30_1 |  | null | null | R182 | Graviton Bomb (Common) | WeaponsDesignFacility | 5 | WeaponsDesignFacility_Level05 | GravitonBomb | null | null | null | null | null | null | null | null | Advanced1 | Ship | R183 | | Projectile | 8 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1056 | 0 | 1056 | 0 | 0 | 0 |
 | 208 | R208 | Advanced Low Orbit Railgun II | Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range. | null | BaseWeapons | 1 | R208 | Advanced Low Orbit Railgun II | 2 | 16000 | March Incursion Base Level 49 | INCUR03_30_2 |  | null | null | R183 | Advanced Graviton Bomb I | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | GravitonBomb | null | null | null | null | null | null | null | null | Advanced2 | Ship | R184 | | Projectile | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1232 | 0 | 1232 | 0 | 0 | 0 |
 | 209 | R209 | Advanced Low Orbit Railgun III | Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range. | null | BaseWeapons | 1 | R209 | Advanced Low Orbit Railgun III | 2 | 16000 | March Incursion Base Level 49 | INCUR03_30_3 |  | null | null | R184 | Advanced Graviton Bomb II | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | GravitonBomb | null | null | null | null | null | null | null | null | Advanced3 | Ship | R185 | | Projectile | 12 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1408 | 0 | 1408 | 0 | 0 | 0 |
 | 210 | R210 | Bombardment Cannon | Bombardment Cannons are improved incursion deterrent cannons that deal even greater kinetic damage than standard base defense systems at the cost of speed. | null | BaseWeapons | 1 | R210 | Bombardment Cannon | 4 | 8000 | March Incursion Base Level 49 | INCUR03_30_4 |  | null | null | R182 | Graviton Bomb (Common) | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | GravitonBomb | null | null | null | null | null | null | null | null | Uncommon | Ship | R186 | | Projectile | 13 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1496 | 0 | 1496 | 0 | 0 | 0 |
 | 211 | R211 | Meteor Gun | Meteor Guns are enormous, high powered incursion deterant cannons that deal incredible kinetic damage to invading ships. | null | BaseWeapons | 1 | R211 | Meteor Gun | 8 | 4000 | March Incursion Base Level 49 | INCUR03_30_5 |  | null | null | R186 | Compression Bomb | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | GravitonBomb | null | null | null | null | null | null | null | null | Rare | Ship | R187 | | Projectile | 14 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1584 | 0 | 1584 | 0 | 0 | 0 |
 | 212 | R212 | Anti-Starcraft Massdriver | Anti-Starcraft Massdrivers leverage advanced massdriver technology to deal tremendous kinetic damage to invading starships from a moderate range. | null | BaseWeapons | 1 | R212 | Anti-Starcraft Massdriver | 12 | 2000 | March Incursion Base Level 49 | INCUR03_30_6 |  | null | null | R187 | Implosion Bomb | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | GravitonBomb | null | null | null | null | null | null | null | null | Epic | Ship | R188 | | Projectile | 15 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1672 | 0 | 1672 | 0 | 0 | 0 |
 | 213 | R213 | Regulator Cannon | Regulator Cannons use legendary tech adopted from the Supercollider ship tech. They cause massive kinetic damage to incoming ships with a slow fire rate and moderate range. | null | BaseWeapons | 1 | R213 | Regulator Cannon | 16 | 1000 | March Incursion Base Level 49 | INCUR03_30_7 |  | null | null | R188 | Singularity Bomb | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBomb | null | null | null | null | null | null | null | null | Legendary | Ship | R189 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1760 | 0 | 1760 | 0 | 0 | 0 |
 | 214 | R214 | Missile Pod I | Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R194 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissileBattery | 1 | 17 | 1.1962940522734355 | 103360 | 38486146 | 2206482 | 3008840 | 1470988 | Common | Ship | R190 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 215 | R215 | Missile Pod II | Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R190 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissileBattery | 2 | 19 | 2.68246636279124 | 231765 | 81106510 | 4509087 | 6148755 | 3006058 | Common | Ship | R191 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 216 | R216 | Missile Pod III | Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R191 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissileBattery | 3 | 21 | 6.0129918862124345 | 519522 | 169332737 | 9128736 | 12448276 | 6085824 | Common | Ship | R192 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 217 | R217 | Missile Pod IV | Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R192 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissileBattery | 4 | 23 | 13.476729558929041 | 1164389 | 350933634 | 18345584 | 25016706 | 12230389 | Common | Ship | R193 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 218 | R218 | Missile Pod (Common) | Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R158 | Plasma Missile (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissileBattery | 5 | 25 | 30.203032857126015 | 2609542 | 723020768 | 36651702 | 49979594 | 24434468 | Common | Ship | R194 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 219 | R219 | Advanced Missile Pod I | Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships. | null | BaseWeapons | 1 | R219 | Advanced Missile Pod I | 2 | 16000 | | | | null | null | R194 | | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | MissileBattery | null | null | null | null | null | null | null | null | Advanced1 | Ship | R195 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 220 | R220 | Advanced Missile Pod II | Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships. | null | BaseWeapons | 1 | R220 | Advanced Missile Pod II | 2 | 16000 | | | | null | null | R195 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissileBattery | null | null | null | null | null | null | null | null | Advanced2 | Ship | R196 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 221 | R221 | Advanced Missile Pod III | Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships. | null | BaseWeapons | 1 | R221 | Advanced Missile Pod III | 2 | 16000 | | | | null | null | R196 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissileBattery | null | null | null | null | null | null | null | null | Advanced3 | Ship | R197 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 222 | R222 | Fission Battery | The Fission Battery is an improved missile technology that fires high explosive missiles at incoming invaders and deals increased damage against escort class ships. | null | BaseWeapons | 1 | R222 | Fission Battery | 4 | 8000 | | | | null | null | R194 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissileBattery | null | null | null | null | null | null | null | null | Uncommon | Ship | R198 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 223 | R223 | Fusion Battery | The Fusion Battery are an advanced missile technology that fires extreme yield explosive missiles at incoming invaders. | null | BaseWeapons | 1 | R223 | Fusion Battery | 8 | 4000 | | | | null | null | R198 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissileBattery | null | null | null | null | null | null | null | null | Rare | Ship | R199 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 224 | R224 | Multi-drive Pod | Multi-drive Pods are highly advanced missile deployment pods that fires multiple fusion missiles to deter invading ships and topple escort class ships. | null | BaseWeapons | 1 | R224 | Multi-drive Pod | 12 | 2000 | | | | null | null | R199 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissileBattery | null | null | null | null | null | null | null | null | Epic | Ship | R200 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 225 | R225 | Ghostrider Deployment Pod | Ghostrider Deployment Pods, or GDPs use the most advanced type of missile deployment firing Ghostrider class missiles to destroy invaders and obliterate escort class vessels. | null | BaseWeapons | 1 | R225 | Ghostrider Deployment Pod | 16 | 1000 | | | | null | null | R200 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissileBattery | null | null | null | null | null | null | null | null | Legendary | Ship | R201 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 226 | R226 | Sentinel Mount I | Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R206 | Low Orbit Railgun (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | BombardmentCannon | 1 | 7 | 1.9929784732449895E-2 | 1722 | 683622 | 45712 | 62334 | 30475 | Common | Base | R202 | | Projectile | 9 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 9409 | 0 | 9409 | 0 | 0 | 0 |
 | 227 | R227 | Sentinel Mount II | Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R202 | Low Orbit Railgun I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | BombardmentCannon | 2 | 10 | 6.9821507574363784E-2 | 6033 | 2495135 | 159317 | 217250 | 106211 | Common | Base | R203 | | Projectile | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 10264.5 | 0 | 10264.5 | 0 | 0 | 0 |
 | 228 | R228 | Sentinel Mount III | Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R203 | Low Orbit Railgun II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | BombardmentCannon | 3 | 13 | 0.23719778404597303 | 20494 | 8323117 | 507468 | 692001 | 338312 | Common | Base | R204 | | Projectile | 11 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 11119.5 | 0 | 11119.5 | 0 | 0 | 0 |
 | 229 | R229 | Sentinel Mount IV | Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R204 | Low Orbit Railgun III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | BombardmentCannon | 4 | 16 | 0.79871012175914191 | 69009 | 26396539 | 1536826 | 2095671 | 1024551 | Common | Base | R205 | | Projectile | 12 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 11975 | 0 | 11975 | 0 | 0 | 0 |
 | 230 | R230 | Sentinel Mount (Common) | Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | WeaponsDesignFacility | null | null | BombardmentCannon | null | null | null | null | null | null | null | null | Common | Base | R206 | | Projectile | 13 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 12830.5 | 0 | 12830.5 | 0 | 0 | 0 |
 | 231 | R231 | Advanced Sentinel Mount I | Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range. | null | BaseWeapons | 1 | R231 | Advanced Sentinel Mount I | 2 | 16000 | | | | null | null | R206 | Low Orbit Railgun (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | BombardmentCannon | null | null | null | null | null | null | null | null | Advanced1 | Base | R207 | | Projectile | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 10264.5 | 0 | 10264.5 | 0 | 0 | 0 |
 | 232 | R232 | Advanced Sentinel Mount II | Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range. | null | BaseWeapons | 1 | R232 | Advanced Sentinel Mount II | 2 | 16000 | | | | null | null | R207 | Advanced Low Orbit Railgun I | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | BombardmentCannon | null | null | null | null | null | null | null | null | Advanced2 | Base | R208 | | Projectile | 12 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 11975 | 0 | 11975 | 0 | 0 | 0 |
 | 233 | R233 | Advanced Sentinel Mount III | Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range. | null | BaseWeapons | 1 | R233 | Advanced Sentinel Mount III | 2 | 16000 | | | | null | null | R208 | Advanced Low Orbit Railgun II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | BombardmentCannon | null | null | null | null | null | null | null | null | Advanced3 | Base | R209 | | Projectile | 14 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 13686 | 0 | 13686 | 0 | 0 | 0 |
 | 234 | R234 | Guardian Mount | Guardian Mounts are improved close combat defense systems, able to deal even greater explosive damage at close range. | null | BaseWeapons | 1 | R234 | Guardian Mount | 4 | 8000 | | | | null | null | R206 | Low Orbit Railgun (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | BombardmentCannon | null | null | null | null | null | null | null | null | Uncommon | Base | R210 | | Projectile | 15 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 14541 | 0 | 14541 | 0 | 0 | 0 |
 | 235 | R235 | Phalanx Mount | Phalanx Mounts are advanced close combat defense systems that use even higher calibur explosive cannon fire to deal incredible damage at close range. | null | BaseWeapons | 1 | R235 | Phalanx Mount | 8 | 4000 | | | | null | null | R210 | Bombardment Cannon | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | BombardmentCannon | null | null | null | null | null | null | null | null | Rare | Base | R211 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 15396.5 | 0 | 15396.5 | 0 | 0 | 0 |
 | 236 | R236 | Barrage Cannon Mount | Barrage Cannon Mounts are highly advanced close combat defense systems firing barrages of high caliber cannon shells to deal massive damage at close range. | null | BaseWeapons | 1 | R236 | Barrage Cannon Mount | 12 | 2000 | | | | null | null | R211 | Meteor Gun | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | BombardmentCannon | null | null | null | null | null | null | null | null | Epic | Base | R212 | | Projectile | 17 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 16252 | 0 | 16252 | 0 | 0 | 0 |
 | 237 | R237 | Fireshield Mount | Fireshield Mounts are the ultimate in short ranged defense built from lost Thanerian tech from the planet Argos. The explosive damage caused at short range can topple even the largest capital ships. | null | BaseWeapons | 1 | R237 | Fireshield Mount | 16 | 1000 | | | | null | null | R212 | Anti-Starcraft Massdriver | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | BombardmentCannon | null | null | null | null | null | null | null | null | Legendary | Base | R213 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 17107 | 0 | 17107 | 0 | 0 | 0 |
 | 238 | R238 | Pulse Laser I | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R218 | Missile Pod (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissilePod | 1 | 4 | 5.0579996706250005E-3 | 437 | 153569 | 14664 | 10754 | 7169 | Common | Base | R214 | | Projectile | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4644.4444444444443 | 0 | 4644.4444444444443 | 0 | 0 | 0 |
 | 239 | R239 | Pulse Laser II | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R214 | Missile Pod I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissilePod | 2 | 9 | 4.6223451953482812E-2 | 3994 | 1641855 | 145172 | 106459 | 70973 | Common | Base | R215 | | Projectile | 5 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 5066.666666666667 | 0 | 5066.666666666667 | 0 | 0 | 0 |
 | 240 | R240 | Pulse Laser III | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R215 | Missile Pod II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissilePod | 3 | 14 | 0.35571008271682164 | 30733 | 12282786 | 1005626 | 737459 | 491639 | Common | Base | R216 | | Projectile | 7 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 5493.3333333333339 | 0 | 5493.3333333333339 | 0 | 0 | 0 |
 | 241 | R241 | Pulse Laser IV | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R216 | Missile Pod III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissilePod | 4 | 19 | 2.68246636279124 | 231765 | 81106510 | 6148755 | 4509087 | 3006058 | Common | Base | R217 | | Projectile | 9 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 5915.5555555555557 | 0 | 5915.5555555555557 | 0 | 0 | 0 |
 | 242 | R242 | Pulse Laser (Common) | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | BeamWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R158 | Plasma Missile (Common) | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | MissilePod | 5 | 24 | 20.175289149716775 | 120000 | 504050556 | 35383243 | 25947712 | 17298474 | Common | Base | R218 | | Projectile | 11 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 6337.7777777777783 | 0 | 6337.7777777777783 | 0 | 0 | 0 |
 | 243 | R243 | Advanced Pulse Laser I | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | BeamWeapons | 1 | R243 | Advanced Pulse Laser I | 2 | 16000 | | | | null | null | R218 | Missile Pod (Common) | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | MissilePod | null | null | null | 120000 | null | null | null | null | Advanced1 | Base | R219 | | Projectile | 5 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 5066.666666666667 | 0 | 5066.666666666667 | 0 | 0 | 0 |
 | 244 | R244 | Advanced Pulse Laser II | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | BeamWeapons | 1 | R244 | Advanced Pulse Laser II | 2 | 16000 | | | | null | null | R219 | Advanced Missile Pod I | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | MissilePod | null | null | null | 120000 | null | null | null | null | Advanced2 | Base | R220 | | Projectile | 9 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 5915.5555555555557 | 0 | 5915.5555555555557 | 0 | 0 | 0 |
 | 245 | R245 | Advanced Pulse Laser III | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | BeamWeapons | 1 | R245 | Advanced Pulse Laser III | 2 | 16000 | | | | null | null | R220 | Advanced Missile Pod II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissilePod | null | null | null | 120000 | null | null | null | null | Advanced3 | Base | R221 | | Projectile | 13 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 6760 | 0 | 6760 | 0 | 0 | 0 |
 | 246 | R246 | Gatling Laser | Gatling Lasers use standard laser technology projected at a very high rate of fire capable of increased energy damage. | null | BeamWeapons | 1 | R246 | Gatling Laser | 4 | 8000 | | | | null | null | R218 | Missile Pod (Common) | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | MissilePod | null | null | null | 120000 | null | null | null | null | Uncommon | Base | R222 | | Projectile | 15 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 7182.2222222222226 | 0 | 7182.2222222222226 | 0 | 0 | 0 |
 | 247 | R247 | Scatter Laser | Scatter Lasers leverage standard laser technology in a scatter configuration similar to an enormous shotgun firing numerous energy beams for very high burst damage. | null | BeamWeapons | 1 | R247 | Scatter Laser | 8 | 4000 | | | | null | null | R222 | Fission Battery | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | MissilePod | null | null | null | 120000 | null | null | null | null | Rare | Base | R223 | | Projectile | 17 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 7604.4444444444443 | 0 | 7604.4444444444443 | 0 | 0 | 0 |
 | 248 | R248 | Turbo Laser | Turbo Lasers are the next evolution of the Gatling Lasers, allowing for extreme rate of fire and massive energy damage. | null | BeamWeapons | 1 | R248 | Turbo Laser | 12 | 2000 | | | | null | null | R223 | Fusion Battery | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissilePod | null | null | null | 120000 | null | null | null | null | Epic | Base | R224 | | Projectile | 19 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 8026.666666666667 | 0 | 8026.666666666667 | 0 | 0 | 0 |
 | 249 | R249 | Death Blossom | The Death Blossom is a laser deployment cannon whose origins trace back to an ancient race in the Rylos sector. It is capable of emitting a huge barrage of high intensity lasers causing epic level damage. | null | BeamWeapons | 1 | R249 | Death Blossom | 16 | 1000 | | | | null | null | R224 | Multi-drive Pod | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | MissilePod | null | null | null | 120000 | null | null | null | null | Legendary | Base | R225 | | Projectile | 21 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 8448.8888888888887 | 0 | 8448.8888888888887 | 0 | 0 | 0 |
 | 250 | R250 | Disintegration Ray I | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R230 | Sentinel Mount (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | SentinelMount | 1 | 1 | 6.2500000000000001E-4 | 120000 | 15160 | 1516 | 741 | 1112 | Common | Base | R226 | | Projectile | 7 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2902.8571428571431 | 0 | 2902.8571428571431 | 0 | 0 | 0 |
 | 251 | R251 | Disintegration Ray II | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R226 | Sentinel Mount I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | SentinelMount | 2 | 5 | 8.1968255069256261E-3 | 120000 | 261914 | 24628 | 12040 | 18061 | Common | Base | R227 | | Projectile | 8 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3168.5714285714284 | 0 | 3168.5714285714284 | 0 | 0 | 0 |
 | 252 | R252 | Disintegration Ray III | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R227 | Sentinel Mount II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | SentinelMount | 3 | 9 | 4.6223451953482812E-2 | 120000 | 1641855 | 145172 | 70973 | 106459 | Common | Base | R228 | | Projectile | 9 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3431.4285714285716 | 0 | 3431.4285714285716 | 0 | 0 | 0 |
 | 253 | R253 | Disintegration Ray IV | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R228 | Sentinel Mount III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | SentinelMount | 4 | 13 | 0.23719778404597303 | 120000 | 8323117 | 692001 | 338312 | 507468 | Common | Base | R229 | | Projectile | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3697.1428571428573 | 0 | 3697.1428571428573 | 0 | 0 | 0 |
 | 254 | R254 | Disintegration Ray (Common) | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | BeamWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | WeaponsDesignFacility | 2 | WeaponsDesignFacility_Level02 | SentinelMount | 5 | 17 | 1.1962940522734355 | 120000 | 1000000 | 250000 | 500000 | 600000 | Common | Base | R230 | | Projectile | 11 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3960 | 0 | 3960 | 0 | 0 | 0 |
 | 255 | R255 | Advanced Disintegration Ray I | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | BeamWeapons | 1 | R255 | Advanced Disintegration Ray I | 2 | 16000 | June Incursion Base Level 39 | INCUR06_20_1 |  | null | null | R230 | Sentinel Mount (Common) | WeaponsDesignFacility | 1 | WeaponsDesignFacility_Level01 | SentinelMount | null | null | null | 120000 | null | null | null | null | Advanced1 | Base | R231 | | Projectile | 8 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3168.5714285714284 | 0 | 3168.5714285714284 | 0 | 0 | 0 |
 | 256 | R256 | Advanced Disintegration Ray II | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | BeamWeapons | 1 | R256 | Advanced Disintegration Ray II | 2 | 16000 | June Incursion Base Level 39 | INCUR06_20_2 |  | null | null | R231 | Advanced Sentinel Mount I | WeaponsDesignFacility | 5 | WeaponsDesignFacility_Level05 | SentinelMount | null | null | null | 120000 | null | null | null | null | Advanced2 | Base | R232 | | Projectile | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3697.1428571428573 | 0 | 3697.1428571428573 | 0 | 0 | 0 |
 | 257 | R257 | Advanced Disintegration Ray III | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | BeamWeapons | 1 | R257 | Advanced Disintegration Ray III | 2 | 16000 | June Incursion Base Level 39 | INCUR06_20_3 |  | null | null | R232 | Advanced Sentinel Mount II | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | SentinelMount | null | null | null | 120000 | null | null | null | null | Advanced3 | Base | R233 | | Projectile | 12 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4222.8571428571431 | 0 | 4222.8571428571431 | 0 | 0 | 0 |
 | 258 | R258 | Polarity Ray | Polarity Rays are an improved version of standard tech which alternates the polarity of the energy emmited for higher explosive damage output. | null | BeamWeapons | 1 | R258 | Polarity Ray | 4 | 8000 | June Incursion Base Level 39 | INCUR06_20_4 |  | null | null | R230 | Sentinel Mount (Common) | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | SentinelMount | null | null | null | 120000 | null | null | null | null | Uncommon | Base | R234 | | Projectile | 13 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4488.5714285714284 | 0 | 4488.5714285714284 | 0 | 0 | 0 |
 | 259 | R259 | Inversion Ray | Inversion Rays invert the frequency of energy projection to cause tremendous explosions dealing incredible damage. | null | BeamWeapons | 1 | R259 | Inversion Ray | 8 | 4000 | June Incursion Base Level 39 | INCUR06_20_5 |  | null | null | R234 | Guardian Mount | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | SentinelMount | null | null | null | 120000 | null | null | null | null | Rare | Base | R235 | | Projectile | 14 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4751.4285714285716 | 0 | 4751.4285714285716 | 0 | 0 | 0 |
 | 260 | R260 | Conversion Ray | Conversion Rays convert matter struck into energy causing small fusion-based explosions on impact . | null | BeamWeapons | 1 | R260 | Conversion Ray | 12 | 2000 | June Incursion Base Level 39 | INCUR06_20_6 |  | null | null | R235 | Phalanx Mount | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | SentinelMount | null | null | null | 120000 | null | null | null | null | Epic | Base | R236 | | Projectile | 15 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 5017.1428571428569 | 0 | 5017.1428571428569 | 0 | 0 | 0 |
 | 261 | R261 | Death Ray | The Death Ray, as it was dubbed by its inventor, is the ultimate explosion generating beam weapon capable of causing any matter struck to undergo a nuclear reaction on an epic scale. | null | BeamWeapons | 1 | R261 | Death Ray | 16 | 1000 | June Incursion Base Level 39 | INCUR06_20_7 |  | null | null | R236 | Barrage Cannon Mount | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | SentinelMount | null | null | null | 120000 | null | null | null | null | Legendary | Base | R237 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 5280 | 0 | 5280 | 0 | 0 | 0 |
 | 262 | R262 | Graviton Beam I | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R242 | Pulse Laser (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PulseLaser | 1 | 4 | 5.0579996706250005E-3 | 120000 | 153569 | 10754 | 7169 | 14664 | Common | Ship | R238 | | Beam | 5 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1404.4444444444446 | 0 | 0 | 1404.4444444444446 | 0 | 0 |
 | 263 | R263 | Graviton Beam II | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R238 | Pulse Laser I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PulseLaser | 2 | 8 | 3.0459887744477492E-2 | 120000 | 153569 | 10754 | 7169 | 14664 | Common | Ship | R239 | | Beam | 6 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1531.1111111111111 | 0 | 0 | 1531.1111111111111 | 0 | 0 |
 | 264 | R264 | Graviton Beam III | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R239 | Pulse Laser II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PulseLaser | 3 | 12 | 0.15803125186771744 | 120000 | 153569 | 10754 | 7169 | 14664 | Common | Ship | R240 | | Beam | 7 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1657.7777777777778 | 0 | 0 | 1657.7777777777778 | 0 | 0 |
 | 265 | R265 | Graviton Beam IV | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R240 | Pulse Laser III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PulseLaser | 4 | 16 | 0.79871012175914191 | 120000 | 153569 | 10754 | 7169 | 14664 | Common | Ship | R241 | | Beam | 8 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1786.6666666666667 | 0 | 0 | 1786.6666666666667 | 0 | 0 |
 | 266 | R266 | Graviton Beam (Common) | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | BeamWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | WeaponsDesignFacility | 1 | WeaponsDesignFacility_Level01 | PulseLaser | 5 | 20 | 4.0162771450984867 | 120000 | 100000 | 10754 | 7169 | 14664 | Common | Ship | R242 | | Beam | 9 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1913.3333333333335 | 0 | 0 | 1913.3333333333335 | 0 | 0 |
 | 267 | R267 | Advanced Graviton Beam I | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | BeamWeapons | 1 | R267 | Advanced Graviton Beam I | 2 | 16000 | | | | null | null | R242 | Pulse Laser (Common) | WeaponsDesignFacility | 1 | WeaponsDesignFacility_Level01 | PulseLaser | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R243 | | Beam | 6 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1637.7777777777778 | 0 | 0 | 1637.7777777777778 | 0 | 0 |
 | 268 | R268 | Advanced Graviton Beam II | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | BeamWeapons | 1 | R268 | Advanced Graviton Beam II | 2 | 16000 | | | | null | null | R243 | Advanced Pulse Laser I | WeaponsDesignFacility | 5 | WeaponsDesignFacility_Level05 | PulseLaser | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R244 | | Beam | 8 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1971.1111111111111 | 0 | 0 | 1971.1111111111111 | 0 | 0 |
 | 269 | R269 | Advanced Graviton Beam III | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | BeamWeapons | 1 | R269 | Advanced Graviton Beam III | 2 | 16000 | | | | null | null | R244 | Advanced Pulse Laser II | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | PulseLaser | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R245 | | Beam | 10 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 2393.3333333333335 | 0 | 0 | 2393.3333333333335 | 0 | 0 |
 | 270 | R270 | Force Beam | The Force Beam is an improvement on Graviton technology allowing for higher yield kinetic damage at range. | null | BeamWeapons | 1 | R270 | Force Beam | 4 | 8000 | | | | null | null | R242 | Pulse Laser (Common) | WeaponsDesignFacility | 5 | WeaponsDesignFacility_Level05 | PulseLaser | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R246 | | Beam | 11 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | | 2693.3333333333335 | 0 | 0 | 2693.3333333333335 | 0 | 0 |
 | 271 | R271 | Ripper Beam | Ripper Beams use a volatile versions of Force Beams that distribute kinect force on impact yielding tremendous damage on impact. | null | BeamWeapons | 1 | R271 | Ripper Beam | 8 | 4000 | | | | null | null | R246 | Gatling Laser | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | PulseLaser | null | null | null | 120000 | null | null | null | null | Rare | Ship | R247 | | Beam | 12 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | | 3008.8888888888891 | 0 | 0 | 3008.8888888888891 | 0 | 0 |
 | 272 | R272 | Mikuru Beam | Mikuru Beams are advanced versions of Ripper Beams generated by a strange ball of unknown energy, capitalizing on highly improved distribution of force for massive damage on impact. | null | BeamWeapons | 1 | R272 | Mikuru Beam | 12 | 2000 | | | | null | null | R247 | Scatter Laser | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | PulseLaser | null | null | null | 120000 | null | null | null | null | Epic | Ship | R248 | | Beam | 13 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | | 3344.4444444444448 | 0 | 0 | 3344.4444444444448 | 0 | 0 |
 | 273 | R273 | Desslok Beam | The Desslok Beam was created by an advanced race long since extinguished by the Imperium. The Desslok Beam is the ultimate kinetic force beam known to exist in the galaxy. | null | BeamWeapons | 1 | R273 | Desslok Beam | 16 | 1000 | | | | null | null | R248 | Turbo Laser | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PulseLaser | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R249 | | Beam | 14 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | | 3871.1111111111113 | 0 | 0 | 3871.1111111111113 | 0 | 0 |
 | 274 | R274 | Point Defense Cluster I | Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R254 | Disintegration Ray (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | DisintegrationRay | 1 | 2 | 1.5606249999999999E-3 | 120000 | 41307 | 1989 | 4068 | 2983 | Common | Ship | R250 | | Beam | 7 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1597.5 | 0 | 0 | 1597.5 | 0 | 0 |
 | 275 | R275 | Point Defense Cluster II | Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R250 | Disintegration Ray I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | DisintegrationRay | 2 | 6 | 1.2895647783867663E-2 | 120000 | 429041 | 19422 | 39727 | 29133 | Common | Ship | R251 | | Beam | 8 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1742.5 | 0 | 0 | 1742.5 | 0 | 0 |
 | 276 | R276 | Point Defense Cluster III | Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R251 | Disintegration Ray II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | DisintegrationRay | 3 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 106211 | 217250 | 159317 | Common | Ship | R252 | | Beam | 9 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1887.5 | 0 | 0 | 1887.5 | 0 | 0 |
 | 277 | R277 | Point Defense Cluster IV | Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R252 | Disintegration Ray III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | DisintegrationRay | 4 | 14 | 0.35571008271682164 | 120000 | 12282786 | 491639 | 1005626 | 737459 | Common | Ship | R253 | | Beam | 10 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 2032.5 | 0 | 0 | 2032.5 | 0 | 0 |
 | 278 | R278 | Point Defense Cluster (Common) | Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R242 | Pulse Laser (Common) | WeaponsDesignFacility | 5 | WeaponsDesignFacility_Level05 | DisintegrationRay | 5 | 18 | 1.7914771962533333 | 120000 | 55944022 | 2105605 | 4306919 | 3158407 | Common | Ship | R254 | | Beam | 11 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 2177.5 | 0 | 0 | 2177.5 | 0 | 0 |
 | 279 | R279 | Advanced Point Defense Cluster I | Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. | null | BaseWeapons | 1 | R279 | Advanced Point Defense Cluster I | 2 | 16000 | Legend of the Incursion (March) | UI_ACH_LOTI_2020_03_1 |  | null | null | R254 | Disintegration Ray (Common) | WeaponsDesignFacility | 2 | WeaponsDesignFacility_Level02 | DisintegrationRay | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R255 | | Beam | 8 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1742.5 | 0 | 0 | 1742.5 | 0 | 0 |
 | 280 | R280 | Advanced Point Defense Cluster II | Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. | null | BaseWeapons | 1 | R280 | Advanced Point Defense Cluster II | 2 | 16000 | Legend of the Incursion (March) | UI_ACH_LOTI_2020_03_2 |  | null | null | R255 | Advanced Disintegration Ray I | WeaponsDesignFacility | 5 | WeaponsDesignFacility_Level05 | DisintegrationRay | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R256 | | Beam | 10 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 2095 | 0 | 0 | 2095 | 0 | 0 |
 | 281 | R281 | Advanced Point Defense Cluster III | Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. | null | BaseWeapons | 1 | R281 | Advanced Point Defense Cluster III | 2 | 16000 | Legend of the Incursion (March) | UI_ACH_LOTI_2020_03_3 |  | null | null | R256 | Advanced Disintegration Ray II | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | DisintegrationRay | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R257 | | Beam | 12 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 2535 | 0 | 0 | 2535 | 0 | 0 |
 | 282 | R282 | Photon Projector Cluster | Photon Projector Clusters are an improved point defense weapon used to cut down high speed opponents in a hail of energy beams. They offer improved energy damage to incoming ships. | null | BaseWeapons | 1 | R282 | Photon Projector Cluster | 4 | 8000 | Legend of the Incursion (March) | UI_ACH_LOTI_2020_03_4 |  | null | null | R254 | Disintegration Ray (Common) | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | DisintegrationRay | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R258 | | Beam | 13 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | | 2842.5 | 0 | 0 | 2842.5 | 0 | 0 |
 | 283 | R283 | Ionic Salvo Cluster | Ionic Salvo Clusters are an advanced point defense weapon that improves on the photon technology to deal even greater damage at a higher rate to incoming ships. | null | BaseWeapons | 1 | R283 | Ionic Salvo Cluster | 8 | 4000 | Legend of the Incursion (March) | UI_ACH_LOTI_2020_03_5 |  | null | null | R258 | Polarity Ray | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | DisintegrationRay | null | null | null | 120000 | null | null | null | null | Rare | Ship | R259 | | Beam | 14 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | | 3167.5 | 0 | 0 | 3167.5 | 0 | 0 |
 | 284 | R284 | Cyclonic Plasma Cluster | Cyclonic Plasma Clusters are a highly advanced point defense weapon that uses a hail of plasma fire to destroy incoming fighters. | null | BaseWeapons | 1 | R284 | Cyclonic Plasma Cluster | 12 | 2000 | Legend of the Incursion (March) | UI_ACH_LOTI_2020_03_6 |  | null | null | R259 | Inversion Ray | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | DisintegrationRay | null | null | null | 120000 | null | null | null | null | Epic | Ship | R260 | | Beam | 15 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | | 3510 | 0 | 0 | 3510 | 0 | 0 |
 | 285 | R285 | Hydralaxi Hive Cluster | Hydralaxi Hive Clusters are legendary point defense weapons that boast the same lightning speed of the Thenarian beasts of legend. They are capable of dealing an extreme amount of damage in a very short timeframe. | null | BaseWeapons | 1 | R285 | Hydralaxi Hive Cluster | 16 | 1000 | Legend of the Incursion (March) | UI_ACH_LOTI_2020_03_7 |  | null | null | R260 | Conversion Ray | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | DisintegrationRay | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R261 | | Beam | 16 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | | 3872.5 | 0 | 0 | 3872.5 | 0 | 0 |
 | 286 | R286 | Photon Burster I | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R266 | Graviton Beam (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBeam | 1 | 6 | 1.2895647783867663E-2 | 120000 | 429041 | 39727 | 19422 | 29133 | Common | Ship | R262 | | Beam | 9 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1403.793103448276 | 0 | 0 | 1403.793103448276 | 0 | 0 |
 | 287 | R287 | Photon Burster II | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R262 | Graviton Beam I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBeam | 2 | 9 | 4.6223451953482812E-2 | 120000 | 1641855 | 145172 | 70973 | 106459 | Common | Ship | R263 | | Beam | 10 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1531.0344827586207 | 0 | 0 | 1531.0344827586207 | 0 | 0 |
 | 288 | R288 | Photon Burster III | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R263 | Graviton Beam II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBeam | 3 | 12 | 0.15803125186771744 | 120000 | 5609210 | 473592 | 231534 | 347301 | Common | Ship | R264 | | Beam | 11 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1659.3103448275863 | 0 | 0 | 1659.3103448275863 | 0 | 0 |
 | 289 | R289 | Photon Burster IV | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R264 | Graviton Beam III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBeam | 4 | 15 | 0.53312299382708206 | 120000 | 18042171 | 1454610 | 711143 | 1066714 | Common | Ship | R265 | | Beam | 12 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1786.5517241379312 | 0 | 0 | 1786.5517241379312 | 0 | 0 |
 | 290 | R290 | Photon Burster (Common) | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | ArcWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R254 | Disintegration Ray (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | GravitonBeam | 5 | 18 | 1.7914771962533333 | 120000 | 55944022 | 4306919 | 2105605 | 3158407 | Common | Ship | R266 | | Beam | 13 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1913.793103448276 | 0 | 0 | 1913.793103448276 | 0 | 0 |
 | 291 | R291 | Advanced Photon Burster I | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | ArcWeapons | 1 | R291 | Advanced Photon Burster I | 2 | 16000 | | | | null | null | R266 | Graviton Beam (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | GravitonBeam | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R267 | | Beam | 10 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 1636.5517241379312 | 0 | 0 | 1636.5517241379312 | 0 | 0 |
 | 292 | R292 | Advanced Photon Burster II | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | ArcWeapons | 1 | R292 | Advanced Photon Burster II | 2 | 16000 | | | | null | null | R267 | Advanced Graviton Beam I | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | GravitonBeam | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R268 | | Beam | 12 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 2094.8275862068967 | 0 | 0 | 2094.8275862068967 | 0 | 0 |
 | 293 | R293 | Advanced Photon Burster III | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | ArcWeapons | 1 | R293 | Advanced Photon Burster III | 2 | 16000 | | | | null | null | R268 | Advanced Graviton Beam II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBeam | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R269 | | Beam | 14 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 2675.1724137931037 | 0 | 0 | 2675.1724137931037 | 0 | 0 |
 | 294 | R294 | Laser Burster | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | ArcWeapons | 1 | R294 | Laser Burster | 4 | 8000 | | | | null | null | R266 | Graviton Beam (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | GravitonBeam | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R270 | | Beam | 15 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | | 3141.7241379310349 | 0 | 0 | 3141.7241379310349 | 0 | 0 |
 | 295 | R295 | X-Ray Burster | The X-Ray Burster uses higher penetrating x-ray energy capable of intense damage in a wide arc. | null | ArcWeapons | 1 | R295 | X-Ray Burster | 8 | 4000 | | | | null | null | R270 | Force Beam | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | GravitonBeam | null | null | null | 120000 | null | null | null | null | Rare | Ship | R271 | | Beam | 16 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | | 3643.4482758620693 | 0 | 0 | 3643.4482758620693 | 0 | 0 |
 | 296 | R296 | Gamma Burster | Gamma Bursters use highly unstable gamma energy to destroy most matter in a wide arc of incredible damage. Ender Graham, its inventor was a Jefari pilot of note. | null | ArcWeapons | 1 | R296 | Gamma Burster | 12 | 2000 | | | | null | null | R271 | Ripper Beam | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBeam | null | null | null | 120000 | null | null | null | null | Epic | Ship | R272 | | Beam | 17 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | | 4012.7586206896553 | 0 | 0 | 4012.7586206896553 | 0 | 0 |
 | 297 | R297 | Gradius Burster | Gradius Bursters are the highest yield energy arc weapons created by Xavier "Xavy" McLarey of Argos and were considered lost until recently recovered. Their damage is several orders of magnitude higher than the standard Photon Burster. | null | ArcWeapons | 1 | R297 | Gradius Burster | 16 | 1000 | | | | null | null | R272 | Mikuru Beam | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBeam | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R273 | | Beam | 18 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | | 4575.5172413793107 | 0 | 0 | 4575.5172413793107 | 0 | 0 |
 | 298 | R298 | Disintegrator Arc I | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R278 | Point Defense Cluster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | 1 | 2 | 1.5606249999999999E-3 | 120000 | 41307 | 1989 | 2983 | 4068 | Common | Base | R274 | | Beam | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 5808 | 0 | 0 | 5808 | 0 | 0 |
 | 299 | R299 | Disintegrator Arc II | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R274 | Point Defense Cluster I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | 2 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 30475 | 45712 | 62334 | Common | Base | R275 | | Beam | 3 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 6336 | 0 | 0 | 6336 | 0 | 0 |
 | 300 | R300 | Disintegrator Arc III | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R275 | Point Defense Cluster II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | 3 | 12 | 0.15803125186771744 | 120000 | 5609210 | 231534 | 347301 | 473592 | Common | Base | R276 | | Beam | 5 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 6864 | 0 | 0 | 6864 | 0 | 0 |
 | 301 | R301 | Disintegrator Arc IV | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R276 | Point Defense Cluster III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | 4 | 17 | 1.1962940522734355 | 120000 | 38486146 | 1470988 | 2206482 | 3008840 | Common | Base | R277 | | Beam | 7 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 7392 | 0 | 0 | 7392 | 0 | 0 |
 | 302 | R302 | Disintegrator Arc (Common) | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | ArcWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R242 | Pulse Laser (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | PointDefenseCluster | 5 | 22 | 9.0020738536600149 | 120000 | 243971263 | 8634467 | 12951701 | 17661410 | Common | Base | R278 | | Beam | 9 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 7920 | 0 | 0 | 7920 | 0 | 0 |
 | 303 | R303 | Advanced Disintegrator Arc I | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | ArcWeapons | 1 | R303 | Advanced Disintegrator Arc I | 2 | 16000 | | | | null | null | R278 | Point Defense Cluster (Common) | WeaponsDesignFacility | 3 | WeaponsDesignFacility_Level03 | PointDefenseCluster | null | null | null | 120000 | null | null | null | null | Advanced1 | Base | R279 | | Beam | 3 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 6336 | 0 | 0 | 6336 | 0 | 0 |
 | 304 | R304 | Advanced Disintegrator Arc II | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | ArcWeapons | 1 | R304 | Advanced Disintegrator Arc II | 2 | 16000 | | | | null | null | R279 | Advanced Point Defense Cluster I | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | PointDefenseCluster | null | null | null | 120000 | null | null | null | null | Advanced2 | Base | R280 | | Beam | 7 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 7392 | 0 | 0 | 7392 | 0 | 0 |
 | 305 | R305 | Advanced Disintegrator Arc III | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | ArcWeapons | 1 | R305 | Advanced Disintegrator Arc III | 2 | 16000 | | | | null | null | R280 | Advanced Point Defense Cluster II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | null | null | null | 120000 | null | null | null | null | Advanced3 | Base | R281 | | Beam | 11 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 8448 | 0 | 0 | 8448 | 0 | 0 |
 | 306 | R306 | Polarity Arc | The Polarity Arc is an improved version of standard tech which alternates the polarity of the energy emitted for higher explosive damage arc and output. | null | ArcWeapons | 1 | R306 | Polarity Arc | 4 | 8000 | | | | null | null | R278 | Point Defense Cluster (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | PointDefenseCluster | null | null | null | 120000 | null | null | null | null | Uncommon | Base | R282 | | Beam | 13 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | | 8976 | 0 | 0 | 8976 | 0 | 0 |
 | 307 | R307 | Inversion Arc | Inversion Arcs invert the frequency of energy projection to cause tremendous explosion arcs, dealing incredible damage. | null | ArcWeapons | 1 | R307 | Inversion Arc | 8 | 4000 | | | | null | null | R282 | Photon Projector Cluster | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | PointDefenseCluster | null | null | null | 120000 | null | null | null | null | Rare | Base | R283 | | Beam | 15 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | | 9504 | 0 | 0 | 9504 | 0 | 0 |
 | 308 | R308 | Conversion Arc | The Conversion Arcs convert matter struck into energy, causing small fusion based explosions on impact along a wide arc . | null | ArcWeapons | 1 | R308 | Conversion Arc | 12 | 2000 | | | | null | null | R283 | Ionic Salvo Cluster | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | null | null | null | 120000 | null | null | null | null | Epic | Base | R284 | | Beam | 17 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | | 10032 | 0 | 0 | 10032 | 0 | 0 |
 | 309 | R309 | Covenant Arc | The Covenant Arc is a legendary technology taken from a race of long conquered Imperium opposers and improved upon by the Imperium. It yields explosive arc damage several magnitudes higher than standard arc weapons. | null | ArcWeapons | 1 | R309 | Covenant Arc | 16 | 1000 | | | | null | null | R284 | Cyclonic Plasma Cluster | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | null | null | null | 120000 | null | null | null | null | Legendary | Base | R285 | | Beam | 19 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | | 10560 | 0 | 0 | 10560 | 0 | 0 |
 | 310 | R310 | Kinetic Pulser I | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R290 | Photon Burster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PhotonBurster | 1 | 2 | 1.5606249999999999E-3 | 120000 | 41307 | 1989 | 2983 | 4068 | Common | Ship | R286 | | Area | 3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 35 | 0 | 0 | 0 | 35 | 0 |
 | 311 | R311 | Kinetic Pulser II | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R286 | Photon Burster I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PhotonBurster | 2 | 5 | 8.1968255069256261E-3 | 120000 | 261914 | 12040 | 18061 | 24628 | Common | Ship | R287 | | Area | 4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 63 | 0 | 0 | 0 | 63 | 0 |
 | 312 | R312 | Kinetic Pulser III | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R287 | Photon Burster II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PhotonBurster | 3 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 46863 | 70294 | 95856 | Common | Ship | R288 | | Area | 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 105 | 0 | 0 | 0 | 105 | 0 |
 | 313 | R313 | Kinetic Pulser IV | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R288 | Photon Burster III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PhotonBurster | 4 | 11 | 0.1051477968388226 | 120000 | 3755748 | 157431 | 236147 | 322018 | Common | Ship | R289 | | Area | 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 169 | 0 | 0 | 0 | 169 | 0 |
 | 314 | R314 | Kinetic Pulser (Common) | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | ArcWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R254 | Disintegration Ray (Common) | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | PhotonBurster | 5 | 14 | 0.35571008271682164 | 120000 | 12282786 | 491639 | 737459 | 1005626 | Common | Ship | R290 | | Area | 7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 263 | 0 | 0 | 0 | 263 | 0 |
 | 315 | R315 | Advanced Kinetic Pulser I | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | ArcWeapons | 1 | R315 | Advanced Kinetic Pulser I | 2 | 16000 | | | | null | null | R290 | Photon Burster (Common) | WeaponsDesignFacility | 3 | WeaponsDesignFacility_Level03 | PhotonBurster | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R291 | | Area | 4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 63 | 0 | 0 | 0 | 63 | 0 |
 | 316 | R316 | Advanced Kinetic Pulser II | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | ArcWeapons | 1 | R316 | Advanced Kinetic Pulser II | 2 | 16000 | | | | null | null | R291 | Advanced Photon Burster I | WeaponsDesignFacility | 5 | WeaponsDesignFacility_Level05 | PhotonBurster | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R292 | | Area | 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 169 | 0 | 0 | 0 | 169 | 0 |
 | 317 | R317 | Advanced Kinetic Pulser III | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | ArcWeapons | 1 | R317 | Advanced Kinetic Pulser III | 2 | 16000 | | | | null | null | R292 | Advanced Photon Burster II | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | PhotonBurster | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R293 | | Area | 8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 401 | 0 | 0 | 0 | 401 | 0 |
 | 318 | R318 | Neutron Pulser | Neutron Pulsers are improved kinetic pulsers with higher yield and force damage projected over a wide arc of fire. | null | ArcWeapons | 1 | R318 | Neutron Pulser | 4 | 8000 | | | | null | null | R290 | Photon Burster (Common) | WeaponsDesignFacility | 5 | WeaponsDesignFacility_Level05 | PhotonBurster | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R294 | | Area | 9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 0 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | | 603 | 0 | 0 | 0 | 603 | 0 |
 | 319 | R319 | Graviton Pulser | Graviton Pulsers are very high yield force based arc weapons that use gravitational fields to cause a wide arc of incredible damage. | null | ArcWeapons | 1 | R319 | Graviton Pulser | 8 | 4000 | | | | null | null | R294 | Laser Burster | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | PhotonBurster | null | null | null | 120000 | null | null | null | null | Rare | Ship | R295 | | Area | 10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 0 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | | 896 | 0 | 0 | 0 | 896 | 0 |
 | 320 | R320 | Gauss Pulser | Gauss Pulsers are a reapplication of Gaussian technology capable of a wide arc of massive force damage. | null | ArcWeapons | 1 | R320 | Gauss Pulser | 12 | 2000 | | | | null | null | R295 | X-Ray Burster | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | PhotonBurster | null | null | null | 120000 | null | null | null | null | Epic | Ship | R296 | | Area | 11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 0 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | | 1318 | 0 | 0 | 0 | 1318 | 0 |
 | 321 | R321 | Collapsar Pulser | The Collapsar Pulser, once thought of as a myth, collapses dwarf star matter to generate force damage of uncomparable proportions over a wide arc of destruction. | null | ArcWeapons | 1 | R321 | Collapsar Pulser | 16 | 1000 | | | | null | null | R296 | Gamma Burster | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | PhotonBurster | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R297 | | Area | 12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 0 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | | 1924 | 0 | 0 | 0 | 1924 | 0 |
 | 322 | R322 | Fusion Beamer I | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R302 | Disintegrator Arc (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | DisintegratorArc | 1 | 4 | 5.0579996706250005E-3 | 120000 | 153569 | 10754 | 14664 | 7169 | Common | Ship | R298 | | Area | 4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 31 | 0 | 0 | 0 | 31 | 0 |
 | 323 | R323 | Fusion Beamer II | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R298 | Disintegrator Arc I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | DisintegratorArc | 2 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 45712 | 62334 | 30475 | Common | Ship | R299 | | Area | 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 51 | 0 | 0 | 0 | 51 | 0 |
 | 324 | R324 | Fusion Beamer III | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R299 | Disintegrator Arc II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | DisintegratorArc | 3 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 159317 | 217250 | 106211 | Common | Ship | R300 | | Area | 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 82 | 0 | 0 | 0 | 82 | 0 |
 | 325 | R325 | Fusion Beamer IV | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R300 | Disintegrator Arc III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | DisintegratorArc | 4 | 13 | 0.23719778404597303 | 120000 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R301 | | Area | 7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 128 | 0 | 0 | 0 | 128 | 0 |
 | 326 | R326 | Fusion Beamer (Common) | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R290 | Photon Burster (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | DisintegratorArc | 5 | 16 | 0.79871012175914191 | 120000 | 26396539 | 1536826 | 2095671 | 1024551 | Common | Ship | R302 | | Area | 8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 196 | 0 | 0 | 0 | 196 | 0 |
 | 327 | R327 | Advanced Fusion Beamer I | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | 1 | R327 | Advanced Fusion Beamer I | 2 | 100 | | | | null | null | R302 | Disintegrator Arc (Common) | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | DisintegratorArc | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R303 | | Area | 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 51 | 0 | 0 | 0 | 51 | 0 |
 | 328 | R328 | Advanced Fusion Beamer II | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | 1 | R328 | Advanced Fusion Beamer II | 2 | 100 | | | | null | null | R303 | Advanced Disintegrator Arc I | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | DisintegratorArc | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R304 | | Area | 7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 128 | 0 | 0 | 0 | 128 | 0 |
 | 329 | R329 | Advanced Fusion Beamer III | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | 1 | R329 | Advanced Fusion Beamer III | 2 | 100 | | | | null | null | R304 | Advanced Disintegrator Arc II | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | DisintegratorArc | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R305 | | Area | 9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 295 | 0 | 0 | 0 | 295 | 0 |
 | 330 | R330 | Antiproton Beamer | The Antiproton Beamer is a manually fired spinal weapon application using antimatter fuel to form a beam of improved explosive damage. A recharge time is required between uses. | null | SpinalWeapons | 1 | R330 | Antiproton Beamer | 8 | 100 | | | | null | null | R302 | Disintegrator Arc (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | DisintegratorArc | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R306 | | Area | 10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 0 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | | 438 | 0 | 0 | 0 | 438 | 0 |
 | 331 | R331 | Unobtanium Particle Beamer | Unobtanium Particle Beamers are manually fired spinal weapon that use an extremely rare element as fuel to form a beam of incredible explosive damage. A recharge time is required between uses. | null | SpinalWeapons | 1 | R331 | Unobtanium Particle Beamer | 12 | 100 | | | | null | null | R306 | Polarity Arc | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | DisintegratorArc | null | null | null | 120000 | null | null | null | null | Rare | Ship | R307 | | Area | 11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 0 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | | 644 | 0 | 0 | 0 | 644 | 0 |
 | 332 | R332 | Dark Matter Beamer | The Dark Matter Beamer is a manually fired spinal weapon that uses unstable Dark Matter as a fuel to form a beam of massive explosive damage. A recharge time is required between uses. | null | SpinalWeapons | 1 | R332 | Dark Matter Beamer | 16 | 100 | | | | null | null | R307 | Inversion Arc | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | DisintegratorArc | null | null | null | 120000 | null | null | null | null | Epic | Ship | R308 | | Area | 12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 0 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | | 941 | 0 | 0 | 0 | 941 | 0 |
 | 333 | R333 | Wave Motion Gun | The Wave Motion Gun is a manually fired spinal weapon developed in secret by Prime Archon Tyrannus to combat the Imperium. All traces of the device were thought lost with his flagship. The weapon yields tremendous force several magnitudes higher than the standard weapon of its type. A recharge time is required between uses. | null | SpinalWeapons | 1 | R333 | Wave Motion Gun | 32 | 100 | | | | null | null | R308 | Conversion Arc | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | DisintegratorArc | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R309 | | Area | 13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 0 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | | 1364 | 0 | 0 | 0 | 1364 | 0 |
 | 334 | R334 | Drone Bay I | Drone Bays launch automated battle drones which circle an enemy ship and inflict small amounts of energy damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R314 | Kinetic Pulser (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | KineticPulser | 1 | 4 | 5.0579996706250005E-3 | 120000 | 153569 | 14664 | 7169 | 10754 | Common | Ship | R310 | | Area | 4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 46 | 0 | 0 | 0 | 46 | 0 |
 | 335 | R335 | Drone Bay II | Drone Bays launch automated battle drones which circle enemy ships and inflict small amounts of energy damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R310 | Kinetic Pulser I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | KineticPulser | 2 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 62334 | 30475 | 45712 | Common | Ship | R311 | | Area | 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 77 | 0 | 0 | 0 | 77 | 0 |
 | 336 | R336 | Drone Bay III | Drone Bays launch automated battle drones which circle enemy ships and inflict small amounts of energy damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R311 | Kinetic Pulser II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | KineticPulser | 3 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 217250 | 106211 | 159317 | Common | Ship | R312 | | Area | 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 124 | 0 | 0 | 0 | 124 | 0 |
 | 337 | R337 | Drone Bay IV | Drone Bays launch automated battle drones which circle enemy ships and inflict small amounts of energy damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R312 | Kinetic Pulser III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | KineticPulser | 4 | 13 | 0.23719778404597303 | 120000 | 8323117 | 692001 | 338312 | 507468 | Common | Ship | R313 | | Area | 7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 193 | 0 | 0 | 0 | 193 | 0 |
 | 338 | R338 | Drone Bay (Common) | Drone Bays launch automated battle drones which circle enemy ships and inflict small amounts of energy damage over time. | null | DroneWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R290 | Photon Burster (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | KineticPulser | 5 | 16 | 0.79871012175914191 | 120000 | 26396539 | 2095671 | 1024551 | 1536826 | Common | Ship | R314 | | Area | 8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 294 | 0 | 0 | 0 | 294 | 0 |
 | 339 | R339 | Advanced Drone Bay I | Drone Bays launch automated battle drones which circle enemy ships and inflict small amounts of energy damage over time. | null | DroneWeapons | 1 | R339 | Advanced Drone Bay I | 2 | 16000 | January Incursion Base Level 39 | INCUR01_20_1 |  | null | null | R314 | Kinetic Pulser (Common) | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | KineticPulser | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R315 | | Area | 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 77 | 0 | 0 | 0 | 77 | 0 |
 | 340 | R340 | Advanced Drone Bay II | Drone Bays launch automated battle drones which circle enemy ships and inflict small amounts of energy damage over time. | null | DroneWeapons | 1 | R340 | Advanced Drone Bay II | 2 | 16000 | January Incursion Base Level 39 | INCUR01_20_2 |  | null | null | R315 | Advanced Kinetic Pulser I | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | KineticPulser | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R316 | | Area | 7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 193 | 0 | 0 | 0 | 193 | 0 |
 | 341 | R341 | Advanced Drone Bay III | Drone Bays launch automated battle drones which circle enemy ships and inflict small amounts of energy damage over time. | null | DroneWeapons | 1 | R341 | Advanced Drone Bay III | 2 | 16000 | January Incursion Base Level 39 | INCUR01_20_3 |  | null | null | R316 | Advanced Kinetic Pulser II | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | KineticPulser | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R317 | | Area | 9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | | 442 | 0 | 0 | 0 | 442 | 0 |
 | 342 | R342 | Interceptor Bay | Interceptor Bays launch improved battle drones with improved energy projectors for higher damage over time. | null | DroneWeapons | 1 | R342 | Interceptor Bay | 4 | BADGE EXCLUSIVE | January Incursion Base Level 39 | INCUR01_20_4 |  | null | null | R314 | Kinetic Pulser (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | KineticPulser | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R318 | | Area | 10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 0 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | | 657 | 0 | 0 | 0 | 657 | 0 |
 | 343 | R343 | Defender Bay | Defender Bays launch greatly improved combat drones armed with high yield energy projectors capable of incredible damage over time. | null | DroneWeapons | 1 | R343 | Defender Bay | 8 | BADGE EXCLUSIVE | January Incursion Base Level 39 | INCUR01_20_5 |  | null | null | R318 | Neutron Pulser | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | KineticPulser | null | null | null | 120000 | null | null | null | null | Rare | Ship | R319 | | Area | 11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 0 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | | 967 | 0 | 0 | 0 | 967 | 0 |
 | 344 | R344 | Interdictor Bay | Interdictor Bays launch elite combat drones armed with gamma wave projectors that deal massive energy damage over time. | null | DroneWeapons | 1 | R344 | Interdictor Bay | 12 | BADGE EXCLUSIVE | January Incursion Base Level 39 | INCUR01_20_6 |  | null | null | R319 | Graviton Pulser | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | KineticPulser | null | null | null | 120000 | null | null | null | null | Epic | Ship | R320 | | Area | 12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 0 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | | 1411 | 0 | 0 | 0 | 1411 | 0 |
 | 345 | R345 | Firefox Bay | Firefox Bays, created by a fabled race of space faring fox-like creatures, launch a barrage of highly intelligent drones armed with energy projectors causing epic damage over time. | null | DroneWeapons | 1 | R345 | Firefox Bay | 16 | BADGE EXCLUSIVE | January Incursion Base Level 39 | INCUR01_20_7 |  | null | null | R320 | Gauss Pulser | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | KineticPulser | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R321 | | Area | 13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 0 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | | 2045 | 0 | 0 | 0 | 2045 | 0 |
 | 346 | R346 | Assault Squadron I | Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R326 | Fusion Beamer (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | FusionBeamer | 1 | 17 | 8.1968255069256261E-3 | 120000 | 38486146 | 2206482 | 1470988 | 3008840 | Common | Ship | R322 | | Beam | 180 | 0 | 0 | 180 | 0 | 0 | 0 | 0 | 0 | 0 | | 1500 | 0 | 0 | 1500 | 0 | 0 | 0 | 0 | 0 | 0 | | 6752.7272727272721 | 0 | 0 | 6752.7272727272721 | 0 | 0 |
 | 347 | R347 | Assault Squadron II | Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R322 | Fusion Beamer I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | FusionBeamer | 2 | 19 | 3.0459887744477492E-2 | 120000 | 81106510 | 4509087 | 3006058 | 6148755 | Common | Ship | R323 | | Beam | 190 | 0 | 0 | 190 | 0 | 0 | 0 | 0 | 0 | 0 | | 1500 | 0 | 0 | 1500 | 0 | 0 | 0 | 0 | 0 | 0 | | 8181.8181818181811 | 0 | 0 | 8181.8181818181811 | 0 | 0 |
 | 348 | R348 | Assault Squadron III | Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R323 | Fusion Beamer II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | FusionBeamer | 3 | 21 | 0.1051477968388226 | 120000 | 169332737 | 9128736 | 6085824 | 12448276 | Common | Ship | R324 | | Beam | 200 | 0 | 0 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | | 1500 | 0 | 0 | 1500 | 0 | 0 | 0 | 0 | 0 | 0 | | 9850.9090909090901 | 0 | 0 | 9850.9090909090901 | 0 | 0 |
 | 349 | R349 | Assault Squadron IV | Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R324 | Fusion Beamer III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | FusionBeamer | 4 | 23 | 0.35571008271682164 | 120000 | 350933634 | 18345584 | 12230389 | 25016706 | Common | Ship | R325 | | Beam | 210 | 0 | 0 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | | 1500 | 0 | 0 | 1500 | 0 | 0 | 0 | 0 | 0 | 0 | | 11787.272727272726 | 0 | 0 | 11787.272727272726 | 0 | 0 |
 | 350 | R350 | Assault Squadron (Common) | Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. | null | DroneWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R266 | Graviton Beam (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | FusionBeamer | 5 | 25 | 1.1962940522734355 | 120000 | 723020768 | 36651702 | 24434468 | 49979594 | Common | Ship | R326 | | Beam | 220 | 0 | 0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | | 1500 | 0 | 0 | 1500 | 0 | 0 | 0 | 0 | 0 | 0 | | 14029.090909090908 | 0 | 0 | 14029.090909090908 | 0 | 0 |
 | 351 | R351 | Advanced Assault Squadron I | Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. | null | DroneWeapons | 1 | R351 | Advanced Assault Squadron I | 2 | 16000 | | | | null | null | R326 | Fusion Beamer (Common) | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | FusionBeamer | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R327 | | Beam | 220 | 0 | 0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | | 1800 | 0 | 0 | 1800 | 0 | 0 | 0 | 0 | 0 | 0 | | 9976.363636363636 | 0 | 0 | 9976.363636363636 | 0 | 0 |
 | 352 | R352 | Advanced Assault Squadron II | Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. | null | DroneWeapons | 1 | R352 | Advanced Assault Squadron II | 2 | 16000 | | | | null | null | R327 | Advanced Fusion Beamer I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | FusionBeamer | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R328 | | Beam | 228 | 0 | 0 | 228 | 0 | 0 | 0 | 0 | 0 | 0 | | 1800 | 0 | 0 | 1800 | 0 | 0 | 0 | 0 | 0 | 0 | | 14547.272727272726 | 0 | 0 | 14547.272727272726 | 0 | 0 |
 | 353 | R353 | Advanced Assault Squadron III | Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. | null | DroneWeapons | 1 | R353 | Advanced Assault Squadron III | 2 | 16000 | | | | null | null | R328 | Advanced Fusion Beamer II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | FusionBeamer | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R329 | | Beam | 236 | 0 | 0 | 236 | 0 | 0 | 0 | 0 | 0 | 0 | | 1800 | 0 | 0 | 1800 | 0 | 0 | 0 | 0 | 0 | 0 | | 18474.545454545452 | 0 | 0 | 18474.545454545452 | 0 | 0 |
 | 354 | R354 | Battle Squadron | Battle Squadrons launch improved mini-fighters with improved explosive projectiles for higher damage over time. | null | DroneWeapons | 1 | R354 | Battle Squadron | 4 | BADGE EXCLUSIVE | | | | null | null | R326 | Fusion Beamer (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | FusionBeamer | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R330 | | Beam | 244 | 0 | 0 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | | 1800 | 0 | 0 | 1800 | 0 | 0 | 0 | 0 | 0 | 0 | | 23094.545454545452 | 0 | 0 | 23094.545454545452 | 0 | 0 |
 | 355 | R355 | LAC Squadron | LAC Squadrons launch greatly improved mini-fighters armed with high yield explosive projectiles capable of incredible damage over time. | null | DroneWeapons | 1 | R355 | LAC Squadron | 8 | BADGE EXCLUSIVE | | | | null | null | R330 | Antiproton Beamer | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | FusionBeamer | null | null | null | 120000 | null | null | null | null | Rare | Ship | R331 | | Beam | 252 | 0 | 0 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | | 2200 | 0 | 0 | 2200 | 0 | 0 | 0 | 0 | 0 | 0 | | 25658.181818181816 | 0 | 0 | 25658.181818181816 | 0 | 0 |
 | 356 | R356 | Stormbird Squadron | Stormbird Squadrons launch elite mini-fighters armed with mini-manticore missiles that deal massive energy damage over time. | null | DroneWeapons | 1 | R356 | Stormbird Squadron | 12 | BADGE EXCLUSIVE | | | | null | null | R331 | Unobtanium Particle Beamer | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | FusionBeamer | null | null | null | 120000 | null | null | null | null | Epic | Ship | R332 | | Beam | 260 | 0 | 0 | 260 | 0 | 0 | 0 | 0 | 0 | 0 | | 3000 | 0 | 0 | 3000 | 0 | 0 | 0 | 0 | 0 | 0 | | 31767.272727272724 | 0 | 0 | 31767.272727272724 | 0 | 0 |
 | 357 | R357 | Wildcard Squadron | Wildcard Squadron created by the legndary Jefari race, launch a barrage of epic mini-fighters which are heavily armed with dwarf matter missiles causing epic explosive damage over time. | null | DroneWeapons | 1 | R357 | Wildcard Squadron | 16 | BADGE EXCLUSIVE | | | | null | null | R332 | Dark Matter Beamer | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | FusionBeamer | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R333 | | Beam | 280 | 0 | 0 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | | 4000 | 0 | 0 | 4000 | 0 | 0 | 0 | 0 | 0 | 0 | | 44001.818181818177 | 0 | 0 | 44001.818181818177 | 0 | 0 |
 | 358 | R358 | Bombardier Wing I | Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R338 | Drone Bay (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneBay | 1 | 15 | 0.53312299382708206 | 120000 | 18042171 | 711143 | 1066714 | 1454610 | Common | Ship | R334 | | Drone | 7 | 0 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 323 | 0 | 0 | 0 | 0 | 323 |
 | 359 | R359 | Bombardier Wing II | Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R334 | Drone Bay I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneBay | 2 | 17 | 1.1962940522734355 | 120000 | 38486146 | 1470988 | 2206482 | 3008840 | Common | Ship | R335 | | Drone | 8 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 352 | 0 | 0 | 0 | 0 | 352 |
 | 360 | R360 | Bombardier Wing III | Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R335 | Drone Bay II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneBay | 3 | 19 | 2.68246636279124 | 120000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R336 | | Drone | 9 | 0 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 381 | 0 | 0 | 0 | 0 | 381 |
 | 361 | R361 | Bombardier Wing IV | Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R336 | Drone Bay III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneBay | 4 | 21 | 6.0129918862124345 | 120000 | 169332737 | 6085824 | 9128736 | 12448276 | Common | Ship | R337 | | Drone | 10 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 411 | 0 | 0 | 0 | 0 | 411 |
 | 362 | R362 | Bombardier Wing (Common) | Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time. | null | DroneWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | DroneBay | 5 | 23 | 13.476729558929041 | 120000 | 350933634 | 12230389 | 18345584 | 25016706 | Common | Ship | R338 | | Drone | 11 | 0 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 440 | 0 | 0 | 0 | 0 | 440 |
 | 363 | R363 | Advanced Bombardier Wing I | Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time. | null | DroneWeapons | 1 | R363 | Advanced Bombardier Wing I | 2 | 16000 | | | | null | null | R338 | Drone Bay (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | DroneBay | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R339 | | Drone | 8 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 352 | 0 | 0 | 0 | 0 | 352 |
 | 364 | R364 | Advanced Bombardier Wing II | Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time. | null | DroneWeapons | 1 | R364 | Advanced Bombardier Wing II | 2 | 16000 | | | | null | null | R339 | Advanced Drone Bay I | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | DroneBay | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R340 | | Drone | 10 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 411 | 0 | 0 | 0 | 0 | 411 |
 | 365 | R365 | Advanced Bombardier Wing III | Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time. | null | DroneWeapons | 1 | R365 | Advanced Bombardier Wing III | 2 | 16000 | | | | null | null | R340 | Advanced Drone Bay II | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | DroneBay | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R341 | | Drone | 12 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 469 | 0 | 0 | 0 | 0 | 469 |
 | 366 | R366 | Striker Wing | Striker Wings launch improved battle drones armed with micro CompressionBombs for higher damage over time. | null | DroneWeapons | 1 | R366 | Striker Wing | 4 | BADGE EXCLUSIVE | | | | null | null | R338 | Drone Bay (Common) | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | DroneBay | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R342 | | Drone | 13 | 0 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | | 360 | 0 | 0 | 0 | 0 | 360 | 0 | 0 | 0 | 0 | | 499 | 0 | 0 | 0 | 0 | 499 |
 | 367 | R367 | Devastator Wing | Devastator Wings launch greatly improved combat drones armed with micro Implosion Bombs capable of incredible force damage over time. | null | DroneWeapons | 1 | R367 | Devastator Wing | 8 | BADGE EXCLUSIVE | | | | null | null | R342 | Interceptor Bay | AdvancedTechFacility | 8 | AdvancedTechFacility_Level08 | DroneBay | null | null | null | 120000 | null | null | null | null | Rare | Ship | R343 | | Drone | 14 | 0 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | | 420 | 0 | 0 | 0 | 0 | 420 | 0 | 0 | 0 | 0 | | 528 | 0 | 0 | 0 | 0 | 528 |
 | 368 | R368 | Predator Wing | Predator Wings launch elite combat drones armed with micro Singularity Bombs that deal massive force damage over time. | null | DroneWeapons | 1 | R368 | Predator Wing | 12 | BADGE EXCLUSIVE | | | | null | null | R343 | Defender Bay | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | DroneBay | null | null | null | 120000 | null | null | null | null | Epic | Ship | R344 | | Drone | 15 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | | 480 | 0 | 0 | 0 | 0 | 480 | 0 | 0 | 0 | 0 | | 557 | 0 | 0 | 0 | 0 | 557 |
 | 369 | R369 | Destructor Wing | Destructor Wings are believed to be abandoned Imperium technology that launches a barrage of highly intelligent drones armed with miniturized Fatman bombs causing epic damage over time. | null | DroneWeapons | 1 | R369 | Destructor Wing | 16 | BADGE EXCLUSIVE | | | | null | null | R344 | Interdictor Bay | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneBay | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R345 | | Drone | 16 | 0 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | | 540 | 0 | 0 | 0 | 0 | 540 | 0 | 0 | 0 | 0 | | 587 | 0 | 0 | 0 | 0 | 587 |
 | 370 | R370 | Drone Squadron I | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R350 | Assault Squadron (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | AssaultSquadron | 1 | 15 | 0.53312299382708206 | 120000 | 18042171 | 1454610 | 711143 | 1066714 | Common | Ship | R346 | | Drone | 9 | 0 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 387 | 0 | 0 | 0 | 0 | 387 |
 | 371 | R371 | Drone Squadron II | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R346 | Assault Squadron I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | AssaultSquadron | 2 | 17 | 1.1962940522734355 | 120000 | 38486146 | 3008840 | 1470988 | 2206482 | Common | Ship | R347 | | Drone | 10 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 422 | 0 | 0 | 0 | 0 | 422 |
 | 372 | R372 | Drone Squadron III | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R347 | Assault Squadron II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | AssaultSquadron | 3 | 19 | 2.68246636279124 | 120000 | 81106510 | 6148755 | 3006058 | 4509087 | Common | Ship | R348 | | Drone | 11 | 0 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 458 | 0 | 0 | 0 | 0 | 458 |
 | 373 | R373 | Drone Squadron IV | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R348 | Assault Squadron III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | AssaultSquadron | 4 | 21 | 6.0129918862124345 | 120000 | 169332737 | 12448276 | 6085824 | 9128736 | Common | Ship | R349 | | Drone | 12 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 493 | 0 | 0 | 0 | 0 | 493 |
 | 374 | R374 | Drone Squadron (Common) | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R338 | Drone Bay (Common) | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | AssaultSquadron | 5 | 23 | 13.476729558929041 | 120000 | 350933634 | 25016706 | 12230389 | 18345584 | Common | Ship | R350 | | Drone | 13 | 0 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 528 | 0 | 0 | 0 | 0 | 528 |
 | 375 | R375 | Advanced Drone Squadron I | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | BaseWeapons | 1 | R375 | Advanced Drone Squadron I | 2 | 16000 | | | | null | null | R350 | Assault Squadron (Common) | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | AssaultSquadron | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R351 | | Drone | 10 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 422 | 0 | 0 | 0 | 0 | 422 |
 | 376 | R376 | Advanced Drone Squadron II | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | BaseWeapons | 1 | R376 | Advanced Drone Squadron II | 2 | 16000 | | | | null | null | R351 | Advanced Assault Squadron I | AdvancedTechFacility | 8 | AdvancedTechFacility_Level08 | AssaultSquadron | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R352 | | Drone | 12 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 493 | 0 | 0 | 0 | 0 | 493 |
 | 377 | R377 | Advanced Drone Squadron III | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | BaseWeapons | 1 | R377 | Advanced Drone Squadron III | 2 | 16000 | | | | null | null | R352 | Advanced Assault Squadron II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | AssaultSquadron | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R353 | | Drone | 14 | 0 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 563 | 0 | 0 | 0 | 0 | 563 |
 | 378 | R378 | Interceptor Defense Drones | Interceptor Defense Drones are improved versions of the standard defense drones. They are able to deploy faster-use improved plasma rifles to deal better energy damage. | null | BaseWeapons | 1 | R378 | Interceptor Defense Drones | 4 | 8000 | | | | null | null | R350 | Assault Squadron (Common) | AdvancedTechFacility | 8 | AdvancedTechFacility_Level08 | AssaultSquadron | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R354 | | Drone | 15 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | | 360 | 0 | 0 | 0 | 0 | 360 | 0 | 0 | 0 | 0 | | 598 | 0 | 0 | 0 | 0 | 598 |
 | 379 | R379 | Valkyrie Defense Drones | Valkyrie Defense Drones are an advanced version of the standard defense drone. Their improved gatling lasers deal higher energy damage to invading ships. | null | BaseWeapons | 1 | R379 | Valkyrie Defense Drones | 8 | 4000 | | | | null | null | R354 | Battle Squadron | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | AssaultSquadron | null | null | null | 120000 | null | null | null | null | Rare | Ship | R355 | | Drone | 16 | 0 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | | 420 | 0 | 0 | 0 | 0 | 420 | 0 | 0 | 0 | 0 | | 634 | 0 | 0 | 0 | 0 | 634 |
 | 380 | R380 | Reaper Defense Drones | Reaper Defense Drones are highly advanced automated defense drones. Equipped with high yield scatter lasers, they are capable of dealing massive damage to even larger ships. | null | BaseWeapons | 1 | R380 | Reaper Defense Drones | 12 | 2000 | | | | null | null | R355 | LAC Squadron | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | AssaultSquadron | null | null | null | 120000 | null | null | null | null | Epic | Ship | R356 | | Drone | 17 | 0 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | | 480 | 0 | 0 | 0 | 0 | 480 | 0 | 0 | 0 | 0 | | 669 | 0 | 0 | 0 | 0 | 669 |
 | 381 | R381 | HIVE Defense Drones | HIVE Defense Drones are the ultimate in automated defense drones. Equipped with turbo lasers, they are capable of overwhelming ships in a swarm of fire. | null | BaseWeapons | 1 | R381 | HIVE Defense Drones | 16 | 1000 | | | | null | null | R356 | Stormbird Squadron | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | AssaultSquadron | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R357 | | Drone | 18 | 0 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | | 540 | 0 | 0 | 0 | 0 | 540 | 0 | 0 | 0 | 0 | | 704 | 0 | 0 | 0 | 0 | 704 |
 | 382 | R382 | Anti-Missile System I | Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R362 | Bombardier Wing (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | BombardierWing | 1 | 15 | 0.53312299382708206 | 120000 | 18042171 | 1066714 | 1454610 | 711143 | Common | Ship | R358 | | Drone | 9 | 0 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 1936 | 0 | 0 | 0 | 0 | 1936 |
 | 383 | R383 | Anti-Missile System II | Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R358 | Bombardier Wing I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | BombardierWing | 2 | 17 | 1.1962940522734355 | 120000 | 38486146 | 2206482 | 3008840 | 1470988 | Common | Ship | R359 | | Drone | 10 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 2112 | 0 | 0 | 0 | 0 | 2112 |
 | 384 | R384 | Anti-Missile System III | Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R359 | Bombardier Wing II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | BombardierWing | 3 | 19 | 2.68246636279124 | 120000 | 81106510 | 4509087 | 6148755 | 3006058 | Common | Ship | R360 | | Drone | 11 | 0 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 2288 | 0 | 0 | 0 | 0 | 2288 |
 | 385 | R385 | Anti-Missile System IV | Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R360 | Bombardier Wing III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | BombardierWing | 4 | 21 | 6.0129918862124345 | 120000 | 169332737 | 9128736 | 12448276 | 6085824 | Common | Ship | R361 | | Drone | 12 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 2464 | 0 | 0 | 0 | 0 | 2464 |
 | 386 | R386 | Anti-Missile System (Common) | Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage. | null | ActiveDefenses | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R338 | Drone Bay (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | BombardierWing | 5 | 23 | 13.476729558929041 | 120000 | 350933634 | 18345584 | 25016706 | 12230389 | Common | Ship | R362 | | Drone | 13 | 0 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 2640 | 0 | 0 | 0 | 0 | 2640 |
 | 387 | R387 | Advanced Anti-Missile System I | Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage. | null | ActiveDefenses | 1 | R387 | Advanced Anti-Missile System I | 2 | 16000 | August Incursion Base Level 39 | INCUR08_20_1 |  | null | null | R362 | Bombardier Wing (Common) | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | BombardierWing | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R363 | | Drone | 10 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 2112 | 0 | 0 | 0 | 0 | 2112 |
 | 388 | R388 | Advanced Anti-Missile System II | Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage. | null | ActiveDefenses | 1 | R388 | Advanced Anti-Missile System II | 2 | 16000 | August Incursion Base Level 39 | INCUR08_20_2 |  | null | null | R363 | Advanced Bombardier Wing I | AdvancedTechFacility | 8 | AdvancedTechFacility_Level08 | BombardierWing | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R364 | | Drone | 12 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 2464 | 0 | 0 | 0 | 0 | 2464 |
 | 389 | R389 | Advanced Anti-Missile System III | Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage. | null | ActiveDefenses | 1 | R389 | Advanced Anti-Missile System III | 2 | 16000 | August Incursion Base Level 39 | INCUR08_20_3 |  | null | null | R364 | Advanced Bombardier Wing II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | BombardierWing | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R365 | | Drone | 14 | 0 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 2816 | 0 | 0 | 0 | 0 | 2816 |
 | 390 | R390 | Anti-Missile Cannons | Anti-Missile Cannons are an improved active defense system that employs cannons to shoot down incoming missiles reducing their ability to deal damage. | null | ActiveDefenses | 1 | R390 | Anti-Missile Cannons | 4 | 8000 | August Incursion Base Level 39 | INCUR08_20_4 |  | null | null | R362 | Bombardier Wing (Common) | AdvancedTechFacility | 8 | AdvancedTechFacility_Level08 | BombardierWing | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R366 | | Drone | 15 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | | 360 | 0 | 0 | 0 | 0 | 360 | 0 | 0 | 0 | 0 | | 2992 | 0 | 0 | 0 | 0 | 2992 |
 | 391 | R391 | Anti-Missile Railguns | Anti-Missile Railguns are an advanced active defense that employs rapid fire railguns to eviscerate incoming missile fire, causing heavily reduced damage. | null | ActiveDefenses | 1 | R391 | Anti-Missile Railguns | 8 | 4000 | August Incursion Base Level 39 | INCUR08_20_5 |  | null | null | R366 | Striker Wing | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | BombardierWing | null | null | null | 120000 | null | null | null | null | Rare | Ship | R367 | | Drone | 16 | 0 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | | 420 | 0 | 0 | 0 | 0 | 420 | 0 | 0 | 0 | 0 | | 3168 | 0 | 0 | 0 | 0 | 3168 |
 | 392 | R392 | Anti-Missile Clusters | Anti-Missile Clusters are elite active defense system utilizing high yield ion pulse charges to destroy incoming missiles before they deal damage. | null | ActiveDefenses | 1 | R392 | Anti-Missile Clusters | 12 | 2000 | August Incursion Base Level 39 | INCUR08_20_6 |  | null | null | R367 | Devastator Wing | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | BombardierWing | null | null | null | 120000 | null | null | null | null | Epic | Ship | R368 | | Drone | 17 | 0 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | | 480 | 0 | 0 | 0 | 0 | 480 | 0 | 0 | 0 | 0 | | 3344 | 0 | 0 | 0 | 0 | 3344 |
 | 393 | R393 | Flak Cloud | Flak Clouds are the ultimate anti-missile active defense systems developed long before the faction wars. The system delivers a cloud of nano-machines that short circuit missiles preventing damage from being dealt. | null | ActiveDefenses | 1 | R393 | Flak Cloud | 16 | 1000 | August Incursion Base Level 39 | INCUR08_20_7 |  | null | null | R368 | Predator Wing | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | BombardierWing | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R369 | | Drone | 18 | 0 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | | 540 | 0 | 0 | 0 | 0 | 540 | 0 | 0 | 0 | 0 | | 3520 | 0 | 0 | 0 | 0 | 3520 |
 | 394 | R394 | Deflector Screen I | Deflector Screens are common active defense systems used to prevent incoming projectile damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R374 | Drone Squadron (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneSquadron | 1 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 70294 | 95856 | 46863 | Common | Ship | R370 | | Drone | 13 | 0 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 339 | 0 | 0 | 0 | 0 | 339 |
 | 395 | R395 | Deflector Screen II | Deflector Screens are common active defense systems used to prevent incoming projectile damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R370 | Drone Squadron I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneSquadron | 2 | 12 | 0.15803125186771744 | 120000 | 5609210 | 347301 | 473592 | 231534 | Common | Ship | R371 | | Drone | 14 | 0 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 370 | 0 | 0 | 0 | 0 | 370 |
 | 396 | R396 | Deflector Screen III | Deflector Screens are common active defense systems used to prevent incoming projectile damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R371 | Drone Squadron II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneSquadron | 3 | 16 | 0.79871012175914191 | 120000 | 26396539 | 1536826 | 2095671 | 1024551 | Common | Ship | R372 | | Drone | 15 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 400 | 0 | 0 | 0 | 0 | 400 |
 | 397 | R397 | Deflector Screen IV | Deflector Screens are common active defense systems used to prevent incoming projectile damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R372 | Drone Squadron III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneSquadron | 4 | 20 | 4.0162771450984867 | 120000 | 117313039 | 6422404 | 8757823 | 4281602 | Common | Ship | R373 | | Drone | 16 | 0 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 431 | 0 | 0 | 0 | 0 | 431 |
 | 398 | R398 | Deflector Screen (Common) | Deflector Screens are common active defense systems used to prevent incoming projectile damage. | null | ActiveDefenses | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R170 | Antimatter Torpedo (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneSquadron | 5 | 24 | 20.175289149716775 | 120000 | 504050556 | 25947712 | 35383243 | 17298474 | Common | Ship | R374 | | Drone | 17 | 0 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 462 | 0 | 0 | 0 | 0 | 462 |
 | 399 | R399 | Advanced Deflector Screen I | Deflector Screens are common active defense systems used to prevent incoming projectile damage. | null | ActiveDefenses | 1 | R399 | Advanced Deflector Screen I | 2 | 16000 | March Incursion Base Level 39 | INCUR03_20_1 |  | null | null | R374 | Drone Squadron (Common) | AdvancedTechFacility | 8 | AdvancedTechFacility_Level08 | DroneSquadron | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R375 | | Drone | 14 | 0 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 370 | 0 | 0 | 0 | 0 | 370 |
 | 400 | R400 | Advanced Deflector Screen II | Deflector Screens are common active defense systems used to prevent incoming projectile damage. | null | ActiveDefenses | 1 | R400 | Advanced Deflector Screen II | 2 | 16000 | March Incursion Base Level 39 | INCUR03_20_2 |  | null | null | R375 | Advanced Drone Squadron I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneSquadron | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R376 | | Drone | 16 | 0 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 431 | 0 | 0 | 0 | 0 | 431 |
 | 401 | R401 | Advanced Deflector Screen III | Deflector Screens are common active defense systems used to prevent incoming projectile damage. | null | ActiveDefenses | 1 | R401 | Advanced Deflector Screen III | 2 | 16000 | March Incursion Base Level 39 | INCUR03_20_3 |  | null | null | R376 | Advanced Drone Squadron II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneSquadron | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R377 | | Drone | 18 | 0 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | | 493 | 0 | 0 | 0 | 0 | 493 |
 | 402 | R402 | Graviton Screen | Graviton Screens are an improved active defense that use gravitational force to reduce the velocity of incoming projectiles causing them to deal less damage. | null | ActiveDefenses | 1 | R402 | Graviton Screen | 4 | 8000 | March Incursion Base Level 39 | INCUR03_20_4 |  | null | null | R374 | Drone Squadron (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneSquadron | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R378 | | Drone | 19 | 0 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | | 360 | 0 | 0 | 0 | 0 | 360 | 0 | 0 | 0 | 0 | | 524 | 0 | 0 | 0 | 0 | 524 |
 | 403 | R403 | Gaussian Screen | Gaussian Screens are an advanced active defense that uses high powered magnetic forces to stop incoming projectiles before they deal damage. | null | ActiveDefenses | 1 | R403 | Gaussian Screen | 8 | 4000 | March Incursion Base Level 39 | INCUR03_20_5 |  | null | null | R378 | Interceptor Defense Drones | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneSquadron | null | null | null | 120000 | null | null | null | null | Rare | Ship | R379 | | Drone | 20 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | | 420 | 0 | 0 | 0 | 0 | 420 | 0 | 0 | 0 | 0 | | 554 | 0 | 0 | 0 | 0 | 554 |
 | 404 | R404 | Quantum Screen | Quantum Screens are an elite active defense that use unstable quantum energy pulses to block incoming projectiles preventing a great deal of damage. | null | ActiveDefenses | 1 | R404 | Quantum Screen | 12 | 2000 | March Incursion Base Level 39 | INCUR03_20_6 |  | null | null | R379 | Valkyrie Defense Drones | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneSquadron | null | null | null | 120000 | null | null | null | null | Epic | Ship | R380 | | Drone | 21 | 0 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | | 480 | 0 | 0 | 0 | 0 | 480 | 0 | 0 | 0 | 0 | | 585 | 0 | 0 | 0 | 0 | 585 |
 | 405 | R405 | Force Field | The Force Field is a legendary active defense believed to be lost centuries ago. Force fields produce a solid field of quantum energy capable of blocking virtually all incoming projectile damage. | null | ActiveDefenses | 1 | R405 | Force Field | 16 | 1000 | March Incursion Base Level 39 | INCUR03_20_7 |  | null | null | R380 | Reaper Defense Drones | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | DroneSquadron | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R381 | | Drone | 22 | 0 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | | 540 | 0 | 0 | 0 | 0 | 540 | 0 | 0 | 0 | 0 | | 616 | 0 | 0 | 0 | 0 | 616 |
 | 406 | R406 | Distortion Web I | Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R386 | Anti-Missile System (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | AntiMissileSystem | 1 | 4 | 5.0579996706250005E-3 | 120000 | 153569 | 14664 | 7169 | 10754 | Common | Ship | R382 | | Defense | 4 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 407 | R407 | Distortion Web II | Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R382 | Anti-Missile System I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | AntiMissileSystem | 2 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 62334 | 30475 | 45712 | Common | Ship | R383 | | Defense | 5 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 408 | R408 | Distortion Web III | Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R383 | Anti-Missile System II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | AntiMissileSystem | 3 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 217250 | 106211 | 159317 | Common | Ship | R384 | | Defense | 6 | 0 | 0 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 409 | R409 | Distortion Web IV | Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R384 | Anti-Missile System III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | AntiMissileSystem | 4 | 13 | 0.23719778404597303 | 120000 | 8323117 | 692001 | 338312 | 507468 | Common | Ship | R385 | | Defense | 7 | 0 | 0 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 410 | R410 | Distortion Web (Common) | Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage. | null | ActiveDefenses | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R122 | Strike Cannon (Common) | DefenseDesignFacility | 4 | DefenseDesignFacility_Level04 | AntiMissileSystem | 5 | 16 | 0.79871012175914191 | 120000 | 26396539 | 2095671 | 1024551 | 1536826 | Common | Ship | R386 | | Defense | 8 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 411 | R411 | Advanced Distortion Web I | Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage. | null | ActiveDefenses | 1 | R411 | Advanced Distortion Web I | 2 | 16000 | | | | null | null | R386 | Anti-Missile System (Common) | DefenseDesignFacility | 4 | DefenseDesignFacility_Level04 | AntiMissileSystem | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R387 | | Defense | 5 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 412 | R412 | Advanced Distortion Web II | Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage. | null | ActiveDefenses | 1 | R412 | Advanced Distortion Web II | 2 | 16000 | | | | null | null | R387 | Advanced Anti-Missile System I | DefenseDesignFacility | 6 | DefenseDesignFacility_Level06 | AntiMissileSystem | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R388 | | Defense | 7 | 0 | 0 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 413 | R413 | Advanced Distortion Web III | Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage. | null | ActiveDefenses | 1 | R413 | Advanced Distortion Web III | 2 | 16000 | | | | null | null | R388 | Advanced Anti-Missile System II | DefenseDesignFacility | 8 | DefenseDesignFacility_Level08 | AntiMissileSystem | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R389 | | Defense | 9 | 0 | 0 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 414 | R414 | Refractor Web | Refractor Webs are an improved active defense that refracts energy scattering it and reducing damage caused by beam weapons. | null | ActiveDefenses | 1 | R414 | Refractor Web | 4 | 8000 | | | | null | null | R386 | Anti-Missile System (Common) | DefenseDesignFacility | 6 | DefenseDesignFacility_Level06 | AntiMissileSystem | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R390 | | Defense | 10 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | | 120 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 415 | R415 | Scatter Web | Scatter Webs are an advanced active defense that improves on the Refractor Web causing higher energy distribution greatly reducing damage from beam weapons. | null | ActiveDefenses | 1 | R415 | Scatter Web | 8 | 4000 | | | | null | null | R390 | Anti-Missile Cannons | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | AntiMissileSystem | null | null | null | 120000 | null | null | null | null | Rare | Ship | R391 | | Defense | 11 | 0 | 0 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | | 140 | 0 | 0 | 0 | 0 | 0 | 140 | 0 | 0 | 0 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 416 | R416 | Fracture Web | Fracture Webs are an elite active defense that projects a latice of energy that reduces incredible amounts of damage from beam weapons. | null | ActiveDefenses | 1 | R416 | Fracture Web | 12 | 2000 | | | | null | null | R391 | Anti-Missile Railguns | DefenseDesignFacility | 8 | DefenseDesignFacility_Level08 | AntiMissileSystem | null | null | null | 120000 | null | null | null | null | Epic | Ship | R392 | | Defense | 12 | 0 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | | 160 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 417 | R417 | Blackout Web | Blackout Webs are a legendary active defense believed to be invented by the ancestors of the Malus. The web creates a web of energy that absorbs light and energy reducing beam weapon damage enormously. | null | ActiveDefenses | 1 | R417 | Blackout Web | 16 | 1000 | | | | null | null | R392 | Anti-Missile Clusters | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | AntiMissileSystem | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R393 | | Defense | 13 | 0 | 0 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | | 180 | 0 | 0 | 0 | 0 | 0 | 180 | 0 | 0 | 0 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 418 | R418 | Kinetic Shield I | Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R398 | Deflector Screen (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DeflectorScreen | 1 | 5 | 8.1968255069256261E-3 | 120000 | 261914 | 12040 | 24628 | 18061 | Common | Ship | R394 | | Defense | 7 | 0 | 0 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 419 | R419 | Kinetic Shield II | Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R394 | Deflector Screen I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DeflectorScreen | 2 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 46863 | 95856 | 70294 | Common | Ship | R395 | | Defense | 8 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 420 | R420 | Kinetic Shield III | Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R395 | Deflector Screen II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DeflectorScreen | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 157431 | 322018 | 236147 | Common | Ship | R396 | | Defense | 9 | 0 | 0 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 421 | R421 | Kinetic Shield IV | Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R396 | Deflector Screen III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DeflectorScreen | 4 | 14 | 0.35571008271682164 | 120000 | 12282786 | 491639 | 1005626 | 737459 | Common | Ship | R397 | | Defense | 10 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 422 | R422 | Kinetic Shield (Common) | Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. | null | ShipShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R386 | Anti-Missile System (Common) | DefenseDesignFacility | 3 | DefenseDesignFacility_Level03 | DeflectorScreen | 5 | 17 | 1.1962940522734355 | 120000 | 38486146 | 1470988 | 3008840 | 2206482 | Common | Ship | R398 | | Defense | 11 | 0 | 0 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 423 | R423 | Advanced Kinetic Shield I | Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. | null | ShipShields | 1 | R423 | Advanced Kinetic Shield I | 2 | 16000 | | | | null | null | R398 | Deflector Screen (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | DeflectorScreen | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R399 | | Defense | 8 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 424 | R424 | Advanced Kinetic Shield II | Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. | null | ShipShields | 1 | R424 | Advanced Kinetic Shield II | 2 | 16000 | | | | null | null | R399 | Advanced Deflector Screen I | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | DeflectorScreen | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R400 | | Defense | 10 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 425 | R425 | Advanced Kinetic Shield III | Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. | null | ShipShields | 1 | R425 | Advanced Kinetic Shield III | 2 | 16000 | | | | null | null | R400 | Advanced Deflector Screen II | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | DeflectorScreen | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R401 | | Defense | 12 | 0 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 426 | R426 | Deflector Field | Deflector Fields are the next level of protection from kinetic damage using improved force dampening design. | null | ShipShields | 1 | R426 | Deflector Field | 4 | 8000 | | | | null | null | R398 | Deflector Screen (Common) | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | DeflectorScreen | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R402 | | Defense | 13 | 0 | 0 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | | 120 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 427 | R427 | Vector Field | Vector Fields use algorithms to predict incoming projectile trajectory vectors allowing for a higher level of kinetic distribution and protection. | null | ShipShields | 1 | R427 | Vector Field | 8 | 4000 | | | | null | null | R402 | Graviton Screen | DefenseDesignFacility | 8 | DefenseDesignFacility_Level08 | DeflectorScreen | null | null | null | 120000 | null | null | null | null | Rare | Ship | R403 | | Defense | 14 | 0 | 0 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | | 140 | 0 | 0 | 0 | 0 | 0 | 140 | 0 | 0 | 0 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 428 | R428 | Ablation Field | Ablation Fields are an advanced kinetic defense that removes material from the surface of incoming projectiles by vaporizing them before impact. This greatly reduces the amount of kinetic damage dealt by attacks. | null | ShipShields | 1 | R428 | Ablation Field | 12 | 2000 | | | | null | null | R403 | Gaussian Screen | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | DeflectorScreen | null | null | null | 120000 | null | null | null | null | Epic | Ship | R404 | | Defense | 15 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | | 160 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 429 | R429 | Anti-Inertia Field | Anti-Inertia Fields are a legendary anti-kinetic defense that reduces the inertia of incoming projectiles. Current tech limitations restrict its absolute efficiency but still allows for tremendous kinetic protection. | null | ShipShields | 1 | R429 | Anti-Inertia Field | 16 | 1000 | | | | null | null | R404 | Quantum Screen | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DeflectorScreen | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R405 | | Defense | 16 | 0 | 0 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | | 180 | 0 | 0 | 0 | 0 | 0 | 180 | 0 | 0 | 0 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 430 | R430 | Energy Shield I | Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R410 | Distortion Web (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DistortionWeb | 1 | 5 | 8.1968255069256261E-3 | 120000 | 261914 | 18061 | 12040 | 24628 | Common | Ship | R406 | | Defense | 7 | 0 | 0 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 431 | R431 | Energy Shield II | Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R406 | Distortion Web I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DistortionWeb | 2 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 70294 | 46863 | 95856 | Common | Ship | R407 | | Defense | 8 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 432 | R432 | Energy Shield III | Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R407 | Distortion Web II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DistortionWeb | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 236147 | 157431 | 322018 | Common | Ship | R408 | | Defense | 9 | 0 | 0 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 433 | R433 | Energy Shield IV | Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R408 | Distortion Web III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DistortionWeb | 4 | 14 | 0.35571008271682164 | 120000 | 12282786 | 737459 | 491639 | 1005626 | Common | Ship | R409 | | Defense | 10 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 434 | R434 | Energy Shield (Common) | Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | ShipShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R386 | Anti-Missile System (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | DistortionWeb | 5 | 17 | 1.1962940522734355 | 120000 | 38486146 | 2206482 | 1470988 | 3008840 | Common | Ship | R410 | | Defense | 11 | 0 | 0 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 435 | R435 | Advanced Energy Shield I | Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | ShipShields | 1 | R435 | Advanced Energy Shield I | 2 | 16000 | Legend of the Excursion (April) | UI_ACH_LOTE_2020_04_1 |  | null | null | R410 | Distortion Web (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | DistortionWeb | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R411 | | Defense | 8 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 436 | R436 | Advanced Energy Shield II | Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | ShipShields | 1 | R436 | Advanced Energy Shield II | 2 | 16000 | Legend of the Excursion (April) | UI_ACH_LOTE_2020_04_2 |  | null | null | R411 | Advanced Distortion Web I | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | DistortionWeb | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R412 | | Defense | 10 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 437 | R437 | Advanced Energy Shield III | Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | ShipShields | 1 | R437 | Advanced Energy Shield III | 2 | 16000 | Legend of the Excursion (April) | UI_ACH_LOTE_2020_04_3 |  | null | null | R412 | Advanced Distortion Web II | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | DistortionWeb | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R413 | | Defense | 12 | 0 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 438 | R438 | Insulator Field | Insulator Fields improve on standard Energy Shields by adding insulating devices which divert small amounts of incoming fire. This allows for a more even distribution to energy sinks allowing greater energy absorption at a faster rate. Insulator Fields are effective only against energy based attacks. | null | ShipShields | 1 | R438 | Insulator Field | 4 | 8000 | Legend of the Excursion (April) | UI_ACH_LOTE_2020_04_4 |  | null | null | R410 | Distortion Web (Common) | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | DistortionWeb | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R414 | | Defense | 13 | 0 | 0 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | | 120 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 439 | R439 | Absorption Field | Absorption Fields are an advanced version of Energy Shields, equiped with higher capacity energy sinks allowing for greater protection. Absorption Fields are effective only against energy based attacks. | null | ShipShields | 1 | R439 | Absorption Field | 8 | 4000 | Legend of the Excursion (April) | UI_ACH_LOTE_2020_04_5 |  | null | null | R414 | Refractor Web | DefenseDesignFacility | 8 | DefenseDesignFacility_Level08 | DistortionWeb | null | null | null | 120000 | null | null | null | null | Rare | Ship | R415 | | Defense | 14 | 0 | 0 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | | 140 | 0 | 0 | 0 | 0 | 0 | 140 | 0 | 0 | 0 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 440 | R440 | Impedance Field | Impedance Fields are a highly advanced version of Energy Shields that actually diffue energy on contact, adding an additional layer of protection. Impedance Fields are effective only against energy based attacks. | null | ShipShields | 1 | R440 | Impedance Field | 12 | 2000 | Legend of the Excursion (April) | UI_ACH_LOTE_2020_04_6 |  | null | null | R415 | Scatter Web | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | DistortionWeb | null | null | null | 120000 | null | null | null | null | Epic | Ship | R416 | | Defense | 15 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | | 160 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 441 | R441 | Conversion Field | Conversion Fields are the ultimate verion of energy protection believed to be of Jefari construction. The Conversion Field converts energy into a redundant, self sustainable energy source allowing for the highest level of energy protection. | null | ShipShields | 1 | R441 | Conversion Field | 16 | 1000 | Legend of the Excursion (April) | UI_ACH_LOTE_2020_04_7 |  | null | null | R416 | Fracture Web | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DistortionWeb | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R417 | | Defense | 16 | 0 | 0 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | | 180 | 0 | 0 | 0 | 0 | 0 | 180 | 0 | 0 | 0 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 442 | R442 | Concussive Shield I | Concussive Shields are a common type of defense used to prevent energy damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R422 | Kinetic Shield (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | ConcussiveShield | 1 | 5 | 8.1968255069256261E-3 | 120000 | 261914 | 24628 | 12040 | 18061 | Common | Ship | R418 | | Shield | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 443 | R443 | Concussive Shield II | Concussive Shields are a common type of defense used to prevent energy damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R418 | Kinetic Shield I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | ConcussiveShield | 2 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 95856 | 46863 | 70294 | Common | Ship | R419 | | Shield | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 444 | R444 | Concussive Shield III | Concussive Shields are a common type of defense used to prevent energy damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R419 | Kinetic Shield II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | ConcussiveShield | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 322018 | 157431 | 236147 | Common | Ship | R420 | | Shield | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 445 | R445 | Concussive Shield IV | Concussive Shields are a common type of defense used to prevent energy damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R420 | Kinetic Shield III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | ConcussiveShield | 4 | 14 | 0.35571008271682164 | 120000 | 12282786 | 1005626 | 491639 | 737459 | Common | Ship | R421 | | Shield | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 446 | R446 | Concussive Shield (Common) | Concussive Shields are a common type of defense used to prevent energy damage. | null | ShipShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R458 | Phase Shield (Common) | DefenseDesignFacility | 2 | DefenseDesignFacility_Level02 | ConcussiveShield | 5 | 17 | 1.1962940522734355 | 120000 | 38486146 | 3008840 | 1470988 | 2206482 | Common | Ship | R422 | | Shield | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 447 | R447 | Advanced Concussive Shield I | Concussive Shields are a common type of defense used to prevent energy damage. | null | ShipShields | 1 | R447 | Advanced Concussive Shield I | 2 | 16000 | | | | null | null | R422 | Kinetic Shield (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | ConcussiveShield | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R423 | | Shield | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 448 | R448 | Advanced Concussive Shield II | Concussive Shields are a common type of defense used to prevent energy damage. | null | ShipShields | 1 | R448 | Advanced Concussive Shield II | 2 | 16000 | | | | null | null | R423 | Advanced Kinetic Shield I | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | ConcussiveShield | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R424 | | Shield | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 449 | R449 | Advanced Concussive Shield III | Concussive Shields are a common type of defense used to prevent energy damage. | null | ShipShields | 1 | R449 | Advanced Concussive Shield III | 2 | 16000 | | | | null | null | R424 | Advanced Kinetic Shield II | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | ConcussiveShield | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R425 | | Shield | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 450 | R450 | Refractor Field | Refractor Fields are an improved defense that refracts energy scattering it and reducing damage caused by beam weapons. | null | ShipShields | 1 | R450 | Refractor Field | 4 | 8000 | | | | null | null | R422 | Kinetic Shield (Common) | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | ConcussiveShield | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R426 | | Shield | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | 0 | 0 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 451 | R451 | Reflector Field | Reflector Fields are an advanced defense that improves on Refractor Shield technology allowing for greater reduction in damage from beam weapons. | null | ShipShields | 1 | R451 | Reflector Field | 8 | 4000 | | | | null | null | R426 | Deflector Field | DefenseDesignFacility | 8 | DefenseDesignFacility_Level08 | ConcussiveShield | null | null | null | 120000 | null | null | null | null | Rare | Ship | R427 | | Shield | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 0 | 0 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 0 | 0 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 452 | R452 | Lensing Field | Lensing Fields are an elite defense type that distributes beam weapons across a powerful field diffusing damage. | null | ShipShields | 1 | R452 | Lensing Field | 12 | 2000 | | | | null | null | R427 | Vector Field | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | ConcussiveShield | null | null | null | 120000 | null | null | null | null | Epic | Ship | R428 | | Shield | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 453 | R453 | Blackout Field | Blackout Fields are are a legendary defense type believed to be invented by the ancestors of the Malus. The field absorbs light and energy reducing beam weapon damage enormously. | null | ShipShields | 1 | R453 | Blackout Field | 16 | 1000 | | | | null | null | R428 | Ablation Field | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | ConcussiveShield | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R429 | | Shield | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | 0 | 0 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | 0 | 0 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 454 | R454 | Phase Shield I | Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R434 | Energy Shield (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | EnergyShield | 1 | 5 | 8.1968255069256261E-3 | 120000 | 261914 | 18061 | 24628 | 12040 | Common | Ship | R430 | | Shield | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 455 | R455 | Phase Shield II | Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R430 | Energy Shield I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | EnergyShield | 2 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 70294 | 95856 | 46863 | Common | Ship | R431 | | Shield | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 456 | R456 | Phase Shield III | Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R431 | Energy Shield II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | EnergyShield | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 236147 | 322018 | 157431 | Common | Ship | R432 | | Shield | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 457 | R457 | Phase Shield IV | Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R432 | Energy Shield III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | EnergyShield | 4 | 14 | 0.35571008271682164 | 120000 | 12282786 | 737459 | 1005626 | 491639 | Common | Ship | R433 | | Shield | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 458 | R458 | Phase Shield (Common) | Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection. | null | ShipShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R458 | Phase Shield (Common) | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | EnergyShield | 5 | 17 | 1.1962940522734355 | 120000 | 38486146 | 2206482 | 3008840 | 1470988 | Common | Ship | R434 | | Shield | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 459 | R459 | Advanced Phase Shield I | Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection. | null | ShipShields | 1 | R459 | Advanced Phase Shield I | 2 | 16000 | Halloween Incursion Base Level 39 | INCUR10_20_1 |  | null | null | R434 | Energy Shield (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | EnergyShield | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R435 | | Shield | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 460 | R460 | Advanced Phase Shield II | Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection. | null | ShipShields | 1 | R460 | Advanced Phase Shield II | 2 | 16000 | Halloween Incursion Base Level 39 | INCUR10_20_2 |  | null | null | R435 | Advanced Energy Shield I | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | EnergyShield | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R436 | | Shield | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 461 | R461 | Advanced Phase Shield III | Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection. | null | ShipShields | 1 | R461 | Advanced Phase Shield III | 2 | 16000 | Halloween Incursion Base Level 39 | INCUR10_20_3 |  | null | null | R436 | Advanced Energy Shield II | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | EnergyShield | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R437 | | Shield | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 462 | R462 | Distortion Field | Distortion Fields are an improved version of Phase Shielding distorting the distribution of all damage to allow for higher absorption rates and improved protection. | null | ShipShields | 1 | R462 | Distortion Field | 4 | 8000 | Halloween Incursion Base Level 39 | INCUR10_20_4 |  | null | null | R434 | Energy Shield (Common) | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | EnergyShield | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R438 | | Shield | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | 0 | 0 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 463 | R463 | Displacement Field | Displacement Fields are a highly improved all purpose defense shield capable of more effectively distributing all damage types yielding even higher levels of protection. | null | ShipShields | 1 | R463 | Displacement Field | 8 | 4000 | Halloween Incursion Base Level 39 | INCUR10_20_5 |  | null | null | R438 | Insulator Field | DefenseDesignFacility | 8 | DefenseDesignFacility_Level08 | EnergyShield | null | null | null | 120000 | null | null | null | null | Rare | Ship | R439 | | Shield | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 0 | 0 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 0 | 0 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 464 | R464 | Stasis Field | Stasis Fields are a huge advancement on the standard Phase Shield, creating a field of energy with near-infinite rigidity, making it "unbreakable" in theory as well as a near perfect reflective surface. In application, current technology does not allow for this ideal. It does however provide enormous protection for all damage types. | null | ShipShields | 1 | R464 | Stasis Field | 12 | 2000 | Halloween Incursion Base Level 39 | INCUR10_20_6 |  | null | null | R439 | Absorption Field | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | EnergyShield | null | null | null | 120000 | null | null | null | null | Epic | Ship | R440 | | Shield | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 465 | R465 | Entropy Field | Entropy Fields are a legendary tech believed to have originated in the Void and possibly adopted by the Imperium for their ships. Entropy Fields create a virtually idealized statis field drawing on Void energies to provide the ultimate all purpose defense against damage. | null | ShipShields | 1 | R465 | Entropy Field | 16 | 1000 | Halloween Incursion Base Level 39 | INCUR10_20_7 |  | null | null | R440 | Impedance Field | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | EnergyShield | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R441 | | Shield | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | 0 | 0 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | 0 | 0 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 466 | R466 | Dispersion Armor I | Dispersion Armor uses ionically charged plates to disperse energy damage on contact allowing for moderate protection from energy attacks. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R446 | Concussive Shield (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | KineticShield | 1 | 5 | 8.1968255069256261E-3 | 120000 | 261914 | 12040 | 18061 | 24628 | Common | Ship | R442 | | Shield | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 467 | R467 | Dispersion Armor II | Dispersion Armor uses ionically charged plates to disperse energy damage on contact allowing for moderate protection from energy attacks. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R442 | Concussive Shield I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | KineticShield | 2 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 46863 | 70294 | 95856 | Common | Ship | R443 | | Shield | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 468 | R468 | Dispersion Armor III | Dispersion Armor uses ionically charged plates to disperse energy damage on contact allowing for moderate protection from energy attacks. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R443 | Concussive Shield II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | KineticShield | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 157431 | 236147 | 322018 | Common | Ship | R444 | | Shield | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 469 | R469 | Dispersion Armor IV | Dispersion Armor uses ionically charged plates to disperse energy damage on contact allowing for moderate protection from energy attacks. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R444 | Concussive Shield III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | KineticShield | 4 | 14 | 0.35571008271682164 | 120000 | 12282786 | 491639 | 737459 | 1005626 | Common | Ship | R445 | | Shield | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 470 | R470 | Dispersion Armor (Common) | Dispersion Armor uses ionically charged plates to disperse energy damage on contact allowing for moderate protection from energy attacks. | null | Armor | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R458 | Phase Shield (Common) | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | KineticShield | 5 | 17 | 1.1962940522734355 | 120000 | 38486146 | 1470988 | 2206482 | 3008840 | Common | Ship | R446 | | Shield | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 471 | R471 | Advanced Dispersion Armor I | Dispersion Armor uses ionically charged plates to disperse energy damage on contact allowing for moderate protection from energy attacks. | null | Armor | 1 | R471 | Advanced Dispersion Armor I | 2 | 16000 | November Incursion Base Level 39 | INCUR11_20_1 |  | null | null | R446 | Concussive Shield (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | KineticShield | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R447 | | Shield | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 472 | R472 | Advanced Dispersion Armor II | Dispersion Armor uses ionically charged plates to disperse energy damage on contact allowing for moderate protection from energy attacks. | null | Armor | 1 | R472 | Advanced Dispersion Armor II | 2 | 16000 | November Incursion Base Level 39 | INCUR11_20_2 |  | null | null | R447 | Advanced Concussive Shield I | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | KineticShield | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R448 | | Shield | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 473 | R473 | Advanced Dispersion Armor III | Dispersion Armor uses ionically charged plates to disperse energy damage on contact allowing for moderate protection from energy attacks. | null | Armor | 1 | R473 | Advanced Dispersion Armor III | 2 | 16000 | November Incursion Base Level 39 | INCUR11_20_3 |  | null | null | R448 | Advanced Concussive Shield II | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | KineticShield | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R449 | | Shield | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 474 | R474 | Duraweave Armor | Duraweave Armor uses an improved rudimentary nanoweave design to disperse energy quicker and provide greater energy weapon protection. | null | Armor | 1 | R474 | Duraweave Armor | 4 | 8000 | November Incursion Base Level 39 | INCUR11_20_4 |  | null | null | R446 | Concussive Shield (Common) | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | KineticShield | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R450 | | Shield | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | 0 | 0 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 475 | R475 | Nanoweave Armor | Nanoweave Armor uses a highly improved nanoweave design which allows for even greater energy dispersal and energy damage protection. | null | Armor | 1 | R475 | Nanoweave Armor | 8 | 4000 | November Incursion Base Level 39 | INCUR11_20_5 |  | null | null | R450 | Refractor Field | DefenseDesignFacility | 8 | DefenseDesignFacility_Level08 | KineticShield | null | null | null | 120000 | null | null | null | null | Rare | Ship | R451 | | Shield | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 0 | 0 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 0 | 0 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 476 | R476 | Fractalweave Armor | Fractalweave Armor uses an advanced nanoweave, utilizing fractal patterns for a tremendous energy dispertion rate and exceptional energy damage protection. | null | Armor | 1 | R476 | Fractalweave Armor | 12 | 2000 | November Incursion Base Level 39 | INCUR11_20_6 |  | null | null | R451 | Reflector Field | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | KineticShield | null | null | null | 120000 | null | null | null | null | Epic | Ship | R452 | | Shield | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 477 | R477 | Cortosisweave Armor | Cortosisweave Armor is a legendary armor technology developed by the Jefari to protect their Saberwings from energy damage. The weave yields unprecedented energy dispersal and the highest level of energy protection. | null | Armor | 1 | R477 | Cortosisweave Armor | 16 | 1000 | November Incursion Base Level 39 | INCUR11_20_7 |  | null | null | R452 | Lensing Field | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | KineticShield | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R453 | | Shield | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | 0 | 0 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | 0 | 0 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 478 | R478 | Plastisteel Armor I | Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R458 | Phase Shield (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | 1 | 3 | 2.961255625E-3 | 120000 | 84456 | 4004 | 6006 | 8190 | Common | Ship | R454 | | Shield | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 479 | R479 | Plastisteel Armor II | Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R454 | Phase Shield I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | 2 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 30475 | 45712 | 62334 | Common | Ship | R455 | | Shield | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 480 | R480 | Plastisteel Armor III | Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R455 | Phase Shield II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 157431 | 236147 | 322018 | Common | Ship | R456 | | Shield | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 481 | R481 | Plastisteel Armor IV | Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R456 | Phase Shield III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | 4 | 15 | 0.53312299382708206 | 120000 | 18042171 | 711143 | 1066714 | 1454610 | Common | Ship | R457 | | Shield | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 482 | R482 | Plastisteel Armor (Common) | Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. | null | Armor | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | DefenseDesignFacility | 1 | DefenseDesignFacility_Level01 | PhaseShield | 5 | 3 | 2.961255625E-3 | 120000 | 84456 | 4004 | 6006 | 8190 | Common | Ship | R458 | | Shield | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 483 | R483 | Advanced Plastisteel Armor I | Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. | null | Armor | 1 | R483 | Advanced Plastisteel Armor I | 2 | 16000 | | | | null | null | R458 | Phase Shield (Common) | DefenseDesignFacility | 3 | DefenseDesignFacility_Level03 | PhaseShield | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R459 | | Shield | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 484 | R484 | Advanced Plastisteel Armor II | Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. | null | Armor | 1 | R484 | Advanced Plastisteel Armor II | 2 | 16000 | | | | null | null | R459 | Advanced Phase Shield I | DefenseDesignFacility | 6 | DefenseDesignFacility_Level06 | PhaseShield | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R460 | | Shield | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 485 | R485 | Advanced Plastisteel Armor III | Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. | null | Armor | 1 | R485 | Advanced Plastisteel Armor III | 2 | 16000 | | | | null | null | R460 | Advanced Phase Shield II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R461 | | Shield | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 486 | R486 | Resistium Armor | Resistium Armor is an improvement on Plastisteel Armor utilizing a stronger more flexible material to reduce the impact of the explosive blast damage. | null | Armor | 1 | R486 | Resistium Armor | 4 | 8000 | | | | null | null | R458 | Phase Shield (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | PhaseShield | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R462 | | Shield | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 487 | R487 | Gravity Web Armor | Gravity Web Armor is a serious improvement on Plastisteel Armor by creating a gravitational web which repels incoming missile fire reducing the impact of the explosive blast damage. | null | Armor | 1 | R487 | Gravity Web Armor | 8 | 4000 | | | | null | null | R462 | Distortion Field | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | PhaseShield | null | null | null | 120000 | null | null | null | null | Rare | Ship | R463 | | Shield | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | 0 | 0 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | 0 | 0 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 488 | R488 | Inerton Armor | Inerton Armor is an advanced improverment on Plastisteel Armor combining the durability of Resistium and some of the benefits of Gravity Web Armor. It greatly reduces all explosive damage. | null | Armor | 1 | R488 | Inerton Armor | 12 | 2000 | | | | null | null | R463 | Displacement Field | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | PhaseShield | null | null | null | 120000 | null | null | null | null | Epic | Ship | R464 | | Shield | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | 0 | 0 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 489 | R489 | Duranium Armor | Duranium Armor is rumored to have been developed during the Twilight of the first age of the Imperium. Processing Duranium is an daunting task but yields the highest level of protection from explosive weapons known to the universe. | null | Armor | 1 | R489 | Duranium Armor | 16 | 1000 | | | | null | null | R464 | Stasis Field | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R465 | | Shield | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 18 | 0 | 0 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | 0 | 0 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 490 | R490 | Deflector Armor I | Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R470 | Dispersion Armor (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DispersionArmor | 1 | 2 | 1.5606249999999999E-3 | 120000 | 41307 | 4068 | 2983 | 1989 | Common | Ship | R466 | | Armor | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | | 90 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 0 | | 90 | 0 | 0 | 0 | 0 | 0 |
 | 491 | R491 | Deflector Armor II | Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R466 | Dispersion Armor I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DispersionArmor | 2 | 4 | 5.0579996706250005E-3 | 120000 | 153569 | 14664 | 10754 | 7169 | Common | Ship | R467 | | Armor | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 |
 | 492 | R492 | Deflector Armor III | Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R467 | Dispersion Armor II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DispersionArmor | 3 | 6 | 1.2895647783867663E-2 | 120000 | 429041 | 39727 | 29133 | 19422 | Common | Ship | R468 | | Armor | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 0 | | 70 | 0 | 0 | 0 | 0 | 0 |
 | 493 | R493 | Deflector Armor IV | Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R468 | Dispersion Armor III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DispersionArmor | 4 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 95856 | 70294 | 46863 | Common | Ship | R469 | | Armor | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 |
 | 494 | R494 | Deflector Armor (Common) | Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. | null | Armor | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R506 | Neutronium Armor (Common) | DefenseDesignFacility | 3 | DefenseDesignFacility_Level03 | DispersionArmor | 5 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 217250 | 159317 | 106211 | Common | Ship | R470 | | Armor | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0 | | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 0 | | 50 | 0 | 0 | 0 | 0 | 0 |
 | 495 | R495 | Advanced Deflector Armor I | Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. | null | Armor | 1 | R495 | Advanced Deflector Armor I | 2 | 16000 | | | | null | null | R470 | Dispersion Armor (Common) | DefenseDesignFacility | 2 | DefenseDesignFacility_Level02 | DispersionArmor | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R471 | | Armor | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 |
 | 496 | R496 | Advanced Deflector Armor II | Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. | null | Armor | 1 | R496 | Advanced Deflector Armor II | 2 | 16000 | | | | null | null | R471 | Advanced Dispersion Armor I | DefenseDesignFacility | 4 | DefenseDesignFacility_Level04 | DispersionArmor | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R472 | | Armor | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 |
 | 497 | R497 | Advanced Deflector Armor III | Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. | null | Armor | 1 | R497 | Advanced Deflector Armor III | 2 | 16000 | | | | null | null | R472 | Advanced Dispersion Armor II | DefenseDesignFacility | 6 | DefenseDesignFacility_Level06 | DispersionArmor | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R473 | | Armor | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0 | | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | | 40 | 0 | 0 | 0 | 0 | 0 |
 | 498 | R498 | Endurium Armor | Endurium Armor is an improvement on Deflector Armor utilizing Endurium, an more flexible and durable alloy to act as an improved defense against kinetic based damage. | null | Armor | 1 | R498 | Endurium Armor | 4 | 8000 | | | | null | null | R470 | Dispersion Armor (Common) | DefenseDesignFacility | 4 | DefenseDesignFacility_Level04 | DispersionArmor | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R474 | | Armor | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | | 30 | 0 | 0 | 0 | 0 | 0 |
 | 499 | R499 | Tritanium Armor | Tritanium Armor is a greatly improved version of Deflector Armor using a hard to manufacture allow composed of Endurium and two other alloys, known as Tritanium. As such, it provide a higher reduction of kinetic damage. | null | Armor | 1 | R499 | Tritanium Armor | 8 | 4000 | | | | null | null | R474 | Duraweave Armor | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | DispersionArmor | null | null | null | 120000 | null | null | null | null | Rare | Ship | R475 | | Armor | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0 | | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | | 20 | 0 | 0 | 0 | 0 | 0 |
 | 500 | R500 | Photonium Armor | Photonium Armor is a very advanced armor that uses Tritanium Armor and boisters its flexibility using photon energy charges. As a result, it provides an extrodainary amount of kinetic damage reduction. | null | Armor | 1 | R500 | Photonium Armor | 12 | 2000 | | | | null | null | R475 | Nanoweave Armor | DefenseDesignFacility | 6 | DefenseDesignFacility_Level06 | DispersionArmor | null | null | null | 120000 | null | null | null | null | Epic | Ship | R476 | | Armor | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | | 10 | 0 | 0 | 0 | 0 | 0 |
 | 501 | R501 | Adamantium Armor | Adamantium Armor is a legendary armor whose origins can be traced to the Mare-vel galaxy. The alloy is nigh invulnerable and as such provides the highest level of protection from kinetic damage. | null | Armor | 1 | R501 | Adamantium Armor | 16 | 1000 | | | | null | null | R476 | Fractalweave Armor | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | DispersionArmor | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R477 | | Armor | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 502 | R502 | Neutronium Armor I | Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R482 | Plastisteel Armor (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PlastisteelArmor | 1 | 2 | 1.5606249999999999E-3 | 120000 | 41307 | 2983 | 4068 | 1989 | Common | Ship | R478 | | Armor | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | | 90 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 0 | | 90 | 0 | 0 | 0 | 0 | 0 |
 | 503 | R503 | Neutronium Armor II | Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R478 | Plastisteel Armor I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PlastisteelArmor | 2 | 4 | 5.0579996706250005E-3 | 120000 | 153569 | 10754 | 14664 | 7169 | Common | Ship | R479 | | Armor | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 |
 | 504 | R504 | Neutronium Armor III | Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R479 | Plastisteel Armor II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PlastisteelArmor | 3 | 6 | 1.2895647783867663E-2 | 120000 | 429041 | 29133 | 39727 | 19422 | Common | Ship | R480 | | Armor | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 0 | | 70 | 0 | 0 | 0 | 0 | 0 |
 | 505 | R505 | Neutronium Armor IV | Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R480 | Plastisteel Armor III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PlastisteelArmor | 4 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 70294 | 95856 | 46863 | Common | Ship | R481 | | Armor | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 |
 | 506 | R506 | Neutronium Armor (Common) | Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types. | null | Armor | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R506 | Neutronium Armor (Common) | DefenseDesignFacility | 4 | DefenseDesignFacility_Level04 | PlastisteelArmor | 5 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 159317 | 217250 | 106211 | Common | Ship | R482 | | Armor | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0 | | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 0 | | 50 | 0 | 0 | 0 | 0 | 0 |
 | 507 | R507 | Advanced Neutronium Armor I | Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types. | null | Armor | 1 | R507 | Advanced Neutronium Armor I | 2 | 16000 | | | | null | null | R482 | Plastisteel Armor (Common) | DefenseDesignFacility | 2 | DefenseDesignFacility_Level02 | PlastisteelArmor | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R483 | | Armor | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 |
 | 508 | R508 | Advanced Neutronium Armor II | Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types. | null | Armor | 1 | R508 | Advanced Neutronium Armor II | 2 | 16000 | | | | null | null | R483 | Advanced Plastisteel Armor I | DefenseDesignFacility | 4 | DefenseDesignFacility_Level04 | PlastisteelArmor | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R484 | | Armor | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 |
 | 509 | R509 | Advanced Neutronium Armor III | Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types. | null | Armor | 1 | R509 | Advanced Neutronium Armor III | 2 | 16000 | | | | null | null | R484 | Advanced Plastisteel Armor II | DefenseDesignFacility | 6 | DefenseDesignFacility_Level06 | PlastisteelArmor | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R485 | | Armor | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0 | | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | | 40 | 0 | 0 | 0 | 0 | 0 |
 | 510 | R510 | Impervium Armor | Impervium Armor is an improved all purpose armor composed of Neutronium in a duraweave pattern allowing for a greater degree of overall protection from damage. | null | Armor | 1 | R510 | Impervium Armor | 4 | 8000 | | | | null | null | R482 | Plastisteel Armor (Common) | DefenseDesignFacility | 4 | DefenseDesignFacility_Level04 | PlastisteelArmor | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R486 | | Armor | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | | 30 | 0 | 0 | 0 | 0 | 0 |
 | 511 | R511 | Langston Field Armor | Langston Field Armor is an highly improved all purpose armor utilizing a Langston field to buffer an Impervium nanoweave armor. The end result is exceptional all purpose damage resistance. | null | Armor | 1 | R511 | Langston Field Armor | 8 | 4000 | | | | null | null | R486 | Resistium Armor | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | PlastisteelArmor | null | null | null | 120000 | null | null | null | null | Rare | Ship | R487 | | Armor | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0 | | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | | 20 | 0 | 0 | 0 | 0 | 0 |
 | 512 | R512 | Sinisite Armor | Sinisite Armor is a highly advanced all purpose armor composed of a matter from Sinistar, a very rare alloy found in dying stars. The result is tremendous all purpose damage resistance. | null | Armor | 1 | R512 | Sinisite Armor | 12 | 2000 | | | | null | null | R487 | Gravity Web Armor | DefenseDesignFacility | 6 | DefenseDesignFacility_Level06 | PlastisteelArmor | null | null | null | 120000 | null | null | null | null | Epic | Ship | R488 | | Armor | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | | 10 | 0 | 0 | 0 | 0 | 0 |
 | 513 | R513 | Dwarfstar Alloy Armor | Dwarfstar Alloy Armor is a legendary all purpose armor which is only able to be manufactured in the heart of a dwarfstar. This makes the armor both extremely rare and incredibly resistant to all damage types. | null | Armor | 1 | R513 | Dwarfstar Alloy Armor | 16 | 1000 | | | | null | null | R488 | Inerton Armor | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | PlastisteelArmor | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R489 | | Armor | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 538 | R538 | Mass Lightening I | Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R494 | Deflector Armor (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DeflectorArmor | 1 | 2 | 1.5606249999999999E-3 | 120000 | 41307 | 2983 | 1989 | 4068 | Common | Ship | R490 | | Armor | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | | 90 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 0 | | 90 | 0 | 0 | 0 | 0 | 0 |
 | 539 | R539 | Mass Lightening II | Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R490 | Deflector Armor I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DeflectorArmor | 2 | 4 | 5.0579996706250005E-3 | 120000 | 153569 | 10754 | 7169 | 14664 | Common | Ship | R491 | | Armor | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 |
 | 540 | R540 | Mass Lightening III | Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R491 | Deflector Armor II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DeflectorArmor | 3 | 6 | 1.2895647783867663E-2 | 120000 | 429041 | 29133 | 19422 | 39727 | Common | Ship | R492 | | Armor | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 0 | | 70 | 0 | 0 | 0 | 0 | 0 |
 | 541 | R541 | Mass Lightening IV | Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R492 | Deflector Armor III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DeflectorArmor | 4 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 70294 | 46863 | 95856 | Common | Ship | R493 | | Armor | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 |
 | 542 | R542 | Mass Lightening (Common) | Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack. | null | ShipTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R506 | Neutronium Armor (Common) | DefenseDesignFacility | 4 | DefenseDesignFacility_Level04 | DeflectorArmor | 5 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 159317 | 106211 | 217250 | Common | Ship | R494 | | Armor | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0 | | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 0 | | 50 | 0 | 0 | 0 | 0 | 0 |
 | 543 | R543 | Advanced Mass Lightening I | Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack. | null | ShipTech | 1 | R543 | Advanced Mass Lightening I | 2 | 16000 | April Incursion Base Level 49 | INCUR04_30_1 |  | null | null | R494 | Deflector Armor (Common) | DefenseDesignFacility | 2 | DefenseDesignFacility_Level02 | DeflectorArmor | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R495 | | Armor | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 |
 | 544 | R544 | Advanced Mass Lightening II | Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack. | null | ShipTech | 1 | R544 | Advanced Mass Lightening II | 2 | 16000 | April Incursion Base Level 49 | INCUR04_30_2 |  | null | null | R495 | Advanced Deflector Armor I | DefenseDesignFacility | 4 | DefenseDesignFacility_Level04 | DeflectorArmor | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R496 | | Armor | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 |
 | 545 | R545 | Advanced Mass Lightening III | Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack. | null | ShipTech | 1 | R545 | Advanced Mass Lightening III | 2 | 16000 | April Incursion Base Level 49 | INCUR04_30_3 |  | null | null | R496 | Advanced Deflector Armor II | DefenseDesignFacility | 6 | DefenseDesignFacility_Level06 | DeflectorArmor | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R497 | | Armor | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0 | | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | | 40 | 0 | 0 | 0 | 0 | 0 |
 | 546 | R546 | Graviton Sump | Graviton Sumps used an improved version of the Mass Lightening tech for evern greater mobility. | null | ShipTech | 1 | R546 | Graviton Sump | 4 | 8000 | April Incursion Base Level 49 | INCUR04_30_4 |  | null | null | R494 | Deflector Armor (Common) | DefenseDesignFacility | 4 | DefenseDesignFacility_Level04 | DeflectorArmor | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R498 | | Armor | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | | 30 | 0 | 0 | 0 | 0 | 0 |
 | 547 | R547 | Inertial Dampeners | Inertial Dampeners use an improved version of the Mass Lightening tech for evern greater mobility. | null | ShipTech | 1 | R547 | Inertial Dampeners | 8 | 4000 | April Incursion Base Level 49 | INCUR04_30_5 |  | null | null | R498 | Endurium Armor | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | DeflectorArmor | null | null | null | 120000 | null | null | null | null | Rare | Ship | R499 | | Armor | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0 | | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | | 20 | 0 | 0 | 0 | 0 | 0 |
 | 548 | R548 | Mass Displacers | Mass Displacers use a greatly improved version of the Mass Lightening tech for evern greater mobility. | null | ShipTech | 1 | R548 | Mass Displacers | 12 | 2000 | April Incursion Base Level 49 | INCUR04_30_6 |  | null | null | R499 | Tritanium Armor | DefenseDesignFacility | 6 | DefenseDesignFacility_Level06 | DeflectorArmor | null | null | null | 120000 | null | null | null | null | Epic | Ship | R500 | | Armor | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | | 10 | 0 | 0 | 0 | 0 | 0 |
 | 549 | R549 | Eezo Core | Eezo Cores use an advanced version of the Mass Lightening tech for evern greater mobility. | null | ShipTech | 1 | R549 | Eezo Core | 16 | 1000 | April Incursion Base Level 49 | INCUR04_30_7 |  | null | null | R500 | Photonium Armor | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | DeflectorArmor | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R501 | | Armor | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 586 | R586 | Concussive Barrier I | Concussive Barriers are a common type of base defense used to prevent against explosive damage. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | DefenseDesignFacility | null | null | NeutroniumArmor | null | null | null | 120000 | null | null | null | null | Common | Ship | R502 | | Armor | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | | 90 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 0 | | 90 | 0 | 0 | 0 | 0 | 0 |
 | 587 | R587 | Concussive Barrier II | Concussive Barriers are a common type of base defense used to prevent against explosive damage. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R502 | Neutronium Armor I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | NeutroniumArmor | 2 | 4 | 5.0579996706250005E-3 | 120000 | 153569 | 14664 | 10754 | 7169 | Common | Ship | R503 | | Armor | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 |
 | 588 | R588 | Concussive Barrier III | Concussive Barriers are a common type of base defense used to prevent against explosive damage. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R503 | Neutronium Armor II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | NeutroniumArmor | 3 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 62334 | 45712 | 30475 | Common | Ship | R504 | | Armor | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 0 | | 70 | 0 | 0 | 0 | 0 | 0 |
 | 589 | R589 | Concussive Barrier IV | Concussive Barriers are a common type of base defense used to prevent against explosive damage. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R504 | Neutronium Armor III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | NeutroniumArmor | 4 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 217250 | 159317 | 106211 | Common | Ship | R505 | | Armor | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 |
 | 590 | R590 | Concussive Barrier (Common) | Concussive Barriers are a common type of base defense used to prevent against explosive damage. | null | BaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | DefenseDesignFacility | 1 | DefenseDesignFacility_Level01 | NeutroniumArmor | 5 | 13 | 0.23719778404597303 | 120000 | 20000 | 5000 | 5000 | 7500 | Common | Ship | R506 | | Armor | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 0 | | 50 | 0 | 0 | 0 | 0 | 0 |
 | 591 | R591 | Advanced Concussive Barrier I | Concussive Barriers are a common type of base defense used to prevent against explosive damage. | null | BaseShields | 1 | R591 | Advanced Concussive Barrier I | 2 | 16000 | | | | null | null | null | No Research Required | DefenseDesignFacility | 1 | DefenseDesignFacility_Level01 | NeutroniumArmor | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R507 | | Armor | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 0 | | 80 | 0 | 0 | 0 | 0 | 0 |
 | 592 | R592 | Advanced Concussive Barrier II | Concussive Barriers are a common type of base defense used to prevent against explosive damage. | null | BaseShields | 1 | R592 | Advanced Concussive Barrier II | 2 | 16000 | | | | null | null | R507 | Advanced Neutronium Armor I | DefenseDesignFacility | 3 | DefenseDesignFacility_Level03 | NeutroniumArmor | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R508 | | Armor | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 0 | | 60 | 0 | 0 | 0 | 0 | 0 |
 | 593 | R593 | Advanced Concussive Barrier III | Concussive Barriers are a common type of base defense used to prevent against explosive damage. | null | BaseShields | 1 | R593 | Advanced Concussive Barrier III | 2 | 16000 | | | | null | null | R508 | Advanced Neutronium Armor II | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | NeutroniumArmor | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R509 | | Armor | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0 | | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | | 40 | 0 | 0 | 0 | 0 | 0 |
 | 594 | R594 | Refractor Barrier | Refractor Barriers are an improved base defense that repel explosion force scattering it and reducing explosive weapon damage. | null | BaseShields | 1 | R594 | Refractor Barrier | 4 | 8000 | | | | null | null | R506 | Neutronium Armor (Common) | DefenseDesignFacility | 2 | DefenseDesignFacility_Level02 | NeutroniumArmor | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R510 | | Armor | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0 | | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | | 30 | 0 | 0 | 0 | 0 | 0 |
 | 595 | R595 | Reflector Barrier | Reflector Barriers are an advanced base defense that improves on Refractor Shield technology allowing for greater reduction in damage from explosive weapons. | null | BaseShields | 1 | R595 | Reflector Barrier | 8 | 4000 | | | | null | null | R510 | Impervium Armor | DefenseDesignFacility | 4 | DefenseDesignFacility_Level04 | NeutroniumArmor | null | null | null | 120000 | null | null | null | null | Rare | Ship | R511 | | Armor | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | | 20 | 0 | 0 | 0 | 0 | 0 |
 | 596 | R596 | Lensing Barrier | Lensing Barrier are an elite base defense type that distributes explosions across a powerful field diffusing damage. | null | BaseShields | 1 | R596 | Lensing Barrier | 12 | 2000 | | | | null | null | R511 | Langston Field Armor | DefenseDesignFacility | 6 | DefenseDesignFacility_Level06 | NeutroniumArmor | null | null | null | 120000 | null | null | null | null | Epic | Ship | R512 | | Armor | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | 0 | | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | | 10 | 0 | 0 | 0 | 0 | 0 |
 | 597 | R597 | Blackout Barrier | Blackout Barrier are are a legendary base defense type believed to be invented by the ancestors of the Malus. The field reduces explosive weapon damage enormously. | null | BaseShields | 1 | R597 | Blackout Barrier | 16 | 1000 | | | | null | null | R512 | Sinisite Armor | DefenseDesignFacility | 8 | DefenseDesignFacility_Level08 | NeutroniumArmor | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R513 | | Armor | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 598 | R598 | Energy Barrier I | Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R518 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | CloakingDevice | 1 | 3 | 2.961255625E-3 | 120000 | 84456 | 4004 | 6006 | 8190 | Common | Ship | R514 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 599 | R599 | Energy Barrier II | Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R514 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | CloakingDevice | 2 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 30475 | 45712 | 62334 | Common | Ship | R515 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 600 | R600 | Energy Barrier III | Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R515 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | CloakingDevice | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 157431 | 236147 | 322018 | Common | Ship | R516 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 601 | R601 | Energy Barrier IV | Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R516 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | CloakingDevice | 4 | 15 | 0.53312299382708206 | 120000 | 18042171 | 711143 | 1066714 | 1454610 | Common | Ship | R517 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 602 | R602 | Energy Barrier (Common) | Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | BaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R482 | Plastisteel Armor (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | CloakingDevice | 5 | 19 | 2.68246636279124 | 120000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R518 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 603 | R603 | Advanced Energy Barrier I | Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | BaseShields | 1 | R603 | Advanced Energy Barrier I | 2 | 16000 | | | | null | null | R518 | | AdvancedTechFacility | 3 | AdvancedTechFacility_Level03 | CloakingDevice | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R519 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 604 | R604 | Advanced Energy Barrier II | Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | BaseShields | 1 | R604 | Advanced Energy Barrier II | 2 | 16000 | | | | null | null | R519 | | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | CloakingDevice | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R520 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 605 | R605 | Advanced Energy Barrier III | Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks. | null | BaseShields | 1 | R605 | Advanced Energy Barrier III | 2 | 16000 | | | | null | null | R520 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | CloakingDevice | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R521 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 606 | R606 | Insulator Barrier | Insulator Barriers improve on standard Energy Barriers by adding insulating devices which divert small amounts of incoming fire. This allows for a more even distribution to energy sinks allowing greater energy absorption at a faster rate. Insulator Barriers are effective only against energy based attacks. | null | BaseShields | 1 | R606 | Insulator Barrier | 4 | 8000 | | | | null | null | R518 | | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | CloakingDevice | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R522 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 607 | R607 | Absorption Barrier | Absorption Barriers are an advanced version of Energy Shields equiped with higher capacity energy sinks allowing for greater protection. Absoption Barriers are effective only against energy based attacks. | null | BaseShields | 1 | R607 | Absorption Barrier | 8 | 4000 | | | | null | null | R522 | | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | CloakingDevice | null | null | null | 120000 | null | null | null | null | Rare | Ship | R523 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 608 | R608 | Diffusor Barrier | Impedance Barriers are a highly advanced version of Energy Shields which actually diffues energy on contact adding an additional layer of protection. Diffuser Barriers are effective only against energy based attacks. | null | BaseShields | 1 | R608 | Diffusor Barrier | 12 | 2000 | | | | null | null | R523 | | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | CloakingDevice | null | null | null | 120000 | null | null | null | null | Epic | Ship | R524 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 609 | R609 | Conversion Barrier | Conversion Barriers are the ultimate version of energy protection believed to be of Jefari construction. The Conversion Barrier converts energy into a redundant, self sustainable energy source allowing for the highest level of energy protection. | null | BaseShields | 1 | R609 | Conversion Barrier | 16 | 1000 | | | | null | null | R524 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | CloakingDevice | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R525 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 610 | R610 | Kinetic Barrier I | Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R530 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ShieldExtender | 1 | 3 | 2.961255625E-3 | 120000 | 84456 | 4004 | 8190 | 6006 | Common | Ship | R526 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 611 | R611 | Kinetic Barrier II | Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R526 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ShieldExtender | 2 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 30475 | 62334 | 45712 | Common | Ship | R527 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 612 | R612 | Kinetic Barrier III | Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R527 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ShieldExtender | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 157431 | 322018 | 236147 | Common | Ship | R528 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 613 | R613 | Kinetic Barrier IV | Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R528 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ShieldExtender | 4 | 15 | 0.53312299382708206 | 120000 | 18042171 | 711143 | 1454610 | 1066714 | Common | Ship | R529 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 614 | R614 | Kinetic Barrier (Common) | Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. | null | BaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R434 | Energy Shield (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ShieldExtender | 5 | 19 | 2.68246636279124 | 120000 | 81106510 | 3006058 | 6148755 | 4509087 | Common | Ship | R530 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 615 | R615 | Advanced Kinetic Barrier I | Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. | null | BaseShields | 1 | R615 | Advanced Kinetic Barrier I | 2 | 16000 | | | | null | null | R530 | | AdvancedTechFacility | 3 | AdvancedTechFacility_Level03 | ShieldExtender | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R531 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 616 | R616 | Advanced Kinetic Barrier II | Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. | null | BaseShields | 1 | R616 | Advanced Kinetic Barrier II | 2 | 16000 | | | | null | null | R531 | | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | ShieldExtender | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R532 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 617 | R617 | Advanced Kinetic Barrier III | Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. | null | BaseShields | 1 | R617 | Advanced Kinetic Barrier III | 2 | 16000 | | | | null | null | R532 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ShieldExtender | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R533 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 618 | R618 | Deflector Barrier | Deflector Barriers are an improved type of base defense offering greater protection from kinetic damage. | null | BaseShields | 1 | R618 | Deflector Barrier | 4 | 8000 | | | | null | null | R530 | | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | ShieldExtender | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R534 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 619 | R619 | Impedance Barrier | Impedance Barriers are a highly improved type of base defense that uses inertial dampering tech to offer greater protection from kinetic damage. | null | BaseShields | 1 | R619 | Impedance Barrier | 8 | 4000 | | | | null | null | R534 | | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | ShieldExtender | null | null | null | 120000 | null | null | null | null | Rare | Ship | R535 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 620 | R620 | Ablation Barrier | Ablation Barriers are an advanced type of base defense that uses improved inertial dampering tech to offer an enormous level of protection from kinetic damage. | null | BaseShields | 1 | R620 | Ablation Barrier | 12 | 2000 | | | | null | null | R535 | | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | ShieldExtender | null | null | null | 120000 | null | null | null | null | Epic | Ship | R536 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 621 | R621 | Vector Barrier | Vector Barriers are legendary base defense tech that uses zero point technology to almost completely dampen kinetic damage. It is regarded as the highest level of kinetic protection known to this universe. | null | BaseShields | 1 | R621 | Vector Barrier | 16 | 1000 | | | | null | null | R536 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ShieldExtender | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R537 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 622 | R622 | Phase Barrier I | Phase Barriers are a common type of base defense used to prevent against all types of damage. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R542 | Mass Lightening (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | MassLightening | 1 | 3 | 2.961255625E-3 | 120000 | 84456 | 8190 | 6006 | 4004 | Common | Ship | R538 | | Tech | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 623 | R623 | Phase Barrier II | Phase Barriers are a common type of base defense used to prevent against all types of damage. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R538 | Mass Lightening I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | MassLightening | 2 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 62334 | 45712 | 30475 | Common | Ship | R539 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 624 | R624 | Phase Barrier III | Phase Barriers are a common type of base defense used to prevent against all types of damage. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R539 | Mass Lightening II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | MassLightening | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 322018 | 236147 | 157431 | Common | Ship | R540 | | Tech | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 625 | R625 | Phase Barrier IV | Phase Barriers are a common type of base defense used to prevent against all types of damage. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R540 | Mass Lightening III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | MassLightening | 4 | 15 | 0.53312299382708206 | 120000 | 18042171 | 1454610 | 1066714 | 711143 | Common | Ship | R541 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 626 | R626 | Phase Barrier (Common) | Phase Barriers are a common type of base defense used to prevent against all types of damage. | null | BaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R494 | Deflector Armor (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | MassLightening | 5 | 19 | 2.68246636279124 | 120000 | 81106510 | 6148755 | 4509087 | 3006058 | Common | Ship | R542 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 627 | R627 | Advanced Phase Barrier I | Phase Barriers are a common type of base defense used to prevent against all types of damage. | null | BaseShields | 1 | R627 | Advanced Phase Barrier I | 2 | 16000 | May Incursion Base Level 39 | INCUR05_20_1 |  | null | null | R542 | Mass Lightening (Common) | AdvancedTechFacility | 1 | AdvancedTechFacility_Level01 | MassLightening | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R543 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 628 | R628 | Advanced Phase Barrier II | Phase Barriers are a common type of base defense used to prevent against all types of damage. | null | BaseShields | 1 | R628 | Advanced Phase Barrier II | 2 | 16000 | May Incursion Base Level 39 | INCUR05_20_2 |  | null | null | R543 | Advanced Mass Lightening I | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | MassLightening | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R544 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 629 | R629 | Advanced Phase Barrier III | Phase Barriers are a common type of base defense used to prevent against all types of damage. | null | BaseShields | 1 | R629 | Advanced Phase Barrier III | 2 | 16000 | May Incursion Base Level 39 | INCUR05_20_3 |  | null | null | R544 | Advanced Mass Lightening II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | MassLightening | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R545 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 630 | R630 | Distortion Barrier | Distortion Barriers are an improved type of base defense that uses energy distortion tech to offer greater protection from all damage. | null | BaseShields | 1 | R630 | Distortion Barrier | 4 | 8000 | May Incursion Base Level 39 | INCUR05_20_4 |  | null | null | R542 | Mass Lightening (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | MassLightening | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R546 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 631 | R631 | Displacement Barrier | Displacement Barriers are a highly improved type of base defense that uses physical and energy displacement tech to offer greater protection from all damage. | null | BaseShields | 1 | R631 | Displacement Barrier | 8 | 4000 | May Incursion Base Level 39 | INCUR05_20_5 |  | null | null | R546 | Graviton Sump | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | MassLightening | null | null | null | 120000 | null | null | null | null | Rare | Ship | R547 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 632 | R632 | Dilation Barrier | Dialation Barriers are an advanced type of base defense that uses improved displacement tech to offer an enormous level of protection from all damage. | null | BaseShields | 1 | R632 | Dilation Barrier | 12 | 2000 | May Incursion Base Level 39 | INCUR05_20_6 |  | null | null | R547 | Inertial Dampeners | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | MassLightening | null | null | null | 120000 | null | null | null | null | Epic | Ship | R548 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 633 | R633 | Stasis Barrier | Stasis Barriers are legendary base defense tech that use a combination of zero point and and displacement technology to almost completely prevent all damage. It is regarded as the highest level of all purpose protection known to this universe. | null | BaseShields | 1 | R633 | Stasis Barrier | 16 | 1000 | May Incursion Base Level 39 | INCUR05_20_7 |  | null | null | R548 | Mass Displacers | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | MassLightening | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R549 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 634 | R634 | Mass Amplifier I | Mass Amplifiers increase the mass of projectiles yielding a higher level of damage. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R554 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ImprovedTracking | 1 | 3 | 2.961255625E-3 | 120000 | 84456 | 4004 | 8190 | 6006 | Common | Ship | R550 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 635 | R635 | Mass Amplifier II | Mass Amplifiers increase the mass of projectiles yielding a higher level of damage. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R550 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ImprovedTracking | 2 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 30475 | 62334 | 45712 | Common | Ship | R551 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 636 | R636 | Mass Amplifier III | Mass Amplifiers increase the mass of projectiles yielding a higher level of damage. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R551 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ImprovedTracking | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 157431 | 322018 | 236147 | Common | Ship | R552 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 637 | R637 | Mass Amplifier IV | Mass Amplifiers increase the mass of projectiles yielding a higher level of damage. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R552 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ImprovedTracking | 4 | 15 | 0.53312299382708206 | 120000 | 18042171 | 711143 | 1454610 | 1066714 | Common | Ship | R553 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 638 | R638 | Mass Amplifier (Common) | Mass Amplifiers increase the mass of projectiles yielding a higher level of damage. | null | ProjectileTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R434 | Energy Shield (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ImprovedTracking | 5 | 19 | 2.68246636279124 | 120000 | 81106510 | 3006058 | 6148755 | 4509087 | Common | Ship | R554 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 639 | R639 | Advanced Mass Amplifier I | Mass Amplifiers increase the mass of projectiles yielding a higher level of damage. | null | ProjectileTech | 1 | R639 | Advanced Mass Amplifier I | 2 | 16000 | | | | null | null | R554 | | AdvancedTechFacility | 1 | AdvancedTechFacility_Level01 | ImprovedTracking | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R555 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 640 | R640 | Advanced Mass Amplifier II | Mass Amplifiers increase the mass of projectiles yielding a higher level of damage. | null | ProjectileTech | 1 | R640 | Advanced Mass Amplifier II | 2 | 16000 | | | | null | null | R555 | | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | ImprovedTracking | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R556 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 641 | R641 | Advanced Mass Amplifier III | Mass Amplifiers increase the mass of projectiles yielding a higher level of damage. | null | ProjectileTech | 1 | R641 | Advanced Mass Amplifier III | 2 | 16000 | | | | null | null | R556 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ImprovedTracking | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R557 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 642 | R642 | Inertial Catapult | Inertial Amplifiers use improved tech increase the mass of projectiles yielding a higher level of damage. | null | ProjectileTech | 1 | R642 | Inertial Catapult | 4 | 8000 | | | | null | null | R554 | | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | ImprovedTracking | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R558 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 643 | R643 | Graviton Catapult | Graviton Catapults use improved graviton fields to increase the mass of projectiles yielding a significantly higher level of damage. | null | ProjectileTech | 1 | R643 | Graviton Catapult | 8 | 4000 | | | | null | null | R558 | | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | ImprovedTracking | null | null | null | 120000 | null | null | null | null | Rare | Ship | R559 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 644 | R644 | Singularity Catapult | Singularity Catapult uses an improved graviton field to greatly increase the mass of projectiles yielding incredible damage. | null | ProjectileTech | 1 | R644 | Singularity Catapult | 12 | 2000 | | | | null | null | R559 | | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | ImprovedTracking | null | null | null | 120000 | null | null | null | null | Epic | Ship | R560 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 645 | R645 | Fractal Gravitator | Fractal Gravitators are legendary tech which creates a fractal gravitational field to massively increase the mass and damage of projectile weapons. | null | ProjectileTech | 1 | R645 | Fractal Gravitator | 16 | 1000 | | | | null | null | R560 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ImprovedTracking | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R561 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 646 | R646 | Linear Accelerator I | Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R566 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | WarpScrambler | 1 | 3 | 2.961255625E-3 | 120000 | 84456 | 4004 | 6006 | 8190 | Common | Ship | R562 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 647 | R647 | Linear Accelerator II | Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R562 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | WarpScrambler | 2 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 30475 | 45712 | 62334 | Common | Ship | R563 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 648 | R648 | Linear Accelerator III | Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R563 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | WarpScrambler | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 157431 | 236147 | 322018 | Common | Ship | R564 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 649 | R649 | Linear Accelerator IV | Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R564 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | WarpScrambler | 4 | 15 | 0.53312299382708206 | 120000 | 18042171 | 711143 | 1066714 | 1454610 | Common | Ship | R565 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 650 | R650 | Linear Accelerator (Common) | Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. | null | ProjectileTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | WarpScrambler | 5 | 19 | 2.68246636279124 | 120000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R566 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 651 | R651 | Advanced Linear Accelerator I | Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. | null | ProjectileTech | 1 | R651 | Advanced Linear Accelerator I | 2 | 16000 | | | | null | null | R566 | | AdvancedTechFacility | 3 | AdvancedTechFacility_Level03 | WarpScrambler | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R567 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 652 | R652 | Advanced Linear Accelerator II | Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. | null | ProjectileTech | 1 | R652 | Advanced Linear Accelerator II | 2 | 16000 | | | | null | null | R567 | | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | WarpScrambler | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R568 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 653 | R653 | Advanced Linear Accelerator III | Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. | null | ProjectileTech | 1 | R653 | Advanced Linear Accelerator III | 2 | 16000 | | | | null | null | R568 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | WarpScrambler | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R569 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 654 | R654 | Accelerator Coil | Accelerator Coils improve on normal linear acceleration allowing for much faster projectile speed. | null | ProjectileTech | 1 | R654 | Accelerator Coil | 4 | 8000 | | | | null | null | R566 | | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | WarpScrambler | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R570 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 655 | R655 | Compression Coil | Compression Coils improve on previous technology allowing for greatly accelerated projectile speed. | null | ProjectileTech | 1 | R655 | Compression Coil | 8 | 4000 | | | | null | null | R570 | | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | WarpScrambler | null | null | null | 120000 | null | null | null | null | Rare | Ship | R571 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 656 | R656 | Rift Coil | Rift Coils improve on previous technology allowing for incredibly accelerated projectile speed. | null | ProjectileTech | 1 | R656 | Rift Coil | 12 | 2000 | | | | null | null | R571 | | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | WarpScrambler | null | null | null | 120000 | null | null | null | null | Epic | Ship | R572 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 657 | R657 | Power Driver | Power Drivers are legendary tech that allow for accelerated projectile speed unmatched by any other existing tech. | null | ProjectileTech | 1 | R657 | Power Driver | 16 | 1000 | | | | null | null | R572 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | WarpScrambler | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R573 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 658 | R658 | Neutronium Core I | Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R578 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | TransgateBeacon | 1 | 3 | 2.961255625E-3 | 120000 | 84456 | 6006 | 8190 | 4004 | Common | Ship | R574 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 659 | R659 | Neutronium Core II | Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R574 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | TransgateBeacon | 2 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 45712 | 62334 | 30475 | Common | Ship | R575 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 660 | R660 | Neutronium Core III | Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R575 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | TransgateBeacon | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 236147 | 322018 | 157431 | Common | Ship | R576 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 661 | R661 | Neutronium Core IV | Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R576 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | TransgateBeacon | 4 | 15 | 0.53312299382708206 | 120000 | 18042171 | 1066714 | 1454610 | 711143 | Common | Ship | R577 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 662 | R662 | Neutronium Core (Common) | Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. | null | ProjectileTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | TransgateBeacon | 5 | 19 | 2.68246636279124 | 120000 | 81106510 | 4509087 | 6148755 | 3006058 | Common | Ship | R578 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 663 | R663 | Advanced Neutronium Core I | Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. | null | ProjectileTech | 1 | R663 | Advanced Neutronium Core I | 2 | 16000 | | | | null | null | R578 | | AdvancedTechFacility | 3 | AdvancedTechFacility_Level03 | TransgateBeacon | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R579 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 664 | R664 | Advanced Neutronium Core II | Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. | null | ProjectileTech | 1 | R664 | Advanced Neutronium Core II | 2 | 16000 | | | | null | null | R579 | | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | TransgateBeacon | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R580 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 665 | R665 | Advanced Neutronium Core III | Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. | null | ProjectileTech | 1 | R665 | Advanced Neutronium Core III | 2 | 16000 | | | | null | null | R580 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | TransgateBeacon | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R581 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 666 | R666 | Hyperkinetic Penetrator | Hyperkinetic Penetrators improve on Neutronium Core technology providing even better armor piercing capabilities. | null | ProjectileTech | 1 | R666 | Hyperkinetic Penetrator | 4 | 8000 | | | | null | null | R578 | | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | TransgateBeacon | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R582 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 667 | R667 | Dwarfstar Penetrator | Dwarfstar Penetrators improve on Hyperkinetic penetration technology providing incredible armor piercing capabilities. | null | ProjectileTech | 1 | R667 | Dwarfstar Penetrator | 8 | 4000 | | | | null | null | R582 | | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | TransgateBeacon | null | null | null | 120000 | null | null | null | null | Rare | Ship | R583 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 668 | R668 | Spatial Penetrator | Spatial Penetrators are advanced technology providing massive armor piercing capabilities.. | null | ProjectileTech | 1 | R668 | Spatial Penetrator | 12 | 2000 | | | | null | null | R583 | | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | TransgateBeacon | null | null | null | 120000 | null | null | null | null | Epic | Ship | R584 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 669 | R669 | Energon Penetrator | Energon Penetrators are legendary technology developed by a long extinct race of morphic robots which provides the best armor piercing capabilities of any tech available. | null | ProjectileTech | 1 | R669 | Energon Penetrator | 16 | 1000 | | | | null | null | R584 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | TransgateBeacon | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R585 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 670 | R670 | Particle Lens I | Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R590 | Concussive Barrier (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | ConcussiveShield | 1 | 5 | 8.1968255069256261E-3 | 120000 | 261914 | 24628 | 12040 | 18061 | Common | Base | R586 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 671 | R671 | Particle Lens II | Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R586 | Concussive Barrier I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | ConcussiveShield | 2 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 95856 | 46863 | 70294 | Common | Base | R587 | | Tech | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 672 | R672 | Particle Lens III | Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R587 | Concussive Barrier II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | ConcussiveShield | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 322018 | 157431 | 236147 | Common | Base | R588 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 673 | R673 | Particle Lens IV | Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R588 | Concussive Barrier III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | ConcussiveShield | 4 | 14 | 0.35571008271682164 | 120000 | 12282786 | 1005626 | 491639 | 737459 | Common | Base | R589 | | Tech | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 674 | R674 | Particle Lens (Common) | Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. | null | BeamTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R422 | Kinetic Shield (Common) | DefenseDesignFacility | 4 | DefenseDesignFacility_Level04 | ConcussiveShield | 5 | 17 | 1.1962940522734355 | 120000 | 38486146 | 3008840 | 1470988 | 2206482 | Common | Base | R590 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 675 | R675 | Advanced Particle Lens I | Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. | null | BeamTech | 1 | R675 | Advanced Particle Lens I | 2 | 16000 | | | | null | null | R590 | Concussive Barrier (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | ConcussiveShield | null | null | null | 120000 | null | null | null | null | Advanced1 | Base | R591 | | Tech | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 676 | R676 | Advanced Particle Lens II | Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. | null | BeamTech | 1 | R676 | Advanced Particle Lens II | 2 | 16000 | | | | null | null | R591 | Advanced Concussive Barrier I | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | ConcussiveShield | null | null | null | 120000 | null | null | null | null | Advanced2 | Base | R592 | | Tech | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 677 | R677 | Advanced Particle Lens III | Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. | null | BeamTech | 1 | R677 | Advanced Particle Lens III | 2 | 16000 | | | | null | null | R592 | Advanced Concussive Barrier II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | ConcussiveShield | null | null | null | 120000 | null | null | null | null | Advanced3 | Base | R593 | | Tech | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 678 | R678 | Magnetic Aperture | Magnetic Apertures use advanced lens to greatly increase the range of beam weapons allowing for greater firing distance. | null | BeamTech | 1 | R678 | Magnetic Aperture | 4 | 8000 | | | | null | null | R590 | Concussive Barrier (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | ConcussiveShield | null | null | null | 120000 | null | null | null | null | Uncommon | Base | R594 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 679 | R679 | Quantum Aperture | Quantum Apertures use advanced lens and quantum mechanics to greatly increase the range of beam weapons allowing for much iomproved firing distance. | null | BeamTech | 1 | R679 | Quantum Aperture | 8 | 4000 | | | | null | null | R594 | Refractor Barrier | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | ConcussiveShield | null | null | null | 120000 | null | null | null | null | Rare | Base | R595 | | Tech | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 680 | R680 | Graviton Aperture | Graviton Apertures use atomic lens to greatly increase the range of beam weapons allowing for greater firing distance. | null | BeamTech | 1 | R680 | Graviton Aperture | 12 | 2000 | | | | null | null | R595 | Reflector Barrier | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | ConcussiveShield | null | null | null | 120000 | null | null | null | null | Epic | Base | R596 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 681 | R681 | Flux Focus | Flux Focus technology is a legendary use atomic lens to greatly increase the range of beam weapons allowing for greater firing distance. | null | BeamTech | 1 | R681 | Flux Focus | 16 | 1000 | | | | null | null | R596 | Lensing Barrier | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | ConcussiveShield | null | null | null | 120000 | null | null | null | null | Legendary | Base | R597 | | Tech | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 682 | R682 | Backscatter Refractor I | Backscatter Refractors boost power outputs and increase the damage of beam weapons. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R602 | Energy Barrier (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | EnergyShield | 1 | 5 | 8.1968255069256261E-3 | 120000 | 261914 | 18061 | 24628 | 12040 | Common | Base | R598 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 683 | R683 | Backscatter Refractor II | Backscatter Refractors boost power outputs and increase the damage of beam weapons. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R598 | Energy Barrier I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | EnergyShield | 2 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 70294 | 95856 | 46863 | Common | Base | R599 | | Tech | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 684 | R684 | Backscatter Refractor III | Backscatter Refractors boost power outputs and increase the damage of beam weapons. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R599 | Energy Barrier II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | EnergyShield | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 236147 | 322018 | 157431 | Common | Base | R600 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 685 | R685 | Backscatter Refractor IV | Backscatter Refractors boost power outputs and increase the damage of beam weapons. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R600 | Energy Barrier III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | EnergyShield | 4 | 14 | 0.35571008271682164 | 120000 | 12282786 | 737459 | 1005626 | 491639 | Common | Base | R601 | | Tech | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 686 | R686 | Backscatter Refractor (Common) | Backscatter Refractors boost power outputs and increase the damage of beam weapons. | null | BeamTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R434 | Energy Shield (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | EnergyShield | 5 | 17 | 1.1962940522734355 | 120000 | 38486146 | 2206482 | 3008840 | 1470988 | Common | Base | R602 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 687 | R687 | Advanced Backscatter Refractor I | Backscatter Refractors boost power outputs and increase the damage of beam weapons. | null | BeamTech | 1 | R687 | Advanced Backscatter Refractor I | 2 | 16000 | December Incursion Base Level 49 | INCUR12_30_1 |  | null | null | R602 | Energy Barrier (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | EnergyShield | null | null | null | 120000 | null | null | null | null | Advanced1 | Base | R603 | | Tech | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 688 | R688 | Advanced Backscatter Refractor II | Backscatter Refractors boost power outputs and increase the damage of beam weapons. | null | BeamTech | 1 | R688 | Advanced Backscatter Refractor II | 2 | 16000 | December Incursion Base Level 49 | INCUR12_30_2 |  | null | null | R603 | Advanced Energy Barrier I | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | EnergyShield | null | null | null | 120000 | null | null | null | null | Advanced2 | Base | R604 | | Tech | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 689 | R689 | Advanced Backscatter Refractor III | Backscatter Refractors boost power outputs and increase the damage of beam weapons. | null | BeamTech | 1 | R689 | Advanced Backscatter Refractor III | 2 | 16000 | December Incursion Base Level 49 | INCUR12_30_3 |  | null | null | R604 | Advanced Energy Barrier II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | EnergyShield | null | null | null | 120000 | null | null | null | null | Advanced3 | Base | R605 | | Tech | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 690 | R690 | Particle Condenser | Particle Condensers use improved power boosters to greatly increase the damage of beam weapons. | null | BeamTech | 1 | R690 | Particle Condenser | 4 | 8000 | December Incursion Base Level 49 | INCUR12_30_4 |  | null | null | R602 | Energy Barrier (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | EnergyShield | null | null | null | 120000 | null | null | null | null | Uncommon | Base | R606 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 691 | R691 | Antiparticle Condenser | Antiparticle Condensers uses advanced power boosters to incredibly improve the damage of beam weapons. | null | BeamTech | 1 | R691 | Antiparticle Condenser | 8 | 4000 | December Incursion Base Level 49 | INCUR12_30_5 |  | null | null | R606 | Insulator Barrier | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | EnergyShield | null | null | null | 120000 | null | null | null | null | Rare | Base | R607 | | Tech | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 692 | R692 | Neutrino Condenser | Neutrino Condensers use highly advanced tech to massively boost the power and damage of beam weapons. | null | BeamTech | 1 | R692 | Neutrino Condenser | 12 | 2000 | December Incursion Base Level 49 | INCUR12_30_6 |  | null | null | R607 | Absorption Barrier | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | EnergyShield | null | null | null | 120000 | null | null | null | null | Epic | Base | R608 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 693 | R693 | Q-String (Common)ortex | Qstring Vortex technology is a legendary tech that uses exteremely sophisticated power output boosters designed by a strange being of unknown origins who was once enslaved by the Imperium. This tech yields the highest boost to beam damage possible. | null | BeamTech | 1 | R693 | Q-String (Common)ortex | 16 | 1000 | December Incursion Base Level 49 | INCUR12_30_7 |  | null | null | R608 | Diffusor Barrier | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | EnergyShield | null | null | null | 120000 | null | null | null | null | Legendary | Base | R609 | | Tech | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 694 | R694 | Cooling Coils I | Cooling Coils improves cooling of beam weapons reducing their reload time. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R614 | Kinetic Barrier (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | KineticShield | 1 | 5 | 8.1968255069256261E-3 | 120000 | 261914 | 12040 | 18061 | 24628 | Common | Base | R610 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 695 | R695 | Cooling Coils II | Cooling Coils improves cooling of beam weapons reducing their reload time. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R610 | Kinetic Barrier I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | KineticShield | 2 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 46863 | 70294 | 95856 | Common | Base | R611 | | Tech | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 696 | R696 | Cooling Coils III | Cooling Coils improves cooling of beam weapons reducing their reload time. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R611 | Kinetic Barrier II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | KineticShield | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 157431 | 236147 | 322018 | Common | Base | R612 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 697 | R697 | Cooling Coils IV | Cooling Coils improves cooling of beam weapons reducing their reload time. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R612 | Kinetic Barrier III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | KineticShield | 4 | 14 | 0.35571008271682164 | 120000 | 12282786 | 491639 | 737459 | 1005626 | Common | Base | R613 | | Tech | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 698 | R698 | Cooling Coils (Common) | Cooling Coils improves cooling of beam weapons reducing their reload time. | null | BeamTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R446 | Concussive Shield (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | KineticShield | 5 | 17 | 1.1962940522734355 | 120000 | 38486146 | 1470988 | 2206482 | 3008840 | Common | Base | R614 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 699 | R699 | Advanced Cooling Coils I | Cooling Coils improves cooling of beam weapons reducing their reload time. | null | BeamTech | 1 | R699 | Advanced Cooling Coils I | 2 | 16000 | | | | null | null | R614 | Kinetic Barrier (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | KineticShield | null | null | null | 120000 | null | null | null | null | Advanced1 | Base | R615 | | Tech | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 700 | R700 | Advanced Cooling Coils II | Cooling Coils improves cooling of beam weapons reducing their reload time. | null | BeamTech | 1 | R700 | Advanced Cooling Coils II | 2 | 16000 | | | | null | null | R615 | Advanced Kinetic Barrier I | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | KineticShield | null | null | null | 120000 | null | null | null | null | Advanced2 | Base | R616 | | Tech | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 701 | R701 | Advanced Cooling Coils III | Cooling Coils improves cooling of beam weapons reducing their reload time. | null | BeamTech | 1 | R701 | Advanced Cooling Coils III | 2 | 16000 | | | | null | null | R616 | Advanced Kinetic Barrier II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | KineticShield | null | null | null | 120000 | null | null | null | null | Advanced3 | Base | R617 | | Tech | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 702 | R702 | Disperser | Dispersers are a more efficient cooling tech for beam weapons reducing their reload time greatly. | null | BeamTech | 1 | R702 | Disperser | 4 | 8000 | | | | null | null | R614 | Kinetic Barrier (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | KineticShield | null | null | null | 120000 | null | null | null | null | Uncommon | Base | R618 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 703 | R703 | Multispectral Disperser | Multispectral Dispersers cool across a wider spectrum providing significantly reduced reload time. | null | BeamTech | 1 | R703 | Multispectral Disperser | 8 | 4000 | | | | null | null | R618 | Deflector Barrier | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | KineticShield | null | null | null | 120000 | null | null | null | null | Rare | Base | R619 | | Tech | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 704 | R704 | Sub-quantum Disperser | Subquantum Dispersers use quantum mechanics to slow heat retention improving cooling of beam weapons and massively reducing their reload time. | null | BeamTech | 1 | R704 | Sub-quantum Disperser | 12 | 2000 | | | | null | null | R619 | Impedance Barrier | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | KineticShield | null | null | null | 120000 | null | null | null | null | Epic | Base | R620 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 705 | R705 | Reclaimer | Reclaimers are legendary tech built by the Jefari to accommodate their Dark Saber technology. The end result is an exponentially greater heat reduction reducing beam weapon reloads to the absolute minimum. | null | BeamTech | 1 | R705 | Reclaimer | 16 | 1000 | | | | null | null | R620 | Ablation Barrier | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | KineticShield | null | null | null | 120000 | null | null | null | null | Legendary | Base | R621 | | Tech | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 706 | R706 | Guidance Module I | Guidance Modules use tracking systems to improve turn speeds of guided projectiles. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R626 | Phase Barrier (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | 1 | 3 | 2.961255625E-3 | 120000 | 84456 | 4004 | 6006 | 8190 | Common | Base | R622 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 707 | R707 | Guidance Module II | Guidance Modules use tracking systems to improve turn speeds of guided projectiles. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R622 | Phase Barrier I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | 2 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 30475 | 45712 | 62334 | Common | Base | R623 | | Tech | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 708 | R708 | Guidance Module III | Guidance Modules use tracking systems to improve turn speeds of guided projectiles. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R623 | Phase Barrier II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 157431 | 236147 | 322018 | Common | Base | R624 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 709 | R709 | Guidance Module IV | Guidance Modules use tracking systems to improve turn speeds of guided projectiles. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R624 | Phase Barrier III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | 4 | 15 | 0.53312299382708206 | 120000 | 18042171 | 711143 | 1066714 | 1454610 | Common | Base | R625 | | Tech | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 710 | R710 | Guidance Module (Common) | Guidance Modules use tracking systems to improve turn speeds of guided projectiles. | null | GuidedTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R458 | Phase Shield (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | PhaseShield | 5 | 19 | 2.68246636279124 | 120000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Base | R626 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 711 | R711 | Advanced Guidance Module I | Guidance Modules use tracking systems to improve turn speeds of guided projectiles. | null | GuidedTech | 1 | R711 | Advanced Guidance Module I | 2 | 16000 | | | | null | null | R626 | Phase Barrier (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | PhaseShield | null | null | null | 120000 | null | null | null | null | Advanced1 | Base | R627 | | Tech | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 712 | R712 | Advanced Guidance Module II | Guidance Modules use tracking systems to improve turn speeds of guided projectiles. | null | GuidedTech | 1 | R712 | Advanced Guidance Module II | 2 | 16000 | | | | null | null | R627 | Advanced Phase Barrier I | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | PhaseShield | null | null | null | 120000 | null | null | null | null | Advanced2 | Base | R628 | | Tech | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 713 | R713 | Advanced Guidance Module III | Guidance Modules use tracking systems to improve turn speeds of guided projectiles. | null | GuidedTech | 1 | R713 | Advanced Guidance Module III | 2 | 16000 | | | | null | null | R628 | Advanced Phase Barrier II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | null | null | null | 120000 | null | null | null | null | Advanced3 | Base | R629 | | Tech | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 714 | R714 | Seeker Guidance | Seeker Guidance modules use advanced tracking systems to greatly improve turn speeds of guided projectiles. | null | GuidedTech | 1 | R714 | Seeker Guidance | 4 | 8000 | | | | null | null | R626 | Phase Barrier (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | PhaseShield | null | null | null | 120000 | null | null | null | null | Uncommon | Base | R630 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 715 | R715 | Hunter Guidance | Hunter Guidance modules add additional tracking factors to significantly improve turn speeds of guided projectiles. | null | GuidedTech | 1 | R715 | Hunter Guidance | 8 | 4000 | | | | null | null | R630 | Distortion Barrier | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | PhaseShield | null | null | null | 120000 | null | null | null | null | Rare | Base | R631 | | Tech | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 716 | R716 | Interceptor Guidance | Interceptor Guidance modules add advanced AI calculation systems to significantly improve the turn speeds of guided projectiles. | null | GuidedTech | 1 | R716 | Interceptor Guidance | 12 | 2000 | | | | null | null | R631 | Displacement Barrier | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | PhaseShield | null | null | null | 120000 | null | null | null | null | Epic | Base | R632 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 717 | R717 | Artemis System | Artemis Systems are legendary AI tracking systems that auto-pilot missiles and projectiles to their targets allowing for the greatest turn speeds for guided projectiles. | null | GuidedTech | 1 | R717 | Artemis System | 16 | 1000 | | | | null | null | R632 | Dilation Barrier | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | null | null | null | 120000 | null | null | null | null | Legendary | Base | R633 | | Tech | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 18 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 718 | R718 | Shaped Charge I | Shaped Charges use geometrically engineered charges to improve guided projectile damage. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R638 | Mass Amplifier (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | MassAmplifier | 1 | 2 | 1.5606249999999999E-3 | 120000 | 41307 | 4068 | 2983 | 1989 | Common | Ship | R634 | | Tech | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 719 | R719 | Shaped Charge II | Shaped Charges use geometrically engineered charges to improve guided projectile damage. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R634 | Mass Amplifier I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | MassAmplifier | 2 | 6 | 1.2895647783867663E-2 | 120000 | 429041 | 39727 | 29133 | 19422 | Common | Ship | R635 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 720 | R720 | Shaped Charge III | Shaped Charges use geometrically engineered charges to improve guided projectile damage. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R635 | Mass Amplifier II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | MassAmplifier | 3 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 217250 | 159317 | 106211 | Common | Ship | R636 | | Tech | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 721 | R721 | Shaped Charge IV | Shaped Charges use geometrically engineered charges to improve guided projectile damage. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R636 | Mass Amplifier III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | MassAmplifier | 4 | 14 | 0.35571008271682164 | 120000 | 12282786 | 1005626 | 737459 | 491639 | Common | Ship | R637 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 722 | R722 | Shaped Charge (Common) | Shaped Charges use geometrically engineered charges to improve guided projectile damage. | null | GuidedTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R122 | Strike Cannon (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | MassAmplifier | 5 | 18 | 1.7914771962533333 | 120000 | 55944022 | 4306919 | 3158407 | 2105605 | Common | Ship | R638 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 723 | R723 | Advanced Shaped Charge I | Shaped Charges use geometrically engineered charges to improve guided projectile damage. | null | GuidedTech | 1 | R723 | Advanced Shaped Charge I | 2 | 16000 | | | | null | null | R638 | Mass Amplifier (Common) | AdvancedTechFacility | 3 | AdvancedTechFacility_Level03 | MassAmplifier | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R639 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 724 | R724 | Advanced Shaped Charge II | Shaped Charges use geometrically engineered charges to improve guided projectile damage. | null | GuidedTech | 1 | R724 | Advanced Shaped Charge II | 2 | 16000 | | | | null | null | R639 | Advanced Mass Amplifier I | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | MassAmplifier | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R640 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 725 | R725 | Advanced Shaped Charge III | Shaped Charges use geometrically engineered charges to improve guided projectile damage. | null | GuidedTech | 1 | R725 | Advanced Shaped Charge III | 2 | 16000 | | | | null | null | R640 | Advanced Mass Amplifier II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | MassAmplifier | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R641 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 726 | R726 | Penetrator Warhead | Penetrator Warheads are an improved charge that greatly increases guided projectile damage. | null | GuidedTech | 1 | R726 | Penetrator Warhead | 4 | 8000 | | | | null | null | R638 | Mass Amplifier (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | MassAmplifier | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R642 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 727 | R727 | Columnar Warhead | Columnar Warhead are highly improved charges that vastly improve guided projectile damage. | null | GuidedTech | 1 | R727 | Columnar Warhead | 8 | 4000 | | | | null | null | R642 | Inertial Catapult | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | MassAmplifier | null | null | null | 120000 | null | null | null | null | Rare | Ship | R643 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 728 | R728 | Beta Phase Warhead | Beta Phase Warheads are advanced charges capitalizing on that vastly improve guided projectile damage. | null | GuidedTech | 1 | R728 | Beta Phase Warhead | 12 | 2000 | | | | null | null | R643 | Graviton Catapult | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | MassAmplifier | null | null | null | 120000 | null | null | null | null | Epic | Ship | R644 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 729 | R729 | Flicker Payload | Flicker Payload are legendary payload charges of immense magnitude unmatched by any other known to our universe. As a result, they improve guided projectile damage exponentially. | null | GuidedTech | 1 | R729 | Flicker Payload | 16 | 1000 | | | | null | null | R644 | Singularity Catapult | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | MassAmplifier | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R645 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 730 | R730 | Impeller Nodes I | Impeller Nodes use micro-thrusters to improve guided projectile speed. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R650 | Linear Accelerator (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | LinearAccelerator | 1 | 4 | 5.0579996706250005E-3 | 120000 | 153569 | 14664 | 7169 | 10754 | Common | Ship | R646 | | Tech | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 731 | R731 | Impeller Nodes II | Impeller Nodes use micro-thrusters to improve guided projectile speed. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R646 | Linear Accelerator I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | LinearAccelerator | 2 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 95856 | 46863 | 70294 | Common | Ship | R647 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 732 | R732 | Impeller Nodes III | Impeller Nodes use micro-thrusters to improve guided projectile speed. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R647 | Linear Accelerator II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | LinearAccelerator | 3 | 12 | 0.15803125186771744 | 120000 | 5609210 | 473592 | 231534 | 347301 | Common | Ship | R648 | | Tech | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 733 | R733 | Impeller Nodes IV | Impeller Nodes use micro-thrusters to improve guided projectile speed. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R648 | Linear Accelerator III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | LinearAccelerator | 4 | 16 | 0.79871012175914191 | 120000 | 26396539 | 2095671 | 1024551 | 1536826 | Common | Ship | R649 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 734 | R734 | Impeller Nodes (Common) | Impeller Nodes use micro-thrusters to improve guided projectile speed. | null | GuidedTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | AdvancedTechFacility | 1 | AdvancedTechFacility_Level01 | LinearAccelerator | 5 | 4 | 5.0579996706250005E-3 | 120000 | 50000 | 14664 | 7169 | 10754 | Common | Ship | R650 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 735 | R735 | Advanced Impeller Nodes I | Impeller Nodes use micro-thrusters to improve guided projectile speed. | null | GuidedTech | 1 | R735 | Advanced Impeller Nodes I | 2 | 16000 | December Incursion Base Level 39 | INCUR12_20_1 |  | null | null | R650 | Linear Accelerator (Common) | AdvancedTechFacility | 2 | AdvancedTechFacility_Level02 | LinearAccelerator | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R651 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 736 | R736 | Advanced Impeller Nodes II | Impeller Nodes use micro-thrusters to improve guided projectile speed. | null | GuidedTech | 1 | R736 | Advanced Impeller Nodes II | 2 | 16000 | December Incursion Base Level 39 | INCUR12_20_2 |  | null | null | R651 | Advanced Linear Accelerator I | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | LinearAccelerator | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R652 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 737 | R737 | Advanced Impeller Nodes III | Impeller Nodes use micro-thrusters to improve guided projectile speed. | null | GuidedTech | 1 | R737 | Advanced Impeller Nodes III | 2 | 16000 | December Incursion Base Level 39 | INCUR12_20_3 |  | null | null | R652 | Advanced Linear Accelerator II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | LinearAccelerator | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R653 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 738 | R738 | Multistage Drive | Multistage Drives uses an improved multistage booster to greatly improve guided projectile speed. | null | GuidedTech | 1 | R738 | Multistage Drive | 4 | 8000 | December Incursion Base Level 39 | INCUR12_20_4 |  | null | null | R650 | Linear Accelerator (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | LinearAccelerator | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R654 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 739 | R739 | Fusion Drive | Fusion Drives use fusion powered thrusters to vastly improve guided projectile speed. | null | GuidedTech | 1 | R739 | Fusion Drive | 8 | 4000 | December Incursion Base Level 39 | INCUR12_20_5 |  | null | null | R654 | Accelerator Coil | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | LinearAccelerator | null | null | null | 120000 | null | null | null | null | Rare | Ship | R655 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 740 | R740 | Gravity Drive | Gravity Drives use sublight speed thrusters to massively improve guided projectile speed. | null | GuidedTech | 1 | R740 | Gravity Drive | 12 | 2000 | December Incursion Base Level 39 | INCUR12_20_6 |  | null | null | R655 | Compression Coil | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | LinearAccelerator | null | null | null | 120000 | null | null | null | null | Epic | Ship | R656 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 741 | R741 | Micro Warp Drive | MicroWarp Drives are legendary tech perfected by a minute race of space faring creatures who were able to micronize their warp technology. When applied to guided projectiles they allow for unmatched guided projectile speed. | null | GuidedTech | 1 | R741 | Micro Warp Drive | 16 | 1000 | December Incursion Base Level 39 | INCUR12_20_7 |  | null | null | R656 | Rift Coil | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | LinearAccelerator | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R657 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 742 | R742 | Profile Solver I | Profiler Solvers allow improved hit chance against a ship's sub-systems. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R662 | Neutronium Core (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | NeutroniumCore | 1 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 95856 | 46863 | 70294 | Common | Ship | R658 | | Tech | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 743 | R743 | Profile Solver II | Profiler Solvers allow improved hit chance against a ship's sub-systems. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R658 | Neutronium Core I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | NeutroniumCore | 2 | 11 | 0.1051477968388226 | 120000 | 3755748 | 322018 | 157431 | 236147 | Common | Ship | R659 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 744 | R744 | Profile Solver III | Profiler Solvers allow improved hit chance against a ship's sub-systems. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R659 | Neutronium Core II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | NeutroniumCore | 3 | 14 | 0.35571008271682164 | 120000 | 12282786 | 1005626 | 491639 | 737459 | Common | Ship | R660 | | Tech | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 745 | R745 | Profile Solver IV | Profiler Solvers allow improved hit chance against a ship's sub-systems. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R660 | Neutronium Core III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | NeutroniumCore | 4 | 17 | 1.1962940522734355 | 120000 | 38486146 | 3008840 | 1470988 | 2206482 | Common | Ship | R661 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 746 | R746 | Profile Solver (Common) | Profiler Solvers allow improved hit chance against a ship's sub-systems. | null | WeaponsTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R110 | Particle Blaster (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | NeutroniumCore | 5 | 20 | 4.0162771450984867 | 120000 | 117313039 | 8757823 | 4281602 | 6422404 | Common | Ship | R662 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 747 | R747 | Advanced Profile Solver I | Profiler Solvers allow improved hit chance against a ship's sub-systems. | null | WeaponsTech | 1 | R747 | Advanced Profile Solver I | 2 | 1500 | August Incursion Base Level 49 | INCUR08_30_1 |  | null | null | R662 | Neutronium Core (Common) | AdvancedTechFacility | 3 | AdvancedTechFacility_Level03 | NeutroniumCore | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R663 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 748 | R748 | Advanced Profile Solver II | Profiler Solvers allow improved hit chance against a ship's sub-systems. | null | WeaponsTech | 1 | R748 | Advanced Profile Solver II | 2 | 1500 | August Incursion Base Level 49 | INCUR08_30_2 |  | null | null | R663 | Advanced Neutronium Core I | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | NeutroniumCore | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R664 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 749 | R749 | Advanced Profile Solver III | Profiler Solvers allow improved hit chance against a ship's sub-systems. | null | WeaponsTech | 1 | R749 | Advanced Profile Solver III | 2 | 1500 | August Incursion Base Level 49 | INCUR08_30_3 |  | null | null | R664 | Advanced Neutronium Core II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | NeutroniumCore | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R665 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 750 | R750 | High Precision Scanner | High Precision Scanners allow for greatly improved hit chance against a ship's sub-systems. | null | WeaponsTech | 1 | R750 | High Precision Scanner | 6 | 500 | August Incursion Base Level 49 | INCUR08_30_4 |  | null | null | R662 | Neutronium Core (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | NeutroniumCore | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R666 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 751 | R751 | Refractive Scanner | Refractive Scanners allow for vastly improved hit chance against a ship's sub-systems. | null | WeaponsTech | 1 | R751 | Refractive Scanner | 12 | 400 | August Incursion Base Level 49 | INCUR08_30_5 |  | null | null | R666 | Hyperkinetic Penetrator | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | NeutroniumCore | null | null | null | 120000 | null | null | null | null | Rare | Ship | R667 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 752 | R752 | Adaptive Algorithm Scanner | Adaptive Algorithm Scanners allow for massively improved hit chance against a ship's sub-systems. | null | WeaponsTech | 1 | R752 | Adaptive Algorithm Scanner | 16 | 100 | August Incursion Base Level 49 | INCUR08_30_6 |  | null | null | R667 | Dwarfstar Penetrator | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | NeutroniumCore | null | null | null | 120000 | null | null | null | null | Epic | Ship | R668 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 753 | R753 | Multipass Scanner | Multipass Scanners allow for vastly improved hit chance against a ship's sub-systems. | null | WeaponsTech | 1 | R753 | Multipass Scanner | 24 | 50 | August Incursion Base Level 49 | INCUR08_30_7 |  | null | null | R668 | Spatial Penetrator | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | NeutroniumCore | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R669 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 754 | R754 | Assessor Module I | Assessor Modules locate weak points in enemy armor to improve penetration. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R674 | Particle Lens (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ParticleLens | 1 | 2 | 1.5606249999999999E-3 | 120000 | 41307 | 1989 | 2983 | 4068 | Common | Ship | R670 | | Tech | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 755 | R755 | Assessor Module II | Assessor Modules locate weak points in enemy armor to improve penetration. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R670 | Particle Lens I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ParticleLens | 2 | 6 | 1.2895647783867663E-2 | 120000 | 429041 | 19422 | 29133 | 39727 | Common | Ship | R671 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 756 | R756 | Assessor Module III | Assessor Modules locate weak points in enemy armor to improve penetration. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R671 | Particle Lens II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ParticleLens | 3 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R672 | | Tech | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 757 | R757 | Assessor Module IV | Assessor Modules locate weak points in enemy armor to improve penetration. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R672 | Particle Lens III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ParticleLens | 4 | 14 | 0.35571008271682164 | 120000 | 12282786 | 491639 | 737459 | 1005626 | Common | Ship | R673 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 758 | R758 | Assessor Module (Common) | Assessor Modules locate weak points in enemy armor to improve penetration. | null | WeaponsTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R266 | Graviton Beam (Common) | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | ParticleLens | 5 | 18 | 1.7914771962533333 | 120000 | 55944022 | 2105605 | 3158407 | 4306919 | Common | Ship | R674 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 759 | R759 | Advanced Assessor Module I | Assessor Modules locate weak points in enemy armor to improve penetration. | null | WeaponsTech | 1 | R759 | Advanced Assessor Module I | 2 | 16000 | | | | null | null | R674 | Particle Lens (Common) | AdvancedTechFacility | 3 | AdvancedTechFacility_Level03 | ParticleLens | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R675 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 760 | R760 | Advanced Assessor Module II | Assessor Modules locate weak points in enemy armor to improve penetration. | null | WeaponsTech | 1 | R760 | Advanced Assessor Module II | 2 | 16000 | | | | null | null | R675 | Advanced Particle Lens I | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | ParticleLens | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R676 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 761 | R761 | Advanced Assessor Module III | Assessor Modules locate weak points in enemy armor to improve penetration. | null | WeaponsTech | 1 | R761 | Advanced Assessor Module III | 2 | 16000 | | | | null | null | R676 | Advanced Particle Lens II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ParticleLens | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R677 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 762 | R762 | Armor Assayer | Armor Assayers use advanced computers locate inperfections in armor to greatly improve penetration. | null | WeaponsTech | 1 | R762 | Armor Assayer | 4 | 8000 | | | | null | null | R674 | Particle Lens (Common) | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | ParticleLens | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R678 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 763 | R763 | Deep Scan Assayer | Deep Scan Assayers are equiped with more powerful scanners to locate even greater imperfections in armor to vastly improve penetration. | null | WeaponsTech | 1 | R763 | Deep Scan Assayer | 8 | 4000 | | | | null | null | R678 | Magnetic Aperture | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | ParticleLens | null | null | null | 120000 | null | null | null | null | Rare | Ship | R679 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 764 | R764 | Comprehensive Assayer | Comprehensive Assayers are an improved scanning system to locate comprehesive weak points in enemy armor to massively improve penetration. | null | WeaponsTech | 1 | R764 | Comprehensive Assayer | 12 | 2000 | | | | null | null | R679 | Quantum Aperture | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | ParticleLens | null | null | null | 120000 | null | null | null | null | Epic | Ship | R680 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 765 | R765 | Nemesis Assayer | Nemesis Assayers are legendary scanning tech created by an unknown race in the Golem sector which offers the highest level of weakness detection and penetration in enemy armor. | null | WeaponsTech | 1 | R765 | Nemesis Assayer | 16 | 1000 | | | | null | null | R680 | Graviton Aperture | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ParticleLens | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R681 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 766 | R766 | Pattern Codifier I | Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R686 | Backscatter Refractor (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | BackscatterRefractor | 1 | 4 | 5.0579996706250005E-3 | 120000 | 153569 | 10754 | 7169 | 14664 | Common | Ship | R682 | | Tech | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 767 | R767 | Pattern Codifier II | Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R682 | Backscatter Refractor I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | BackscatterRefractor | 2 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 70294 | 46863 | 95856 | Common | Ship | R683 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 768 | R768 | Pattern Codifier III | Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R683 | Backscatter Refractor II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | BackscatterRefractor | 3 | 12 | 0.15803125186771744 | 120000 | 5609210 | 347301 | 231534 | 473592 | Common | Ship | R684 | | Tech | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 769 | R769 | Pattern Codifier IV | Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R684 | Backscatter Refractor III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | BackscatterRefractor | 4 | 16 | 0.79871012175914191 | 120000 | 26396539 | 1536826 | 1024551 | 2095671 | Common | Ship | R685 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 770 | R770 | Pattern Codifier (Common) | Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. | null | WeaponsTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R254 | Disintegration Ray (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | BackscatterRefractor | 5 | 20 | 4.0162771450984867 | 120000 | 117313039 | 6422404 | 4281602 | 8757823 | Common | Ship | R686 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 771 | R771 | Advanced Pattern Codifier I | Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. | null | WeaponsTech | 1 | R771 | Advanced Pattern Codifier I | 2 | 16000 | | | | null | null | R686 | Backscatter Refractor (Common) | AdvancedTechFacility | 3 | AdvancedTechFacility_Level03 | BackscatterRefractor | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R687 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 772 | R772 | Advanced Pattern Codifier II | Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. | null | WeaponsTech | 1 | R772 | Advanced Pattern Codifier II | 2 | 16000 | | | | null | null | R687 | Advanced Backscatter Refractor I | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | BackscatterRefractor | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R688 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 773 | R773 | Advanced Pattern Codifier III | Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. | null | WeaponsTech | 1 | R773 | Advanced Pattern Codifier III | 2 | 16000 | | | | null | null | R688 | Advanced Backscatter Refractor II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | BackscatterRefractor | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R689 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 774 | R774 | Vector Computer | Vector Computers are targeting systems that greatly improve tracking for all weapons increasing their accuracy. | null | WeaponsTech | 1 | R774 | Vector Computer | 4 | 8000 | | | | null | null | R686 | Backscatter Refractor (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | BackscatterRefractor | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R690 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 775 | R775 | Flight Path Computer | Flight Path Computers are targeting systems that vastly improve tracking for all weapons increasing their accuracy. | null | WeaponsTech | 1 | R775 | Flight Path Computer | 8 | 4000 | | | | null | null | R690 | Particle Condenser | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | BackscatterRefractor | null | null | null | 120000 | null | null | null | null | Rare | Ship | R691 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 776 | R776 | Battle Computer | Battle Computers are advanced targeting systems that massively improve tracking for all weapons increasing their accuracy. | null | WeaponsTech | 1 | R776 | Battle Computer | 12 | 2000 | | | | null | null | R691 | Antiparticle Condenser | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | BackscatterRefractor | null | null | null | 120000 | null | null | null | null | Epic | Ship | R692 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 777 | R777 | Tactical Forecaster | Tactical Forecasters are legendary targeting systems which use chaos theory computers which exponentially improve tracking for all weapons increasing their accuracy. | null | WeaponsTech | 1 | R777 | Tactical Forecaster | 16 | 1000 | | | | null | null | R692 | Neutrino Condenser | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | BackscatterRefractor | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R693 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 778 | R778 | Integrity Field I | The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R698 | Cooling Coils (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | CoolingCoils | 1 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 70294 | 46863 | 95856 | Common | Ship | R694 | | Tech | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 779 | R779 | Integrity Field II | The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R694 | Cooling Coils I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | CoolingCoils | 2 | 11 | 0.1051477968388226 | 120000 | 3755748 | 236147 | 157431 | 322018 | Common | Ship | R695 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 780 | R780 | Integrity Field III | The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R695 | Cooling Coils II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | CoolingCoils | 3 | 14 | 0.35571008271682164 | 120000 | 12282786 | 737459 | 491639 | 1005626 | Common | Ship | R696 | | Tech | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 781 | R781 | Integrity Field IV | The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R696 | Cooling Coils III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | CoolingCoils | 4 | 17 | 1.1962940522734355 | 120000 | 38486146 | 2206482 | 1470988 | 3008840 | Common | Ship | R697 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 782 | R782 | Integrity Field V | The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R242 | Pulse Laser (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | CoolingCoils | 5 | 20 | 4.0162771450984867 | 120000 | 117313039 | 6422404 | 4281602 | 8757823 | Common | Ship | R698 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 783 | R783 | Advanced Integrity Field I | The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it. | null | IntegrityFields | 1 | R783 | Advanced Integrity Field I | 2 | 16000 | April Incursion Base Level 39 | INCUR04_20_1 |  | null | null | R698 | Cooling Coils (Common) | AdvancedTechFacility | 3 | AdvancedTechFacility_Level03 | CoolingCoils | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R699 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 784 | R784 | Advanced Integrity Field II | The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it. | null | IntegrityFields | 1 | R784 | Advanced Integrity Field II | 2 | 16000 | April Incursion Base Level 39 | INCUR04_20_2 |  | null | null | R699 | Advanced Cooling Coils I | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | CoolingCoils | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R700 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 785 | R785 | Advanced Integrity Field III | The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it. | null | IntegrityFields | 1 | R785 | Advanced Integrity Field III | 2 | 16000 | April Incursion Base Level 39 | INCUR04_20_3 |  | null | null | R700 | Advanced Cooling Coils II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | CoolingCoils | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R701 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 786 | R786 | Containment Field | Containment Fields are advanced structural integrity fields. The original design was created by Jake McDonald, a scientist from the original Wayfarer Collective. His prototype blueprints were lost during the early attacks by the Imperium attacks. | null | IntegrityFields | 1 | R786 | Containment Field | 4 | 8000 | April Incursion Base Level 39 | INCUR04_20_4 |  | null | null | R698 | Cooling Coils (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | CoolingCoils | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R702 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 787 | R787 | Structural Field | Structural Fields are an improved integrity field design, created by long since extinct race of creatures known as the Quarry. They were based on the design of their personal biosuits which the Quarry needed to protect their frail forms. | null | IntegrityFields | 1 | R787 | Structural Field | 8 | 4000 | April Incursion Base Level 39 | INCUR04_20_5 |  | null | null | R702 | Disperser | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | CoolingCoils | null | null | null | 120000 | null | null | null | null | Rare | Ship | R703 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 788 | R788 | Hardening Field | Hardening Fields were an experimental form of integrity field developed by an ancient race for their long since lost army of gigantic battle mechs. The mechs were reportedly used to combat a race of enormous alien invaders hailing from The Void. | null | IntegrityFields | 1 | R788 | Hardening Field | 12 | 2000 | April Incursion Base Level 39 | INCUR04_20_6 |  | null | null | R703 | Multispectral Disperser | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | CoolingCoils | null | null | null | 120000 | null | null | null | null | Epic | Ship | R704 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 789 | R789 | Indestructibility Field | Indestructability Fields are the ultimate in structral integrity boosters originally used by a doomed, elder race of the Maelstrom galaxy. The field was used to protect a fleet of defense ships that carried all of the knowledge of their race. | null | IntegrityFields | 1 | R789 | Indestructibility Field | 16 | 1000 | April Incursion Base Level 39 | INCUR04_20_7 |  | null | null | R704 | Sub-quantum Disperser | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | CoolingCoils | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R705 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 851 | R851 | Achilles Carrier | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R710 | Guidance Module (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | GuidanceModule | 1 | 2 | 1.5606249999999999E-3 | 120000 | 41307 | 1989 | 4068 | 2983 | Common | Ship | R706 | | Tech | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 852 | R852 | StarRaider Class Carrier | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHulls | 1 | R852 | StarRaider Class Carrier | 4 | BADGE EXCLUSIVE | | | | null | null | R706 | Guidance Module I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | GuidanceModule | 2 | 6 | 1.2895647783867663E-2 | 120000 | 429041 | 19422 | 39727 | 29133 | Common | Ship | R707 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 853 | R853 | Valkerie Class Carrier | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHulls | 1 | R853 | Valkerie Class Carrier | 8 | BADGE EXCLUSIVE | | | | null | null | R707 | Guidance Module II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | GuidanceModule | 3 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 106211 | 217250 | 159317 | Common | Ship | R708 | | Tech | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 854 | R854 | Revenge Class Carrier | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHulls | 1 | R854 | Revenge Class Carrier | 12 | BADGE EXCLUSIVE | | | | null | null | R708 | Guidance Module III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | GuidanceModule | 4 | 14 | 0.35571008271682164 | 120000 | 12282786 | 491639 | 1005626 | 737459 | Common | Ship | R709 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 855 | R855 | Galactica Class Carrier | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHulls | 1 | R855 | Galactica Class Carrier | 16 | BADGE EXCLUSIVE | | | | null | null | R182 | Graviton Bomb (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | GuidanceModule | 5 | 18 | 1.7914771962533333 | 120000 | 55944022 | 2105605 | 4306919 | 3158407 | Common | Ship | R710 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 881 | R881 | Executioner Carrier | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R710 | Guidance Module (Common) | AdvancedTechFacility | 3 | AdvancedTechFacility_Level03 | GuidanceModule | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R711 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 882 | R882 | StarRaider Class Carrier | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHulls | 1 | R882 | StarRaider Class Carrier | 4 | BADGE EXCLUSIVE | | | | null | null | R711 | Advanced Guidance Module I | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | GuidanceModule | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R712 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 883 | R883 | Valkerie Class Carrier | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHulls | 1 | R883 | Valkerie Class Carrier | 8 | BADGE EXCLUSIVE | | | | null | null | R712 | Advanced Guidance Module II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | GuidanceModule | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R713 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 884 | R884 | Revenge Class Carrier | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHulls | 1 | R884 | Revenge Class Carrier | 12 | BADGE EXCLUSIVE | | | | null | null | R710 | Guidance Module (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | GuidanceModule | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R714 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 885 | R885 | Galactica Class Carrier | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHulls | 1 | R885 | Galactica Class Carrier | 16 | BADGE EXCLUSIVE | | | | null | null | R714 | Seeker Guidance | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | GuidanceModule | null | null | null | 120000 | null | null | null | null | Rare | Ship | R715 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 911 | R911 | Entropy Carrier | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHulls | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R715 | Hunter Guidance | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | GuidanceModule | null | null | null | 120000 | null | null | null | null | Epic | Ship | R716 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 912 | R912 | StarRaider Class Carrier | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHulls | 1 | R912 | StarRaider Class Carrier | 4 | BADGE EXCLUSIVE | | | | null | null | R716 | Interceptor Guidance | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | GuidanceModule | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R717 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 913 | R913 | Valkerie Class Carrier | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHulls | 1 | R913 | Valkerie Class Carrier | 8 | BADGE EXCLUSIVE | | | | null | null | R722 | Shaped Charge (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ShapedCharge | 1 | 4 | 5.0579996706250005E-3 | 120000 | 153569 | 10754 | 14664 | 7169 | Common | Ship | R718 | | Tech | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 914 | R914 | Revenge Class Carrier | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHulls | 1 | R914 | Revenge Class Carrier | 12 | BADGE EXCLUSIVE | | | | null | null | R718 | Shaped Charge I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ShapedCharge | 2 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 70294 | 95856 | 46863 | Common | Ship | R719 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 915 | R915 | Galactica Class Carrier | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHulls | 1 | R915 | Galactica Class Carrier | 16 | BADGE EXCLUSIVE | | | | null | null | R719 | Shaped Charge II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ShapedCharge | 3 | 12 | 0.15803125186771744 | 120000 | 5609210 | 347301 | 473592 | 231534 | Common | Ship | R720 | | Tech | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 916 | R916 | Dual Ion Engine Fighter V5 | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | IGA | ShipHullsSpecial | 1 | R916 | Dual Ion Engine Fighter V5 | 4 | 80 | | | | null | null | R720 | Shaped Charge III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ShapedCharge | 4 | 16 | 0.79871012175914191 | 120000 | 26396539 | 1536826 | 2095671 | 1024551 | Common | Ship | R721 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 917 | R917 | Jim'Hedar Fighter V5 | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | IGA | ShipHullsSpecial | 1 | R917 | Jim'Hedar Fighter V5 | 8 | 40 | | | | null | null | R170 | Antimatter Torpedo (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | ShapedCharge | 5 | 20 | 4.0162771450984867 | 120000 | 117313039 | 6422404 | 8757823 | 4281602 | Common | Ship | R722 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 918 | R918 | Gunstar Fighter V5 | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | IGA | ShipHullsSpecial | 1 | R918 | Gunstar Fighter V5 | 12 | 20 | | | | null | null | R722 | Shaped Charge (Common) | AdvancedTechFacility | 3 | AdvancedTechFacility_Level03 | ShapedCharge | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R723 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 919 | R919 | SaberWing Fighter V5 | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | IGA | ShipHullsSpecial | 1 | R919 | SaberWing Fighter V5 | 16 | 10 | | | | null | null | R723 | Advanced Shaped Charge I | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | ShapedCharge | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R724 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 920 | R920 | Dual Ion Engine Fighter V5 | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Tyrannar | ShipHullsSpecial | 1 | R920 | Dual Ion Engine Fighter V5 | 4 | 80 | | | | null | null | R724 | Advanced Shaped Charge II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ShapedCharge | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R725 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 921 | R921 | Jim'Hedar Fighter V5 | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Tyrannar | ShipHullsSpecial | 1 | R921 | Jim'Hedar Fighter V5 | 8 | 40 | | | | null | null | R722 | Shaped Charge (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | ShapedCharge | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R726 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 922 | R922 | Gunstar Fighter V5 | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Tyrannar | ShipHullsSpecial | 1 | R922 | Gunstar Fighter V5 | 12 | 20 | | | | null | null | R726 | Penetrator Warhead | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | ShapedCharge | null | null | null | 120000 | null | null | null | null | Rare | Ship | R727 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 923 | R923 | SaberWing Fighter V5 | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Tyrannar | ShipHullsSpecial | 1 | R923 | SaberWing Fighter V5 | 16 | 10 | | | | null | null | R727 | Columnar Warhead | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | ShapedCharge | null | null | null | 120000 | null | null | null | null | Epic | Ship | R728 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 924 | R924 | Dual Ion Engine Fighter V5 | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Sovereignty | ShipHullsSpecial | 1 | R924 | Dual Ion Engine Fighter V5 | 4 | 80 | | | | null | null | R728 | Beta Phase Warhead | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ShapedCharge | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R729 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 925 | R925 | Jim'Hedar Fighter V5 | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Sovereignty | ShipHullsSpecial | 1 | R925 | Jim'Hedar Fighter V5 | 8 | 40 | | | | null | null | R734 | Impeller Nodes (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ImpellerNodes | 1 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 70294 | 95856 | 46863 | Common | Ship | R730 | | Tech | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 926 | R926 | Gunstar Fighter V5 | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Sovereignty | ShipHullsSpecial | 1 | R926 | Gunstar Fighter V5 | 12 | 20 | | | | null | null | R730 | Impeller Nodes I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ImpellerNodes | 2 | 11 | 0.1051477968388226 | 120000 | 3755748 | 236147 | 322018 | 157431 | Common | Ship | R731 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 927 | R927 | SaberWing Fighter V5 | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Sovereignty | ShipHullsSpecial | 1 | R927 | SaberWing Fighter V5 | 16 | 10 | | | | null | null | R731 | Impeller Nodes II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ImpellerNodes | 3 | 14 | 0.35571008271682164 | 120000 | 12282786 | 737459 | 1005626 | 491639 | Common | Ship | R732 | | Tech | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 928 | R928 | NPC | NPC STUFF HUMANS NO READ, BAD HUMAN! | Sovereignty | ShipHulls | 1 | R928 | NPC | 16 | BADGE EXCLUSIVE | | | | null | null | R732 | Impeller Nodes III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ImpellerNodes | 4 | 17 | 1.1962940522734355 | 120000 | 38486146 | 2206482 | 3008840 | 1470988 | Common | Ship | R733 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 929 | R929 | Heart of Darkness I (Projectiles) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R158 | Plasma Missile (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | ImpellerNodes | 5 | 20 | 4.0162771450984867 | 120000 | 117313039 | 6422404 | 8757823 | 4281602 | Common | Ship | R734 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 930 | R930 | Heart of Darkness II (Projectiles) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R734 | Impeller Nodes (Common) | AdvancedTechFacility | 3 | AdvancedTechFacility_Level03 | ImpellerNodes | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R735 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 931 | R931 | Heart of Darkness III (Projectiles) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R735 | Advanced Impeller Nodes I | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | ImpellerNodes | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R736 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 932 | R932 | Heart of Darkness IV (Projectiles) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R736 | Advanced Impeller Nodes II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ImpellerNodes | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R737 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 933 | R933 | Heart of Darkness V (Projectiles) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R734 | Impeller Nodes (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | ImpellerNodes | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R738 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 934 | R934 | Advanced HOD I (Projectiles) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R934 | Advanced HOD I (Projectiles) | 10 | BADGE EXCLUSIVE | Halloween 2019 Bat SuperBase | Event_Halloween_2019_bat_basic_2 |  | null | null | R738 | Multistage Drive | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | ImpellerNodes | null | null | null | 120000 | null | null | null | null | Rare | Ship | R739 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 935 | R935 | Advanced HOD II (Projectiles) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R935 | Advanced HOD II (Projectiles) | 10 | BADGE EXCLUSIVE | Halloween 2019 Bat SuperBase | Event_Halloween_2019_bat_basic_5 |  | null | null | R739 | Fusion Drive | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | ImpellerNodes | null | null | null | 120000 | null | null | null | null | Epic | Ship | R740 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 936 | R936 | Advanced HOD III (Projectiles) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R936 | Advanced HOD III (Projectiles) | 10 | BADGE EXCLUSIVE | Halloween 2019 RIP SuperBase | Event_Halloween_2019_rip_basic_4 |  | null | null | R740 | Gravity Drive | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ImpellerNodes | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R741 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 937 | R937 | HOD Uncommon (Projectiles) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R937 | HOD Uncommon (Projectiles) | 10 | BADGE EXCLUSIVE | Halloween 2019 | Event_Halloween_2019_basic_9 |  | null | null | R746 | Profile Solver (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ProfileSolver | 1 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 30475 | 62334 | 45712 | Common | Ship | R742 | | Tech | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 938 | R938 | HOD Rare (Projectiles) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R938 | HOD Rare (Projectiles) | 10 | BADGE EXCLUSIVE | Halloween 2019 Elite | Event_Halloween_2019_elite_1 |  | null | null | R742 | Profile Solver I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ProfileSolver | 2 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 106211 | 217250 | 159317 | Common | Ship | R743 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 939 | R939 | HOD Epic (Projectiles) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R939 | HOD Epic (Projectiles) | 10 | BADGE EXCLUSIVE | Halloween 2019 Elite | Event_Halloween_2019_elite_8 |  | null | null | R743 | Profile Solver II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ProfileSolver | 3 | 13 | 0.23719778404597303 | 120000 | 8323117 | 338312 | 692001 | 507468 | Common | Ship | R744 | | Tech | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 940 | R940 | The Heart of Darkness (Projectiles) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R940 | The Heart of Darkness (Projectiles) | 666 | BADGE EXCLUSIVE | Halloween 2019 Elite | Event_Halloween_2019_elite_9 |  | null | null | R744 | Profile Solver III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ProfileSolver | 4 | 16 | 0.79871012175914191 | 120000 | 26396539 | 1024551 | 2095671 | 1536826 | Common | Ship | R745 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 941 | R941 | Pegasus V5 | The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | null | No Research Required | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | ProfileSolver | 5 | 19 | 2.68246636279124 | 120000 | 81106510 | 3006058 | 6148755 | 4509087 | Common | Ship | R746 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 942 | R942 | Dual Ion Engine Advanced V5 | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | IGA | ShipHullsSpecial | 1 | R942 | Dual Ion Engine Advanced V5 | 4 | 40 | | | | null | null | R746 | Profile Solver (Common) | AdvancedTechFacility | 2 | AdvancedTechFacility_Level02 | ProfileSolver | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R747 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 943 | R943 | Alken Fighter-Bomber V5 | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | IGA | ShipHullsSpecial | 1 | R943 | Alken Fighter-Bomber V5 | 8 | 20 | | | | null | null | R747 | Advanced Profile Solver I | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | ProfileSolver | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R748 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 944 | R944 | Katan Interceptor V5 | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | IGA | ShipHullsSpecial | 1 | R944 | Katan Interceptor V5 | 12 | 10 | | | | null | null | R748 | Advanced Profile Solver II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ProfileSolver | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R749 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 945 | R945 | Phoenixhawk V5 | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R945 | Phoenixhawk V5 | 16 | 5 | | | | null | null | R746 | Profile Solver (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | ProfileSolver | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R750 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 946 | R946 | Phoenix V5 | Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R750 | High Precision Scanner | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | ProfileSolver | null | null | null | 120000 | null | null | null | null | Rare | Ship | R751 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 947 | R947 | Hazard Class V5 | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R947 | Hazard Class V5 | 4 | 40 | | | | null | null | R751 | Refractive Scanner | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | ProfileSolver | null | null | null | 120000 | null | null | null | null | Epic | Ship | R752 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 948 | R948 | Centurion Class V5 | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R948 | Centurion Class V5 | 8 | 20 | | | | null | null | R752 | Adaptive Algorithm Scanner | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | ProfileSolver | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R753 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 949 | R949 | Castle Class V5 | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | IGA | ShipHullsSpecial | 1 | R949 | Castle Class V5 | 12 | 10 | | | | null | null | R758 | Assessor Module (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | AssessorModule | 1 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 62334 | 30475 | 45712 | Common | Ship | R754 | | Tech | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 950 | R950 | Epoch Falcon V5 | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | IGA | ShipHullsSpecial | 1 | R950 | Epoch Falcon V5 | 16 | 5 | | | | null | null | R754 | Assessor Module I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | AssessorModule | 2 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 217250 | 106211 | 159317 | Common | Ship | R755 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 951 | R951 | Hyperion V5 | Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R755 | Assessor Module II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | AssessorModule | 3 | 13 | 0.23719778404597303 | 120000 | 8323117 | 692001 | 338312 | 507468 | Common | Ship | R756 | | Tech | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 952 | R952 | Havoc Class V5 | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | IGA | ShipHullsSpecial | 1 | R952 | Havoc Class V5 | 4 | 40 | | | | null | null | R756 | Assessor Module III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | AssessorModule | 4 | 16 | 0.79871012175914191 | 120000 | 26396539 | 2095671 | 1024551 | 1536826 | Common | Ship | R757 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 953 | R953 | Crixus Class V5 | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | IGA | ShipHullsSpecial | 1 | R953 | Crixus Class V5 | 8 | 20 | | | | null | null | null | No Research Required | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | AssessorModule | 5 | 19 | 2.68246636279124 | 120000 | 81106510 | 6148755 | 3006058 | 4509087 | Common | Ship | R758 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 954 | R954 | Ghost Mastiff Class V5 | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | IGA | ShipHullsSpecial | 1 | R954 | Ghost Mastiff Class V5 | 12 | 10 | | | | null | null | R758 | Assessor Module (Common) | AdvancedTechFacility | 2 | AdvancedTechFacility_Level02 | AssessorModule | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R759 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 955 | R955 | Normandy Class V5 | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | IGA | ShipHullsSpecial | 1 | R955 | Normandy Class V5 | 16 | 5 | | | | null | null | R759 | Advanced Assessor Module I | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | AssessorModule | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R760 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 956 | R956 | Samson V5 | Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R760 | Advanced Assessor Module II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | AssessorModule | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R761 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 957 | R957 | Libra Class V5 | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | IGA | ShipHullsSpecial | 1 | R957 | Libra Class V5 | 4 | 40 | | | | null | null | R758 | Assessor Module (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | AssessorModule | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R762 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 958 | R958 | Thunderbird Class V5 | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R958 | Thunderbird Class V5 | 8 | 20 | | | | null | null | R762 | Armor Assayer | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | AssessorModule | null | null | null | 120000 | null | null | null | null | Rare | Ship | R763 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 959 | R959 | StarBlazer Class V5 | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | IGA | ShipHullsSpecial | 1 | R959 | StarBlazer Class V5 | 12 | 10 | | | | null | null | R763 | Deep Scan Assayer | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | AssessorModule | null | null | null | 120000 | null | null | null | null | Epic | Ship | R764 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 960 | R960 | Galaxia Class V5 | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | IGA | ShipHullsSpecial | 1 | R960 | Galaxia Class V5 | 16 | 5 | | | | null | null | R764 | Comprehensive Assayer | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | AssessorModule | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R765 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 961 | R961 | Achilles V5 | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R770 | Pattern Codifier (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | PatternCodifier | 1 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 30475 | 45712 | 62334 | Common | Ship | R766 | | Tech | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 962 | R962 | StarRaider Class V5 | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHullsSpecial | 1 | R962 | StarRaider Class V5 | 4 | 40 | | | | null | null | R766 | Pattern Codifier I | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | PatternCodifier | 2 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R767 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 963 | R963 | Revelation Class V5 | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHullsSpecial | 1 | R963 | Revelation Class V5 | 8 | 20 | | | | null | null | R767 | Pattern Codifier II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | PatternCodifier | 3 | 13 | 0.23719778404597303 | 120000 | 8323117 | 338312 | 507468 | 692001 | Common | Ship | R768 | | Tech | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 964 | R964 | Infinity Class V5 | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R964 | Infinity Class V5 | 12 | 10 | | | | null | null | R768 | Pattern Codifier III | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | PatternCodifier | 4 | 16 | 0.79871012175914191 | 120000 | 26396539 | 1024551 | 1536826 | 2095671 | Common | Ship | R769 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 965 | R965 | Eclipse Class V5 | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R965 | Eclipse Class V5 | 16 | 5 | | | | null | null | null | No Research Required | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | PatternCodifier | 5 | 19 | 2.68246636279124 | 120000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R770 | | Tech | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 966 | R966 | Wayfarer V5 | Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R770 | Pattern Codifier (Common) | AdvancedTechFacility | 2 | AdvancedTechFacility_Level02 | PatternCodifier | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R771 | | Tech | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 967 | R967 | Conveyor Class V5 | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | IGA | ShipHullsSpecial | 1 | R967 | Conveyor Class V5 | 4 | 40 | | | | null | null | R771 | Advanced Pattern Codifier I | AdvancedTechFacility | 6 | AdvancedTechFacility_Level06 | PatternCodifier | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R772 | | Tech | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 968 | R968 | Uteth Haul Class V5 | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | IGA | ShipHullsSpecial | 1 | R968 | Uteth Haul Class V5 | 8 | 20 | | | | null | null | R772 | Advanced Pattern Codifier II | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | PatternCodifier | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R773 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 969 | R969 | Heisenberg Class V5 | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | IGA | ShipHullsSpecial | 1 | R969 | Heisenberg Class V5 | 12 | 10 | | | | null | null | R770 | Pattern Codifier (Common) | AdvancedTechFacility | 5 | AdvancedTechFacility_Level05 | PatternCodifier | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R774 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 970 | R970 | EX-36 Valdeze V5 | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | IGA | ShipHullsSpecial | 1 | R970 | EX-36 Valdeze V5 | 16 | 5 | | | | null | null | R774 | Vector Computer | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | PatternCodifier | null | null | null | 120000 | null | null | null | null | Rare | Ship | R775 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 971 | R971 | Scimitar V5 | The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R775 | Flight Path Computer | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | PatternCodifier | null | null | null | 120000 | null | null | null | null | Epic | Ship | R776 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 972 | R972 | Dual Ion Engine Advanced V5 | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Tyrannar | ShipHullsSpecial | 1 | R972 | Dual Ion Engine Advanced V5 | 4 | 40 | | | | null | null | R776 | Battle Computer | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | PatternCodifier | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R777 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 973 | R973 | Alken Fighter-Bomber V5 | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Tyrannar | ShipHullsSpecial | 1 | R973 | Alken Fighter-Bomber V5 | 8 | 20 | | | | null | null | null | No Research Required | ShipDesignFacility | 1 | ShipDesignFacility_Level01 | IntegrityField | 1 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 46863 | 70294 | 95856 | Common | Ship | R778 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 974 | R974 | Katan Interceptor V5 | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Tyrannar | ShipHullsSpecial | 1 | R974 | Katan Interceptor V5 | 12 | 10 | | | | null | null | R778 | Integrity Field I | ShipDesignFacility | 2 | ShipDesignFacility_Level02 | IntegrityField | 2 | 12 | 0.15803125186771744 | 120000 | 5609210 | 231534 | 347301 | 473592 | Common | Ship | R779 | | Tech | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 975 | R975 | Phoenixhawk V5 | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R975 | Phoenixhawk V5 | 16 | 5 | | | | null | null | R779 | Integrity Field II | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | IntegrityField | 3 | 16 | 0.79871012175914191 | 120000 | 26396539 | 1024551 | 1536826 | 2095671 | Common | Ship | R780 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 976 | R976 | Claymore V5 | Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R780 | Integrity Field III | ShipDesignFacility | 4 | ShipDesignFacility_Level04 | IntegrityField | 4 | 20 | 4.0162771450984867 | 120000 | 117313039 | 4281602 | 6422404 | 8757823 | Common | Ship | R781 | | Tech | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 977 | R977 | Hazard Class V5 | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R977 | Hazard Class V5 | 4 | 40 | | | | null | null | R781 | Integrity Field IV | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | IntegrityField | 5 | 24 | 20.175289149716775 | 120000 | 504050556 | 17298474 | 25947712 | 35383243 | Common | Ship | R782 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 978 | R978 | Centurion Class V5 | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R978 | Centurion Class V5 | 8 | 20 | | | | null | null | R782 | Integrity Field V | ShipDesignFacility | 1 | ShipDesignFacility_Level01 | IntegrityField | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R783 | | Tech | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 979 | R979 | Castle Class V5 | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R979 | Castle Class V5 | 12 | 10 | | | | null | null | R783 | Advanced Integrity Field I | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | IntegrityField | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R784 | | Tech | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 980 | R980 | Epoch Falcon V5 | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Tyrannar | ShipHullsSpecial | 1 | R980 | Epoch Falcon V5 | 16 | 5 | | | | null | null | R784 | Advanced Integrity Field II | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | IntegrityField | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R785 | | Tech | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 981 | R981 | Gauntlet V5 | Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R782 | Integrity Field V | ShipDesignFacility | 4 | ShipDesignFacility_Level04 | IntegrityField | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R786 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 982 | R982 | Havoc Class V5 | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R982 | Havoc Class V5 | 4 | 40 | | | | null | null | R786 | Containment Field | ShipDesignFacility | 6 | ShipDesignFacility_Level06 | IntegrityField | null | null | null | 120000 | null | null | null | null | Rare | Ship | R787 | | Tech | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 18 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 983 | R983 | Crixus Class V5 | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Tyrannar | ShipHullsSpecial | 1 | R983 | Crixus Class V5 | 8 | 20 | | | | null | null | R787 | Structural Field | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | IntegrityField | null | null | null | 120000 | null | null | null | null | Epic | Ship | R788 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 984 | R984 | Ghost Mastiff Class V5 | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Tyrannar | ShipHullsSpecial | 1 | R984 | Ghost Mastiff Class V5 | 12 | 10 | | | | null | null | R788 | Hardening Field | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | IntegrityField | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R789 | | Tech | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 985 | R985 | Normandy Class V5 | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Tyrannar | ShipHullsSpecial | 1 | R985 | Normandy Class V5 | 16 | 5 | | | | null | null | R794 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Webifier | 1 | 14 | 0.35571008271682164 | 120000 | 12282786 | 1005626 | 737459 | 491639 | Common | Ship | R790 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 986 | R986 | Aegis V5 | The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R790 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Webifier | 2 | 16 | 0.79871012175914191 | 120000 | 26396539 | 2095671 | 1536826 | 1024551 | Common | Ship | R791 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 987 | R987 | Libra Class V5 | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Tyrannar | ShipHullsSpecial | 1 | R987 | Libra Class V5 | 4 | 40 | | | | null | null | R791 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Webifier | 3 | 18 | 1.7914771962533333 | 120000 | 55944022 | 4306919 | 3158407 | 2105605 | Common | Ship | R792 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 988 | R988 | Thunderbird Class V5 | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R988 | Thunderbird Class V5 | 8 | 20 | | | | null | null | R792 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Webifier | 4 | 20 | 4.0162771450984867 | 120000 | 117313039 | 8757823 | 6422404 | 4281602 | Common | Ship | R793 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 989 | R989 | StarBlazer Class V5 | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Tyrannar | ShipHullsSpecial | 1 | R989 | StarBlazer Class V5 | 12 | 10 | | | | null | null | null | No Research Required | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Webifier | 5 | 22 | 9.0020738536600149 | 120000 | 243971263 | 17661410 | 12951701 | 8634467 | Common | Ship | R794 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 990 | R990 | Galaxia Class V5 | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Tyrannar | ShipHullsSpecial | 1 | R990 | Galaxia Class V5 | 16 | 5 | | | | null | null | R794 | | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | Webifier | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R795 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 991 | R991 | Executioner V5 | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R795 | | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | Webifier | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R796 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 992 | R992 | StarRaider Class V5 | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHullsSpecial | 1 | R992 | StarRaider Class V5 | 4 | 40 | | | | null | null | R796 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Webifier | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R797 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 993 | R993 | Revelation Class V5 | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHullsSpecial | 1 | R993 | Revelation Class V5 | 8 | 20 | | | | null | null | R794 | | AdvancedTechFacility | 8 | AdvancedTechFacility_Level08 | Webifier | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R798 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 994 | R994 | Infinity Class V5 | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R994 | Infinity Class V5 | 12 | 10 | | | | null | null | R798 | | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | Webifier | null | null | null | 120000 | null | null | null | null | Rare | Ship | R799 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 995 | R995 | Eclipse Class V5 | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R995 | Eclipse Class V5 | 16 | 5 | | | | null | null | R799 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Webifier | null | null | null | 120000 | null | null | null | null | Epic | Ship | R800 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 996 | R996 | Shield Bearer V5 | The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R800 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Webifier | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R801 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 997 | R997 | Conveyor Class V5 | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Tyrannar | ShipHullsSpecial | 1 | R997 | Conveyor Class V5 | 4 | 40 | | | | null | null | R806 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Dazzler | 1 | 14 | 0.35571008271682164 | 120000 | 12282786 | 491639 | 1005626 | 737459 | Common | Ship | R802 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 998 | R998 | Uteth Haul Class V5 | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Tyrannar | ShipHullsSpecial | 1 | R998 | Uteth Haul Class V5 | 8 | 20 | | | | null | null | R802 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Dazzler | 2 | 16 | 0.79871012175914191 | 120000 | 26396539 | 1024551 | 2095671 | 1536826 | Common | Ship | R803 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 999 | R999 | Heisenberg Class V5 | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Tyrannar | ShipHullsSpecial | 1 | R999 | Heisenberg Class V5 | 12 | 10 | | | | null | null | R803 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Dazzler | 3 | 18 | 1.7914771962533333 | 120000 | 55944022 | 2105605 | 4306919 | 3158407 | Common | Ship | R804 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1000 | R1000 | EX-36 Valdeze V5 | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Tyrannar | ShipHullsSpecial | 1 | R1000 | EX-36 Valdeze V5 | 16 | 5 | | | | null | null | R804 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Dazzler | 4 | 20 | 4.0162771450984867 | 120000 | 117313039 | 4281602 | 8757823 | 6422404 | Common | Ship | R805 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1001 | R1001 | Gambit V5 | The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R434 | Energy Shield (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Dazzler | 5 | 22 | 9.0020738536600149 | 120000 | 243971263 | 8634467 | 17661410 | 12951701 | Common | Ship | R806 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1002 | R1002 | Dual Ion Engine Advanced V5 | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Sovereignty | ShipHullsSpecial | 1 | R1002 | Dual Ion Engine Advanced V5 | 4 | 40 | | | | null | null | R806 | | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | Dazzler | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R807 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1003 | R1003 | Alken Fighter-Bomber V5 | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Sovereignty | ShipHullsSpecial | 1 | R1003 | Alken Fighter-Bomber V5 | 8 | 20 | | | | null | null | R807 | | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | Dazzler | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R808 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1004 | R1004 | Katan Interceptor V5 | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Sovereignty | ShipHullsSpecial | 1 | R1004 | Katan Interceptor V5 | 12 | 10 | | | | null | null | R808 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Dazzler | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R809 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1005 | R1005 | Phoenixhawk V5 | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1005 | Phoenixhawk V5 | 16 | 5 | | | | null | null | R806 | | AdvancedTechFacility | 8 | AdvancedTechFacility_Level08 | Dazzler | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R810 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1006 | R1006 | Arbiter V5 | Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R810 | | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | Dazzler | null | null | null | 120000 | null | null | null | null | Rare | Ship | R811 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1007 | R1007 | Hazard Class V5 | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1007 | Hazard Class V5 | 4 | 40 | | | | null | null | R811 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Dazzler | null | null | null | 120000 | null | null | null | null | Epic | Ship | R812 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1008 | R1008 | Centurion Class V5 | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1008 | Centurion Class V5 | 8 | 20 | | | | null | null | R812 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Dazzler | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R813 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1009 | R1009 | Castle Class V5 | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1009 | Castle Class V5 | 12 | 10 | | | | null | null | R818 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Flayer | 1 | 14 | 0.35571008271682164 | 120000 | 12282786 | 737459 | 491639 | 1005626 | Common | Ship | R814 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1010 | R1010 | Epoch Falcon V5 | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Sovereignty | ShipHullsSpecial | 1 | R1010 | Epoch Falcon V5 | 16 | 5 | | | | null | null | R814 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Flayer | 2 | 16 | 0.79871012175914191 | 120000 | 26396539 | 1536826 | 1024551 | 2095671 | Common | Ship | R815 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1011 | R1011 | Malefactor V5 | Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R815 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Flayer | 3 | 18 | 1.7914771962533333 | 120000 | 55944022 | 3158407 | 2105605 | 4306919 | Common | Ship | R816 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1012 | R1012 | Havoc Class V5 | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1012 | Havoc Class V5 | 4 | 40 | | | | null | null | R816 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Flayer | 4 | 20 | 4.0162771450984867 | 120000 | 117313039 | 6422404 | 4281602 | 8757823 | Common | Ship | R817 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1013 | R1013 | Crixus Class V5 | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Sovereignty | ShipHullsSpecial | 1 | R1013 | Crixus Class V5 | 8 | 20 | | | | null | null | R434 | Energy Shield (Common) | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Flayer | 5 | 22 | 9.0020738536600149 | 120000 | 243971263 | 12951701 | 8634467 | 17661410 | Common | Ship | R818 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1014 | R1014 | Ghost Mastiff Class V5 | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Sovereignty | ShipHullsSpecial | 1 | R1014 | Ghost Mastiff Class V5 | 12 | 10 | | | | null | null | R818 | | AdvancedTechFacility | 7 | AdvancedTechFacility_Level07 | Flayer | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R819 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1015 | R1015 | Normandy Class V5 | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Sovereignty | ShipHullsSpecial | 1 | R1015 | Normandy Class V5 | 16 | 5 | | | | null | null | R819 | | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | Flayer | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R820 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1016 | R1016 | Discord V5 | Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R820 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Flayer | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R821 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1017 | R1017 | Libra Class V5 | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Sovereignty | ShipHullsSpecial | 1 | R1017 | Libra Class V5 | 4 | 40 | | | | null | null | R818 | | AdvancedTechFacility | 8 | AdvancedTechFacility_Level08 | Flayer | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R822 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1018 | R1018 | Thunderbird Class V5 | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1018 | Thunderbird Class V5 | 8 | 20 | | | | null | null | R822 | | AdvancedTechFacility | 9 | AdvancedTechFacility_Level09 | Flayer | null | null | null | 120000 | null | null | null | null | Rare | Ship | R823 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1019 | R1019 | StarBlazer Class V5 | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1019 | StarBlazer Class V5 | 12 | 10 | | | | null | null | R823 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Flayer | null | null | null | 120000 | null | null | null | null | Epic | Ship | R824 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1020 | R1020 | Galaxia Class V5 | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Sovereignty | ShipHullsSpecial | 1 | R1020 | Galaxia Class V5 | 16 | 5 | | | | null | null | R824 | | AdvancedTechFacility | 10 | AdvancedTechFacility_Level10 | Flayer | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R825 | | Tech | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1021 | R1021 | Entropy V5 | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 2 | ShipDesignFacility_Level02 | FighterInterceptor | 1 | 18 | 1.7914771962533333 | 120000 | 55944022 | 2105605 | 3158407 | 4306919 | Common | Ship | R826 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1022 | R1022 | StarRaider Class V5 | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHullsSpecial | 1 | R1022 | StarRaider Class V5 | 4 | 40 | | | | null | IGA | R826 | | ShipDesignFacility | 4 | ShipDesignFacility_Level04 | FighterInterceptor | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R827 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1023 | R1023 | Revelation Class V5 | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHullsSpecial | 1 | R1023 | Revelation Class V5 | 8 | 20 | | | | null | IGA | R827 | | ShipDesignFacility | 6 | ShipDesignFacility_Level06 | FighterInterceptor | null | null | null | 120000 | null | null | null | null | Rare | Ship | R828 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1024 | R1024 | Infinity Class V5 | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1024 | Infinity Class V5 | 12 | 10 | | | | null | IGA | R828 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | FighterInterceptor | null | null | null | 120000 | null | null | null | null | Epic | Ship | R829 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1025 | R1025 | Eclipse Class V5 | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1025 | Eclipse Class V5 | 16 | 5 | | | | null | IGA | R829 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | FighterInterceptor | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R830 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1026 | R1026 | Collector V5 | Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R6 | Pegasus | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | HeavyFighterCutter | 1 | 19 | 2.68246636279124 | 120000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R831 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1027 | R1027 | Conveyor Class V5 | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Sovereignty | ShipHullsSpecial | 1 | R1027 | Conveyor Class V5 | 4 | 40 | | | | null | IGA | R831 | | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | HeavyFighterCutter | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R832 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1028 | R1028 | Uteth Haul Class V5 | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Sovereignty | ShipHullsSpecial | 1 | R1028 | Uteth Haul Class V5 | 8 | 20 | | | | null | IGA | R832 | | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighterCutter | null | null | null | 120000 | null | null | null | null | Rare | Ship | R833 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1029 | R1029 | Heisenberg Class V5 | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Sovereignty | ShipHullsSpecial | 1 | R1029 | Heisenberg Class V5 | 12 | 10 | | | | null | IGA | R833 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighterCutter | null | null | null | 120000 | null | null | null | null | Epic | Ship | R834 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1030 | R1030 | EX-36 Valdeze V5 | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Sovereignty | ShipHullsSpecial | 1 | R1030 | EX-36 Valdeze V5 | 16 | 5 | | | | null | IGA | R834 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighterCutter | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R835 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1031 | R1031 | Turkey Flinger I MK19 | TK2019, AKA the "Turkey Thrower" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 4 | ShipDesignFacility_Level04 | CorvetteGunship | 1 | 20 | 4.0162771450984867 | 120000 | 117313039 | 6422404 | 8757823 | 4281602 | Common | Ship | R836 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1032 | R1032 | Turkey Flinger II MK19 | TK2019, AKA the "Turkey Thrower" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R836 | | ShipDesignFacility | 6 | ShipDesignFacility_Level06 | CorvetteGunship | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R837 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1033 | R1033 | Turkey Flinger III MK19 | TK2019, AKA the "Turkey Thrower" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R837 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | CorvetteGunship | null | null | null | 120000 | null | null | null | null | Rare | Ship | R838 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1034 | R1034 | Turkey Flinger IV MK19 | TK2019, AKA the "Turkey Thrower" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R838 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | CorvetteGunship | null | null | null | 120000 | null | null | null | null | Epic | Ship | R839 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1035 | R1035 | Turkey Flinger (Common) MK19 | TK2019, AKA the "Turkey Thrower" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R839 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | CorvetteGunship | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R840 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1036 | R1036 | Advanced Turkey Flinger I MK19 | TK2019, AKA the "Turkey Thrower" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range. | null | BaseWeapons | 1 | R1036 | Advanced Turkey Flinger I MK19 | 20 | BADGE EXCLUSIVE | Thanksgiving 2019 Elite | Event_Thanksgiving_2019_elite_1 |  | null | IGA | R16 | Hyperion | ShipDesignFacility | 6 | ShipDesignFacility_Level06 | DestroyerInterdictor | 1 | 21 | 6.0129918862124345 | 120000 | 169332737 | 9128736 | 12448276 | 6085824 | Common | Ship | R841 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1037 | R1037 | Advanced Turkey Flinger II MK19 | TK2019, AKA the "Turkey Thrower" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range. | null | BaseWeapons | 1 | R1037 | Advanced Turkey Flinger II MK19 | 25 | BADGE EXCLUSIVE | Thanksgiving 2019 Elite | Event_Thanksgiving_2019_elite_2 |  | null | IGA | R841 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | DestroyerInterdictor | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R842 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1038 | R1038 | Advanced Turkey Flinger III MK19 | TK2019, AKA the "Turkey Thrower" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range. | null | BaseWeapons | 1 | R1038 | Advanced Turkey Flinger III MK19 | 25 | BADGE EXCLUSIVE | Thanksgiving 2019 Elite | Event_Thanksgiving_2019_elite_3 |  | null | IGA | R842 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DestroyerInterdictor | null | null | null | 120000 | null | null | null | null | Rare | Ship | R843 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1039 | R1039 | Turkey Flinger (U) MK19 | TK2019, AKA the "Turkey Thrower" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range. | null | BaseWeapons | 1 | R1039 | Turkey Flinger (U) MK19 | 25 | BADGE EXCLUSIVE | Thanksgiving 2019 Elite | Event_Thanksgiving_2019_elite_5 |  | null | IGA | R843 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DestroyerInterdictor | null | null | null | 120000 | null | null | null | null | Epic | Ship | R844 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1040 | R1040 | Turkey Flinger (R) MK19 | TK2019, AKA the "Turkey Thrower" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range. | null | BaseWeapons | 1 | R1040 | Turkey Flinger (R) MK19 | 30 | BADGE EXCLUSIVE | Thanksgiving 2019 Elite | Event_Thanksgiving_2019_elite_6 |  | null | IGA | R844 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DestroyerInterdictor | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R845 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1041 | R1041 | Turkey Flinger (E) MK19 | TK2019, AKA the "Turkey Thrower" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range. | null | BaseWeapons | 1 | R1041 | Turkey Flinger (E) MK19 | 40 | BADGE EXCLUSIVE | Thanksgiving 2019 Elite | Event_Thanksgiving_2019_elite_7 |  | null | IGA | R21 | Samson | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | BattleshipAssault | 1 | 22 | 9.0020738536600149 | 120000 | 243971263 | 17661410 | 8634467 | 12951701 | Common | Ship | R846 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1042 | R1042 | Turkey Flinger (L) MK19 | TK2019, AKA the "Turkey Thrower" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range. | null | BaseWeapons | 1 | R1042 | Turkey Flinger (L) MK19 | 25 | BADGE EXCLUSIVE | Thanksgiving 2019 Elite | Event_Thanksgiving_2019_elite_8 |  | null | IGA | R846 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | BattleshipAssault | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R847 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1043 | R1043 | Snowball I | Snowballs use the forces of winter hailstorm to cause physical damage to their target. | null | LegacyWeapons | | R1043 | Snowball I | 10 | BADGE EXCLUSIVE | | | | null | IGA | R847 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | BattleshipAssault | null | null | null | 120000 | null | null | null | null | Rare | Ship | R848 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1044 | R1044 | Snowball II | Snowballs use the forces of winter hailstorm to cause physical damage to their target. | null | LegacyWeapons | | R1044 | Snowball II | 10 | BADGE EXCLUSIVE | | | | null | IGA | R848 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | BattleshipAssault | null | null | null | 120000 | null | null | null | null | Epic | Ship | R849 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1045 | R1045 | Snowball III | Snowballs use the forces of winter hailstorm to cause physical damage to their target. | null | LegacyWeapons | | R1045 | Snowball III | 10 | BADGE EXCLUSIVE | | | | null | IGA | R849 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | BattleshipAssault | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R850 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1046 | R1046 | Snowball IV | Snowballs use the forces of winter hailstorm to cause physical damage to their target. | null | LegacyWeapons | | R1046 | Snowball IV | 10 | BADGE EXCLUSIVE | | | | null | IGA | R26 | Achilles | ShipDesignFacility | 1 | ShipDesignFacility_Level01 | DreadnoughtCarrier | 1 | 23 | 13.476729558929041 | 120000 | 350933634 | 25016706 | 12230389 | 18345584 | Common | Ship | R851 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1047 | R1047 | Snowball (Common) | Snowballs use the forces of winter hailstorm to cause physical damage to their target. | null | GuidedWeapons | | R1047 | Snowball (Common) | 10 | BADGE EXCLUSIVE | | | | null | IGA | R851 | Achilles Carrier | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DreadnoughtCarrier | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R852 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1048 | R1048 | Advanced Snowball I | Snowballs use the forces of winter hailstorm to cause physical damage to their target. | null | GuidedWeapons | 1 | R1048 | Advanced Snowball I | 10 | BADGE EXCLUSIVE | XMess 2019 Basic | Event_Winter_2019_basic_5 |  | null | IGA | R852 | StarRaider Class Carrier | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DreadnoughtCarrier | null | null | null | 120000 | null | null | null | null | Rare | Ship | R853 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1049 | R1049 | Advanced Snowball II | Snowballs use the forces of winter hailstorm to cause physical damage to their target. | null | GuidedWeapons | 1 | R1049 | Advanced Snowball II | 10 | BADGE EXCLUSIVE | XMess 2019 Elite | Event_Winter_2019_elite_5 |  | null | IGA | R853 | Valkerie Class Carrier | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DreadnoughtCarrier | null | null | null | 120000 | null | null | null | null | Epic | Ship | R854 | | Ship | 23 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1050 | R1050 | Advanced Snowball III | Snowballs use the forces of winter hailstorm to cause physical damage to their target. | null | GuidedWeapons | 1 | R1050 | Advanced Snowball III | 10 | BADGE EXCLUSIVE | XMess 2019 Basic | Event_Winter_2019_basic_8 |  | null | IGA | R854 | Revenge Class Carrier | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DreadnoughtCarrier | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R855 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1051 | R1051 | Compressed Snowman | Compression Bombs improve on the Graviton technology by compressing the gravitational field on impact, increasing its physical damage yield. | null | GuidedWeapons | 1 | R1051 | Compressed Snowman | 20 | BADGE EXCLUSIVE | XMess 2019 Elite | Event_Winter_2019_elite_1 |  | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 0 | null | FighterInterceptor | 1 | 18 | 1.7914771962533333 | 120000 | 55944022 | 2105605 | 3158407 | 4306919 | Common | Ship | R856 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1052 | R1052 | Snowplosion Bomb | Implosion Bombs advance Compression Bomb technology by causing micro-implosions on impact, causing massive collateral damage. | null | GuidedWeapons | 1 | R1052 | Snowplosion Bomb | 20 | BADGE EXCLUSIVE | XMess 2019 Basic | Event_Winter_2019_basic_9 |  | null | Tyrannar | R856 | | ShipDesignFacility | 1 | ShipDesignFacility_Level01 | FighterInterceptor | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R857 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1053 | R1053 | Snowgularity Bomb | The Singularity Bomb is an advanced technology that creates small singularities that act like exponetially powerful implosions ripping apart all but the most well protected ships. | null | GuidedWeapons | 1 | R1053 | Snowgularity Bomb | 20 | BADGE EXCLUSIVE | XMess 2019 Elite | Event_Winter_2019_elite_8 |  | null | Tyrannar | R857 | | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | FighterInterceptor | null | null | null | 120000 | null | null | null | null | Rare | Ship | R858 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1054 | R1054 | Snowman Device | The Snowman Device is a bomb capable of bone-chilling force damage several orders of magnitude higher than any other snowball known to this universe. The device was created by an engineer of unknown origins from a far off system known as Lapland. | null | GuidedWeapons | 1 | R1054 | Snowman Device | 40 | BADGE EXCLUSIVE | XMess 2019 Elite | Event_Winter_2019_elite_9 |  | null | Tyrannar | R858 | | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | FighterInterceptor | null | null | null | 120000 | null | null | null | null | Epic | Ship | R859 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1055 | R1055 | Fighter IGA V11 (C) | Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R859 | | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | FighterInterceptor | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R860 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1056 | R1056 | Fighter IGA V11 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | IGA | ShipHullsSpecial | 1 | R1056 | Fighter IGA V11 (U) | 5 | 8 | | | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 2 | ShipDesignFacility_Level02 | HeavyFighterCutter | 1 | 19 | 2.68246636279124 | 120000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R861 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1057 | R1057 | Fighter IGA V11 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | IGA | ShipHullsSpecial | 1 | R1057 | Fighter IGA V11 (R) | 10 | 4 | | | | null | Tyrannar | R861 | | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | HeavyFighterCutter | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R862 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1058 | R1058 | Fighter IGA V11 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | IGA | ShipHullsSpecial | 1 | R1058 | Fighter IGA V11 (E) | 15 | 2 | | | | null | Tyrannar | R862 | | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | HeavyFighterCutter | null | null | null | 120000 | null | null | null | null | Rare | Ship | R863 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1059 | R1059 | Fighter IGA V11 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | IGA | ShipHullsSpecial | 1 | R1059 | Fighter IGA V11 (L) | 20 | 1 | | | | null | Tyrannar | R863 | | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighterCutter | null | null | null | 120000 | null | null | null | null | Epic | Ship | R864 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1060 | R1060 | Heavy Fighter IGA V11 (C) | The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R864 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighterCutter | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R865 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1061 | R1061 | Heavy Fighter IGA V11 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | IGA | ShipHullsSpecial | 1 | R1061 | Heavy Fighter IGA V11 (U) | 5 | 8 | | | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 4 | ShipDesignFacility_Level04 | CorvetteGunship | 1 | 20 | 4.0162771450984867 | 120000 | 117313039 | 6422404 | 8757823 | 4281602 | Common | Ship | R866 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1062 | R1062 | Heavy Fighter IGA V11 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | IGA | ShipHullsSpecial | 1 | R1062 | Heavy Fighter IGA V11 (R) | 10 | 4 | | | | null | Tyrannar | R866 | | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | CorvetteGunship | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R867 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1063 | R1063 | Heavy Fighter IGA V11 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | IGA | ShipHullsSpecial | 1 | R1063 | Heavy Fighter IGA V11 (E) | 15 | 2 | | | | null | Tyrannar | R867 | | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | CorvetteGunship | null | null | null | 120000 | null | null | null | null | Rare | Ship | R868 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1064 | R1064 | Heavy Fighter IGA V11 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1064 | Heavy Fighter IGA V11 (L) | 20 | 1 | | | | null | Tyrannar | R868 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | CorvetteGunship | null | null | null | 120000 | null | null | null | null | Epic | Ship | R869 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1065 | R1065 | Corvette IGA V11 (C) | Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R869 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | CorvetteGunship | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R870 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1066 | R1066 | Corvette IGA V11 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1066 | Corvette IGA V11 (U) | 5 | 8 | | | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 6 | ShipDesignFacility_Level06 | DestroyerInterdictor | 1 | 21 | 6.0129918862124345 | 120000 | 169332737 | 9128736 | 12448276 | 6085824 | Common | Ship | R871 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1067 | R1067 | Corvette IGA V11 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1067 | Corvette IGA V11 (R) | 10 | 4 | | | | null | Tyrannar | R871 | | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | DestroyerInterdictor | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R872 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1068 | R1068 | Corvette IGA V11 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1068 | Corvette IGA V11 (E) | 15 | 2 | | | | null | Tyrannar | R872 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | DestroyerInterdictor | null | null | null | 120000 | null | null | null | null | Rare | Ship | R873 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1069 | R1069 | Corvette IGA V11 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | IGA | ShipHullsSpecial | 1 | R1069 | Corvette IGA V11 (L) | 20 | 1 | | | | null | Tyrannar | R873 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DestroyerInterdictor | null | null | null | 120000 | null | null | null | null | Epic | Ship | R874 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1070 | R1070 | Destroyer IGA V11 (C) | Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R874 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DestroyerInterdictor | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R875 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1071 | R1071 | Destroyer IGA V11 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1071 | Destroyer IGA V11 (U) | 5 | 8 | | | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | BattleshipAssault | 1 | 22 | 9.0020738536600149 | 120000 | 243971263 | 17661410 | 8634467 | 12951701 | Common | Ship | R876 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1072 | R1072 | Destroyer IGA V11 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | IGA | ShipHullsSpecial | 1 | R1072 | Destroyer IGA V11 (R) | 10 | 4 | | | | null | Tyrannar | R876 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | BattleshipAssault | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R877 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1073 | R1073 | Destroyer IGA V11 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | IGA | ShipHullsSpecial | 1 | R1073 | Destroyer IGA V11 (E) | 15 | 2 | | | | null | Tyrannar | R877 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | BattleshipAssault | null | null | null | 120000 | null | null | null | null | Rare | Ship | R878 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1074 | R1074 | Destroyer IGA V11 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | IGA | ShipHullsSpecial | 1 | R1074 | Destroyer IGA V11 (L) | 20 | 1 | | | | null | Tyrannar | R878 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | BattleshipAssault | null | null | null | 120000 | null | null | null | null | Epic | Ship | R879 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1075 | R1075 | Battleship IGA V11 (C) | Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R879 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | BattleshipAssault | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R880 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1076 | R1076 | Battleship IGA V11 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | IGA | ShipHullsSpecial | 1 | R1076 | Battleship IGA V11 (U) | 5 | 8 | | | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 1 | ShipDesignFacility_Level01 | DreadnoughtCarrier | 1 | 23 | 13.476729558929041 | 120000 | 350933634 | 25016706 | 12230389 | 18345584 | Common | Ship | R881 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1077 | R1077 | Battleship IGA V11 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1077 | Battleship IGA V11 (R) | 10 | 4 | | | | null | Tyrannar | R881 | Executioner Carrier | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DreadnoughtCarrier | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R882 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1078 | R1078 | Battleship IGA V11 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | IGA | ShipHullsSpecial | 1 | R1078 | Battleship IGA V11 (E) | 15 | 2 | | | | null | Tyrannar | R882 | StarRaider Class Carrier | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DreadnoughtCarrier | null | null | null | 120000 | null | null | null | null | Rare | Ship | R883 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1079 | R1079 | Battleship IGA V11 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | IGA | ShipHullsSpecial | 1 | R1079 | Battleship IGA V11 (L) | 20 | 1 | | | | null | Tyrannar | R883 | Valkerie Class Carrier | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DreadnoughtCarrier | null | null | null | 120000 | null | null | null | null | Epic | Ship | R884 | | Ship | 23 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1080 | R1080 | Dreadnought IGA V11 (C) | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R884 | Revenge Class Carrier | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DreadnoughtCarrier | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R885 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1081 | R1081 | Dreadnought IGA V11 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHullsSpecial | 1 | R1081 | Dreadnought IGA V11 (U) | 5 | 8 | | | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 0 | null | FighterInterceptor | 1 | 18 | 1.7914771962533333 | 120000 | 55944022 | 2105605 | 3158407 | 4306919 | Common | Ship | R886 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1082 | R1082 | Dreadnought IGA V11 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHullsSpecial | 1 | R1082 | Dreadnought IGA V11 (R) | 10 | 4 | | | | null | Sovereignty | R886 | | ShipDesignFacility | 1 | ShipDesignFacility_Level01 | FighterInterceptor | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R887 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1083 | R1083 | Dreadnought IGA V11 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1083 | Dreadnought IGA V11 (E) | 15 | 2 | | | | null | Sovereignty | R887 | | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | FighterInterceptor | null | null | null | 120000 | null | null | null | null | Rare | Ship | R888 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1084 | R1084 | Dreadnought IGA V11 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1084 | Dreadnought IGA V11 (L) | 20 | 1 | | | | null | Sovereignty | R888 | | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | FighterInterceptor | null | null | null | 120000 | null | null | null | null | Epic | Ship | R889 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1085 | R1085 | Transport IGA V11 (C) | Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R889 | | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | FighterInterceptor | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R890 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1086 | R1086 | Transport IGA V11 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | IGA | ShipHullsSpecial | 1 | R1086 | Transport IGA V11 (U) | 5 | 8 | | | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 2 | ShipDesignFacility_Level02 | HeavyFighterCutter | 1 | 19 | 2.68246636279124 | 120000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R891 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1087 | R1087 | Transport IGA V11 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | IGA | ShipHullsSpecial | 1 | R1087 | Transport IGA V11 (R) | 10 | 4 | | | | null | Sovereignty | R891 | | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | HeavyFighterCutter | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R892 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1088 | R1088 | Transport IGA V11 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | IGA | ShipHullsSpecial | 1 | R1088 | Transport IGA V11 (E) | 15 | 2 | | | | null | Sovereignty | R892 | | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | HeavyFighterCutter | null | null | null | 120000 | null | null | null | null | Rare | Ship | R893 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1089 | R1089 | Transport IGA V11 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | IGA | ShipHullsSpecial | 1 | R1089 | Transport IGA V11 (L) | 20 | 1 | | | | null | Sovereignty | R893 | | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighterCutter | null | null | null | 120000 | null | null | null | null | Epic | Ship | R894 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1090 | R1090 | Fighter TYR V11 (C) | Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R894 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighterCutter | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R895 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1091 | R1091 | Fighter TYR V11 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Tyrannar | ShipHullsSpecial | 1 | R1091 | Fighter TYR V11 (U) | 5 | 8 | | | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 4 | ShipDesignFacility_Level04 | CorvetteGunship | 1 | 20 | 4.0162771450984867 | 120000 | 117313039 | 6422404 | 8757823 | 4281602 | Common | Ship | R896 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1092 | R1092 | Fighter TYR V11 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Tyrannar | ShipHullsSpecial | 1 | R1092 | Fighter TYR V11 (R) | 10 | 4 | | | | null | Sovereignty | R896 | | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | CorvetteGunship | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R897 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1093 | R1093 | Fighter TYR V11 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Tyrannar | ShipHullsSpecial | 1 | R1093 | Fighter TYR V11 (E) | 15 | 2 | | | | null | Sovereignty | R897 | | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | CorvetteGunship | null | null | null | 120000 | null | null | null | null | Rare | Ship | R898 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1094 | R1094 | Fighter TYR V11 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Tyrannar | ShipHullsSpecial | 1 | R1094 | Fighter TYR V11 (L) | 20 | 1 | | | | null | Sovereignty | R898 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | CorvetteGunship | null | null | null | 120000 | null | null | null | null | Epic | Ship | R899 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1095 | R1095 | Heavy Fighter TYR V11 (C) | The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R899 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | CorvetteGunship | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R900 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1096 | R1096 | Heavy Fighter TYR V11 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Tyrannar | ShipHullsSpecial | 1 | R1096 | Heavy Fighter TYR V11 (U) | 5 | 8 | | | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 6 | ShipDesignFacility_Level06 | DestroyerInterdictor | 1 | 21 | 6.0129918862124345 | 120000 | 169332737 | 9128736 | 12448276 | 6085824 | Common | Ship | R901 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1097 | R1097 | Heavy Fighter TYR V11 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Tyrannar | ShipHullsSpecial | 1 | R1097 | Heavy Fighter TYR V11 (R) | 10 | 4 | | | | null | Sovereignty | R901 | | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | DestroyerInterdictor | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R902 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1098 | R1098 | Heavy Fighter TYR V11 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Tyrannar | ShipHullsSpecial | 1 | R1098 | Heavy Fighter TYR V11 (E) | 15 | 2 | | | | null | Sovereignty | R902 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | DestroyerInterdictor | null | null | null | 120000 | null | null | null | null | Rare | Ship | R903 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1099 | R1099 | Heavy Fighter TYR V11 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1099 | Heavy Fighter TYR V11 (L) | 20 | 1 | | | | null | Sovereignty | R903 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DestroyerInterdictor | null | null | null | 120000 | null | null | null | null | Epic | Ship | R904 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1100 | R1100 | Corvette TYR V11 (C) | Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R904 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DestroyerInterdictor | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R905 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1101 | R1101 | Corvette TYR V11 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1101 | Corvette TYR V11 (U) | 5 | 8 | | | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | BattleshipAssault | 1 | 22 | 9.0020738536600149 | 120000 | 243971263 | 17661410 | 8634467 | 12951701 | Common | Ship | R906 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1102 | R1102 | Corvette TYR V11 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1102 | Corvette TYR V11 (R) | 10 | 4 | | | | null | Sovereignty | R906 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | BattleshipAssault | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R907 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1103 | R1103 | Corvette TYR V11 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1103 | Corvette TYR V11 (E) | 15 | 2 | | | | null | Sovereignty | R907 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | BattleshipAssault | null | null | null | 120000 | null | null | null | null | Rare | Ship | R908 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1104 | R1104 | Corvette TYR V11 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Tyrannar | ShipHullsSpecial | 1 | R1104 | Corvette TYR V11 (L) | 20 | 1 | | | | null | Sovereignty | R908 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | BattleshipAssault | null | null | null | 120000 | null | null | null | null | Epic | Ship | R909 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1105 | R1105 | Destroyer TYR V11 (C) | Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R909 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | BattleshipAssault | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R910 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1106 | R1106 | Destroyer TYR V11 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1106 | Destroyer TYR V11 (U) | 5 | 8 | | | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 1 | ShipDesignFacility_Level01 | DreadnoughtCarrier | 1 | 23 | 13.476729558929041 | 120000 | 350933634 | 25016706 | 12230389 | 18345584 | Common | Ship | R911 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1107 | R1107 | Destroyer TYR V11 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Tyrannar | ShipHullsSpecial | 1 | R1107 | Destroyer TYR V11 (R) | 10 | 4 | | | | null | Sovereignty | R911 | Entropy Carrier | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DreadnoughtCarrier | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R912 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1108 | R1108 | Destroyer TYR V11 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Tyrannar | ShipHullsSpecial | 1 | R1108 | Destroyer TYR V11 (E) | 15 | 2 | | | | null | Sovereignty | R912 | StarRaider Class Carrier | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DreadnoughtCarrier | null | null | null | 120000 | null | null | null | null | Rare | Ship | R913 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1109 | R1109 | Destroyer TYR V11 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Tyrannar | ShipHullsSpecial | 1 | R1109 | Destroyer TYR V11 (L) | 20 | 1 | | | | null | Sovereignty | R913 | Valkerie Class Carrier | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DreadnoughtCarrier | null | null | null | 120000 | null | null | null | null | Epic | Ship | R914 | | Ship | 23 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1110 | R1110 | Battleship TYR V11 (C) | The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R914 | Revenge Class Carrier | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DreadnoughtCarrier | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R915 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1111 | R1111 | Battleship TYR V11 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Tyrannar | ShipHullsSpecial | 1 | R1111 | Battleship TYR V11 (U) | 5 | 8 | | | | null | IGA | R2 | Dual Ion Engine Fighter | ShipDesignFacility | 1 | ShipDesignFacility_Level01 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R916 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1112 | R1112 | Battleship TYR V11 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1112 | Battleship TYR V11 (R) | 10 | 4 | | | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | Ship | R917 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1113 | R1113 | Battleship TYR V11 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1113 | Battleship TYR V11 (E) | 15 | 2 | | | | null | IGA | R4 | Gunstar Fighter | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | Ship | R918 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1114 | R1114 | Battleship TYR V11 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Tyrannar | ShipHullsSpecial | 1 | R1114 | Battleship TYR V11 (L) | 20 | 1 | | | | null | IGA | R5 | SaberWing Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R919 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1115 | R1115 | Dreadnought TYR V11 (C) | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R37 | Dual Ion Engine Fighter | ShipDesignFacility | 1 | ShipDesignFacility_Level01 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R920 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1116 | R1116 | Dreadnought TYR V11 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHullsSpecial | 1 | R1116 | Dreadnought TYR V11 (U) | 5 | 8 | | | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | Ship | R921 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1117 | R1117 | Dreadnought TYR V11 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHullsSpecial | 1 | R1117 | Dreadnought TYR V11 (R) | 10 | 4 | | | | null | Tyrannar | R39 | Gunstar Fighter | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | Ship | R922 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1118 | R1118 | Dreadnought TYR V11 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1118 | Dreadnought TYR V11 (E) | 15 | 2 | | | | null | Tyrannar | R40 | SaberWing Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R923 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1119 | R1119 | Dreadnought TYR V11 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1119 | Dreadnought TYR V11 (L) | 20 | 1 | | | | null | Sovereignty | R72 | Dual Ion Engine Fighter | ShipDesignFacility | 1 | ShipDesignFacility_Level01 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R924 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1120 | R1120 | Transport TYR V11 (C) | The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | Ship | R925 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1121 | R1121 | Transport TYR V11 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Tyrannar | ShipHullsSpecial | 1 | R1121 | Transport TYR V11 (U) | 5 | 8 | | | | null | Sovereignty | R74 | Gunstar Fighter | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | Ship | R926 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1122 | R1122 | Transport TYR V11 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Tyrannar | ShipHullsSpecial | 1 | R1122 | Transport TYR V11 (R) | 10 | 4 | | | | null | Sovereignty | R75 | SaberWing Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R927 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1123 | R1123 | Transport TYR V11 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Tyrannar | ShipHullsSpecial | 1 | R1123 | Transport TYR V11 (E) | 15 | 2 | | | | null | Sovereignty | R927 | SaberWing Fighter V5 | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | DreadnoughtCarrier | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R928 | | null | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1124 | R1124 | Transport TYR V11 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Tyrannar | ShipHullsSpecial | 1 | R1124 | Transport TYR V11 (L) | 20 | 1 | | | | null | null | R780 | Integrity Field III | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | IntegrityField | 1 | 8 | 1.9929784732449895E-2 | 120000 | 683622 | 45712 | 62334 | 30475 | Common | Ship | R929 | | Tech | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 1125 | R1125 | Fighter TYR V11 (C) | Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R929 | Heart of Darkness I (Projectiles) | ShipDesignFacility | 6 | ShipDesignFacility_Level06 | IntegrityField | 2 | 12 | 6.9821507574363784E-2 | 120000 | 2495135 | 159317 | 217250 | 106211 | Common | Ship | R930 | | Tech | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 1126 | R1126 | Fighter SOV V11 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Sovereignty | ShipHullsSpecial | 1 | R1126 | Fighter SOV V11 (U) | 5 | 8 | | | | null | null | R930 | Heart of Darkness II (Projectiles) | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | IntegrityField | 3 | 16 | 0.23719778404597303 | 120000 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R931 | | Tech | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 1127 | R1127 | Fighter SOV V11 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Sovereignty | ShipHullsSpecial | 1 | R1127 | Fighter SOV V11 (R) | 10 | 4 | | | | null | null | R931 | Heart of Darkness III (Projectiles) | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | IntegrityField | 4 | 20 | 0.79871012175914191 | 120000 | 26396539 | 1536826 | 2095671 | 1024551 | Common | Ship | R932 | | Tech | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 1128 | R1128 | Fighter SOV V11 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Sovereignty | ShipHullsSpecial | 1 | R1128 | Fighter SOV V11 (E) | 15 | 2 | | | | null | null | R932 | Heart of Darkness IV (Projectiles) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | IntegrityField | 5 | 24 | 2.68246636279124 | 120000 | 81106510 | 4509087 | 6148755 | 3006058 | Common | Ship | R933 | | Tech | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 1129 | R1129 | Fighter SOV V11 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Sovereignty | ShipHullsSpecial | 1 | R1129 | Fighter SOV V11 (L) | 20 | 1 | | | | null | null | R933 | Heart of Darkness V (Projectiles) | ShipDesignFacility | 1 | ShipDesignFacility_Level01 | IntegrityField | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R934 | | Tech | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 1130 | R1130 | Heavy Fighter SOV V11 (C) | The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R934 | Advanced HOD I (Projectiles) | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | IntegrityField | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R935 | | Tech | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 1131 | R1131 | Heavy Fighter SOV V11 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Sovereignty | ShipHullsSpecial | 1 | R1131 | Heavy Fighter SOV V11 (U) | 5 | 8 | | | | null | null | R935 | Advanced HOD II (Projectiles) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | IntegrityField | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R936 | | Tech | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | | 100 | 0 | 0 | 0 | 0 | 0 |
 | 1132 | R1132 | Heavy Fighter SOV V11 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Sovereignty | ShipHullsSpecial | 1 | R1132 | Heavy Fighter SOV V11 (R) | 10 | 4 | | | | null | null | R933 | Heart of Darkness V (Projectiles) | ShipDesignFacility | 4 | ShipDesignFacility_Level04 | IntegrityField | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R937 | | Tech | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | | 120 | 0 | 0 | 0 | 0 | 0 |
 | 1133 | R1133 | Heavy Fighter SOV V11 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Sovereignty | ShipHullsSpecial | 1 | R1133 | Heavy Fighter SOV V11 (E) | 15 | 2 | | | | null | null | R937 | HOD Uncommon (Projectiles) | ShipDesignFacility | 6 | ShipDesignFacility_Level06 | IntegrityField | null | null | null | 120000 | null | null | null | null | Rare | Ship | R938 | | Tech | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 18 | | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 140 | | 140 | 0 | 0 | 0 | 0 | 0 |
 | 1134 | R1134 | Heavy Fighter SOV V11 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1134 | Heavy Fighter SOV V11 (L) | 20 | 1 | | | | null | null | R938 | HOD Rare (Projectiles) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | IntegrityField | null | null | null | 120000 | null | null | null | null | Epic | Ship | R939 | | Tech | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | | 160 | 0 | 0 | 0 | 0 | 0 |
 | 1135 | R1135 | Corvette SOV V11 (C) | Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R939 | HOD Epic (Projectiles) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | IntegrityField | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R940 | | Tech | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | | 180 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 180 | | 180 | 0 | 0 | 0 | 0 | 0 |
 | 1136 | R1136 | Corvette SOV V11 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1136 | Corvette SOV V11 (U) | 5 | 8 | | | | null | IGA | R6 | Pegasus | ShipDesignFacility | 2 | ShipDesignFacility_Level02 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R941 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1137 | R1137 | Corvette SOV V11 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1137 | Corvette SOV V11 (R) | 10 | 4 | | | | null | IGA | R7 | Dual Ion Engine Advanced | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R942 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1138 | R1138 | Corvette SOV V11 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1138 | Corvette SOV V11 (E) | 15 | 2 | | | | null | IGA | R8 | Alken Fighter-Bomber | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | Ship | R943 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1139 | R1139 | Corvette SOV V11 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Sovereignty | ShipHullsSpecial | 1 | R1139 | Corvette SOV V11 (L) | 20 | 1 | | | | null | IGA | R9 | Katan Interceptor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | Ship | R944 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1140 | R1140 | Destroyer SOV V11 (C) | Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R10 | Phoenixhawk | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R945 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1141 | R1141 | Destroyer SOV V11 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1141 | Destroyer SOV V11 (U) | 5 | 8 | | | | null | IGA | R11 | Phoenix | ShipDesignFacility | 4 | ShipDesignFacility_Level04 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R946 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1142 | R1142 | Destroyer SOV V11 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Sovereignty | ShipHullsSpecial | 1 | R1142 | Destroyer SOV V11 (R) | 10 | 4 | | | | null | IGA | R12 | Hazard Class | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R947 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1143 | R1143 | Destroyer SOV V11 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Sovereignty | ShipHullsSpecial | 1 | R1143 | Destroyer SOV V11 (E) | 15 | 2 | | | | null | IGA | R13 | Centurion Class | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | Ship | R948 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1144 | R1144 | Destroyer SOV V11 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Sovereignty | ShipHullsSpecial | 1 | R1144 | Destroyer SOV V11 (L) | 20 | 1 | | | | null | IGA | R14 | Castle Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | Ship | R949 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1145 | R1145 | Battleship SOV V11 (C) | Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R15 | Epoch Falcon | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R950 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1146 | R1146 | Battleship SOV V11 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Sovereignty | ShipHullsSpecial | 1 | R1146 | Battleship SOV V11 (U) | 5 | 8 | | | | null | IGA | R16 | Hyperion | ShipDesignFacility | 6 | ShipDesignFacility_Level06 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 26396539 | 1536826 | 2095671 | 1024551 | Common | Ship | R951 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1147 | R1147 | Battleship SOV V11 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1147 | Battleship SOV V11 (R) | 10 | 4 | | | | null | IGA | R17 | Havoc Class | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R952 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1148 | R1148 | Battleship SOV V11 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1148 | Battleship SOV V11 (E) | 15 | 2 | | | | null | IGA | R18 | Crixus Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | Ship | R953 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1149 | R1149 | Battleship SOV V11 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Sovereignty | ShipHullsSpecial | 1 | R1149 | Battleship SOV V11 (L) | 20 | 1 | | | | null | IGA | R19 | Ghost Mastiff Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | Ship | R954 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1150 | R1150 | Dreadnought SOV V11 (C) | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R20 | Normandy Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R955 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1151 | R1151 | Dreadnought SOV V11 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHullsSpecial | 1 | R1151 | Dreadnought SOV V11 (U) | 5 | 8 | | | | null | IGA | R21 | Samson | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 81106510 | 6148755 | 3006058 | 4509087 | Common | Ship | R956 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1152 | R1152 | Dreadnought SOV V11 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHullsSpecial | 1 | R1152 | Dreadnought SOV V11 (R) | 10 | 4 | | | | null | IGA | R22 | Libra Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R957 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1153 | R1153 | Dreadnought SOV V11 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1153 | Dreadnought SOV V11 (E) | 15 | 2 | | | | null | IGA | R23 | Thunderbird Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | Ship | R958 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1154 | R1154 | Dreadnought SOV V11 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1154 | Dreadnought SOV V11 (L) | 20 | 1 | | | | null | IGA | R24 | StarBlazer Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | Ship | R959 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1155 | R1155 | Transport SOV V11 (C) | Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R25 | Galaxia Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R960 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1156 | R1156 | Transport SOV V11 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Sovereignty | ShipHullsSpecial | 1 | R1156 | Transport SOV V11 (U) | 5 | 8 | | | | null | IGA | R26 | Achilles | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 243971263 | 17661410 | 8634467 | 12951701 | Common | Ship | R961 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1157 | R1157 | Transport SOV V11 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Sovereignty | ShipHullsSpecial | 1 | R1157 | Transport SOV V11 (R) | 10 | 4 | | | | null | IGA | R27 | StarRaider Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R962 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1158 | R1158 | Transport SOV V11 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Sovereignty | ShipHullsSpecial | 1 | R1158 | Transport SOV V11 (E) | 15 | 2 | | | | null | IGA | R28 | Revelation Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | Ship | R963 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1159 | R1159 | Transport SOV V11 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Sovereignty | ShipHullsSpecial | 1 | R1159 | Transport SOV V11 (L) | 20 | 1 | | | | null | IGA | R29 | Infinity Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | Ship | R964 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1160 | R1160 | Fighter IGA V12 (C) | Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R30 | Eclipse Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R965 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1161 | R1161 | Fighter IGA V12 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | IGA | ShipHullsSpecial | 1 | R1161 | Fighter IGA V12 (U) | 5 | 8 | | | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 26396539 | 2095671 | 1024551 | 1536826 | Common | Ship | R966 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1162 | R1162 | Fighter IGA V12 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | IGA | ShipHullsSpecial | 1 | R1162 | Fighter IGA V12 (R) | 10 | 4 | | | | null | IGA | R32 | Conveyor Class | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R967 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1163 | R1163 | Fighter IGA V12 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | IGA | ShipHullsSpecial | 1 | R1163 | Fighter IGA V12 (E) | 15 | 2 | | | | null | IGA | R33 | Uteth Haul Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | Ship | R968 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1164 | R1164 | Fighter IGA V12 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | IGA | ShipHullsSpecial | 1 | R1164 | Fighter IGA V12 (L) | 20 | 1 | | | | null | IGA | R34 | Heisenberg Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | Ship | R969 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1165 | R1165 | Heavy Fighter IGA V12 (C) | The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R35 | EX-36 Valdeze | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R970 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1166 | R1166 | Heavy Fighter IGA V12 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | IGA | ShipHullsSpecial | 1 | R1166 | Heavy Fighter IGA V12 (U) | 5 | 8 | | | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 2 | ShipDesignFacility_Level02 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R971 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1167 | R1167 | Heavy Fighter IGA V12 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | IGA | ShipHullsSpecial | 1 | R1167 | Heavy Fighter IGA V12 (R) | 10 | 4 | | | | null | Tyrannar | R42 | Dual Ion Engine Advanced | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R972 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1168 | R1168 | Heavy Fighter IGA V12 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | IGA | ShipHullsSpecial | 1 | R1168 | Heavy Fighter IGA V12 (E) | 15 | 2 | | | | null | Tyrannar | R43 | Alken Fighter-Bomber | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | Ship | R973 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1169 | R1169 | Heavy Fighter IGA V12 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1169 | Heavy Fighter IGA V12 (L) | 20 | 1 | | | | null | Tyrannar | R44 | Katan Interceptor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | Ship | R974 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1170 | R1170 | Corvette IGA V12 (C) | Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R45 | Phoenixhawk | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R975 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1171 | R1171 | Corvette IGA V12 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1171 | Corvette IGA V12 (U) | 5 | 8 | | | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 4 | ShipDesignFacility_Level04 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R976 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1172 | R1172 | Corvette IGA V12 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1172 | Corvette IGA V12 (R) | 10 | 4 | | | | null | Tyrannar | R47 | Hazard Class | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R977 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1173 | R1173 | Corvette IGA V12 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1173 | Corvette IGA V12 (E) | 15 | 2 | | | | null | Tyrannar | R48 | Centurion Class | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | Ship | R978 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1174 | R1174 | Corvette IGA V12 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | IGA | ShipHullsSpecial | 1 | R1174 | Corvette IGA V12 (L) | 20 | 1 | | | | null | Tyrannar | R49 | Castle Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | Ship | R979 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1175 | R1175 | Destroyer IGA V12 (C) | Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R50 | Epoch Falcon | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R980 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1176 | R1176 | Destroyer IGA V12 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1176 | Destroyer IGA V12 (U) | 5 | 8 | | | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 6 | ShipDesignFacility_Level06 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 26396539 | 1536826 | 2095671 | 1024551 | Common | Ship | R981 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1177 | R1177 | Destroyer IGA V12 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | IGA | ShipHullsSpecial | 1 | R1177 | Destroyer IGA V12 (R) | 10 | 4 | | | | null | Tyrannar | R52 | Havoc Class | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R982 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1178 | R1178 | Destroyer IGA V12 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | IGA | ShipHullsSpecial | 1 | R1178 | Destroyer IGA V12 (E) | 15 | 2 | | | | null | Tyrannar | R53 | Crixus Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | Ship | R983 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1179 | R1179 | Destroyer IGA V12 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | IGA | ShipHullsSpecial | 1 | R1179 | Destroyer IGA V12 (L) | 20 | 1 | | | | null | Tyrannar | R54 | Ghost Mastiff Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | Ship | R984 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1180 | R1180 | Battleship IGA V12 (C) | Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R55 | Normandy Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R985 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1181 | R1181 | Battleship IGA V12 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | IGA | ShipHullsSpecial | 1 | R1181 | Battleship IGA V12 (U) | 5 | 8 | | | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 81106510 | 6148755 | 3006058 | 4509087 | Common | Ship | R986 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1182 | R1182 | Battleship IGA V12 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1182 | Battleship IGA V12 (R) | 10 | 4 | | | | null | Tyrannar | R57 | Libra Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R987 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1183 | R1183 | Battleship IGA V12 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | IGA | ShipHullsSpecial | 1 | R1183 | Battleship IGA V12 (E) | 15 | 2 | | | | null | Tyrannar | R58 | Thunderbird Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | Ship | R988 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1184 | R1184 | Battleship IGA V12 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | IGA | ShipHullsSpecial | 1 | R1184 | Battleship IGA V12 (L) | 20 | 1 | | | | null | Tyrannar | R59 | StarBlazer Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | Ship | R989 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1185 | R1185 | Dreadnought IGA V12 (C) | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R60 | Galaxia Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R990 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1186 | R1186 | Dreadnought IGA V12 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHullsSpecial | 1 | R1186 | Dreadnought IGA V12 (U) | 5 | 8 | | | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 243971263 | 17661410 | 8634467 | 12951701 | Common | Ship | R991 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1187 | R1187 | Dreadnought IGA V12 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHullsSpecial | 1 | R1187 | Dreadnought IGA V12 (R) | 10 | 4 | | | | null | Tyrannar | R62 | StarRaider Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R992 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1188 | R1188 | Dreadnought IGA V12 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1188 | Dreadnought IGA V12 (E) | 15 | 2 | | | | null | Tyrannar | R63 | Revelation Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | Ship | R993 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1189 | R1189 | Dreadnought IGA V12 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1189 | Dreadnought IGA V12 (L) | 20 | 1 | | | | null | Tyrannar | R64 | Infinity Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | Ship | R994 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1190 | R1190 | Transport IGA V12 (C) | Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R65 | Eclipse Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R995 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1191 | R1191 | Transport IGA V12 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | IGA | ShipHullsSpecial | 1 | R1191 | Transport IGA V12 (U) | 5 | 8 | | | | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 26396539 | 2095671 | 1024551 | 1536826 | Common | Ship | R996 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1192 | R1192 | Transport IGA V12 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | IGA | ShipHullsSpecial | 1 | R1192 | Transport IGA V12 (R) | 10 | 4 | | | | null | Tyrannar | R67 | Conveyor Class | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R997 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1193 | R1193 | Transport IGA V12 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | IGA | ShipHullsSpecial | 1 | R1193 | Transport IGA V12 (E) | 15 | 2 | | | | null | Tyrannar | R68 | Uteth Haul Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | Ship | R998 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1194 | R1194 | Transport IGA V12 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | IGA | ShipHullsSpecial | 1 | R1194 | Transport IGA V12 (L) | 20 | 1 | | | | null | Tyrannar | R69 | Heisenberg Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | Ship | R999 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1195 | R1195 | Fighter TYR V12 (C) | Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R70 | EX-36 Valdeze | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R1000 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1196 | R1196 | Fighter TYR V12 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Tyrannar | ShipHullsSpecial | 1 | R1196 | Fighter TYR V12 (U) | 5 | 8 | | | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 2 | ShipDesignFacility_Level02 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R1001 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1197 | R1197 | Fighter TYR V12 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Tyrannar | ShipHullsSpecial | 1 | R1197 | Fighter TYR V12 (R) | 10 | 4 | | | | null | Sovereignty | R77 | Dual Ion Engine Advanced | ShipDesignFacility | 3 | ShipDesignFacility_Level03 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R1002 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1198 | R1198 | Fighter TYR V12 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Tyrannar | ShipHullsSpecial | 1 | R1198 | Fighter TYR V12 (E) | 15 | 2 | | | | null | Sovereignty | R78 | Alken Fighter-Bomber | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | Ship | R1003 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1199 | R1199 | Fighter TYR V12 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Tyrannar | ShipHullsSpecial | 1 | R1199 | Fighter TYR V12 (L) | 20 | 1 | | | | null | Sovereignty | R79 | Katan Interceptor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | Ship | R1004 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1200 | R1200 | Heavy Fighter TYR V12 (C) | The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R80 | Phoenixhawk | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R1005 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1201 | R1201 | Heavy Fighter TYR V12 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Tyrannar | ShipHullsSpecial | 1 | R1201 | Heavy Fighter TYR V12 (U) | 5 | 8 | | | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 4 | ShipDesignFacility_Level04 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R1006 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1202 | R1202 | Heavy Fighter TYR V12 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Tyrannar | ShipHullsSpecial | 1 | R1202 | Heavy Fighter TYR V12 (R) | 10 | 4 | | | | null | Sovereignty | R82 | Hazard Class | ShipDesignFacility | 5 | ShipDesignFacility_Level05 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R1007 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1203 | R1203 | Heavy Fighter TYR V12 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Tyrannar | ShipHullsSpecial | 1 | R1203 | Heavy Fighter TYR V12 (E) | 15 | 2 | | | | null | Sovereignty | R83 | Centurion Class | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | Ship | R1008 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1204 | R1204 | Heavy Fighter TYR V12 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1204 | Heavy Fighter TYR V12 (L) | 20 | 1 | | | | null | Sovereignty | R84 | Castle Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | Ship | R1009 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1205 | R1205 | Corvette TYR V12 (C) | Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R85 | Epoch Falcon | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R1010 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1206 | R1206 | Corvette TYR V12 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1206 | Corvette TYR V12 (U) | 5 | 8 | | | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 6 | ShipDesignFacility_Level06 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 26396539 | 1536826 | 2095671 | 1024551 | Common | Ship | R1011 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1207 | R1207 | Corvette TYR V12 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1207 | Corvette TYR V12 (R) | 10 | 4 | | | | null | Sovereignty | R87 | Havoc Class | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R1012 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1208 | R1208 | Corvette TYR V12 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1208 | Corvette TYR V12 (E) | 15 | 2 | | | | null | Sovereignty | R88 | Crixus Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | Ship | R1013 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1209 | R1209 | Corvette TYR V12 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Tyrannar | ShipHullsSpecial | 1 | R1209 | Corvette TYR V12 (L) | 20 | 1 | | | | null | Sovereignty | R89 | Ghost Mastiff Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | Ship | R1014 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1210 | R1210 | Destroyer TYR V12 (C) | Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R90 | Normandy Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R1015 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1211 | R1211 | Destroyer TYR V12 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1211 | Destroyer TYR V12 (U) | 5 | 8 | | | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 81106510 | 6148755 | 3006058 | 4509087 | Common | Ship | R1016 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1212 | R1212 | Destroyer TYR V12 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Tyrannar | ShipHullsSpecial | 1 | R1212 | Destroyer TYR V12 (R) | 10 | 4 | | | | null | Sovereignty | R92 | Libra Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R1017 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1213 | R1213 | Destroyer TYR V12 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Tyrannar | ShipHullsSpecial | 1 | R1213 | Destroyer TYR V12 (E) | 15 | 2 | | | | null | Sovereignty | R93 | Thunderbird Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | Ship | R1018 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1214 | R1214 | Destroyer TYR V12 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Tyrannar | ShipHullsSpecial | 1 | R1214 | Destroyer TYR V12 (L) | 20 | 1 | | | | null | Sovereignty | R94 | StarBlazer Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | Ship | R1019 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1215 | R1215 | Battleship TYR V12 (C) | The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R95 | Galaxia Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R1020 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1216 | R1216 | Battleship TYR V12 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Tyrannar | ShipHullsSpecial | 1 | R1216 | Battleship TYR V12 (U) | 5 | 8 | | | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 243971263 | 17661410 | 8634467 | 12951701 | Common | Ship | R1021 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1217 | R1217 | Battleship TYR V12 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1217 | Battleship TYR V12 (R) | 10 | 4 | | | | null | Sovereignty | R97 | StarRaider Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R1022 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1218 | R1218 | Battleship TYR V12 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1218 | Battleship TYR V12 (E) | 15 | 2 | | | | null | Sovereignty | R98 | Revelation Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | Ship | R1023 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1219 | R1219 | Battleship TYR V12 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Tyrannar | ShipHullsSpecial | 1 | R1219 | Battleship TYR V12 (L) | 20 | 1 | | | | null | Sovereignty | R99 | Infinity Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | Ship | R1024 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1220 | R1220 | Dreadnought TYR V12 (C) | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R100 | Eclipse Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R1025 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1221 | R1221 | Dreadnought TYR V12 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHullsSpecial | 1 | R1221 | Dreadnought TYR V12 (U) | 5 | 8 | | | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 26396539 | 2095671 | 1024551 | 1536826 | Common | Ship | R1026 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1222 | R1222 | Dreadnought TYR V12 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHullsSpecial | 1 | R1222 | Dreadnought TYR V12 (R) | 10 | 4 | | | | null | Sovereignty | R102 | Conveyor Class | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R1027 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1223 | R1223 | Dreadnought TYR V12 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1223 | Dreadnought TYR V12 (E) | 15 | 2 | | | | null | Sovereignty | R103 | Uteth Haul Class | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | Ship | R1028 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1224 | R1224 | Dreadnought TYR V12 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1224 | Dreadnought TYR V12 (L) | 20 | 1 | | | | null | Sovereignty | R104 | Heisenberg Class | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | Ship | R1029 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1225 | R1225 | Transport TYR V12 (C) | The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R105 | EX-36 Valdeze | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R1030 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1226 | R1226 | Transport TYR V12 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Tyrannar | ShipHullsSpecial | 1 | R1226 | Transport TYR V12 (U) | 5 | 8 | | | | null | null | R1035 | Turkey Flinger (Common) MK19 | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | BombardmentCannon | 1 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 45712 | 62334 | 30475 | Common | Base | R1031 | | Projectile | 9 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 7744 | 0 | 7744 | 0 | 0 | 0 |
 | 1227 | R1227 | Transport TYR V12 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Tyrannar | ShipHullsSpecial | 1 | R1227 | Transport TYR V12 (R) | 10 | 4 | | | | null | null | R1031 | Turkey Flinger I MK19 | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | BombardmentCannon | 2 | 10 | 6.9821507574363784E-2 | 120000 | 2495135 | 159317 | 217250 | 106211 | Common | Base | R1032 | | Projectile | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 8448 | 0 | 8448 | 0 | 0 | 0 |
 | 1228 | R1228 | Transport TYR V12 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Tyrannar | ShipHullsSpecial | 1 | R1228 | Transport TYR V12 (E) | 15 | 2 | | | | null | null | R1032 | Turkey Flinger II MK19 | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | BombardmentCannon | 3 | 13 | 0.23719778404597303 | 120000 | 8323117 | 507468 | 692001 | 338312 | Common | Base | R1033 | | Projectile | 11 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 9152 | 0 | 9152 | 0 | 0 | 0 |
 | 1229 | R1229 | Transport TYR V12 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Tyrannar | ShipHullsSpecial | 1 | R1229 | Transport TYR V12 (L) | 20 | 1 | | | | null | null | R1033 | Turkey Flinger III MK19 | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | BombardmentCannon | 4 | 16 | 0.79871012175914191 | 120000 | 26396539 | 1536826 | 2095671 | 1024551 | Common | Base | R1034 | | Projectile | 12 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 9856 | 0 | 9856 | 0 | 0 | 0 |
 | 1230 | R1230 | Fighter TYR V12 (C) | Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R206 | Low Orbit Railgun (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | BombardmentCannon | 5 | 19 | 2.68246636279124 | 120000 | 81106510 | 4509087 | 6148755 | 3006058 | Common | Base | R1035 | | Projectile | 13 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 10560 | 0 | 10560 | 0 | 0 | 0 |
 | 1231 | R1231 | Fighter SOV V12 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Sovereignty | ShipHullsSpecial | 1 | R1231 | Fighter SOV V12 (U) | 5 | 8 | | | | null | null | R1035 | Turkey Flinger (Common) MK19 | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | BombardmentCannon | null | null | null | 120000 | null | null | null | null | Advanced1 | Base | R1036 | | Projectile | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 10560 | 0 | 10560 | 0 | 0 | 0 |
 | 1232 | R1232 | Fighter SOV V12 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Sovereignty | ShipHullsSpecial | 1 | R1232 | Fighter SOV V12 (R) | 10 | 4 | | | | null | null | R1036 | Advanced Turkey Flinger I MK19 | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | BombardmentCannon | null | null | null | 120000 | null | null | null | null | Advanced2 | Base | R1037 | | Projectile | 12 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 12320 | 0 | 12320 | 0 | 0 | 0 |
 | 1233 | R1233 | Fighter SOV V12 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Sovereignty | ShipHullsSpecial | 1 | R1233 | Fighter SOV V12 (E) | 15 | 2 | | | | null | null | R1037 | Advanced Turkey Flinger II MK19 | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | BombardmentCannon | null | null | null | 120000 | null | null | null | null | Advanced3 | Base | R1038 | | Projectile | 14 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 14080 | 0 | 14080 | 0 | 0 | 0 |
 | 1234 | R1234 | Fighter SOV V12 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Sovereignty | ShipHullsSpecial | 1 | R1234 | Fighter SOV V12 (L) | 20 | 1 | | | | null | null | R1035 | Turkey Flinger (Common) MK19 | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | BombardmentCannon | null | null | null | 120000 | null | null | null | null | Uncommon | Base | R1039 | | Projectile | 15 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 14960 | 0 | 14960 | 0 | 0 | 0 |
 | 1235 | R1235 | Heavy Fighter SOV V12 (C) | The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R1039 | Turkey Flinger (U) MK19 | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | BombardmentCannon | null | null | null | 120000 | null | null | null | null | Rare | Base | R1040 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 15840 | 0 | 15840 | 0 | 0 | 0 |
 | 1236 | R1236 | Heavy Fighter SOV V12 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Sovereignty | ShipHullsSpecial | 1 | R1236 | Heavy Fighter SOV V12 (U) | 5 | 8 | | | | null | null | R1040 | Turkey Flinger (R) MK19 | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | BombardmentCannon | null | null | null | 120000 | null | null | null | null | Epic | Base | R1041 | | Projectile | 17 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 16720 | 0 | 16720 | 0 | 0 | 0 |
 | 1237 | R1237 | Heavy Fighter SOV V12 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Sovereignty | ShipHullsSpecial | 1 | R1237 | Heavy Fighter SOV V12 (R) | 10 | 4 | | | | null | null | R1041 | Turkey Flinger (E) MK19 | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | BombardmentCannon | null | null | null | 120000 | null | null | null | null | Legendary | Base | R1042 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 17600 | 0 | 17600 | 0 | 0 | 0 |
 | 1238 | R1238 | Heavy Fighter SOV V12 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Sovereignty | ShipHullsSpecial | 1 | R1238 | Heavy Fighter SOV V12 (E) | 15 | 2 | | | | null | null | R1047 | Snowball (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBomb | 1 | 5 | 8.1968255069256261E-3 | 120000 | 261914 | 24628 | 12040 | 18061 | Common | Ship | R1043 | | Projectile | 7 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 696.90476190476181 | 0 | 696.90476190476181 | 0 | 0 | 0 |
 | 1239 | R1239 | Heavy Fighter SOV V12 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1239 | Heavy Fighter SOV V12 (L) | 20 | 1 | | | | null | null | R1043 | Snowball I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBomb | 2 | 8 | 3.0459887744477492E-2 | 120000 | 1067554 | 95856 | 46863 | 70294 | Common | Ship | R1044 | | Projectile | 8 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 760.23809523809518 | 0 | 760.23809523809518 | 0 | 0 | 0 |
 | 1240 | R1240 | Corvette SOV V12 (C) | Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R1044 | Snowball II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBomb | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 322018 | 157431 | 236147 | Common | Ship | R1045 | | Projectile | 9 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 823.57142857142856 | 0 | 823.57142857142856 | 0 | 0 | 0 |
 | 1241 | R1241 | Corvette SOV V12 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1241 | Corvette SOV V12 (U) | 5 | 8 | | | | null | null | R1045 | Snowball III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBomb | 4 | 14 | 0.35571008271682164 | 120000 | 12282786 | 1005626 | 491639 | 737459 | Common | Ship | R1046 | | Projectile | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 887.14285714285711 | 0 | 887.14285714285711 | 0 | 0 | 0 |
 | 1242 | R1242 | Corvette SOV V12 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1242 | Corvette SOV V12 (R) | 10 | 4 | | | | null | null | R182 | Graviton Bomb (Common) | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | GravitonBomb | 5 | 17 | 1.1962940522734355 | 120000 | 38486146 | 3008840 | 1470988 | 2206482 | Common | Ship | R1047 | | Projectile | 11 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 950.47619047619037 | 0 | 950.47619047619037 | 0 | 0 | 0 |
 | 1243 | R1243 | Corvette SOV V12 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1243 | Corvette SOV V12 (E) | 15 | 2 | | | | null | null | R1047 | Snowball (Common) | WeaponsDesignFacility | 5 | WeaponsDesignFacility_Level05 | GravitonBomb | null | null | null | 120000 | null | null | null | null | Advanced1 | Ship | R1048 | | Projectile | 8 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 760.23809523809518 | 0 | 760.23809523809518 | 0 | 0 | 0 |
 | 1244 | R1244 | Corvette SOV V12 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Sovereignty | ShipHullsSpecial | 1 | R1244 | Corvette SOV V12 (L) | 20 | 1 | | | | null | null | R1048 | Advanced Snowball I | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | GravitonBomb | null | null | null | 120000 | null | null | null | null | Advanced2 | Ship | R1049 | | Projectile | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 887.14285714285711 | 0 | 887.14285714285711 | 0 | 0 | 0 |
 | 1245 | R1245 | Destroyer SOV V12 (C) | Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R1049 | Advanced Snowball II | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | GravitonBomb | null | null | null | 120000 | null | null | null | null | Advanced3 | Ship | R1050 | | Projectile | 12 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1013.8095238095237 | 0 | 1013.8095238095237 | 0 | 0 | 0 |
 | 1246 | R1246 | Destroyer SOV V12 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1246 | Destroyer SOV V12 (U) | 5 | 8 | | | | null | null | R1047 | Snowball (Common) | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | GravitonBomb | null | null | null | 120000 | null | null | null | null | Uncommon | Ship | R1051 | | Projectile | 14 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1077.1428571428571 | 0 | 1077.1428571428571 | 0 | 0 | 0 |
 | 1247 | R1247 | Destroyer SOV V12 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Sovereignty | ShipHullsSpecial | 1 | R1247 | Destroyer SOV V12 (R) | 10 | 4 | | | | null | null | R1051 | Compressed Snowman | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | GravitonBomb | null | null | null | 120000 | null | null | null | null | Rare | Ship | R1052 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1140.4761904761904 | 0 | 1140.4761904761904 | 0 | 0 | 0 |
 | 1248 | R1248 | Destroyer SOV V12 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Sovereignty | ShipHullsSpecial | 1 | R1248 | Destroyer SOV V12 (E) | 15 | 2 | | | | null | null | R1052 | Snowplosion Bomb | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | GravitonBomb | null | null | null | 120000 | null | null | null | null | Epic | Ship | R1053 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1203.8095238095239 | 0 | 1203.8095238095239 | 0 | 0 | 0 |
 | 1249 | R1249 | Destroyer SOV V12 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Sovereignty | ShipHullsSpecial | 1 | R1249 | Destroyer SOV V12 (L) | 20 | 1 | | | | null | null | R1053 | Snowgularity Bomb | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | GravitonBomb | null | null | null | 120000 | null | null | null | null | Legendary | Ship | R1054 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1267.1428571428571 | 0 | 1267.1428571428571 | 0 | 0 | 0 |
 | 1250 | R1250 | Battleship SOV V12 (C) | Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1055 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1251 | R1251 | Battleship SOV V12 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Sovereignty | ShipHullsSpecial | 1 | R1251 | Battleship SOV V12 (U) | 5 | 8 | | | | null | IGA | R1055 | Fighter IGA V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1056 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1252 | R1252 | Battleship SOV V12 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1252 | Battleship SOV V12 (R) | 10 | 4 | | | | null | IGA | R1056 | Fighter IGA V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1057 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1253 | R1253 | Battleship SOV V12 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1253 | Battleship SOV V12 (E) | 15 | 2 | | | | null | IGA | R1057 | Fighter IGA V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1058 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1254 | R1254 | Battleship SOV V12 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Sovereignty | ShipHullsSpecial | 1 | R1254 | Battleship SOV V12 (L) | 20 | 1 | | | | null | IGA | R1058 | Fighter IGA V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1059 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1255 | R1255 | Dreadnought SOV V12 (C) | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1060 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1256 | R1256 | Dreadnought SOV V12 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHullsSpecial | 1 | R1256 | Dreadnought SOV V12 (U) | 5 | 8 | | | | null | IGA | R1060 | Heavy Fighter IGA V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1061 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1257 | R1257 | Dreadnought SOV V12 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHullsSpecial | 1 | R1257 | Dreadnought SOV V12 (R) | 10 | 4 | | | | null | IGA | R1061 | Heavy Fighter IGA V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1062 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1258 | R1258 | Dreadnought SOV V12 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1258 | Dreadnought SOV V12 (E) | 15 | 2 | | | | null | IGA | R1062 | Heavy Fighter IGA V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1063 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1259 | R1259 | Dreadnought SOV V12 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1259 | Dreadnought SOV V12 (L) | 20 | 1 | | | | null | IGA | R1063 | Heavy Fighter IGA V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1064 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1260 | R1260 | Transport SOV V12 (C) | Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1065 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1261 | R1261 | Transport SOV V12 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Sovereignty | ShipHullsSpecial | 1 | R1261 | Transport SOV V12 (U) | 5 | 8 | | | | null | IGA | R1065 | Corvette IGA V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1066 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1262 | R1262 | Transport SOV V12 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Sovereignty | ShipHullsSpecial | 1 | R1262 | Transport SOV V12 (R) | 10 | 4 | | | | null | IGA | R1066 | Corvette IGA V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1067 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1263 | R1263 | Transport SOV V12 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Sovereignty | ShipHullsSpecial | 1 | R1263 | Transport SOV V12 (E) | 15 | 2 | | | | null | IGA | R1067 | Corvette IGA V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1068 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1264 | R1264 | Transport SOV V12 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Sovereignty | ShipHullsSpecial | 1 | R1264 | Transport SOV V12 (L) | 20 | 1 | | | | null | IGA | R1068 | Corvette IGA V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1069 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1265 | R1265 | Fighter IGA V13 (C) | Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1070 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1266 | R1266 | Fighter IGA V13 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | IGA | ShipHullsSpecial | 1 | R1266 | Fighter IGA V13 (U) | 5 | 8 | | | | null | IGA | R1070 | Destroyer IGA V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1071 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1267 | R1267 | Fighter IGA V13 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | IGA | ShipHullsSpecial | 1 | R1267 | Fighter IGA V13 (R) | 10 | 4 | | | | null | IGA | R1071 | Destroyer IGA V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1072 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1268 | R1268 | Fighter IGA V13 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | IGA | ShipHullsSpecial | 1 | R1268 | Fighter IGA V13 (E) | 15 | 2 | | | | null | IGA | R1072 | Destroyer IGA V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1073 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1269 | R1269 | Fighter IGA V13 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | IGA | ShipHullsSpecial | 1 | R1269 | Fighter IGA V13 (L) | 20 | 1 | | | | null | IGA | R1073 | Destroyer IGA V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1074 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1270 | R1270 | Heavy Fighter IGA V13 (C) | The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1075 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1271 | R1271 | Heavy Fighter IGA V13 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | IGA | ShipHullsSpecial | 1 | R1271 | Heavy Fighter IGA V13 (U) | 5 | 8 | | | | null | IGA | R1075 | Battleship IGA V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1076 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1272 | R1272 | Heavy Fighter IGA V13 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | IGA | ShipHullsSpecial | 1 | R1272 | Heavy Fighter IGA V13 (R) | 10 | 4 | | | | null | IGA | R1076 | Battleship IGA V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1077 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1273 | R1273 | Heavy Fighter IGA V13 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | IGA | ShipHullsSpecial | 1 | R1273 | Heavy Fighter IGA V13 (E) | 15 | 2 | | | | null | IGA | R1077 | Battleship IGA V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1078 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1274 | R1274 | Heavy Fighter IGA V13 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1274 | Heavy Fighter IGA V13 (L) | 20 | 1 | | | | null | IGA | R1078 | Battleship IGA V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1079 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1275 | R1275 | Corvette IGA V13 (C) | Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1080 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1276 | R1276 | Corvette IGA V13 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1276 | Corvette IGA V13 (U) | 5 | 8 | | | | null | IGA | R1080 | Dreadnought IGA V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1081 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1277 | R1277 | Corvette IGA V13 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1277 | Corvette IGA V13 (R) | 10 | 4 | | | | null | IGA | R1081 | Dreadnought IGA V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1082 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1278 | R1278 | Corvette IGA V13 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1278 | Corvette IGA V13 (E) | 15 | 2 | | | | null | IGA | R1082 | Dreadnought IGA V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1083 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1279 | R1279 | Corvette IGA V13 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | IGA | ShipHullsSpecial | 1 | R1279 | Corvette IGA V13 (L) | 20 | 1 | | | | null | IGA | R1083 | Dreadnought IGA V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1084 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1280 | R1280 | Destroyer IGA V13 (C) | Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1085 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1281 | R1281 | Destroyer IGA V13 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1281 | Destroyer IGA V13 (U) | 5 | 8 | | | | null | IGA | R1085 | Transport IGA V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1086 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1282 | R1282 | Destroyer IGA V13 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | IGA | ShipHullsSpecial | 1 | R1282 | Destroyer IGA V13 (R) | 10 | 4 | | | | null | IGA | R1086 | Transport IGA V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1087 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1283 | R1283 | Destroyer IGA V13 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | IGA | ShipHullsSpecial | 1 | R1283 | Destroyer IGA V13 (E) | 15 | 2 | | | | null | IGA | R1087 | Transport IGA V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1088 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1284 | R1284 | Destroyer IGA V13 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | IGA | ShipHullsSpecial | 1 | R1284 | Destroyer IGA V13 (L) | 20 | 1 | | | | null | IGA | R1088 | Transport IGA V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1089 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1285 | R1285 | Battleship IGA V13 (C) | Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1090 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1286 | R1286 | Battleship IGA V13 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | IGA | ShipHullsSpecial | 1 | R1286 | Battleship IGA V13 (U) | 5 | 8 | | | | null | Tyrannar | R1090 | Fighter TYR V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1091 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1287 | R1287 | Battleship IGA V13 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1287 | Battleship IGA V13 (R) | 10 | 4 | | | | null | Tyrannar | R1091 | Fighter TYR V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1092 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1288 | R1288 | Battleship IGA V13 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | IGA | ShipHullsSpecial | 1 | R1288 | Battleship IGA V13 (E) | 15 | 2 | | | | null | Tyrannar | R1092 | Fighter TYR V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1093 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1289 | R1289 | Battleship IGA V13 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | IGA | ShipHullsSpecial | 1 | R1289 | Battleship IGA V13 (L) | 20 | 1 | | | | null | Tyrannar | R1093 | Fighter TYR V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1094 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1290 | R1290 | Dreadnought IGA V13 (C) | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1095 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1291 | R1291 | Dreadnought IGA V13 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHullsSpecial | 1 | R1291 | Dreadnought IGA V13 (U) | 5 | 8 | | | | null | Tyrannar | R1095 | Heavy Fighter TYR V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1096 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1292 | R1292 | Dreadnought IGA V13 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHullsSpecial | 1 | R1292 | Dreadnought IGA V13 (R) | 10 | 4 | | | | null | Tyrannar | R1096 | Heavy Fighter TYR V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1097 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1293 | R1293 | Dreadnought IGA V13 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1293 | Dreadnought IGA V13 (E) | 15 | 2 | | | | null | Tyrannar | R1097 | Heavy Fighter TYR V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1098 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1294 | R1294 | Dreadnought IGA V13 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1294 | Dreadnought IGA V13 (L) | 20 | 1 | | | | null | Tyrannar | R1098 | Heavy Fighter TYR V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1099 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1295 | R1295 | Transport IGA V13 (C) | Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1100 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1296 | R1296 | Transport IGA V13 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | IGA | ShipHullsSpecial | 1 | R1296 | Transport IGA V13 (U) | 5 | 8 | | | | null | Tyrannar | R1100 | Corvette TYR V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1101 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1297 | R1297 | Transport IGA V13 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | IGA | ShipHullsSpecial | 1 | R1297 | Transport IGA V13 (R) | 10 | 4 | | | | null | Tyrannar | R1101 | Corvette TYR V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1102 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1298 | R1298 | Transport IGA V13 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | IGA | ShipHullsSpecial | 1 | R1298 | Transport IGA V13 (E) | 15 | 2 | | | | null | Tyrannar | R1102 | Corvette TYR V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1103 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1299 | R1299 | Transport IGA V13 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | IGA | ShipHullsSpecial | 1 | R1299 | Transport IGA V13 (L) | 20 | 1 | | | | null | Tyrannar | R1103 | Corvette TYR V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1104 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1300 | R1300 | Fighter TYR V13 (C) | Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1105 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1301 | R1301 | Fighter TYR V13 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Tyrannar | ShipHullsSpecial | 1 | R1301 | Fighter TYR V13 (U) | 5 | 8 | | | | null | Tyrannar | R1105 | Destroyer TYR V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1106 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1302 | R1302 | Fighter TYR V13 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Tyrannar | ShipHullsSpecial | 1 | R1302 | Fighter TYR V13 (R) | 10 | 4 | | | | null | Tyrannar | R1106 | Destroyer TYR V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1107 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1303 | R1303 | Fighter TYR V13 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Tyrannar | ShipHullsSpecial | 1 | R1303 | Fighter TYR V13 (E) | 15 | 2 | | | | null | Tyrannar | R1107 | Destroyer TYR V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1108 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1304 | R1304 | Fighter TYR V13 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Tyrannar | ShipHullsSpecial | 1 | R1304 | Fighter TYR V13 (L) | 20 | 1 | | | | null | Tyrannar | R1108 | Destroyer TYR V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1109 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1305 | R1305 | Heavy Fighter TYR V13 (C) | The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1110 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1306 | R1306 | Heavy Fighter TYR V13 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Tyrannar | ShipHullsSpecial | 1 | R1306 | Heavy Fighter TYR V13 (U) | 5 | 8 | | | | null | Tyrannar | R1110 | Battleship TYR V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1111 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1307 | R1307 | Heavy Fighter TYR V13 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Tyrannar | ShipHullsSpecial | 1 | R1307 | Heavy Fighter TYR V13 (R) | 10 | 4 | | | | null | Tyrannar | R1111 | Battleship TYR V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1112 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1308 | R1308 | Heavy Fighter TYR V13 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Tyrannar | ShipHullsSpecial | 1 | R1308 | Heavy Fighter TYR V13 (E) | 15 | 2 | | | | null | Tyrannar | R1112 | Battleship TYR V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1113 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1309 | R1309 | Heavy Fighter TYR V13 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1309 | Heavy Fighter TYR V13 (L) | 20 | 1 | | | | null | Tyrannar | R1113 | Battleship TYR V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1114 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1310 | R1310 | Corvette TYR V13 (C) | Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1115 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1311 | R1311 | Corvette TYR V13 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1311 | Corvette TYR V13 (U) | 5 | 8 | | | | null | Tyrannar | R1115 | Dreadnought TYR V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1116 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1312 | R1312 | Corvette TYR V13 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1312 | Corvette TYR V13 (R) | 10 | 4 | | | | null | Tyrannar | R1116 | Dreadnought TYR V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1117 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1313 | R1313 | Corvette TYR V13 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1313 | Corvette TYR V13 (E) | 15 | 2 | | | | null | Tyrannar | R1117 | Dreadnought TYR V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1118 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1314 | R1314 | Corvette TYR V13 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Tyrannar | ShipHullsSpecial | 1 | R1314 | Corvette TYR V13 (L) | 20 | 1 | | | | null | Tyrannar | R1118 | Dreadnought TYR V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1119 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1315 | R1315 | Destroyer TYR V13 (C) | Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1120 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1316 | R1316 | Destroyer TYR V13 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1316 | Destroyer TYR V13 (U) | 5 | 8 | | | | null | Tyrannar | R1120 | Transport TYR V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1121 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1317 | R1317 | Destroyer TYR V13 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Tyrannar | ShipHullsSpecial | 1 | R1317 | Destroyer TYR V13 (R) | 10 | 4 | | | | null | Tyrannar | R1121 | Transport TYR V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1122 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1318 | R1318 | Destroyer TYR V13 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Tyrannar | ShipHullsSpecial | 1 | R1318 | Destroyer TYR V13 (E) | 15 | 2 | | | | null | Tyrannar | R1122 | Transport TYR V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1123 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1319 | R1319 | Destroyer TYR V13 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Tyrannar | ShipHullsSpecial | 1 | R1319 | Destroyer TYR V13 (L) | 20 | 1 | | | | null | Tyrannar | R1123 | Transport TYR V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1124 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1320 | R1320 | Battleship TYR V13 (C) | The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1125 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1321 | R1321 | Battleship TYR V13 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Tyrannar | ShipHullsSpecial | 1 | R1321 | Battleship TYR V13 (U) | 5 | 8 | | | | null | Sovereignty | R1125 | Fighter TYR V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1126 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1322 | R1322 | Battleship TYR V13 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1322 | Battleship TYR V13 (R) | 10 | 4 | | | | null | Sovereignty | R1126 | Fighter SOV V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1127 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1323 | R1323 | Battleship TYR V13 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1323 | Battleship TYR V13 (E) | 15 | 2 | | | | null | Sovereignty | R1127 | Fighter SOV V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1128 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1324 | R1324 | Battleship TYR V13 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Tyrannar | ShipHullsSpecial | 1 | R1324 | Battleship TYR V13 (L) | 20 | 1 | | | | null | Sovereignty | R1128 | Fighter SOV V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1129 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1325 | R1325 | Dreadnought TYR V13 (C) | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1130 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1326 | R1326 | Dreadnought TYR V13 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHullsSpecial | 1 | R1326 | Dreadnought TYR V13 (U) | 5 | 8 | | | | null | Sovereignty | R1130 | Heavy Fighter SOV V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1131 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1327 | R1327 | Dreadnought TYR V13 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHullsSpecial | 1 | R1327 | Dreadnought TYR V13 (R) | 10 | 4 | | | | null | Sovereignty | R1131 | Heavy Fighter SOV V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1132 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1328 | R1328 | Dreadnought TYR V13 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1328 | Dreadnought TYR V13 (E) | 15 | 2 | | | | null | Sovereignty | R1132 | Heavy Fighter SOV V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1133 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1329 | R1329 | Dreadnought TYR V13 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1329 | Dreadnought TYR V13 (L) | 20 | 1 | | | | null | Sovereignty | R1133 | Heavy Fighter SOV V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1134 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1330 | R1330 | Transport TYR V13 (C) | The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1135 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1331 | R1331 | Transport TYR V13 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Tyrannar | ShipHullsSpecial | 1 | R1331 | Transport TYR V13 (U) | 5 | 8 | | | | null | Sovereignty | R1135 | Corvette SOV V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1136 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1332 | R1332 | Transport TYR V13 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Tyrannar | ShipHullsSpecial | 1 | R1332 | Transport TYR V13 (R) | 10 | 4 | | | | null | Sovereignty | R1136 | Corvette SOV V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1137 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1333 | R1333 | Transport TYR V13 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Tyrannar | ShipHullsSpecial | 1 | R1333 | Transport TYR V13 (E) | 15 | 2 | | | | null | Sovereignty | R1137 | Corvette SOV V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1138 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1334 | R1334 | Transport TYR V13 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Tyrannar | ShipHullsSpecial | 1 | R1334 | Transport TYR V13 (L) | 20 | 1 | | | | null | Sovereignty | R1138 | Corvette SOV V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1139 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1335 | R1335 | Fighter TYR V13 (C) | Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1140 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1336 | R1336 | Fighter SOV V13 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Sovereignty | ShipHullsSpecial | 1 | R1336 | Fighter SOV V13 (U) | 5 | 8 | | | | null | Sovereignty | R1140 | Destroyer SOV V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1141 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1337 | R1337 | Fighter SOV V13 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Sovereignty | ShipHullsSpecial | 1 | R1337 | Fighter SOV V13 (R) | 10 | 4 | | | | null | Sovereignty | R1141 | Destroyer SOV V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1142 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1338 | R1338 | Fighter SOV V13 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Sovereignty | ShipHullsSpecial | 1 | R1338 | Fighter SOV V13 (E) | 15 | 2 | | | | null | Sovereignty | R1142 | Destroyer SOV V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1143 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1339 | R1339 | Fighter SOV V13 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Sovereignty | ShipHullsSpecial | 1 | R1339 | Fighter SOV V13 (L) | 20 | 1 | | | | null | Sovereignty | R1143 | Destroyer SOV V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1144 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1340 | R1340 | Heavy Fighter SOV V13 (C) | The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1145 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1341 | R1341 | Heavy Fighter SOV V13 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Sovereignty | ShipHullsSpecial | 1 | R1341 | Heavy Fighter SOV V13 (U) | 5 | 8 | | | | null | Sovereignty | R1145 | Battleship SOV V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1146 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1342 | R1342 | Heavy Fighter SOV V13 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Sovereignty | ShipHullsSpecial | 1 | R1342 | Heavy Fighter SOV V13 (R) | 10 | 4 | | | | null | Sovereignty | R1146 | Battleship SOV V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1147 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1343 | R1343 | Heavy Fighter SOV V13 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Sovereignty | ShipHullsSpecial | 1 | R1343 | Heavy Fighter SOV V13 (E) | 15 | 2 | | | | null | Sovereignty | R1147 | Battleship SOV V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1148 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1344 | R1344 | Heavy Fighter SOV V13 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1344 | Heavy Fighter SOV V13 (L) | 20 | 1 | | | | null | Sovereignty | R1148 | Battleship SOV V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1149 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1345 | R1345 | Corvette SOV V13 (C) | Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1150 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1346 | R1346 | Corvette SOV V13 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1346 | Corvette SOV V13 (U) | 5 | 8 | | | | null | Sovereignty | R1150 | Dreadnought SOV V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1151 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1347 | R1347 | Corvette SOV V13 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1347 | Corvette SOV V13 (R) | 10 | 4 | | | | null | Sovereignty | R1151 | Dreadnought SOV V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1152 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1348 | R1348 | Corvette SOV V13 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1348 | Corvette SOV V13 (E) | 15 | 2 | | | | null | Sovereignty | R1152 | Dreadnought SOV V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1153 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1349 | R1349 | Corvette SOV V13 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Sovereignty | ShipHullsSpecial | 1 | R1349 | Corvette SOV V13 (L) | 20 | 1 | | | | null | Sovereignty | R1153 | Dreadnought SOV V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1154 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1350 | R1350 | Destroyer SOV V13 (C) | Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1155 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1351 | R1351 | Destroyer SOV V13 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1351 | Destroyer SOV V13 (U) | 5 | 8 | | | | null | Sovereignty | R1155 | Transport SOV V11 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1156 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1352 | R1352 | Destroyer SOV V13 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Sovereignty | ShipHullsSpecial | 1 | R1352 | Destroyer SOV V13 (R) | 10 | 4 | | | | null | Sovereignty | R1156 | Transport SOV V11 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1157 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1353 | R1353 | Destroyer SOV V13 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Sovereignty | ShipHullsSpecial | 1 | R1353 | Destroyer SOV V13 (E) | 15 | 2 | | | | null | Sovereignty | R1157 | Transport SOV V11 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1158 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1354 | R1354 | Destroyer SOV V13 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Sovereignty | ShipHullsSpecial | 1 | R1354 | Destroyer SOV V13 (L) | 20 | 1 | | | | null | Sovereignty | R1158 | Transport SOV V11 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1159 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1355 | R1355 | Battleship SOV V13 (C) | Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1160 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1356 | R1356 | Battleship SOV V13 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Sovereignty | ShipHullsSpecial | 1 | R1356 | Battleship SOV V13 (U) | 5 | 8 | | | | null | IGA | R1160 | Fighter IGA V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1161 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1357 | R1357 | Battleship SOV V13 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1357 | Battleship SOV V13 (R) | 10 | 4 | | | | null | IGA | R1161 | Fighter IGA V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1162 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1358 | R1358 | Battleship SOV V13 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1358 | Battleship SOV V13 (E) | 15 | 2 | | | | null | IGA | R1162 | Fighter IGA V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1163 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1359 | R1359 | Battleship SOV V13 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Sovereignty | ShipHullsSpecial | 1 | R1359 | Battleship SOV V13 (L) | 20 | 1 | | | | null | IGA | R1163 | Fighter IGA V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1164 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1360 | R1360 | Dreadnought SOV V13 (C) | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1165 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1361 | R1361 | Dreadnought SOV V13 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHullsSpecial | 1 | R1361 | Dreadnought SOV V13 (U) | 5 | 8 | | | | null | IGA | R1165 | Heavy Fighter IGA V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1166 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1362 | R1362 | Dreadnought SOV V13 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHullsSpecial | 1 | R1362 | Dreadnought SOV V13 (R) | 10 | 4 | | | | null | IGA | R1166 | Heavy Fighter IGA V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1167 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1363 | R1363 | Dreadnought SOV V13 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1363 | Dreadnought SOV V13 (E) | 15 | 2 | | | | null | IGA | R1167 | Heavy Fighter IGA V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1168 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1364 | R1364 | Dreadnought SOV V13 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1364 | Dreadnought SOV V13 (L) | 20 | 1 | | | | null | IGA | R1168 | Heavy Fighter IGA V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1169 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1365 | R1365 | Transport SOV V13 (C) | Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1170 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1366 | R1366 | Transport SOV V13 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Sovereignty | ShipHullsSpecial | 1 | R1366 | Transport SOV V13 (U) | 5 | 8 | | | | null | IGA | R1170 | Corvette IGA V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1171 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1367 | R1367 | Transport SOV V13 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Sovereignty | ShipHullsSpecial | 1 | R1367 | Transport SOV V13 (R) | 10 | 4 | | | | null | IGA | R1171 | Corvette IGA V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1172 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1368 | R1368 | Transport SOV V13 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Sovereignty | ShipHullsSpecial | 1 | R1368 | Transport SOV V13 (E) | 15 | 2 | | | | null | IGA | R1172 | Corvette IGA V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1173 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1369 | R1369 | Transport SOV V13 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Sovereignty | ShipHullsSpecial | 1 | R1369 | Transport SOV V13 (L) | 20 | 1 | | | | null | IGA | R1173 | Corvette IGA V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1174 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1370 | R1370 | Fighter IGA V14 (C) | Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1175 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1371 | R1371 | Fighter IGA V14 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | IGA | ShipHullsSpecial | 1 | R1371 | Fighter IGA V14 (U) | 5 | 8 | | | | null | IGA | R1175 | Destroyer IGA V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1176 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1372 | R1372 | Fighter IGA V14 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | IGA | ShipHullsSpecial | 1 | R1372 | Fighter IGA V14 (R) | 10 | 4 | | | | null | IGA | R1176 | Destroyer IGA V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1177 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1373 | R1373 | Fighter IGA V14 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | IGA | ShipHullsSpecial | 1 | R1373 | Fighter IGA V14 (E) | 15 | 2 | | | | null | IGA | R1177 | Destroyer IGA V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1178 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1374 | R1374 | Fighter IGA V14 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | IGA | ShipHullsSpecial | 1 | R1374 | Fighter IGA V14 (L) | 20 | 1 | | | | null | IGA | R1178 | Destroyer IGA V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1179 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1375 | R1375 | Heavy Fighter IGA V14 (C) | The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1180 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1376 | R1376 | Heavy Fighter IGA V14 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | IGA | ShipHullsSpecial | 1 | R1376 | Heavy Fighter IGA V14 (U) | 5 | 8 | | | | null | IGA | R1180 | Battleship IGA V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1181 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1377 | R1377 | Heavy Fighter IGA V14 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | IGA | ShipHullsSpecial | 1 | R1377 | Heavy Fighter IGA V14 (R) | 10 | 4 | | | | null | IGA | R1181 | Battleship IGA V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1182 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1378 | R1378 | Heavy Fighter IGA V14 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | IGA | ShipHullsSpecial | 1 | R1378 | Heavy Fighter IGA V14 (E) | 15 | 2 | | | | null | IGA | R1182 | Battleship IGA V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1183 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1379 | R1379 | Heavy Fighter IGA V14 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1379 | Heavy Fighter IGA V14 (L) | 20 | 1 | | | | null | IGA | R1183 | Battleship IGA V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1184 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1380 | R1380 | Corvette IGA V14 (C) | Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1185 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1381 | R1381 | Corvette IGA V14 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1381 | Corvette IGA V14 (U) | 5 | 8 | | | | null | IGA | R1185 | Dreadnought IGA V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1186 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1382 | R1382 | Corvette IGA V14 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1382 | Corvette IGA V14 (R) | 10 | 4 | | | | null | IGA | R1186 | Dreadnought IGA V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1187 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1383 | R1383 | Corvette IGA V14 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1383 | Corvette IGA V14 (E) | 15 | 2 | | | | null | IGA | R1187 | Dreadnought IGA V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1188 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1384 | R1384 | Corvette IGA V14 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | IGA | ShipHullsSpecial | 1 | R1384 | Corvette IGA V14 (L) | 20 | 1 | | | | null | IGA | R1188 | Dreadnought IGA V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1189 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1385 | R1385 | Destroyer IGA V14 (C) | Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1190 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1386 | R1386 | Destroyer IGA V14 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1386 | Destroyer IGA V14 (U) | 5 | 8 | | | | null | IGA | R1190 | Transport IGA V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1191 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1387 | R1387 | Destroyer IGA V14 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | IGA | ShipHullsSpecial | 1 | R1387 | Destroyer IGA V14 (R) | 10 | 4 | | | | null | IGA | R1191 | Transport IGA V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1192 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1388 | R1388 | Destroyer IGA V14 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | IGA | ShipHullsSpecial | 1 | R1388 | Destroyer IGA V14 (E) | 15 | 2 | | | | null | IGA | R1192 | Transport IGA V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1193 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1389 | R1389 | Destroyer IGA V14 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | IGA | ShipHullsSpecial | 1 | R1389 | Destroyer IGA V14 (L) | 20 | 1 | | | | null | IGA | R1193 | Transport IGA V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1194 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1390 | R1390 | Battleship IGA V14 (C) | Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1195 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1391 | R1391 | Battleship IGA V14 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | IGA | ShipHullsSpecial | 1 | R1391 | Battleship IGA V14 (U) | 5 | 8 | | | | null | Tyrannar | R1195 | Fighter TYR V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1196 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1392 | R1392 | Battleship IGA V14 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1392 | Battleship IGA V14 (R) | 10 | 4 | | | | null | Tyrannar | R1196 | Fighter TYR V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1197 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1393 | R1393 | Battleship IGA V14 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | IGA | ShipHullsSpecial | 1 | R1393 | Battleship IGA V14 (E) | 15 | 2 | | | | null | Tyrannar | R1197 | Fighter TYR V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1198 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1394 | R1394 | Battleship IGA V14 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | IGA | ShipHullsSpecial | 1 | R1394 | Battleship IGA V14 (L) | 20 | 1 | | | | null | Tyrannar | R1198 | Fighter TYR V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1199 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1395 | R1395 | Dreadnought IGA V14 (C) | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1200 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1396 | R1396 | Dreadnought IGA V14 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHullsSpecial | 1 | R1396 | Dreadnought IGA V14 (U) | 5 | 8 | | | | null | Tyrannar | R1200 | Heavy Fighter TYR V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1201 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1397 | R1397 | Dreadnought IGA V14 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHullsSpecial | 1 | R1397 | Dreadnought IGA V14 (R) | 10 | 4 | | | | null | Tyrannar | R1201 | Heavy Fighter TYR V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1202 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1398 | R1398 | Dreadnought IGA V14 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1398 | Dreadnought IGA V14 (E) | 15 | 2 | | | | null | Tyrannar | R1202 | Heavy Fighter TYR V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1203 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1399 | R1399 | Dreadnought IGA V14 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1399 | Dreadnought IGA V14 (L) | 20 | 1 | | | | null | Tyrannar | R1203 | Heavy Fighter TYR V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1204 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1400 | R1400 | Transport IGA V14 (C) | Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1205 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1401 | R1401 | Transport IGA V14 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | IGA | ShipHullsSpecial | 1 | R1401 | Transport IGA V14 (U) | 5 | 8 | | | | null | Tyrannar | R1205 | Corvette TYR V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1206 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1402 | R1402 | Transport IGA V14 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | IGA | ShipHullsSpecial | 1 | R1402 | Transport IGA V14 (R) | 10 | 4 | | | | null | Tyrannar | R1206 | Corvette TYR V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1207 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1403 | R1403 | Transport IGA V14 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | IGA | ShipHullsSpecial | 1 | R1403 | Transport IGA V14 (E) | 15 | 2 | | | | null | Tyrannar | R1207 | Corvette TYR V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1208 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1404 | R1404 | Transport IGA V14 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | IGA | ShipHullsSpecial | 1 | R1404 | Transport IGA V14 (L) | 20 | 1 | | | | null | Tyrannar | R1208 | Corvette TYR V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1209 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1405 | R1405 | Fighter TYR V14 (C) | Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1210 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1406 | R1406 | Fighter TYR V14 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Tyrannar | ShipHullsSpecial | 1 | R1406 | Fighter TYR V14 (U) | 5 | 8 | | | | null | Tyrannar | R1210 | Destroyer TYR V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1211 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1407 | R1407 | Fighter TYR V14 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Tyrannar | ShipHullsSpecial | 1 | R1407 | Fighter TYR V14 (R) | 10 | 4 | | | | null | Tyrannar | R1211 | Destroyer TYR V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1212 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1408 | R1408 | Fighter TYR V14 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Tyrannar | ShipHullsSpecial | 1 | R1408 | Fighter TYR V14 (E) | 15 | 2 | | | | null | Tyrannar | R1212 | Destroyer TYR V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1213 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1409 | R1409 | Fighter TYR V14 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Tyrannar | ShipHullsSpecial | 1 | R1409 | Fighter TYR V14 (L) | 20 | 1 | | | | null | Tyrannar | R1213 | Destroyer TYR V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1214 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1410 | R1410 | Heavy Fighter TYR V14 (C) | The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1215 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1411 | R1411 | Heavy Fighter TYR V14 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Tyrannar | ShipHullsSpecial | 1 | R1411 | Heavy Fighter TYR V14 (U) | 5 | 8 | | | | null | Tyrannar | R1215 | Battleship TYR V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1216 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1412 | R1412 | Heavy Fighter TYR V14 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Tyrannar | ShipHullsSpecial | 1 | R1412 | Heavy Fighter TYR V14 (R) | 10 | 4 | | | | null | Tyrannar | R1216 | Battleship TYR V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1217 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1413 | R1413 | Heavy Fighter TYR V14 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Tyrannar | ShipHullsSpecial | 1 | R1413 | Heavy Fighter TYR V14 (E) | 15 | 2 | | | | null | Tyrannar | R1217 | Battleship TYR V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1218 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1414 | R1414 | Heavy Fighter TYR V14 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1414 | Heavy Fighter TYR V14 (L) | 20 | 1 | | | | null | Tyrannar | R1218 | Battleship TYR V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1219 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1415 | R1415 | Corvette TYR V14 (C) | Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1220 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1416 | R1416 | Corvette TYR V14 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1416 | Corvette TYR V14 (U) | 5 | 8 | | | | null | Tyrannar | R1220 | Dreadnought TYR V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1221 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1417 | R1417 | Corvette TYR V14 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1417 | Corvette TYR V14 (R) | 10 | 4 | | | | null | Tyrannar | R1221 | Dreadnought TYR V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1222 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1418 | R1418 | Corvette TYR V14 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1418 | Corvette TYR V14 (E) | 15 | 2 | | | | null | Tyrannar | R1222 | Dreadnought TYR V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1223 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1419 | R1419 | Corvette TYR V14 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Tyrannar | ShipHullsSpecial | 1 | R1419 | Corvette TYR V14 (L) | 20 | 1 | | | | null | Tyrannar | R1223 | Dreadnought TYR V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1224 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1420 | R1420 | Destroyer TYR V14 (C) | Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1225 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1421 | R1421 | Destroyer TYR V14 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1421 | Destroyer TYR V14 (U) | 5 | 8 | | | | null | Tyrannar | R1225 | Transport TYR V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1226 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1422 | R1422 | Destroyer TYR V14 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Tyrannar | ShipHullsSpecial | 1 | R1422 | Destroyer TYR V14 (R) | 10 | 4 | | | | null | Tyrannar | R1226 | Transport TYR V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1227 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1423 | R1423 | Destroyer TYR V14 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Tyrannar | ShipHullsSpecial | 1 | R1423 | Destroyer TYR V14 (E) | 15 | 2 | | | | null | Tyrannar | R1227 | Transport TYR V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1228 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1424 | R1424 | Destroyer TYR V14 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Tyrannar | ShipHullsSpecial | 1 | R1424 | Destroyer TYR V14 (L) | 20 | 1 | | | | null | Tyrannar | R1228 | Transport TYR V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1229 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1425 | R1425 | Battleship TYR V14 (C) | The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1230 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1426 | R1426 | Battleship TYR V14 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Tyrannar | ShipHullsSpecial | 1 | R1426 | Battleship TYR V14 (U) | 5 | 8 | | | | null | Sovereignty | R1230 | Fighter TYR V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1231 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1427 | R1427 | Battleship TYR V14 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1427 | Battleship TYR V14 (R) | 10 | 4 | | | | null | Sovereignty | R1231 | Fighter SOV V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1232 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1428 | R1428 | Battleship TYR V14 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1428 | Battleship TYR V14 (E) | 15 | 2 | | | | null | Sovereignty | R1232 | Fighter SOV V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1233 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1429 | R1429 | Battleship TYR V14 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Tyrannar | ShipHullsSpecial | 1 | R1429 | Battleship TYR V14 (L) | 20 | 1 | | | | null | Sovereignty | R1233 | Fighter SOV V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1234 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1430 | R1430 | Dreadnought TYR V14 (C) | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1235 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1431 | R1431 | Dreadnought TYR V14 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHullsSpecial | 1 | R1431 | Dreadnought TYR V14 (U) | 5 | 8 | | | | null | Sovereignty | R1235 | Heavy Fighter SOV V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1236 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1432 | R1432 | Dreadnought TYR V14 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHullsSpecial | 1 | R1432 | Dreadnought TYR V14 (R) | 10 | 4 | | | | null | Sovereignty | R1236 | Heavy Fighter SOV V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1237 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1433 | R1433 | Dreadnought TYR V14 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1433 | Dreadnought TYR V14 (E) | 15 | 2 | | | | null | Sovereignty | R1237 | Heavy Fighter SOV V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1238 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1434 | R1434 | Dreadnought TYR V14 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1434 | Dreadnought TYR V14 (L) | 20 | 1 | | | | null | Sovereignty | R1238 | Heavy Fighter SOV V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1239 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1435 | R1435 | Transport TYR V14 (C) | The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1240 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1436 | R1436 | Transport TYR V14 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Tyrannar | ShipHullsSpecial | 1 | R1436 | Transport TYR V14 (U) | 5 | 8 | | | | null | Sovereignty | R1240 | Corvette SOV V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1241 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1437 | R1437 | Transport TYR V14 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Tyrannar | ShipHullsSpecial | 1 | R1437 | Transport TYR V14 (R) | 10 | 4 | | | | null | Sovereignty | R1241 | Corvette SOV V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1242 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1438 | R1438 | Transport TYR V14 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Tyrannar | ShipHullsSpecial | 1 | R1438 | Transport TYR V14 (E) | 15 | 2 | | | | null | Sovereignty | R1242 | Corvette SOV V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1243 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1439 | R1439 | Transport TYR V14 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Tyrannar | ShipHullsSpecial | 1 | R1439 | Transport TYR V14 (L) | 20 | 1 | | | | null | Sovereignty | R1243 | Corvette SOV V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1244 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1440 | R1440 | Fighter TYR V14 (C) | Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1245 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1441 | R1441 | Fighter SOV V14 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Sovereignty | ShipHullsSpecial | 1 | R1441 | Fighter SOV V14 (U) | 5 | 8 | | | | null | Sovereignty | R1245 | Destroyer SOV V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1246 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1442 | R1442 | Fighter SOV V14 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Sovereignty | ShipHullsSpecial | 1 | R1442 | Fighter SOV V14 (R) | 10 | 4 | | | | null | Sovereignty | R1246 | Destroyer SOV V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1247 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1443 | R1443 | Fighter SOV V14 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Sovereignty | ShipHullsSpecial | 1 | R1443 | Fighter SOV V14 (E) | 15 | 2 | | | | null | Sovereignty | R1247 | Destroyer SOV V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1248 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1444 | R1444 | Fighter SOV V14 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Sovereignty | ShipHullsSpecial | 1 | R1444 | Fighter SOV V14 (L) | 20 | 1 | | | | null | Sovereignty | R1248 | Destroyer SOV V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1249 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1445 | R1445 | Heavy Fighter SOV V14 (C) | The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1250 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1446 | R1446 | Heavy Fighter SOV V14 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Sovereignty | ShipHullsSpecial | 1 | R1446 | Heavy Fighter SOV V14 (U) | 5 | 8 | | | | null | Sovereignty | R1250 | Battleship SOV V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1251 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1447 | R1447 | Heavy Fighter SOV V14 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Sovereignty | ShipHullsSpecial | 1 | R1447 | Heavy Fighter SOV V14 (R) | 10 | 4 | | | | null | Sovereignty | R1251 | Battleship SOV V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1252 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1448 | R1448 | Heavy Fighter SOV V14 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Sovereignty | ShipHullsSpecial | 1 | R1448 | Heavy Fighter SOV V14 (E) | 15 | 2 | | | | null | Sovereignty | R1252 | Battleship SOV V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1253 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1449 | R1449 | Heavy Fighter SOV V14 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1449 | Heavy Fighter SOV V14 (L) | 20 | 1 | | | | null | Sovereignty | R1253 | Battleship SOV V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1254 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1450 | R1450 | Corvette SOV V14 (C) | Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1255 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1451 | R1451 | Corvette SOV V14 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1451 | Corvette SOV V14 (U) | 5 | 8 | | | | null | Sovereignty | R1255 | Dreadnought SOV V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1256 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1452 | R1452 | Corvette SOV V14 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1452 | Corvette SOV V14 (R) | 10 | 4 | | | | null | Sovereignty | R1256 | Dreadnought SOV V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1257 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1453 | R1453 | Corvette SOV V14 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1453 | Corvette SOV V14 (E) | 15 | 2 | | | | null | Sovereignty | R1257 | Dreadnought SOV V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1258 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1454 | R1454 | Corvette SOV V14 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Sovereignty | ShipHullsSpecial | 1 | R1454 | Corvette SOV V14 (L) | 20 | 1 | | | | null | Sovereignty | R1258 | Dreadnought SOV V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1259 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1455 | R1455 | Destroyer SOV V14 (C) | Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1260 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1456 | R1456 | Destroyer SOV V14 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1456 | Destroyer SOV V14 (U) | 5 | 8 | | | | null | Sovereignty | R1260 | Transport SOV V12 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1261 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1457 | R1457 | Destroyer SOV V14 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Sovereignty | ShipHullsSpecial | 1 | R1457 | Destroyer SOV V14 (R) | 10 | 4 | | | | null | Sovereignty | R1261 | Transport SOV V12 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1262 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1458 | R1458 | Destroyer SOV V14 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Sovereignty | ShipHullsSpecial | 1 | R1458 | Destroyer SOV V14 (E) | 15 | 2 | | | | null | Sovereignty | R1262 | Transport SOV V12 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1263 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1459 | R1459 | Destroyer SOV V14 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Sovereignty | ShipHullsSpecial | 1 | R1459 | Destroyer SOV V14 (L) | 20 | 1 | | | | null | Sovereignty | R1263 | Transport SOV V12 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1264 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1460 | R1460 | Battleship SOV V14 (C) | Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1265 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1461 | R1461 | Battleship SOV V14 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Sovereignty | ShipHullsSpecial | 1 | R1461 | Battleship SOV V14 (U) | 5 | 8 | | | | null | IGA | R1265 | Fighter IGA V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1266 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1462 | R1462 | Battleship SOV V14 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1462 | Battleship SOV V14 (R) | 10 | 4 | | | | null | IGA | R1266 | Fighter IGA V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1267 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1463 | R1463 | Battleship SOV V14 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1463 | Battleship SOV V14 (E) | 15 | 2 | | | | null | IGA | R1267 | Fighter IGA V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1268 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1464 | R1464 | Battleship SOV V14 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Sovereignty | ShipHullsSpecial | 1 | R1464 | Battleship SOV V14 (L) | 20 | 1 | | | | null | IGA | R1268 | Fighter IGA V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1269 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1465 | R1465 | Dreadnought SOV V14 (C) | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1270 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1466 | R1466 | Dreadnought SOV V14 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHullsSpecial | 1 | R1466 | Dreadnought SOV V14 (U) | 5 | 8 | | | | null | IGA | R1270 | Heavy Fighter IGA V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1271 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1467 | R1467 | Dreadnought SOV V14 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHullsSpecial | 1 | R1467 | Dreadnought SOV V14 (R) | 10 | 4 | | | | null | IGA | R1271 | Heavy Fighter IGA V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1272 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1468 | R1468 | Dreadnought SOV V14 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1468 | Dreadnought SOV V14 (E) | 15 | 2 | | | | null | IGA | R1272 | Heavy Fighter IGA V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1273 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1469 | R1469 | Dreadnought SOV V14 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1469 | Dreadnought SOV V14 (L) | 20 | 1 | | | | null | IGA | R1273 | Heavy Fighter IGA V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1274 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1470 | R1470 | Transport SOV V14 (C) | Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1275 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1471 | R1471 | Transport SOV V14 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Sovereignty | ShipHullsSpecial | 1 | R1471 | Transport SOV V14 (U) | 5 | 8 | | | | null | IGA | R1275 | Corvette IGA V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1276 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1472 | R1472 | Transport SOV V14 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Sovereignty | ShipHullsSpecial | 1 | R1472 | Transport SOV V14 (R) | 10 | 4 | | | | null | IGA | R1276 | Corvette IGA V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1277 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1473 | R1473 | Transport SOV V14 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Sovereignty | ShipHullsSpecial | 1 | R1473 | Transport SOV V14 (E) | 15 | 2 | | | | null | IGA | R1277 | Corvette IGA V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1278 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1474 | R1474 | Transport SOV V14 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Sovereignty | ShipHullsSpecial | 1 | R1474 | Transport SOV V14 (L) | 20 | 1 | | | | null | IGA | R1278 | Corvette IGA V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1279 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1475 | R1475 | Fighter IGA V15 (C) | Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1280 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1476 | R1476 | Fighter IGA V15 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | IGA | ShipHullsSpecial | 1 | R1476 | Fighter IGA V15 (U) | 5 | 8 | | | | null | IGA | R1280 | Destroyer IGA V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1281 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1477 | R1477 | Fighter IGA V15 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | IGA | ShipHullsSpecial | 1 | R1477 | Fighter IGA V15 (R) | 10 | 4 | | | | null | IGA | R1281 | Destroyer IGA V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1282 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1478 | R1478 | Fighter IGA V15 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | IGA | ShipHullsSpecial | 1 | R1478 | Fighter IGA V15 (E) | 15 | 2 | | | | null | IGA | R1282 | Destroyer IGA V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1283 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1479 | R1479 | Fighter IGA V15 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | IGA | ShipHullsSpecial | 1 | R1479 | Fighter IGA V15 (L) | 20 | 1 | | | | null | IGA | R1283 | Destroyer IGA V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1284 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1480 | R1480 | Heavy Fighter IGA V15 (C) | The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1285 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1481 | R1481 | Heavy Fighter IGA V15 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | IGA | ShipHullsSpecial | 1 | R1481 | Heavy Fighter IGA V15 (U) | 5 | 8 | | | | null | IGA | R1285 | Battleship IGA V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1286 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1482 | R1482 | Heavy Fighter IGA V15 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | IGA | ShipHullsSpecial | 1 | R1482 | Heavy Fighter IGA V15 (R) | 10 | 4 | | | | null | IGA | R1286 | Battleship IGA V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1287 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1483 | R1483 | Heavy Fighter IGA V15 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | IGA | ShipHullsSpecial | 1 | R1483 | Heavy Fighter IGA V15 (E) | 15 | 2 | | | | null | IGA | R1287 | Battleship IGA V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1288 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1484 | R1484 | Heavy Fighter IGA V15 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1484 | Heavy Fighter IGA V15 (L) | 20 | 1 | | | | null | IGA | R1288 | Battleship IGA V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1289 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1485 | R1485 | Corvette IGA V15 (C) | Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1290 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1486 | R1486 | Corvette IGA V15 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1486 | Corvette IGA V15 (U) | 5 | 8 | | | | null | IGA | R1290 | Dreadnought IGA V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1291 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1487 | R1487 | Corvette IGA V15 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1487 | Corvette IGA V15 (R) | 10 | 4 | | | | null | IGA | R1291 | Dreadnought IGA V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1292 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1488 | R1488 | Corvette IGA V15 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1488 | Corvette IGA V15 (E) | 15 | 2 | | | | null | IGA | R1292 | Dreadnought IGA V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1293 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1489 | R1489 | Corvette IGA V15 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | IGA | ShipHullsSpecial | 1 | R1489 | Corvette IGA V15 (L) | 20 | 1 | | | | null | IGA | R1293 | Dreadnought IGA V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1294 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1490 | R1490 | Destroyer IGA V15 (C) | Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1295 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1491 | R1491 | Destroyer IGA V15 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1491 | Destroyer IGA V15 (U) | 5 | 8 | | | | null | IGA | R1295 | Transport IGA V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1296 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1492 | R1492 | Destroyer IGA V15 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | IGA | ShipHullsSpecial | 1 | R1492 | Destroyer IGA V15 (R) | 10 | 4 | | | | null | IGA | R1296 | Transport IGA V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1297 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1493 | R1493 | Destroyer IGA V15 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | IGA | ShipHullsSpecial | 1 | R1493 | Destroyer IGA V15 (E) | 15 | 2 | | | | null | IGA | R1297 | Transport IGA V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1298 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1494 | R1494 | Destroyer IGA V15 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | IGA | ShipHullsSpecial | 1 | R1494 | Destroyer IGA V15 (L) | 20 | 1 | | | | null | IGA | R1298 | Transport IGA V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1299 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1495 | R1495 | Battleship IGA V15 (C) | Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1300 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1496 | R1496 | Battleship IGA V15 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | IGA | ShipHullsSpecial | 1 | R1496 | Battleship IGA V15 (U) | 5 | 8 | | | | null | Tyrannar | R1300 | Fighter TYR V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1301 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1497 | R1497 | Battleship IGA V15 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1497 | Battleship IGA V15 (R) | 10 | 4 | | | | null | Tyrannar | R1301 | Fighter TYR V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1302 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1498 | R1498 | Battleship IGA V15 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | IGA | ShipHullsSpecial | 1 | R1498 | Battleship IGA V15 (E) | 15 | 2 | | | | null | Tyrannar | R1302 | Fighter TYR V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1303 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1499 | R1499 | Battleship IGA V15 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | IGA | ShipHullsSpecial | 1 | R1499 | Battleship IGA V15 (L) | 20 | 1 | | | | null | Tyrannar | R1303 | Fighter TYR V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1304 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1500 | R1500 | Dreadnought IGA V15 (C) | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1305 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1501 | R1501 | Dreadnought IGA V15 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHullsSpecial | 1 | R1501 | Dreadnought IGA V15 (U) | 5 | 8 | | | | null | Tyrannar | R1305 | Heavy Fighter TYR V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1306 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1502 | R1502 | Dreadnought IGA V15 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHullsSpecial | 1 | R1502 | Dreadnought IGA V15 (R) | 10 | 4 | | | | null | Tyrannar | R1306 | Heavy Fighter TYR V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1307 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1503 | R1503 | Dreadnought IGA V15 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1503 | Dreadnought IGA V15 (E) | 15 | 2 | | | | null | Tyrannar | R1307 | Heavy Fighter TYR V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1308 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1504 | R1504 | Dreadnought IGA V15 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1504 | Dreadnought IGA V15 (L) | 20 | 1 | | | | null | Tyrannar | R1308 | Heavy Fighter TYR V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1309 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1505 | R1505 | Transport IGA V15 (C) | Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1310 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1506 | R1506 | Transport IGA V15 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | IGA | ShipHullsSpecial | 1 | R1506 | Transport IGA V15 (U) | 5 | 8 | | | | null | Tyrannar | R1310 | Corvette TYR V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1311 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1507 | R1507 | Transport IGA V15 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | IGA | ShipHullsSpecial | 1 | R1507 | Transport IGA V15 (R) | 10 | 4 | | | | null | Tyrannar | R1311 | Corvette TYR V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1312 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1508 | R1508 | Transport IGA V15 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | IGA | ShipHullsSpecial | 1 | R1508 | Transport IGA V15 (E) | 15 | 2 | | | | null | Tyrannar | R1312 | Corvette TYR V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1313 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1509 | R1509 | Transport IGA V15 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | IGA | ShipHullsSpecial | 1 | R1509 | Transport IGA V15 (L) | 20 | 1 | | | | null | Tyrannar | R1313 | Corvette TYR V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1314 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1510 | R1510 | Fighter TYR V15 (C) | Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1315 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1511 | R1511 | Fighter TYR V15 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Tyrannar | ShipHullsSpecial | 1 | R1511 | Fighter TYR V15 (U) | 5 | 8 | | | | null | Tyrannar | R1315 | Destroyer TYR V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1316 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1512 | R1512 | Fighter TYR V15 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Tyrannar | ShipHullsSpecial | 1 | R1512 | Fighter TYR V15 (R) | 10 | 4 | | | | null | Tyrannar | R1316 | Destroyer TYR V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1317 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1513 | R1513 | Fighter TYR V15 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Tyrannar | ShipHullsSpecial | 1 | R1513 | Fighter TYR V15 (E) | 15 | 2 | | | | null | Tyrannar | R1317 | Destroyer TYR V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1318 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1514 | R1514 | Fighter TYR V15 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Tyrannar | ShipHullsSpecial | 1 | R1514 | Fighter TYR V15 (L) | 20 | 1 | | | | null | Tyrannar | R1318 | Destroyer TYR V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1319 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1515 | R1515 | Heavy Fighter TYR V15 (C) | The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1320 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1516 | R1516 | Heavy Fighter TYR V15 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Tyrannar | ShipHullsSpecial | 1 | R1516 | Heavy Fighter TYR V15 (U) | 5 | 8 | | | | null | Tyrannar | R1320 | Battleship TYR V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1321 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1517 | R1517 | Heavy Fighter TYR V15 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Tyrannar | ShipHullsSpecial | 1 | R1517 | Heavy Fighter TYR V15 (R) | 10 | 4 | | | | null | Tyrannar | R1321 | Battleship TYR V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1322 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1518 | R1518 | Heavy Fighter TYR V15 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Tyrannar | ShipHullsSpecial | 1 | R1518 | Heavy Fighter TYR V15 (E) | 15 | 2 | | | | null | Tyrannar | R1322 | Battleship TYR V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1323 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1519 | R1519 | Heavy Fighter TYR V15 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1519 | Heavy Fighter TYR V15 (L) | 20 | 1 | | | | null | Tyrannar | R1323 | Battleship TYR V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1324 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1520 | R1520 | Corvette TYR V15 (C) | Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1325 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1521 | R1521 | Corvette TYR V15 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1521 | Corvette TYR V15 (U) | 5 | 8 | | | | null | Tyrannar | R1325 | Dreadnought TYR V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1326 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1522 | R1522 | Corvette TYR V15 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1522 | Corvette TYR V15 (R) | 10 | 4 | | | | null | Tyrannar | R1326 | Dreadnought TYR V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1327 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1523 | R1523 | Corvette TYR V15 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1523 | Corvette TYR V15 (E) | 15 | 2 | | | | null | Tyrannar | R1327 | Dreadnought TYR V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1328 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1524 | R1524 | Corvette TYR V15 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Tyrannar | ShipHullsSpecial | 1 | R1524 | Corvette TYR V15 (L) | 20 | 1 | | | | null | Tyrannar | R1328 | Dreadnought TYR V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1329 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1525 | R1525 | Destroyer TYR V15 (C) | Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1330 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1526 | R1526 | Destroyer TYR V15 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1526 | Destroyer TYR V15 (U) | 5 | 8 | | | | null | Tyrannar | R1330 | Transport TYR V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1331 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1527 | R1527 | Destroyer TYR V15 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Tyrannar | ShipHullsSpecial | 1 | R1527 | Destroyer TYR V15 (R) | 10 | 4 | | | | null | Tyrannar | R1331 | Transport TYR V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1332 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1528 | R1528 | Destroyer TYR V15 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Tyrannar | ShipHullsSpecial | 1 | R1528 | Destroyer TYR V15 (E) | 15 | 2 | | | | null | Tyrannar | R1332 | Transport TYR V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1333 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1529 | R1529 | Destroyer TYR V15 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Tyrannar | ShipHullsSpecial | 1 | R1529 | Destroyer TYR V15 (L) | 20 | 1 | | | | null | Tyrannar | R1333 | Transport TYR V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1334 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1530 | R1530 | Battleship TYR V15 (C) | The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1335 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1531 | R1531 | Battleship TYR V15 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Tyrannar | ShipHullsSpecial | 1 | R1531 | Battleship TYR V15 (U) | 5 | 8 | | | | null | Sovereignty | R1335 | Fighter TYR V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1336 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1532 | R1532 | Battleship TYR V15 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1532 | Battleship TYR V15 (R) | 10 | 4 | | | | null | Sovereignty | R1336 | Fighter SOV V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1337 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1533 | R1533 | Battleship TYR V15 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1533 | Battleship TYR V15 (E) | 15 | 2 | | | | null | Sovereignty | R1337 | Fighter SOV V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1338 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1534 | R1534 | Battleship TYR V15 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Tyrannar | ShipHullsSpecial | 1 | R1534 | Battleship TYR V15 (L) | 20 | 1 | | | | null | Sovereignty | R1338 | Fighter SOV V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1339 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1535 | R1535 | Dreadnought TYR V15 (C) | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1340 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1536 | R1536 | Dreadnought TYR V15 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHullsSpecial | 1 | R1536 | Dreadnought TYR V15 (U) | 5 | 8 | | | | null | Sovereignty | R1340 | Heavy Fighter SOV V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1341 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1537 | R1537 | Dreadnought TYR V15 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHullsSpecial | 1 | R1537 | Dreadnought TYR V15 (R) | 10 | 4 | | | | null | Sovereignty | R1341 | Heavy Fighter SOV V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1342 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1538 | R1538 | Dreadnought TYR V15 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1538 | Dreadnought TYR V15 (E) | 15 | 2 | | | | null | Sovereignty | R1342 | Heavy Fighter SOV V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1343 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1539 | R1539 | Dreadnought TYR V15 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1539 | Dreadnought TYR V15 (L) | 20 | 1 | | | | null | Sovereignty | R1343 | Heavy Fighter SOV V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1344 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1540 | R1540 | Transport TYR V15 (C) | The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1345 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1541 | R1541 | Transport TYR V15 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Tyrannar | ShipHullsSpecial | 1 | R1541 | Transport TYR V15 (U) | 5 | 8 | | | | null | Sovereignty | R1345 | Corvette SOV V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1346 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1542 | R1542 | Transport TYR V15 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Tyrannar | ShipHullsSpecial | 1 | R1542 | Transport TYR V15 (R) | 10 | 4 | | | | null | Sovereignty | R1346 | Corvette SOV V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1347 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1543 | R1543 | Transport TYR V15 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Tyrannar | ShipHullsSpecial | 1 | R1543 | Transport TYR V15 (E) | 15 | 2 | | | | null | Sovereignty | R1347 | Corvette SOV V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1348 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1544 | R1544 | Transport TYR V15 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Tyrannar | ShipHullsSpecial | 1 | R1544 | Transport TYR V15 (L) | 20 | 1 | | | | null | Sovereignty | R1348 | Corvette SOV V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1349 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1545 | R1545 | Fighter TYR V15 (C) | Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1350 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1546 | R1546 | Fighter SOV V15 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Sovereignty | ShipHullsSpecial | 1 | R1546 | Fighter SOV V15 (U) | 5 | 8 | | | | null | Sovereignty | R1350 | Destroyer SOV V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1351 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1547 | R1547 | Fighter SOV V15 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Sovereignty | ShipHullsSpecial | 1 | R1547 | Fighter SOV V15 (R) | 10 | 4 | | | | null | Sovereignty | R1351 | Destroyer SOV V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1352 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1548 | R1548 | Fighter SOV V15 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Sovereignty | ShipHullsSpecial | 1 | R1548 | Fighter SOV V15 (E) | 15 | 2 | | | | null | Sovereignty | R1352 | Destroyer SOV V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1353 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1549 | R1549 | Fighter SOV V15 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Sovereignty | ShipHullsSpecial | 1 | R1549 | Fighter SOV V15 (L) | 20 | 1 | | | | null | Sovereignty | R1353 | Destroyer SOV V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1354 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1550 | R1550 | Heavy Fighter SOV V15 (C) | The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1355 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1551 | R1551 | Heavy Fighter SOV V15 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Sovereignty | ShipHullsSpecial | 1 | R1551 | Heavy Fighter SOV V15 (U) | 5 | 8 | | | | null | Sovereignty | R1355 | Battleship SOV V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1356 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1552 | R1552 | Heavy Fighter SOV V15 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Sovereignty | ShipHullsSpecial | 1 | R1552 | Heavy Fighter SOV V15 (R) | 10 | 4 | | | | null | Sovereignty | R1356 | Battleship SOV V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1357 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1553 | R1553 | Heavy Fighter SOV V15 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Sovereignty | ShipHullsSpecial | 1 | R1553 | Heavy Fighter SOV V15 (E) | 15 | 2 | | | | null | Sovereignty | R1357 | Battleship SOV V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1358 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1554 | R1554 | Heavy Fighter SOV V15 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1554 | Heavy Fighter SOV V15 (L) | 20 | 1 | | | | null | Sovereignty | R1358 | Battleship SOV V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1359 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1555 | R1555 | Corvette SOV V15 (C) | Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1360 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1556 | R1556 | Corvette SOV V15 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1556 | Corvette SOV V15 (U) | 5 | 8 | | | | null | Sovereignty | R1360 | Dreadnought SOV V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1361 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1557 | R1557 | Corvette SOV V15 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1557 | Corvette SOV V15 (R) | 10 | 4 | | | | null | Sovereignty | R1361 | Dreadnought SOV V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1362 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1558 | R1558 | Corvette SOV V15 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1558 | Corvette SOV V15 (E) | 15 | 2 | | | | null | Sovereignty | R1362 | Dreadnought SOV V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1363 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1559 | R1559 | Corvette SOV V15 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Sovereignty | ShipHullsSpecial | 1 | R1559 | Corvette SOV V15 (L) | 20 | 1 | | | | null | Sovereignty | R1363 | Dreadnought SOV V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1364 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1560 | R1560 | Destroyer SOV V15 (C) | Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1365 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1561 | R1561 | Destroyer SOV V15 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1561 | Destroyer SOV V15 (U) | 5 | 8 | | | | null | Sovereignty | R1365 | Transport SOV V13 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1366 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1562 | R1562 | Destroyer SOV V15 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Sovereignty | ShipHullsSpecial | 1 | R1562 | Destroyer SOV V15 (R) | 10 | 4 | | | | null | Sovereignty | R1366 | Transport SOV V13 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1367 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1563 | R1563 | Destroyer SOV V15 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Sovereignty | ShipHullsSpecial | 1 | R1563 | Destroyer SOV V15 (E) | 15 | 2 | | | | null | Sovereignty | R1367 | Transport SOV V13 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1368 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1564 | R1564 | Destroyer SOV V15 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Sovereignty | ShipHullsSpecial | 1 | R1564 | Destroyer SOV V15 (L) | 20 | 1 | | | | null | Sovereignty | R1368 | Transport SOV V13 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1369 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1565 | R1565 | Battleship SOV V15 (C) | Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1370 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1566 | R1566 | Battleship SOV V15 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Sovereignty | ShipHullsSpecial | 1 | R1566 | Battleship SOV V15 (U) | 5 | 8 | | | | null | IGA | R1370 | Fighter IGA V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1371 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1567 | R1567 | Battleship SOV V15 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1567 | Battleship SOV V15 (R) | 10 | 4 | | | | null | IGA | R1371 | Fighter IGA V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1372 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1568 | R1568 | Battleship SOV V15 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1568 | Battleship SOV V15 (E) | 15 | 2 | | | | null | IGA | R1372 | Fighter IGA V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1373 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1569 | R1569 | Battleship SOV V15 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Sovereignty | ShipHullsSpecial | 1 | R1569 | Battleship SOV V15 (L) | 20 | 1 | | | | null | IGA | R1373 | Fighter IGA V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1374 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1570 | R1570 | Dreadnought SOV V15 (C) | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1375 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1571 | R1571 | Dreadnought SOV V15 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHullsSpecial | 1 | R1571 | Dreadnought SOV V15 (U) | 5 | 8 | | | | null | IGA | R1375 | Heavy Fighter IGA V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1376 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1572 | R1572 | Dreadnought SOV V15 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHullsSpecial | 1 | R1572 | Dreadnought SOV V15 (R) | 10 | 4 | | | | null | IGA | R1376 | Heavy Fighter IGA V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1377 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1573 | R1573 | Dreadnought SOV V15 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1573 | Dreadnought SOV V15 (E) | 15 | 2 | | | | null | IGA | R1377 | Heavy Fighter IGA V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1378 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1574 | R1574 | Dreadnought SOV V15 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1574 | Dreadnought SOV V15 (L) | 20 | 1 | | | | null | IGA | R1378 | Heavy Fighter IGA V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1379 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1575 | R1575 | Transport SOV V15 (C) | Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1380 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1576 | R1576 | Transport SOV V15 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Sovereignty | ShipHullsSpecial | 1 | R1576 | Transport SOV V15 (U) | 5 | 8 | | | | null | IGA | R1380 | Corvette IGA V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1381 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1577 | R1577 | Transport SOV V15 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Sovereignty | ShipHullsSpecial | 1 | R1577 | Transport SOV V15 (R) | 10 | 4 | | | | null | IGA | R1381 | Corvette IGA V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1382 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1578 | R1578 | Transport SOV V15 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Sovereignty | ShipHullsSpecial | 1 | R1578 | Transport SOV V15 (E) | 15 | 2 | | | | null | IGA | R1382 | Corvette IGA V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1383 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1579 | R1579 | Transport SOV V15 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Sovereignty | ShipHullsSpecial | 1 | R1579 | Transport SOV V15 (L) | 20 | 1 | | | | null | IGA | R1383 | Corvette IGA V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1384 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1580 | R1580 | Fighter IGA V16 (C) | Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1385 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1581 | R1581 | Fighter IGA V16 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | IGA | ShipHullsSpecial | 1 | R1581 | Fighter IGA V16 (U) | 5 | 8 | | | | null | IGA | R1385 | Destroyer IGA V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1386 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1582 | R1582 | Fighter IGA V16 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | IGA | ShipHullsSpecial | 1 | R1582 | Fighter IGA V16 (R) | 10 | 4 | | | | null | IGA | R1386 | Destroyer IGA V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1387 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1583 | R1583 | Fighter IGA V16 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | IGA | ShipHullsSpecial | 1 | R1583 | Fighter IGA V16 (E) | 15 | 2 | | | | null | IGA | R1387 | Destroyer IGA V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1388 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1584 | R1584 | Fighter IGA V16 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | IGA | ShipHullsSpecial | 1 | R1584 | Fighter IGA V16 (L) | 20 | 1 | | | | null | IGA | R1388 | Destroyer IGA V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1389 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1585 | R1585 | Heavy Fighter IGA V16 (C) | The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1390 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1586 | R1586 | Heavy Fighter IGA V16 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | IGA | ShipHullsSpecial | 1 | R1586 | Heavy Fighter IGA V16 (U) | 5 | 8 | | | | null | IGA | R1390 | Battleship IGA V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1391 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1587 | R1587 | Heavy Fighter IGA V16 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | IGA | ShipHullsSpecial | 1 | R1587 | Heavy Fighter IGA V16 (R) | 10 | 4 | | | | null | IGA | R1391 | Battleship IGA V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1392 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1588 | R1588 | Heavy Fighter IGA V16 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | IGA | ShipHullsSpecial | 1 | R1588 | Heavy Fighter IGA V16 (E) | 15 | 2 | | | | null | IGA | R1392 | Battleship IGA V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1393 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1589 | R1589 | Heavy Fighter IGA V16 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1589 | Heavy Fighter IGA V16 (L) | 20 | 1 | | | | null | IGA | R1393 | Battleship IGA V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1394 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1590 | R1590 | Corvette IGA V16 (C) | Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1395 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1591 | R1591 | Corvette IGA V16 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1591 | Corvette IGA V16 (U) | 5 | 8 | | | | null | IGA | R1395 | Dreadnought IGA V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1396 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1592 | R1592 | Corvette IGA V16 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1592 | Corvette IGA V16 (R) | 10 | 4 | | | | null | IGA | R1396 | Dreadnought IGA V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1397 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1593 | R1593 | Corvette IGA V16 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1593 | Corvette IGA V16 (E) | 15 | 2 | | | | null | IGA | R1397 | Dreadnought IGA V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1398 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1594 | R1594 | Corvette IGA V16 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | IGA | ShipHullsSpecial | 1 | R1594 | Corvette IGA V16 (L) | 20 | 1 | | | | null | IGA | R1398 | Dreadnought IGA V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1399 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1595 | R1595 | Destroyer IGA V16 (C) | Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1400 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1596 | R1596 | Destroyer IGA V16 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1596 | Destroyer IGA V16 (U) | 5 | 8 | | | | null | IGA | R1400 | Transport IGA V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1401 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1597 | R1597 | Destroyer IGA V16 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | IGA | ShipHullsSpecial | 1 | R1597 | Destroyer IGA V16 (R) | 10 | 4 | | | | null | IGA | R1401 | Transport IGA V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1402 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1598 | R1598 | Destroyer IGA V16 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | IGA | ShipHullsSpecial | 1 | R1598 | Destroyer IGA V16 (E) | 15 | 2 | | | | null | IGA | R1402 | Transport IGA V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1403 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1599 | R1599 | Destroyer IGA V16 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | IGA | ShipHullsSpecial | 1 | R1599 | Destroyer IGA V16 (L) | 20 | 1 | | | | null | IGA | R1403 | Transport IGA V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1404 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1600 | R1600 | Battleship IGA V16 (C) | Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1405 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1601 | R1601 | Battleship IGA V16 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | IGA | ShipHullsSpecial | 1 | R1601 | Battleship IGA V16 (U) | 5 | 8 | | | | null | Tyrannar | R1405 | Fighter TYR V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1406 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1602 | R1602 | Battleship IGA V16 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1602 | Battleship IGA V16 (R) | 10 | 4 | | | | null | Tyrannar | R1406 | Fighter TYR V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1407 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1603 | R1603 | Battleship IGA V16 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | IGA | ShipHullsSpecial | 1 | R1603 | Battleship IGA V16 (E) | 15 | 2 | | | | null | Tyrannar | R1407 | Fighter TYR V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1408 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1604 | R1604 | Battleship IGA V16 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | IGA | ShipHullsSpecial | 1 | R1604 | Battleship IGA V16 (L) | 20 | 1 | | | | null | Tyrannar | R1408 | Fighter TYR V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1409 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1605 | R1605 | Dreadnought IGA V16 (C) | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1410 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1606 | R1606 | Dreadnought IGA V16 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHullsSpecial | 1 | R1606 | Dreadnought IGA V16 (U) | 5 | 8 | | | | null | Tyrannar | R1410 | Heavy Fighter TYR V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1411 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1607 | R1607 | Dreadnought IGA V16 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHullsSpecial | 1 | R1607 | Dreadnought IGA V16 (R) | 10 | 4 | | | | null | Tyrannar | R1411 | Heavy Fighter TYR V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1412 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1608 | R1608 | Dreadnought IGA V16 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1608 | Dreadnought IGA V16 (E) | 15 | 2 | | | | null | Tyrannar | R1412 | Heavy Fighter TYR V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1413 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1609 | R1609 | Dreadnought IGA V16 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1609 | Dreadnought IGA V16 (L) | 20 | 1 | | | | null | Tyrannar | R1413 | Heavy Fighter TYR V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1414 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1610 | R1610 | Transport IGA V16 (C) | Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1415 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1611 | R1611 | Transport IGA V16 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | IGA | ShipHullsSpecial | 1 | R1611 | Transport IGA V16 (U) | 5 | 8 | | | | null | Tyrannar | R1415 | Corvette TYR V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1416 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1612 | R1612 | Transport IGA V16 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | IGA | ShipHullsSpecial | 1 | R1612 | Transport IGA V16 (R) | 10 | 4 | | | | null | Tyrannar | R1416 | Corvette TYR V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1417 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1613 | R1613 | Transport IGA V16 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | IGA | ShipHullsSpecial | 1 | R1613 | Transport IGA V16 (E) | 15 | 2 | | | | null | Tyrannar | R1417 | Corvette TYR V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1418 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1614 | R1614 | Transport IGA V16 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | IGA | ShipHullsSpecial | 1 | R1614 | Transport IGA V16 (L) | 20 | 1 | | | | null | Tyrannar | R1418 | Corvette TYR V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1419 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1615 | R1615 | Fighter TYR V16 (C) | Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1420 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1616 | R1616 | Fighter TYR V16 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Tyrannar | ShipHullsSpecial | 1 | R1616 | Fighter TYR V16 (U) | 5 | 8 | | | | null | Tyrannar | R1420 | Destroyer TYR V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1421 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1617 | R1617 | Fighter TYR V16 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Tyrannar | ShipHullsSpecial | 1 | R1617 | Fighter TYR V16 (R) | 10 | 4 | | | | null | Tyrannar | R1421 | Destroyer TYR V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1422 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1618 | R1618 | Fighter TYR V16 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Tyrannar | ShipHullsSpecial | 1 | R1618 | Fighter TYR V16 (E) | 15 | 2 | | | | null | Tyrannar | R1422 | Destroyer TYR V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1423 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1619 | R1619 | Fighter TYR V16 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Tyrannar | ShipHullsSpecial | 1 | R1619 | Fighter TYR V16 (L) | 20 | 1 | | | | null | Tyrannar | R1423 | Destroyer TYR V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1424 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1620 | R1620 | Heavy Fighter TYR V16 (C) | The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1425 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1621 | R1621 | Heavy Fighter TYR V16 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Tyrannar | ShipHullsSpecial | 1 | R1621 | Heavy Fighter TYR V16 (U) | 5 | 8 | | | | null | Tyrannar | R1425 | Battleship TYR V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1426 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1622 | R1622 | Heavy Fighter TYR V16 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Tyrannar | ShipHullsSpecial | 1 | R1622 | Heavy Fighter TYR V16 (R) | 10 | 4 | | | | null | Tyrannar | R1426 | Battleship TYR V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1427 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1623 | R1623 | Heavy Fighter TYR V16 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Tyrannar | ShipHullsSpecial | 1 | R1623 | Heavy Fighter TYR V16 (E) | 15 | 2 | | | | null | Tyrannar | R1427 | Battleship TYR V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1428 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1624 | R1624 | Heavy Fighter TYR V16 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1624 | Heavy Fighter TYR V16 (L) | 20 | 1 | | | | null | Tyrannar | R1428 | Battleship TYR V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1429 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1625 | R1625 | Corvette TYR V16 (C) | Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1430 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1626 | R1626 | Corvette TYR V16 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1626 | Corvette TYR V16 (U) | 5 | 8 | | | | null | Tyrannar | R1430 | Dreadnought TYR V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1431 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1627 | R1627 | Corvette TYR V16 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1627 | Corvette TYR V16 (R) | 10 | 4 | | | | null | Tyrannar | R1431 | Dreadnought TYR V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1432 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1628 | R1628 | Corvette TYR V16 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1628 | Corvette TYR V16 (E) | 15 | 2 | | | | null | Tyrannar | R1432 | Dreadnought TYR V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1433 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1629 | R1629 | Corvette TYR V16 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Tyrannar | ShipHullsSpecial | 1 | R1629 | Corvette TYR V16 (L) | 20 | 1 | | | | null | Tyrannar | R1433 | Dreadnought TYR V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1434 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1630 | R1630 | Destroyer TYR V16 (C) | Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1435 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1631 | R1631 | Destroyer TYR V16 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1631 | Destroyer TYR V16 (U) | 5 | 8 | | | | null | Tyrannar | R1435 | Transport TYR V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1436 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1632 | R1632 | Destroyer TYR V16 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Tyrannar | ShipHullsSpecial | 1 | R1632 | Destroyer TYR V16 (R) | 10 | 4 | | | | null | Tyrannar | R1436 | Transport TYR V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1437 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1633 | R1633 | Destroyer TYR V16 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Tyrannar | ShipHullsSpecial | 1 | R1633 | Destroyer TYR V16 (E) | 15 | 2 | | | | null | Tyrannar | R1437 | Transport TYR V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1438 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1634 | R1634 | Destroyer TYR V16 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Tyrannar | ShipHullsSpecial | 1 | R1634 | Destroyer TYR V16 (L) | 20 | 1 | | | | null | Tyrannar | R1438 | Transport TYR V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1439 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1635 | R1635 | Battleship TYR V16 (C) | The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1440 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1636 | R1636 | Battleship TYR V16 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Tyrannar | ShipHullsSpecial | 1 | R1636 | Battleship TYR V16 (U) | 5 | 8 | | | | null | Sovereignty | R1440 | Fighter TYR V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1441 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1637 | R1637 | Battleship TYR V16 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1637 | Battleship TYR V16 (R) | 10 | 4 | | | | null | Sovereignty | R1441 | Fighter SOV V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1442 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1638 | R1638 | Battleship TYR V16 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1638 | Battleship TYR V16 (E) | 15 | 2 | | | | null | Sovereignty | R1442 | Fighter SOV V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1443 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1639 | R1639 | Battleship TYR V16 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Tyrannar | ShipHullsSpecial | 1 | R1639 | Battleship TYR V16 (L) | 20 | 1 | | | | null | Sovereignty | R1443 | Fighter SOV V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1444 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1640 | R1640 | Dreadnought TYR V16 (C) | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1445 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1641 | R1641 | Dreadnought TYR V16 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHullsSpecial | 1 | R1641 | Dreadnought TYR V16 (U) | 5 | 8 | | | | null | Sovereignty | R1445 | Heavy Fighter SOV V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1446 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1642 | R1642 | Dreadnought TYR V16 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHullsSpecial | 1 | R1642 | Dreadnought TYR V16 (R) | 10 | 4 | | | | null | Sovereignty | R1446 | Heavy Fighter SOV V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1447 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1643 | R1643 | Dreadnought TYR V16 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1643 | Dreadnought TYR V16 (E) | 15 | 2 | | | | null | Sovereignty | R1447 | Heavy Fighter SOV V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1448 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1644 | R1644 | Dreadnought TYR V16 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1644 | Dreadnought TYR V16 (L) | 20 | 1 | | | | null | Sovereignty | R1448 | Heavy Fighter SOV V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1449 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1645 | R1645 | Transport TYR V16 (C) | The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1450 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1646 | R1646 | Transport TYR V16 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Tyrannar | ShipHullsSpecial | 1 | R1646 | Transport TYR V16 (U) | 5 | 8 | | | | null | Sovereignty | R1450 | Corvette SOV V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1451 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1647 | R1647 | Transport TYR V16 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Tyrannar | ShipHullsSpecial | 1 | R1647 | Transport TYR V16 (R) | 10 | 4 | | | | null | Sovereignty | R1451 | Corvette SOV V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1452 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1648 | R1648 | Transport TYR V16 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Tyrannar | ShipHullsSpecial | 1 | R1648 | Transport TYR V16 (E) | 15 | 2 | | | | null | Sovereignty | R1452 | Corvette SOV V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1453 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1649 | R1649 | Transport TYR V16 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Tyrannar | ShipHullsSpecial | 1 | R1649 | Transport TYR V16 (L) | 20 | 1 | | | | null | Sovereignty | R1453 | Corvette SOV V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1454 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1650 | R1650 | Fighter TYR V16 (C) | Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1455 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1651 | R1651 | Fighter SOV V16 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Sovereignty | ShipHullsSpecial | 1 | R1651 | Fighter SOV V16 (U) | 5 | 8 | | | | null | Sovereignty | R1455 | Destroyer SOV V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1456 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1652 | R1652 | Fighter SOV V16 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Sovereignty | ShipHullsSpecial | 1 | R1652 | Fighter SOV V16 (R) | 10 | 4 | | | | null | Sovereignty | R1456 | Destroyer SOV V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1457 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1653 | R1653 | Fighter SOV V16 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Sovereignty | ShipHullsSpecial | 1 | R1653 | Fighter SOV V16 (E) | 15 | 2 | | | | null | Sovereignty | R1457 | Destroyer SOV V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1458 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1654 | R1654 | Fighter SOV V16 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Sovereignty | ShipHullsSpecial | 1 | R1654 | Fighter SOV V16 (L) | 20 | 1 | | | | null | Sovereignty | R1458 | Destroyer SOV V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1459 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1655 | R1655 | Heavy Fighter SOV V16 (C) | The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1460 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1656 | R1656 | Heavy Fighter SOV V16 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Sovereignty | ShipHullsSpecial | 1 | R1656 | Heavy Fighter SOV V16 (U) | 5 | 8 | | | | null | Sovereignty | R1460 | Battleship SOV V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1461 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1657 | R1657 | Heavy Fighter SOV V16 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Sovereignty | ShipHullsSpecial | 1 | R1657 | Heavy Fighter SOV V16 (R) | 10 | 4 | | | | null | Sovereignty | R1461 | Battleship SOV V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1462 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1658 | R1658 | Heavy Fighter SOV V16 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Sovereignty | ShipHullsSpecial | 1 | R1658 | Heavy Fighter SOV V16 (E) | 15 | 2 | | | | null | Sovereignty | R1462 | Battleship SOV V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1463 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1659 | R1659 | Heavy Fighter SOV V16 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1659 | Heavy Fighter SOV V16 (L) | 20 | 1 | | | | null | Sovereignty | R1463 | Battleship SOV V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1464 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1660 | R1660 | Corvette SOV V16 (C) | Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1465 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1661 | R1661 | Corvette SOV V16 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1661 | Corvette SOV V16 (U) | 5 | 8 | | | | null | Sovereignty | R1465 | Dreadnought SOV V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1466 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1662 | R1662 | Corvette SOV V16 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1662 | Corvette SOV V16 (R) | 10 | 4 | | | | null | Sovereignty | R1466 | Dreadnought SOV V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1467 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1663 | R1663 | Corvette SOV V16 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1663 | Corvette SOV V16 (E) | 15 | 2 | | | | null | Sovereignty | R1467 | Dreadnought SOV V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1468 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1664 | R1664 | Corvette SOV V16 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Sovereignty | ShipHullsSpecial | 1 | R1664 | Corvette SOV V16 (L) | 20 | 1 | | | | null | Sovereignty | R1468 | Dreadnought SOV V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1469 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1665 | R1665 | Destroyer SOV V16 (C) | Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1470 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1666 | R1666 | Destroyer SOV V16 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1666 | Destroyer SOV V16 (U) | 5 | 8 | | | | null | Sovereignty | R1470 | Transport SOV V14 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1471 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1667 | R1667 | Destroyer SOV V16 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Sovereignty | ShipHullsSpecial | 1 | R1667 | Destroyer SOV V16 (R) | 10 | 4 | | | | null | Sovereignty | R1471 | Transport SOV V14 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1472 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1668 | R1668 | Destroyer SOV V16 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Sovereignty | ShipHullsSpecial | 1 | R1668 | Destroyer SOV V16 (E) | 15 | 2 | | | | null | Sovereignty | R1472 | Transport SOV V14 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1473 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1669 | R1669 | Destroyer SOV V16 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Sovereignty | ShipHullsSpecial | 1 | R1669 | Destroyer SOV V16 (L) | 20 | 1 | | | | null | Sovereignty | R1473 | Transport SOV V14 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1474 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1670 | R1670 | Battleship SOV V16 (C) | Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1475 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1671 | R1671 | Battleship SOV V16 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Sovereignty | ShipHullsSpecial | 1 | R1671 | Battleship SOV V16 (U) | 5 | 8 | | | | null | IGA | R1475 | Fighter IGA V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1476 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1672 | R1672 | Battleship SOV V16 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1672 | Battleship SOV V16 (R) | 10 | 4 | | | | null | IGA | R1476 | Fighter IGA V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1477 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1673 | R1673 | Battleship SOV V16 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1673 | Battleship SOV V16 (E) | 15 | 2 | | | | null | IGA | R1477 | Fighter IGA V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1478 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1674 | R1674 | Battleship SOV V16 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Sovereignty | ShipHullsSpecial | 1 | R1674 | Battleship SOV V16 (L) | 20 | 1 | | | | null | IGA | R1478 | Fighter IGA V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1479 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1675 | R1675 | Dreadnought SOV V16 (C) | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1480 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1676 | R1676 | Dreadnought SOV V16 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHullsSpecial | 1 | R1676 | Dreadnought SOV V16 (U) | 5 | 8 | | | | null | IGA | R1480 | Heavy Fighter IGA V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1481 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1677 | R1677 | Dreadnought SOV V16 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHullsSpecial | 1 | R1677 | Dreadnought SOV V16 (R) | 10 | 4 | | | | null | IGA | R1481 | Heavy Fighter IGA V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1482 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1678 | R1678 | Dreadnought SOV V16 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1678 | Dreadnought SOV V16 (E) | 15 | 2 | | | | null | IGA | R1482 | Heavy Fighter IGA V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1483 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1679 | R1679 | Dreadnought SOV V16 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1679 | Dreadnought SOV V16 (L) | 20 | 1 | | | | null | IGA | R1483 | Heavy Fighter IGA V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1484 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1680 | R1680 | Transport SOV V16 (C) | Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1485 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1681 | R1681 | Transport SOV V16 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Sovereignty | ShipHullsSpecial | 1 | R1681 | Transport SOV V16 (U) | 5 | 8 | | | | null | IGA | R1485 | Corvette IGA V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1486 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1682 | R1682 | Transport SOV V16 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Sovereignty | ShipHullsSpecial | 1 | R1682 | Transport SOV V16 (R) | 10 | 4 | | | | null | IGA | R1486 | Corvette IGA V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1487 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1683 | R1683 | Transport SOV V16 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Sovereignty | ShipHullsSpecial | 1 | R1683 | Transport SOV V16 (E) | 15 | 2 | | | | null | IGA | R1487 | Corvette IGA V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1488 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1684 | R1684 | Transport SOV V16 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Sovereignty | ShipHullsSpecial | 1 | R1684 | Transport SOV V16 (L) | 20 | 1 | | | | null | IGA | R1488 | Corvette IGA V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1489 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1685 | R1685 | Fighter IGA V17 (C) | Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1490 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1686 | R1686 | Fighter IGA V17 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | IGA | ShipHullsSpecial | 1 | R1686 | Fighter IGA V17 (U) | 5 | 8 | | | | null | IGA | R1490 | Destroyer IGA V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1491 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1687 | R1687 | Fighter IGA V17 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | IGA | ShipHullsSpecial | 1 | R1687 | Fighter IGA V17 (R) | 10 | 4 | | | | null | IGA | R1491 | Destroyer IGA V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1492 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1688 | R1688 | Fighter IGA V17 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | IGA | ShipHullsSpecial | 1 | R1688 | Fighter IGA V17 (E) | 15 | 2 | | | | null | IGA | R1492 | Destroyer IGA V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1493 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1689 | R1689 | Fighter IGA V17 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | IGA | ShipHullsSpecial | 1 | R1689 | Fighter IGA V17 (L) | 20 | 1 | | | | null | IGA | R1493 | Destroyer IGA V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1494 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1690 | R1690 | Heavy Fighter IGA V17 (C) | The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1495 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1691 | R1691 | Heavy Fighter IGA V17 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | IGA | ShipHullsSpecial | 1 | R1691 | Heavy Fighter IGA V17 (U) | 5 | 8 | | | | null | IGA | R1495 | Battleship IGA V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1496 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1692 | R1692 | Heavy Fighter IGA V17 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | IGA | ShipHullsSpecial | 1 | R1692 | Heavy Fighter IGA V17 (R) | 10 | 4 | | | | null | IGA | R1496 | Battleship IGA V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1497 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1693 | R1693 | Heavy Fighter IGA V17 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | IGA | ShipHullsSpecial | 1 | R1693 | Heavy Fighter IGA V17 (E) | 15 | 2 | | | | null | IGA | R1497 | Battleship IGA V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1498 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1694 | R1694 | Heavy Fighter IGA V17 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1694 | Heavy Fighter IGA V17 (L) | 20 | 1 | | | | null | IGA | R1498 | Battleship IGA V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1499 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1695 | R1695 | Corvette IGA V17 (C) | Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1500 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1696 | R1696 | Corvette IGA V17 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1696 | Corvette IGA V17 (U) | 5 | 8 | | | | null | IGA | R1500 | Dreadnought IGA V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1501 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1697 | R1697 | Corvette IGA V17 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1697 | Corvette IGA V17 (R) | 10 | 4 | | | | null | IGA | R1501 | Dreadnought IGA V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1502 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1698 | R1698 | Corvette IGA V17 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1698 | Corvette IGA V17 (E) | 15 | 2 | | | | null | IGA | R1502 | Dreadnought IGA V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1503 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1699 | R1699 | Corvette IGA V17 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | IGA | ShipHullsSpecial | 1 | R1699 | Corvette IGA V17 (L) | 20 | 1 | | | | null | IGA | R1503 | Dreadnought IGA V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1504 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1700 | R1700 | Destroyer IGA V17 (C) | Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1505 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1701 | R1701 | Destroyer IGA V17 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1701 | Destroyer IGA V17 (U) | 5 | 8 | | | | null | IGA | R1505 | Transport IGA V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1506 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1702 | R1702 | Destroyer IGA V17 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | IGA | ShipHullsSpecial | 1 | R1702 | Destroyer IGA V17 (R) | 10 | 4 | | | | null | IGA | R1506 | Transport IGA V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1507 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1703 | R1703 | Destroyer IGA V17 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | IGA | ShipHullsSpecial | 1 | R1703 | Destroyer IGA V17 (E) | 15 | 2 | | | | null | IGA | R1507 | Transport IGA V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1508 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1704 | R1704 | Destroyer IGA V17 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | IGA | ShipHullsSpecial | 1 | R1704 | Destroyer IGA V17 (L) | 20 | 1 | | | | null | IGA | R1508 | Transport IGA V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1509 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1705 | R1705 | Battleship IGA V17 (C) | Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1510 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1706 | R1706 | Battleship IGA V17 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | IGA | ShipHullsSpecial | 1 | R1706 | Battleship IGA V17 (U) | 5 | 8 | | | | null | Tyrannar | R1510 | Fighter TYR V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1511 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1707 | R1707 | Battleship IGA V17 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1707 | Battleship IGA V17 (R) | 10 | 4 | | | | null | Tyrannar | R1511 | Fighter TYR V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1512 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1708 | R1708 | Battleship IGA V17 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | IGA | ShipHullsSpecial | 1 | R1708 | Battleship IGA V17 (E) | 15 | 2 | | | | null | Tyrannar | R1512 | Fighter TYR V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1513 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1709 | R1709 | Battleship IGA V17 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | IGA | ShipHullsSpecial | 1 | R1709 | Battleship IGA V17 (L) | 20 | 1 | | | | null | Tyrannar | R1513 | Fighter TYR V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1514 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1710 | R1710 | Dreadnought IGA V17 (C) | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1515 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1711 | R1711 | Dreadnought IGA V17 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHullsSpecial | 1 | R1711 | Dreadnought IGA V17 (U) | 5 | 8 | | | | null | Tyrannar | R1515 | Heavy Fighter TYR V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1516 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1712 | R1712 | Dreadnought IGA V17 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHullsSpecial | 1 | R1712 | Dreadnought IGA V17 (R) | 10 | 4 | | | | null | Tyrannar | R1516 | Heavy Fighter TYR V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1517 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1713 | R1713 | Dreadnought IGA V17 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1713 | Dreadnought IGA V17 (E) | 15 | 2 | | | | null | Tyrannar | R1517 | Heavy Fighter TYR V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1518 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1714 | R1714 | Dreadnought IGA V17 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1714 | Dreadnought IGA V17 (L) | 20 | 1 | | | | null | Tyrannar | R1518 | Heavy Fighter TYR V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1519 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1715 | R1715 | Transport IGA V17 (C) | Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1520 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1716 | R1716 | Transport IGA V17 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | IGA | ShipHullsSpecial | 1 | R1716 | Transport IGA V17 (U) | 5 | 8 | | | | null | Tyrannar | R1520 | Corvette TYR V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1521 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1717 | R1717 | Transport IGA V17 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | IGA | ShipHullsSpecial | 1 | R1717 | Transport IGA V17 (R) | 10 | 4 | | | | null | Tyrannar | R1521 | Corvette TYR V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1522 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1718 | R1718 | Transport IGA V17 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | IGA | ShipHullsSpecial | 1 | R1718 | Transport IGA V17 (E) | 15 | 2 | | | | null | Tyrannar | R1522 | Corvette TYR V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1523 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1719 | R1719 | Transport IGA V17 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | IGA | ShipHullsSpecial | 1 | R1719 | Transport IGA V17 (L) | 20 | 1 | | | | null | Tyrannar | R1523 | Corvette TYR V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1524 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1720 | R1720 | Fighter TYR V17 (C) | Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1525 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1721 | R1721 | Fighter TYR V17 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Tyrannar | ShipHullsSpecial | 1 | R1721 | Fighter TYR V17 (U) | 5 | 8 | | | | null | Tyrannar | R1525 | Destroyer TYR V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1526 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1722 | R1722 | Fighter TYR V17 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Tyrannar | ShipHullsSpecial | 1 | R1722 | Fighter TYR V17 (R) | 10 | 4 | | | | null | Tyrannar | R1526 | Destroyer TYR V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1527 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1723 | R1723 | Fighter TYR V17 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Tyrannar | ShipHullsSpecial | 1 | R1723 | Fighter TYR V17 (E) | 15 | 2 | | | | null | Tyrannar | R1527 | Destroyer TYR V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1528 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1724 | R1724 | Fighter TYR V17 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Tyrannar | ShipHullsSpecial | 1 | R1724 | Fighter TYR V17 (L) | 20 | 1 | | | | null | Tyrannar | R1528 | Destroyer TYR V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1529 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1725 | R1725 | Heavy Fighter TYR V17 (C) | The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1530 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1726 | R1726 | Heavy Fighter TYR V17 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Tyrannar | ShipHullsSpecial | 1 | R1726 | Heavy Fighter TYR V17 (U) | 5 | 8 | | | | null | Tyrannar | R1530 | Battleship TYR V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1531 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1727 | R1727 | Heavy Fighter TYR V17 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Tyrannar | ShipHullsSpecial | 1 | R1727 | Heavy Fighter TYR V17 (R) | 10 | 4 | | | | null | Tyrannar | R1531 | Battleship TYR V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1532 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1728 | R1728 | Heavy Fighter TYR V17 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Tyrannar | ShipHullsSpecial | 1 | R1728 | Heavy Fighter TYR V17 (E) | 15 | 2 | | | | null | Tyrannar | R1532 | Battleship TYR V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1533 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1729 | R1729 | Heavy Fighter TYR V17 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1729 | Heavy Fighter TYR V17 (L) | 20 | 1 | | | | null | Tyrannar | R1533 | Battleship TYR V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1534 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1730 | R1730 | Corvette TYR V17 (C) | Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1535 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1731 | R1731 | Corvette TYR V17 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1731 | Corvette TYR V17 (U) | 5 | 8 | | | | null | Tyrannar | R1535 | Dreadnought TYR V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1536 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1732 | R1732 | Corvette TYR V17 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1732 | Corvette TYR V17 (R) | 10 | 4 | | | | null | Tyrannar | R1536 | Dreadnought TYR V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1537 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1733 | R1733 | Corvette TYR V17 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1733 | Corvette TYR V17 (E) | 15 | 2 | | | | null | Tyrannar | R1537 | Dreadnought TYR V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1538 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1734 | R1734 | Corvette TYR V17 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Tyrannar | ShipHullsSpecial | 1 | R1734 | Corvette TYR V17 (L) | 20 | 1 | | | | null | Tyrannar | R1538 | Dreadnought TYR V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1539 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1735 | R1735 | Destroyer TYR V17 (C) | Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1540 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1736 | R1736 | Destroyer TYR V17 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1736 | Destroyer TYR V17 (U) | 5 | 8 | | | | null | Tyrannar | R1540 | Transport TYR V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1541 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1737 | R1737 | Destroyer TYR V17 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Tyrannar | ShipHullsSpecial | 1 | R1737 | Destroyer TYR V17 (R) | 10 | 4 | | | | null | Tyrannar | R1541 | Transport TYR V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1542 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1738 | R1738 | Destroyer TYR V17 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Tyrannar | ShipHullsSpecial | 1 | R1738 | Destroyer TYR V17 (E) | 15 | 2 | | | | null | Tyrannar | R1542 | Transport TYR V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1543 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1739 | R1739 | Destroyer TYR V17 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Tyrannar | ShipHullsSpecial | 1 | R1739 | Destroyer TYR V17 (L) | 20 | 1 | | | | null | Tyrannar | R1543 | Transport TYR V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1544 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1740 | R1740 | Battleship TYR V17 (C) | The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1545 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1741 | R1741 | Battleship TYR V17 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Tyrannar | ShipHullsSpecial | 1 | R1741 | Battleship TYR V17 (U) | 5 | 8 | | | | null | Sovereignty | R1545 | Fighter TYR V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1546 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1742 | R1742 | Battleship TYR V17 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1742 | Battleship TYR V17 (R) | 10 | 4 | | | | null | Sovereignty | R1546 | Fighter SOV V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1547 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1743 | R1743 | Battleship TYR V17 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1743 | Battleship TYR V17 (E) | 15 | 2 | | | | null | Sovereignty | R1547 | Fighter SOV V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1548 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1744 | R1744 | Battleship TYR V17 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Tyrannar | ShipHullsSpecial | 1 | R1744 | Battleship TYR V17 (L) | 20 | 1 | | | | null | Sovereignty | R1548 | Fighter SOV V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1549 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1745 | R1745 | Dreadnought TYR V17 (C) | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1550 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1746 | R1746 | Dreadnought TYR V17 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHullsSpecial | 1 | R1746 | Dreadnought TYR V17 (U) | 5 | 8 | | | | null | Sovereignty | R1550 | Heavy Fighter SOV V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1551 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1747 | R1747 | Dreadnought TYR V17 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHullsSpecial | 1 | R1747 | Dreadnought TYR V17 (R) | 10 | 4 | | | | null | Sovereignty | R1551 | Heavy Fighter SOV V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1552 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1748 | R1748 | Dreadnought TYR V17 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1748 | Dreadnought TYR V17 (E) | 15 | 2 | | | | null | Sovereignty | R1552 | Heavy Fighter SOV V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1553 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1749 | R1749 | Dreadnought TYR V17 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1749 | Dreadnought TYR V17 (L) | 20 | 1 | | | | null | Sovereignty | R1553 | Heavy Fighter SOV V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1554 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1750 | R1750 | Transport TYR V17 (C) | The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1555 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1751 | R1751 | Transport TYR V17 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Tyrannar | ShipHullsSpecial | 1 | R1751 | Transport TYR V17 (U) | 5 | 8 | | | | null | Sovereignty | R1555 | Corvette SOV V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1556 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1752 | R1752 | Transport TYR V17 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Tyrannar | ShipHullsSpecial | 1 | R1752 | Transport TYR V17 (R) | 10 | 4 | | | | null | Sovereignty | R1556 | Corvette SOV V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1557 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1753 | R1753 | Transport TYR V17 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Tyrannar | ShipHullsSpecial | 1 | R1753 | Transport TYR V17 (E) | 15 | 2 | | | | null | Sovereignty | R1557 | Corvette SOV V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1558 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1754 | R1754 | Transport TYR V17 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Tyrannar | ShipHullsSpecial | 1 | R1754 | Transport TYR V17 (L) | 20 | 1 | | | | null | Sovereignty | R1558 | Corvette SOV V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1559 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1755 | R1755 | Fighter TYR V17 (C) | Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1560 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1756 | R1756 | Fighter SOV V17 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Sovereignty | ShipHullsSpecial | 1 | R1756 | Fighter SOV V17 (U) | 5 | 8 | | | | null | Sovereignty | R1560 | Destroyer SOV V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1561 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1757 | R1757 | Fighter SOV V17 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Sovereignty | ShipHullsSpecial | 1 | R1757 | Fighter SOV V17 (R) | 10 | 4 | | | | null | Sovereignty | R1561 | Destroyer SOV V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1562 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1758 | R1758 | Fighter SOV V17 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Sovereignty | ShipHullsSpecial | 1 | R1758 | Fighter SOV V17 (E) | 15 | 2 | | | | null | Sovereignty | R1562 | Destroyer SOV V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1563 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1759 | R1759 | Fighter SOV V17 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Sovereignty | ShipHullsSpecial | 1 | R1759 | Fighter SOV V17 (L) | 20 | 1 | | | | null | Sovereignty | R1563 | Destroyer SOV V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1564 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1760 | R1760 | Heavy Fighter SOV V17 (C) | The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1565 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1761 | R1761 | Heavy Fighter SOV V17 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Sovereignty | ShipHullsSpecial | 1 | R1761 | Heavy Fighter SOV V17 (U) | 5 | 8 | | | | null | Sovereignty | R1565 | Battleship SOV V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1566 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1762 | R1762 | Heavy Fighter SOV V17 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Sovereignty | ShipHullsSpecial | 1 | R1762 | Heavy Fighter SOV V17 (R) | 10 | 4 | | | | null | Sovereignty | R1566 | Battleship SOV V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1567 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1763 | R1763 | Heavy Fighter SOV V17 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Sovereignty | ShipHullsSpecial | 1 | R1763 | Heavy Fighter SOV V17 (E) | 15 | 2 | | | | null | Sovereignty | R1567 | Battleship SOV V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1568 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1764 | R1764 | Heavy Fighter SOV V17 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1764 | Heavy Fighter SOV V17 (L) | 20 | 1 | | | | null | Sovereignty | R1568 | Battleship SOV V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1569 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1765 | R1765 | Corvette SOV V17 (C) | Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1570 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1766 | R1766 | Corvette SOV V17 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1766 | Corvette SOV V17 (U) | 5 | 8 | | | | null | Sovereignty | R1570 | Dreadnought SOV V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1571 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1767 | R1767 | Corvette SOV V17 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1767 | Corvette SOV V17 (R) | 10 | 4 | | | | null | Sovereignty | R1571 | Dreadnought SOV V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1572 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1768 | R1768 | Corvette SOV V17 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1768 | Corvette SOV V17 (E) | 15 | 2 | | | | null | Sovereignty | R1572 | Dreadnought SOV V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1573 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1769 | R1769 | Corvette SOV V17 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Sovereignty | ShipHullsSpecial | 1 | R1769 | Corvette SOV V17 (L) | 20 | 1 | | | | null | Sovereignty | R1573 | Dreadnought SOV V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1574 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1770 | R1770 | Destroyer SOV V17 (C) | Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1575 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1771 | R1771 | Destroyer SOV V17 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1771 | Destroyer SOV V17 (U) | 5 | 8 | | | | null | Sovereignty | R1575 | Transport SOV V15 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1576 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1772 | R1772 | Destroyer SOV V17 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Sovereignty | ShipHullsSpecial | 1 | R1772 | Destroyer SOV V17 (R) | 10 | 4 | | | | null | Sovereignty | R1576 | Transport SOV V15 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1577 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1773 | R1773 | Destroyer SOV V17 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Sovereignty | ShipHullsSpecial | 1 | R1773 | Destroyer SOV V17 (E) | 15 | 2 | | | | null | Sovereignty | R1577 | Transport SOV V15 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1578 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1774 | R1774 | Destroyer SOV V17 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Sovereignty | ShipHullsSpecial | 1 | R1774 | Destroyer SOV V17 (L) | 20 | 1 | | | | null | Sovereignty | R1578 | Transport SOV V15 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1579 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1775 | R1775 | Battleship SOV V17 (C) | Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1580 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1776 | R1776 | Battleship SOV V17 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Sovereignty | ShipHullsSpecial | 1 | R1776 | Battleship SOV V17 (U) | 5 | 8 | | | | null | IGA | R1580 | Fighter IGA V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1581 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1777 | R1777 | Battleship SOV V17 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1777 | Battleship SOV V17 (R) | 10 | 4 | | | | null | IGA | R1581 | Fighter IGA V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1582 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1778 | R1778 | Battleship SOV V17 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1778 | Battleship SOV V17 (E) | 15 | 2 | | | | null | IGA | R1582 | Fighter IGA V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1583 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1779 | R1779 | Battleship SOV V17 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Sovereignty | ShipHullsSpecial | 1 | R1779 | Battleship SOV V17 (L) | 20 | 1 | | | | null | IGA | R1583 | Fighter IGA V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1584 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1780 | R1780 | Dreadnought SOV V17 (C) | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1585 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1781 | R1781 | Dreadnought SOV V17 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHullsSpecial | 1 | R1781 | Dreadnought SOV V17 (U) | 5 | 8 | | | | null | IGA | R1585 | Heavy Fighter IGA V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1586 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1782 | R1782 | Dreadnought SOV V17 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHullsSpecial | 1 | R1782 | Dreadnought SOV V17 (R) | 10 | 4 | | | | null | IGA | R1586 | Heavy Fighter IGA V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1587 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1783 | R1783 | Dreadnought SOV V17 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1783 | Dreadnought SOV V17 (E) | 15 | 2 | | | | null | IGA | R1587 | Heavy Fighter IGA V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1588 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1784 | R1784 | Dreadnought SOV V17 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1784 | Dreadnought SOV V17 (L) | 20 | 1 | | | | null | IGA | R1588 | Heavy Fighter IGA V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1589 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1785 | R1785 | Transport SOV V17 (C) | Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1590 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1786 | R1786 | Transport SOV V17 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Sovereignty | ShipHullsSpecial | 1 | R1786 | Transport SOV V17 (U) | 5 | 8 | | | | null | IGA | R1590 | Corvette IGA V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1591 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1787 | R1787 | Transport SOV V17 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Sovereignty | ShipHullsSpecial | 1 | R1787 | Transport SOV V17 (R) | 10 | 4 | | | | null | IGA | R1591 | Corvette IGA V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1592 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1788 | R1788 | Transport SOV V17 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Sovereignty | ShipHullsSpecial | 1 | R1788 | Transport SOV V17 (E) | 15 | 2 | | | | null | IGA | R1592 | Corvette IGA V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1593 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1789 | R1789 | Transport SOV V17 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Sovereignty | ShipHullsSpecial | 1 | R1789 | Transport SOV V17 (L) | 20 | 1 | | | | null | IGA | R1593 | Corvette IGA V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1594 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1790 | R1790 | Fighter IGA V18 (C) | Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1595 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1791 | R1791 | Fighter IGA V18 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | IGA | ShipHullsSpecial | 1 | R1791 | Fighter IGA V18 (U) | 5 | 8 | | | | null | IGA | R1595 | Destroyer IGA V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1596 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1792 | R1792 | Fighter IGA V18 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | IGA | ShipHullsSpecial | 1 | R1792 | Fighter IGA V18 (R) | 10 | 4 | | | | null | IGA | R1596 | Destroyer IGA V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1597 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1793 | R1793 | Fighter IGA V18 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | IGA | ShipHullsSpecial | 1 | R1793 | Fighter IGA V18 (E) | 15 | 2 | | | | null | IGA | R1597 | Destroyer IGA V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1598 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1794 | R1794 | Fighter IGA V18 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | IGA | ShipHullsSpecial | 1 | R1794 | Fighter IGA V18 (L) | 20 | 1 | | | | null | IGA | R1598 | Destroyer IGA V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1599 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1795 | R1795 | Heavy Fighter IGA V18 (C) | The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1600 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1796 | R1796 | Heavy Fighter IGA V18 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | IGA | ShipHullsSpecial | 1 | R1796 | Heavy Fighter IGA V18 (U) | 5 | 8 | | | | null | IGA | R1600 | Battleship IGA V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1601 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1797 | R1797 | Heavy Fighter IGA V18 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | IGA | ShipHullsSpecial | 1 | R1797 | Heavy Fighter IGA V18 (R) | 10 | 4 | | | | null | IGA | R1601 | Battleship IGA V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1602 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1798 | R1798 | Heavy Fighter IGA V18 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | IGA | ShipHullsSpecial | 1 | R1798 | Heavy Fighter IGA V18 (E) | 15 | 2 | | | | null | IGA | R1602 | Battleship IGA V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1603 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1799 | R1799 | Heavy Fighter IGA V18 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1799 | Heavy Fighter IGA V18 (L) | 20 | 1 | | | | null | IGA | R1603 | Battleship IGA V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1604 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1800 | R1800 | Corvette IGA V18 (C) | Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1605 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1801 | R1801 | Corvette IGA V18 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1801 | Corvette IGA V18 (U) | 5 | 8 | | | | null | IGA | R1605 | Dreadnought IGA V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1606 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1802 | R1802 | Corvette IGA V18 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1802 | Corvette IGA V18 (R) | 10 | 4 | | | | null | IGA | R1606 | Dreadnought IGA V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1607 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1803 | R1803 | Corvette IGA V18 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1803 | Corvette IGA V18 (E) | 15 | 2 | | | | null | IGA | R1607 | Dreadnought IGA V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1608 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1804 | R1804 | Corvette IGA V18 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | IGA | ShipHullsSpecial | 1 | R1804 | Corvette IGA V18 (L) | 20 | 1 | | | | null | IGA | R1608 | Dreadnought IGA V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1609 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1805 | R1805 | Destroyer IGA V18 (C) | Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1610 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1806 | R1806 | Destroyer IGA V18 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1806 | Destroyer IGA V18 (U) | 5 | 8 | | | | null | IGA | R1610 | Transport IGA V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1611 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1807 | R1807 | Destroyer IGA V18 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | IGA | ShipHullsSpecial | 1 | R1807 | Destroyer IGA V18 (R) | 10 | 4 | | | | null | IGA | R1611 | Transport IGA V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1612 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1808 | R1808 | Destroyer IGA V18 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | IGA | ShipHullsSpecial | 1 | R1808 | Destroyer IGA V18 (E) | 15 | 2 | | | | null | IGA | R1612 | Transport IGA V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1613 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1809 | R1809 | Destroyer IGA V18 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | IGA | ShipHullsSpecial | 1 | R1809 | Destroyer IGA V18 (L) | 20 | 1 | | | | null | IGA | R1613 | Transport IGA V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1614 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1810 | R1810 | Battleship IGA V18 (C) | Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1615 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1811 | R1811 | Battleship IGA V18 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | IGA | ShipHullsSpecial | 1 | R1811 | Battleship IGA V18 (U) | 5 | 8 | | | | null | Tyrannar | R1615 | Fighter TYR V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1616 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1812 | R1812 | Battleship IGA V18 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1812 | Battleship IGA V18 (R) | 10 | 4 | | | | null | Tyrannar | R1616 | Fighter TYR V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1617 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1813 | R1813 | Battleship IGA V18 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | IGA | ShipHullsSpecial | 1 | R1813 | Battleship IGA V18 (E) | 15 | 2 | | | | null | Tyrannar | R1617 | Fighter TYR V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1618 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1814 | R1814 | Battleship IGA V18 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | IGA | ShipHullsSpecial | 1 | R1814 | Battleship IGA V18 (L) | 20 | 1 | | | | null | Tyrannar | R1618 | Fighter TYR V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1619 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1815 | R1815 | Dreadnought IGA V18 (C) | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1620 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1816 | R1816 | Dreadnought IGA V18 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHullsSpecial | 1 | R1816 | Dreadnought IGA V18 (U) | 5 | 8 | | | | null | Tyrannar | R1620 | Heavy Fighter TYR V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1621 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1817 | R1817 | Dreadnought IGA V18 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHullsSpecial | 1 | R1817 | Dreadnought IGA V18 (R) | 10 | 4 | | | | null | Tyrannar | R1621 | Heavy Fighter TYR V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1622 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1818 | R1818 | Dreadnought IGA V18 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1818 | Dreadnought IGA V18 (E) | 15 | 2 | | | | null | Tyrannar | R1622 | Heavy Fighter TYR V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1623 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1819 | R1819 | Dreadnought IGA V18 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1819 | Dreadnought IGA V18 (L) | 20 | 1 | | | | null | Tyrannar | R1623 | Heavy Fighter TYR V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1624 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1820 | R1820 | Transport IGA V18 (C) | Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1625 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1821 | R1821 | Transport IGA V18 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | IGA | ShipHullsSpecial | 1 | R1821 | Transport IGA V18 (U) | 5 | 8 | | | | null | Tyrannar | R1625 | Corvette TYR V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1626 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1822 | R1822 | Transport IGA V18 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | IGA | ShipHullsSpecial | 1 | R1822 | Transport IGA V18 (R) | 10 | 4 | | | | null | Tyrannar | R1626 | Corvette TYR V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1627 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1823 | R1823 | Transport IGA V18 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | IGA | ShipHullsSpecial | 1 | R1823 | Transport IGA V18 (E) | 15 | 2 | | | | null | Tyrannar | R1627 | Corvette TYR V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1628 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1824 | R1824 | Transport IGA V18 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | IGA | ShipHullsSpecial | 1 | R1824 | Transport IGA V18 (L) | 20 | 1 | | | | null | Tyrannar | R1628 | Corvette TYR V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1629 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1825 | R1825 | Fighter TYR V18 (C) | Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1630 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1826 | R1826 | Fighter TYR V18 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Tyrannar | ShipHullsSpecial | 1 | R1826 | Fighter TYR V18 (U) | 5 | 8 | | | | null | Tyrannar | R1630 | Destroyer TYR V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1631 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1827 | R1827 | Fighter TYR V18 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Tyrannar | ShipHullsSpecial | 1 | R1827 | Fighter TYR V18 (R) | 10 | 4 | | | | null | Tyrannar | R1631 | Destroyer TYR V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1632 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1828 | R1828 | Fighter TYR V18 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Tyrannar | ShipHullsSpecial | 1 | R1828 | Fighter TYR V18 (E) | 15 | 2 | | | | null | Tyrannar | R1632 | Destroyer TYR V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1633 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1829 | R1829 | Fighter TYR V18 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Tyrannar | ShipHullsSpecial | 1 | R1829 | Fighter TYR V18 (L) | 20 | 1 | | | | null | Tyrannar | R1633 | Destroyer TYR V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1634 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1830 | R1830 | Heavy Fighter TYR V18 (C) | The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1635 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1831 | R1831 | Heavy Fighter TYR V18 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Tyrannar | ShipHullsSpecial | 1 | R1831 | Heavy Fighter TYR V18 (U) | 5 | 8 | | | | null | Tyrannar | R1635 | Battleship TYR V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1636 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1832 | R1832 | Heavy Fighter TYR V18 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Tyrannar | ShipHullsSpecial | 1 | R1832 | Heavy Fighter TYR V18 (R) | 10 | 4 | | | | null | Tyrannar | R1636 | Battleship TYR V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1637 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1833 | R1833 | Heavy Fighter TYR V18 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Tyrannar | ShipHullsSpecial | 1 | R1833 | Heavy Fighter TYR V18 (E) | 15 | 2 | | | | null | Tyrannar | R1637 | Battleship TYR V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1638 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1834 | R1834 | Heavy Fighter TYR V18 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1834 | Heavy Fighter TYR V18 (L) | 20 | 1 | | | | null | Tyrannar | R1638 | Battleship TYR V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1639 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1835 | R1835 | Corvette TYR V18 (C) | Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1640 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1836 | R1836 | Corvette TYR V18 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1836 | Corvette TYR V18 (U) | 5 | 8 | | | | null | Tyrannar | R1640 | Dreadnought TYR V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1641 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1837 | R1837 | Corvette TYR V18 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1837 | Corvette TYR V18 (R) | 10 | 4 | | | | null | Tyrannar | R1641 | Dreadnought TYR V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1642 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1838 | R1838 | Corvette TYR V18 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1838 | Corvette TYR V18 (E) | 15 | 2 | | | | null | Tyrannar | R1642 | Dreadnought TYR V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1643 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1839 | R1839 | Corvette TYR V18 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Tyrannar | ShipHullsSpecial | 1 | R1839 | Corvette TYR V18 (L) | 20 | 1 | | | | null | Tyrannar | R1643 | Dreadnought TYR V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1644 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1840 | R1840 | Destroyer TYR V18 (C) | Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1645 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1841 | R1841 | Destroyer TYR V18 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1841 | Destroyer TYR V18 (U) | 5 | 8 | | | | null | Tyrannar | R1645 | Transport TYR V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1646 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1842 | R1842 | Destroyer TYR V18 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Tyrannar | ShipHullsSpecial | 1 | R1842 | Destroyer TYR V18 (R) | 10 | 4 | | | | null | Tyrannar | R1646 | Transport TYR V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1647 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1843 | R1843 | Destroyer TYR V18 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Tyrannar | ShipHullsSpecial | 1 | R1843 | Destroyer TYR V18 (E) | 15 | 2 | | | | null | Tyrannar | R1647 | Transport TYR V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1648 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1844 | R1844 | Destroyer TYR V18 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Tyrannar | ShipHullsSpecial | 1 | R1844 | Destroyer TYR V18 (L) | 20 | 1 | | | | null | Tyrannar | R1648 | Transport TYR V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1649 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1845 | R1845 | Battleship TYR V18 (C) | The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1650 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1846 | R1846 | Battleship TYR V18 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Tyrannar | ShipHullsSpecial | 1 | R1846 | Battleship TYR V18 (U) | 5 | 8 | | | | null | Sovereignty | R1650 | Fighter TYR V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1651 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1847 | R1847 | Battleship TYR V18 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1847 | Battleship TYR V18 (R) | 10 | 4 | | | | null | Sovereignty | R1651 | Fighter SOV V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1652 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1848 | R1848 | Battleship TYR V18 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1848 | Battleship TYR V18 (E) | 15 | 2 | | | | null | Sovereignty | R1652 | Fighter SOV V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1653 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1849 | R1849 | Battleship TYR V18 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Tyrannar | ShipHullsSpecial | 1 | R1849 | Battleship TYR V18 (L) | 20 | 1 | | | | null | Sovereignty | R1653 | Fighter SOV V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1654 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1850 | R1850 | Dreadnought TYR V18 (C) | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1655 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1851 | R1851 | Dreadnought TYR V18 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHullsSpecial | 1 | R1851 | Dreadnought TYR V18 (U) | 5 | 8 | | | | null | Sovereignty | R1655 | Heavy Fighter SOV V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1656 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1852 | R1852 | Dreadnought TYR V18 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHullsSpecial | 1 | R1852 | Dreadnought TYR V18 (R) | 10 | 4 | | | | null | Sovereignty | R1656 | Heavy Fighter SOV V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1657 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1853 | R1853 | Dreadnought TYR V18 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1853 | Dreadnought TYR V18 (E) | 15 | 2 | | | | null | Sovereignty | R1657 | Heavy Fighter SOV V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1658 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1854 | R1854 | Dreadnought TYR V18 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1854 | Dreadnought TYR V18 (L) | 20 | 1 | | | | null | Sovereignty | R1658 | Heavy Fighter SOV V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1659 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1855 | R1855 | Transport TYR V18 (C) | The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1660 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1856 | R1856 | Transport TYR V18 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Tyrannar | ShipHullsSpecial | 1 | R1856 | Transport TYR V18 (U) | 5 | 8 | | | | null | Sovereignty | R1660 | Corvette SOV V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1661 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1857 | R1857 | Transport TYR V18 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Tyrannar | ShipHullsSpecial | 1 | R1857 | Transport TYR V18 (R) | 10 | 4 | | | | null | Sovereignty | R1661 | Corvette SOV V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1662 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1858 | R1858 | Transport TYR V18 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Tyrannar | ShipHullsSpecial | 1 | R1858 | Transport TYR V18 (E) | 15 | 2 | | | | null | Sovereignty | R1662 | Corvette SOV V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1663 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1859 | R1859 | Transport TYR V18 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Tyrannar | ShipHullsSpecial | 1 | R1859 | Transport TYR V18 (L) | 20 | 1 | | | | null | Sovereignty | R1663 | Corvette SOV V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1664 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1860 | R1860 | Fighter TYR V18 (C) | Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1665 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1861 | R1861 | Fighter SOV V18 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Sovereignty | ShipHullsSpecial | 1 | R1861 | Fighter SOV V18 (U) | 5 | 8 | | | | null | Sovereignty | R1665 | Destroyer SOV V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1666 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1862 | R1862 | Fighter SOV V18 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Sovereignty | ShipHullsSpecial | 1 | R1862 | Fighter SOV V18 (R) | 10 | 4 | | | | null | Sovereignty | R1666 | Destroyer SOV V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1667 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1863 | R1863 | Fighter SOV V18 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Sovereignty | ShipHullsSpecial | 1 | R1863 | Fighter SOV V18 (E) | 15 | 2 | | | | null | Sovereignty | R1667 | Destroyer SOV V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1668 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1864 | R1864 | Fighter SOV V18 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Sovereignty | ShipHullsSpecial | 1 | R1864 | Fighter SOV V18 (L) | 20 | 1 | | | | null | Sovereignty | R1668 | Destroyer SOV V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1669 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1865 | R1865 | Heavy Fighter SOV V18 (C) | The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1670 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1866 | R1866 | Heavy Fighter SOV V18 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Sovereignty | ShipHullsSpecial | 1 | R1866 | Heavy Fighter SOV V18 (U) | 5 | 8 | | | | null | Sovereignty | R1670 | Battleship SOV V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1671 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1867 | R1867 | Heavy Fighter SOV V18 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Sovereignty | ShipHullsSpecial | 1 | R1867 | Heavy Fighter SOV V18 (R) | 10 | 4 | | | | null | Sovereignty | R1671 | Battleship SOV V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1672 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1868 | R1868 | Heavy Fighter SOV V18 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Sovereignty | ShipHullsSpecial | 1 | R1868 | Heavy Fighter SOV V18 (E) | 15 | 2 | | | | null | Sovereignty | R1672 | Battleship SOV V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1673 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1869 | R1869 | Heavy Fighter SOV V18 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1869 | Heavy Fighter SOV V18 (L) | 20 | 1 | | | | null | Sovereignty | R1673 | Battleship SOV V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1674 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1870 | R1870 | Corvette SOV V18 (C) | Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1675 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1871 | R1871 | Corvette SOV V18 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1871 | Corvette SOV V18 (U) | 5 | 8 | | | | null | Sovereignty | R1675 | Dreadnought SOV V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1676 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1872 | R1872 | Corvette SOV V18 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1872 | Corvette SOV V18 (R) | 10 | 4 | | | | null | Sovereignty | R1676 | Dreadnought SOV V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1677 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1873 | R1873 | Corvette SOV V18 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1873 | Corvette SOV V18 (E) | 15 | 2 | | | | null | Sovereignty | R1677 | Dreadnought SOV V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1678 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1874 | R1874 | Corvette SOV V18 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Sovereignty | ShipHullsSpecial | 1 | R1874 | Corvette SOV V18 (L) | 20 | 1 | | | | null | Sovereignty | R1678 | Dreadnought SOV V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1679 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1875 | R1875 | Destroyer SOV V18 (C) | Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1680 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1876 | R1876 | Destroyer SOV V18 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1876 | Destroyer SOV V18 (U) | 5 | 8 | | | | null | Sovereignty | R1680 | Transport SOV V16 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1681 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1877 | R1877 | Destroyer SOV V18 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Sovereignty | ShipHullsSpecial | 1 | R1877 | Destroyer SOV V18 (R) | 10 | 4 | | | | null | Sovereignty | R1681 | Transport SOV V16 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1682 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1878 | R1878 | Destroyer SOV V18 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Sovereignty | ShipHullsSpecial | 1 | R1878 | Destroyer SOV V18 (E) | 15 | 2 | | | | null | Sovereignty | R1682 | Transport SOV V16 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1683 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1879 | R1879 | Destroyer SOV V18 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Sovereignty | ShipHullsSpecial | 1 | R1879 | Destroyer SOV V18 (L) | 20 | 1 | | | | null | Sovereignty | R1683 | Transport SOV V16 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1684 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1880 | R1880 | Battleship SOV V18 (C) | Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1685 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1881 | R1881 | Battleship SOV V18 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Sovereignty | ShipHullsSpecial | 1 | R1881 | Battleship SOV V18 (U) | 5 | 8 | | | | null | IGA | R1685 | Fighter IGA V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1686 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1882 | R1882 | Battleship SOV V18 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1882 | Battleship SOV V18 (R) | 10 | 4 | | | | null | IGA | R1686 | Fighter IGA V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1687 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1883 | R1883 | Battleship SOV V18 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1883 | Battleship SOV V18 (E) | 15 | 2 | | | | null | IGA | R1687 | Fighter IGA V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1688 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1884 | R1884 | Battleship SOV V18 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Sovereignty | ShipHullsSpecial | 1 | R1884 | Battleship SOV V18 (L) | 20 | 1 | | | | null | IGA | R1688 | Fighter IGA V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1689 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1885 | R1885 | Dreadnought SOV V18 (C) | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1690 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1886 | R1886 | Dreadnought SOV V18 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHullsSpecial | 1 | R1886 | Dreadnought SOV V18 (U) | 5 | 8 | | | | null | IGA | R1690 | Heavy Fighter IGA V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1691 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1887 | R1887 | Dreadnought SOV V18 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHullsSpecial | 1 | R1887 | Dreadnought SOV V18 (R) | 10 | 4 | | | | null | IGA | R1691 | Heavy Fighter IGA V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1692 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1888 | R1888 | Dreadnought SOV V18 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1888 | Dreadnought SOV V18 (E) | 15 | 2 | | | | null | IGA | R1692 | Heavy Fighter IGA V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1693 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1889 | R1889 | Dreadnought SOV V18 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1889 | Dreadnought SOV V18 (L) | 20 | 1 | | | | null | IGA | R1693 | Heavy Fighter IGA V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1694 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1890 | R1890 | Transport SOV V18 (C) | Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1695 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1891 | R1891 | Transport SOV V18 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Sovereignty | ShipHullsSpecial | 1 | R1891 | Transport SOV V18 (U) | 5 | 8 | | | | null | IGA | R1695 | Corvette IGA V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1696 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1892 | R1892 | Transport SOV V18 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Sovereignty | ShipHullsSpecial | 1 | R1892 | Transport SOV V18 (R) | 10 | 4 | | | | null | IGA | R1696 | Corvette IGA V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1697 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1893 | R1893 | Transport SOV V18 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Sovereignty | ShipHullsSpecial | 1 | R1893 | Transport SOV V18 (E) | 15 | 2 | | | | null | IGA | R1697 | Corvette IGA V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1698 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1894 | R1894 | Transport SOV V18 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Sovereignty | ShipHullsSpecial | 1 | R1894 | Transport SOV V18 (L) | 20 | 1 | | | | null | IGA | R1698 | Corvette IGA V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1699 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1895 | R1895 | Fighter IGA V19 (C) | Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1700 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1896 | R1896 | Fighter IGA V19 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | IGA | ShipHullsSpecial | 1 | R1896 | Fighter IGA V19 (U) | 5 | 8 | | | | null | IGA | R1700 | Destroyer IGA V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1701 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1897 | R1897 | Fighter IGA V19 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | IGA | ShipHullsSpecial | 1 | R1897 | Fighter IGA V19 (R) | 10 | 4 | | | | null | IGA | R1701 | Destroyer IGA V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1702 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1898 | R1898 | Fighter IGA V19 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | IGA | ShipHullsSpecial | 1 | R1898 | Fighter IGA V19 (E) | 15 | 2 | | | | null | IGA | R1702 | Destroyer IGA V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1703 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1899 | R1899 | Fighter IGA V19 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | IGA | ShipHullsSpecial | 1 | R1899 | Fighter IGA V19 (L) | 20 | 1 | | | | null | IGA | R1703 | Destroyer IGA V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1704 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1900 | R1900 | Heavy Fighter IGA V19 (C) | The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1705 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1901 | R1901 | Heavy Fighter IGA V19 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | IGA | ShipHullsSpecial | 1 | R1901 | Heavy Fighter IGA V19 (U) | 5 | 8 | | | | null | IGA | R1705 | Battleship IGA V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1706 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1902 | R1902 | Heavy Fighter IGA V19 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | IGA | ShipHullsSpecial | 1 | R1902 | Heavy Fighter IGA V19 (R) | 10 | 4 | | | | null | IGA | R1706 | Battleship IGA V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1707 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1903 | R1903 | Heavy Fighter IGA V19 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | IGA | ShipHullsSpecial | 1 | R1903 | Heavy Fighter IGA V19 (E) | 15 | 2 | | | | null | IGA | R1707 | Battleship IGA V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1708 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1904 | R1904 | Heavy Fighter IGA V19 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1904 | Heavy Fighter IGA V19 (L) | 20 | 1 | | | | null | IGA | R1708 | Battleship IGA V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1709 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1905 | R1905 | Corvette IGA V19 (C) | Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1710 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1906 | R1906 | Corvette IGA V19 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1906 | Corvette IGA V19 (U) | 5 | 8 | | | | null | IGA | R1710 | Dreadnought IGA V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1711 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1907 | R1907 | Corvette IGA V19 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1907 | Corvette IGA V19 (R) | 10 | 4 | | | | null | IGA | R1711 | Dreadnought IGA V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1712 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1908 | R1908 | Corvette IGA V19 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1908 | Corvette IGA V19 (E) | 15 | 2 | | | | null | IGA | R1712 | Dreadnought IGA V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1713 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1909 | R1909 | Corvette IGA V19 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | IGA | ShipHullsSpecial | 1 | R1909 | Corvette IGA V19 (L) | 20 | 1 | | | | null | IGA | R1713 | Dreadnought IGA V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1714 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1910 | R1910 | Destroyer IGA V19 (C) | Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1715 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1911 | R1911 | Destroyer IGA V19 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1911 | Destroyer IGA V19 (U) | 5 | 8 | | | | null | IGA | R1715 | Transport IGA V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1716 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1912 | R1912 | Destroyer IGA V19 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | IGA | ShipHullsSpecial | 1 | R1912 | Destroyer IGA V19 (R) | 10 | 4 | | | | null | IGA | R1716 | Transport IGA V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1717 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1913 | R1913 | Destroyer IGA V19 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | IGA | ShipHullsSpecial | 1 | R1913 | Destroyer IGA V19 (E) | 15 | 2 | | | | null | IGA | R1717 | Transport IGA V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1718 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1914 | R1914 | Destroyer IGA V19 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | IGA | ShipHullsSpecial | 1 | R1914 | Destroyer IGA V19 (L) | 20 | 1 | | | | null | IGA | R1718 | Transport IGA V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1719 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1915 | R1915 | Battleship IGA V19 (C) | Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1720 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1916 | R1916 | Battleship IGA V19 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | IGA | ShipHullsSpecial | 1 | R1916 | Battleship IGA V19 (U) | 5 | 8 | | | | null | Tyrannar | R1720 | Fighter TYR V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1721 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1917 | R1917 | Battleship IGA V19 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R1917 | Battleship IGA V19 (R) | 10 | 4 | | | | null | Tyrannar | R1721 | Fighter TYR V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1722 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1918 | R1918 | Battleship IGA V19 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | IGA | ShipHullsSpecial | 1 | R1918 | Battleship IGA V19 (E) | 15 | 2 | | | | null | Tyrannar | R1722 | Fighter TYR V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1723 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1919 | R1919 | Battleship IGA V19 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | IGA | ShipHullsSpecial | 1 | R1919 | Battleship IGA V19 (L) | 20 | 1 | | | | null | Tyrannar | R1723 | Fighter TYR V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1724 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1920 | R1920 | Dreadnought IGA V19 (C) | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1725 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1921 | R1921 | Dreadnought IGA V19 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHullsSpecial | 1 | R1921 | Dreadnought IGA V19 (U) | 5 | 8 | | | | null | Tyrannar | R1725 | Heavy Fighter TYR V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1726 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1922 | R1922 | Dreadnought IGA V19 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHullsSpecial | 1 | R1922 | Dreadnought IGA V19 (R) | 10 | 4 | | | | null | Tyrannar | R1726 | Heavy Fighter TYR V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1727 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1923 | R1923 | Dreadnought IGA V19 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1923 | Dreadnought IGA V19 (E) | 15 | 2 | | | | null | Tyrannar | R1727 | Heavy Fighter TYR V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1728 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1924 | R1924 | Dreadnought IGA V19 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R1924 | Dreadnought IGA V19 (L) | 20 | 1 | | | | null | Tyrannar | R1728 | Heavy Fighter TYR V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1729 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1925 | R1925 | Transport IGA V19 (C) | Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1730 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1926 | R1926 | Transport IGA V19 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | IGA | ShipHullsSpecial | 1 | R1926 | Transport IGA V19 (U) | 5 | 8 | | | | null | Tyrannar | R1730 | Corvette TYR V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1731 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1927 | R1927 | Transport IGA V19 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | IGA | ShipHullsSpecial | 1 | R1927 | Transport IGA V19 (R) | 10 | 4 | | | | null | Tyrannar | R1731 | Corvette TYR V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1732 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1928 | R1928 | Transport IGA V19 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | IGA | ShipHullsSpecial | 1 | R1928 | Transport IGA V19 (E) | 15 | 2 | | | | null | Tyrannar | R1732 | Corvette TYR V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1733 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1929 | R1929 | Transport IGA V19 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | IGA | ShipHullsSpecial | 1 | R1929 | Transport IGA V19 (L) | 20 | 1 | | | | null | Tyrannar | R1733 | Corvette TYR V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1734 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1930 | R1930 | Fighter TYR V19 (C) | Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1735 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1931 | R1931 | Fighter TYR V19 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Tyrannar | ShipHullsSpecial | 1 | R1931 | Fighter TYR V19 (U) | 5 | 8 | | | | null | Tyrannar | R1735 | Destroyer TYR V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1736 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1932 | R1932 | Fighter TYR V19 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Tyrannar | ShipHullsSpecial | 1 | R1932 | Fighter TYR V19 (R) | 10 | 4 | | | | null | Tyrannar | R1736 | Destroyer TYR V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1737 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1933 | R1933 | Fighter TYR V19 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Tyrannar | ShipHullsSpecial | 1 | R1933 | Fighter TYR V19 (E) | 15 | 2 | | | | null | Tyrannar | R1737 | Destroyer TYR V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1738 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1934 | R1934 | Fighter TYR V19 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Tyrannar | ShipHullsSpecial | 1 | R1934 | Fighter TYR V19 (L) | 20 | 1 | | | | null | Tyrannar | R1738 | Destroyer TYR V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1739 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1935 | R1935 | Heavy Fighter TYR V19 (C) | The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1740 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1936 | R1936 | Heavy Fighter TYR V19 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Tyrannar | ShipHullsSpecial | 1 | R1936 | Heavy Fighter TYR V19 (U) | 5 | 8 | | | | null | Tyrannar | R1740 | Battleship TYR V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1741 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1937 | R1937 | Heavy Fighter TYR V19 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Tyrannar | ShipHullsSpecial | 1 | R1937 | Heavy Fighter TYR V19 (R) | 10 | 4 | | | | null | Tyrannar | R1741 | Battleship TYR V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1742 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1938 | R1938 | Heavy Fighter TYR V19 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Tyrannar | ShipHullsSpecial | 1 | R1938 | Heavy Fighter TYR V19 (E) | 15 | 2 | | | | null | Tyrannar | R1742 | Battleship TYR V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1743 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1939 | R1939 | Heavy Fighter TYR V19 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1939 | Heavy Fighter TYR V19 (L) | 20 | 1 | | | | null | Tyrannar | R1743 | Battleship TYR V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1744 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1940 | R1940 | Corvette TYR V19 (C) | Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1745 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1941 | R1941 | Corvette TYR V19 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1941 | Corvette TYR V19 (U) | 5 | 8 | | | | null | Tyrannar | R1745 | Dreadnought TYR V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1746 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1942 | R1942 | Corvette TYR V19 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1942 | Corvette TYR V19 (R) | 10 | 4 | | | | null | Tyrannar | R1746 | Dreadnought TYR V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1747 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1943 | R1943 | Corvette TYR V19 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1943 | Corvette TYR V19 (E) | 15 | 2 | | | | null | Tyrannar | R1747 | Dreadnought TYR V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1748 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1944 | R1944 | Corvette TYR V19 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Tyrannar | ShipHullsSpecial | 1 | R1944 | Corvette TYR V19 (L) | 20 | 1 | | | | null | Tyrannar | R1748 | Dreadnought TYR V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1749 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1945 | R1945 | Destroyer TYR V19 (C) | Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1750 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1946 | R1946 | Destroyer TYR V19 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1946 | Destroyer TYR V19 (U) | 5 | 8 | | | | null | Tyrannar | R1750 | Transport TYR V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1751 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1947 | R1947 | Destroyer TYR V19 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Tyrannar | ShipHullsSpecial | 1 | R1947 | Destroyer TYR V19 (R) | 10 | 4 | | | | null | Tyrannar | R1751 | Transport TYR V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1752 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1948 | R1948 | Destroyer TYR V19 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Tyrannar | ShipHullsSpecial | 1 | R1948 | Destroyer TYR V19 (E) | 15 | 2 | | | | null | Tyrannar | R1752 | Transport TYR V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1753 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1949 | R1949 | Destroyer TYR V19 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Tyrannar | ShipHullsSpecial | 1 | R1949 | Destroyer TYR V19 (L) | 20 | 1 | | | | null | Tyrannar | R1753 | Transport TYR V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1754 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1950 | R1950 | Battleship TYR V19 (C) | The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1755 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1951 | R1951 | Battleship TYR V19 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Tyrannar | ShipHullsSpecial | 1 | R1951 | Battleship TYR V19 (U) | 5 | 8 | | | | null | Sovereignty | R1755 | Fighter TYR V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1756 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1952 | R1952 | Battleship TYR V19 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R1952 | Battleship TYR V19 (R) | 10 | 4 | | | | null | Sovereignty | R1756 | Fighter SOV V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1757 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1953 | R1953 | Battleship TYR V19 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1953 | Battleship TYR V19 (E) | 15 | 2 | | | | null | Sovereignty | R1757 | Fighter SOV V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1758 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1954 | R1954 | Battleship TYR V19 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Tyrannar | ShipHullsSpecial | 1 | R1954 | Battleship TYR V19 (L) | 20 | 1 | | | | null | Sovereignty | R1758 | Fighter SOV V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1759 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1955 | R1955 | Dreadnought TYR V19 (C) | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1760 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1956 | R1956 | Dreadnought TYR V19 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHullsSpecial | 1 | R1956 | Dreadnought TYR V19 (U) | 5 | 8 | | | | null | Sovereignty | R1760 | Heavy Fighter SOV V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1761 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1957 | R1957 | Dreadnought TYR V19 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHullsSpecial | 1 | R1957 | Dreadnought TYR V19 (R) | 10 | 4 | | | | null | Sovereignty | R1761 | Heavy Fighter SOV V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1762 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1958 | R1958 | Dreadnought TYR V19 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1958 | Dreadnought TYR V19 (E) | 15 | 2 | | | | null | Sovereignty | R1762 | Heavy Fighter SOV V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1763 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1959 | R1959 | Dreadnought TYR V19 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R1959 | Dreadnought TYR V19 (L) | 20 | 1 | | | | null | Sovereignty | R1763 | Heavy Fighter SOV V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1764 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1960 | R1960 | Transport TYR V19 (C) | The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1765 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1961 | R1961 | Transport TYR V19 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Tyrannar | ShipHullsSpecial | 1 | R1961 | Transport TYR V19 (U) | 5 | 8 | | | | null | Sovereignty | R1765 | Corvette SOV V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1766 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1962 | R1962 | Transport TYR V19 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Tyrannar | ShipHullsSpecial | 1 | R1962 | Transport TYR V19 (R) | 10 | 4 | | | | null | Sovereignty | R1766 | Corvette SOV V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1767 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1963 | R1963 | Transport TYR V19 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Tyrannar | ShipHullsSpecial | 1 | R1963 | Transport TYR V19 (E) | 15 | 2 | | | | null | Sovereignty | R1767 | Corvette SOV V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1768 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1964 | R1964 | Transport TYR V19 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Tyrannar | ShipHullsSpecial | 1 | R1964 | Transport TYR V19 (L) | 20 | 1 | | | | null | Sovereignty | R1768 | Corvette SOV V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1769 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1965 | R1965 | Fighter TYR V19 (C) | Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1770 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1966 | R1966 | Fighter SOV V19 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Sovereignty | ShipHullsSpecial | 1 | R1966 | Fighter SOV V19 (U) | 5 | 8 | | | | null | Sovereignty | R1770 | Destroyer SOV V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1771 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1967 | R1967 | Fighter SOV V19 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Sovereignty | ShipHullsSpecial | 1 | R1967 | Fighter SOV V19 (R) | 10 | 4 | | | | null | Sovereignty | R1771 | Destroyer SOV V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1772 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1968 | R1968 | Fighter SOV V19 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Sovereignty | ShipHullsSpecial | 1 | R1968 | Fighter SOV V19 (E) | 15 | 2 | | | | null | Sovereignty | R1772 | Destroyer SOV V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1773 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1969 | R1969 | Fighter SOV V19 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Sovereignty | ShipHullsSpecial | 1 | R1969 | Fighter SOV V19 (L) | 20 | 1 | | | | null | Sovereignty | R1773 | Destroyer SOV V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1774 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1970 | R1970 | Heavy Fighter SOV V19 (C) | The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1775 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1971 | R1971 | Heavy Fighter SOV V19 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Sovereignty | ShipHullsSpecial | 1 | R1971 | Heavy Fighter SOV V19 (U) | 5 | 8 | | | | null | Sovereignty | R1775 | Battleship SOV V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1776 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1972 | R1972 | Heavy Fighter SOV V19 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Sovereignty | ShipHullsSpecial | 1 | R1972 | Heavy Fighter SOV V19 (R) | 10 | 4 | | | | null | Sovereignty | R1776 | Battleship SOV V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1777 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1973 | R1973 | Heavy Fighter SOV V19 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Sovereignty | ShipHullsSpecial | 1 | R1973 | Heavy Fighter SOV V19 (E) | 15 | 2 | | | | null | Sovereignty | R1777 | Battleship SOV V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1778 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1974 | R1974 | Heavy Fighter SOV V19 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1974 | Heavy Fighter SOV V19 (L) | 20 | 1 | | | | null | Sovereignty | R1778 | Battleship SOV V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1779 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1975 | R1975 | Corvette SOV V19 (C) | Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1780 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1976 | R1976 | Corvette SOV V19 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1976 | Corvette SOV V19 (U) | 5 | 8 | | | | null | Sovereignty | R1780 | Dreadnought SOV V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1781 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1977 | R1977 | Corvette SOV V19 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1977 | Corvette SOV V19 (R) | 10 | 4 | | | | null | Sovereignty | R1781 | Dreadnought SOV V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1782 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1978 | R1978 | Corvette SOV V19 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1978 | Corvette SOV V19 (E) | 15 | 2 | | | | null | Sovereignty | R1782 | Dreadnought SOV V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1783 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1979 | R1979 | Corvette SOV V19 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Sovereignty | ShipHullsSpecial | 1 | R1979 | Corvette SOV V19 (L) | 20 | 1 | | | | null | Sovereignty | R1783 | Dreadnought SOV V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1784 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1980 | R1980 | Destroyer SOV V19 (C) | Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1785 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1981 | R1981 | Destroyer SOV V19 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1981 | Destroyer SOV V19 (U) | 5 | 8 | | | | null | Sovereignty | R1785 | Transport SOV V17 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1786 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1982 | R1982 | Destroyer SOV V19 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Sovereignty | ShipHullsSpecial | 1 | R1982 | Destroyer SOV V19 (R) | 10 | 4 | | | | null | Sovereignty | R1786 | Transport SOV V17 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1787 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1983 | R1983 | Destroyer SOV V19 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Sovereignty | ShipHullsSpecial | 1 | R1983 | Destroyer SOV V19 (E) | 15 | 2 | | | | null | Sovereignty | R1787 | Transport SOV V17 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1788 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1984 | R1984 | Destroyer SOV V19 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Sovereignty | ShipHullsSpecial | 1 | R1984 | Destroyer SOV V19 (L) | 20 | 1 | | | | null | Sovereignty | R1788 | Transport SOV V17 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1789 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1985 | R1985 | Battleship SOV V19 (C) | Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1790 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1986 | R1986 | Battleship SOV V19 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Sovereignty | ShipHullsSpecial | 1 | R1986 | Battleship SOV V19 (U) | 5 | 8 | | | | null | IGA | R1790 | Fighter IGA V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1791 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1987 | R1987 | Battleship SOV V19 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R1987 | Battleship SOV V19 (R) | 10 | 4 | | | | null | IGA | R1791 | Fighter IGA V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1792 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1988 | R1988 | Battleship SOV V19 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1988 | Battleship SOV V19 (E) | 15 | 2 | | | | null | IGA | R1792 | Fighter IGA V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1793 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1989 | R1989 | Battleship SOV V19 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Sovereignty | ShipHullsSpecial | 1 | R1989 | Battleship SOV V19 (L) | 20 | 1 | | | | null | IGA | R1793 | Fighter IGA V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1794 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1990 | R1990 | Dreadnought SOV V19 (C) | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1795 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1991 | R1991 | Dreadnought SOV V19 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHullsSpecial | 1 | R1991 | Dreadnought SOV V19 (U) | 5 | 8 | | | | null | IGA | R1795 | Heavy Fighter IGA V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1796 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1992 | R1992 | Dreadnought SOV V19 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHullsSpecial | 1 | R1992 | Dreadnought SOV V19 (R) | 10 | 4 | | | | null | IGA | R1796 | Heavy Fighter IGA V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1797 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1993 | R1993 | Dreadnought SOV V19 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1993 | Dreadnought SOV V19 (E) | 15 | 2 | | | | null | IGA | R1797 | Heavy Fighter IGA V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1798 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1994 | R1994 | Dreadnought SOV V19 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R1994 | Dreadnought SOV V19 (L) | 20 | 1 | | | | null | IGA | R1798 | Heavy Fighter IGA V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1799 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1995 | R1995 | Transport SOV V19 (C) | Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1800 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1996 | R1996 | Transport SOV V19 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Sovereignty | ShipHullsSpecial | 1 | R1996 | Transport SOV V19 (U) | 5 | 8 | | | | null | IGA | R1800 | Corvette IGA V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1801 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1997 | R1997 | Transport SOV V19 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Sovereignty | ShipHullsSpecial | 1 | R1997 | Transport SOV V19 (R) | 10 | 4 | | | | null | IGA | R1801 | Corvette IGA V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1802 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1998 | R1998 | Transport SOV V19 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Sovereignty | ShipHullsSpecial | 1 | R1998 | Transport SOV V19 (E) | 15 | 2 | | | | null | IGA | R1802 | Corvette IGA V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1803 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 1999 | R1999 | Transport SOV V19 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Sovereignty | ShipHullsSpecial | 1 | R1999 | Transport SOV V19 (L) | 20 | 1 | | | | null | IGA | R1803 | Corvette IGA V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1804 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2000 | R2000 | Fighter IGA V20 (C) | Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1805 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2001 | R2001 | Fighter IGA V20 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | IGA | ShipHullsSpecial | 1 | R2001 | Fighter IGA V20 (U) | 5 | 8 | | | | null | IGA | R1805 | Destroyer IGA V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1806 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2002 | R2002 | Fighter IGA V20 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | IGA | ShipHullsSpecial | 1 | R2002 | Fighter IGA V20 (R) | 10 | 4 | | | | null | IGA | R1806 | Destroyer IGA V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1807 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2003 | R2003 | Fighter IGA V20 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | IGA | ShipHullsSpecial | 1 | R2003 | Fighter IGA V20 (E) | 15 | 2 | | | | null | IGA | R1807 | Destroyer IGA V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1808 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2004 | R2004 | Fighter IGA V20 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | IGA | ShipHullsSpecial | 1 | R2004 | Fighter IGA V20 (L) | 20 | 1 | | | | null | IGA | R1808 | Destroyer IGA V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1809 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2005 | R2005 | Heavy Fighter IGA V20 (C) | The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1810 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2006 | R2006 | Heavy Fighter IGA V20 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | IGA | ShipHullsSpecial | 1 | R2006 | Heavy Fighter IGA V20 (U) | 5 | 8 | | | | null | IGA | R1810 | Battleship IGA V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1811 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2007 | R2007 | Heavy Fighter IGA V20 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | IGA | ShipHullsSpecial | 1 | R2007 | Heavy Fighter IGA V20 (R) | 10 | 4 | | | | null | IGA | R1811 | Battleship IGA V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1812 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2008 | R2008 | Heavy Fighter IGA V20 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | IGA | ShipHullsSpecial | 1 | R2008 | Heavy Fighter IGA V20 (E) | 15 | 2 | | | | null | IGA | R1812 | Battleship IGA V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1813 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2009 | R2009 | Heavy Fighter IGA V20 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R2009 | Heavy Fighter IGA V20 (L) | 20 | 1 | | | | null | IGA | R1813 | Battleship IGA V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1814 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2010 | R2010 | Corvette IGA V20 (C) | Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1815 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2011 | R2011 | Corvette IGA V20 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R2011 | Corvette IGA V20 (U) | 5 | 8 | | | | null | IGA | R1815 | Dreadnought IGA V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1816 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2012 | R2012 | Corvette IGA V20 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R2012 | Corvette IGA V20 (R) | 10 | 4 | | | | null | IGA | R1816 | Dreadnought IGA V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1817 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2013 | R2013 | Corvette IGA V20 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | IGA | ShipHullsSpecial | 1 | R2013 | Corvette IGA V20 (E) | 15 | 2 | | | | null | IGA | R1817 | Dreadnought IGA V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1818 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2014 | R2014 | Corvette IGA V20 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | IGA | ShipHullsSpecial | 1 | R2014 | Corvette IGA V20 (L) | 20 | 1 | | | | null | IGA | R1818 | Dreadnought IGA V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1819 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2015 | R2015 | Destroyer IGA V20 (C) | Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1820 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2016 | R2016 | Destroyer IGA V20 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | IGA | ShipHullsSpecial | 1 | R2016 | Destroyer IGA V20 (U) | 5 | 8 | | | | null | IGA | R1820 | Transport IGA V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1821 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2017 | R2017 | Destroyer IGA V20 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | IGA | ShipHullsSpecial | 1 | R2017 | Destroyer IGA V20 (R) | 10 | 4 | | | | null | IGA | R1821 | Transport IGA V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1822 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2018 | R2018 | Destroyer IGA V20 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | IGA | ShipHullsSpecial | 1 | R2018 | Destroyer IGA V20 (E) | 15 | 2 | | | | null | IGA | R1822 | Transport IGA V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1823 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2019 | R2019 | Destroyer IGA V20 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | IGA | ShipHullsSpecial | 1 | R2019 | Destroyer IGA V20 (L) | 20 | 1 | | | | null | IGA | R1823 | Transport IGA V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1824 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2020 | R2020 | Battleship IGA V20 (C) | Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1825 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2021 | R2021 | Battleship IGA V20 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | IGA | ShipHullsSpecial | 1 | R2021 | Battleship IGA V20 (U) | 5 | 8 | | | | null | Tyrannar | R1825 | Fighter TYR V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1826 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2022 | R2022 | Battleship IGA V20 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R2022 | Battleship IGA V20 (R) | 10 | 4 | | | | null | Tyrannar | R1826 | Fighter TYR V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1827 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2023 | R2023 | Battleship IGA V20 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | IGA | ShipHullsSpecial | 1 | R2023 | Battleship IGA V20 (E) | 15 | 2 | | | | null | Tyrannar | R1827 | Fighter TYR V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1828 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2024 | R2024 | Battleship IGA V20 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | IGA | ShipHullsSpecial | 1 | R2024 | Battleship IGA V20 (L) | 20 | 1 | | | | null | Tyrannar | R1828 | Fighter TYR V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1829 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2025 | R2025 | Dreadnought IGA V20 (C) | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1830 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2026 | R2026 | Dreadnought IGA V20 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHullsSpecial | 1 | R2026 | Dreadnought IGA V20 (U) | 5 | 8 | | | | null | Tyrannar | R1830 | Heavy Fighter TYR V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1831 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2027 | R2027 | Dreadnought IGA V20 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHullsSpecial | 1 | R2027 | Dreadnought IGA V20 (R) | 10 | 4 | | | | null | Tyrannar | R1831 | Heavy Fighter TYR V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1832 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2028 | R2028 | Dreadnought IGA V20 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R2028 | Dreadnought IGA V20 (E) | 15 | 2 | | | | null | Tyrannar | R1832 | Heavy Fighter TYR V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1833 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2029 | R2029 | Dreadnought IGA V20 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R2029 | Dreadnought IGA V20 (L) | 20 | 1 | | | | null | Tyrannar | R1833 | Heavy Fighter TYR V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1834 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2030 | R2030 | Transport IGA V20 (C) | Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1835 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2031 | R2031 | Transport IGA V20 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | IGA | ShipHullsSpecial | 1 | R2031 | Transport IGA V20 (U) | 5 | 8 | | | | null | Tyrannar | R1835 | Corvette TYR V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1836 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2032 | R2032 | Transport IGA V20 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | IGA | ShipHullsSpecial | 1 | R2032 | Transport IGA V20 (R) | 10 | 4 | | | | null | Tyrannar | R1836 | Corvette TYR V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1837 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2033 | R2033 | Transport IGA V20 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | IGA | ShipHullsSpecial | 1 | R2033 | Transport IGA V20 (E) | 15 | 2 | | | | null | Tyrannar | R1837 | Corvette TYR V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1838 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2034 | R2034 | Transport IGA V20 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | IGA | ShipHullsSpecial | 1 | R2034 | Transport IGA V20 (L) | 20 | 1 | | | | null | Tyrannar | R1838 | Corvette TYR V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1839 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2035 | R2035 | Fighter TYR V20 (C) | Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1840 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2036 | R2036 | Fighter TYR V20 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Tyrannar | ShipHullsSpecial | 1 | R2036 | Fighter TYR V20 (U) | 5 | 8 | | | | null | Tyrannar | R1840 | Destroyer TYR V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1841 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2037 | R2037 | Fighter TYR V20 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Tyrannar | ShipHullsSpecial | 1 | R2037 | Fighter TYR V20 (R) | 10 | 4 | | | | null | Tyrannar | R1841 | Destroyer TYR V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1842 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2038 | R2038 | Fighter TYR V20 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Tyrannar | ShipHullsSpecial | 1 | R2038 | Fighter TYR V20 (E) | 15 | 2 | | | | null | Tyrannar | R1842 | Destroyer TYR V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1843 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2039 | R2039 | Fighter TYR V20 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Tyrannar | ShipHullsSpecial | 1 | R2039 | Fighter TYR V20 (L) | 20 | 1 | | | | null | Tyrannar | R1843 | Destroyer TYR V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1844 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2040 | R2040 | Heavy Fighter TYR V20 (C) | The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1845 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2041 | R2041 | Heavy Fighter TYR V20 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Tyrannar | ShipHullsSpecial | 1 | R2041 | Heavy Fighter TYR V20 (U) | 5 | 8 | | | | null | Tyrannar | R1845 | Battleship TYR V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1846 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2042 | R2042 | Heavy Fighter TYR V20 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Tyrannar | ShipHullsSpecial | 1 | R2042 | Heavy Fighter TYR V20 (R) | 10 | 4 | | | | null | Tyrannar | R1846 | Battleship TYR V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1847 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2043 | R2043 | Heavy Fighter TYR V20 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Tyrannar | ShipHullsSpecial | 1 | R2043 | Heavy Fighter TYR V20 (E) | 15 | 2 | | | | null | Tyrannar | R1847 | Battleship TYR V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1848 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2044 | R2044 | Heavy Fighter TYR V20 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R2044 | Heavy Fighter TYR V20 (L) | 20 | 1 | | | | null | Tyrannar | R1848 | Battleship TYR V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1849 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2045 | R2045 | Corvette TYR V20 (C) | Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1850 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2046 | R2046 | Corvette TYR V20 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R2046 | Corvette TYR V20 (U) | 5 | 8 | | | | null | Tyrannar | R1850 | Dreadnought TYR V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1851 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2047 | R2047 | Corvette TYR V20 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R2047 | Corvette TYR V20 (R) | 10 | 4 | | | | null | Tyrannar | R1851 | Dreadnought TYR V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1852 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2048 | R2048 | Corvette TYR V20 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R2048 | Corvette TYR V20 (E) | 15 | 2 | | | | null | Tyrannar | R1852 | Dreadnought TYR V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1853 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2049 | R2049 | Corvette TYR V20 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Tyrannar | ShipHullsSpecial | 1 | R2049 | Corvette TYR V20 (L) | 20 | 1 | | | | null | Tyrannar | R1853 | Dreadnought TYR V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1854 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2050 | R2050 | Destroyer TYR V20 (C) | Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1855 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2051 | R2051 | Destroyer TYR V20 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R2051 | Destroyer TYR V20 (U) | 5 | 8 | | | | null | Tyrannar | R1855 | Transport TYR V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1856 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2052 | R2052 | Destroyer TYR V20 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Tyrannar | ShipHullsSpecial | 1 | R2052 | Destroyer TYR V20 (R) | 10 | 4 | | | | null | Tyrannar | R1856 | Transport TYR V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1857 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2053 | R2053 | Destroyer TYR V20 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Tyrannar | ShipHullsSpecial | 1 | R2053 | Destroyer TYR V20 (E) | 15 | 2 | | | | null | Tyrannar | R1857 | Transport TYR V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1858 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2054 | R2054 | Destroyer TYR V20 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Tyrannar | ShipHullsSpecial | 1 | R2054 | Destroyer TYR V20 (L) | 20 | 1 | | | | null | Tyrannar | R1858 | Transport TYR V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1859 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2055 | R2055 | Battleship TYR V20 (C) | The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1860 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2056 | R2056 | Battleship TYR V20 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Tyrannar | ShipHullsSpecial | 1 | R2056 | Battleship TYR V20 (U) | 5 | 8 | | | | null | Sovereignty | R1860 | Fighter TYR V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1861 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2057 | R2057 | Battleship TYR V20 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R2057 | Battleship TYR V20 (R) | 10 | 4 | | | | null | Sovereignty | R1861 | Fighter SOV V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1862 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2058 | R2058 | Battleship TYR V20 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Tyrannar | ShipHullsSpecial | 1 | R2058 | Battleship TYR V20 (E) | 15 | 2 | | | | null | Sovereignty | R1862 | Fighter SOV V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1863 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2059 | R2059 | Battleship TYR V20 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Tyrannar | ShipHullsSpecial | 1 | R2059 | Battleship TYR V20 (L) | 20 | 1 | | | | null | Sovereignty | R1863 | Fighter SOV V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1864 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2060 | R2060 | Dreadnought TYR V20 (C) | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1865 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2061 | R2061 | Dreadnought TYR V20 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHullsSpecial | 1 | R2061 | Dreadnought TYR V20 (U) | 5 | 8 | | | | null | Sovereignty | R1865 | Heavy Fighter SOV V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1866 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2062 | R2062 | Dreadnought TYR V20 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHullsSpecial | 1 | R2062 | Dreadnought TYR V20 (R) | 10 | 4 | | | | null | Sovereignty | R1866 | Heavy Fighter SOV V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1867 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2063 | R2063 | Dreadnought TYR V20 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R2063 | Dreadnought TYR V20 (E) | 15 | 2 | | | | null | Sovereignty | R1867 | Heavy Fighter SOV V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1868 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2064 | R2064 | Dreadnought TYR V20 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R2064 | Dreadnought TYR V20 (L) | 20 | 1 | | | | null | Sovereignty | R1868 | Heavy Fighter SOV V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1869 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2065 | R2065 | Transport TYR V20 (C) | The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1870 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2066 | R2066 | Transport TYR V20 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Tyrannar | ShipHullsSpecial | 1 | R2066 | Transport TYR V20 (U) | 5 | 8 | | | | null | Sovereignty | R1870 | Corvette SOV V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1871 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2067 | R2067 | Transport TYR V20 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Tyrannar | ShipHullsSpecial | 1 | R2067 | Transport TYR V20 (R) | 10 | 4 | | | | null | Sovereignty | R1871 | Corvette SOV V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1872 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2068 | R2068 | Transport TYR V20 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Tyrannar | ShipHullsSpecial | 1 | R2068 | Transport TYR V20 (E) | 15 | 2 | | | | null | Sovereignty | R1872 | Corvette SOV V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1873 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2069 | R2069 | Transport TYR V20 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Tyrannar | ShipHullsSpecial | 1 | R2069 | Transport TYR V20 (L) | 20 | 1 | | | | null | Sovereignty | R1873 | Corvette SOV V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1874 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2070 | R2070 | Fighter TYR V20 (C) | Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1875 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2071 | R2071 | Fighter SOV V20 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Sovereignty | ShipHullsSpecial | 1 | R2071 | Fighter SOV V20 (U) | 5 | 8 | | | | null | Sovereignty | R1875 | Destroyer SOV V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1876 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2072 | R2072 | Fighter SOV V20 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Sovereignty | ShipHullsSpecial | 1 | R2072 | Fighter SOV V20 (R) | 10 | 4 | | | | null | Sovereignty | R1876 | Destroyer SOV V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1877 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2073 | R2073 | Fighter SOV V20 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Sovereignty | ShipHullsSpecial | 1 | R2073 | Fighter SOV V20 (E) | 15 | 2 | | | | null | Sovereignty | R1877 | Destroyer SOV V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1878 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2074 | R2074 | Fighter SOV V20 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Sovereignty | ShipHullsSpecial | 1 | R2074 | Fighter SOV V20 (L) | 20 | 1 | | | | null | Sovereignty | R1878 | Destroyer SOV V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1879 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2075 | R2075 | Heavy Fighter SOV V20 (C) | The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1880 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2076 | R2076 | Heavy Fighter SOV V20 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Sovereignty | ShipHullsSpecial | 1 | R2076 | Heavy Fighter SOV V20 (U) | 5 | 8 | | | | null | Sovereignty | R1880 | Battleship SOV V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1881 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2077 | R2077 | Heavy Fighter SOV V20 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Sovereignty | ShipHullsSpecial | 1 | R2077 | Heavy Fighter SOV V20 (R) | 10 | 4 | | | | null | Sovereignty | R1881 | Battleship SOV V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1882 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2078 | R2078 | Heavy Fighter SOV V20 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Sovereignty | ShipHullsSpecial | 1 | R2078 | Heavy Fighter SOV V20 (E) | 15 | 2 | | | | null | Sovereignty | R1882 | Battleship SOV V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1883 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2079 | R2079 | Heavy Fighter SOV V20 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R2079 | Heavy Fighter SOV V20 (L) | 20 | 1 | | | | null | Sovereignty | R1883 | Battleship SOV V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1884 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2080 | R2080 | Corvette SOV V20 (C) | Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1885 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2081 | R2081 | Corvette SOV V20 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R2081 | Corvette SOV V20 (U) | 5 | 8 | | | | null | Sovereignty | R1885 | Dreadnought SOV V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1886 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2082 | R2082 | Corvette SOV V20 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R2082 | Corvette SOV V20 (R) | 10 | 4 | | | | null | Sovereignty | R1886 | Dreadnought SOV V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1887 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2083 | R2083 | Corvette SOV V20 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R2083 | Corvette SOV V20 (E) | 15 | 2 | | | | null | Sovereignty | R1887 | Dreadnought SOV V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1888 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2084 | R2084 | Corvette SOV V20 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Sovereignty | ShipHullsSpecial | 1 | R2084 | Corvette SOV V20 (L) | 20 | 1 | | | | null | Sovereignty | R1888 | Dreadnought SOV V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1889 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2085 | R2085 | Destroyer SOV V20 (C) | Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1890 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2086 | R2086 | Destroyer SOV V20 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R2086 | Destroyer SOV V20 (U) | 5 | 8 | | | | null | Sovereignty | R1890 | Transport SOV V18 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1891 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2087 | R2087 | Destroyer SOV V20 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Sovereignty | ShipHullsSpecial | 1 | R2087 | Destroyer SOV V20 (R) | 10 | 4 | | | | null | Sovereignty | R1891 | Transport SOV V18 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1892 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2088 | R2088 | Destroyer SOV V20 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Sovereignty | ShipHullsSpecial | 1 | R2088 | Destroyer SOV V20 (E) | 15 | 2 | | | | null | Sovereignty | R1892 | Transport SOV V18 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1893 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2089 | R2089 | Destroyer SOV V20 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Sovereignty | ShipHullsSpecial | 1 | R2089 | Destroyer SOV V20 (L) | 20 | 1 | | | | null | Sovereignty | R1893 | Transport SOV V18 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1894 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2090 | R2090 | Battleship SOV V20 (C) | Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1895 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2091 | R2091 | Battleship SOV V20 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Sovereignty | ShipHullsSpecial | 1 | R2091 | Battleship SOV V20 (U) | 5 | 8 | | | | null | IGA | R1895 | Fighter IGA V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1896 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2092 | R2092 | Battleship SOV V20 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R2092 | Battleship SOV V20 (R) | 10 | 4 | | | | null | IGA | R1896 | Fighter IGA V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1897 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2093 | R2093 | Battleship SOV V20 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Sovereignty | ShipHullsSpecial | 1 | R2093 | Battleship SOV V20 (E) | 15 | 2 | | | | null | IGA | R1897 | Fighter IGA V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1898 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2094 | R2094 | Battleship SOV V20 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Sovereignty | ShipHullsSpecial | 1 | R2094 | Battleship SOV V20 (L) | 20 | 1 | | | | null | IGA | R1898 | Fighter IGA V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1899 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2095 | R2095 | Dreadnought SOV V20 (C) | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1900 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2096 | R2096 | Dreadnought SOV V20 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHullsSpecial | 1 | R2096 | Dreadnought SOV V20 (U) | 5 | 8 | | | | null | IGA | R1900 | Heavy Fighter IGA V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1901 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2097 | R2097 | Dreadnought SOV V20 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHullsSpecial | 1 | R2097 | Dreadnought SOV V20 (R) | 10 | 4 | | | | null | IGA | R1901 | Heavy Fighter IGA V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1902 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2098 | R2098 | Dreadnought SOV V20 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R2098 | Dreadnought SOV V20 (E) | 15 | 2 | | | | null | IGA | R1902 | Heavy Fighter IGA V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1903 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2099 | R2099 | Dreadnought SOV V20 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R2099 | Dreadnought SOV V20 (L) | 20 | 1 | | | | null | IGA | R1903 | Heavy Fighter IGA V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1904 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2100 | R2100 | Transport SOV V20 (C) | Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1905 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2101 | R2101 | Transport SOV V20 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Sovereignty | ShipHullsSpecial | 1 | R2101 | Transport SOV V20 (U) | 5 | 8 | | | | null | IGA | R1905 | Corvette IGA V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1906 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2102 | R2102 | Transport SOV V20 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Sovereignty | ShipHullsSpecial | 1 | R2102 | Transport SOV V20 (R) | 10 | 4 | | | | null | IGA | R1906 | Corvette IGA V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1907 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2103 | R2103 | Transport SOV V20 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Sovereignty | ShipHullsSpecial | 1 | R2103 | Transport SOV V20 (E) | 15 | 2 | | | | null | IGA | R1907 | Corvette IGA V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1908 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2104 | R2104 | Transport SOV V20 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Sovereignty | ShipHullsSpecial | 1 | R2104 | Transport SOV V20 (L) | 20 | 1 | | | | null | IGA | R1908 | Corvette IGA V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1909 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2105 | R2105 | Fighter IGA V21 (C) | Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1910 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2106 | R2106 | Fighter IGA V21 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | IGA | ShipHullsSpecial | 1 | R2106 | Fighter IGA V21 (U) | 5 | 8 | | | | null | IGA | R1910 | Destroyer IGA V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1911 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2107 | R2107 | Fighter IGA V21 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | IGA | ShipHullsSpecial | 1 | R2107 | Fighter IGA V21 (R) | 10 | 4 | | | | null | IGA | R1911 | Destroyer IGA V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1912 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2108 | R2108 | Fighter IGA V21 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | IGA | ShipHullsSpecial | 1 | R2108 | Fighter IGA V21 (E) | 15 | 2 | | | | null | IGA | R1912 | Destroyer IGA V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1913 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2109 | R2109 | Fighter IGA V21 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | IGA | ShipHullsSpecial | 1 | R2109 | Fighter IGA V21 (L) | 20 | 1 | | | | null | IGA | R1913 | Destroyer IGA V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1914 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2110 | R2110 | Heavy Fighter IGA V21 (C) | The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1915 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2111 | R2111 | Heavy Fighter IGA V21 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | IGA | ShipHullsSpecial | 1 | R2111 | Heavy Fighter IGA V21 (U) | 5 | 8 | | | | null | IGA | R1915 | Battleship IGA V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1916 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2112 | R2112 | Heavy Fighter IGA V21 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | IGA | ShipHullsSpecial | 1 | R2112 | Heavy Fighter IGA V21 (R) | 10 | 4 | | | | null | IGA | R1916 | Battleship IGA V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1917 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2113 | R2113 | Heavy Fighter IGA V21 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | IGA | ShipHullsSpecial | 1 | R2113 | Heavy Fighter IGA V21 (E) | 15 | 2 | | | | null | IGA | R1917 | Battleship IGA V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1918 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2114 | R2114 | Heavy Fighter IGA V21 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R2114 | Heavy Fighter IGA V21 (L) | 20 | 1 | | | | null | IGA | R1918 | Battleship IGA V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1919 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2115 | R2115 | Corvette IGA V21 (C) | Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1920 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2116 | R2116 | Corvette IGA V21 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R2116 | Corvette IGA V21 (U) | 5 | 8 | | | | null | IGA | R1920 | Dreadnought IGA V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1921 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2117 | R2117 | Corvette IGA V21 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | IGA | ShipHullsSpecial | 1 | R2117 | Corvette IGA V21 (R) | 10 | 4 | | | | null | IGA | R1921 | Dreadnought IGA V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1922 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2118 | R2118 | Corvette IGA V21 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | IGA | ShipHullsSpecial | 1 | R2118 | Corvette IGA V21 (E) | 15 | 2 | | | | null | IGA | R1922 | Dreadnought IGA V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1923 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2119 | R2119 | Corvette IGA V21 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | IGA | ShipHullsSpecial | 1 | R2119 | Corvette IGA V21 (L) | 20 | 1 | | | | null | IGA | R1923 | Dreadnought IGA V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1924 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2120 | R2120 | Destroyer IGA V21 (C) | Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1925 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2121 | R2121 | Destroyer IGA V21 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | IGA | ShipHullsSpecial | 1 | R2121 | Destroyer IGA V21 (U) | 5 | 8 | | | | null | IGA | R1925 | Transport IGA V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1926 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2122 | R2122 | Destroyer IGA V21 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | IGA | ShipHullsSpecial | 1 | R2122 | Destroyer IGA V21 (R) | 10 | 4 | | | | null | IGA | R1926 | Transport IGA V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1927 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2123 | R2123 | Destroyer IGA V21 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | IGA | ShipHullsSpecial | 1 | R2123 | Destroyer IGA V21 (E) | 15 | 2 | | | | null | IGA | R1927 | Transport IGA V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1928 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2124 | R2124 | Destroyer IGA V21 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | IGA | ShipHullsSpecial | 1 | R2124 | Destroyer IGA V21 (L) | 20 | 1 | | | | null | IGA | R1928 | Transport IGA V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1929 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2125 | R2125 | Battleship IGA V21 (C) | Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1930 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2126 | R2126 | Battleship IGA V21 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | IGA | ShipHullsSpecial | 1 | R2126 | Battleship IGA V21 (U) | 5 | 8 | | | | null | Tyrannar | R1930 | Fighter TYR V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1931 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2127 | R2127 | Battleship IGA V21 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | IGA | ShipHullsSpecial | 1 | R2127 | Battleship IGA V21 (R) | 10 | 4 | | | | null | Tyrannar | R1931 | Fighter TYR V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1932 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2128 | R2128 | Battleship IGA V21 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | IGA | ShipHullsSpecial | 1 | R2128 | Battleship IGA V21 (E) | 15 | 2 | | | | null | Tyrannar | R1932 | Fighter TYR V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1933 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2129 | R2129 | Battleship IGA V21 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | IGA | ShipHullsSpecial | 1 | R2129 | Battleship IGA V21 (L) | 20 | 1 | | | | null | Tyrannar | R1933 | Fighter TYR V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1934 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2130 | R2130 | Dreadnought IGA V21 (C) | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1935 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2131 | R2131 | Dreadnought IGA V21 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHullsSpecial | 1 | R2131 | Dreadnought IGA V21 (U) | 5 | 8 | | | | null | Tyrannar | R1935 | Heavy Fighter TYR V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1936 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2132 | R2132 | Dreadnought IGA V21 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHullsSpecial | 1 | R2132 | Dreadnought IGA V21 (R) | 10 | 4 | | | | null | Tyrannar | R1936 | Heavy Fighter TYR V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1937 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2133 | R2133 | Dreadnought IGA V21 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R2133 | Dreadnought IGA V21 (E) | 15 | 2 | | | | null | Tyrannar | R1937 | Heavy Fighter TYR V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1938 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2134 | R2134 | Dreadnought IGA V21 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R2134 | Dreadnought IGA V21 (L) | 20 | 1 | | | | null | Tyrannar | R1938 | Heavy Fighter TYR V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1939 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2135 | R2135 | Transport IGA V21 (C) | Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1940 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2136 | R2136 | Transport IGA V21 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | IGA | ShipHullsSpecial | 1 | R2136 | Transport IGA V21 (U) | 5 | 8 | | | | null | Tyrannar | R1940 | Corvette TYR V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1941 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2137 | R2137 | Transport IGA V21 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | IGA | ShipHullsSpecial | 1 | R2137 | Transport IGA V21 (R) | 10 | 4 | | | | null | Tyrannar | R1941 | Corvette TYR V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1942 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2138 | R2138 | Transport IGA V21 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | IGA | ShipHullsSpecial | 1 | R2138 | Transport IGA V21 (E) | 15 | 2 | | | | null | Tyrannar | R1942 | Corvette TYR V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1943 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2139 | R2139 | Transport IGA V21 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | IGA | ShipHullsSpecial | 1 | R2139 | Transport IGA V21 (L) | 20 | 1 | | | | null | Tyrannar | R1943 | Corvette TYR V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1944 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2140 | R2140 | Fighter TYR V21 (C) | Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1945 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2141 | R2141 | Fighter TYR V21 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Tyrannar | ShipHullsSpecial | 1 | R2141 | Fighter TYR V21 (U) | 5 | 8 | | | | null | Tyrannar | R1945 | Destroyer TYR V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1946 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2142 | R2142 | Fighter TYR V21 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Tyrannar | ShipHullsSpecial | 1 | R2142 | Fighter TYR V21 (R) | 10 | 4 | | | | null | Tyrannar | R1946 | Destroyer TYR V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1947 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2143 | R2143 | Fighter TYR V21 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Tyrannar | ShipHullsSpecial | 1 | R2143 | Fighter TYR V21 (E) | 15 | 2 | | | | null | Tyrannar | R1947 | Destroyer TYR V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1948 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2144 | R2144 | Fighter TYR V21 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Tyrannar | ShipHullsSpecial | 1 | R2144 | Fighter TYR V21 (L) | 20 | 1 | | | | null | Tyrannar | R1948 | Destroyer TYR V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1949 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2145 | R2145 | Heavy Fighter TYR V21 (C) | The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1950 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2146 | R2146 | Heavy Fighter TYR V21 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Tyrannar | ShipHullsSpecial | 1 | R2146 | Heavy Fighter TYR V21 (U) | 5 | 8 | | | | null | Tyrannar | R1950 | Battleship TYR V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1951 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2147 | R2147 | Heavy Fighter TYR V21 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Tyrannar | ShipHullsSpecial | 1 | R2147 | Heavy Fighter TYR V21 (R) | 10 | 4 | | | | null | Tyrannar | R1951 | Battleship TYR V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1952 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2148 | R2148 | Heavy Fighter TYR V21 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Tyrannar | ShipHullsSpecial | 1 | R2148 | Heavy Fighter TYR V21 (E) | 15 | 2 | | | | null | Tyrannar | R1952 | Battleship TYR V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1953 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2149 | R2149 | Heavy Fighter TYR V21 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R2149 | Heavy Fighter TYR V21 (L) | 20 | 1 | | | | null | Tyrannar | R1953 | Battleship TYR V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1954 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2150 | R2150 | Corvette TYR V21 (C) | Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1955 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2151 | R2151 | Corvette TYR V21 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R2151 | Corvette TYR V21 (U) | 5 | 8 | | | | null | Tyrannar | R1955 | Dreadnought TYR V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1956 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2152 | R2152 | Corvette TYR V21 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R2152 | Corvette TYR V21 (R) | 10 | 4 | | | | null | Tyrannar | R1956 | Dreadnought TYR V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1957 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2153 | R2153 | Corvette TYR V21 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R2153 | Corvette TYR V21 (E) | 15 | 2 | | | | null | Tyrannar | R1957 | Dreadnought TYR V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1958 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2154 | R2154 | Corvette TYR V21 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Tyrannar | ShipHullsSpecial | 1 | R2154 | Corvette TYR V21 (L) | 20 | 1 | | | | null | Tyrannar | R1958 | Dreadnought TYR V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1959 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2155 | R2155 | Destroyer TYR V21 (C) | Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1960 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2156 | R2156 | Destroyer TYR V21 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R2156 | Destroyer TYR V21 (U) | 5 | 8 | | | | null | Tyrannar | R1960 | Transport TYR V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1961 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2157 | R2157 | Destroyer TYR V21 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Tyrannar | ShipHullsSpecial | 1 | R2157 | Destroyer TYR V21 (R) | 10 | 4 | | | | null | Tyrannar | R1961 | Transport TYR V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1962 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2158 | R2158 | Destroyer TYR V21 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Tyrannar | ShipHullsSpecial | 1 | R2158 | Destroyer TYR V21 (E) | 15 | 2 | | | | null | Tyrannar | R1962 | Transport TYR V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1963 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2159 | R2159 | Destroyer TYR V21 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Tyrannar | ShipHullsSpecial | 1 | R2159 | Destroyer TYR V21 (L) | 20 | 1 | | | | null | Tyrannar | R1963 | Transport TYR V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1964 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2160 | R2160 | Battleship TYR V21 (C) | The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R1965 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2161 | R2161 | Battleship TYR V21 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Tyrannar | ShipHullsSpecial | 1 | R2161 | Battleship TYR V21 (U) | 5 | 8 | | | | null | Sovereignty | R1965 | Fighter TYR V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1966 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2162 | R2162 | Battleship TYR V21 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Tyrannar | ShipHullsSpecial | 1 | R2162 | Battleship TYR V21 (R) | 10 | 4 | | | | null | Sovereignty | R1966 | Fighter SOV V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1967 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2163 | R2163 | Battleship TYR V21 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Tyrannar | ShipHullsSpecial | 1 | R2163 | Battleship TYR V21 (E) | 15 | 2 | | | | null | Sovereignty | R1967 | Fighter SOV V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1968 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2164 | R2164 | Battleship TYR V21 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Tyrannar | ShipHullsSpecial | 1 | R2164 | Battleship TYR V21 (L) | 20 | 1 | | | | null | Sovereignty | R1968 | Fighter SOV V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1969 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2165 | R2165 | Dreadnought TYR V21 (C) | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R1970 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2166 | R2166 | Dreadnought TYR V21 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHullsSpecial | 1 | R2166 | Dreadnought TYR V21 (U) | 5 | 8 | | | | null | Sovereignty | R1970 | Heavy Fighter SOV V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1971 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2167 | R2167 | Dreadnought TYR V21 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHullsSpecial | 1 | R2167 | Dreadnought TYR V21 (R) | 10 | 4 | | | | null | Sovereignty | R1971 | Heavy Fighter SOV V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1972 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2168 | R2168 | Dreadnought TYR V21 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R2168 | Dreadnought TYR V21 (E) | 15 | 2 | | | | null | Sovereignty | R1972 | Heavy Fighter SOV V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1973 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2169 | R2169 | Dreadnought TYR V21 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R2169 | Dreadnought TYR V21 (L) | 20 | 1 | | | | null | Sovereignty | R1973 | Heavy Fighter SOV V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1974 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2170 | R2170 | Transport TYR V21 (C) | The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R1975 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2171 | R2171 | Transport TYR V21 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Tyrannar | ShipHullsSpecial | 1 | R2171 | Transport TYR V21 (U) | 5 | 8 | | | | null | Sovereignty | R1975 | Corvette SOV V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1976 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2172 | R2172 | Transport TYR V21 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Tyrannar | ShipHullsSpecial | 1 | R2172 | Transport TYR V21 (R) | 10 | 4 | | | | null | Sovereignty | R1976 | Corvette SOV V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1977 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2173 | R2173 | Transport TYR V21 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Tyrannar | ShipHullsSpecial | 1 | R2173 | Transport TYR V21 (E) | 15 | 2 | | | | null | Sovereignty | R1977 | Corvette SOV V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1978 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2174 | R2174 | Transport TYR V21 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Tyrannar | ShipHullsSpecial | 1 | R2174 | Transport TYR V21 (L) | 20 | 1 | | | | null | Sovereignty | R1978 | Corvette SOV V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1979 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2175 | R2175 | Fighter TYR V21 (C) | Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R1980 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2176 | R2176 | Fighter SOV V21 (U) | The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance. | Sovereignty | ShipHullsSpecial | 1 | R2176 | Fighter SOV V21 (U) | 5 | 8 | | | | null | Sovereignty | R1980 | Destroyer SOV V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1981 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2177 | R2177 | Fighter SOV V21 (R) | Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. | Sovereignty | ShipHullsSpecial | 1 | R2177 | Fighter SOV V21 (R) | 10 | 4 | | | | null | Sovereignty | R1981 | Destroyer SOV V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1982 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2178 | R2178 | Fighter SOV V21 (E) | Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. | Sovereignty | ShipHullsSpecial | 1 | R2178 | Fighter SOV V21 (E) | 15 | 2 | | | | null | Sovereignty | R1982 | Destroyer SOV V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1983 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2179 | R2179 | Fighter SOV V21 (L) | SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. | Sovereignty | ShipHullsSpecial | 1 | R2179 | Fighter SOV V21 (L) | 20 | 1 | | | | null | Sovereignty | R1983 | Destroyer SOV V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1984 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2180 | R2180 | Heavy Fighter SOV V21 (C) | The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R1985 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2181 | R2181 | Heavy Fighter SOV V21 (U) | The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . | Sovereignty | ShipHullsSpecial | 1 | R2181 | Heavy Fighter SOV V21 (U) | 5 | 8 | | | | null | Sovereignty | R1985 | Battleship SOV V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1986 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2182 | R2182 | Heavy Fighter SOV V21 (R) | The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. | Sovereignty | ShipHullsSpecial | 1 | R2182 | Heavy Fighter SOV V21 (R) | 10 | 4 | | | | null | Sovereignty | R1986 | Battleship SOV V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1987 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2183 | R2183 | Heavy Fighter SOV V21 (E) | The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. | Sovereignty | ShipHullsSpecial | 1 | R2183 | Heavy Fighter SOV V21 (E) | 15 | 2 | | | | null | Sovereignty | R1987 | Battleship SOV V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1988 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2184 | R2184 | Heavy Fighter SOV V21 (L) | The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R2184 | Heavy Fighter SOV V21 (L) | 20 | 1 | | | | null | Sovereignty | R1988 | Battleship SOV V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1989 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2185 | R2185 | Corvette SOV V21 (C) | Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R1990 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2186 | R2186 | Corvette SOV V21 (U) | The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R2186 | Corvette SOV V21 (U) | 5 | 8 | | | | null | Sovereignty | R1990 | Dreadnought SOV V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1991 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2187 | R2187 | Corvette SOV V21 (R) | The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R2187 | Corvette SOV V21 (R) | 10 | 4 | | | | null | Sovereignty | R1991 | Dreadnought SOV V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1992 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2188 | R2188 | Corvette SOV V21 (E) | The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R2188 | Corvette SOV V21 (E) | 15 | 2 | | | | null | Sovereignty | R1992 | Dreadnought SOV V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1993 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2189 | R2189 | Corvette SOV V21 (L) | The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. | Sovereignty | ShipHullsSpecial | 1 | R2189 | Corvette SOV V21 (L) | 20 | 1 | | | | null | Sovereignty | R1993 | Dreadnought SOV V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1994 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2190 | R2190 | Destroyer SOV V21 (C) | Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R1995 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2191 | R2191 | Destroyer SOV V21 (U) | Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R2191 | Destroyer SOV V21 (U) | 5 | 8 | | | | null | Sovereignty | R1995 | Transport SOV V19 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R1996 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2192 | R2192 | Destroyer SOV V21 (R) | Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships. | Sovereignty | ShipHullsSpecial | 1 | R2192 | Destroyer SOV V21 (R) | 10 | 4 | | | | null | Sovereignty | R1996 | Transport SOV V19 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R1997 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2193 | R2193 | Destroyer SOV V21 (E) | Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the "Ghostmatter" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. | Sovereignty | ShipHullsSpecial | 1 | R2193 | Destroyer SOV V21 (E) | 15 | 2 | | | | null | Sovereignty | R1997 | Transport SOV V19 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R1998 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2194 | R2194 | Destroyer SOV V21 (L) | The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. | Sovereignty | ShipHullsSpecial | 1 | R2194 | Destroyer SOV V21 (L) | 20 | 1 | | | | null | Sovereignty | R1998 | Transport SOV V19 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R1999 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2195 | R2195 | Battleship SOV V21 (C) | Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2000 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2196 | R2196 | Battleship SOV V21 (U) | Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. | Sovereignty | ShipHullsSpecial | 1 | R2196 | Battleship SOV V21 (U) | 5 | 8 | | | | null | IGA | R2000 | Fighter IGA V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2001 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2197 | R2197 | Battleship SOV V21 (R) | Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. | Sovereignty | ShipHullsSpecial | 1 | R2197 | Battleship SOV V21 (R) | 10 | 4 | | | | null | IGA | R2001 | Fighter IGA V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2002 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2198 | R2198 | Battleship SOV V21 (E) | StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses. | Sovereignty | ShipHullsSpecial | 1 | R2198 | Battleship SOV V21 (E) | 15 | 2 | | | | null | IGA | R2002 | Fighter IGA V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2003 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2199 | R2199 | Battleship SOV V21 (L) | Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability. | Sovereignty | ShipHullsSpecial | 1 | R2199 | Battleship SOV V21 (L) | 20 | 1 | | | | null | IGA | R2003 | Fighter IGA V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2004 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2200 | R2200 | Dreadnought SOV V21 (C) | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2005 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2201 | R2201 | Dreadnought SOV V21 (U) | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHullsSpecial | 1 | R2201 | Dreadnought SOV V21 (U) | 5 | 8 | | | | null | IGA | R2005 | Heavy Fighter IGA V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2006 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2202 | R2202 | Dreadnought SOV V21 (R) | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHullsSpecial | 1 | R2202 | Dreadnought SOV V21 (R) | 10 | 4 | | | | null | IGA | R2006 | Heavy Fighter IGA V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2007 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2203 | R2203 | Dreadnought SOV V21 (E) | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R2203 | Dreadnought SOV V21 (E) | 15 | 2 | | | | null | IGA | R2007 | Heavy Fighter IGA V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2008 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2204 | R2204 | Dreadnought SOV V21 (L) | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R2204 | Dreadnought SOV V21 (L) | 20 | 1 | | | | null | IGA | R2008 | Heavy Fighter IGA V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2009 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2205 | R2205 | Transport SOV V21 (C) | Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2010 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2206 | R2206 | Transport SOV V21 (U) | Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. | Sovereignty | ShipHullsSpecial | 1 | R2206 | Transport SOV V21 (U) | 5 | 8 | | | | null | IGA | R2010 | Corvette IGA V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2011 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2207 | R2207 | Transport SOV V21 (R) | Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. | Sovereignty | ShipHullsSpecial | 1 | R2207 | Transport SOV V21 (R) | 10 | 4 | | | | null | IGA | R2011 | Corvette IGA V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2012 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2208 | R2208 | Transport SOV V21 (E) | The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports. | Sovereignty | ShipHullsSpecial | 1 | R2208 | Transport SOV V21 (E) | 15 | 2 | | | | null | IGA | R2012 | Corvette IGA V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2013 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2209 | R2209 | Transport SOV V21 (L) | EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. | Sovereignty | ShipHullsSpecial | 1 | R2209 | Transport SOV V21 (L) | 20 | 1 | | | | null | IGA | R2013 | Corvette IGA V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2014 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2235 | R2235 | Dreadnought IGA Spinal (C) | Specialized Dreadnought variant fitted with a spinal weapon slot. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2015 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2236 | R2236 | Dreadnought IGA Spinal (U) | Specialized Dreadnought variant fitted with a spinal weapon slot. | IGA | ShipHullsSpecial | 1 | R2236 | Dreadnought IGA Spinal (U) | 10 | 8 | | | | null | IGA | R2015 | Destroyer IGA V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2016 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2237 | R2237 | Dreadnought IGA Spinal (R) | Specialized Dreadnought variant fitted with a spinal weapon slot. | IGA | ShipHullsSpecial | 1 | R2237 | Dreadnought IGA Spinal (R) | 20 | 4 | | | | null | IGA | R2016 | Destroyer IGA V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2017 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2238 | R2238 | Dreadnought IGA Spinal (E) | Specialized Dreadnought variant fitted with a spinal weapon slot. | IGA | ShipHullsSpecial | 1 | R2238 | Dreadnought IGA Spinal (E) | 30 | 2 | | | | null | IGA | R2017 | Destroyer IGA V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2018 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2239 | R2239 | Dreadnought IGA Spinal (L) | Specialized Dreadnought variant fitted with a spinal weapon slot. | IGA | ShipHullsSpecial | 1 | R2239 | Dreadnought IGA Spinal (L) | 40 | 1 | | | | null | IGA | R2018 | Destroyer IGA V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2019 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2270 | R2270 | Dreadnought TYR Spinal (C) | Specialized Dreadnought variant fitted with a spinal weapon slot. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2020 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2271 | R2271 | Dreadnought TYR Spinal (U) | Specialized Dreadnought variant fitted with a spinal weapon slot. | Tyrannar | ShipHullsSpecial | 1 | R2271 | Dreadnought TYR Spinal (U) | 10 | 8 | | | | null | IGA | R2020 | Battleship IGA V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2021 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2272 | R2272 | Dreadnought TYR Spinal (R) | Specialized Dreadnought variant fitted with a spinal weapon slot. | Tyrannar | ShipHullsSpecial | 1 | R2272 | Dreadnought TYR Spinal (R) | 20 | 4 | | | | null | IGA | R2021 | Battleship IGA V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2022 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2273 | R2273 | Dreadnought TYR Spinal (E) | Specialized Dreadnought variant fitted with a spinal weapon slot. | Tyrannar | ShipHullsSpecial | 1 | R2273 | Dreadnought TYR Spinal (E) | 30 | 2 | | | | null | IGA | R2022 | Battleship IGA V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2023 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2274 | R2274 | Dreadnought TYR Spinal (L) | Specialized Dreadnought variant fitted with a spinal weapon slot. | Tyrannar | ShipHullsSpecial | 1 | R2274 | Dreadnought TYR Spinal (L) | 40 | 1 | | | | null | IGA | R2023 | Battleship IGA V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2024 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2305 | R2305 | Dreadnought SOV Spinal (C) | Specialized Dreadnought variant fitted with a spinal weapon slot. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2025 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2306 | R2306 | Dreadnought SOV Spinal (U) | Specialized Dreadnought variant fitted with a spinal weapon slot. | Sovereignty | ShipHullsSpecial | 1 | R2306 | Dreadnought SOV Spinal (U) | 10 | 8 | | | | null | IGA | R2025 | Dreadnought IGA V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2026 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2307 | R2307 | Dreadnought SOV Spinal (R) | Specialized Dreadnought variant fitted with a spinal weapon slot. | Sovereignty | ShipHullsSpecial | 1 | R2307 | Dreadnought SOV Spinal (R) | 20 | 4 | | | | null | IGA | R2026 | Dreadnought IGA V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2027 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2308 | R2308 | Dreadnought SOV Spinal (E) | Specialized Dreadnought variant fitted with a spinal weapon slot. | Sovereignty | ShipHullsSpecial | 1 | R2308 | Dreadnought SOV Spinal (E) | 30 | 2 | | | | null | IGA | R2027 | Dreadnought IGA V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2028 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 2309 | R2309 | Dreadnought SOV Spinal (L) | Specialized Dreadnought variant fitted with a spinal weapon slot. | Sovereignty | ShipHullsSpecial | 1 | R2309 | Dreadnought SOV Spinal (L) | 40 | 1 | | | | null | IGA | R2028 | Dreadnought IGA V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2029 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3155 | R3155 | V.A.L.E.N.T.I.N.E. Cluster I | V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2030 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3156 | R3156 | V.A.L.E.N.T.I.N.E. Cluster II | V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2030 | Transport IGA V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2031 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3157 | R3157 | V.A.L.E.N.T.I.N.E. Cluster III | V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2031 | Transport IGA V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2032 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3158 | R3158 | V.A.L.E.N.T.I.N.E. Cluster IV | V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2032 | Transport IGA V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2033 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3159 | R3159 | V.A.L.E.N.T.I.N.E. Cluster (Common) | V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2033 | Transport IGA V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2034 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3160 | R3160 | Advanced V.A.L.E.N.T.I.N.E. Cluster I | V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form. | null | BaseWeapons | 1 | R3160 | Advanced V.A.L.E.N.T.I.N.E. Cluster I | 4 | 80 | Valentine 2020 | UI_Event_Valentine_2020_3 |  | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2035 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3161 | R3161 | Advanced V.A.L.E.N.T.I.N.E. Cluster II | V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form. | null | BaseWeapons | 1 | R3161 | Advanced V.A.L.E.N.T.I.N.E. Cluster II | 5 | 80 | Valentine 2020 | UI_Event_Valentine_2020_4 |  | null | Tyrannar | R2035 | Fighter TYR V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2036 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3162 | R3162 | Advanced V.A.L.E.N.T.I.N.E. Cluster III | V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form. | null | BaseWeapons | 1 | R3162 | Advanced V.A.L.E.N.T.I.N.E. Cluster III | 10 | 80 | Valentine 2020 | UI_Event_Valentine_2020_5 |  | null | Tyrannar | R2036 | Fighter TYR V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2037 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3163 | R3163 | V.A.L.E.N.T.I.N.E. Cluster (u) | V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form. | null | BaseWeapons | 1 | R3163 | V.A.L.E.N.T.I.N.E. Cluster (u) | 15 | 40 | Valentine 2020 | UI_Event_Valentine_2020_6 |  | null | Tyrannar | R2037 | Fighter TYR V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2038 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3164 | R3164 | V.A.L.E.N.T.I.N.E. Cluster (r) | V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form. | null | BaseWeapons | 1 | R3164 | V.A.L.E.N.T.I.N.E. Cluster (r) | 25 | 20 | Valentine 2020 | UI_Event_Valentine_2020_7 |  | null | Tyrannar | R2038 | Fighter TYR V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2039 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3165 | R3165 | V.A.L.E.N.T.I.N.E. Cluster (e) | V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form. | null | BaseWeapons | 1 | R3165 | V.A.L.E.N.T.I.N.E. Cluster (e) | 30 | 10 | Valentine 2020 | UI_Event_Valentine_2020_8 |  | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2040 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3166 | R3166 | The V.A.L.E.N.T.I.N.E. Cluster | V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form. | null | BaseWeapons | 1 | R3166 | The V.A.L.E.N.T.I.N.E. Cluster | 40 | 5 | Valentine 2020 | UI_Event_Valentine_2020_9 |  | null | Tyrannar | R2040 | Heavy Fighter TYR V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2041 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3167 | R3167 | O.S.T.R.Y. Field I | The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call "IGW". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2041 | Heavy Fighter TYR V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2042 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3168 | R3168 | O.S.T.R.Y. Field II | The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call "IGW". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2042 | Heavy Fighter TYR V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2043 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3169 | R3169 | O.S.T.R.Y. Field III | The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call "IGW". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2043 | Heavy Fighter TYR V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2044 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3170 | R3170 | O.S.T.R.Y. Field IV | The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call "IGW". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2045 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3171 | R3171 | O.S.T.R.Y. Field (Common) | The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call "IGW". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range. | null | BaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2045 | Corvette TYR V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2046 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3172 | R3172 | Advanced O.S.T.R.Y. Field I | The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call "IGW". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range. | null | BaseShields | 1 | R3172 | Advanced O.S.T.R.Y. Field I | 2 | 6 | 7th IGW Anniversary | UI_Anniversary_Armada_2020_2 |  | null | Tyrannar | R2046 | Corvette TYR V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2047 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3173 | R3173 | Advanced O.S.T.R.Y. Field II | The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call "IGW". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range. | null | BaseShields | 1 | R3173 | Advanced O.S.T.R.Y. Field II | 4 | 6 | 7th IGW Anniversary | UI_Anniversary_Armada_2020_3 |  | null | Tyrannar | R2047 | Corvette TYR V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2048 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3174 | R3174 | Advanced O.S.T.R.Y. Field III | The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call "IGW". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range. | null | BaseShields | 1 | R3174 | Advanced O.S.T.R.Y. Field III | 8 | 6 | 7th IGW Anniversary | UI_Anniversary_Armada_2020_4 |  | null | Tyrannar | R2048 | Corvette TYR V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2049 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3175 | R3175 | O.S.T.R.Y. Field (u) | The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call "IGW". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range. | null | BaseShields | 1 | R3175 | O.S.T.R.Y. Field (u) | 10 | 8 | 7th IGW Anniversary | UI_Anniversary_Armada_2020_5 |  | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2050 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3176 | R3176 | O.S.T.R.Y. Field (r) | The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call "IGW". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range. | null | BaseShields | 1 | R3176 | O.S.T.R.Y. Field (r) | 20 | 4 | 7th IGW Anniversary | UI_Anniversary_Armada_2020_6 |  | null | Tyrannar | R2050 | Destroyer TYR V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2051 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3177 | R3177 | O.S.T.R.Y. Field (e) | The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call "IGW". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range. | null | BaseShields | 1 | R3177 | O.S.T.R.Y. Field (e) | 40 | 2 | 7th IGW Anniversary | UI_Anniversary_Armada_2020_7 |  | null | Tyrannar | R2051 | Destroyer TYR V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2052 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3178 | R3178 | The O.S.T.R.Y. Field | The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call "IGW". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range. | null | BaseShields | 1 | R3178 | The O.S.T.R.Y. Field | 50 | 1 | 7th IGW Anniversary | UI_Anniversary_Armada_2020_8 |  | null | Tyrannar | R2052 | Destroyer TYR V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2053 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3179 | R3179 | Easter Alloy Armor I | Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost... | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2053 | Destroyer TYR V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2054 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3180 | R3180 | Easter Alloy Armor II | Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost... | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2055 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3181 | R3181 | Easter Alloy Armor III | Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost... | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2055 | Battleship TYR V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2056 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3182 | R3182 | Easter Alloy Armor IV | Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost... | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2056 | Battleship TYR V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2057 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3183 | R3183 | Easter Alloy Armor (Common) | Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost... | null | Armor | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2057 | Battleship TYR V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2058 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3184 | R3184 | ADV Easter Alloy Armor I | Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost... | null | Armor | 1 | R3184 | ADV Easter Alloy Armor I | 4 | BADGE EXCLUSIVE | Easter Event 2020 (Normal) | UI_EAST_N_2020_1 |  | null | Tyrannar | R2058 | Battleship TYR V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2059 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3185 | R3185 | ADV Easter Alloy Armor II | Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost... | null | Armor | 1 | R3185 | ADV Easter Alloy Armor II | 8 | BADGE EXCLUSIVE | Easter Event 2020 (Normal) | UI_EAST_N_2020_2 |  | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2060 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3186 | R3186 | ADV Easter Alloy Armor III | Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost... | null | Armor | 1 | R3186 | ADV Easter Alloy Armor III | 16 | BADGE EXCLUSIVE | Easter Event 2020 (Normal) | UI_EAST_N_2020_3 |  | null | Tyrannar | R2060 | Dreadnought TYR V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2061 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3187 | R3187 | Easter Alloy Armor (u) | Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost... | null | Armor | 1 | R3187 | Easter Alloy Armor (u) | 20 | BADGE EXCLUSIVE | Easter Event 2020 (Elite) | UI_EAST_E_2020_1 |  | null | Tyrannar | R2061 | Dreadnought TYR V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2062 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3188 | R3188 | Easter Alloy Armor (r) | Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost... | null | Armor | 1 | R3188 | Easter Alloy Armor (r) | 30 | BADGE EXCLUSIVE | Easter Event 2020 (Elite) | UI_EAST_E_2020_3 |  | null | Tyrannar | R2062 | Dreadnought TYR V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2063 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3189 | R3189 | Easter Alloy Armor (e) | Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost... | null | Armor | 1 | R3189 | Easter Alloy Armor (e) | 40 | BADGE EXCLUSIVE | Easter Event 2020 (Elite) | UI_EAST_E_2020_5 |  | null | Tyrannar | R2063 | Dreadnought TYR V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2064 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3190 | R3190 | The Easter Alloy Armor (L) | Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost... | null | Armor | 1 | R3190 | The Easter Alloy Armor (L) | 50 | BADGE EXCLUSIVE | Easter Event 2020 (Elite) | UI_EAST_E_2020_9 |  | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2065 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3191 | R3191 | Decay Oscillator I | The decay oscillators are known for their immense energy consumption and destructive decay acceleration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2065 | Transport TYR V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2066 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3192 | R3192 | Decay Oscillator II | The decay oscillators are known for their immense energy consumption and destructive decay acceleration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2066 | Transport TYR V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2067 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3193 | R3193 | Decay Oscillator III | The decay oscillators are known for their immense energy consumption and destructive decay acceleration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2067 | Transport TYR V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2068 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3194 | R3194 | Decay Oscillator IV | The decay oscillators are known for their immense energy consumption and destructive decay acceleration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2068 | Transport TYR V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2069 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3195 | R3195 | Decay Oscillator (Common) | The decay oscillators are known for their immense energy consumption and destructive decay acceleration. | null | BeamWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2070 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3196 | R3196 | Advanced Decay Oscillator I | The decay oscillators are known for their immense energy consumption and destructive decay acceleration. | null | BeamWeapons | 1 | R3196 | Advanced Decay Oscillator I | 10 | BADGE EXCLUSIVE | Super Base Alfa | UI_SB_001_3 |  | null | Sovereignty | R2070 | Fighter TYR V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2071 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3197 | R3197 | Advanced Decay Oscillator II | The decay oscillators are known for their immense energy consumption and destructive decay acceleration. | null | BeamWeapons | 1 | R3197 | Advanced Decay Oscillator II | 10 | BADGE EXCLUSIVE | Super Base Alfa | UI_SB_001_4 |  | null | Sovereignty | R2071 | Fighter SOV V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2072 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3198 | R3198 | Advanced Decay Oscillator III | The decay oscillators are known for their immense energy consumption and destructive decay acceleration. | null | BeamWeapons | 1 | R3198 | Advanced Decay Oscillator III | 10 | BADGE EXCLUSIVE | Super Base Alfa | UI_SB_001_5 |  | null | Sovereignty | R2072 | Fighter SOV V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2073 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3199 | R3199 | Decay Oscillator Uncommon | The decay oscillators are known for their immense energy consumption and destructive decay acceleration. | null | BeamWeapons | 1 | R3199 | Decay Oscillator Uncommon | 40 | BADGE EXCLUSIVE | Super Base Alfa | UI_SB_001_6 |  | null | Sovereignty | R2073 | Fighter SOV V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2074 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3200 | R3200 | Decay Oscillator Rare | The decay oscillators are known for their immense energy consumption and destructive decay acceleration. | null | BeamWeapons | 1 | R3200 | Decay Oscillator Rare | 50 | BADGE EXCLUSIVE | Super Base Alfa | UI_SB_001_7 |  | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2075 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3201 | R3201 | Decay Oscillator Epic | The decay oscillators are known for their immense energy consumption and destructive decay acceleration. | null | BeamWeapons | 1 | R3201 | Decay Oscillator Epic | 50 | BADGE EXCLUSIVE | Super Base Alfa | UI_SB_001_8 |  | null | Sovereignty | R2075 | Heavy Fighter SOV V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2076 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3202 | R3202 | The Decay Oscillator | The decay oscillators are known for their immense energy consumption and destructive decay acceleration. | null | BeamWeapons | 1 | R3202 | The Decay Oscillator | 100 | BADGE EXCLUSIVE | Super Base Alfa | UI_SB_001_9 |  | null | Sovereignty | R2076 | Heavy Fighter SOV V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2077 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3203 | R3203 | Gauss Driver I | Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2077 | Heavy Fighter SOV V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2078 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3204 | R3204 | Gauss Driver II | Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2078 | Heavy Fighter SOV V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2079 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3205 | R3205 | Gauss Driver III | Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2080 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3206 | R3206 | Gauss Driver IV | Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2080 | Corvette SOV V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2081 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3207 | R3207 | Gauss Driver (Common) | Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2081 | Corvette SOV V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2082 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3208 | R3208 | Advanced Gauss Driver I | Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage. | null | ProjectileWeapons | 1 | R3208 | Advanced Gauss Driver I | 10 | BADGE EXCLUSIVE | Super Base Beta | UI_SB_002_3 |  | null | Sovereignty | R2082 | Corvette SOV V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2083 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3209 | R3209 | Advanced Gauss Driver II | Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage. | null | ProjectileWeapons | 1 | R3209 | Advanced Gauss Driver II | 10 | BADGE EXCLUSIVE | Super Base Beta | UI_SB_002_4 |  | null | Sovereignty | R2083 | Corvette SOV V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2084 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3210 | R3210 | Advanced Gauss Driver III | Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage. | null | ProjectileWeapons | 1 | R3210 | Advanced Gauss Driver III | 10 | BADGE EXCLUSIVE | Super Base Beta | UI_SB_002_5 |  | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2085 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3211 | R3211 | Gauss Driver Uncommon | Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage. | null | ProjectileWeapons | 1 | R3211 | Gauss Driver Uncommon | 40 | BADGE EXCLUSIVE | Super Base Beta | UI_SB_002_6 |  | null | Sovereignty | R2085 | Destroyer SOV V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2086 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3212 | R3212 | Gauss Driver Rare | Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage. | null | ProjectileWeapons | 1 | R3212 | Gauss Driver Rare | 50 | BADGE EXCLUSIVE | Super Base Beta | UI_SB_002_7 |  | null | Sovereignty | R2086 | Destroyer SOV V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2087 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3213 | R3213 | Gauss Driver Epic | Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage. | null | ProjectileWeapons | 1 | R3213 | Gauss Driver Epic | 50 | BADGE EXCLUSIVE | Super Base Beta | UI_SB_002_8 |  | null | Sovereignty | R2087 | Destroyer SOV V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2088 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3214 | R3214 | The Gauss Driver | Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage. | null | ProjectileWeapons | 1 | R3214 | The Gauss Driver | 100 | BADGE EXCLUSIVE | Super Base Beta | UI_SB_002_9 |  | null | Sovereignty | R2088 | Destroyer SOV V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2089 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3227 | R3227 | PIERCE Torpedo I | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2090 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3228 | R3228 | PIERCE Torpedo II | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2090 | Battleship SOV V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2091 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3229 | R3229 | PIERCE Torpedo III | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2091 | Battleship SOV V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2092 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3230 | R3230 | PIERCE Torpedo IV | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2092 | Battleship SOV V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2093 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3231 | R3231 | PIERCE Torpedo (Common) | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2093 | Battleship SOV V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2094 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3232 | R3232 | PIERCE Torpedo VI | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | 1 | R3232 | PIERCE Torpedo VI | 10 | BADGE EXCLUSIVE | Legend of the Excursion (November) | UI_ACH_LOTE_2020_11_3 |  | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2095 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3233 | R3233 | PIERCE Torpedo VII | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | 1 | R3233 | PIERCE Torpedo VII | 10 | BADGE EXCLUSIVE | Legend of the Excursion (November) | UI_ACH_LOTE_2020_11_4 |  | null | Sovereignty | R2095 | Dreadnought SOV V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2096 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3234 | R3234 | PIERCE Torpedo VIII | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | 1 | R3234 | PIERCE Torpedo VIII | 10 | BADGE EXCLUSIVE | Legend of the Excursion (November) | UI_ACH_LOTE_2020_11_5 |  | null | Sovereignty | R2096 | Dreadnought SOV V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2097 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3235 | R3235 | PIERCE Torpedo Uncommon | Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage. | null | GuidedWeapons | 1 | R3235 | PIERCE Torpedo Uncommon | 40 | BADGE EXCLUSIVE | Legend of the Excursion (November) | UI_ACH_LOTE_2020_11_6 |  | null | Sovereignty | R2097 | Dreadnought SOV V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2098 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3236 | R3236 | PIERCE Torpedo Rare | Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage. | null | GuidedWeapons | 1 | R3236 | PIERCE Torpedo Rare | 50 | BADGE EXCLUSIVE | Legend of the Excursion (November) | UI_ACH_LOTE_2020_11_7 |  | null | Sovereignty | R2098 | Dreadnought SOV V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2099 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3237 | R3237 | PIERCE Torpedo Epic | Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. | null | GuidedWeapons | 1 | R3237 | PIERCE Torpedo Epic | 50 | BADGE EXCLUSIVE | Legend of the Excursion (November) | UI_ACH_LOTE_2020_11_8 |  | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2100 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3238 | R3238 | PIERCE Torpedo Legendary | The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. | null | GuidedWeapons | 1 | R3238 | PIERCE Torpedo Legendary | 100 | BADGE EXCLUSIVE | Legend of the Excursion (November) | UI_ACH_LOTE_2020_11_9 |  | null | Sovereignty | R2100 | Transport SOV V20 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2101 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3251 | R3251 | HIVE Torpedo I | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2101 | Transport SOV V20 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2102 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3252 | R3252 | HIVE Torpedo II | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2102 | Transport SOV V20 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2103 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3253 | R3253 | HIVE Torpedo III | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2103 | Transport SOV V20 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2104 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3254 | R3254 | HIVE Torpedo IV | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2105 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3255 | R3255 | HIVE Torpedo (Common) | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2105 | Fighter IGA V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2106 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3256 | R3256 | HIVE Torpedo VI | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | 1 | R3256 | HIVE Torpedo VI | 10 | BADGE EXCLUSIVE | Super Base Drake | UI_SB_003_3 |  | null | IGA | R2106 | Fighter IGA V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2107 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3257 | R3257 | HIVE Torpedo VII | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | 1 | R3257 | HIVE Torpedo VII | 10 | BADGE EXCLUSIVE | Super Base Drake | UI_SB_003_4 |  | null | IGA | R2107 | Fighter IGA V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2108 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3258 | R3258 | HIVE Torpedo VIII | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | 1 | R3258 | HIVE Torpedo VIII | 10 | BADGE EXCLUSIVE | Super Base Drake | UI_SB_003_5 |  | null | IGA | R2108 | Fighter IGA V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2109 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3259 | R3259 | HIVE Torpedo Uncommon | Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage. | null | GuidedWeapons | 1 | R3259 | HIVE Torpedo Uncommon | 40 | BADGE EXCLUSIVE | Super Base Drake | UI_SB_003_6 |  | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2110 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3260 | R3260 | HIVE Torpedo Rare | Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage. | null | GuidedWeapons | 1 | R3260 | HIVE Torpedo Rare | 50 | BADGE EXCLUSIVE | Super Base Drake | UI_SB_003_7 |  | null | IGA | R2110 | Heavy Fighter IGA V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2111 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3261 | R3261 | HIVE Torpedo Epic | Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. | null | GuidedWeapons | 1 | R3261 | HIVE Torpedo Epic | 50 | BADGE EXCLUSIVE | Super Base Drake | UI_SB_003_8 |  | null | IGA | R2111 | Heavy Fighter IGA V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2112 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3262 | R3262 | HIVE Torpedo Legendary | The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. | null | GuidedWeapons | 1 | R3262 | HIVE Torpedo Legendary | 100 | BADGE EXCLUSIVE | Super Base Drake | UI_SB_003_9 |  | null | IGA | R2112 | Heavy Fighter IGA V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2113 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3263 | R3263 | Puma Tekk's Torpedo I | Puma Tekk's created those weapons by upgrading the standard fusion drive of antimatter torpedoes to deliver harder penetration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2113 | Heavy Fighter IGA V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2114 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3264 | R3264 | Puma Tekk's Torpedo II | Puma Tekk's created those weapons by upgrading the standard fusion drive of antimatter torpedoes to deliver harder penetration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2115 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3265 | R3265 | Puma Tekk's Torpedo III | Puma Tekk's created those weapons by upgrading the standard fusion drive of antimatter torpedoes to deliver harder penetration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2115 | Corvette IGA V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2116 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3266 | R3266 | Puma Tekk's Torpedo IV | Puma Tekk's created those weapons by upgrading the standard fusion drive of antimatter torpedoes to deliver harder penetration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2116 | Corvette IGA V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2117 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3267 | R3267 | Puma Tekk's Torpedo (Common) | Puma Tekk's created those weapons by upgrading the standard fusion drive of antimatter torpedoes to deliver harder penetration. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2117 | Corvette IGA V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2118 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3268 | R3268 | Puma Tekk's Torpedo VI | Puma Tekk's created those weapons by upgrading the standard fusion drive of antimatter torpedoes to deliver harder penetration. | null | GuidedWeapons | 1 | R3268 | Puma Tekk's Torpedo VI | 10 | BADGE EXCLUSIVE | Incursion Leadership (March) | INLEAD_03_1 |  | null | IGA | R2118 | Corvette IGA V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2119 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3269 | R3269 | Puma Tekk's Torpedo VII | Puma Tekk's created those weapons by upgrading the standard fusion drive of antimatter torpedoes to deliver harder penetration. | null | GuidedWeapons | 1 | R3269 | Puma Tekk's Torpedo VII | 10 | BADGE EXCLUSIVE | Incursion Leadership (March) | INLEAD_03_2 |  | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2120 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3270 | R3270 | Puma Tekk's Torpedo VIII | Puma Tekk's created those weapons by upgrading the standard fusion drive of antimatter torpedoes to deliver harder penetration. | null | GuidedWeapons | 1 | R3270 | Puma Tekk's Torpedo VIII | 10 | BADGE EXCLUSIVE | Incursion Leadership (March) | INLEAD_03_3 |  | null | IGA | R2120 | Destroyer IGA V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2121 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3271 | R3271 | Puma Tekk's Torpedo Uncommon | Puma Tekk's created those weapons by upgrading the standard fusion drive of antimatter torpedoes to deliver harder penetration. | null | GuidedWeapons | 1 | R3271 | Puma Tekk's Torpedo Uncommon | 40 | BADGE EXCLUSIVE | Incursion Leadership (March) | INLEAD_03_4 |  | null | IGA | R2121 | Destroyer IGA V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2122 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3272 | R3272 | Puma Tekk's Torpedo Rare | Puma Tekk's created those weapons by upgrading the standard fusion drive of antimatter torpedoes to deliver harder penetration. | null | GuidedWeapons | 1 | R3272 | Puma Tekk's Torpedo Rare | 50 | BADGE EXCLUSIVE | Incursion Leadership (March) | INLEAD_03_5 |  | null | IGA | R2122 | Destroyer IGA V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2123 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3273 | R3273 | Puma Tekk's Torpedo Epic | Puma Tekk's created those weapons by upgrading the standard fusion drive of antimatter torpedoes to deliver harder penetration. | null | GuidedWeapons | 1 | R3273 | Puma Tekk's Torpedo Epic | 50 | BADGE EXCLUSIVE | Incursion Leadership (March) | INLEAD_03_6 |  | null | IGA | R2123 | Destroyer IGA V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2124 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3274 | R3274 | Puma Tekk's Torpedo Legendary | Puma Tekk's created those weapons by upgrading the standard fusion drive of antimatter torpedoes to deliver harder penetration. | null | GuidedWeapons | 1 | R3274 | Puma Tekk's Torpedo Legendary | 100 | BADGE EXCLUSIVE | Incursion Leadership (March) | INLEAD_03_7 |  | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2125 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3275 | R3275 | Hiro Torpedo I | Hiro is an inventor who made the Hiro Drones which are highly evasive and hard to take out with active defenses. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2125 | Battleship IGA V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2126 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3276 | R3276 | Hiro Torpedo II | Hiro is an inventor who made the Hiro Drones which are highly evasive and hard to take out with active defenses. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2126 | Battleship IGA V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2127 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3277 | R3277 | Hiro Torpedo III | Hiro is an inventor who made the Hiro Drones which are highly evasive and hard to take out with active defenses. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2127 | Battleship IGA V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2128 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3278 | R3278 | Hiro Torpedo IV | Hiro is an inventor who made the Hiro Drones which are highly evasive and hard to take out with active defenses. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2128 | Battleship IGA V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2129 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3279 | R3279 | Hiro Torpedo (Common) | Hiro is an inventor who made the Hiro Drones which are highly evasive and hard to take out with active defenses. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2130 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3280 | R3280 | Hiro Torpedo VI | Hiro is an inventor who made the Hiro Drones which are highly evasive and hard to take out with active defenses. | null | GuidedWeapons | 1 | R3280 | Hiro Torpedo VI | 10 | BADGE EXCLUSIVE | Incursion Leadership (May) | INLEAD_05_1 |  | null | IGA | R2130 | Dreadnought IGA V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2131 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3281 | R3281 | Hiro Torpedo VII | Hiro is an inventor who made the Hiro Drones which are highly evasive and hard to take out with active defenses. | null | GuidedWeapons | 1 | R3281 | Hiro Torpedo VII | 10 | BADGE EXCLUSIVE | Incursion Leadership (May) | INLEAD_05_2 |  | null | IGA | R2131 | Dreadnought IGA V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2132 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3282 | R3282 | Hiro Torpedo VIII | Hiro is an inventor who made the Hiro Drones which are highly evasive and hard to take out with active defenses. | null | GuidedWeapons | 1 | R3282 | Hiro Torpedo VIII | 10 | BADGE EXCLUSIVE | Incursion Leadership (May) | INLEAD_05_3 |  | null | IGA | R2132 | Dreadnought IGA V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2133 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3283 | R3283 | Hiro Torpedo Uncommon | Hiro is an inventor who made the Hiro Drones which are highly evasive and hard to take out with active defenses. | null | GuidedWeapons | 1 | R3283 | Hiro Torpedo Uncommon | 40 | BADGE EXCLUSIVE | Incursion Leadership (May) | INLEAD_05_4 |  | null | IGA | R2133 | Dreadnought IGA V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2134 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3284 | R3284 | Hiro Torpedo Rare | Hiro is an inventor who made the Hiro Drones which are highly evasive and hard to take out with active defenses. | null | GuidedWeapons | 1 | R3284 | Hiro Torpedo Rare | 50 | BADGE EXCLUSIVE | Incursion Leadership (May) | INLEAD_05_5 |  | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2135 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3285 | R3285 | Hiro Torpedo Epic | Hiro is an inventor who made the Hiro Drones which are highly evasive and hard to take out with active defenses. | null | GuidedWeapons | 1 | R3285 | Hiro Torpedo Epic | 50 | BADGE EXCLUSIVE | Incursion Leadership (May) | INLEAD_05_6 |  | null | IGA | R2135 | Transport IGA V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2136 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3286 | R3286 | Hiro Torpedo Legendary | Hiro is an inventor who made the Hiro Drones which are highly evasive and hard to take out with active defenses. | null | GuidedWeapons | 1 | R3286 | Hiro Torpedo Legendary | 100 | BADGE EXCLUSIVE | Incursion Leadership (May) | INLEAD_05_7 |  | null | IGA | R2136 | Transport IGA V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2137 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3299 | R3299 | BLAST Torpedo I | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2137 | Transport IGA V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2138 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3300 | R3300 | BLAST Torpedo II | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2138 | Transport IGA V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2139 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3301 | R3301 | BLAST Torpedo III | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2140 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3302 | R3302 | BLAST Torpedo IV | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2140 | Fighter TYR V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2141 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3303 | R3303 | BLAST Torpedo (Common) | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2141 | Fighter TYR V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2142 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3304 | R3304 | BLAST Torpedo VI | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | 1 | R3304 | BLAST Torpedo VI | 10 | BADGE EXCLUSIVE | July Incursion Base Level 69 | INCUR07_40_1 |  | null | Tyrannar | R2142 | Fighter TYR V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2143 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3305 | R3305 | BLAST Torpedo VII | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | 1 | R3305 | BLAST Torpedo VII | 10 | BADGE EXCLUSIVE | July Incursion Base Level 69 | INCUR07_40_2 |  | null | Tyrannar | R2143 | Fighter TYR V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2144 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3306 | R3306 | BLAST Torpedo VIII | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | GuidedWeapons | 1 | R3306 | BLAST Torpedo VIII | 10 | BADGE EXCLUSIVE | July Incursion Base Level 69 | INCUR07_40_3 |  | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2145 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3307 | R3307 | BLAST Torpedo Uncommon | Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage. | null | GuidedWeapons | 1 | R3307 | BLAST Torpedo Uncommon | 40 | BADGE EXCLUSIVE | July Incursion Base Level 69 | INCUR07_40_4 |  | null | Tyrannar | R2145 | Heavy Fighter TYR V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2146 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3308 | R3308 | BLAST Torpedo Rare | Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage. | null | GuidedWeapons | 1 | R3308 | BLAST Torpedo Rare | 50 | BADGE EXCLUSIVE | July Incursion Base Level 69 | INCUR07_40_5 |  | null | Tyrannar | R2146 | Heavy Fighter TYR V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2147 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3309 | R3309 | BLAST Torpedo Epic | Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. | null | GuidedWeapons | 1 | R3309 | BLAST Torpedo Epic | 50 | BADGE EXCLUSIVE | July Incursion Base Level 69 | INCUR07_40_6 |  | null | Tyrannar | R2147 | Heavy Fighter TYR V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2148 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3310 | R3310 | BLAST Torpedo Legendary | The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. | null | GuidedWeapons | 1 | R3310 | BLAST Torpedo Legendary | 100 | BADGE EXCLUSIVE | July Incursion Base Level 69 | INCUR07_40_7 |  | null | Tyrannar | R2148 | Heavy Fighter TYR V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2149 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3311 | R3311 | HULK Blaster I | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2150 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3312 | R3312 | HULK Blaster II | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2150 | Corvette TYR V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2151 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3313 | R3313 | HULK Blaster III | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2151 | Corvette TYR V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2152 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3314 | R3314 | HULK Blaster IV | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2152 | Corvette TYR V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2153 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3315 | R3315 | HULK Blaster (Common) | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2153 | Corvette TYR V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2154 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3316 | R3316 | HULK Blaster VI | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | ProjectileWeapons | 1 | R3316 | HULK Blaster VI | 10 | BADGE EXCLUSIVE | Legend of the Excursion (January) | UI_ACH_LOTE_2020_01_1 |  | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2155 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3317 | R3317 | HULK Blaster VII | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | ProjectileWeapons | 1 | R3317 | HULK Blaster VII | 10 | BADGE EXCLUSIVE | Legend of the Excursion (January) | UI_ACH_LOTE_2020_01_2 |  | null | Tyrannar | R2155 | Destroyer TYR V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2156 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3318 | R3318 | HULK Blaster VIII | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | ProjectileWeapons | 1 | R3318 | HULK Blaster VIII | 10 | BADGE EXCLUSIVE | Legend of the Excursion (January) | UI_ACH_LOTE_2020_01_3 |  | null | Tyrannar | R2156 | Destroyer TYR V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2157 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3319 | R3319 | HULK Blaster Uncommon | Pulse Blasters improve on Particle Energy theory, allowing for higher velocity particle emission. | null | ProjectileWeapons | 1 | R3319 | HULK Blaster Uncommon | 40 | BADGE EXCLUSIVE | Legend of the Excursion (January) | UI_ACH_LOTE_2020_01_4 |  | null | Tyrannar | R2157 | Destroyer TYR V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2158 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3320 | R3320 | HULK Blaster Rare | The Disruptor Cannons is an improved version of the pulse blaster allowing for increased energy particle size and velocity for greater damage. | null | ProjectileWeapons | 1 | R3320 | HULK Blaster Rare | 50 | BADGE EXCLUSIVE | Legend of the Excursion (January) | UI_ACH_LOTE_2020_01_5 |  | null | Tyrannar | R2158 | Destroyer TYR V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2159 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3321 | R3321 | HULK Blaster Epic | Phaser Cannons capitialize on a rare form of crystal to allow for higher energy outputs and greater velocity projectile emissions. This provides significantly increased damage and penetration. | null | ProjectileWeapons | 1 | R3321 | HULK Blaster Epic | 50 | BADGE EXCLUSIVE | Legend of the Excursion (January) | UI_ACH_LOTE_2020_01_6 |  | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2160 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3322 | R3322 | HULK Blaster Legendary | The Tesla Annihilator uses the highest form of high energy output, phase charging causing massive damage to anything caught in the projectile's path. | null | ProjectileWeapons | 1 | R3322 | HULK Blaster Legendary | 100 | BADGE EXCLUSIVE | Legend of the Excursion (January) | UI_ACH_LOTE_2020_01_7 |  | null | Tyrannar | R2160 | Battleship TYR V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2161 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3323 | R3323 | PIERCE Blaster I | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. The PIERCE component grants it unprecedented armor penetration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2161 | Battleship TYR V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2162 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3324 | R3324 | PIERCE Blaster II | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. The PIERCE component grants it unprecedented armor penetration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2162 | Battleship TYR V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2163 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3325 | R3325 | PIERCE Blaster III | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. The PIERCE component grants it unprecedented armor penetration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2163 | Battleship TYR V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2164 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3326 | R3326 | PIERCE Blaster IV | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. The PIERCE component grants it unprecedented armor penetration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2165 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3327 | R3327 | PIERCE Blaster (Common) | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. The PIERCE component grants it unprecedented armor penetration. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2165 | Dreadnought TYR V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2166 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3328 | R3328 | PIERCE Blaster VI | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. The PIERCE component grants it unprecedented armor penetration. | null | ProjectileWeapons | 1 | R3328 | PIERCE Blaster VI | 10 | BADGE EXCLUSIVE | Legend of the Incursion (August) | UI_ACH_LOTI_2020_08_2 |  | null | Tyrannar | R2166 | Dreadnought TYR V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2167 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3329 | R3329 | PIERCE Blaster VII | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. The PIERCE component grants it unprecedented armor penetration. | null | ProjectileWeapons | 1 | R3329 | PIERCE Blaster VII | 10 | BADGE EXCLUSIVE | Legend of the Incursion (August) | UI_ACH_LOTI_2020_08_3 |  | null | Tyrannar | R2167 | Dreadnought TYR V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2168 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3330 | R3330 | PIERCE Blaster VIII | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. The PIERCE component grants it unprecedented armor penetration. | null | ProjectileWeapons | 1 | R3330 | PIERCE Blaster VIII | 10 | BADGE EXCLUSIVE | Legend of the Incursion (August) | UI_ACH_LOTI_2020_08_4 |  | null | Tyrannar | R2168 | Dreadnought TYR V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2169 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3331 | R3331 | PIERCE Blaster Uncommon | Pulse Blasters improve on Particle Energy theory, allowing for higher velocity particle emission. The PIERCE component grants it unprecedented armor penetration. | null | ProjectileWeapons | 1 | R3331 | PIERCE Blaster Uncommon | 40 | BADGE EXCLUSIVE | Legend of the Incursion (August) | UI_ACH_LOTI_2020_08_5 |  | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2170 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3332 | R3332 | PIERCE Blaster Rare | The Disruptor Cannons is an improved version of the pulse blaster allowing for increased energy particle size and velocity for greater damage. The PIERCE component grants it unprecedented armor penetration. | null | ProjectileWeapons | 1 | R3332 | PIERCE Blaster Rare | 50 | BADGE EXCLUSIVE | Legend of the Incursion (August) | UI_ACH_LOTI_2020_08_6 |  | null | Tyrannar | R2170 | Transport TYR V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2171 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3333 | R3333 | PIERCE Blaster Epic | Phaser Cannons capitialize on a rare form of crystal to allow for higher energy outputs and greater velocity projectile emissions. The PIERCE component grants it unprecedented armor penetration. | null | ProjectileWeapons | 1 | R3333 | PIERCE Blaster Epic | 50 | BADGE EXCLUSIVE | Legend of the Incursion (August) | UI_ACH_LOTI_2020_08_7 |  | null | Tyrannar | R2171 | Transport TYR V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2172 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3334 | R3334 | PIERCE Blaster Legendary | The Tesla Annihilator uses the highest form of high energy output, phase charging causing massive damage to anything caught in the projectile's path. The PIERCE component grants it unprecedented armor penetration. | null | ProjectileWeapons | 1 | R3334 | PIERCE Blaster Legendary | 100 | BADGE EXCLUSIVE | Legend of the Incursion (August) | UI_ACH_LOTI_2020_08_8 |  | null | Tyrannar | R2172 | Transport TYR V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2173 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3359 | R3359 | Mayhem's Blazer I | Originally adapted by the notorious Tyrannar Group dubbed the Mayhem's Marauders, the Mayhem's Blazer is a supercharged Particle Blaster with a guarantee to turn your opponents into Kordiillian Cheese. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2173 | Transport TYR V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2174 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3360 | R3360 | Mayhem's Blazer II | Originally adapted by the notorious Tyrannar Group dubbed the Mayhem's Marauders, the Mayhem's Blazer is a supercharged Particle Blaster with a guarantee to turn your opponents into Kordiillian Cheese. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2175 | | Ship | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3361 | R3361 | Mayhem's Blazer III | Originally adapted by the notorious Tyrannar Group dubbed the Mayhem's Marauders, the Mayhem's Blazer is a supercharged Particle Blaster with a guarantee to turn your opponents into Kordiillian Cheese. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2175 | Fighter TYR V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2176 | | Ship | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3362 | R3362 | Mayhem's Blazer IV | Originally adapted by the notorious Tyrannar Group dubbed the Mayhem's Marauders, the Mayhem's Blazer is a supercharged Particle Blaster with a guarantee to turn your opponents into Kordiillian Cheese. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2176 | Fighter SOV V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2177 | | Ship | 7 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3363 | R3363 | Mayhem's Blazer (Common) | Originally adapted by the notorious Tyrannar Group dubbed the Mayhem's Marauders, the Mayhem's Blazer is a supercharged Particle Blaster with a guarantee to turn your opponents into Kordiillian Cheese. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2177 | Fighter SOV V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2178 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3364 | R3364 | Mayhem's Blazer VI | Originally adapted by the notorious Tyrannar Group dubbed the Mayhem's Marauders, the Mayhem's Blazer is a supercharged Particle Blaster with a guarantee to turn your opponents into Kordiillian Cheese. | null | ProjectileWeapons | 1 | R3364 | Mayhem's Blazer VI | 10 | BADGE EXCLUSIVE | Halloween Incursion | UI_ACH_LOTI_2020_10_2 |  | null | Sovereignty | R2178 | Fighter SOV V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2179 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3365 | R3365 | Mayhem's Blazer VII | Originally adapted by the notorious Tyrannar Group dubbed the Mayhem's Marauders, the Mayhem's Blazer is a supercharged Particle Blaster with a guarantee to turn your opponents into Kordiillian Cheese. | null | ProjectileWeapons | 1 | R3365 | Mayhem's Blazer VII | 10 | BADGE EXCLUSIVE | Halloween Incursion | UI_ACH_LOTI_2020_10_3 |  | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2180 | | Ship | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3366 | R3366 | Mayhem's Blazer VIII | Originally adapted by the notorious Tyrannar Group dubbed the Mayhem's Marauders, the Mayhem's Blazer is a supercharged Particle Blaster with a guarantee to turn your opponents into Kordiillian Cheese. | null | ProjectileWeapons | 1 | R3366 | Mayhem's Blazer VIII | 10 | BADGE EXCLUSIVE | Halloween Incursion | UI_ACH_LOTI_2020_10_4 |  | null | Sovereignty | R2180 | Heavy Fighter SOV V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2181 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3367 | R3367 | Mayhem's Blazer Uncommon | Originally adapted by the notorious Tyrannar Group dubbed the Mayhem's Marauders, the Mayhem's Blazer is a supercharged Particle Blaster with a guarantee to turn your opponents into Kordiillian Cheese. | null | ProjectileWeapons | 1 | R3367 | Mayhem's Blazer Uncommon | 40 | BADGE EXCLUSIVE | Halloween Incursion | UI_ACH_LOTI_2020_10_5 |  | null | Sovereignty | R2181 | Heavy Fighter SOV V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2182 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3368 | R3368 | Mayhem's Blazer Rare | Originally adapted by the notorious Tyrannar Group dubbed the Mayhem's Marauders, the Mayhem's Blazer is a supercharged Particle Blaster with a guarantee to turn your opponents into Kordiillian Cheese. | null | ProjectileWeapons | 1 | R3368 | Mayhem's Blazer Rare | 50 | BADGE EXCLUSIVE | Halloween Incursion | UI_ACH_LOTI_2020_10_6 |  | null | Sovereignty | R2182 | Heavy Fighter SOV V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2183 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3369 | R3369 | Mayhem's Blazer Epic | Originally adapted by the notorious Tyrannar Group dubbed the Mayhem's Marauders, the Mayhem's Blazer is a supercharged Particle Blaster with a guarantee to turn your opponents into Kordiillian Cheese. | null | ProjectileWeapons | 1 | R3369 | Mayhem's Blazer Epic | 50 | BADGE EXCLUSIVE | Halloween Incursion | UI_ACH_LOTI_2020_10_7 |  | null | Sovereignty | R2183 | Heavy Fighter SOV V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2184 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3370 | R3370 | Mayhem's Blazer Legendary | Originally adapted by the notorious Tyrannar Group dubbed the Mayhem's Marauders, the Mayhem's Blazer is a supercharged Particle Blaster with a guarantee to turn your opponents into Kordiillian Cheese. | null | ProjectileWeapons | 1 | R3370 | Mayhem's Blazer Legendary | 100 | BADGE EXCLUSIVE | Halloween Incursion | UI_ACH_LOTI_2020_10_8 |  | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2185 | | Ship | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3371 | R3371 | Sparky Blaster I | When this lovely blaster hits it shall not miss because of an active defense! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2185 | Corvette SOV V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2186 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3372 | R3372 | Sparky Blaster II | When this lovely blaster hits it shall not miss because of an active defense! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2186 | Corvette SOV V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2187 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3373 | R3373 | Sparky Blaster III | When this lovely blaster hits it shall not miss because of an active defense! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2187 | Corvette SOV V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2188 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3374 | R3374 | Sparky Blaster IV | When this lovely blaster hits it shall not miss because of an active defense! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2188 | Corvette SOV V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2189 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3375 | R3375 | Sparky Blaster (Common) | When this lovely blaster hits it shall not miss because of an active defense! | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2190 | | Ship | 12 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3376 | R3376 | Sparky Blaster VI | When this lovely blaster hits it shall not miss because of an active defense! | null | ProjectileWeapons | 1 | R3376 | Sparky Blaster VI | 2 | 1 | Valentine 2022 | UI_Event_Valentine_2022_1 |  | null | Sovereignty | R2190 | Destroyer SOV V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2191 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3377 | R3377 | Sparky Blaster VII | When this lovely blaster hits it shall not miss because of an active defense! | null | ProjectileWeapons | 1 | R3377 | Sparky Blaster VII | 2 | 1 | Valentine 2022 | UI_Event_Valentine_2022_2 |  | null | Sovereignty | R2191 | Destroyer SOV V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2192 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3378 | R3378 | Sparky Blaster VIII | When this lovely blaster hits it shall not miss because of an active defense! | null | ProjectileWeapons | 1 | R3378 | Sparky Blaster VIII | 2 | 1 | Valentine 2022 | UI_Event_Valentine_2022_3 |  | null | Sovereignty | R2192 | Destroyer SOV V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2193 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3379 | R3379 | Sparky Blaster Uncommon | When this lovely blaster hits it shall not miss because of an active defense! | null | ProjectileWeapons | 1 | R3379 | Sparky Blaster Uncommon | 8 | 1 | Valentine 2022 | UI_Event_Valentine_2022_4 |  | null | Sovereignty | R2193 | Destroyer SOV V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2194 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3380 | R3380 | Sparky Blaster Rare | When this lovely blaster hits it shall not miss because of an active defense! | null | ProjectileWeapons | 1 | R3380 | Sparky Blaster Rare | 16 | 1 | Valentine 2022 | UI_Event_Valentine_2022_5 |  | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2195 | | Ship | 14 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3381 | R3381 | Sparky Blaster Epic | When this lovely blaster hits it shall not miss because of an active defense! | null | ProjectileWeapons | 1 | R3381 | Sparky Blaster Epic | 24 | 1 | Valentine 2022 | UI_Event_Valentine_2022_6 |  | null | Sovereignty | R2195 | Battleship SOV V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2196 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3382 | R3382 | Sparky Blaster Legendary | When this lovely blaster hits it shall not miss because of an active defense! | null | ProjectileWeapons | 1 | R3382 | Sparky Blaster Legendary | 32 | 1 | Valentine 2022 | UI_Event_Valentine_2022_7 |  | null | Sovereignty | R2196 | Battleship SOV V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2197 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3383 | R3383 | MJOLNIR Blaster I | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. Mjolnir Class extends it's shield breaking capacity. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2197 | Battleship SOV V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2198 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3384 | R3384 | MJOLNIR Blaster II | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. Mjolnir Class extends it's shield breaking capacity. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2198 | Battleship SOV V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2199 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3385 | R3385 | MJOLNIR Blaster III | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. Mjolnir Class extends it's shield breaking capacity. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2200 | | Ship | 16 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3386 | R3386 | MJOLNIR Blaster IV | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. Mjolnir Class extends it's shield breaking capacity. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2200 | Dreadnought SOV V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2201 | | Ship | 18 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3387 | R3387 | MJOLNIR Blaster (Common) | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. Mjolnir Class extends it's shield breaking capacity. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2201 | Dreadnought SOV V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2202 | | Ship | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3388 | R3388 | MJOLNIR Blaster VI | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. Mjolnir Class extends it's shield breaking capacity. | null | ProjectileWeapons | 1 | R3388 | MJOLNIR Blaster VI | 2 | BADGE EXCLUSIVE | June Incursion Base Level 49 | INCUR06_30_1 |  | null | Sovereignty | R2202 | Dreadnought SOV V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2203 | | Ship | 22 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3389 | R3389 | MJOLNIR Blaster VII | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. Mjolnir Class extends it's shield breaking capacity. | null | ProjectileWeapons | 1 | R3389 | MJOLNIR Blaster VII | 2 | BADGE EXCLUSIVE | June Incursion Base Level 49 | INCUR06_30_2 |  | null | Sovereignty | R2203 | Dreadnought SOV V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2204 | | Ship | 24 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3390 | R3390 | MJOLNIR Blaster VIII | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. Mjolnir Class extends it's shield breaking capacity. | null | ProjectileWeapons | 1 | R3390 | MJOLNIR Blaster VIII | 2 | BADGE EXCLUSIVE | June Incursion Base Level 49 | INCUR06_30_3 |  | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2205 | | Ship | 13 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3391 | R3391 | MJOLNIR Blaster Uncommon | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. Mjolnir Class extends it's shield breaking capacity. | null | ProjectileWeapons | 1 | R3391 | MJOLNIR Blaster Uncommon | 8 | BADGE EXCLUSIVE | June Incursion Base Level 49 | INCUR06_30_4 |  | null | Sovereignty | R2205 | Transport SOV V21 (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2206 | | Ship | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3392 | R3392 | MJOLNIR Blaster Rare | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. Mjolnir Class extends it's shield breaking capacity. | null | ProjectileWeapons | 1 | R3392 | MJOLNIR Blaster Rare | 16 | BADGE EXCLUSIVE | June Incursion Base Level 49 | INCUR06_30_5 |  | null | Sovereignty | R2206 | Transport SOV V21 (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2207 | | Ship | 17 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3393 | R3393 | MJOLNIR Blaster Epic | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. Mjolnir Class extends it's shield breaking capacity. | null | ProjectileWeapons | 1 | R3393 | MJOLNIR Blaster Epic | 24 | BADGE EXCLUSIVE | June Incursion Base Level 49 | INCUR06_30_6 |  | null | Sovereignty | R2207 | Transport SOV V21 (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2208 | | Ship | 19 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3394 | R3394 | MJOLNIR Blaster Legendary | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. Mjolnir Class extends it's shield breaking capacity. | null | ProjectileWeapons | 1 | R3394 | MJOLNIR Blaster Legendary | 32 | BADGE EXCLUSIVE | June Incursion Base Level 49 | INCUR06_30_7 |  | null | Sovereignty | R2208 | Transport SOV V21 (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2209 | | Ship | 21 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3407 | R3407 | HULK Cannon I | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 999999999 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2210 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3408 | R3408 | HULK Cannon II | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2210 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2211 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3409 | R3409 | HULK Cannon III | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2211 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2212 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3410 | R3410 | HULK Cannon IV | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2212 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2213 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3411 | R3411 | HULK Cannon (Common) | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2213 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2214 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3412 | R3412 | HULK Cannon VI | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | ProjectileWeapons | 1 | R3412 | HULK Cannon VI | 10 | BADGE EXCLUSIVE | Legend of the Excursion (August) | UI_ACH_LOTE_2020_08_1 |  | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 999999999 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2215 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3413 | R3413 | HULK Cannon VII | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | ProjectileWeapons | 1 | R3413 | HULK Cannon VII | 10 | BADGE EXCLUSIVE | Legend of the Excursion (August) | UI_ACH_LOTE_2020_08_2 |  | null | IGA | R2215 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2216 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3414 | R3414 | HULK Cannon VIII | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | ProjectileWeapons | 1 | R3414 | HULK Cannon VIII | 10 | BADGE EXCLUSIVE | Legend of the Excursion (August) | UI_ACH_LOTE_2020_08_3 |  | null | IGA | R2216 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2217 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3415 | R3415 | HULK Cannon Uncommon | Assault Cannons use higher caliber explosive, projectile rounds for increased penetration and higher damage. | null | ProjectileWeapons | 1 | R3415 | HULK Cannon Uncommon | 40 | BADGE EXCLUSIVE | Legend of the Excursion (August) | UI_ACH_LOTE_2020_08_4 |  | null | IGA | R2217 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2218 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3416 | R3416 | HULK Cannon Rare | Gatling Cannons use gravity negation tech to fire high caliber explosive rounds at a greatly accelerated rate allowing for massive damage. | null | ProjectileWeapons | 1 | R3416 | HULK Cannon Rare | 50 | BADGE EXCLUSIVE | Legend of the Excursion (August) | UI_ACH_LOTE_2020_08_5 |  | null | IGA | R2218 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2219 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3417 | R3417 | HULK Cannon Epic | Barrage Cannons fire massive caliber explosive rounds in huge volleys for massive penetration and damage. | null | ProjectileWeapons | 1 | R3417 | HULK Cannon Epic | 50 | BADGE EXCLUSIVE | Legend of the Excursion (August) | UI_ACH_LOTE_2020_08_6 |  | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 999999999 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2220 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3418 | R3418 | HULK Cannon Legendary | The Moonraker Cannon is the ultimate explosive projectile cannon that boasts the ability to split a moon. | null | ProjectileWeapons | 1 | R3418 | HULK Cannon Legendary | 100 | BADGE EXCLUSIVE | Legend of the Excursion (August) | UI_ACH_LOTE_2020_08_8 |  | null | IGA | R2220 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2221 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3443 | R3443 | Capt Blood Cannon I | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2221 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2222 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3444 | R3444 | Capt Blood Cannon II | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2222 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2223 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3445 | R3445 | Capt Blood Cannon III | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2223 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2224 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3446 | R3446 | Capt Blood Cannon IV | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 999999999 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2225 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3447 | R3447 | Capt Blood Cannon (Common) | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2225 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2226 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3448 | R3448 | Capt Blood Cannon VI | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | ProjectileWeapons | 1 | R3448 | Capt Blood Cannon VI | 10 | BADGE EXCLUSIVE | Incursion Leadership (November) | INLEAD_11_1 |  | null | IGA | R2226 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2227 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3449 | R3449 | Capt Blood Cannon VII | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | ProjectileWeapons | 1 | R3449 | Capt Blood Cannon VII | 10 | BADGE EXCLUSIVE | Incursion Leadership (November) | INLEAD_11_2 |  | null | IGA | R2227 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2228 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3450 | R3450 | Capt Blood Cannon VIII | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | ProjectileWeapons | 1 | R3450 | Capt Blood Cannon VIII | 10 | BADGE EXCLUSIVE | Incursion Leadership (November) | INLEAD_11_3 |  | null | IGA | R2228 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2229 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3451 | R3451 | Capt Blood Cannon Uncommon | Assault Cannons use higher caliber explosive, projectile rounds for increased penetration and higher damage. | null | ProjectileWeapons | 1 | R3451 | Capt Blood Cannon Uncommon | 40 | BADGE EXCLUSIVE | Incursion Leadership (November) | INLEAD_11_4 |  | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 999999999 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2230 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3452 | R3452 | Capt Blood Cannon Rare | Gatling Cannons use gravity negation tech to fire high caliber explosive rounds at a greatly accelerated rate allowing for massive damage. | null | ProjectileWeapons | 1 | R3452 | Capt Blood Cannon Rare | 50 | BADGE EXCLUSIVE | Incursion Leadership (November) | INLEAD_11_5 |  | null | IGA | R2230 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2231 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3453 | R3453 | Capt Blood Cannon Epic | Barrage Cannons fire massive caliber explosive rounds in huge volleys for massive penetration and damage. | null | ProjectileWeapons | 1 | R3453 | Capt Blood Cannon Epic | 50 | BADGE EXCLUSIVE | Incursion Leadership (November) | INLEAD_11_6 |  | null | IGA | R2231 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2232 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3454 | R3454 | Capt Blood Cannon Legendary | The Moonraker Cannon is the ultimate explosive projectile cannon that boasts the ability to split a moon. | null | ProjectileWeapons | 1 | R3454 | Capt Blood Cannon Legendary | 100 | BADGE EXCLUSIVE | Incursion Leadership (November) | INLEAD_11_7 |  | null | IGA | R2232 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2233 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3527 | R3527 | SF Rail 31 I | The SF Railgun Codename "31" were designed by the elite IGA group known as The SF. With its increased range it offers perfect capability for espionage assignments. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2233 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2234 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3528 | R3528 | SF Rail 31 II | The SF Railgun Codename "31" were designed by the elite IGA group known as The SF. With its increased range it offers perfect capability for espionage assignments. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 999999999 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2235 | | Ship | 23 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3529 | R3529 | SF Rail 31 III | The SF Railgun Codename "31" were designed by the elite IGA group known as The SF. With its increased range it offers perfect capability for espionage assignments. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2235 | Dreadnought IGA Spinal (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2236 | | Ship | 30 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3530 | R3530 | SF Rail 31 IV | The SF Railgun Codename "31" were designed by the elite IGA group known as The SF. With its increased range it offers perfect capability for espionage assignments. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2236 | Dreadnought IGA Spinal (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2237 | | Ship | 36 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3531 | R3531 | SF Rail 31 (Common) | The SF Railgun Codename "31" were designed by the elite IGA group known as The SF. With its increased range it offers perfect capability for espionage assignments. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2237 | Dreadnought IGA Spinal (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2238 | | Ship | 40 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3532 | R3532 | SF Rail 31 VI | The SF Railgun Codename "31" were designed by the elite IGA group known as The SF. With its increased range it offers perfect capability for espionage assignments. | null | ProjectileWeapons | 1 | R3532 | SF Rail 31 VI | 10 | BADGE EXCLUSIVE | Legend of the Incursion (September) | UI_ACH_LOTI_2020_09_2 |  | null | IGA | R2238 | Dreadnought IGA Spinal (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2239 | | Ship | 45 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3533 | R3533 | SF Rail 31 VII | The SF Railgun Codename "31" were designed by the elite IGA group known as The SF. With its increased range it offers perfect capability for espionage assignments. | null | ProjectileWeapons | 1 | R3533 | SF Rail 31 VII | 10 | BADGE EXCLUSIVE | Legend of the Incursion (September) | UI_ACH_LOTI_2020_09_3 |  | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 999999999 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2240 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3534 | R3534 | SF Rail 31 VIII | The SF Railgun Codename "31" were designed by the elite IGA group known as The SF. With its increased range it offers perfect capability for espionage assignments. | null | ProjectileWeapons | 1 | R3534 | SF Rail 31 VIII | 10 | BADGE EXCLUSIVE | Legend of the Incursion (September) | UI_ACH_LOTI_2020_09_4 |  | null | IGA | R2240 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2241 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3535 | R3535 | SF Rail 31 Uncommon | The SF Railgun Codename "31" were designed by the elite IGA group known as The SF. With its increased range it offers perfect capability for espionage assignments. | null | ProjectileWeapons | 1 | R3535 | SF Rail 31 Uncommon | 40 | BADGE EXCLUSIVE | Legend of the Incursion (September) | UI_ACH_LOTI_2020_09_5 |  | null | IGA | R2241 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2242 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3536 | R3536 | SF Rail 31 Rare | The SF Railgun Codename "31" were designed by the elite IGA group known as The SF. With its increased range it offers perfect capability for espionage assignments. | null | ProjectileWeapons | 1 | R3536 | SF Rail 31 Rare | 50 | BADGE EXCLUSIVE | Legend of the Incursion (September) | UI_ACH_LOTI_2020_09_6 |  | null | IGA | R2242 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2243 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3537 | R3537 | SF Rail 31 Epic | The SF Railgun Codename "31" were designed by the elite IGA group known as The SF. With its increased range it offers perfect capability for espionage assignments. | null | ProjectileWeapons | 1 | R3537 | SF Rail 31 Epic | 50 | BADGE EXCLUSIVE | Legend of the Incursion (September) | UI_ACH_LOTI_2020_09_7 |  | null | IGA | R2243 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2244 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3538 | R3538 | SF Rail 31 Legendary | The SF Railgun Codename "31" were designed by the elite IGA group known as The SF. With its increased range it offers perfect capability for espionage assignments. | null | ProjectileWeapons | 1 | R3538 | SF Rail 31 Legendary | 100 | BADGE EXCLUSIVE | Legend of the Incursion (September) | UI_ACH_LOTI_2020_09_8 |  | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 999999999 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2245 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3599 | R3599 | HULK Missile I | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2245 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2246 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3600 | R3600 | HULK Missile II | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2246 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2247 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3601 | R3601 | HULK Missile III | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2247 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2248 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3602 | R3602 | HULK Missile IV | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2248 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2249 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3603 | R3603 | HULK Missile (Common) | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 999999999 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2250 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3604 | R3604 | HULK Missile VI | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | GuidedWeapons | 1 | R3604 | HULK Missile VI | 10 | BADGE EXCLUSIVE | Legend of the Incursion (January) | UI_ACH_LOTI_2020_01_1 |  | null | Tyrannar | R2250 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2251 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3605 | R3605 | HULK Missile VII | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | GuidedWeapons | 1 | R3605 | HULK Missile VII | 10 | BADGE EXCLUSIVE | Legend of the Incursion (January) | UI_ACH_LOTI_2020_01_2 |  | null | Tyrannar | R2251 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2252 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3606 | R3606 | HULK Missile VIII | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | GuidedWeapons | 1 | R3606 | HULK Missile VIII | 10 | BADGE EXCLUSIVE | Legend of the Incursion (January) | UI_ACH_LOTI_2020_01_3 |  | null | Tyrannar | R2252 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2253 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3607 | R3607 | HULK Missile Uncommon | Fission Missiles are a higher yield explosive missile capable of greater energy damage. | null | GuidedWeapons | 1 | R3607 | HULK Missile Uncommon | 40 | BADGE EXCLUSIVE | Legend of the Incursion (January) | UI_ACH_LOTI_2020_01_4 |  | null | Tyrannar | R2253 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2254 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3608 | R3608 | HULK Missile Rare | Fusion Missiles improve on Fission technology for higher payload yield and devastating explosive damage. | null | GuidedWeapons | 1 | R3608 | HULK Missile Rare | 50 | BADGE EXCLUSIVE | Legend of the Incursion (January) | UI_ACH_LOTI_2020_01_5 |  | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 999999999 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2255 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3609 | R3609 | HULK Missile Epic | The Manticore Missile is a large multistage missile that allows deployment of multiple explosive warheads, causing massive damage. | null | GuidedWeapons | 1 | R3609 | HULK Missile Epic | 50 | BADGE EXCLUSIVE | Legend of the Incursion (January) | UI_ACH_LOTI_2020_01_6 |  | null | Tyrannar | R2255 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2256 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3610 | R3610 | HULK Missile Legendary | The Ghostrider is a significant technological advancement on the Manticore missile technology. This tremendous missile deploys the highest yield explosive payloads causing epic damage to anything it connects with. | null | GuidedWeapons | 1 | R3610 | HULK Missile Legendary | 100 | BADGE EXCLUSIVE | Legend of the Incursion (January) | UI_ACH_LOTI_2020_01_7 |  | null | Tyrannar | R2256 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2257 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3611 | R3611 | TEGAN Missile I | Tegan Missiles are designed to watch and detect the weakspots in the armor to pierce enemy hulls with an endless stream of metallic fragments. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2257 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2258 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3612 | R3612 | TEGAN Missile II | Tegan Missiles are designed to watch and detect the weakspots in the armor to pierce enemy hulls with an endless stream of metallic fragments. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2258 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2259 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3613 | R3613 | TEGAN Missile III | Tegan Missiles are designed to watch and detect the weakspots in the armor to pierce enemy hulls with an endless stream of metallic fragments. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 999999999 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2260 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3614 | R3614 | TEGAN Missile IV | Tegan Missiles are designed to watch and detect the weakspots in the armor to pierce enemy hulls with an endless stream of metallic fragments. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2260 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2261 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3615 | R3615 | TEGAN Missile (Common) | Tegan Missiles are designed to watch and detect the weakspots in the armor to pierce enemy hulls with an endless stream of metallic fragments. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2261 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2262 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3616 | R3616 | TEGAN Missile VI | Tegan Missiles are designed to watch and detect the weakspots in the armor to pierce enemy hulls with an endless stream of metallic fragments. | null | GuidedWeapons | 1 | R3616 | TEGAN Missile VI | 10 | BADGE EXCLUSIVE | Incursion Leadership (June) | INLEAD_06_1 |  | null | Tyrannar | R2262 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2263 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3617 | R3617 | TEGAN Missile VII | Tegan Missiles are designed to watch and detect the weakspots in the armor to pierce enemy hulls with an endless stream of metallic fragments. | null | GuidedWeapons | 1 | R3617 | TEGAN Missile VII | 10 | BADGE EXCLUSIVE | Incursion Leadership (June) | INLEAD_06_2 |  | null | Tyrannar | R2263 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2264 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3618 | R3618 | TEGAN Missile VIII | Tegan Missiles are designed to watch and detect the weakspots in the armor to pierce enemy hulls with an endless stream of metallic fragments. | null | GuidedWeapons | 1 | R3618 | TEGAN Missile VIII | 10 | BADGE EXCLUSIVE | Incursion Leadership (June) | INLEAD_06_3 |  | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 999999999 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2265 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3619 | R3619 | TEGAN Missile Uncommon | Tegan Missiles are designed to watch and detect the weakspots in the armor to pierce enemy hulls with an endless stream of metallic fragments. | null | GuidedWeapons | 1 | R3619 | TEGAN Missile Uncommon | 40 | BADGE EXCLUSIVE | Incursion Leadership (June) | INLEAD_06_4 |  | null | Tyrannar | R2265 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2266 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3620 | R3620 | TEGAN Missile Rare | Tegan Missiles are designed to watch and detect the weakspots in the armor to pierce enemy hulls with an endless stream of metallic fragments. | null | GuidedWeapons | 1 | R3620 | TEGAN Missile Rare | 50 | BADGE EXCLUSIVE | Incursion Leadership (June) | INLEAD_06_5 |  | null | Tyrannar | R2266 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2267 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3621 | R3621 | TEGAN Missile Epic | Tegan Missiles are designed to watch and detect the weakspots in the armor to pierce enemy hulls with an endless stream of metallic fragments. | null | GuidedWeapons | 1 | R3621 | TEGAN Missile Epic | 50 | BADGE EXCLUSIVE | Incursion Leadership (June) | INLEAD_06_6 |  | null | Tyrannar | R2267 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2268 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3622 | R3622 | TEGAN Missile Legendary | Tegan Missiles are designed to watch and detect the weakspots in the armor to pierce enemy hulls with an endless stream of metallic fragments. | null | GuidedWeapons | 1 | R3622 | TEGAN Missile Legendary | 100 | BADGE EXCLUSIVE | Incursion Leadership (June) | INLEAD_06_7 |  | null | Tyrannar | R2268 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2269 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3683 | R3683 | BLAST Missile I | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 999999999 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2270 | | Ship | 23 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3684 | R3684 | BLAST Missile II | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2270 | Dreadnought TYR Spinal (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2271 | | Ship | 30 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3685 | R3685 | BLAST Missile III | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2271 | Dreadnought TYR Spinal (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2272 | | Ship | 36 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3686 | R3686 | BLAST Missile IV | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2272 | Dreadnought TYR Spinal (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2273 | | Ship | 40 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3687 | R3687 | BLAST Missile (Common) | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2273 | Dreadnought TYR Spinal (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2274 | | Ship | 45 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3688 | R3688 | BLAST Missile VI | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | GuidedWeapons | 1 | R3688 | BLAST Missile VI | 10 | BADGE EXCLUSIVE | Haters Super Base | UI_SB_004_3 |  | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 999999999 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2275 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3689 | R3689 | BLAST Missile VII | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | GuidedWeapons | 1 | R3689 | BLAST Missile VII | 10 | BADGE EXCLUSIVE | Haters Super Base | UI_SB_004_4 |  | null | Tyrannar | R2275 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2276 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3690 | R3690 | BLAST Missile VIII | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | GuidedWeapons | 1 | R3690 | BLAST Missile VIII | 10 | BADGE EXCLUSIVE | Haters Super Base | UI_SB_004_5 |  | null | Tyrannar | R2276 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2277 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3691 | R3691 | BLAST Missile Uncommon | Fission Missiles are a higher yield explosive missile capable of greater energy damage. | null | GuidedWeapons | 1 | R3691 | BLAST Missile Uncommon | 40 | BADGE EXCLUSIVE | Haters Super Base | UI_SB_004_6 |  | null | Tyrannar | R2277 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2278 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3692 | R3692 | BLAST Missile Rare | Fusion Missiles improve on Fission technology for higher payload yield and devastating explosive damage. | null | GuidedWeapons | 1 | R3692 | BLAST Missile Rare | 50 | BADGE EXCLUSIVE | Haters Super Base | UI_SB_004_7 |  | null | Tyrannar | R2278 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2279 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3693 | R3693 | BLAST Missile Epic | The Manticore Missile is a large multistage missile that allows deployment of multiple explosive warheads, causing massive damage. | null | GuidedWeapons | 1 | R3693 | BLAST Missile Epic | 50 | BADGE EXCLUSIVE | Haters Super Base | UI_SB_004_8 |  | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 999999999 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2280 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3694 | R3694 | BLAST Missile Legendary | The Ghostrider is a significant technological advancement on the Manticore missile technology. This tremendous missile deploys the highest yield explosive payloads causing epic damage to anything it connects with. | null | GuidedWeapons | 1 | R3694 | BLAST Missile Legendary | 100 | BADGE EXCLUSIVE | Haters Super Base | UI_SB_004_9 |  | null | Sovereignty | R2280 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2281 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3779 | R3779 | BLAST Bomb I | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2281 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2282 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3780 | R3780 | BLAST Bomb II | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2282 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2283 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3781 | R3781 | BLAST Bomb III | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2283 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2284 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3782 | R3782 | BLAST Bomb IV | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 999999999 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2285 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3783 | R3783 | BLAST Bomb (Common) | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2285 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2286 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3784 | R3784 | BLAST Bomb VI | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | GuidedWeapons | 1 | R3784 | BLAST Bomb VI | 10 | BADGE EXCLUSIVE | Legend of the Excursion (September) | UI_ACH_LOTE_2020_09_1 |  | null | Sovereignty | R2286 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2287 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3785 | R3785 | BLAST Bomb VII | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | GuidedWeapons | 1 | R3785 | BLAST Bomb VII | 10 | BADGE EXCLUSIVE | Legend of the Excursion (September) | UI_ACH_LOTE_2020_09_2 |  | null | Sovereignty | R2287 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2288 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3786 | R3786 | BLAST Bomb VIII | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | GuidedWeapons | 1 | R3786 | BLAST Bomb VIII | 10 | BADGE EXCLUSIVE | Legend of the Excursion (September) | UI_ACH_LOTE_2020_09_3 |  | null | Sovereignty | R2288 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2289 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3787 | R3787 | BLAST Bomb Uncommon | Compression Bombs improve on the Graviton technology by compressing the gravitational field on impact, increasing its physical damage yield. | null | GuidedWeapons | 1 | R3787 | BLAST Bomb Uncommon | 40 | BADGE EXCLUSIVE | Legend of the Excursion (September) | UI_ACH_LOTE_2020_09_4 |  | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 999999999 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2290 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3788 | R3788 | BLAST Bomb Rare | Implosion Bombs advance Compression Bomb technology by causing micro-implosions on impact, causing massive collateral damage. | null | GuidedWeapons | 1 | R3788 | BLAST Bomb Rare | 50 | BADGE EXCLUSIVE | Legend of the Excursion (September) | UI_ACH_LOTE_2020_09_5 |  | null | Sovereignty | R2290 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2291 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3789 | R3789 | BLAST Bomb Epic | The Singularity Bomb is an advanced technology that creates small singularities that act like exponetially powerful implosions ripping apart all but the most well protected ships. | null | GuidedWeapons | 1 | R3789 | BLAST Bomb Epic | 50 | BADGE EXCLUSIVE | Legend of the Excursion (September) | UI_ACH_LOTE_2020_09_6 |  | null | Sovereignty | R2291 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2292 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3790 | R3790 | BLAST Bomb Legendary | The Balestireri Device is a bomb capable of force damage several orders of magnitude higher than any other known to this universe. The device was created by an engineer of unknown origins from a far off system known as Nuzgerzi. | null | GuidedWeapons | 1 | R3790 | BLAST Bomb Legendary | 100 | BADGE EXCLUSIVE | Legend of the Excursion (September) | UI_ACH_LOTE_2020_09_7 |  | null | Sovereignty | R2292 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2293 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3933 | R3933 | Achilles Carrier V5 | Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. | IGA | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2293 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2294 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3934 | R3934 | StarRaider Class Carrier V5 | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | IGA | ShipHullsSpecial | 1 | R852 | StarRaider Class Carrier | 4 | BADGE EXCLUSIVE | | | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2295 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3935 | R3935 | Valkerie Class Carrier V5 | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | IGA | ShipHullsSpecial | 1 | R853 | Valkerie Class Carrier | 8 | BADGE EXCLUSIVE | | | | null | Sovereignty | R2295 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2296 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3936 | R3936 | Revenge Class Carrier V5 | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R854 | Revenge Class Carrier | 12 | BADGE EXCLUSIVE | | | | null | Sovereignty | R2296 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2297 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3937 | R3937 | Galactica Class Carrier V5 | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | IGA | ShipHullsSpecial | 1 | R855 | Galactica Class Carrier | 16 | BADGE EXCLUSIVE | | | | null | Sovereignty | R2297 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2298 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3938 | R3938 | Executioner Carrier V5 | Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. | Tyrannar | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2298 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2299 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3939 | R3939 | StarRaider Class Carrier V5 | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Tyrannar | ShipHullsSpecial | 1 | R882 | StarRaider Class Carrier | 4 | BADGE EXCLUSIVE | | | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2300 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3940 | R3940 | Valkerie Class Carrier V5 | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Tyrannar | ShipHullsSpecial | 1 | R883 | Valkerie Class Carrier | 8 | BADGE EXCLUSIVE | | | | null | Sovereignty | R2300 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2301 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3941 | R3941 | Revenge Class Carrier V5 | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R884 | Revenge Class Carrier | 12 | BADGE EXCLUSIVE | | | | null | Sovereignty | R2301 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2302 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3942 | R3942 | Galactica Class Carrier V5 | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Tyrannar | ShipHullsSpecial | 1 | R885 | Galactica Class Carrier | 16 | BADGE EXCLUSIVE | | | | null | Sovereignty | R2302 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2303 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3943 | R3943 | Entropy Carrier V5 | Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. | Sovereignty | ShipHullsSpecial | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2303 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2304 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3944 | R3944 | StarRaider Class Carrier V5 | The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. | Sovereignty | ShipHullsSpecial | 1 | R912 | StarRaider Class Carrier | 4 | BADGE EXCLUSIVE | | | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2305 | | Ship | 23 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3945 | R3945 | Valkerie Class Carrier V5 | The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. | Sovereignty | ShipHullsSpecial | 1 | R913 | Valkerie Class Carrier | 8 | BADGE EXCLUSIVE | | | | null | Sovereignty | R2305 | Dreadnought SOV Spinal (C) | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2306 | | Ship | 30 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3946 | R3946 | Revenge Class Carrier V5 | Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R914 | Revenge Class Carrier | 12 | BADGE EXCLUSIVE | | | | null | Sovereignty | R2306 | Dreadnought SOV Spinal (U) | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2307 | | Ship | 36 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 3947 | R3947 | Galactica Class Carrier V5 | Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. | Sovereignty | ShipHullsSpecial | 1 | R915 | Galactica Class Carrier | 16 | BADGE EXCLUSIVE | | | | null | Sovereignty | R2307 | Dreadnought SOV Spinal (R) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2308 | | Ship | 40 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4091 | R4091 | Force Beam I | The Force Beam is a unique type of Force Energy that can be concentrated and accelerated in the vacuum of space it was devised by the Tyrannar Alliance of K1NGZ. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2308 | Dreadnought SOV Spinal (E) | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2309 | | Ship | 45 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4092 | R4092 | Force Beam II | The Force Beam is a unique type of Force Energy that can be concentrated and accelerated in the vacuum of space it was devised by the Tyrannar Alliance of K1NGZ. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2310 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4093 | R4093 | Force Beam III | The Force Beam is a unique type of Force Energy that can be concentrated and accelerated in the vacuum of space it was devised by the Tyrannar Alliance of K1NGZ. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2310 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2311 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4094 | R4094 | Force Beam IV | The Force Beam is a unique type of Force Energy that can be concentrated and accelerated in the vacuum of space it was devised by the Tyrannar Alliance of K1NGZ. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2311 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2312 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4095 | R4095 | Force Beam (Common) | The Force Beam is a unique type of Force Energy that can be concentrated and accelerated in the vacuum of space it was devised by the Tyrannar Alliance of K1NGZ. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2312 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2313 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4096 | R4096 | Advanced Force Beam I | The Force Beam is a unique type of Force Energy that can be concentrated and accelerated in the vacuum of space it was devised by the Tyrannar Alliance of K1NGZ. | null | BaseWeapons | 1 | R4096 | Advanced Force Beam I | 10 | BADGE EXCLUSIVE | Super Base SGS | UI_SB_005_3 |  | null | Sovereignty | R2313 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2314 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4097 | R4097 | Advanced Force Beam II | The Force Beam is a unique type of Force Energy that can be concentrated and accelerated in the vacuum of space it was devised by the Tyrannar Alliance of K1NGZ. | null | BaseWeapons | 1 | R4097 | Advanced Force Beam II | 10 | BADGE EXCLUSIVE | Super Base SGS | UI_SB_005_4 |  | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2315 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4098 | R4098 | Advanced Force Beam III | The Force Beam is a unique type of Force Energy that can be concentrated and accelerated in the vacuum of space it was devised by the Tyrannar Alliance of K1NGZ. | null | BaseWeapons | 1 | R4098 | Advanced Force Beam III | 10 | BADGE EXCLUSIVE | Super Base SGS | UI_SB_005_5 |  | null | IGA | R2315 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2316 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4099 | R4099 | Force Beam Uncomon | The Force Beam is a unique type of Force Energy that can be concentrated and accelerated in the vacuum of space it was devised by the Tyrannar Alliance of K1NGZ. | null | BaseWeapons | 1 | R4099 | Force Beam Uncomon | 40 | BADGE EXCLUSIVE | Super Base SGS | UI_SB_005_6 |  | null | IGA | R2316 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2317 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4100 | R4100 | K1NGZ CLUSTER | The Force Beam is a unique type of Force Energy that can be concentrated and accelerated in the vacuum of space it was devised by the Tyrannar Alliance of K1NGZ. | null | BaseWeapons | 1 | R4100 | K1NGZ CLUSTER | 50 | BADGE EXCLUSIVE | Super Base SGS | UI_SB_005_7 |  | null | IGA | R2317 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2318 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4101 | R4101 | K1NGZ M.A.C.E. | The Force Beam is a unique type of Force Energy that can be concentrated and accelerated in the vacuum of space it was devised by the Tyrannar Alliance of K1NGZ. | null | BaseWeapons | 1 | R4101 | K1NGZ M.A.C.E. | 50 | BADGE EXCLUSIVE | Super Base SGS | UI_SB_005_8 |  | null | IGA | R2318 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2319 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4102 | R4102 | The Force Beam | The Force Beam is a unique type of Force Energy that can be concentrated and accelerated in the vacuum of space it was devised by the Tyrannar Alliance of K1NGZ. | null | BaseWeapons | 1 | R4102 | The Force Beam | 100 | BADGE EXCLUSIVE | Super Base SGS | UI_SB_005_9 |  | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2320 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4103 | R4103 | Heart of Darkness I (Beams) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Beam Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2320 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2321 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4104 | R4104 | Heart of Darkness II (Beams) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Beam Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2321 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2322 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4105 | R4105 | Heart of Darkness III (Beams) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Beam Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2322 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2323 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4106 | R4106 | Heart of Darkness IV (Beams) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Beam Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2323 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2324 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4107 | R4107 | Heart of Darkness V (Beams) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Beam Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2325 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4108 | R4108 | Advanced HOD I (Beams) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Beam Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R4108 | Advanced HOD I (Beams) | 10 | BADGE EXCLUSIVE | Halloween 2020 | HW2020_elite_1 |  | null | IGA | R2325 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2326 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4109 | R4109 | Advanced HOD II (Beams) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Beam Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R4109 | Advanced HOD II (Beams) | 10 | BADGE EXCLUSIVE | Halloween 2020 | HW2020_elite_2 |  | null | IGA | R2326 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2327 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4110 | R4110 | Advanced HOD III (Beams) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Beam Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R4110 | Advanced HOD III (Beams) | 10 | BADGE EXCLUSIVE | Halloween 2020 | HW2020_elite_3 |  | null | IGA | R2327 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2328 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4111 | R4111 | HOD Uncommon (Beams) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Beam Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R4111 | HOD Uncommon (Beams) | 10 | BADGE EXCLUSIVE | Halloween 2020 | HW2020_elite_4 |  | null | IGA | R2328 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2329 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4112 | R4112 | HOD Rare (Beams) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Beam Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R4112 | HOD Rare (Beams) | 10 | BADGE EXCLUSIVE | Halloween 2020 | HW2020_elite_5 |  | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2330 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4113 | R4113 | HOD Epic (Beams) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Beam Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R4113 | HOD Epic (Beams) | 10 | BADGE EXCLUSIVE | Halloween 2020 | HW2020_elite_6 |  | null | IGA | R2330 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2331 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4114 | R4114 | The Heart of Darkness (Beams) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Beam Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R4114 | The Heart of Darkness (Beams) | 666 | BADGE EXCLUSIVE | Halloween 2020 | HW2020_elite_7 |  | null | IGA | R2331 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2332 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4115 | R4115 | K1NGZ GAMBIT MK1 | K1NGZ GAMBIT is a powerful class of star base defences armed with deadly tactical graviton nukes. Originally conceived by the K1NGZ alliance of The Tyrannar Empire. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2332 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2333 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4116 | R4116 | K1NGZ GAMBIT MK2 | K1NGZ GAMBIT is a powerful class of star base defences armed with deadly tactical graviton nukes. Originally conceived by the K1NGZ alliance of The Tyrannar Empire. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2333 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2334 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4117 | R4117 | K1NGZ GAMBIT MK3 | K1NGZ GAMBIT is a powerful class of star base defences armed with deadly tactical graviton nukes. Originally conceived by the K1NGZ alliance of The Tyrannar Empire. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2335 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4118 | R4118 | K1NGZ GAMBIT MK4 | K1NGZ GAMBIT is a powerful class of star base defences armed with deadly tactical graviton nukes. Originally conceived by the K1NGZ alliance of The Tyrannar Empire. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2335 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2336 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4119 | R4119 | K1NGZ GAMBIT MK5 | K1NGZ GAMBIT is a powerful class of star base defences armed with deadly tactical graviton nukes. Originally conceived by the K1NGZ alliance of The Tyrannar Empire. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2336 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2337 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4120 | R4120 | K1NGZ GAMBIT MK6 | K1NGZ GAMBIT is a powerful class of star base defences armed with deadly tactical graviton nukes. Originally conceived by the K1NGZ alliance of The Tyrannar Empire. | null | BaseWeapons | 1 | R4120 | K1NGZ GAMBIT MK6 | 2 | 160 | Legend of the Incursion (November) | UI_ACH_LOTI_2020_11_3 |  | null | IGA | R2337 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2338 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4121 | R4121 | K1NGZ GAMBIT MK7 | K1NGZ GAMBIT is a powerful class of star base defences armed with deadly tactical graviton nukes. Originally conceived by the K1NGZ alliance of The Tyrannar Empire. | null | BaseWeapons | 1 | R4121 | K1NGZ GAMBIT MK7 | 2 | 160 | Legend of the Incursion (November) | UI_ACH_LOTI_2020_11_4 |  | null | IGA | R2338 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2339 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4122 | R4122 | K1NGZ GAMBIT MK8 | K1NGZ GAMBIT is a powerful class of star base defences armed with deadly tactical graviton nukes. Originally conceived by the K1NGZ alliance of The Tyrannar Empire. | null | BaseWeapons | 1 | R4122 | K1NGZ GAMBIT MK8 | 2 | 160 | Legend of the Incursion (November) | UI_ACH_LOTI_2020_11_5 |  | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2340 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4123 | R4123 | K1NGZ GAMBIT Uncommon | K1NGZ GAMBIT is a powerful class of star base defences armed with deadly tactical graviton nukes. Originally conceived by the K1NGZ alliance of The Tyrannar Empire. | null | BaseWeapons | 1 | R4123 | K1NGZ GAMBIT Uncommon | 4 | 80 | Legend of the Incursion (November) | UI_ACH_LOTI_2020_11_6 |  | null | IGA | R2340 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2341 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4124 | R4124 | K1NGZ GAMBIT Rare | K1NGZ GAMBIT is a powerful class of star base defences armed with deadly tactical graviton nukes. Originally conceived by the K1NGZ alliance of The Tyrannar Empire. | null | BaseWeapons | 1 | R4124 | K1NGZ GAMBIT Rare | 8 | 40 | Legend of the Incursion (November) | UI_ACH_LOTI_2020_11_7 |  | null | IGA | R2341 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2342 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4125 | R4125 | K1NGZ GAMBIT Epic | K1NGZ GAMBIT is a powerful class of star base defences armed with deadly tactical graviton nukes. Originally conceived by the K1NGZ alliance of The Tyrannar Empire. | null | BaseWeapons | 1 | R4125 | K1NGZ GAMBIT Epic | 12 | 20 | Legend of the Incursion (November) | UI_ACH_LOTI_2020_11_8 |  | null | IGA | R2342 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2343 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4126 | R4126 | THE K1NGZ GAMBIT | K1NGZ GAMBIT is a powerful class of star base defences armed with deadly tactical graviton nukes. Originally conceived by the K1NGZ alliance of The Tyrannar Empire. | null | BaseWeapons | 1 | R4126 | THE K1NGZ GAMBIT | 16 | 10 | Legend of the Incursion (November) | UI_ACH_LOTI_2020_11_9 |  | null | IGA | R2343 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2344 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4307 | R4307 | Turbo Antimatter Torpedo 1 | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | Hidden | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2345 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4308 | R4308 | Turbo Antimatter Torpedo 2 | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | Hidden | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2345 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2346 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4309 | R4309 | Turbo Antimatter Torpedo 3 | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | Hidden | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2346 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2347 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4310 | R4310 | Turbo Antimatter Torpedo 4 | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | Hidden | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2347 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2348 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4311 | R4311 | Turbo Antimatter Torpedo 5 | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | Hidden | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2348 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2349 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4312 | R4312 | Turbo Antimatter Torpedo 6 | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | Hidden | 1 | R4312 | Turbo Antimatter Torpedo 6 | 2 | BADGE EXCLUSIVE | | | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2350 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4313 | R4313 | Turbo Antimatter Torpedo 7 | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | Hidden | 1 | R4313 | Turbo Antimatter Torpedo 7 | 2 | BADGE EXCLUSIVE | | | | null | Tyrannar | R2350 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2351 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4314 | R4314 | Turbo Antimatter Torpedo 8 | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | Hidden | 1 | R4314 | Turbo Antimatter Torpedo 8 | 2 | BADGE EXCLUSIVE | | | | null | Tyrannar | R2351 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2352 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4315 | R4315 | Turbo Antimatter Torpedo 9 | Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage. | null | Hidden | 1 | R4315 | Turbo Antimatter Torpedo 9 | 4 | BADGE EXCLUSIVE | | | | null | Tyrannar | R2352 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2353 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4316 | R4316 | Turbo Antimatter Torpedo 10 | Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage. | null | Hidden | 1 | R4316 | Turbo Antimatter Torpedo 10 | 8 | BADGE EXCLUSIVE | | | | null | Tyrannar | R2353 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2354 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4317 | R4317 | Turbo Antimatter Torpedo 11 | Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. | null | Hidden | 1 | R4317 | Turbo Antimatter Torpedo 11 | 12 | BADGE EXCLUSIVE | | | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2355 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4318 | R4318 | Turbo Antimatter Torpedo 12 | The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. | null | Hidden | 1 | R4318 | Turbo Antimatter Torpedo 12 | 16 | BADGE EXCLUSIVE | | | | null | Tyrannar | R2355 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2356 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4319 | R4319 | Cornucopia Cluster I | Cornucopia Missile Pods are a custom variant missile defense systems developed and used by the Thenerian agro-moon "Cornucopia" in the Argos sector. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2356 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2357 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4320 | R4320 | Cornucopia Cluster II | Cornucopia Missile Pods are a custom variant missile defense systems developed and used by the Thenerian agro-moon "Cornucopia" in the Argos sector. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2357 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2358 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4321 | R4321 | Cornucopia Cluster III | Cornucopia Missile Pods are a custom variant missile defense systems developed and used by the Thenerian agro-moon "Cornucopia" in the Argos sector. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2358 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2359 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4322 | R4322 | Cornucopia Cluster IV | Cornucopia Missile Pods are a custom variant missile defense systems developed and used by the Thenerian agro-moon "Cornucopia" in the Argos sector. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2360 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4323 | R4323 | Cornucopia Cluster (Common) | Cornucopia Missile Pods are a custom variant missile defense systems developed and used by the Thenerian agro-moon "Cornucopia" in the Argos sector. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2360 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2361 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4324 | R4324 | Advanced Cornucopia Cluster I | Cornucopia Missile Pods are a custom variant missile defense systems developed and used by the Thenerian agro-moon "Cornucopia" in the Argos sector. | null | BaseWeapons | 1 | R4324 | Advanced Cornucopia Cluster I | 10 | BADGE EXCLUSIVE | Thanksgiving 2020 Basic | ACH_TG2020_basic_5 |  | null | Tyrannar | R2361 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2362 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4325 | R4325 | Advanced Cornucopia Cluster II | Cornucopia Missile Pods are a custom variant missile defense systems developed and used by the Thenerian agro-moon "Cornucopia" in the Argos sector. | null | BaseWeapons | 1 | R4325 | Advanced Cornucopia Cluster II | 10 | BADGE EXCLUSIVE | Thanksgiving 2020 Basic | ACH_TG2020_basic_6 |  | null | Tyrannar | R2362 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2363 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4326 | R4326 | Advanced Cornucopia Cluster III | Cornucopia Missile Pods are a custom variant missile defense systems developed and used by the Thenerian agro-moon "Cornucopia" in the Argos sector. | null | BaseWeapons | 1 | R4326 | Advanced Cornucopia Cluster III | 10 | BADGE EXCLUSIVE | Thanksgiving 2020 Elite | ACH_TG2020_elite_4 |  | null | Tyrannar | R2363 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2364 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4327 | R4327 | Cornucopia Cluster Uncommon | Cornucopia Missile Pods are a custom variant missile defense systems developed and used by the Thenerian agro-moon "Cornucopia" in the Argos sector. | null | BaseWeapons | 1 | R4327 | Cornucopia Cluster Uncommon | 40 | BADGE EXCLUSIVE | Thanksgiving 2020 Legendary | ACH_TG2020_legendary_2 |  | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2365 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4328 | R4328 | Cornucopia Cluster Rare | Cornucopia Missile Pods are a custom variant missile defense systems developed and used by the Thenerian agro-moon "Cornucopia" in the Argos sector. | null | BaseWeapons | 1 | R4328 | Cornucopia Cluster Rare | 50 | BADGE EXCLUSIVE | Toilet Paper Raid | ACH_TG2020_tp_1 |  | null | Tyrannar | R2365 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2366 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4329 | R4329 | Cornucopia Cluster Epic | Cornucopia Missile Pods are a custom variant missile defense systems developed and used by the Thenerian agro-moon "Cornucopia" in the Argos sector. | null | BaseWeapons | 1 | R4329 | Cornucopia Cluster Epic | 50 | BADGE EXCLUSIVE | Hazmat Suit Depot | ACH_TG2020_hazmat_1 |  | null | Tyrannar | R2366 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2367 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4330 | R4330 | Cornucopia Cluster Legendary | Cornucopia Missile Pods are a custom variant missile defense systems developed and used by the Thenerian agro-moon "Cornucopia" in the Argos sector. | null | BaseWeapons | 1 | R4330 | Cornucopia Cluster Legendary | 100 | BADGE EXCLUSIVE | The Cure Badge | ACH_TG2020_vaccine_1 |  | null | Tyrannar | R2367 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2368 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4331 | R4331 | Turbo Missile I | Turbo Missiles are the not your standard missiles. Wink wink. | null | Hidden | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2368 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2369 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4332 | R4332 | Turbo Missile II | Turbo Missiles are the not your standard missiles. Wink wink. | null | Hidden | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2370 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4333 | R4333 | Turbo Missile III | Turbo Missiles are the not your standard missiles. Wink wink. | null | Hidden | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2370 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2371 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4334 | R4334 | Turbo Missile IV | Turbo Missiles are the not your standard missiles. Wink wink. | null | Hidden | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2371 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2372 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4335 | R4335 | Turbo Missile (Common) | Turbo Missiles are the not your standard missiles. Wink wink. | null | Hidden | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2372 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2373 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4336 | R4336 | Advanced Turbo Missile I | Turbo Missiles are the not your standard missiles. Wink wink. | null | Hidden | 1 | R4336 | Advanced Turbo Missile I | 2 | BADGE EXCLUSIVE | | | | null | Tyrannar | R2373 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2374 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4337 | R4337 | Advanced Turbo Missile II | Turbo Missiles are the not your standard missiles. Wink wink. | null | Hidden | 1 | R4337 | Advanced Turbo Missile II | 2 | BADGE EXCLUSIVE | | | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2375 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4338 | R4338 | Advanced Turbo Missile III | Turbo Missiles are the not your standard missiles. Wink wink. | null | Hidden | 1 | R4338 | Advanced Turbo Missile III | 2 | BADGE EXCLUSIVE | | | | null | Tyrannar | R2375 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2376 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4339 | R4339 | Turbo Missile Uncommon | Turbo Missiles are the not your standard missiles. Wink wink. | null | Hidden | 1 | R4339 | Turbo Missile Uncommon | 4 | BADGE EXCLUSIVE | | | | null | Tyrannar | R2376 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2377 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4340 | R4340 | Turbo Missile Rare | Turbo Missiles are the not your standard missiles. Wink wink. | null | Hidden | 1 | R4340 | Turbo Missile Rare | 8 | BADGE EXCLUSIVE | | | | null | Tyrannar | R2377 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2378 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4341 | R4341 | Turbo Missile Epic | Turbo Missiles are the not your standard missiles. Wink wink. | null | Hidden | 1 | R4341 | Turbo Missile Epic | 12 | BADGE EXCLUSIVE | | | | null | Tyrannar | R2378 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2379 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4342 | R4342 | Turbo Missile Legendary | Turbo Missiles are the not your standard missiles. Wink wink. | null | Hidden | 1 | R4342 | Turbo Missile Legendary | 16 | BADGE EXCLUSIVE | | | | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2380 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4343 | R4343 | A.L.F. Drones I | Those drones... Will likely eat your cat. Handle with caution. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2380 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2381 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4344 | R4344 | A.L.F. Drones II | Those drones... Will likely eat your cat. Handle with caution. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2381 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2382 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4345 | R4345 | A.L.F. Drones III | Those drones... Will likely eat your cat. Handle with caution. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2382 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2383 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4346 | R4346 | A.L.F. Drones IV | Those drones... Will likely eat your cat. Handle with caution. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2383 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2384 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4347 | R4347 | A.L.F. Drones (Common) | Those drones... Will likely eat your cat. Handle with caution. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2385 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4348 | R4348 | Advanced A.L.F. Drones I | Those drones... Will likely eat your cat. Handle with caution. | null | BaseWeapons | 1 | R4348 | Advanced A.L.F. Drones I | 10 | BADGE EXCLUSIVE | Legend of the Incursion (December) | UI_ACH_LOTI_2020_12_3 |  | null | Sovereignty | R2385 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2386 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4349 | R4349 | Advanced A.L.F. Drones II | Those drones... Will likely eat your cat. Handle with caution. | null | BaseWeapons | 1 | R4349 | Advanced A.L.F. Drones II | 10 | BADGE EXCLUSIVE | Legend of the Incursion (December) | UI_ACH_LOTI_2020_12_4 |  | null | Sovereignty | R2386 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2387 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4350 | R4350 | Advanced A.L.F. Drones III | Those drones... Will likely eat your cat. Handle with caution. | null | BaseWeapons | 1 | R4350 | Advanced A.L.F. Drones III | 10 | BADGE EXCLUSIVE | Legend of the Incursion (December) | UI_ACH_LOTI_2020_12_5 |  | null | Sovereignty | R2387 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2388 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4351 | R4351 | A.L.F. Drones Uncommon | Those drones... Will likely eat your cat. Handle with caution. | null | BaseWeapons | 1 | R4351 | A.L.F. Drones Uncommon | 40 | BADGE EXCLUSIVE | Legend of the Incursion (December) | UI_ACH_LOTI_2020_12_6 |  | null | Sovereignty | R2388 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2389 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4352 | R4352 | A.L.F. Drones Rare | Those drones... Will likely eat your cat. Handle with caution. | null | BaseWeapons | 1 | R4352 | A.L.F. Drones Rare | 50 | BADGE EXCLUSIVE | Legend of the Incursion (December) | UI_ACH_LOTI_2020_12_7 |  | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2390 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4353 | R4353 | A.L.F. Drones Epic | Those drones... Will likely eat your cat. Handle with caution. | null | BaseWeapons | 1 | R4353 | A.L.F. Drones Epic | 50 | BADGE EXCLUSIVE | Legend of the Incursion (December) | UI_ACH_LOTI_2020_12_8 |  | null | Sovereignty | R2390 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2391 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4354 | R4354 | A.L.F. Drones Legendary | Those drones... Will likely eat your cat. Handle with caution. | null | BaseWeapons | 1 | R4354 | A.L.F. Drones Legendary | 100 | BADGE EXCLUSIVE | Legend of the Incursion (December) | UI_ACH_LOTI_2020_12_9 |  | null | Sovereignty | R2391 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2392 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4355 | R4355 | Puffy Squadron I | Puffy Drones are a highly sought after variant of drones deviced by the Merchant Corporation owned by the Archon Puffy Johnson. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2392 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2393 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4356 | R4356 | Puffy Squadron II | Puffy Drones are a highly sought after variant of drones deviced by the Merchant Corporation owned by the Archon Puffy Johnson. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2393 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2394 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4357 | R4357 | Puffy Squadron III | Puffy Drones are a highly sought after variant of drones deviced by the Merchant Corporation owned by the Archon Puffy Johnson. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2395 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4358 | R4358 | Puffy Squadron IV | Puffy Drones are a highly sought after variant of drones deviced by the Merchant Corporation owned by the Archon Puffy Johnson. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2395 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2396 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4359 | R4359 | Puffy Squadron (Common) | Puffy Drones are a highly sought after variant of drones deviced by the Merchant Corporation owned by the Archon Puffy Johnson. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2396 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2397 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4360 | R4360 | Advanced Puffy Squadron I | Puffy Drones are a highly sought after variant of drones deviced by the Merchant Corporation owned by the Archon Puffy Johnson. | null | BaseWeapons | 1 | R4360 | Advanced Puffy Squadron I | 10 | BADGE EXCLUSIVE | February Incursion Base Level 49 | INCUR02_30_1 |  | null | Sovereignty | R2397 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2398 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4361 | R4361 | Advanced Puffy Squadron II | Puffy Drones are a highly sought after variant of drones deviced by the Merchant Corporation owned by the Archon Puffy Johnson. | null | BaseWeapons | 1 | R4361 | Advanced Puffy Squadron II | 10 | BADGE EXCLUSIVE | February Incursion Base Level 49 | INCUR02_30_2 |  | null | Sovereignty | R2398 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2399 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4362 | R4362 | Advanced Puffy Squadron III | Puffy Drones are a highly sought after variant of drones deviced by the Merchant Corporation owned by the Archon Puffy Johnson. | null | BaseWeapons | 1 | R4362 | Advanced Puffy Squadron III | 10 | BADGE EXCLUSIVE | February Incursion Base Level 49 | INCUR02_30_3 |  | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2400 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4363 | R4363 | Uncommon Puffy Drones | Puffy Drones are a highly sought after variant of drones deviced by the Merchant Corporation owned by the Archon Puffy Johnson. | null | BaseWeapons | 1 | R4363 | Uncommon Puffy Drones | 40 | BADGE EXCLUSIVE | February Incursion Base Level 49 | INCUR02_30_4 |  | null | Sovereignty | R2400 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2401 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4364 | R4364 | Rare Puffy Drones | Puffy Drones are a highly sought after variant of drones deviced by the Merchant Corporation owned by the Archon Puffy Johnson. | null | BaseWeapons | 1 | R4364 | Rare Puffy Drones | 50 | BADGE EXCLUSIVE | February Incursion Base Level 49 | INCUR02_30_5 |  | null | Sovereignty | R2401 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2402 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4365 | R4365 | Epic Puffy Drones | Puffy Drones are a highly sought after variant of drones deviced by the Merchant Corporation owned by the Archon Puffy Johnson. | null | BaseWeapons | 1 | R4365 | Epic Puffy Drones | 50 | BADGE EXCLUSIVE | February Incursion Base Level 49 | INCUR02_30_6 |  | null | Sovereignty | R2402 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2403 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4366 | R4366 | Legendary Puffy Johns | Puffy Drones are a highly sought after variant of drones deviced by the Merchant Corporation owned by the Archon Puffy Johnson. | null | BaseWeapons | 1 | R4366 | Legendary Puffy Johns | 100 | BADGE EXCLUSIVE | February Incursion Base Level 49 | INCUR02_30_7 |  | null | Sovereignty | R2403 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2404 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4379 | R4379 | Fozzy Dragones I | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2405 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4380 | R4380 | Fozzy Dragones II | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2405 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2406 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4381 | R4381 | Fozzy Dragones III | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2406 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2407 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4382 | R4382 | Fozzy Dragones IV | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2407 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2408 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4383 | R4383 | Fozzy Dragones (Common) | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2408 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2409 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4384 | R4384 | Advanced Fozzy Dragones I | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | BaseWeapons | 1 | R4384 | Advanced Fozzy Dragones I | 4 | 1 | November Incursion Base Level 49 | INCUR11_30_1 |  | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2410 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4385 | R4385 | Advanced Fozzy Dragones II | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | BaseWeapons | 1 | R4385 | Advanced Fozzy Dragones II | 8 | 1 | November Incursion Base Level 49 | INCUR11_30_2 |  | null | Sovereignty | R2410 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2411 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4386 | R4386 | Advanced Fozzy Dragones III | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | BaseWeapons | 1 | R4386 | Advanced Fozzy Dragones III | 12 | 1 | November Incursion Base Level 49 | INCUR11_30_3 |  | null | Sovereignty | R2411 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2412 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4387 | R4387 | Fozzy Dragones Uncommon | Interceptor Defense Drones are improved versions of the standard defense drones. They are able to deploy faster-use improved plasma rifles to deal better energy damage. | null | BaseWeapons | 1 | R4387 | Fozzy Dragones Uncommon | 16 | 1 | November Incursion Base Level 49 | INCUR11_30_4 |  | null | Sovereignty | R2412 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2413 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4388 | R4388 | Fozzy Dragones Rare | Valkyrie Defense Drones are an advanced version of the standard defense drone. Their improved gatling lasers deal higher energy damage to invading ships. | null | BaseWeapons | 1 | R4388 | Fozzy Dragones Rare | 20 | 1 | November Incursion Base Level 49 | INCUR11_30_5 |  | null | Sovereignty | R2413 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2414 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4389 | R4389 | Fozzy Dragones Epic | Reaper Defense Drones are highly advanced automated defense drones. Equipped with high yield scatter lasers, they are capable of dealing massive damage to even larger ships. | null | BaseWeapons | 1 | R4389 | Fozzy Dragones Epic | 24 | 1 | November Incursion Base Level 49 | INCUR11_30_6 |  | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2415 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4390 | R4390 | Fozzy Dragones Legendary | HIVE Defense Drones are the ultimate in automated defense drones. Equipped with turbo lasers, they are capable of overwhelming ships in a swarm of fire. | null | BaseWeapons | 1 | R4390 | Fozzy Dragones Legendary | 32 | 1 | November Incursion Base Level 49 | INCUR11_30_7 |  | null | Sovereignty | R2415 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2416 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4391 | R4391 | Pumpkin Squadron I | Pumpkin Squadron destroys a swarm of round drones that slow the opponents down while dealing massive damage. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2416 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2417 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4392 | R4392 | Pumpkin Squadron II | Pumpkin Squadron destroys a swarm of round drones that slow the opponents down while dealing massive damage. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2417 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2418 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4393 | R4393 | Pumpkin Squadron III | Pumpkin Squadron destroys a swarm of round drones that slow the opponents down while dealing massive damage. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2418 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2419 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4394 | R4394 | Pumpkin Squadron IV | Pumpkin Squadron destroys a swarm of round drones that slow the opponents down while dealing massive damage. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2420 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4395 | R4395 | Pumpkin Squadron (Common) | Pumpkin Squadron destroys a swarm of round drones that slow the opponents down while dealing massive damage. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2420 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2421 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4396 | R4396 | Advanced Pumpkin Squadron I | Pumpkin Squadron destroys a swarm of round drones that slow the opponents down while dealing massive damage. | null | BaseWeapons | 1 | R4396 | Advanced Pumpkin Squadron I | 4 | 1 | | | | null | IGA | R2421 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2422 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4397 | R4397 | Advanced Pumpkin Squadron II | Pumpkin Squadron destroys a swarm of round drones that slow the opponents down while dealing massive damage. | null | BaseWeapons | 1 | R4397 | Advanced Pumpkin Squadron II | 8 | 1 | | | | null | IGA | R2422 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2423 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4398 | R4398 | Advanced Pumpkin Squadron III | Pumpkin Squadron destroys a swarm of round drones that slow the opponents down while dealing massive damage. | null | BaseWeapons | 1 | R4398 | Advanced Pumpkin Squadron III | 12 | 1 | | | | null | IGA | R2423 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2424 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4399 | R4399 | Pupmkin Squadron Uncommon | Pumpkin Squadron destroys a swarm of round drones that slow the opponents down while dealing massive damage. | null | BaseWeapons | 1 | R4399 | Pupmkin Squadron Uncommon | 16 | 1 | | | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2425 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4400 | R4400 | Pumpking Squadron Rare | Pumpkin Squadron destroys a swarm of round drones that slow the opponents down while dealing massive damage. | null | BaseWeapons | 1 | R4400 | Pumpking Squadron Rare | 20 | 1 | | | | null | IGA | R2425 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2426 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4401 | R4401 | Pumpkin Squadron Epic | Pumpkin Squadron destroys a swarm of round drones that slow the opponents down while dealing massive damage. | null | BaseWeapons | 1 | R4401 | Pumpkin Squadron Epic | 24 | 1 | | | | null | IGA | R2426 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2427 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4402 | R4402 | Pumpkin Squadron Legendary | Pumpkin Squadron destroys a swarm of round drones that slow the opponents down while dealing massive damage. | null | BaseWeapons | 1 | R4402 | Pumpkin Squadron Legendary | 32 | 1 | | | | null | IGA | R2427 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2428 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4403 | R4403 | Dark Warriors I | Dark Warriors are special drones that swarm enemy ships while slowing them down. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2428 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2429 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4404 | R4404 | Dark Warriors II | Dark Warriors are special drones that swarm enemy ships while slowing them down. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2430 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4405 | R4405 | Dark Warriors III | Dark Warriors are special drones that swarm enemy ships while slowing them down. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2430 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2431 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4406 | R4406 | Dark Warriors IV | Dark Warriors are special drones that swarm enemy ships while slowing them down. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2431 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2432 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4407 | R4407 | Dark Warriors (Common) | Dark Warriors are special drones that swarm enemy ships while slowing them down. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2432 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2433 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4408 | R4408 | Advanced Dark Warriors I | Dark Warriors are special drones that swarm enemy ships while slowing them down. | null | BaseWeapons | 1 | R4408 | Advanced Dark Warriors I | 4 | 1 | | | | null | IGA | R2433 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2434 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4409 | R4409 | Advanced Dark Warriors II | Dark Warriors are special drones that swarm enemy ships while slowing them down. | null | BaseWeapons | 1 | R4409 | Advanced Dark Warriors II | 8 | 1 | | | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2435 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4410 | R4410 | Advanced Dark Warriors III | Dark Warriors are special drones that swarm enemy ships while slowing them down. | null | BaseWeapons | 1 | R4410 | Advanced Dark Warriors III | 12 | 1 | | | | null | IGA | R2435 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2436 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4411 | R4411 | Dark Warriors Uncommon | Dark Warriors are special drones that swarm enemy ships while slowing them down. | null | BaseWeapons | 1 | R4411 | Dark Warriors Uncommon | 16 | 1 | | | | null | IGA | R2436 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2437 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4412 | R4412 | Dark Warriors Rare | Dark Warriors are special drones that swarm enemy ships while slowing them down. | null | BaseWeapons | 1 | R4412 | Dark Warriors Rare | 20 | 1 | | | | null | IGA | R2437 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2438 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4413 | R4413 | Dark Warriors Epic | Dark Warriors are special drones that swarm enemy ships while slowing them down. | null | BaseWeapons | 1 | R4413 | Dark Warriors Epic | 32 | 1 | | | | null | IGA | R2438 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2439 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4414 | R4414 | Dark Warriors Legendary | Dark Warriors are special drones that swarm enemy ships while slowing them down. | null | BaseWeapons | 1 | R4414 | Dark Warriors Legendary | 42 | 1 | | | | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2440 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4415 | R4415 | Stone Reese Drones I | Drones designed by the legendary tactician Stone Reese of the IGA. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2440 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2441 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4416 | R4416 | Stone Reese Drones II | Drones designed by the legendary tactician Stone Reese of the IGA. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2441 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2442 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4417 | R4417 | Stone Reese Drones III | Drones designed by the legendary tactician Stone Reese of the IGA. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2442 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2443 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4418 | R4418 | Stone Reese Drones IV | Drones designed by the legendary tactician Stone Reese of the IGA. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2443 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2444 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4419 | R4419 | Stone Reese Drones (Common) | Drones designed by the legendary tactician Stone Reese of the IGA. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2445 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4420 | R4420 | Advanced Stone Reese Drones I | Drones designed by the legendary tactician Stone Reese of the IGA. | null | BaseWeapons | 1 | R4420 | Advanced Stone Reese Drones I | 4 | 1 | July Incursion Base Level 49 | INCUR07_30_1 |  | null | IGA | R2445 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2446 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4421 | R4421 | Advanced Stone Reese Drones II | Drones designed by the legendary tactician Stone Reese of the IGA. | null | BaseWeapons | 1 | R4421 | Advanced Stone Reese Drones II | 8 | 1 | July Incursion Base Level 49 | INCUR07_30_2 |  | null | IGA | R2446 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2447 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4422 | R4422 | Advanced Stone Reese Drones III | Drones designed by the legendary tactician Stone Reese of the IGA. | null | BaseWeapons | 1 | R4422 | Advanced Stone Reese Drones III | 12 | 1 | July Incursion Base Level 49 | INCUR07_30_3 |  | null | IGA | R2447 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2448 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4423 | R4423 | Stone Reese Drones Uncommon | Drones designed by the legendary tactician Stone Reese of the IGA. | null | BaseWeapons | 1 | R4423 | Stone Reese Drones Uncommon | 16 | 1 | July Incursion Base Level 49 | INCUR07_30_4 |  | null | IGA | R2448 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2449 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4424 | R4424 | Stone Reese Drones Rare | Drones designed by the legendary tactician Stone Reese of the IGA. | null | BaseWeapons | 1 | R4424 | Stone Reese Drones Rare | 20 | 1 | July Incursion Base Level 49 | INCUR07_30_5 |  | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2450 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4425 | R4425 | Stone Reese Drones Epic | Drones designed by the legendary tactician Stone Reese of the IGA. | null | BaseWeapons | 1 | R4425 | Stone Reese Drones Epic | 24 | 1 | July Incursion Base Level 49 | INCUR07_30_6 |  | null | IGA | R2450 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2451 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4426 | R4426 | Stone Reese Drones Legendary | Drones designed by the legendary tactician Stone Reese of the IGA. | null | BaseWeapons | 1 | R4426 | Stone Reese Drones Legendary | 32 | 1 | July Incursion Base Level 49 | INCUR07_30_7 |  | null | IGA | R2451 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2452 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4499 | R4499 | Lucinda's Drones I | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2452 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2453 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4500 | R4500 | Lucinda's Drones II | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2453 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2454 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4501 | R4501 | Lucinda's Drones III | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2455 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4502 | R4502 | Lucinda's Drones IV | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2455 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2456 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4503 | R4503 | Lucinda's Drones (Common) | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2456 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2457 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4504 | R4504 | Advanced Lucinda's Drones I | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | BaseWeapons | 1 | R4504 | Advanced Lucinda's Drones I | 4 | 1 | | | | null | Tyrannar | R2457 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2458 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4505 | R4505 | Advanced Lucinda's Drones II | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | BaseWeapons | 1 | R4505 | Advanced Lucinda's Drones II | 8 | 1 | | | | null | Tyrannar | R2458 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2459 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4506 | R4506 | Advanced Lucinda's Drones III | Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships. | null | BaseWeapons | 1 | R4506 | Advanced Lucinda's Drones III | 12 | 1 | | | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2460 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4507 | R4507 | Lucinda's Drones Uncommon | Interceptor Defense Drones are improved versions of the standard defense drones. They are able to deploy faster-use improved plasma rifles to deal better energy damage. | null | BaseWeapons | 1 | R4507 | Lucinda's Drones Uncommon | 16 | 1 | | | | null | Tyrannar | R2460 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2461 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4508 | R4508 | Lucinda's Drones Rare | Valkyrie Defense Drones are an advanced version of the standard defense drone. Their improved gatling lasers deal higher energy damage to invading ships. | null | BaseWeapons | 1 | R4508 | Lucinda's Drones Rare | 20 | 1 | | | | null | Tyrannar | R2461 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2462 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4509 | R4509 | Lucinda's Drones Epic | Reaper Defense Drones are highly advanced automated defense drones. Equipped with high yield scatter lasers, they are capable of dealing massive damage to even larger ships. | null | BaseWeapons | 1 | R4509 | Lucinda's Drones Epic | 24 | 1 | | | | null | Tyrannar | R2462 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2463 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4510 | R4510 | Lucinda's Drones Legendary | HIVE Defense Drones are the ultimate in automated defense drones. Equipped with turbo lasers, they are capable of overwhelming ships in a swarm of fire. | null | BaseWeapons | 1 | R4510 | Lucinda's Drones Legendary | 32 | 1 | | | | null | Tyrannar | R2463 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2464 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4619 | R4619 | Fremen's Wing I | Battle tactician Fremen once had a great idea to fit Antimatter Torpedoes onto his Drones. They are super-effective at slowing any opponents down. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2465 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4620 | R4620 | Fremen's Wing II | Battle tactician Fremen once had a great idea to fit Antimatter Torpedoes onto his Drones. They are super-effective at slowing any opponents down. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2465 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2466 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4621 | R4621 | Fremen's Wing III | Battle tactician Fremen once had a great idea to fit Antimatter Torpedoes onto his Drones. They are super-effective at slowing any opponents down. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2466 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2467 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4622 | R4622 | Fremen's Wing IV | Battle tactician Fremen once had a great idea to fit Antimatter Torpedoes onto his Drones. They are super-effective at slowing any opponents down. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2467 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2468 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4623 | R4623 | Fremen's Wing (Common) | Battle tactician Fremen once had a great idea to fit Antimatter Torpedoes onto his Drones. They are super-effective at slowing any opponents down. | null | DroneWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2468 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2469 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4624 | R4624 | Advanced Fremen's Wing I | Battle tactician Fremen once had a great idea to fit Antimatter Torpedoes onto his Drones. They are super-effective at slowing any opponents down. | null | DroneWeapons | 1 | R4624 | Advanced Fremen's Wing I | 10 | BADGE EXCLUSIVE | Legend of the Excursion (February) | UI_ACH_LOTE_2020_02_1 |  | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2470 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4625 | R4625 | Advanced Fremen's Wing II | Battle tactician Fremen once had a great idea to fit Antimatter Torpedoes onto his Drones. They are super-effective at slowing any opponents down. | null | DroneWeapons | 1 | R4625 | Advanced Fremen's Wing II | 10 | BADGE EXCLUSIVE | Legend of the Excursion (February) | UI_ACH_LOTE_2020_02_2 |  | null | Tyrannar | R2470 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2471 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4626 | R4626 | Advanced Fremen's Wing III | Battle tactician Fremen once had a great idea to fit Antimatter Torpedoes onto his Drones. They are super-effective at slowing any opponents down. | null | DroneWeapons | 1 | R4626 | Advanced Fremen's Wing III | 10 | BADGE EXCLUSIVE | Legend of the Excursion (February) | UI_ACH_LOTE_2020_02_3 |  | null | Tyrannar | R2471 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2472 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4627 | R4627 | Fremen's Wing Uncommon | Battle tactician Fremen once had a great idea to fit Antimatter Torpedoes onto his Drones. They are super-effective at slowing any opponents down. | null | DroneWeapons | 1 | R4627 | Fremen's Wing Uncommon | 40 | BADGE EXCLUSIVE | Legend of the Excursion (February) | UI_ACH_LOTE_2020_02_4 |  | null | Tyrannar | R2472 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2473 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4628 | R4628 | Fremen's Wing Rare | Battle tactician Fremen once had a great idea to fit Antimatter Torpedoes onto his Drones. They are super-effective at slowing any opponents down. | null | DroneWeapons | 1 | R4628 | Fremen's Wing Rare | 50 | BADGE EXCLUSIVE | Legend of the Excursion (February) | UI_ACH_LOTE_2020_02_5 |  | null | Tyrannar | R2473 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2474 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4629 | R4629 | Fremen's Wing Epic | Battle tactician Fremen once had a great idea to fit Antimatter Torpedoes onto his Drones. They are super-effective at slowing any opponents down. | null | DroneWeapons | 1 | R4629 | Fremen's Wing Epic | 50 | BADGE EXCLUSIVE | Legend of the Excursion (February) | UI_ACH_LOTE_2020_02_6 |  | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2475 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4630 | R4630 | Fremen's Wing Legendary | Battle tactician Fremen once had a great idea to fit Antimatter Torpedoes onto his Drones. They are super-effective at slowing any opponents down. | null | DroneWeapons | 1 | R4630 | Fremen's Wing Legendary | 100 | BADGE EXCLUSIVE | Legend of the Excursion (February) | UI_ACH_LOTE_2020_02_7 |  | null | Tyrannar | R2475 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2476 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4775 | R4775 | Twotz RC Killer I | Twotz Remote Controlled Killers launch automated mini-fighters which circle enemy ships and inflict explosive damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2476 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2477 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4776 | R4776 | Twotz RC Killer II | Twotz Remote Controlled Killers launch automated mini-fighters which circle enemy ships and inflict explosive damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2477 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2478 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4777 | R4777 | Twotz RC Killer III | Twotz Remote Controlled Killers launch automated mini-fighters which circle enemy ships and inflict explosive damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2478 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2479 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4778 | R4778 | Twotz RC Killer IV | Twotz Remote Controlled Killers launch automated mini-fighters which circle enemy ships and inflict explosive damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2480 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4779 | R4779 | Twotz RC Killer (Common) | Twotz Remote Controlled Killers launch automated mini-fighters which circle enemy ships and inflict explosive damage over time. | null | DroneWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2480 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2481 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4780 | R4780 | Advanced Twotz RC Killer I | Twotz Remote Controlled Killers launch automated mini-fighters which circle enemy ships and inflict explosive damage over time. | null | DroneWeapons | 1 | R4780 | Advanced Twotz RC Killer I | 4 | 1 | Legend of the Excursion (June) | UI_ACH_LOTE_2020_06_1 |  | null | Tyrannar | R2481 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2482 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4781 | R4781 | Advanced Twotz RC Killer II | Twotz Remote Controlled Killers launch automated mini-fighters which circle enemy ships and inflict explosive damage over time. | null | DroneWeapons | 1 | R4781 | Advanced Twotz RC Killer II | 8 | 1 | Legend of the Excursion (June) | UI_ACH_LOTE_2020_06_2 |  | null | Tyrannar | R2482 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2483 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4782 | R4782 | Advanced Twotz RC Killer III | Twotz Remote Controlled Killers launch automated mini-fighters which circle enemy ships and inflict explosive damage over time. | null | DroneWeapons | 1 | R4782 | Advanced Twotz RC Killer III | 12 | 1 | Legend of the Excursion (June) | UI_ACH_LOTE_2020_06_3 |  | null | Tyrannar | R2483 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2484 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4783 | R4783 | Twotz RC Killer Uncommon | Twotz Remote Controlled Killers launch automated mini-fighters which circle enemy ships and inflict explosive damage over time. | null | DroneWeapons | 1 | R4783 | Twotz RC Killer Uncommon | 16 | 1 | Legend of the Excursion (June) | UI_ACH_LOTE_2020_06_4 |  | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2485 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4784 | R4784 | Twotz RC Killer Rare | Twotz Remote Controlled Killers launch automated mini-fighters which circle enemy ships and inflict explosive damage over time. | null | DroneWeapons | 1 | R4784 | Twotz RC Killer Rare | 20 | 1 | Legend of the Excursion (June) | UI_ACH_LOTE_2020_06_5 |  | null | Tyrannar | R2485 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2486 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4785 | R4785 | Twotz RC Killer Epic | Twotz Remote Controlled Killers launch automated mini-fighters which circle enemy ships and inflict explosive damage over time. | null | DroneWeapons | 1 | R4785 | Twotz RC Killer Epic | 24 | 1 | Legend of the Excursion (June) | UI_ACH_LOTE_2020_06_6 |  | null | Tyrannar | R2486 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2487 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4786 | R4786 | Twotz RC Killer Legendary | Twotz Remote Controlled Killers launch automated mini-fighters which circle enemy ships and inflict explosive damage over time. | null | DroneWeapons | 1 | R4786 | Twotz RC Killer Legendary | 32 | 1 | Legend of the Excursion (June) | UI_ACH_LOTE_2020_06_7 |  | null | Tyrannar | R2487 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2488 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4835 | R4835 | Aegen Wing I | Aegen Wings launch fast paced drones equipped with antimatter torpedoes, that target their opponents from a much longer distance. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2488 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2489 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4836 | R4836 | Aegen Wing II | Aegen Wings launch fast paced drones equipped with antimatter torpedoes, that target their opponents from a much longer distance. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2490 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4837 | R4837 | Aegen Wing III | Aegen Wings launch fast paced drones equipped with antimatter torpedoes, that target their opponents from a much longer distance. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2490 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2491 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4838 | R4838 | Aegen Wing IV | Aegen Wings launch fast paced drones equipped with antimatter torpedoes, that target their opponents from a much longer distance. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2491 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2492 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4839 | R4839 | Aegen Wing (Common) | Aegen Wings launch fast paced drones equipped with antimatter torpedoes, that target their opponents from a much longer distance. | null | DroneWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2492 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2493 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4840 | R4840 | Advanced Aegen Wing I | Aegen Wings launch fast paced drones equipped with antimatter torpedoes, that target their opponents from a much longer distance. | null | DroneWeapons | 1 | R4840 | Advanced Aegen Wing I | 4 | 1 | December Incursion Base Level 69 | INCUR12_40_1 |  | null | Sovereignty | R2493 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2494 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4841 | R4841 | Advanced Aegen Wing II | Aegen Wings launch fast paced drones equipped with antimatter torpedoes, that target their opponents from a much longer distance. | null | DroneWeapons | 1 | R4841 | Advanced Aegen Wing II | 8 | 1 | December Incursion Base Level 69 | INCUR12_40_2 |  | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2495 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4842 | R4842 | Advanced Aegen Wing III | Aegen Wings launch fast paced drones equipped with antimatter torpedoes, that target their opponents from a much longer distance. | null | DroneWeapons | 1 | R4842 | Advanced Aegen Wing III | 12 | 1 | December Incursion Base Level 69 | INCUR12_40_3 |  | null | Sovereignty | R2495 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2496 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4843 | R4843 | Aegen Wing Uncommon | Aegen Wings launch fast paced drones equipped with antimatter torpedoes, that target their opponents from a much longer distance. | null | DroneWeapons | 1 | R4843 | Aegen Wing Uncommon | 16 | 1 | December Incursion Base Level 69 | INCUR12_40_4 |  | null | Sovereignty | R2496 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2497 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4844 | R4844 | Aegen Wing Rare | Aegen Wings launch fast paced drones equipped with antimatter torpedoes, that target their opponents from a much longer distance. | null | DroneWeapons | 1 | R4844 | Aegen Wing Rare | 20 | 1 | December Incursion Base Level 69 | INCUR12_40_5 |  | null | Sovereignty | R2497 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2498 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4845 | R4845 | Aegen Wing Epic | Aegen Wings launch fast paced drones equipped with antimatter torpedoes, that target their opponents from a much longer distance. | null | DroneWeapons | 1 | R4845 | Aegen Wing Epic | 24 | 1 | December Incursion Base Level 69 | INCUR12_40_6 |  | null | Sovereignty | R2498 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2499 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4846 | R4846 | The Aegen Wing | Aegen Wings launch fast paced drones equipped with antimatter torpedoes, that target their opponents from a much longer distance. | null | DroneWeapons | 1 | R4846 | The Aegen Wing | 32 | 1 | December Incursion Base Level 69 | INCUR12_40_7 |  | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2500 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4847 | R4847 | Winter Wing I | The Winter Wings are high speed tactical drones that launch Frostium Bombs that circle enemies dealing small amounts of negative energy damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2500 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2501 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4848 | R4848 | Winter Wing II | The Winter Wings are high speed tactical drones that launch Frostium Bombs that circle enemies dealing small amounts of negative energy damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2501 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2502 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4849 | R4849 | Winter Wing III | The Winter Wings are high speed tactical drones that launch Frostium Bombs that circle enemies dealing small amounts of negative energy damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2502 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2503 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4850 | R4850 | Winter Wing IV | The Winter Wings are high speed tactical drones that launch Frostium Bombs that circle enemies dealing small amounts of negative energy damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2503 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2504 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4851 | R4851 | Winter Wing (Common) | The Winter Wings are high speed tactical drones that launch Frostium Bombs that circle enemies dealing small amounts of negative energy damage over time. | null | DroneWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2505 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4852 | R4852 | Advanced Winter Wing I | The Winter Wings are high speed tactical drones that launch Frostium Bombs that circle enemies dealing small amounts of negative energy damage over time. | null | DroneWeapons | 1 | R4852 | Advanced Winter Wing I | 10 | BADGE EXCLUSIVE | Legend of the Excursion (December) | UI_ACH_LOTE_2020_12_3 |  | null | Sovereignty | R2505 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2506 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4853 | R4853 | Advanced Winter Wing II | The Winter Wings are high speed tactical drones that launch Frostium Bombs that circle enemies dealing small amounts of negative energy damage over time. | null | DroneWeapons | 1 | R4853 | Advanced Winter Wing II | 10 | BADGE EXCLUSIVE | Legend of the Excursion (December) | UI_ACH_LOTE_2020_12_4 |  | null | Sovereignty | R2506 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2507 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4854 | R4854 | Advanced Winter Wing III | The Winter Wings are high speed tactical drones that launch Frostium Bombs that circle enemies dealing small amounts of negative energy damage over time. | null | DroneWeapons | 1 | R4854 | Advanced Winter Wing III | 10 | BADGE EXCLUSIVE | Legend of the Excursion (December) | UI_ACH_LOTE_2020_12_5 |  | null | Sovereignty | R2507 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2508 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4855 | R4855 | Winter Wing Uncommon | The Winter Wings are high speed tactical drones that launch Frostium Bombs that circle enemies dealing small amounts of negative energy damage over time. | null | DroneWeapons | 1 | R4855 | Winter Wing Uncommon | 40 | BADGE EXCLUSIVE | Legend of the Excursion (December) | UI_ACH_LOTE_2020_12_6 |  | null | Sovereignty | R2508 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2509 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4856 | R4856 | Winter Wing Rare | The Winter Wings are high speed tactical drones that launch Frostium Bombs that circle enemies dealing small amounts of negative energy damage over time. | null | DroneWeapons | 1 | R4856 | Winter Wing Rare | 50 | BADGE EXCLUSIVE | Legend of the Excursion (December) | UI_ACH_LOTE_2020_12_7 |  | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2510 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4857 | R4857 | Winter Wing Epic | The Winter Wings are high speed tactical drones that launch Frostium Bombs that circle enemies dealing small amounts of negative energy damage over time. | null | DroneWeapons | 1 | R4857 | Winter Wing Epic | 50 | BADGE EXCLUSIVE | Legend of the Excursion (December) | UI_ACH_LOTE_2020_12_8 |  | null | Sovereignty | R2510 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2511 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4858 | R4858 | The Winter Wing | The Winter Wings are high speed tactical drones that launch Frostium Bombs that circle enemies dealing small amounts of negative energy damage over time. | null | DroneWeapons | 1 | R4858 | The Winter Wing | 100 | BADGE EXCLUSIVE | Legend of the Excursion (December) | UI_ACH_LOTE_2020_12_9 |  | null | Sovereignty | R2511 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2512 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4871 | R4871 | Kenster's Bay I | Kenster's Bay launches automated battle drones which circle an enemy ship and pummell enemies with Strike Cannons that target enemy attack systems. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2512 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2513 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4872 | R4872 | Kenster's Bay II | Kenster's Bay launches automated battle drones which circle an enemy ship and pummell enemies with Strike Cannons that target enemy attack systems. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2513 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2514 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4873 | R4873 | Kenster's Bay III | Kenster's Bay launches automated battle drones which circle an enemy ship and pummell enemies with Strike Cannons that target enemy attack systems. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2515 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4874 | R4874 | Kenster's Bay IV | Kenster's Bay launches automated battle drones which circle an enemy ship and pummell enemies with Strike Cannons that target enemy attack systems. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2515 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2516 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4875 | R4875 | Kenster's Bay (Common) | Kenster's Bay launches automated battle drones which circle an enemy ship and pummell enemies with Strike Cannons that target enemy attack systems. | null | DroneWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2516 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2517 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4876 | R4876 | Advanced Kenster's Bay I | Kenster's Bay launches automated battle drones which circle an enemy ship and pummell enemies with Strike Cannons that target enemy attack systems. | null | DroneWeapons | 1 | R4876 | Advanced Kenster's Bay I | 4 | 1 | September Incursion Base Level 49 | INCUR09_30_1 |  | null | Sovereignty | R2517 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2518 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4877 | R4877 | Advanced Kenster's Bay II | Kenster's Bay launches automated battle drones which circle an enemy ship and pummell enemies with Strike Cannons that target enemy attack systems. | null | DroneWeapons | 1 | R4877 | Advanced Kenster's Bay II | 8 | 1 | September Incursion Base Level 49 | INCUR09_30_2 |  | null | Sovereignty | R2518 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2519 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4878 | R4878 | Advanced Kenster's Bay III | Kenster's Bay launches automated battle drones which circle an enemy ship and pummell enemies with Strike Cannons that target enemy attack systems. | null | DroneWeapons | 1 | R4878 | Advanced Kenster's Bay III | 12 | 1 | September Incursion Base Level 49 | INCUR09_30_3 |  | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2520 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4879 | R4879 | Kenster's Bay Uncommon | Kenster's Bay launches automated battle drones which circle an enemy ship and pummell enemies with Strike Cannons that target enemy attack systems. | null | DroneWeapons | 1 | R4879 | Kenster's Bay Uncommon | 16 | 1 | September Incursion Base Level 49 | INCUR09_30_4 |  | null | Sovereignty | R2520 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2521 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4880 | R4880 | Kenster's Bay Rare | Kenster's Bay launches automated battle drones which circle an enemy ship and pummell enemies with Strike Cannons that target enemy attack systems. | null | DroneWeapons | 1 | R4880 | Kenster's Bay Rare | 20 | 1 | September Incursion Base Level 49 | INCUR09_30_5 |  | null | Sovereignty | R2521 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2522 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4881 | R4881 | Kenster's Bay Epic | Kenster's Bay launches automated battle drones which circle an enemy ship and pummell enemies with Strike Cannons that target enemy attack systems. | null | DroneWeapons | 1 | R4881 | Kenster's Bay Epic | 24 | 1 | September Incursion Base Level 49 | INCUR09_30_6 |  | null | Sovereignty | R2522 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2523 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4882 | R4882 | Kenster's Bay Legendary | Kenster's Bay launches automated battle drones which circle an enemy ship and pummell enemies with Strike Cannons that target enemy attack systems. | null | DroneWeapons | 1 | R4882 | Kenster's Bay Legendary | 32 | 1 | September Incursion Base Level 49 | INCUR09_30_7 |  | null | Sovereignty | R2523 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2524 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4883 | R4883 | Gennifer's Drones I | Genniffer's Drones will circle an enemy ship and hit enemies with Railguns that target enemy attack systems. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2525 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4884 | R4884 | Gennifer's Drones II | Genniffer's Drones will circle an enemy ship and hit enemies with Railguns that target enemy attack systems. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2525 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2526 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4885 | R4885 | Gennifer's Drones III | Genniffer's Drones will circle an enemy ship and hit enemies with Railguns that target enemy attack systems. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2526 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2527 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4886 | R4886 | Gennifer's Drones IV | Genniffer's Drones will circle an enemy ship and hit enemies with Railguns that target enemy attack systems. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2527 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2528 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4887 | R4887 | Gennifer's Drones (Common) | Genniffer's Drones will circle an enemy ship and hit enemies with Railguns that target enemy attack systems. | null | DroneWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2528 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2529 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4888 | R4888 | Advanced Gennifer's Drones I | Genniffer's Drones will circle an enemy ship and hit enemies with Railguns that target enemy attack systems. | null | DroneWeapons | 1 | R4888 | Advanced Gennifer's Drones I | 4 | 1 | Halloween Incursion Base Level 49 | INCUR10_30_1 |  | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2530 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4889 | R4889 | Advanced Gennifer's Drones II | Genniffer's Drones will circle an enemy ship and hit enemies with Railguns that target enemy attack systems. | null | DroneWeapons | 1 | R4889 | Advanced Gennifer's Drones II | 8 | 1 | Halloween Incursion Base Level 49 | INCUR10_30_2 |  | null | IGA | R2530 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2531 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4890 | R4890 | Advanced Gennifer's Drones III | Genniffer's Drones will circle an enemy ship and hit enemies with Railguns that target enemy attack systems. | null | DroneWeapons | 1 | R4890 | Advanced Gennifer's Drones III | 12 | 1 | Halloween Incursion Base Level 49 | INCUR10_30_3 |  | null | IGA | R2531 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2532 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4891 | R4891 | Gennifer's Drones Uncommon | Genniffer's Drones will circle an enemy ship and hit enemies with Railguns that target enemy attack systems. | null | DroneWeapons | 1 | R4891 | Gennifer's Drones Uncommon | 16 | 1 | Halloween Incursion Base Level 49 | INCUR10_30_4 |  | null | IGA | R2532 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2533 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4892 | R4892 | Gennifer's Drones Rare | Genniffer's Drones will circle an enemy ship and hit enemies with Railguns that target enemy attack systems. | null | DroneWeapons | 1 | R4892 | Gennifer's Drones Rare | 20 | 1 | Halloween Incursion Base Level 49 | INCUR10_30_5 |  | null | IGA | R2533 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2534 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4893 | R4893 | Gennifer's Drones Epic | Genniffer's Drones will circle an enemy ship and hit enemies with Railguns that target enemy attack systems. | null | DroneWeapons | 1 | R4893 | Gennifer's Drones Epic | 24 | 1 | Halloween Incursion Base Level 49 | INCUR10_30_6 |  | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2535 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4894 | R4894 | Gennifer's Drones Legendary | Genniffer's Drones will circle an enemy ship and hit enemies with Railguns that target enemy attack systems. | null | DroneWeapons | 1 | R4894 | Gennifer's Drones Legendary | 32 | 1 | Halloween Incursion Base Level 49 | INCUR10_30_7 |  | null | IGA | R2535 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2536 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4907 | R4907 | Death Bay I | Designed by Death Bringer himself, those super-charged Drones will reduce any opponents ability to fight... And their life shall come to a swift end... | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2536 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2537 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4908 | R4908 | Death Bay II | Designed by Death Bringer himself, those super-charged Drones will reduce any opponents ability to fight... And their life shall come to a swift end... | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2537 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2538 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4909 | R4909 | Death Bay III | Designed by Death Bringer himself, those super-charged Drones will reduce any opponents ability to fight... And their life shall come to a swift end... | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2538 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2539 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4910 | R4910 | Death Bay IV | Designed by Death Bringer himself, those super-charged Drones will reduce any opponents ability to fight... And their life shall come to a swift end... | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2540 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4911 | R4911 | Death Bay (Common) | Designed by Death Bringer himself, those super-charged Drones will reduce any opponents ability to fight... And their life shall come to a swift end... | null | DroneWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2540 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2541 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4912 | R4912 | Advanced Death Bay I | Designed by Death Bringer himself, those super-charged Drones will reduce any opponents ability to fight... And their life shall come to a swift end... | null | DroneWeapons | 1 | R4912 | Advanced Death Bay I | 10 | BADGE EXCLUSIVE | Legend of the Incursion (February) | UI_ACH_LOTI_2020_02_1 |  | null | IGA | R2541 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2542 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4913 | R4913 | Advanced Death Bay II | Designed by Death Bringer himself, those super-charged Drones will reduce any opponents ability to fight... And their life shall come to a swift end... | null | DroneWeapons | 1 | R4913 | Advanced Death Bay II | 10 | BADGE EXCLUSIVE | Legend of the Incursion (February) | UI_ACH_LOTI_2020_02_2 |  | null | IGA | R2542 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2543 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4914 | R4914 | Advanced Death Bay III | Designed by Death Bringer himself, those super-charged Drones will reduce any opponents ability to fight... And their life shall come to a swift end... | null | DroneWeapons | 1 | R4914 | Advanced Death Bay III | 10 | BADGE EXCLUSIVE | Legend of the Incursion (February) | UI_ACH_LOTI_2020_02_3 |  | null | IGA | R2543 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2544 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4915 | R4915 | Death Bay Uncommon | Designed by Death Bringer himself, those super-charged Drones will reduce any opponents ability to fight... And their life shall come to a swift end... | null | DroneWeapons | 1 | R4915 | Death Bay Uncommon | 40 | BADGE EXCLUSIVE | Legend of the Incursion (February) | UI_ACH_LOTI_2020_02_4 |  | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2545 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4916 | R4916 | Death Bay Rare | Designed by Death Bringer himself, those super-charged Drones will reduce any opponents ability to fight... And their life shall come to a swift end... | null | DroneWeapons | 1 | R4916 | Death Bay Rare | 50 | BADGE EXCLUSIVE | Legend of the Incursion (February) | UI_ACH_LOTI_2020_02_5 |  | null | IGA | R2545 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2546 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4917 | R4917 | Death Bay Epic | Designed by Death Bringer himself, those super-charged Drones will reduce any opponents ability to fight... And their life shall come to a swift end... | null | DroneWeapons | 1 | R4917 | Death Bay Epic | 50 | BADGE EXCLUSIVE | Legend of the Incursion (February) | UI_ACH_LOTI_2020_02_6 |  | null | IGA | R2546 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2547 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4918 | R4918 | Death Bay Legendary | Designed by Death Bringer himself, those super-charged Drones will reduce any opponents ability to fight... And their life shall come to a swift end... | null | DroneWeapons | 1 | R4918 | Death Bay Legendary | 100 | BADGE EXCLUSIVE | Legend of the Incursion (February) | UI_ACH_LOTI_2020_02_7 |  | null | IGA | R2547 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2548 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4967 | R4967 | Earph Power Squadron I | Power Earph Squadrons launch automated mini-fighters which circle enemy ships... Better nerf! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2548 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2549 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4968 | R4968 | Earph Power Squadron II | Power Earph Squadrons launch automated mini-fighters which circle enemy ships... Better nerf! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2550 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4969 | R4969 | Earph Power Squadron III | Power Earph Squadrons launch automated mini-fighters which circle enemy ships... Better nerf! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2550 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2551 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4970 | R4970 | Earph Power Squadron IV | Power Earph Squadrons launch automated mini-fighters which circle enemy ships... Better nerf! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2551 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2552 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4971 | R4971 | Earph Power Squadron (Common) | Power Earph Squadrons launch automated mini-fighters which circle enemy ships... Better nerf! | null | DroneWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2552 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2553 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4972 | R4972 | Adv. Earph Power Squadron I | Power Earph Squadrons launch automated mini-fighters which circle enemy ships... Better nerf! | null | DroneWeapons | 1 | R4972 | Adv. Earph Power Squadron I | 8 | 1 | | | | null | IGA | R2553 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2554 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4973 | R4973 | Adv. Earph Power Squadron II | Power Earph Squadrons launch automated mini-fighters which circle enemy ships... Better nerf! | null | DroneWeapons | 1 | R4973 | Adv. Earph Power Squadron II | 12 | 1 | | | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2555 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4974 | R4974 | Adv. Earph Power Squadron III | Power Earph Squadrons launch automated mini-fighters which circle enemy ships... Better nerf! | null | DroneWeapons | 1 | R4974 | Adv. Earph Power Squadron III | 16 | 1 | | | | null | IGA | R2555 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2556 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4975 | R4975 | Earph Power Squadron (U) | Power Earph Squadrons launch automated mini-fighters which circle enemy ships... Better nerf! | null | DroneWeapons | 1 | R4975 | Earph Power Squadron (U) | 20 | 1 | | | | null | IGA | R2556 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2557 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4976 | R4976 | Earph Power Squadron (R) | Power Earph Squadrons launch automated mini-fighters which circle enemy ships... Better nerf! | null | DroneWeapons | 1 | R4976 | Earph Power Squadron (R) | 30 | 1 | | | | null | IGA | R2557 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2558 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4977 | R4977 | Earph Power Squadron (E) | Power Earph Squadrons launch automated mini-fighters which circle enemy ships... Better nerf! | null | DroneWeapons | 1 | R4977 | Earph Power Squadron (E) | 40 | 1 | | | | null | IGA | R2558 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2559 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4978 | R4978 | Earph Power Squadron (L) | Power Earph Squadrons launch automated mini-fighters which circle enemy ships... Better nerf! | null | DroneWeapons | 1 | R4978 | Earph Power Squadron (L) | 50 | 1 | | | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2560 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4979 | R4979 | Warradian Squadron I | Warradian Squadron launches one large automated drone which circles the enemy ships to inflict a massive amount of energy damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2560 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2561 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4980 | R4980 | Warradian Squadron II | Warradian Squadron launches one large automated drone which circles the enemy ships to inflict a massive amount of energy damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2561 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2562 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4981 | R4981 | Warradian Squadron III | Warradian Squadron launches one large automated drone which circles the enemy ships to inflict a massive amount of energy damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2562 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2563 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4982 | R4982 | Warradian Squadron IV | Warradian Squadron launches one large automated drone which circles the enemy ships to inflict a massive amount of energy damage over time. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2563 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2564 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4983 | R4983 | Warradian Squadron (Common) | Warradian Squadron launches one large automated drone which circles the enemy ships to inflict a massive amount of energy damage over time. | null | DroneWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2565 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4984 | R4984 | Adv. Warradian Squadron I | Warradian Squadron launches one large automated drone which circles the enemy ships to inflict a massive amount of energy damage over time. | null | DroneWeapons | 1 | R4984 | Adv. Warradian Squadron I | 4 | BADGE EXCLUSIVE | April Incursion Base Level 69 | INCUR04_40_1 |  | null | Tyrannar | R2565 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2566 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4985 | R4985 | Adv. Warradian Squadron II | Warradian Squadron launches one large automated drone which circles the enemy ships to inflict a massive amount of energy damage over time. | null | DroneWeapons | 1 | R4985 | Adv. Warradian Squadron II | 8 | BADGE EXCLUSIVE | April Incursion Base Level 69 | INCUR04_40_2 |  | null | Tyrannar | R2566 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2567 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4986 | R4986 | Adv. Warradian Squadron III | Warradian Squadron launches one large automated drone which circles the enemy ships to inflict a massive amount of energy damage over time. | null | DroneWeapons | 1 | R4986 | Adv. Warradian Squadron III | 12 | BADGE EXCLUSIVE | April Incursion Base Level 69 | INCUR04_40_3 |  | null | Tyrannar | R2567 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2568 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4987 | R4987 | Warradian Squadron (U) | Warradian Squadron launches one large automated drone which circles the enemy ships to inflict a massive amount of energy damage over time. | null | DroneWeapons | 1 | R4987 | Warradian Squadron (U) | 16 | BADGE EXCLUSIVE | April Incursion Base Level 69 | INCUR04_40_4 |  | null | Tyrannar | R2568 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2569 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4988 | R4988 | Warradian Squadron (R) | Warradian Squadron launches one large automated drone which circles the enemy ships to inflict a massive amount of energy damage over time. | null | DroneWeapons | 1 | R4988 | Warradian Squadron (R) | 20 | BADGE EXCLUSIVE | April Incursion Base Level 69 | INCUR04_40_5 |  | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2570 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4989 | R4989 | Warradian Squadron (E) | Warradian Squadron launches one large automated drone which circles the enemy ships to inflict a massive amount of energy damage over time. | null | DroneWeapons | 1 | R4989 | Warradian Squadron (E) | 24 | BADGE EXCLUSIVE | April Incursion Base Level 69 | INCUR04_40_6 |  | null | Tyrannar | R2570 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2571 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4990 | R4990 | Warradian Squadron (L) | Warradian Squadron launches one large automated drone which circles the enemy ships to inflict a massive amount of energy damage over time. | null | DroneWeapons | 1 | R4990 | Warradian Squadron (L) | 32 | BADGE EXCLUSIVE | April Incursion Base Level 69 | INCUR04_40_7 |  | null | Tyrannar | R2571 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2572 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4991 | R4991 | Dancer's Squadron I | Dancer's Squadron is comprised of a set of automated Raindrones that are among the fastest in the galaxy. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2572 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2573 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4992 | R4992 | Dancer's Squadron II | Dancer's Squadron is comprised of a set of automated Raindrones that are among the fastest in the galaxy. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2573 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2574 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4993 | R4993 | Dancer's Squadron III | Dancer's Squadron is comprised of a set of automated Raindrones that are among the fastest in the galaxy. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2575 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4994 | R4994 | Dancer's Squadron IV | Dancer's Squadron is comprised of a set of automated Raindrones that are among the fastest in the galaxy. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2575 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2576 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4995 | R4995 | Dancer's Squadron (Common) | Dancer's Squadron is comprised of a set of automated Raindrones that are among the fastest in the galaxy. | null | DroneWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2576 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2577 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4996 | R4996 | Adv. Dancer's Squadron I | Dancer's Squadron is comprised of a set of automated Raindrones that are among the fastest in the galaxy. | null | DroneWeapons | 1 | R4996 | Adv. Dancer's Squadron I | 10 | BADGE EXCLUSIVE | XMESS 2021 - Dancer | XM2021_02_3 |  | null | Tyrannar | R2577 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2578 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4997 | R4997 | Adv. Dancer's Squadron II | Dancer's Squadron is comprised of a set of automated Raindrones that are among the fastest in the galaxy. | null | DroneWeapons | 1 | R4997 | Adv. Dancer's Squadron II | 10 | BADGE EXCLUSIVE | XMESS 2021 - Dancer | XM2021_02_4 |  | null | Tyrannar | R2578 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2579 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4998 | R4998 | Adv. Dancer's Squadron III | Dancer's Squadron is comprised of a set of automated Raindrones that are among the fastest in the galaxy. | null | DroneWeapons | 1 | R4998 | Adv. Dancer's Squadron III | 10 | BADGE EXCLUSIVE | XMESS 2021 - Dancer | XM2021_02_5 |  | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2580 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 4999 | R4999 | Dancer's Squadron (U) | Dancer's Squadron is comprised of a set of automated Raindrones that are among the fastest in the galaxy. | null | DroneWeapons | 1 | R4999 | Dancer's Squadron (U) | 40 | BADGE EXCLUSIVE | XMESS 2021 - Dancer | XM2021_02_6 |  | null | Tyrannar | R2580 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2581 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5000 | R5000 | Dancer's Squadron (R) | Dancer's Squadron is comprised of a set of automated Raindrones that are among the fastest in the galaxy. | null | DroneWeapons | 1 | R5000 | Dancer's Squadron (R) | 50 | BADGE EXCLUSIVE | XMESS 2021 - Dancer | XM2021_02_7 |  | null | Tyrannar | R2581 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2582 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5001 | R5001 | Dancer's Squadron (E) | Dancer's Squadron is comprised of a set of automated Raindrones that are among the fastest in the galaxy. | null | DroneWeapons | 1 | R5001 | Dancer's Squadron (E) | 50 | BADGE EXCLUSIVE | XMESS 2021 - Dancer | XM2021_02_8 |  | null | Tyrannar | R2582 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2583 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5002 | R5002 | Dancer's Squadron (L) | Dancer's Squadron is comprised of a set of automated Raindrones that are among the fastest in the galaxy. | null | DroneWeapons | 1 | R5002 | Dancer's Squadron (L) | 100 | BADGE EXCLUSIVE | XMESS 2021 - Dancer | XM2021_02_9 |  | null | Tyrannar | R2583 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2584 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5003 | R5003 | 4NGR0N5 PUNISHER I | He will get you. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2585 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5004 | R5004 | 4NGR0N5 PUNISHER II | He will get you. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2585 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2586 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5005 | R5005 | 4NGR0N5 PUNISHER III | He will get you. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2586 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2587 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5006 | R5006 | 4NGR0N5 PUNISHER IV | He will get you. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2587 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2588 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5007 | R5007 | 4NGR0N5 PUNISHER (Common) | He will get you. | null | BeamWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2588 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2589 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5008 | R5008 | Advanced 4NGR0N5 PUNISHER I | He will get you. | null | BeamWeapons | 1 | R5008 | Advanced 4NGR0N5 PUNISHER I | 2 | 1 | March Incursion Base Level 69 | INCUR03_40_1 |  | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2590 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5009 | R5009 | Advanced 4NGR0N5 PUNISHER II | He will get you. | null | BeamWeapons | 1 | R5009 | Advanced 4NGR0N5 PUNISHER II | 2 | 1 | March Incursion Base Level 69 | INCUR03_40_2 |  | null | Tyrannar | R2590 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2591 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5010 | R5010 | Advanced 4NGR0N5 PUNISHER III | He will get you. | null | BeamWeapons | 1 | R5010 | Advanced 4NGR0N5 PUNISHER III | 2 | 1 | March Incursion Base Level 69 | INCUR03_40_3 |  | null | Tyrannar | R2591 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2592 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5011 | R5011 | 4NGR0N5 PUNISHER Uncommon | He will get you. | null | BeamWeapons | 1 | R5011 | 4NGR0N5 PUNISHER Uncommon | 16 | 1 | March Incursion Base Level 69 | INCUR03_40_4 |  | null | Tyrannar | R2592 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2593 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5012 | R5012 | 4NGR0N5 PUNISHER Rare | He will get you. | null | BeamWeapons | 1 | R5012 | 4NGR0N5 PUNISHER Rare | 20 | 1 | March Incursion Base Level 69 | INCUR03_40_5 |  | null | Tyrannar | R2593 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2594 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5013 | R5013 | 4NGR0N5 PUNISHER Epic | He will get you. | null | BeamWeapons | 1 | R5013 | 4NGR0N5 PUNISHER Epic | 24 | 1 | March Incursion Base Level 69 | INCUR03_40_6 |  | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2595 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5014 | R5014 | 4NGR0N5 PUNISHER Legendary | He will get you. | null | BeamWeapons | 1 | R5014 | 4NGR0N5 PUNISHER Legendary | 32 | 1 | March Incursion Base Level 69 | INCUR03_40_7 |  | null | Sovereignty | R2595 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2596 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5171 | R5171 | Ho Lee Fok Beam I | Ho Lee Fock beam uses inverted gravity to deliver explosive beam damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2596 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2597 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5172 | R5172 | Ho Lee Fok Beam II | Ho Lee Fock beam uses inverted gravity to deliver explosive beam damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2597 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2598 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5173 | R5173 | Ho Lee Fok Beam III | Ho Lee Fock beam uses inverted gravity to deliver explosive beam damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2598 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2599 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5174 | R5174 | Ho Lee Fok Beam IV | Ho Lee Fock beam uses inverted gravity to deliver explosive beam damage. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2600 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5175 | R5175 | Ho Lee Fok Beam (Common) | Ho Lee Fock beam uses inverted gravity to deliver explosive beam damage. | null | BeamWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2600 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2601 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5176 | R5176 | Advanced Ho Lee Fok Beam I | Ho Lee Fock beam uses inverted gravity to deliver explosive beam damage. | null | BeamWeapons | 1 | R5176 | Advanced Ho Lee Fok Beam I | 10 | BADGE EXCLUSIVE | January Incursion Base Level 69 | INCUR01_40_1 |  | null | Sovereignty | R2601 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2602 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5177 | R5177 | Advanced Ho Lee Fok Beam II | Ho Lee Fock beam uses inverted gravity to deliver explosive beam damage. | null | BeamWeapons | 1 | R5177 | Advanced Ho Lee Fok Beam II | 10 | BADGE EXCLUSIVE | January Incursion Base Level 69 | INCUR01_40_2 |  | null | Sovereignty | R2602 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2603 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5178 | R5178 | Advanced Ho Lee Fok Beam III | Ho Lee Fock beam uses inverted gravity to deliver explosive beam damage. | null | BeamWeapons | 1 | R5178 | Advanced Ho Lee Fok Beam III | 10 | BADGE EXCLUSIVE | January Incursion Base Level 69 | INCUR01_40_3 |  | null | Sovereignty | R2603 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2604 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5179 | R5179 | Ho Lee Fok Beam Uncommon | Ho Lee Fock beam uses inverted gravity to deliver explosive beam damage. | null | BeamWeapons | 1 | R5179 | Ho Lee Fok Beam Uncommon | 40 | BADGE EXCLUSIVE | January Incursion Base Level 69 | INCUR01_40_4 |  | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2605 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5180 | R5180 | Ho Lee Fok Beam Rare | Ho Lee Fock beam uses inverted gravity to deliver explosive beam damage. | null | BeamWeapons | 1 | R5180 | Ho Lee Fok Beam Rare | 50 | BADGE EXCLUSIVE | January Incursion Base Level 69 | INCUR01_40_5 |  | null | Sovereignty | R2605 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2606 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5181 | R5181 | Ho Lee Fok Beam Epic | Ho Lee Fock beam uses inverted gravity to deliver explosive beam damage. | null | BeamWeapons | 1 | R5181 | Ho Lee Fok Beam Epic | 50 | BADGE EXCLUSIVE | January Incursion Base Level 69 | INCUR01_40_6 |  | null | Sovereignty | R2606 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2607 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5182 | R5182 | Ho Lee Fok Beam Legendary | Ho Lee Fock beam uses inverted gravity to deliver explosive beam damage. | null | BeamWeapons | 1 | R5182 | Ho Lee Fok Beam Legendary | 100 | BADGE EXCLUSIVE | January Incursion Base Level 69 | INCUR01_40_7 |  | null | Sovereignty | R2607 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2608 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5243 | R5243 | Winter Shield I | Supercooled Winter Shields are designed to diffuse the intense power of directed energy attacks at a much higher rate than their regular counterparts thanks to advanced heat dissipation. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2608 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2609 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5244 | R5244 | Winter Shield II | Supercooled Winter Shields are designed to diffuse the intense power of directed energy attacks at a much higher rate than their regular counterparts thanks to advanced heat dissipation. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2610 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5245 | R5245 | Winter Shield III | Supercooled Winter Shields are designed to diffuse the intense power of directed energy attacks at a much higher rate than their regular counterparts thanks to advanced heat dissipation. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2610 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2611 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5246 | R5246 | Winter Shield IV | Supercooled Winter Shields are designed to diffuse the intense power of directed energy attacks at a much higher rate than their regular counterparts thanks to advanced heat dissipation. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2611 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2612 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5247 | R5247 | Winter Shield (Common) | Supercooled Winter Shields are designed to diffuse the intense power of directed energy attacks at a much higher rate than their regular counterparts thanks to advanced heat dissipation. | null | ShipShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2612 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2613 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5248 | R5248 | Advanced Winter Shield I | Supercooled Winter Shields are designed to diffuse the intense power of directed energy attacks at a much higher rate than their regular counterparts thanks to advanced heat dissipation. | null | ShipShields | 1 | R5248 | Advanced Winter Shield I | 10 | BADGE EXCLUSIVE | Pine Badge | ACH_XM2020_pine_1 |  | null | Sovereignty | R2613 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2614 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5249 | R5249 | Advanced Winter Shield II | Supercooled Winter Shields are designed to diffuse the intense power of directed energy attacks at a much higher rate than their regular counterparts thanks to advanced heat dissipation. | null | ShipShields | 1 | R5249 | Advanced Winter Shield II | 10 | BADGE EXCLUSIVE | Pine Badge | ACH_XM2020_pine_2 |  | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2615 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5250 | R5250 | Advanced Winter Shield III | Supercooled Winter Shields are designed to diffuse the intense power of directed energy attacks at a much higher rate than their regular counterparts thanks to advanced heat dissipation. | null | ShipShields | 1 | R5250 | Advanced Winter Shield III | 10 | BADGE EXCLUSIVE | Pine Badge | ACH_XM2020_pine_3 |  | null | Sovereignty | R2615 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2616 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5251 | R5251 | Winter Shield Uncommon | Supercooled Winter Shields are designed to diffuse the intense power of directed energy attacks at a much higher rate than their regular counterparts thanks to advanced heat dissipation. | null | ShipShields | 1 | R5251 | Winter Shield Uncommon | 40 | BADGE EXCLUSIVE | Pine Badge | ACH_XM2020_pine_4 |  | null | Sovereignty | R2616 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2617 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5252 | R5252 | Winter Shield Rare | Supercooled Winter Shields are designed to diffuse the intense power of directed energy attacks at a much higher rate than their regular counterparts thanks to advanced heat dissipation. | null | ShipShields | 1 | R5252 | Winter Shield Rare | 50 | BADGE EXCLUSIVE | Pine Badge | ACH_XM2020_pine_5 |  | null | Sovereignty | R2617 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2618 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5253 | R5253 | Winter Shield Epic | Supercooled Winter Shields are designed to diffuse the intense power of directed energy attacks at a much higher rate than their regular counterparts thanks to advanced heat dissipation. | null | ShipShields | 1 | R5253 | Winter Shield Epic | 50 | BADGE EXCLUSIVE | Pine Badge | ACH_XM2020_pine_6 |  | null | Sovereignty | R2618 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2619 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5254 | R5254 | Winter Shield Legendary | Supercooled Winter Shields are designed to diffuse the intense power of directed energy attacks at a much higher rate than their regular counterparts thanks to advanced heat dissipation. | null | ShipShields | 1 | R5254 | Winter Shield Legendary | 100 | BADGE EXCLUSIVE | Pine Badge | ACH_XM2020_pine_7 |  | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2620 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5255 | R5255 | Santas Mass Reductor I | A completely insane piece of technology created by the S.A.N.T.A. Corporation which has the capacity to reduce the mass of your ship like nothing out there. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2620 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2621 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5256 | R5256 | Santas Mass Reductor II | A completely insane piece of technology created by the S.A.N.T.A. Corporation which has the capacity to reduce the mass of your ship like nothing out there. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2621 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2622 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5257 | R5257 | Santas Mass Reductor III | A completely insane piece of technology created by the S.A.N.T.A. Corporation which has the capacity to reduce the mass of your ship like nothing out there. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2622 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2623 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5258 | R5258 | Santas Mass Reductor IV | A completely insane piece of technology created by the S.A.N.T.A. Corporation which has the capacity to reduce the mass of your ship like nothing out there. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2623 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2624 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5259 | R5259 | Santas Mass Reductor (Common) | A completely insane piece of technology created by the S.A.N.T.A. Corporation which has the capacity to reduce the mass of your ship like nothing out there. | null | ShipTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2625 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5260 | R5260 | Advanced Santas Mass Reductor I | A completely insane piece of technology created by the S.A.N.T.A. Corporation which has the capacity to reduce the mass of your ship like nothing out there. | null | ShipTech | 1 | R5260 | Advanced Santas Mass Reductor I | 10 | BADGE EXCLUSIVE | Santa's Sled Badge | ACH_XM2020_sled_1 |  | null | Sovereignty | R2625 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2626 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5261 | R5261 | Advanced Santas Mass Reductor II | A completely insane piece of technology created by the S.A.N.T.A. Corporation which has the capacity to reduce the mass of your ship like nothing out there. | null | ShipTech | 1 | R5261 | Advanced Santas Mass Reductor II | 10 | BADGE EXCLUSIVE | Santa's Sled Badge | ACH_XM2020_sled_2 |  | null | Sovereignty | R2626 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2627 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5262 | R5262 | Advanced Santas Mass Reductor III | A completely insane piece of technology created by the S.A.N.T.A. Corporation which has the capacity to reduce the mass of your ship like nothing out there. | null | ShipTech | 1 | R5262 | Advanced Santas Mass Reductor III | 10 | BADGE EXCLUSIVE | Santa's Sled Badge | ACH_XM2020_sled_3 |  | null | Sovereignty | R2627 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2628 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5263 | R5263 | Santas Mass Reductor Uncommon | A completely insane piece of technology created by the S.A.N.T.A. Corporation which has the capacity to reduce the mass of your ship like nothing out there. | null | ShipTech | 1 | R5263 | Santas Mass Reductor Uncommon | 40 | BADGE EXCLUSIVE | Santa's Sled Badge | ACH_XM2020_sled_4 |  | null | Sovereignty | R2628 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2629 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5264 | R5264 | Santas Mass Reductor Rare | A completely insane piece of technology created by the S.A.N.T.A. Corporation which has the capacity to reduce the mass of your ship like nothing out there. | null | ShipTech | 1 | R5264 | Santas Mass Reductor Rare | 50 | BADGE EXCLUSIVE | Santa's Sled Badge | ACH_XM2020_sled_5 |  | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2630 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5265 | R5265 | Santas Mass Reductor Epic | A completely insane piece of technology created by the S.A.N.T.A. Corporation which has the capacity to reduce the mass of your ship like nothing out there. | null | ShipTech | 1 | R5265 | Santas Mass Reductor Epic | 50 | BADGE EXCLUSIVE | Santa's Sled Badge | ACH_XM2020_sled_6 |  | null | IGA | R2630 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2631 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5266 | R5266 | Santas Mass Reductor Legendary | A completely insane piece of technology created by the S.A.N.T.A. Corporation which has the capacity to reduce the mass of your ship like nothing out there. | null | ShipTech | 1 | R5266 | Santas Mass Reductor Legendary | 100 | BADGE EXCLUSIVE | Santa's Sled Badge | ACH_XM2020_sled_7 |  | null | IGA | R2631 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2632 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5267 | R5267 | Winter Coils I | Winter Cooling Coils provide the best cooling of beam weapons reducing their reload time at an expense of a higher power consumption. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2632 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2633 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5268 | R5268 | Winter Coils II | Winter Cooling Coils provide the best cooling of beam weapons reducing their reload time at an expense of a higher power consumption. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2633 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2634 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5269 | R5269 | Winter Coils III | Winter Cooling Coils provide the best cooling of beam weapons reducing their reload time at an expense of a higher power consumption. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2635 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5270 | R5270 | Winter Coils IV | Winter Cooling Coils provide the best cooling of beam weapons reducing their reload time at an expense of a higher power consumption. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2635 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2636 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5271 | R5271 | Winter Coils (Common) | Winter Cooling Coils provide the best cooling of beam weapons reducing their reload time at an expense of a higher power consumption. | null | BeamTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2636 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2637 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5272 | R5272 | Advanced Winter Coils I | Winter Cooling Coils provide the best cooling of beam weapons reducing their reload time at an expense of a higher power consumption. | null | BeamTech | 1 | R5272 | Advanced Winter Coils I | 10 | BADGE EXCLUSIVE | Xmess Stocking Badge | ACH_XM2020_stocking_1 |  | null | IGA | R2637 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2638 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5273 | R5273 | Advanced Winter Coils II | Winter Cooling Coils provide the best cooling of beam weapons reducing their reload time at an expense of a higher power consumption. | null | BeamTech | 1 | R5273 | Advanced Winter Coils II | 10 | BADGE EXCLUSIVE | Xmess Stocking Badge | ACH_XM2020_stocking_2 |  | null | IGA | R2638 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2639 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5274 | R5274 | Advanced Winter Coils III | Winter Cooling Coils provide the best cooling of beam weapons reducing their reload time at an expense of a higher power consumption. | null | BeamTech | 1 | R5274 | Advanced Winter Coils III | 10 | BADGE EXCLUSIVE | Xmess Stocking Badge | ACH_XM2020_stocking_3 |  | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2640 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5275 | R5275 | Winter Coils Uncommon | Winter Cooling Coils provide the best cooling of beam weapons reducing their reload time at an expense of a higher power consumption. | null | BeamTech | 1 | R5275 | Winter Coils Uncommon | 40 | BADGE EXCLUSIVE | Xmess Stocking Badge | ACH_XM2020_stocking_4 |  | null | IGA | R2640 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2641 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5276 | R5276 | Winter Coils Rare | Winter Cooling Coils provide the best cooling of beam weapons reducing their reload time at an expense of a higher power consumption. | null | BeamTech | 1 | R5276 | Winter Coils Rare | 50 | BADGE EXCLUSIVE | Xmess Stocking Badge | ACH_XM2020_stocking_5 |  | null | IGA | R2641 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2642 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5277 | R5277 | Winter Coils Epic | Winter Cooling Coils provide the best cooling of beam weapons reducing their reload time at an expense of a higher power consumption. | null | BeamTech | 1 | R5277 | Winter Coils Epic | 50 | BADGE EXCLUSIVE | Xmess Stocking Badge | ACH_XM2020_stocking_6 |  | null | IGA | R2642 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2643 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5278 | R5278 | Winter Coils Legendary | Winter Cooling Coils provide the best cooling of beam weapons reducing their reload time at an expense of a higher power consumption. | null | BeamTech | 1 | R5278 | Winter Coils Legendary | 100 | BADGE EXCLUSIVE | Xmess Stocking Badge | ACH_XM2020_stocking_7 |  | null | IGA | R2643 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2644 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5279 | R5279 | XMESS Field I | A modified variant of a standard structural integrity field created by S.A.N.T.A. Corporation, which will increase the speed of the ship at a slight ship survivability expenditure. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2645 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5280 | R5280 | XMESS Field II | A modified variant of a standard structural integrity field created by S.A.N.T.A. Corporation, which will increase the speed of the ship at a slight ship survivability expenditure. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2645 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2646 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5281 | R5281 | XMESS Field III | A modified variant of a standard structural integrity field created by S.A.N.T.A. Corporation, which will increase the speed of the ship at a slight ship survivability expenditure. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2646 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2647 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5282 | R5282 | XMESS Field IV | A modified variant of a standard structural integrity field created by S.A.N.T.A. Corporation, which will increase the speed of the ship at a slight ship survivability expenditure. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2647 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2648 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5283 | R5283 | XMESS Field (Common) | A modified variant of a standard structural integrity field created by S.A.N.T.A. Corporation, which will increase the speed of the ship at a slight ship survivability expenditure. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2648 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2649 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5284 | R5284 | Advanced XMESS Field I | A modified variant of a standard structural integrity field created by S.A.N.T.A. Corporation, which will increase the speed of the ship at a slight ship survivability expenditure. | null | IntegrityFields | 1 | R5284 | Advanced XMESS Field I | 10 | BADGE EXCLUSIVE | SuperSnowMan Badge | ACH_XM2020_ssm_1 |  | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2650 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5285 | R5285 | Advanced XMESS Field II | A modified variant of a standard structural integrity field created by S.A.N.T.A. Corporation, which will increase the speed of the ship at a slight ship survivability expenditure. | null | IntegrityFields | 1 | R5285 | Advanced XMESS Field II | 10 | BADGE EXCLUSIVE | SuperSnowMan Badge | ACH_XM2020_ssm_2 |  | null | IGA | R2650 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2651 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5286 | R5286 | Advanced XMESS Field III | A modified variant of a standard structural integrity field created by S.A.N.T.A. Corporation, which will increase the speed of the ship at a slight ship survivability expenditure. | null | IntegrityFields | 1 | R5286 | Advanced XMESS Field III | 10 | BADGE EXCLUSIVE | SuperSnowMan Badge | ACH_XM2020_ssm_3 |  | null | IGA | R2651 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2652 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5287 | R5287 | XMESS Field Uncommon | A modified variant of a standard structural integrity field created by S.A.N.T.A. Corporation, which will increase the speed of the ship at a slight ship survivability expenditure. | null | IntegrityFields | 1 | R5287 | XMESS Field Uncommon | 40 | BADGE EXCLUSIVE | SuperSnowMan Badge | ACH_XM2020_ssm_4 |  | null | IGA | R2652 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2653 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5288 | R5288 | XMESS Field Rare | A modified variant of a standard structural integrity field created by S.A.N.T.A. Corporation, which will increase the speed of the ship at a slight ship survivability expenditure. | null | IntegrityFields | 1 | R5288 | XMESS Field Rare | 50 | BADGE EXCLUSIVE | SuperSnowMan Badge | ACH_XM2020_ssm_5 |  | null | IGA | R2653 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2654 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5289 | R5289 | XMESS Field Epic | A modified variant of a standard structural integrity field created by S.A.N.T.A. Corporation, which will increase the speed of the ship at a slight ship survivability expenditure. | null | IntegrityFields | 1 | R5289 | XMESS Field Epic | 50 | BADGE EXCLUSIVE | SuperSnowMan Badge | ACH_XM2020_ssm_6 |  | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2655 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5290 | R5290 | XMESS Field Legendary | A modified variant of a standard structural integrity field created by S.A.N.T.A. Corporation, which will increase the speed of the ship at a slight ship survivability expenditure. | null | IntegrityFields | 1 | R5290 | XMESS Field Legendary | 100 | BADGE EXCLUSIVE | SuperSnowMan Badge | ACH_XM2020_ssm_7 |  | null | IGA | R2655 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2656 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5291 | R5291 | Ring of Plasma I | The name says it all "Ring of Plasma", anyone foolish enough to fly into it will get blasted to oblivion. Devices created by the mighty Nomad. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2656 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2657 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5292 | R5292 | Ring of Plasma II | The name says it all "Ring of Plasma", anyone foolish enough to fly into it will get blasted to oblivion. Devices created by the mighty Nomad. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2657 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2658 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5293 | R5293 | Ring of Plasma III | The name says it all "Ring of Plasma", anyone foolish enough to fly into it will get blasted to oblivion. Devices created by the mighty Nomad. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2658 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2659 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5294 | R5294 | Ring of Plasma IV | The name says it all "Ring of Plasma", anyone foolish enough to fly into it will get blasted to oblivion. Devices created by the mighty Nomad. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2660 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5295 | R5295 | Ring of Plasma (Common) | The name says it all "Ring of Plasma", anyone foolish enough to fly into it will get blasted to oblivion. Devices created by the mighty Nomad. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2660 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2661 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5296 | R5296 | Advanced Ring of Plasma I | The name says it all "Ring of Plasma", anyone foolish enough to fly into it will get blasted to oblivion. Devices created by the mighty Nomad. | null | BaseWeapons | 1 | R5296 | Advanced Ring of Plasma I | 10 | BADGE EXCLUSIVE | February Incursion Base Level 69 | INCUR02_40_1 |  | null | IGA | R2661 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2662 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5297 | R5297 | Advanced Ring of Plasma II | The name says it all "Ring of Plasma", anyone foolish enough to fly into it will get blasted to oblivion. Devices created by the mighty Nomad. | null | BaseWeapons | 1 | R5297 | Advanced Ring of Plasma II | 10 | BADGE EXCLUSIVE | February Incursion Base Level 69 | INCUR02_40_2 |  | null | IGA | R2662 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2663 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5298 | R5298 | Advanced Ring of Plasma III | The name says it all "Ring of Plasma", anyone foolish enough to fly into it will get blasted to oblivion. Devices created by the mighty Nomad. | null | BaseWeapons | 1 | R5298 | Advanced Ring of Plasma III | 10 | BADGE EXCLUSIVE | February Incursion Base Level 69 | INCUR02_40_3 |  | null | IGA | R2663 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2664 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5299 | R5299 | Ring of Plasma Uncommon | The name says it all "Ring of Plasma", anyone foolish enough to fly into it will get blasted to oblivion. Devices created by the mighty Nomad. | null | BaseWeapons | 1 | R5299 | Ring of Plasma Uncommon | 40 | BADGE EXCLUSIVE | February Incursion Base Level 69 | INCUR02_40_4 |  | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2665 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5300 | R5300 | Ring of Plasma Rare | The name says it all "Ring of Plasma", anyone foolish enough to fly into it will get blasted to oblivion. Devices created by the mighty Nomad. | null | BaseWeapons | 1 | R5300 | Ring of Plasma Rare | 50 | BADGE EXCLUSIVE | February Incursion Base Level 69 | INCUR02_40_5 |  | null | Tyrannar | R2665 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2666 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5301 | R5301 | Ring of Plasma Epic | The name says it all "Ring of Plasma", anyone foolish enough to fly into it will get blasted to oblivion. Devices created by the mighty Nomad. | null | BaseWeapons | 1 | R5301 | Ring of Plasma Epic | 50 | BADGE EXCLUSIVE | February Incursion Base Level 69 | INCUR02_40_6 |  | null | Tyrannar | R2666 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2667 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5302 | R5302 | Ring of Plasma Legendary | The name says it all "Ring of Plasma", anyone foolish enough to fly into it will get blasted to oblivion. Devices created by the mighty Nomad. | null | BaseWeapons | 1 | R5302 | Ring of Plasma Legendary | 100 | BADGE EXCLUSIVE | February Incursion Base Level 69 | INCUR02_40_7 |  | null | Tyrannar | R2667 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2668 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5303 | R5303 | Particle Blaster I (Prime) | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | | R5303 | Particle Blaster I (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (October) | UI_PVP_C1_10_1 |  | null | Tyrannar | R2668 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2669 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5304 | R5304 | Particle Blaster II (Prime) | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | | R5304 | Particle Blaster II (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (October) | UI_PVP_C1_10_2 |  | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2670 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5305 | R5305 | Particle Blaster III (Prime) | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | | R5305 | Particle Blaster III (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (October) | UI_PVP_C1_10_3 |  | null | Tyrannar | R2670 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2671 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5306 | R5306 | Particle Blaster IV (Prime) | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | | R5306 | Particle Blaster IV (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (October) | UI_PVP_C1_10_4 |  | null | Tyrannar | R2671 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2672 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5307 | R5307 | Particle Blaster (Common) (Prime) | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | | R5307 | Particle Blaster (Common) (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (October) | UI_PVP_C1_10_5 |  | null | Tyrannar | R2672 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2673 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5308 | R5308 | ADV Particle Blaster I (Prime) | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | 1 | R5308 | ADV Particle Blaster I (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (October) | UI_PVP_C2_10_1 |  | null | Tyrannar | R2673 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2674 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5309 | R5309 | ADV Particle Blaster II (Prime) | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | 1 | R5309 | ADV Particle Blaster II (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (October) | UI_PVP_C2_10_2 |  | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2675 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5310 | R5310 | ADV Particle Blaster III (Prime) | Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. | null | LegacyWeapons | 1 | R5310 | ADV Particle Blaster III (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (October) | UI_PVP_C2_10_3 |  | null | Tyrannar | R2675 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2676 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5311 | R5311 | Pulse Blaster (Prime) | Pulse Blasters improve on Particle Energy theory, allowing for higher velocity particle emission. | null | ProjectileWeapons | 1 | R5311 | Pulse Blaster (Prime) | 50 | BADGE EXCLUSIVE | PVP Event (October) | UI_PVP_C2_10_4 |  | null | Tyrannar | R2676 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2677 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5312 | R5312 | Disruptor Cannon (Prime) | The Disruptor Cannons is an improved version of the pulse blaster allowing for increased energy particle size and velocity for greater damage. | null | ProjectileWeapons | 1 | R5312 | Disruptor Cannon (Prime) | 80 | BADGE EXCLUSIVE | PVP Event (October) | UI_PVP_C2_10_5 |  | null | Tyrannar | R2677 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2678 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5313 | R5313 | Phaser Cannon (Prime) | Phaser Cannons capitialize on a rare form of crystal to allow for higher energy outputs and greater velocity projectile emissions. This provides significantly increased damage and penetration. | null | ProjectileWeapons | 1 | R5313 | Phaser Cannon (Prime) | 90 | BADGE EXCLUSIVE | PVP Event (October) | UI_PVP_C2_10_6 |  | null | Tyrannar | R2678 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2679 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5314 | R5314 | Tesla Annihilator (Prime) | The Tesla Annihilator uses the highest form of high energy output, phase charging causing massive damage to anything caught in the projectile's path. | null | ProjectileWeapons | 1 | R5314 | Tesla Annihilator (Prime) | 100 | BADGE EXCLUSIVE | PVP Event (October) | UI_PVP_C2_10_7 |  | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2680 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5315 | R5315 | Strike Cannon I (Prime) | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | R5315 | Strike Cannon I (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (August) | UI_PVP_C1_08_1 |  | null | Tyrannar | R2680 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2681 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5316 | R5316 | Strike Cannon II (Prime) | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | R5316 | Strike Cannon II (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (August) | UI_PVP_C1_08_2 |  | null | Tyrannar | R2681 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2682 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5317 | R5317 | Strike Cannon III (Prime) | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | R5317 | Strike Cannon III (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (August) | UI_PVP_C1_08_3 |  | null | Tyrannar | R2682 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2683 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5318 | R5318 | Strike Cannon IV (Prime) | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | R5318 | Strike Cannon IV (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (August) | UI_PVP_C1_08_4 |  | null | Tyrannar | R2683 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2684 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5319 | R5319 | Strike Cannon (Common) (Prime) | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | | R5319 | Strike Cannon (Common) (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (August) | UI_PVP_C1_08_5 |  | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2685 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5320 | R5320 | ADV Strike Cannon I (Prime) | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | 1 | R5320 | ADV Strike Cannon I (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (August) | UI_PVP_C2_08_1 |  | null | Tyrannar | R2685 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2686 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5321 | R5321 | ADV Strike Cannon II (Prime) | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | 1 | R5321 | ADV Strike Cannon II (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (August) | UI_PVP_C2_08_2 |  | null | Tyrannar | R2686 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2687 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5322 | R5322 | ADV Strike Cannon III (Prime) | Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage. | null | LegacyWeapons | 1 | R5322 | ADV Strike Cannon III (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (August) | UI_PVP_C2_08_3 |  | null | Tyrannar | R2687 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2688 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5323 | R5323 | Assault Cannon (Prime) | Assault Cannons use higher caliber explosive, projectile rounds for increased penetration and higher damage. | null | ProjectileWeapons | 1 | R5323 | Assault Cannon (Prime) | 50 | BADGE EXCLUSIVE | PVP Event (August) | UI_PVP_C2_08_4 |  | null | Tyrannar | R2688 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2689 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5324 | R5324 | Gatling Cannon (Prime) | Gatling Cannons use gravity negation tech to fire high caliber explosive rounds at a greatly accelerated rate allowing for massive damage. | null | ProjectileWeapons | 1 | R5324 | Gatling Cannon (Prime) | 80 | BADGE EXCLUSIVE | PVP Event (August) | UI_PVP_C2_08_5 |  | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2690 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5325 | R5325 | Barrage Cannon (Prime) | Barrage Cannons fire massive caliber explosive rounds in huge volleys for massive penetration and damage. | null | ProjectileWeapons | 1 | R5325 | Barrage Cannon (Prime) | 90 | BADGE EXCLUSIVE | PVP Event (August) | UI_PVP_C2_08_6 |  | null | Tyrannar | R2690 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2691 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5326 | R5326 | Moonraker Cannon (Prime) | The Moonraker Cannon is the ultimate explosive projectile cannon that boasts the ability to split a moon. | null | ProjectileWeapons | 1 | R5326 | Moonraker Cannon (Prime) | 100 | BADGE EXCLUSIVE | PVP Event (August) | UI_PVP_C2_08_7 |  | null | Tyrannar | R2691 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2692 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5327 | R5327 | Railgun I (Prime) | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | LegacyWeapons | | R5327 | Railgun I (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (May) | UI_PVP_C1_05_1 |  | null | Tyrannar | R2692 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2693 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5328 | R5328 | Railgun II (Prime) | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | LegacyWeapons | | R5328 | Railgun II (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (May) | UI_PVP_C1_05_2 |  | null | Tyrannar | R2693 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2694 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5329 | R5329 | Railgun III (Prime) | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | LegacyWeapons | | R5329 | Railgun III (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (May) | UI_PVP_C1_05_3 |  | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2695 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5330 | R5330 | Railgun IV (Prime) | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | LegacyWeapons | | R5330 | Railgun IV (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (May) | UI_PVP_C1_05_4 |  | null | Tyrannar | R2695 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2696 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5331 | R5331 | Railgun (Common) (Prime) | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | LegacyWeapons | | R5331 | Railgun (Common) (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (May) | UI_PVP_C1_05_5 |  | null | Tyrannar | R2696 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2697 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5332 | R5332 | ADV Railgun I (Prime) | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | LegacyWeapons | 1 | R5332 | ADV Railgun I (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (May) | UI_PVP_C2_05_1 |  | null | Tyrannar | R2697 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2698 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5333 | R5333 | ADV Railgun II (Prime) | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | LegacyWeapons | 1 | R5333 | ADV Railgun II (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (May) | UI_PVP_C2_05_2 |  | null | Tyrannar | R2698 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2699 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5334 | R5334 | ADV Railgun III (Prime) | Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage. | null | LegacyWeapons | 1 | R5334 | ADV Railgun III (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (May) | UI_PVP_C2_05_3 |  | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2700 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5335 | R5335 | Mass Driver (Prime) | Mass Driver emit larger caliber projectiles with even more physical force than a standard railgun. | null | ProjectileWeapons | 1 | R5335 | Mass Driver (Prime) | 50 | BADGE EXCLUSIVE | PVP Event (May) | UI_PVP_C2_05_4 |  | null | Sovereignty | R2700 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2701 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5336 | R5336 | Gauss Rifle (Prime) | Gauss Rifles are magnetically driven projectile weapons used to project heavy rounds at high velocity and superior physical force. | null | ProjectileWeapons | 1 | R5336 | Gauss Rifle (Prime) | 80 | BADGE EXCLUSIVE | PVP Event (May) | UI_PVP_C2_05_5 |  | null | Sovereignty | R2701 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2702 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5337 | R5337 | Gauss Cannon (Prime) | Gauss Cannons improve on the Gauss projection theory, firing volleys of heavy rounds at even higher velocity and physical force. | null | ProjectileWeapons | 1 | R5337 | Gauss Cannon (Prime) | 90 | BADGE EXCLUSIVE | PVP Event (May) | UI_PVP_C2_05_6 |  | null | Sovereignty | R2702 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2703 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5338 | R5338 | Supercollider (Prime) | The Supercollider is a kinetic force accelerator cannon of the highest magnitude capable of massive physical trauma due to the sheer size and velocity of the projectiles launched. | null | ProjectileWeapons | 1 | R5338 | Supercollider (Prime) | 100 | BADGE EXCLUSIVE | PVP Event (May) | UI_PVP_C2_05_7 |  | null | Sovereignty | R2703 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2704 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5351 | R5351 | Plasma Missile I (Prime) | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | R5351 | Plasma Missile I (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (June) | UI_PVP_C1_06_1 |  | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2705 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5352 | R5352 | Plasma Missile II (Prime) | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | R5352 | Plasma Missile II (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (June) | UI_PVP_C1_06_2 |  | null | Sovereignty | R2705 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2706 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5353 | R5353 | Plasma Missile III (Prime) | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | R5353 | Plasma Missile III (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (June) | UI_PVP_C1_06_3 |  | null | Sovereignty | R2706 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2707 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5354 | R5354 | Plasma Missile IV (Prime) | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | R5354 | Plasma Missile IV (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (June) | UI_PVP_C1_06_4 |  | null | Sovereignty | R2707 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2708 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5355 | R5355 | Plasma Missile (Common) (Prime) | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | | R5355 | Plasma Missile (Common) (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (June) | UI_PVP_C1_06_5 |  | null | Sovereignty | R2708 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2709 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5356 | R5356 | ADV Plasma Missile I (Prime) | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | 1 | R5356 | ADV Plasma Missile I (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (June) | UI_PVP_C2_06_1 |  | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2710 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5357 | R5357 | ADV Plasma Missile II (Prime) | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | 1 | R5357 | ADV Plasma Missile II (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (June) | UI_PVP_C2_06_2 |  | null | Sovereignty | R2710 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2711 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5358 | R5358 | ADV Plasma Missile III (Prime) | Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. | null | LegacyWeapons | 1 | R5358 | ADV Plasma Missile III (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (June) | UI_PVP_C2_06_3 |  | null | Sovereignty | R2711 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2712 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5359 | R5359 | Fission Missile (Prime) | Fission Missiles are a higher yield explosive missile capable of greater energy damage. | null | GuidedWeapons | 1 | R5359 | Fission Missile (Prime) | 50 | BADGE EXCLUSIVE | PVP Event (June) | UI_PVP_C2_06_4 |  | null | Sovereignty | R2712 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2713 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5360 | R5360 | Fusion Missile (Prime) | Fusion Missiles improve on Fission technology for higher payload yield and devastating explosive damage. | null | GuidedWeapons | 1 | R5360 | Fusion Missile (Prime) | 80 | BADGE EXCLUSIVE | PVP Event (June) | UI_PVP_C2_06_5 |  | null | Sovereignty | R2713 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2714 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5361 | R5361 | Manticore Missile (Prime) | The Manticore Missile is a large multistage missile that allows deployment of multiple explosive warheads, causing massive damage. | null | GuidedWeapons | 1 | R5361 | Manticore Missile (Prime) | 90 | BADGE EXCLUSIVE | PVP Event (June) | UI_PVP_C2_06_6 |  | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2715 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5362 | R5362 | Ghostrider (Prime) | The Ghostrider is a significant technological advancement on the Manticore missile technology. This tremendous missile deploys the highest yield explosive payloads causing epic damage to anything it connects with. | null | GuidedWeapons | 1 | R5362 | Ghostrider (Prime) | 100 | BADGE EXCLUSIVE | PVP Event (June) | UI_PVP_C2_06_7 |  | null | Sovereignty | R2715 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2716 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5363 | R5363 | Antimatter Torpedo I (Prime) | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | R5363 | Antimatter Torpedo I (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (July) | UI_PVP_C1_07_1 |  | null | Sovereignty | R2716 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2717 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5364 | R5364 | Antimatter Torpedo II (Prime) | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | R5364 | Antimatter Torpedo II (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (July) | UI_PVP_C1_07_2 |  | null | Sovereignty | R2717 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2718 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5365 | R5365 | Antimatter Torpedo III (Prime) | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | R5365 | Antimatter Torpedo III (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (July) | UI_PVP_C1_07_3 |  | null | Sovereignty | R2718 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2719 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5366 | R5366 | Antimatter Torpedo IV (Prime) | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | R5366 | Antimatter Torpedo IV (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (July) | UI_PVP_C1_07_4 |  | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2720 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5367 | R5367 | Antimatter Torpedo (Common) (Prime) | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | | R5367 | Antimatter Torpedo (Common) (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (July) | UI_PVP_C1_07_5 |  | null | Sovereignty | R2720 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2721 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5368 | R5368 | ADV Antimatter Torpedo I (Prime) | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | 1 | R5368 | ADV Antimatter Torpedo I (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (July) | UI_PVP_C2_07_1 |  | null | Sovereignty | R2721 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2722 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5369 | R5369 | ADV Antimatter Torpedo II (Prime) | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | 1 | R5369 | ADV Antimatter Torpedo II (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (July) | UI_PVP_C2_07_2 |  | null | Sovereignty | R2722 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2723 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5370 | R5370 | ADV Antimatter Torpedo III (Prime) | Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. | null | LegacyWeapons | 1 | R5370 | ADV Antimatter Torpedo III (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (July) | UI_PVP_C2_07_3 |  | null | Sovereignty | R2723 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2724 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5371 | R5371 | Photon Torpedo (Prime) | Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage. | null | GuidedWeapons | 1 | R5371 | Photon Torpedo (Prime) | 50 | BADGE EXCLUSIVE | PVP Event (July) | UI_PVP_C2_07_4 |  | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2725 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5372 | R5372 | Quantum Torpedo (Prime) | Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage. | null | GuidedWeapons | 1 | R5372 | Quantum Torpedo (Prime) | 80 | BADGE EXCLUSIVE | PVP Event (July) | UI_PVP_C2_07_5 |  | null | Sovereignty | R2725 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2726 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5373 | R5373 | Vortex Torpedo (Prime) | Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. | null | GuidedWeapons | 1 | R5373 | Vortex Torpedo (Prime) | 90 | BADGE EXCLUSIVE | PVP Event (July) | UI_PVP_C2_07_6 |  | null | Sovereignty | R2726 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2727 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5374 | R5374 | Planetbuster (Prime) | The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. | null | GuidedWeapons | 1 | R5374 | Planetbuster (Prime) | 100 | BADGE EXCLUSIVE | PVP Event (July) | UI_PVP_C2_07_7 |  | null | Sovereignty | R2727 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2728 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5375 | R5375 | Graviton Bomb I (Prime) | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | | R5375 | Graviton Bomb I (Prime) | 25 | BADGE EXCLUSIVE | | | | null | Sovereignty | R2728 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2729 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5376 | R5376 | Graviton Bomb II (Prime) | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | | R5376 | Graviton Bomb II (Prime) | 25 | BADGE EXCLUSIVE | | | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2730 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5377 | R5377 | Graviton Bomb III (Prime) | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | | R5377 | Graviton Bomb III (Prime) | 25 | BADGE EXCLUSIVE | | | | null | Sovereignty | R2730 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2731 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5378 | R5378 | Graviton Bomb IV (Prime) | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | | R5378 | Graviton Bomb IV (Prime) | 25 | BADGE EXCLUSIVE | | | | null | Sovereignty | R2731 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2732 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5379 | R5379 | Graviton Bomb (Common) (Prime) | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | | R5379 | Graviton Bomb (Common) (Prime) | 25 | BADGE EXCLUSIVE | | | | null | Sovereignty | R2732 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2733 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5380 | R5380 | ADV Graviton Bomb I (Prime) | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | 1 | R5380 | ADV Graviton Bomb I (Prime) | 30 | BADGE EXCLUSIVE | | | | null | Sovereignty | R2733 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2734 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5381 | R5381 | ADV Graviton Bomb II (Prime) | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | 1 | R5381 | ADV Graviton Bomb II (Prime) | 30 | BADGE EXCLUSIVE | | | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2735 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5382 | R5382 | ADV Graviton Bomb III (Prime) | Graviton Bombs use the forces of gravity to cause physical damage to their target. | null | LegacyWeapons | 1 | R5382 | ADV Graviton Bomb III (Prime) | 30 | BADGE EXCLUSIVE | | | | null | IGA | R2735 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2736 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5383 | R5383 | Compression Bomb (Prime) | Compression Bombs improve on the Graviton technology by compressing the gravitational field on impact, increasing its physical damage yield. | null | GuidedWeapons | 1 | R5383 | Compression Bomb (Prime) | 50 | BADGE EXCLUSIVE | | | | null | IGA | R2736 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2737 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5384 | R5384 | Implosion Bomb (Prime) | Implosion Bombs advance Compression Bomb technology by causing micro-implosions on impact, causing massive collateral damage. | null | GuidedWeapons | 1 | R5384 | Implosion Bomb (Prime) | 80 | BADGE EXCLUSIVE | | | | null | IGA | R2737 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2738 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5385 | R5385 | Singularity Bomb (Prime) | The Singularity Bomb is an advanced technology that creates small singularities that act like exponetially powerful implosions ripping apart all but the most well protected ships. | null | GuidedWeapons | 1 | R5385 | Singularity Bomb (Prime) | 90 | BADGE EXCLUSIVE | | | | null | IGA | R2738 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2739 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5386 | R5386 | Balestrieri Device (Prime) | The Balestireri Device is a bomb capable of force damage several orders of magnitude higher than any other known to this universe. The device was created by an engineer of unknown origins from a far off system known as Nuzgerzi. | null | GuidedWeapons | 1 | R5386 | Balestrieri Device (Prime) | 100 | BADGE EXCLUSIVE | | | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2740 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5399 | R5399 | Pulse Laser I (Prime) | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | LegacyWeapons | | R5399 | Pulse Laser I (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (November) | UI_PVP_C1_11_1 |  | null | IGA | R2740 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2741 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5400 | R5400 | Pulse Laser II (Prime) | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | LegacyWeapons | | R5400 | Pulse Laser II (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (November) | UI_PVP_C1_11_2 |  | null | IGA | R2741 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2742 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5401 | R5401 | Pulse Laser III (Prime) | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | LegacyWeapons | | R5401 | Pulse Laser III (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (November) | UI_PVP_C1_11_3 |  | null | IGA | R2742 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2743 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5402 | R5402 | Pulse Laser IV (Prime) | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | LegacyWeapons | | R5402 | Pulse Laser IV (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (November) | UI_PVP_C1_11_4 |  | null | IGA | R2743 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2744 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5403 | R5403 | Pulse Laser (Common) (Prime) | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | LegacyWeapons | | R5403 | Pulse Laser (Common) (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (November) | UI_PVP_C1_11_5 |  | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2745 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5404 | R5404 | ADV Pulse Laser I (Prime) | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | LegacyWeapons | 1 | R5404 | ADV Pulse Laser I (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (November) | UI_PVP_C2_11_1 |  | null | IGA | R2745 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2746 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5405 | R5405 | ADV Pulse Laser II (Prime) | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | LegacyWeapons | 1 | R5405 | ADV Pulse Laser II (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (November) | UI_PVP_C2_11_2 |  | null | IGA | R2746 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2747 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5406 | R5406 | ADV Pulse Laser III (Prime) | Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe. | null | LegacyWeapons | 1 | R5406 | ADV Pulse Laser III (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (November) | UI_PVP_C2_11_3 |  | null | IGA | R2747 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2748 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5407 | R5407 | Gatling Laser (Prime) | Gatling Lasers use standard laser technology projected at a very high rate of fire capable of increased energy damage. | null | BeamWeapons | 1 | R5407 | Gatling Laser (Prime) | 50 | BADGE EXCLUSIVE | PVP Event (November) | UI_PVP_C2_11_4 |  | null | IGA | R2748 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2749 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5408 | R5408 | Scatter Laser (Prime) | Scatter Lasers leverage standard laser technology in a scatter configuration similar to an enormous shotgun firing numerous energy beams for very high burst damage. | null | BeamWeapons | 1 | R5408 | Scatter Laser (Prime) | 80 | BADGE EXCLUSIVE | PVP Event (November) | UI_PVP_C2_11_5 |  | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2750 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5409 | R5409 | Turbo Laser (Prime) | Turbo Lasers are the next evolution of the Gatling Lasers, allowing for extreme rate of fire and massive energy damage. | null | BeamWeapons | 1 | R5409 | Turbo Laser (Prime) | 90 | BADGE EXCLUSIVE | PVP Event (November) | UI_PVP_C2_11_6 |  | null | IGA | R2750 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2751 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5410 | R5410 | Death Blossom (Prime) | The Death Blossom is a laser deployment cannon whose origins trace back to an ancient race in the Rylos sector. It is capable of emitting a huge barrage of high intensity lasers causing epic level damage. | null | BeamWeapons | 1 | R5410 | Death Blossom (Prime) | 100 | BADGE EXCLUSIVE | PVP Event (November) | UI_PVP_C2_11_7 |  | null | IGA | R2751 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2752 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5411 | R5411 | Disintegration Ray I (Prime) | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | LegacyWeapons | | R5411 | Disintegration Ray I (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (April) | UI_PVP_C1_04_1 |  | null | IGA | R2752 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2753 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5412 | R5412 | Disintegration Ray II (Prime) | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | LegacyWeapons | | R5412 | Disintegration Ray II (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (April) | UI_PVP_C1_04_2 |  | null | IGA | R2753 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2754 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5413 | R5413 | Disintegration Ray III (Prime) | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | LegacyWeapons | | R5413 | Disintegration Ray III (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (April) | UI_PVP_C1_04_3 |  | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2755 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5414 | R5414 | Disintegration Ray IV (Prime) | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | LegacyWeapons | | R5414 | Disintegration Ray IV (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (April) | UI_PVP_C1_04_4 |  | null | IGA | R2755 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2756 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5415 | R5415 | Disintegration Ray (Common) (Prime) | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | LegacyWeapons | | R5415 | Disintegration Ray (Common) (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (April) | UI_PVP_C1_04_5 |  | null | IGA | R2756 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2757 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5416 | R5416 | ADV Disintegration Ray I (Prime) | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | LegacyWeapons | 1 | R5416 | ADV Disintegration Ray I (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (April) | UI_PVP_C2_04_1 |  | null | IGA | R2757 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2758 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5417 | R5417 | ADV Disintegration Ray II (Prime) | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | LegacyWeapons | 1 | R5417 | ADV Disintegration Ray II (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (April) | UI_PVP_C2_04_2 |  | null | IGA | R2758 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2759 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5418 | R5418 | ADV Disintegration Ray III (Prime) | Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. | null | LegacyWeapons | 1 | R5418 | ADV Disintegration Ray III (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (April) | UI_PVP_C2_04_3 |  | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2760 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5419 | R5419 | Polarity Ray (Prime) | Polarity Rays are an improved version of standard tech which alternates the polarity of the energy emmited for higher explosive damage output. | null | BeamWeapons | 1 | R5419 | Polarity Ray (Prime) | 50 | BADGE EXCLUSIVE | PVP Event (April) | UI_PVP_C2_04_4 |  | null | IGA | R2760 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2761 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5420 | R5420 | Inversion Ray (Prime) | Inversion Rays invert the frequency of energy projection to cause tremendous explosions dealing incredible damage. | null | BeamWeapons | 1 | R5420 | Inversion Ray (Prime) | 80 | BADGE EXCLUSIVE | PVP Event (April) | UI_PVP_C2_04_5 |  | null | IGA | R2761 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2762 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5421 | R5421 | Conversion Ray (Prime) | Conversion Rays convert matter struck into energy causing small fusion-based explosions on impact . | null | BeamWeapons | 1 | R5421 | Conversion Ray (Prime) | 90 | BADGE EXCLUSIVE | PVP Event (April) | UI_PVP_C2_04_6 |  | null | IGA | R2762 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2763 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5422 | R5422 | Death Ray (Prime) | The Death Ray, as it was dubbed by its inventor, is the ultimate explosion generating beam weapon capable of causing any matter struck to undergo a nuclear reaction on an epic scale. | null | BeamWeapons | 1 | R5422 | Death Ray (Prime) | 100 | BADGE EXCLUSIVE | PVP Event (April) | UI_PVP_C2_04_7 |  | null | IGA | R2763 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2764 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5423 | R5423 | Graviton Beam I (Prime) | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | LegacyWeapons | | R5423 | Graviton Beam I (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (December) | UI_PVP_C1_12_1 |  | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2765 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5424 | R5424 | Graviton Beam II (Prime) | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | LegacyWeapons | | R5424 | Graviton Beam II (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (December) | UI_PVP_C1_12_2 |  | null | IGA | R2765 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2766 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5425 | R5425 | Graviton Beam III (Prime) | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | LegacyWeapons | | R5425 | Graviton Beam III (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (December) | UI_PVP_C1_12_3 |  | null | IGA | R2766 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2767 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5426 | R5426 | Graviton Beam IV (Prime) | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | LegacyWeapons | | R5426 | Graviton Beam IV (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (December) | UI_PVP_C1_12_4 |  | null | IGA | R2767 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2768 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5427 | R5427 | Graviton Beam (Common) (Prime) | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | LegacyWeapons | | R5427 | Graviton Beam (Common) (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (December) | UI_PVP_C1_12_5 |  | null | IGA | R2768 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2769 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5428 | R5428 | ADV Graviton Beam I (Prime) | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | LegacyWeapons | 1 | R5428 | ADV Graviton Beam I (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (December) | UI_PVP_C2_12_1 |  | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2770 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5429 | R5429 | ADV Graviton Beam II (Prime) | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | LegacyWeapons | 1 | R5429 | ADV Graviton Beam II (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (December) | UI_PVP_C2_12_2 |  | null | Tyrannar | R2770 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2771 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5430 | R5430 | ADV Graviton Beam III (Prime) | Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force. | null | LegacyWeapons | 1 | R5430 | ADV Graviton Beam III (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (December) | UI_PVP_C2_12_3 |  | null | Tyrannar | R2771 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2772 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5431 | R5431 | Force Beam (Prime) | The Force Beam is an improvement on Graviton technology allowing for higher yield kinetic damage at range. | null | BeamWeapons | 1 | R5431 | Force Beam (Prime) | 50 | BADGE EXCLUSIVE | PVP Event (December) | UI_PVP_C2_12_4 |  | null | Tyrannar | R2772 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2773 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5432 | R5432 | Ripper Beam (Prime) | Ripper Beams use a volatile versions of Force Beams that distribute kinect force on impact yielding tremendous damage on impact. | null | BeamWeapons | 1 | R5432 | Ripper Beam (Prime) | 80 | BADGE EXCLUSIVE | PVP Event (December) | UI_PVP_C2_12_5 |  | null | Tyrannar | R2773 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2774 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5433 | R5433 | Mikuru Beam (Prime) | Mikuru Beams are advanced versions of Ripper Beams generated by a strange ball of unknown energy, capitalizing on highly improved distribution of force for massive damage on impact. | null | BeamWeapons | 1 | R5433 | Mikuru Beam (Prime) | 90 | BADGE EXCLUSIVE | PVP Event (December) | UI_PVP_C2_12_6 |  | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2775 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5434 | R5434 | Desslok Beam (Prime) | The Desslok Beam was created by an advanced race long since extinguished by the Imperium. The Desslok Beam is the ultimate kinetic force beam known to exist in the galaxy. | null | BeamWeapons | 1 | R5434 | Desslok Beam (Prime) | 100 | BADGE EXCLUSIVE | PVP Event (December) | UI_PVP_C2_12_7 |  | null | Tyrannar | R2775 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2776 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5435 | R5435 | Photon Burster I (Prime) | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | LegacyWeapons | | R5435 | Photon Burster I (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (January) | UI_PVP_C1_01_1 |  | null | Tyrannar | R2776 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2777 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5436 | R5436 | Photon Burster II (Prime) | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | LegacyWeapons | | R5436 | Photon Burster II (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (January) | UI_PVP_C1_01_2 |  | null | Tyrannar | R2777 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2778 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5437 | R5437 | Photon Burster III (Prime) | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | LegacyWeapons | | R5437 | Photon Burster III (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (January) | UI_PVP_C1_01_3 |  | null | Tyrannar | R2778 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2779 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5438 | R5438 | Photon Burster IV (Prime) | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | LegacyWeapons | | R5438 | Photon Burster IV (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (January) | UI_PVP_C1_01_4 |  | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2780 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5439 | R5439 | Photon Burster (Common) (Prime) | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | LegacyWeapons | | R5439 | Photon Burster (Common) (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (January) | UI_PVP_C1_01_5 |  | null | Tyrannar | R2780 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2781 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5440 | R5440 | ADV Photon Burster I (Prime) | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | LegacyWeapons | 1 | R5440 | ADV Photon Burster I (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (January) | UI_PVP_C2_01_1 |  | null | Tyrannar | R2781 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2782 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5441 | R5441 | ADV Photon Burster II (Prime) | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | LegacyWeapons | 1 | R5441 | ADV Photon Burster II (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (January) | UI_PVP_C2_01_2 |  | null | Tyrannar | R2782 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2783 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5442 | R5442 | ADV Photon Burster III (Prime) | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | LegacyWeapons | 1 | R5442 | ADV Photon Burster III (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (January) | UI_PVP_C2_01_3 |  | null | Tyrannar | R2783 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2784 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5443 | R5443 | Laser Burster (Prime) | Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. | null | ArcWeapons | 1 | R5443 | Laser Burster (Prime) | 50 | BADGE EXCLUSIVE | PVP Event (January) | UI_PVP_C2_01_4 |  | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2785 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5444 | R5444 | X-Ray Burster (Prime) | The X-Ray Burster uses higher penetrating x-ray energy capable of intense damage in a wide arc. | null | ArcWeapons | 1 | R5444 | X-Ray Burster (Prime) | 80 | BADGE EXCLUSIVE | PVP Event (January) | UI_PVP_C2_01_5 |  | null | Tyrannar | R2785 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2786 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5445 | R5445 | Gamma Burster (Prime) | Gamma Bursters use highly unstable gamma energy to destroy most matter in a wide arc of incredible damage. Ender Graham, its inventor was a Jefari pilot of note. | null | ArcWeapons | 1 | R5445 | Gamma Burster (Prime) | 90 | BADGE EXCLUSIVE | PVP Event (January) | UI_PVP_C2_01_6 |  | null | Tyrannar | R2786 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2787 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5446 | R5446 | Gradius Burster (Prime) | Gradius Bursters are the highest yield energy arc weapons created by Xavier "Xavy" McLarey of Argos and were considered lost until recently recovered. Their damage is several orders of magnitude higher than the standard Photon Burster. | null | ArcWeapons | 1 | R5446 | Gradius Burster (Prime) | 100 | BADGE EXCLUSIVE | PVP Event (January) | UI_PVP_C2_01_7 |  | null | Tyrannar | R2787 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2788 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5447 | R5447 | Disintegrator Arc I (Prime) | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | R5447 | Disintegrator Arc I (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (February) | UI_PVP_C1_02_1 |  | null | Tyrannar | R2788 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2789 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5448 | R5448 | Disintegrator Arc II (Prime) | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | R5448 | Disintegrator Arc II (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (February) | UI_PVP_C1_02_2 |  | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2790 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5449 | R5449 | Disintegrator Arc III (Prime) | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | R5449 | Disintegrator Arc III (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (February) | UI_PVP_C1_02_3 |  | null | Tyrannar | R2790 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2791 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5450 | R5450 | Disintegrator Arc IV (Prime) | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | R5450 | Disintegrator Arc IV (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (February) | UI_PVP_C1_02_4 |  | null | Tyrannar | R2791 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2792 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5451 | R5451 | Disintegrator Arc (Common) (Prime) | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | R5451 | Disintegrator Arc (Common) (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (February) | UI_PVP_C1_02_5 |  | null | Tyrannar | R2792 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2793 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5452 | R5452 | ADV Disintegrator Arc I (Prime) | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | 1 | R5452 | ADV Disintegrator Arc I (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (February) | UI_PVP_C2_02_1 |  | null | Tyrannar | R2793 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2794 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5453 | R5453 | ADV Disintegrator Arc II (Prime) | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | 1 | R5453 | ADV Disintegrator Arc II (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (February) | UI_PVP_C2_02_2 |  | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2795 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5454 | R5454 | ADV Disintegrator Arc III (Prime) | Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | 1 | R5454 | ADV Disintegrator Arc III (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (February) | UI_PVP_C2_02_3 |  | null | Tyrannar | R2795 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2796 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5455 | R5455 | Polarity Arc (Prime) | The Polarity Arc is an improved version of standard tech which alternates the polarity of the energy emitted for higher explosive damage arc and output. | null | ArcWeapons | 1 | R5455 | Polarity Arc (Prime) | 50 | BADGE EXCLUSIVE | PVP Event (February) | UI_PVP_C2_02_4 |  | null | Tyrannar | R2796 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2797 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5456 | R5456 | Inversion Arc (Prime) | Inversion Arcs invert the frequency of energy projection to cause tremendous explosion arcs, dealing incredible damage. | null | ArcWeapons | 1 | R5456 | Inversion Arc (Prime) | 80 | BADGE EXCLUSIVE | PVP Event (February) | UI_PVP_C2_02_5 |  | null | Tyrannar | R2797 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2798 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5457 | R5457 | Conversion Arc (Prime) | The Conversion Arcs convert matter struck into energy, causing small fusion based explosions on impact along a wide arc . | null | ArcWeapons | 1 | R5457 | Conversion Arc (Prime) | 90 | BADGE EXCLUSIVE | PVP Event (February) | UI_PVP_C2_02_6 |  | null | Tyrannar | R2798 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2799 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5458 | R5458 | Covenant Arc (Prime) | The Covenant Arc is a legendary technology taken from a race of long conquered Imperium opposers and improved upon by the Imperium. It yields explosive arc damage several magnitudes higher than standard arc weapons. | null | ArcWeapons | 1 | R5458 | Covenant Arc (Prime) | 100 | BADGE EXCLUSIVE | PVP Event (February) | UI_PVP_C2_02_7 |  | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2800 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5459 | R5459 | Kinetic Pulser I (Prime) | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | R5459 | Kinetic Pulser I (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (September) | UI_PVP_C1_09_1 |  | null | Tyrannar | R2800 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2801 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5460 | R5460 | Kinetic Pulser II (Prime) | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | R5460 | Kinetic Pulser II (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (September) | UI_PVP_C1_09_2 |  | null | Tyrannar | R2801 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2802 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5461 | R5461 | Kinetic Pulser III (Prime) | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | R5461 | Kinetic Pulser III (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (September) | UI_PVP_C1_09_3 |  | null | Tyrannar | R2802 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2803 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5462 | R5462 | Kinetic Pulser IV (Prime) | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | R5462 | Kinetic Pulser IV (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (September) | UI_PVP_C1_09_4 |  | null | Tyrannar | R2803 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2804 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5463 | R5463 | Kinetic Pulser (Common) (Prime) | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | | R5463 | Kinetic Pulser (Common) (Prime) | 25 | BADGE EXCLUSIVE | PVP Event (September) | UI_PVP_C1_09_5 |  | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2805 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5464 | R5464 | ADV Kinetic Pulser I (Prime) | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | 1 | R5464 | ADV Kinetic Pulser I (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (September) | UI_PVP_C2_09_1 |  | null | Sovereignty | R2805 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2806 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5465 | R5465 | ADV Kinetic Pulser II (Prime) | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | 1 | R5465 | ADV Kinetic Pulser II (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (September) | UI_PVP_C2_09_2 |  | null | Sovereignty | R2806 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2807 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5466 | R5466 | ADV Kinetic Pulser III (Prime) | Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy. | null | LegacyWeapons | 1 | R5466 | ADV Kinetic Pulser III (Prime) | 30 | BADGE EXCLUSIVE | PVP Event (September) | UI_PVP_C2_09_3 |  | null | Sovereignty | R2807 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2808 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5467 | R5467 | Neutron Pulser (Prime) | Neutron Pulsers are improved kinetic pulsers with higher yield and force damage projected over a wide arc of fire. | null | ArcWeapons | 1 | R5467 | Neutron Pulser (Prime) | 50 | BADGE EXCLUSIVE | PVP Event (September) | UI_PVP_C2_09_4 |  | null | Sovereignty | R2808 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2809 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5468 | R5468 | Graviton Pulser (Prime) | Graviton Pulsers are very high yield force based arc weapons that use gravitational fields to cause a wide arc of incredible damage. | null | ArcWeapons | 1 | R5468 | Graviton Pulser (Prime) | 80 | BADGE EXCLUSIVE | PVP Event (September) | UI_PVP_C2_09_5 |  | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2810 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5469 | R5469 | Gauss Pulser (Prime) | Gauss Pulsers are a reapplication of Gaussian technology capable of a wide arc of massive force damage. | null | ArcWeapons | 1 | R5469 | Gauss Pulser (Prime) | 90 | BADGE EXCLUSIVE | PVP Event (September) | UI_PVP_C2_09_6 |  | null | Sovereignty | R2810 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2811 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5470 | R5470 | Collapsar Pulser (Prime) | The Collapsar Pulser, once thought of as a myth, collapses dwarf star matter to generate force damage of uncomparable proportions over a wide arc of destruction. | null | ArcWeapons | 1 | R5470 | Collapsar Pulser (Prime) | 100 | BADGE EXCLUSIVE | PVP Event (September) | UI_PVP_C2_09_7 |  | null | Sovereignty | R2811 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2812 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5471 | R5471 | L.O.V.E. Shield I | L.O.V.E. Shields Bring use massive 69 Gigawat capacitors to protect your ship from even the worst physical damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2812 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2813 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5472 | R5472 | L.O.V.E. Shield II | L.O.V.E. Shields Bring use massive 69 Gigawat capacitors to protect your ship from even the worst physical damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2813 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2814 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5473 | R5473 | L.O.V.E. Shield III | L.O.V.E. Shields Bring use massive 69 Gigawat capacitors to protect your ship from even the worst physical damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2815 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5474 | R5474 | L.O.V.E. Shield IV | L.O.V.E. Shields Bring use massive 69 Gigawat capacitors to protect your ship from even the worst physical damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2815 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2816 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5475 | R5475 | L.O.V.E. Shield (Common) | L.O.V.E. Shields Bring use massive 69 Gigawat capacitors to protect your ship from even the worst physical damage. | null | ShipShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2816 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2817 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5476 | R5476 | Advanced L.O.V.E. Shield I | L.O.V.E. Shields Bring use massive 69 Gigawat capacitors to protect your ship from even the worst physical damage. | null | ShipShields | 1 | R5476 | Advanced L.O.V.E. Shield I | 10 | BADGE EXCLUSIVE | Valentine 2021 | UI_Event_Valentine_2021_1 |  | null | Sovereignty | R2817 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2818 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5477 | R5477 | Advanced L.O.V.E. Shield II | L.O.V.E. Shields Bring use massive 69 Gigawat capacitors to protect your ship from even the worst physical damage. | null | ShipShields | 1 | R5477 | Advanced L.O.V.E. Shield II | 10 | BADGE EXCLUSIVE | Valentine 2021 | UI_Event_Valentine_2021_2 |  | null | Sovereignty | R2818 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2819 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5478 | R5478 | Advanced L.O.V.E. Shield III | L.O.V.E. Shields Bring use massive 69 Gigawat capacitors to protect your ship from even the worst physical damage. | null | ShipShields | 1 | R5478 | Advanced L.O.V.E. Shield III | 10 | BADGE EXCLUSIVE | Valentine 2021 | UI_Event_Valentine_2021_3 |  | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2820 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5479 | R5479 | L.O.V.E. Shield Uncommon | L.O.V.E. Shields Bring use massive 69 Gigawat capacitors to protect your ship from even the worst physical damage. | null | ShipShields | 1 | R5479 | L.O.V.E. Shield Uncommon | 40 | BADGE EXCLUSIVE | Valentine 2021 | UI_Event_Valentine_2021_4 |  | null | Sovereignty | R2820 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2821 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5480 | R5480 | L.O.V.E. Shield Rare | L.O.V.E. Shields Bring use massive 69 Gigawat capacitors to protect your ship from even the worst physical damage. | null | ShipShields | 1 | R5480 | L.O.V.E. Shield Rare | 50 | BADGE EXCLUSIVE | Valentine 2021 | UI_Event_Valentine_2021_5 |  | null | Sovereignty | R2821 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2822 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5481 | R5481 | L.O.V.E. Shield Epic | L.O.V.E. Shields Bring use massive 69 Gigawat capacitors to protect your ship from even the worst physical damage. | null | ShipShields | 1 | R5481 | L.O.V.E. Shield Epic | 50 | BADGE EXCLUSIVE | Valentine 2021 | UI_Event_Valentine_2021_6 |  | null | Sovereignty | R2822 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2823 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5482 | R5482 | L.O.V.E. Shield Legendary | L.O.V.E. Shields Bring use massive 69 Gigawat capacitors to protect your ship from even the worst physical damage. | null | ShipShields | 1 | R5482 | L.O.V.E. Shield Legendary | 100 | BADGE EXCLUSIVE | Valentine 2021 | UI_Event_Valentine_2021_7 |  | null | Sovereignty | R2823 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2824 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5483 | R5483 | Voodoo Rose I | Voodoo Rose Blasters project energy charged mass particles at high speeds. Lovely but deadly... | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2825 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5484 | R5484 | Voodoo Rose II | Voodoo Rose Blasters project energy charged mass particles at high speeds. Lovely but deadly... | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2825 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2826 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5485 | R5485 | Voodoo Rose III | Voodoo Rose Blasters project energy charged mass particles at high speeds. Lovely but deadly... | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2826 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2827 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5486 | R5486 | Voodoo Rose IV | Voodoo Rose Blasters project energy charged mass particles at high speeds. Lovely but deadly... | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2827 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2828 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5487 | R5487 | Voodoo Rose (Common) | Voodoo Rose Blasters project energy charged mass particles at high speeds. Lovely but deadly... | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2828 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2829 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5488 | R5488 | Advanced Voodoo Rose I | Voodoo Rose Blasters project energy charged mass particles at high speeds. Lovely but deadly... | null | ProjectileWeapons | 1 | R5488 | Advanced Voodoo Rose I | 4 | 40 | | | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2830 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5489 | R5489 | Advanced Voodoo Rose II | Voodoo Rose Blasters project energy charged mass particles at high speeds. Lovely but deadly... | null | ProjectileWeapons | 1 | R5489 | Advanced Voodoo Rose II | 8 | 40 | | | | null | Sovereignty | R2830 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2831 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5490 | R5490 | Advanced Voodoo Rose III | Voodoo Rose Blasters project energy charged mass particles at high speeds. Lovely but deadly... | null | ProjectileWeapons | 1 | R5490 | Advanced Voodoo Rose III | 12 | 40 | | | | null | Sovereignty | R2831 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2832 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5491 | R5491 | Voodoo Rose Uncommon | Voodoo Rose Blasters project energy charged mass particles at high speeds. Lovely but deadly... | null | ProjectileWeapons | 1 | R5491 | Voodoo Rose Uncommon | 12 | 1 | | | | null | Sovereignty | R2832 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2833 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5492 | R5492 | Voodoo Rose Rare | Voodoo Rose Blasters project energy charged mass particles at high speeds. Lovely but deadly... | null | ProjectileWeapons | 1 | R5492 | Voodoo Rose Rare | 16 | 1 | | | | null | Sovereignty | R2833 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2834 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5493 | R5493 | Voodoo Rose Epic | Voodoo Rose Blasters project energy charged mass particles at high speeds. Lovely but deadly... | null | ProjectileWeapons | 1 | R5493 | Voodoo Rose Epic | 24 | 1 | | | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2835 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5494 | R5494 | Voodoo Rose Legendary | Voodoo Rose Blasters project energy charged mass particles at high speeds. Lovely but deadly... | null | ProjectileWeapons | 1 | R5494 | Voodoo Rose Legendary | 48 | 1 | | | | null | Sovereignty | R2835 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2836 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5496 | R5496 | -AT- Destructor I | "-AT-" Destructor delivers energy damage to their target via an anti-matter propelled torpedoes. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2836 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2837 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5497 | R5497 | -AT- Destructor II | "-AT-" Destructor delivers energy damage to their target via an anti-matter propelled torpedoes. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2837 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2838 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5498 | R5498 | -AT- Destructor III | "-AT-" Destructor delivers energy damage to their target via an anti-matter propelled torpedoes. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2838 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2839 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5499 | R5499 | -AT- Destructor IV | "-AT-" Destructor delivers energy damage to their target via an anti-matter propelled torpedoes. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2840 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5500 | R5500 | -AT- Destructor (Common) | "-AT-" Destructor delivers energy damage to their target via an anti-matter propelled torpedoes. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2840 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2841 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5501 | R5501 | Advanced -AT- Destructor I | "-AT-" Destructor delivers energy damage to their target via an anti-matter propelled torpedoes. | null | GuidedWeapons | 1 | R5501 | Advanced -AT- Destructor I | 4 | 40 | | | | null | IGA | R2841 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2842 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5502 | R5502 | Advanced -AT- Destructor II | "-AT-" Destructor delivers energy damage to their target via an anti-matter propelled torpedoes. | null | GuidedWeapons | 1 | R5502 | Advanced -AT- Destructor II | 8 | 40 | | | | null | IGA | R2842 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2843 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5503 | R5503 | Advanced -AT- Destructor III | "-AT-" Destructor delivers energy damage to their target via an anti-matter propelled torpedoes. | null | GuidedWeapons | 1 | R5503 | Advanced -AT- Destructor III | 12 | 40 | | | | null | IGA | R2843 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2844 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5504 | R5504 | -AT- Destructor Uncommon | "-AT-" Destructor delivers energy damage to their target via an anti-matter propelled torpedoes. | null | GuidedWeapons | 1 | R5504 | -AT- Destructor Uncommon | 16 | 1 | | | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2845 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5505 | R5505 | -AT- Destructor Rare | "-AT-" Destructor delivers energy damage to their target via an anti-matter propelled torpedoes. | null | GuidedWeapons | 1 | R5505 | -AT- Destructor Rare | 24 | 1 | | | | null | IGA | R2845 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2846 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5506 | R5506 | -AT- Destructor Epic | "-AT-" Destructor delivers energy damage to their target via an anti-matter propelled torpedoes. | null | GuidedWeapons | 1 | R5506 | -AT- Destructor Epic | 36 | 1 | | | | null | IGA | R2846 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2847 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5507 | R5507 | -AT- Destructor Legendary | "-AT-" Destructor delivers energy damage to their target via an anti-matter propelled torpedoes. | null | GuidedWeapons | 1 | R5507 | -AT- Destructor Legendary | 48 | 1 | | | | null | IGA | R2847 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2848 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5508 | R5508 | Roman's Terminator I | Roman's Terminator delivers a supreme explosive charge delivered by torpedoes. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2848 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2849 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5509 | R5509 | Roman's Terminator II | Roman's Terminator delivers a supreme explosive charge delivered by torpedoes. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2850 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5510 | R5510 | Roman's Terminator III | Roman's Terminator delivers a supreme explosive charge delivered by torpedoes. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2850 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2851 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5511 | R5511 | Roman's Terminator IV | Roman's Terminator delivers a supreme explosive charge delivered by torpedoes. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2851 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2852 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5512 | R5512 | Roman's Terminator (Common) | Roman's Terminator delivers a supreme explosive charge delivered by torpedoes. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2852 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2853 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5513 | R5513 | Advanced Roman's Terminator I | Roman's Terminator delivers a supreme explosive charge delivered by torpedoes. | null | GuidedWeapons | 1 | R5513 | Advanced Roman's Terminator I | 4 | 40 | | | | null | IGA | R2853 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2854 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5514 | R5514 | Advanced Roman's Terminator II | Roman's Terminator delivers a supreme explosive charge delivered by torpedoes. | null | GuidedWeapons | 1 | R5514 | Advanced Roman's Terminator II | 8 | 40 | | | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2855 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5515 | R5515 | Advanced Roman's Terminator III | Roman's Terminator delivers a supreme explosive charge delivered by torpedoes. | null | GuidedWeapons | 1 | R5515 | Advanced Roman's Terminator III | 12 | 40 | | | | null | IGA | R2855 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2856 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5516 | R5516 | Roman's Terminator Uncommon | Roman's Terminator delivers a supreme explosive charge delivered by torpedoes. | null | GuidedWeapons | 1 | R5516 | Roman's Terminator Uncommon | 16 | 1 | | | | null | IGA | R2856 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2857 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5517 | R5517 | Roman's Terminator Rare | Roman's Terminator delivers a supreme explosive charge delivered by torpedoes. | null | GuidedWeapons | 1 | R5517 | Roman's Terminator Rare | 24 | 1 | | | | null | IGA | R2857 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2858 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5518 | R5518 | Roman's Terminator Epic | Roman's Terminator delivers a supreme explosive charge delivered by torpedoes. | null | GuidedWeapons | 1 | R5518 | Roman's Terminator Epic | 36 | 1 | | | | null | IGA | R2858 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2859 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5519 | R5519 | Roman's Terminator Legendary | Roman's Terminator delivers a supreme explosive charge delivered by torpedoes. | null | GuidedWeapons | 1 | R5519 | Roman's Terminator Legendary | 48 | 1 | | | | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2860 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5520 | R5520 | Mara's Burster I | Photon Burster custom fit to the specifications of Commander Mara Thrice. Packs extra punch & penetration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2860 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2861 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5521 | R5521 | Mara's Burster II | Photon Burster custom fit to the specifications of Commander Mara Thrice. Packs extra punch & penetration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2861 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2862 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5522 | R5522 | Mara's Burster III | Photon Burster custom fit to the specifications of Commander Mara Thrice. Packs extra punch & penetration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2862 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2863 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5523 | R5523 | Mara's Burster IV | Photon Burster custom fit to the specifications of Commander Mara Thrice. Packs extra punch & penetration. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2863 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2864 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5524 | R5524 | Mara's Burster (Common) | Photon Burster custom fit to the specifications of Commander Mara Thrice. Packs extra punch & penetration. | null | ArcWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2865 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5525 | R5525 | Advanced Mara's Burster I | Photon Burster custom fit to the specifications of Commander Mara Thrice. Packs extra punch & penetration. | null | ArcWeapons | 1 | R5525 | Advanced Mara's Burster I | 2 | 160 | Legend of the Excursion (March) | UI_ACH_LOTE_2020_03_1 |  | null | IGA | R2865 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2866 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5526 | R5526 | Advanced Mara's Burster II | Photon Burster custom fit to the specifications of Commander Mara Thrice. Packs extra punch & penetration. | null | ArcWeapons | 1 | R5526 | Advanced Mara's Burster II | 2 | 160 | Legend of the Excursion (March) | UI_ACH_LOTE_2020_03_2 |  | null | IGA | R2866 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2867 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5527 | R5527 | Advanced Mara's Burster III | Photon Burster custom fit to the specifications of Commander Mara Thrice. Packs extra punch & penetration. | null | ArcWeapons | 1 | R5527 | Advanced Mara's Burster III | 2 | 160 | Legend of the Excursion (March) | UI_ACH_LOTE_2020_03_3 |  | null | IGA | R2867 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2868 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5528 | R5528 | Mara's Burster Uncommon | Photon Burster custom fit to the specifications of Commander Mara Thrice. Packs extra punch & penetration. | null | ArcWeapons | 1 | R5528 | Mara's Burster Uncommon | 4 | 80 | Legend of the Excursion (March) | UI_ACH_LOTE_2020_03_4 |  | null | IGA | R2868 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2869 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5529 | R5529 | Mara's Burster Rare | Photon Burster custom fit to the specifications of Commander Mara Thrice. Packs extra punch & penetration. | null | ArcWeapons | 1 | R5529 | Mara's Burster Rare | 14 | 40 | Legend of the Excursion (March) | UI_ACH_LOTE_2020_03_5 |  | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2870 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5530 | R5530 | Mara's Burster Epic | Photon Burster custom fit to the specifications of Commander Mara Thrice. Packs extra punch & penetration. | null | ArcWeapons | 1 | R5530 | Mara's Burster Epic | 16 | 20 | Legend of the Excursion (March) | UI_ACH_LOTE_2020_03_6 |  | null | IGA | R2870 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2871 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5531 | R5531 | Mara's Burster Legendary | Photon Burster custom fit to the specifications of Commander Mara Thrice. Packs extra punch & penetration. | null | ArcWeapons | 1 | R5531 | Mara's Burster Legendary | 32 | 10 | Legend of the Excursion (March) | UI_ACH_LOTE_2020_03_7 |  | null | IGA | R2871 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2872 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5532 | R5532 | Emerald Beam I | Emerald Beam of The Emerald Queen! | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2872 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2873 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5533 | R5533 | Emerald Beam II | Emerald Beam of The Emerald Queen! | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2873 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2874 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5534 | R5534 | Emerald Beam III | Emerald Beam of The Emerald Queen! | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2875 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5535 | R5535 | Emerald Beam IV | Emerald Beam of The Emerald Queen! | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2875 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2876 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5536 | R5536 | Emerald Beam (Common) | Emerald Beam of The Emerald Queen! | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2876 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2877 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5537 | R5537 | Advanced Emerald Beam I | Emerald Beam of The Emerald Queen! | null | SpinalWeapons | 1 | R5537 | Advanced Emerald Beam I | 10 | BADGE EXCLUSIVE | 8th IGW Anniversary | UI_Anniversary_Armada_2021_1 |  | null | Tyrannar | R2877 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2878 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5538 | R5538 | Advanced Emerald Beam II | Emerald Beam of The Emerald Queen! | null | SpinalWeapons | 1 | R5538 | Advanced Emerald Beam II | 10 | BADGE EXCLUSIVE | 8th IGW Anniversary | UI_Anniversary_Armada_2021_2 |  | null | Tyrannar | R2878 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2879 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5539 | R5539 | Advanced Emerald Beam III | Emerald Beam of The Emerald Queen! | null | SpinalWeapons | 1 | R5539 | Advanced Emerald Beam III | 10 | BADGE EXCLUSIVE | 8th IGW Anniversary | UI_Anniversary_Armada_2021_3 |  | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2880 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5540 | R5540 | Emerald Beam Uncommon | Emerald Beam of The Emerald Queen! | null | SpinalWeapons | 1 | R5540 | Emerald Beam Uncommon | 40 | BADGE EXCLUSIVE | 8th IGW Anniversary | UI_Anniversary_Armada_2021_4 |  | null | Tyrannar | R2880 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2881 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5541 | R5541 | Emerald Beam Rare | Emerald Beam of The Emerald Queen! | null | SpinalWeapons | 1 | R5541 | Emerald Beam Rare | 50 | BADGE EXCLUSIVE | 8th IGW Anniversary | UI_Anniversary_Armada_2021_5 |  | null | Tyrannar | R2881 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2882 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5542 | R5542 | Emerald Beam Epic | Emerald Beam of The Emerald Queen! | null | SpinalWeapons | 1 | R5542 | Emerald Beam Epic | 50 | BADGE EXCLUSIVE | 8th IGW Anniversary | UI_Anniversary_Armada_2021_6 |  | null | Tyrannar | R2882 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2883 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5543 | R5543 | Emerald Beam Legendary | Emerald Beam of The Emerald Queen! | null | SpinalWeapons | 1 | R5543 | Emerald Beam Legendary | 100 | BADGE EXCLUSIVE | 8th IGW Anniversary | UI_Anniversary_Armada_2021_7 |  | null | Tyrannar | R2883 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2884 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5544 | R5544 | Heavenly Alloy Armor I | Heavenly Alloy Armor class is an advanced variant of energy absorbent Neutronium alloys which protect moderately from all damage types. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2885 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5545 | R5545 | Heavenly Alloy Armor II | Heavenly Alloy Armor class is an advanced variant of energy absorbent Neutronium alloys which protect moderately from all damage types. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2885 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2886 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5546 | R5546 | Heavenly Alloy Armor III | Heavenly Alloy Armor class is an advanced variant of energy absorbent Neutronium alloys which protect moderately from all damage types. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2886 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2887 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5547 | R5547 | Heavenly Alloy Armor IV | Heavenly Alloy Armor class is an advanced variant of energy absorbent Neutronium alloys which protect moderately from all damage types. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2887 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2888 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5548 | R5548 | Heavenly Alloy Armor (Common) | Heavenly Alloy Armor class is an advanced variant of energy absorbent Neutronium alloys which protect moderately from all damage types. | null | Armor | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2888 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2889 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5549 | R5549 | Advanced Heavenly Alloy Armor I | Heavenly Alloy Armor class is an advanced variant of energy absorbent Neutronium alloys which protect moderately from all damage types. | null | Armor | 1 | R5549 | Advanced Heavenly Alloy Armor I | 10 | BADGE EXCLUSIVE | 1st IGW Anniversary | UI_Anniversary_Armada_2014_1 |  | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2890 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5550 | R5550 | Advanced Heavenly Alloy Armor II | Heavenly Alloy Armor class is an advanced variant of energy absorbent Neutronium alloys which protect moderately from all damage types. | null | Armor | 1 | R5550 | Advanced Heavenly Alloy Armor II | 10 | BADGE EXCLUSIVE | 1st IGW Anniversary | UI_Anniversary_Armada_2014_2 |  | null | Tyrannar | R2890 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2891 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5551 | R5551 | Advanced Heavenly Alloy Armor III | Heavenly Alloy Armor class is an advanced variant of energy absorbent Neutronium alloys which protect moderately from all damage types. | null | Armor | 1 | R5551 | Advanced Heavenly Alloy Armor III | 10 | BADGE EXCLUSIVE | 1st IGW Anniversary | UI_Anniversary_Armada_2014_3 |  | null | Tyrannar | R2891 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2892 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5552 | R5552 | Gabryelium Alloy Armor | Gabryelium Alloy is an super-refined all purpose armor composed of Neutronium in a duraweave pattern allowing for a greater degree of overall protection from damage. | null | Armor | 1 | R5552 | Gabryelium Alloy Armor | 40 | BADGE EXCLUSIVE | 1st IGW Anniversary | UI_Anniversary_Armada_2014_4 |  | null | Tyrannar | R2892 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2893 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5553 | R5553 | Michaelium Alloy Armor | Michaelium Alloy is an super-refined all purpose armor composed of Neutronium in a duraweave pattern allowing for a greater degree of overall protection from damage. | null | Armor | 1 | R5553 | Michaelium Alloy Armor | 50 | BADGE EXCLUSIVE | 1st IGW Anniversary | UI_Anniversary_Armada_2014_5 |  | null | Tyrannar | R2893 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2894 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5554 | R5554 | Luciferium Alloy Armor | Luciferium is a rare variant of sinistine armor composed of a matter from Sinistar, a very rare alloy found in dying stars. The result is tremendous all purpose damage resistance. | null | Armor | 1 | R5554 | Luciferium Alloy Armor | 50 | BADGE EXCLUSIVE | 1st IGW Anniversary | UI_Anniversary_Armada_2014_6 |  | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2895 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5555 | R5555 | Godly Alloy Armor | Godly Alloy is the best refined Dwarfstar Alloy that you can get your hands on. | null | Armor | 1 | R5555 | Godly Alloy Armor | 100 | BADGE EXCLUSIVE | 1st IGW Anniversary | UI_Anniversary_Armada_2014_7 |  | null | Tyrannar | R2895 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2896 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5556 | R5556 | Kaaboom Shield I | Kaaboom Fields, best explosive protection field originally developed by the Chows in the Kaaboom clan on the Sanno Franno Moon of Cydonia. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2896 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2897 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5557 | R5557 | Kaaboom Shield II | Kaaboom Fields, best explosive protection field originally developed by the Chows in the Kaaboom clan on the Sanno Franno Moon of Cydonia. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2897 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2898 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5558 | R5558 | Kaaboom Shield III | Kaaboom Fields, best explosive protection field originally developed by the Chows in the Kaaboom clan on the Sanno Franno Moon of Cydonia. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2898 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2899 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5559 | R5559 | Kaaboom Shield IV | Kaaboom Fields, best explosive protection field originally developed by the Chows in the Kaaboom clan on the Sanno Franno Moon of Cydonia. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2900 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5560 | R5560 | Kaaboom Shield (Common) | Kaaboom Fields, best explosive protection field originally developed by the Chows in the Kaaboom clan on the Sanno Franno Moon of Cydonia. | null | ShipShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2900 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2901 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5561 | R5561 | Advanced Kaaboom Shield I | Kaaboom Fields, best explosive protection field originally developed by the Chows in the Kaaboom clan on the Sanno Franno Moon of Cydonia. | null | ShipShields | 1 | R5561 | Advanced Kaaboom Shield I | 10 | BADGE EXCLUSIVE | 2nd IGW Anniversary | UI_Anniversary_Armada_2015_1 |  | null | Tyrannar | R2901 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2902 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5562 | R5562 | Advanced Kaaboom Shield II | Kaaboom Fields, best explosive protection field originally developed by the Chows in the Kaaboom clan on the Sanno Franno Moon of Cydonia. | null | ShipShields | 1 | R5562 | Advanced Kaaboom Shield II | 10 | BADGE EXCLUSIVE | 2nd IGW Anniversary | UI_Anniversary_Armada_2015_2 |  | null | Tyrannar | R2902 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2903 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5563 | R5563 | Advanced Kaaboom Shield III | Kaaboom Fields, best explosive protection field originally developed by the Chows in the Kaaboom clan on the Sanno Franno Moon of Cydonia. | null | ShipShields | 1 | R5563 | Advanced Kaaboom Shield III | 10 | BADGE EXCLUSIVE | 2nd IGW Anniversary | UI_Anniversary_Armada_2015_3 |  | null | Tyrannar | R2903 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2904 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5564 | R5564 | Kaaboom Shield Uncommon | Kaaboom Fields, best explosive protection field originally developed by the Chows in the Kaaboom clan on the Sanno Franno Moon of Cydonia. | null | ShipShields | 1 | R5564 | Kaaboom Shield Uncommon | 40 | BADGE EXCLUSIVE | 2nd IGW Anniversary | UI_Anniversary_Armada_2015_4 |  | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2905 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5565 | R5565 | Kaaboom Shield Rare | Kaaboom Fields, best explosive protection field originally developed by the Chows in the Kaaboom clan on the Sanno Franno Moon of Cydonia. | null | ShipShields | 1 | R5565 | Kaaboom Shield Rare | 50 | BADGE EXCLUSIVE | 2nd IGW Anniversary | UI_Anniversary_Armada_2015_5 |  | null | Tyrannar | R2905 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2906 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5566 | R5566 | Kaaboom Shield Epic | Kaaboom Fields, best explosive protection field originally developed by the Chows in the Kaaboom clan on the Sanno Franno Moon of Cydonia. | null | ShipShields | 1 | R5566 | Kaaboom Shield Epic | 50 | BADGE EXCLUSIVE | 2nd IGW Anniversary | UI_Anniversary_Armada_2015_6 |  | null | Tyrannar | R2906 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2907 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5567 | R5567 | Kaaboom Shield Legendary | Kaaboom Fields, best explosive protection field originally developed by the Chows in the Kaaboom clan on the Sanno Franno Moon of Cydonia. | null | ShipShields | 1 | R5567 | Kaaboom Shield Legendary | 100 | BADGE EXCLUSIVE | 2nd IGW Anniversary | UI_Anniversary_Armada_2015_7 |  | null | Tyrannar | R2907 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2908 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5568 | R5568 | Watchstander I | Watchstander is an advanced variant of the Sentinel Mount, capable of firing thousands of rounds per second that will deal massive explosive damage at close range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2908 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2909 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5569 | R5569 | Watchstander II | Watchstander is an advanced variant of the Sentinel Mount, capable of firing thousands of rounds per second that will deal massive explosive damage at close range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2910 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5570 | R5570 | Watchstander III | Watchstander is an advanced variant of the Sentinel Mount, capable of firing thousands of rounds per second that will deal massive explosive damage at close range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2910 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2911 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5571 | R5571 | Watchstander IV | Watchstander is an advanced variant of the Sentinel Mount, capable of firing thousands of rounds per second that will deal massive explosive damage at close range. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2911 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2912 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5572 | R5572 | Watchstander (Common) | Watchstander is an advanced variant of the Sentinel Mount, capable of firing thousands of rounds per second that will deal massive explosive damage at close range. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2912 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2913 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5573 | R5573 | Advanced Watchstander I | Watchstander is an advanced variant of the Sentinel Mount, capable of firing thousands of rounds per second that will deal massive explosive damage at close range. | null | BaseWeapons | 1 | R5573 | Advanced Watchstander I | 10 | BADGE EXCLUSIVE | 5th IGW Anniversary | UI_Anniversary_Armada_2018_1 |  | null | Sovereignty | R2913 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2914 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5574 | R5574 | Advanced Watchstander II | Watchstander is an advanced variant of the Sentinel Mount, capable of firing thousands of rounds per second that will deal massive explosive damage at close range. | null | BaseWeapons | 1 | R5574 | Advanced Watchstander II | 10 | BADGE EXCLUSIVE | 5th IGW Anniversary | UI_Anniversary_Armada_2018_2 |  | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2915 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5575 | R5575 | Advanced Watchstander III | Watchstander is an advanced variant of the Sentinel Mount, capable of firing thousands of rounds per second that will deal massive explosive damage at close range. | null | BaseWeapons | 1 | R5575 | Advanced Watchstander III | 10 | BADGE EXCLUSIVE | 5th IGW Anniversary | UI_Anniversary_Armada_2018_3 |  | null | Sovereignty | R2915 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2916 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5576 | R5576 | Watchstander Uncommon | Watchstander is an advanced variant of the Sentinel Mount, capable of firing thousands of rounds per second that will deal massive explosive damage at close range. | null | BaseWeapons | 1 | R5576 | Watchstander Uncommon | 40 | BADGE EXCLUSIVE | 5th IGW Anniversary | UI_Anniversary_Armada_2018_4 |  | null | Sovereignty | R2916 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2917 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5577 | R5577 | Watchstander Rare | Watchstander is an advanced variant of the Sentinel Mount, capable of firing thousands of rounds per second that will deal massive explosive damage at close range. | null | BaseWeapons | 1 | R5577 | Watchstander Rare | 50 | BADGE EXCLUSIVE | 5th IGW Anniversary | UI_Anniversary_Armada_2018_5 |  | null | Sovereignty | R2917 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2918 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5578 | R5578 | Watchstander Epic | Watchstander is an advanced variant of the Sentinel Mount, capable of firing thousands of rounds per second that will deal massive explosive damage at close range. | null | BaseWeapons | 1 | R5578 | Watchstander Epic | 50 | BADGE EXCLUSIVE | 5th IGW Anniversary | UI_Anniversary_Armada_2018_6 |  | null | Sovereignty | R2918 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2919 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5579 | R5579 | Watchstander Legendary | Watchstander is an advanced variant of the Sentinel Mount, capable of firing thousands of rounds per second that will deal massive explosive damage at close range. | null | BaseWeapons | 1 | R5579 | Watchstander Legendary | 100 | BADGE EXCLUSIVE | 5th IGW Anniversary | UI_Anniversary_Armada_2018_7 |  | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2920 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5580 | R5580 | Preston Beam I | A specialized Graviton Beam designed by the SF admiral Preston - takes a longer time to charge but packs extra punch. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2920 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2921 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5581 | R5581 | Preston Beam II | A specialized Graviton Beam designed by the SF admiral Preston - takes a longer time to charge but packs extra punch. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2921 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2922 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5582 | R5582 | Preston Beam III | A specialized Graviton Beam designed by the SF admiral Preston - takes a longer time to charge but packs extra punch. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2922 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2923 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5583 | R5583 | Preston Beam IV | A specialized Graviton Beam designed by the SF admiral Preston - takes a longer time to charge but packs extra punch. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2923 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2924 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5584 | R5584 | Preston Beam (Common) | A specialized Graviton Beam designed by the SF admiral Preston - takes a longer time to charge but packs extra punch. | null | BeamWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2925 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5585 | R5585 | Advanced Preston Beam I | A specialized Graviton Beam designed by the SF admiral Preston - takes a longer time to charge but packs extra punch. | null | BeamWeapons | 1 | R5585 | Advanced Preston Beam I | 10 | BADGE EXCLUSIVE | 4th IGW Anniversary | UI_Anniversary_Armada_2017_1 |  | null | Sovereignty | R2925 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2926 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5586 | R5586 | Advanced Preston Beam II | A specialized Graviton Beam designed by the SF admiral Preston - takes a longer time to charge but packs extra punch. | null | BeamWeapons | 1 | R5586 | Advanced Preston Beam II | 10 | BADGE EXCLUSIVE | 4th IGW Anniversary | UI_Anniversary_Armada_2017_2 |  | null | Sovereignty | R2926 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2927 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5587 | R5587 | Advanced Preston Beam III | A specialized Graviton Beam designed by the SF admiral Preston - takes a longer time to charge but packs extra punch. | null | BeamWeapons | 1 | R5587 | Advanced Preston Beam III | 10 | BADGE EXCLUSIVE | 4th IGW Anniversary | UI_Anniversary_Armada_2017_3 |  | null | Sovereignty | R2927 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2928 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5588 | R5588 | Preston Beam Uncommon | A specialized Graviton Beam designed by the SF admiral Preston - takes a longer time to charge but packs extra punch. | null | BeamWeapons | 1 | R5588 | Preston Beam Uncommon | 40 | BADGE EXCLUSIVE | 4th IGW Anniversary | UI_Anniversary_Armada_2017_4 |  | null | Sovereignty | R2928 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2929 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5589 | R5589 | Preston Beam Rare | A specialized Graviton Beam designed by the SF admiral Preston - takes a longer time to charge but packs extra punch. | null | BeamWeapons | 1 | R5589 | Preston Beam Rare | 50 | BADGE EXCLUSIVE | 4th IGW Anniversary | UI_Anniversary_Armada_2017_5 |  | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2930 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5590 | R5590 | Preston Beam Epic | A specialized Graviton Beam designed by the SF admiral Preston - takes a longer time to charge but packs extra punch. | null | BeamWeapons | 1 | R5590 | Preston Beam Epic | 50 | BADGE EXCLUSIVE | 4th IGW Anniversary | UI_Anniversary_Armada_2017_6 |  | null | Sovereignty | R2930 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2931 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5591 | R5591 | Preston Beam Legendary | A specialized Graviton Beam designed by the SF admiral Preston - takes a longer time to charge but packs extra punch. | null | BeamWeapons | 1 | R5591 | Preston Beam Legendary | 100 | BADGE EXCLUSIVE | 4th IGW Anniversary | UI_Anniversary_Armada_2017_7 |  | null | Sovereignty | R2931 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2932 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5592 | R5592 | Baconator I | The "Baconator" generates an energized baconite field which greatly amplifies the penetration of every beam weapon. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2932 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2933 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5593 | R5593 | Baconator II | The "Baconator" generates an energized baconite field which greatly amplifies the penetration of every beam weapon. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2933 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2934 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5594 | R5594 | Baconator III | The "Baconator" generates an energized baconite field which greatly amplifies the penetration of every beam weapon. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2935 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5595 | R5595 | Baconator IV | The "Baconator" generates an energized baconite field which greatly amplifies the penetration of every beam weapon. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2935 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2936 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5596 | R5596 | Baconator (Common) | The "Baconator" generates an energized baconite field which greatly amplifies the penetration of every beam weapon. | null | BeamTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R2936 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2937 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5597 | R5597 | Advanced Baconator I | The "Baconator" generates an energized baconite field which greatly amplifies the penetration of every beam weapon. | null | BeamTech | 1 | R5597 | Advanced Baconator I | 10 | BADGE EXCLUSIVE | 3rd IGW Anniversary | UI_Anniversary_Armada_2016_1 |  | null | Sovereignty | R2937 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2938 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5598 | R5598 | Advanced Baconator II | The "Baconator" generates an energized baconite field which greatly amplifies the penetration of every beam weapon. | null | BeamTech | 1 | R5598 | Advanced Baconator II | 10 | BADGE EXCLUSIVE | 3rd IGW Anniversary | UI_Anniversary_Armada_2016_2 |  | null | Sovereignty | R2938 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2939 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5599 | R5599 | Advanced Baconator III | The "Baconator" generates an energized baconite field which greatly amplifies the penetration of every beam weapon. | null | BeamTech | 1 | R5599 | Advanced Baconator III | 10 | BADGE EXCLUSIVE | 3rd IGW Anniversary | UI_Anniversary_Armada_2016_3 |  | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2940 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5600 | R5600 | Baconator Uncommon | The "Baconator" generates an energized baconite field which greatly amplifies the penetration of every beam weapon. | null | BeamTech | 1 | R5600 | Baconator Uncommon | 40 | BADGE EXCLUSIVE | 3rd IGW Anniversary | UI_Anniversary_Armada_2016_4 |  | null | Sovereignty | R2940 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2941 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5601 | R5601 | Baconator Rare | The "Baconator" generates an energized baconite field which greatly amplifies the penetration of every beam weapon. | null | BeamTech | 1 | R5601 | Baconator Rare | 50 | BADGE EXCLUSIVE | 3rd IGW Anniversary | UI_Anniversary_Armada_2016_5 |  | null | Sovereignty | R2941 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2942 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5602 | R5602 | Baconator Epic | The "Baconator" generates an energized baconite field which greatly amplifies the penetration of every beam weapon. | null | BeamTech | 1 | R5602 | Baconator Epic | 50 | BADGE EXCLUSIVE | 3rd IGW Anniversary | UI_Anniversary_Armada_2016_6 |  | null | Sovereignty | R2942 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2943 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5603 | R5603 | Baconator Legendary | The "Baconator" generates an energized baconite field which greatly amplifies the penetration of every beam weapon. | null | BeamTech | 1 | R5603 | Baconator Legendary | 100 | BADGE EXCLUSIVE | 3rd IGW Anniversary | UI_Anniversary_Armada_2016_7 |  | null | Sovereignty | R2943 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2944 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5604 | R5604 | Killa Cannon I | Take out your enemies with a bang using the Killa Cannon! | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2945 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5605 | R5605 | Killa Cannon II | Take out your enemies with a bang using the Killa Cannon! | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2945 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2946 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5606 | R5606 | Killa Cannon III | Take out your enemies with a bang using the Killa Cannon! | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2946 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2947 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5607 | R5607 | Killa Cannon IV | Take out your enemies with a bang using the Killa Cannon! | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2947 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2948 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5608 | R5608 | Killa Cannon (Common) | Take out your enemies with a bang using the Killa Cannon! | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2948 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2949 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5609 | R5609 | Advanced Killa Cannon I | Take out your enemies with a bang using the Killa Cannon! | null | SpinalWeapons | 1 | R5609 | Advanced Killa Cannon I | 10 | BADGE EXCLUSIVE | 6th IGW Anniversary | UI_Anniversary_Armada_2019_1 |  | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2950 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5610 | R5610 | Advanced Killa Cannon II | Take out your enemies with a bang using the Killa Cannon! | null | SpinalWeapons | 1 | R5610 | Advanced Killa Cannon II | 10 | BADGE EXCLUSIVE | 6th IGW Anniversary | UI_Anniversary_Armada_2019_2 |  | null | IGA | R2950 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2951 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5611 | R5611 | Advanced Killa Cannon III | Take out your enemies with a bang using the Killa Cannon! | null | SpinalWeapons | 1 | R5611 | Advanced Killa Cannon III | 10 | BADGE EXCLUSIVE | 6th IGW Anniversary | UI_Anniversary_Armada_2019_3 |  | null | IGA | R2951 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2952 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5612 | R5612 | Killa Cannon Uncommon | Take out your enemies with a bang using the Killa Cannon! | null | SpinalWeapons | 1 | R5612 | Killa Cannon Uncommon | 40 | BADGE EXCLUSIVE | 6th IGW Anniversary | UI_Anniversary_Armada_2019_4 |  | null | IGA | R2952 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2953 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5613 | R5613 | Killa Cannon Rare | Take out your enemies with a bang using the Killa Cannon! | null | SpinalWeapons | 1 | R5613 | Killa Cannon Rare | 50 | BADGE EXCLUSIVE | 6th IGW Anniversary | UI_Anniversary_Armada_2019_5 |  | null | IGA | R2953 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2954 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5614 | R5614 | Killa Cannon Epic | Take out your enemies with a bang using the Killa Cannon! | null | SpinalWeapons | 1 | R5614 | Killa Cannon Epic | 50 | BADGE EXCLUSIVE | 6th IGW Anniversary | UI_Anniversary_Armada_2019_6 |  | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2955 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5615 | R5615 | Killa Cannon Legendary | Take out your enemies with a bang using the Killa Cannon! | null | SpinalWeapons | 1 | R5615 | Killa Cannon Legendary | 100 | BADGE EXCLUSIVE | 6th IGW Anniversary | UI_Anniversary_Armada_2019_7 |  | null | IGA | R2955 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2956 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5616 | R5616 | Duke's Armor I | Duke's Armor uses super-positioned ionically charged plates to disperse energy damage before contact allowing for extreme protection from energy attacks. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2956 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2957 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5617 | R5617 | Duke's Armor II | Duke's Armor uses super-positioned ionically charged plates to disperse energy damage before contact allowing for extreme protection from energy attacks. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2957 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2958 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5618 | R5618 | Duke's Armor III | Duke's Armor uses super-positioned ionically charged plates to disperse energy damage before contact allowing for extreme protection from energy attacks. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2958 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2959 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5619 | R5619 | Duke's Armor IV | Duke's Armor uses super-positioned ionically charged plates to disperse energy damage before contact allowing for extreme protection from energy attacks. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2960 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5620 | R5620 | Duke's Armor (Common) | Duke's Armor uses super-positioned ionically charged plates to disperse energy damage before contact allowing for extreme protection from energy attacks. | null | Armor | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2960 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2961 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5621 | R5621 | Advanced Duke's Armor I | Duke's Armor uses super-positioned ionically charged plates to disperse energy damage before contact allowing for extreme protection from energy attacks. | null | Armor | 1 | R5621 | Advanced Duke's Armor I | 10 | BADGE EXCLUSIVE | Easter Event 2021 | UI_EAST_E_2021_1 |  | null | IGA | R2961 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2962 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5622 | R5622 | Advanced Duke's Armor II | Duke's Armor uses super-positioned ionically charged plates to disperse energy damage before contact allowing for extreme protection from energy attacks. | null | Armor | 1 | R5622 | Advanced Duke's Armor II | 10 | BADGE EXCLUSIVE | Easter Event 2021 | UI_EAST_E_2021_2 |  | null | IGA | R2962 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2963 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5623 | R5623 | Advanced Duke's Armor III | Duke's Armor uses super-positioned ionically charged plates to disperse energy damage before contact allowing for extreme protection from energy attacks. | null | Armor | 1 | R5623 | Advanced Duke's Armor III | 10 | BADGE EXCLUSIVE | Easter Event 2021 | UI_EAST_E_2021_3 |  | null | IGA | R2963 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2964 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5624 | R5624 | Duke's Armor Uncommon | Duke's Armor uses super-positioned ionically charged plates to disperse energy damage before contact allowing for extreme protection from energy attacks. | null | Armor | 1 | R5624 | Duke's Armor Uncommon | 40 | BADGE EXCLUSIVE | Easter Event 2021 | UI_EAST_E_2021_4 |  | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R2965 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5625 | R5625 | Duke's Armor Rare | Duke's Armor uses super-positioned ionically charged plates to disperse energy damage before contact allowing for extreme protection from energy attacks. | null | Armor | 1 | R5625 | Duke's Armor Rare | 50 | BADGE EXCLUSIVE | Easter Event 2021 | UI_EAST_E_2021_5 |  | null | IGA | R2965 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2966 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5626 | R5626 | Edinburgh Class Armor Epic | Duke's Armor uses super-positioned ionically charged plates to disperse energy damage before contact allowing for extreme protection from energy attacks. | null | Armor | 1 | R5626 | Edinburgh Class Armor Epic | 50 | BADGE EXCLUSIVE | Easter Event 2021 | UI_EAST_E_2021_6 |  | null | IGA | R2966 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2967 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5627 | R5627 | Philip's Armor Legendary | Duke's Armor uses super-positioned ionically charged plates to disperse energy damage before contact allowing for extreme protection from energy attacks. | null | Armor | 1 | R5627 | Philip's Armor Legendary | 100 | BADGE EXCLUSIVE | Easter Event 2021 | UI_EAST_E_2021_7 |  | null | IGA | R2967 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2968 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5628 | R5628 | Avenger I | The Avenger Railgun propels energy based slugs at relativistic speeds to puncture ship hulls and cause energy damage with a massive burst. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2968 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2969 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5629 | R5629 | Avenger II | The Avenger Railgun propels energy based slugs at relativistic speeds to puncture ship hulls and cause energy damage with a massive burst. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R2970 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5630 | R5630 | Avenger III | The Avenger Railgun propels energy based slugs at relativistic speeds to puncture ship hulls and cause energy damage with a massive burst. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2970 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2971 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5631 | R5631 | Avenger IV | The Avenger Railgun propels energy based slugs at relativistic speeds to puncture ship hulls and cause energy damage with a massive burst. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2971 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2972 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5632 | R5632 | Avenger (Common) | The Avenger Railgun propels energy based slugs at relativistic speeds to puncture ship hulls and cause energy damage with a massive burst. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R2972 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2973 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5633 | R5633 | Advanced Avenger I | The Avenger Railgun propels energy based slugs at relativistic speeds to puncture ship hulls and cause energy damage with a massive burst. | null | ProjectileWeapons | 1 | R5633 | Advanced Avenger I | 2 | 40 | Legend of the Incursion (May) | UI_ACH_LOTI_2020_05_1 |  | null | IGA | R2973 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2974 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5634 | R5634 | Advanced Avenger II | The Avenger Railgun propels energy based slugs at relativistic speeds to puncture ship hulls and cause energy damage with a massive burst. | null | ProjectileWeapons | 1 | R5634 | Advanced Avenger II | 2 | 40 | Legend of the Incursion (May) | UI_ACH_LOTI_2020_05_2 |  | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R2975 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5635 | R5635 | Advanced Avenger III | The Avenger Railgun propels energy based slugs at relativistic speeds to puncture ship hulls and cause energy damage with a massive burst. | null | ProjectileWeapons | 1 | R5635 | Advanced Avenger III | 2 | 40 | Legend of the Incursion (May) | UI_ACH_LOTI_2020_05_3 |  | null | IGA | R2975 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2976 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5636 | R5636 | Avenger Uncommon | The Avenger Railgun propels energy based slugs at relativistic speeds to puncture ship hulls and cause energy damage with a massive burst. | null | ProjectileWeapons | 1 | R5636 | Avenger Uncommon | 8 | 1 | Legend of the Incursion (May) | UI_ACH_LOTI_2020_05_4 |  | null | IGA | R2976 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2977 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5637 | R5637 | Avenger Rare | The Avenger Railgun propels energy based slugs at relativistic speeds to puncture ship hulls and cause energy damage with a massive burst. | null | ProjectileWeapons | 1 | R5637 | Avenger Rare | 16 | 1 | Legend of the Incursion (May) | UI_ACH_LOTI_2020_05_5 |  | null | IGA | R2977 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2978 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5638 | R5638 | Avenger Epic | The Avenger Railgun propels energy based slugs at relativistic speeds to puncture ship hulls and cause energy damage with a massive burst. | null | ProjectileWeapons | 1 | R5638 | Avenger Epic | 24 | 1 | Legend of the Incursion (May) | UI_ACH_LOTI_2020_05_6 |  | null | IGA | R2978 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2979 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5639 | R5639 | Avenger Legendary | The Avenger Railgun propels energy based slugs at relativistic speeds to puncture ship hulls and cause energy damage with a massive burst. | null | ProjectileWeapons | 1 | R5639 | Avenger Legendary | 32 | 1 | Legend of the Incursion (May) | UI_ACH_LOTI_2020_05_7 |  | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R2980 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5640 | R5640 | Explosion Beam I | The Explosion Beam is a unique type of Explosive weaponry that uses concentrated anti-matter particles to barrage opponents into submission. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2980 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2981 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5641 | R5641 | Explosion Beam II | The Explosion Beam is a unique type of Explosive weaponry that uses concentrated anti-matter particles to barrage opponents into submission. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2981 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2982 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5642 | R5642 | Explosion Beam III | The Explosion Beam is a unique type of Explosive weaponry that uses concentrated anti-matter particles to barrage opponents into submission. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2982 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2983 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5643 | R5643 | Explosion Beam IV | The Explosion Beam is a unique type of Explosive weaponry that uses concentrated anti-matter particles to barrage opponents into submission. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2983 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2984 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5644 | R5644 | Explosion Beam (Common) | The Explosion Beam is a unique type of Explosive weaponry that uses concentrated anti-matter particles to barrage opponents into submission. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R2985 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5645 | R5645 | Advanced Explosion Beam I | The Explosion Beam is a unique type of Explosive weaponry that uses concentrated anti-matter particles to barrage opponents into submission. | null | BaseWeapons | 1 | R5645 | Advanced Explosion Beam I | 10 | BADGE EXCLUSIVE | May Incursion Base Level 69 | INCUR05_40_1 |  | null | Tyrannar | R2985 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2986 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5646 | R5646 | Advanced Explosion Beam II | The Explosion Beam is a unique type of Explosive weaponry that uses concentrated anti-matter particles to barrage opponents into submission. | null | BaseWeapons | 1 | R5646 | Advanced Explosion Beam II | 10 | BADGE EXCLUSIVE | May Incursion Base Level 69 | INCUR05_40_2 |  | null | Tyrannar | R2986 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2987 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5647 | R5647 | Advanced Explosion Beam III | The Explosion Beam is a unique type of Explosive weaponry that uses concentrated anti-matter particles to barrage opponents into submission. | null | BaseWeapons | 1 | R5647 | Advanced Explosion Beam III | 10 | BADGE EXCLUSIVE | May Incursion Base Level 69 | INCUR05_40_3 |  | null | Tyrannar | R2987 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2988 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5648 | R5648 | Explosion Beam Uncommon | The Explosion Beam is a unique type of Explosive weaponry that uses concentrated anti-matter particles to barrage opponents into submission. | null | BaseWeapons | 1 | R5648 | Explosion Beam Uncommon | 40 | BADGE EXCLUSIVE | May Incursion Base Level 69 | INCUR05_40_4 |  | null | Tyrannar | R2988 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2989 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5649 | R5649 | Explosion Beam Rare | The Explosion Beam is a unique type of Explosive weaponry that uses concentrated anti-matter particles to barrage opponents into submission. | null | BaseWeapons | 1 | R5649 | Explosion Beam Rare | 50 | BADGE EXCLUSIVE | May Incursion Base Level 69 | INCUR05_40_5 |  | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R2990 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5650 | R5650 | Explosion Beam Epic | The Explosion Beam is a unique type of Explosive weaponry that uses concentrated anti-matter particles to barrage opponents into submission. | null | BaseWeapons | 1 | R5650 | Explosion Beam Epic | 50 | BADGE EXCLUSIVE | May Incursion Base Level 69 | INCUR05_40_6 |  | null | Tyrannar | R2990 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2991 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5651 | R5651 | Explosion Beam Legendary | The Explosion Beam is a unique type of Explosive weaponry that uses concentrated anti-matter particles to barrage opponents into submission. | null | BaseWeapons | 1 | R5651 | Explosion Beam Legendary | 100 | BADGE EXCLUSIVE | May Incursion Base Level 69 | INCUR05_40_7 |  | null | Tyrannar | R2991 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2992 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5652 | R5652 | Void Charge I | Void charges use condensed void energy to greatly enhance guided projectile penetration, with an added benefit of an extra oomph... | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2992 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2993 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5653 | R5653 | Void Charge II | Void charges use condensed void energy to greatly enhance guided projectile penetration, with an added benefit of an extra oomph... | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2993 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2994 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5654 | R5654 | Void Charge III | Void charges use condensed void energy to greatly enhance guided projectile penetration, with an added benefit of an extra oomph... | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R2995 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5655 | R5655 | Void Charge IV | Void charges use condensed void energy to greatly enhance guided projectile penetration, with an added benefit of an extra oomph... | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2995 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R2996 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5656 | R5656 | Void Charge (Common) | Void charges use condensed void energy to greatly enhance guided projectile penetration, with an added benefit of an extra oomph... | null | GuidedTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R2996 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R2997 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5657 | R5657 | Advanced Void Charge I | Void charges use condensed void energy to greatly enhance guided projectile penetration, with an added benefit of an extra oomph... | null | GuidedTech | 1 | R5657 | Advanced Void Charge I | 2 | 40 | May Incursion Base Level 49 | INCUR05_30_1 |  | null | Tyrannar | R2997 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R2998 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5658 | R5658 | Advanced Void Charge II | Void charges use condensed void energy to greatly enhance guided projectile penetration, with an added benefit of an extra oomph... | null | GuidedTech | 1 | R5658 | Advanced Void Charge II | 2 | 40 | May Incursion Base Level 49 | INCUR05_30_2 |  | null | Tyrannar | R2998 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R2999 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5659 | R5659 | Advanced Void Charge III | Void charges use condensed void energy to greatly enhance guided projectile penetration, with an added benefit of an extra oomph... | null | GuidedTech | 1 | R5659 | Advanced Void Charge III | 2 | 40 | May Incursion Base Level 49 | INCUR05_30_3 |  | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R3000 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5660 | R5660 | Void Charge Uncommon | Void charges use condensed void energy to greatly enhance guided projectile penetration, with an added benefit of an extra oomph... | null | GuidedTech | 1 | R5660 | Void Charge Uncommon | 8 | 1 | May Incursion Base Level 49 | INCUR05_30_4 |  | null | Tyrannar | R3000 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3001 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5661 | R5661 | Void Charge Rare | Void charges use condensed void energy to greatly enhance guided projectile penetration, with an added benefit of an extra oomph... | null | GuidedTech | 1 | R5661 | Void Charge Rare | 16 | 1 | May Incursion Base Level 49 | INCUR05_30_5 |  | null | Tyrannar | R3001 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3002 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5662 | R5662 | Void Charge Epic | Void charges use condensed void energy to greatly enhance guided projectile penetration, with an added benefit of an extra oomph... | null | GuidedTech | 1 | R5662 | Void Charge Epic | 24 | 1 | May Incursion Base Level 49 | INCUR05_30_6 |  | null | Tyrannar | R3002 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3003 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5663 | R5663 | Void Charge Legendary | Void charges use condensed void energy to greatly enhance guided projectile penetration, with an added benefit of an extra oomph... | null | GuidedTech | 1 | R5663 | Void Charge Legendary | 32 | 1 | May Incursion Base Level 49 | INCUR05_30_7 |  | null | Tyrannar | R3003 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3004 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5664 | R5664 | P1-CK-L3 DR1V3 I | P1-CK-L3 DR1V3 uses supercharged void micro-thrusters to improve guided projectile speed. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R3005 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5665 | R5665 | P1-CK-L3 DR1V3 II | P1-CK-L3 DR1V3 uses supercharged void micro-thrusters to improve guided projectile speed. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3005 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3006 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5666 | R5666 | P1-CK-L3 DR1V3 III | P1-CK-L3 DR1V3 uses supercharged void micro-thrusters to improve guided projectile speed. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3006 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3007 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5667 | R5667 | P1-CK-L3 DR1V3 IV | P1-CK-L3 DR1V3 uses supercharged void micro-thrusters to improve guided projectile speed. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3007 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3008 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5668 | R5668 | P1-CK-L3 DR1V3 (Common) | P1-CK-L3 DR1V3 uses supercharged void micro-thrusters to improve guided projectile speed. | null | GuidedTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3008 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3009 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5669 | R5669 | Advanced P1-CK-L3 DR1V3 I | P1-CK-L3 DR1V3 uses supercharged void micro-thrusters to improve guided projectile speed. | null | GuidedTech | 1 | R5669 | Advanced P1-CK-L3 DR1V3 I | 2 | 40 | Legend of the Excursion (May) | UI_ACH_LOTE_2020_05_1 |  | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R3010 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5670 | R5670 | Advanced P1-CK-L3 DR1V3 II | P1-CK-L3 DR1V3 uses supercharged void micro-thrusters to improve guided projectile speed. | null | GuidedTech | 1 | R5670 | Advanced P1-CK-L3 DR1V3 II | 2 | 40 | Legend of the Excursion (May) | UI_ACH_LOTE_2020_05_2 |  | null | Tyrannar | R3010 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3011 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5671 | R5671 | Advanced P1-CK-L3 DR1V3 III | P1-CK-L3 DR1V3 uses supercharged void micro-thrusters to improve guided projectile speed. | null | GuidedTech | 1 | R5671 | Advanced P1-CK-L3 DR1V3 III | 2 | 40 | Legend of the Excursion (May) | UI_ACH_LOTE_2020_05_3 |  | null | Tyrannar | R3011 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3012 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5672 | R5672 | P1-CK-L3 DR1V3 Uncommon | P1-CK-L3 DR1V3 uses supercharged void micro-thrusters to improve guided projectile speed. | null | GuidedTech | 1 | R5672 | P1-CK-L3 DR1V3 Uncommon | 8 | 1 | Legend of the Excursion (May) | UI_ACH_LOTE_2020_05_4 |  | null | Tyrannar | R3012 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3013 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5673 | R5673 | P1-CK-L3 DR1V3 Rare | P1-CK-L3 DR1V3 uses supercharged void micro-thrusters to improve guided projectile speed. | null | GuidedTech | 1 | R5673 | P1-CK-L3 DR1V3 Rare | 16 | 1 | Legend of the Excursion (May) | UI_ACH_LOTE_2020_05_5 |  | null | Tyrannar | R3013 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3014 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5674 | R5674 | P1-CK-L3 DR1V3 Epic | P1-CK-L3 DR1V3 uses supercharged void micro-thrusters to improve guided projectile speed. | null | GuidedTech | 1 | R5674 | P1-CK-L3 DR1V3 Epic | 24 | 1 | Legend of the Excursion (May) | UI_ACH_LOTE_2020_05_6 |  | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | 1 | 1 | 6.2500000000000001E-4 | 120000 | 25000000 | 10000000 | 14000000 | 16000000 | Common | ShipHullsSpecial | R3015 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5675 | R5675 | P1-CK-L3 DR1V3 Legendary | P1-CK-L3 DR1V3 uses supercharged void micro-thrusters to improve guided projectile speed. | null | GuidedTech | 1 | R5675 | P1-CK-L3 DR1V3 Legendary | 32 | 1 | Legend of the Excursion (May) | UI_ACH_LOTE_2020_05_7 |  | null | Sovereignty | R3015 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3016 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5676 | R5676 | FireLords Battery I | FireLords Missile Battery deliveres rockets powered by pure void energy and blasts them straight into a target. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3016 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3017 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5677 | R5677 | FireLords Battery II | FireLords Missile Battery deliveres rockets powered by pure void energy and blasts them straight into a target. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3017 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3018 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5678 | R5678 | FireLords Battery III | FireLords Missile Battery deliveres rockets powered by pure void energy and blasts them straight into a target. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3018 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3019 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5679 | R5679 | FireLords Battery IV | FireLords Missile Battery deliveres rockets powered by pure void energy and blasts them straight into a target. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | 1 | 10 | 6.9821507574363784E-2 | 120000 | 50000000 | 12000000 | 16000000 | 20000000 | Common | ShipHullsSpecial | R3020 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5680 | R5680 | FireLords Battery (Common) | FireLords Missile Battery deliveres rockets powered by pure void energy and blasts them straight into a target. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3020 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3021 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5681 | R5681 | Advanced FireLords Battery I | FireLords Missile Battery deliveres rockets powered by pure void energy and blasts them straight into a target. | null | GuidedWeapons | 1 | R5681 | Advanced FireLords Battery I | 2 | 40 | | | | null | Sovereignty | R3021 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3022 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5682 | R5682 | Advanced FireLords Battery II | FireLords Missile Battery deliveres rockets powered by pure void energy and blasts them straight into a target. | null | GuidedWeapons | 1 | R5682 | Advanced FireLords Battery II | 2 | 40 | | | | null | Sovereignty | R3022 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3023 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5683 | R5683 | Advanced FireLords Battery III | FireLords Missile Battery deliveres rockets powered by pure void energy and blasts them straight into a target. | null | GuidedWeapons | 1 | R5683 | Advanced FireLords Battery III | 2 | 40 | | | | null | Sovereignty | R3023 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3024 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5684 | R5684 | FireLords Battery Uncommon | FireLords Missile Battery deliveres rockets powered by pure void energy and blasts them straight into a target. | null | GuidedWeapons | 1 | R5684 | FireLords Battery Uncommon | 8 | 1 | | | | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | 1 | 13 | 0.23719778404597303 | 120000 | 75000000 | 18000000 | 20000000 | 22000000 | Common | ShipHullsSpecial | R3025 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5685 | R5685 | FireLords Battery Rare | FireLords Missile Battery deliveres rockets powered by pure void energy and blasts them straight into a target. | null | GuidedWeapons | 1 | R5685 | FireLords Battery Rare | 16 | 1 | | | | null | Sovereignty | R3025 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3026 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5686 | R5686 | FireLords Battery Epic | FireLords Missile Battery deliveres rockets powered by pure void energy and blasts them straight into a target. | null | GuidedWeapons | 1 | R5686 | FireLords Battery Epic | 24 | 1 | | | | null | Sovereignty | R3026 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3027 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5687 | R5687 | FireLords Battery Legendary | FireLords Missile Battery deliveres rockets powered by pure void energy and blasts them straight into a target. | null | GuidedWeapons | 1 | R5687 | FireLords Battery Legendary | 32 | 1 | | | | null | Sovereignty | R3027 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3028 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5688 | R5688 | Firebirds Battery I | FireBirds Missile Battery shoots volleys of straight flying missiles and damages targets with an explosive antimatter core. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3028 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3029 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5689 | R5689 | Firebirds Battery II | FireBirds Missile Battery shoots volleys of straight flying missiles and damages targets with an explosive antimatter core. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | 1 | 16 | 0.79871012175914191 | 120000 | 120000000 | 25000000 | 26000000 | 24000000 | Common | ShipHullsSpecial | R3030 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5690 | R5690 | Firebirds Battery III | FireBirds Missile Battery shoots volleys of straight flying missiles and damages targets with an explosive antimatter core. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3030 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3031 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5691 | R5691 | Firebirds Battery IV | FireBirds Missile Battery shoots volleys of straight flying missiles and damages targets with an explosive antimatter core. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3031 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3032 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5692 | R5692 | Firebirds Battery (Common) | FireBirds Missile Battery shoots volleys of straight flying missiles and damages targets with an explosive antimatter core. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3032 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3033 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5693 | R5693 | Advanced Firebirds Battery I | FireBirds Missile Battery shoots volleys of straight flying missiles and damages targets with an explosive antimatter core. | null | GuidedWeapons | 1 | R5693 | Advanced Firebirds Battery I | 2 | 40 | | | | null | Sovereignty | R3033 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3034 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5694 | R5694 | Advanced Firebirds Battery II | FireBirds Missile Battery shoots volleys of straight flying missiles and damages targets with an explosive antimatter core. | null | GuidedWeapons | 1 | R5694 | Advanced Firebirds Battery II | 2 | 40 | | | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | 1 | 19 | 2.68246636279124 | 120000 | 150000000 | 35000000 | 35000000 | 32000000 | Common | ShipHullsSpecial | R3035 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5695 | R5695 | Advanced Firebirds Battery III | FireBirds Missile Battery shoots volleys of straight flying missiles and damages targets with an explosive antimatter core. | null | GuidedWeapons | 1 | R5695 | Advanced Firebirds Battery III | 2 | 40 | | | | null | Sovereignty | R3035 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3036 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5696 | R5696 | Firebirds Battery Uncommon | FireBirds Missile Battery shoots volleys of straight flying missiles and damages targets with an explosive antimatter core. | null | GuidedWeapons | 1 | R5696 | Firebirds Battery Uncommon | 8 | 1 | | | | null | Sovereignty | R3036 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3037 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5697 | R5697 | Firebirds Battery Rare | FireBirds Missile Battery shoots volleys of straight flying missiles and damages targets with an explosive antimatter core. | null | GuidedWeapons | 1 | R5697 | Firebirds Battery Rare | 16 | 1 | | | | null | Sovereignty | R3037 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3038 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5698 | R5698 | Firebirds Battery Epic | FireBirds Missile Battery shoots volleys of straight flying missiles and damages targets with an explosive antimatter core. | null | GuidedWeapons | 1 | R5698 | Firebirds Battery Epic | 24 | 1 | | | | null | Sovereignty | R3038 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3039 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5699 | R5699 | Firebirds Battery Legendary | FireBirds Missile Battery shoots volleys of straight flying missiles and damages targets with an explosive antimatter core. | null | GuidedWeapons | 1 | R5699 | Firebirds Battery Legendary | 32 | 1 | | | | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | 1 | 22 | 9.0020738536600149 | 120000 | 300000000 | 49000000 | 49000000 | 49000000 | Common | ShipHullsSpecial | R3040 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5700 | R5700 | Druidains Battery I | Druidains Missile Battery is a type of a "kinetic kill vehicle" that damages targets with a huge kinetic impact but has issues with steering. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3040 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3041 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5701 | R5701 | Druidains Battery II | Druidains Missile Battery is a type of a "kinetic kill vehicle" that damages targets with a huge kinetic impact but has issues with steering. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3041 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3042 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5702 | R5702 | Druidains Battery III | Druidains Missile Battery is a type of a "kinetic kill vehicle" that damages targets with a huge kinetic impact but has issues with steering. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3042 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3043 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5703 | R5703 | Druidains Battery IV | Druidains Missile Battery is a type of a "kinetic kill vehicle" that damages targets with a huge kinetic impact but has issues with steering. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3043 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3044 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5704 | R5704 | Druidains Battery (Common) | Druidains Missile Battery is a type of a "kinetic kill vehicle" that damages targets with a huge kinetic impact but has issues with steering. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | 1 | 16 | 0.79871012175914191 | 120000 | 100000000 | 45000000 | 25000000 | 28000000 | Common | ShipHullsSpecial | R3045 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5705 | R5705 | Advanced Druidains Battery I | Druidains Missile Battery is a type of a "kinetic kill vehicle" that damages targets with a huge kinetic impact but has issues with steering. | null | GuidedWeapons | 1 | R5705 | Advanced Druidains Battery I | 2 | 40 | | | | null | Sovereignty | R3045 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3046 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5706 | R5706 | Advanced Druidains Battery II | Druidains Missile Battery is a type of a "kinetic kill vehicle" that damages targets with a huge kinetic impact but has issues with steering. | null | GuidedWeapons | 1 | R5706 | Advanced Druidains Battery II | 2 | 40 | | | | null | Sovereignty | R3046 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3047 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5707 | R5707 | Advanced Druidains Battery III | Druidains Missile Battery is a type of a "kinetic kill vehicle" that damages targets with a huge kinetic impact but has issues with steering. | null | GuidedWeapons | 1 | R5707 | Advanced Druidains Battery III | 2 | 40 | | | | null | Sovereignty | R3047 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3048 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5708 | R5708 | Druidains Battery Uncommon | Druidains Missile Battery is a type of a "kinetic kill vehicle" that damages targets with a huge kinetic impact but has issues with steering. | null | GuidedWeapons | 1 | R5708 | Druidains Battery Uncommon | 8 | 1 | | | | null | Sovereignty | R3048 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3049 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5709 | R5709 | Druidains Battery Rare | Druidains Missile Battery is a type of a "kinetic kill vehicle" that damages targets with a huge kinetic impact but has issues with steering. | null | GuidedWeapons | 1 | R5709 | Druidains Battery Rare | 16 | 1 | | | | null | IGA | R3 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3050 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5710 | R5710 | Druidains Battery Epic | Druidains Missile Battery is a type of a "kinetic kill vehicle" that damages targets with a huge kinetic impact but has issues with steering. | null | GuidedWeapons | 1 | R5710 | Druidains Battery Epic | 24 | 1 | | | | null | IGA | R3050 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3051 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5711 | R5711 | Druidains Battery Legendary | Druidains Missile Battery is a type of a "kinetic kill vehicle" that damages targets with a huge kinetic impact but has issues with steering. | null | GuidedWeapons | 1 | R5711 | Druidains Battery Legendary | 32 | 1 | | | | null | IGA | R3051 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3052 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5715 | R5715 | Peridot's Slapper I | Peridot's Slapper is an Antimatter Torpedoe variant that shoots Torpedoes that will slap your enemies with an antimatter payload! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3052 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3053 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5716 | R5716 | Peridot's Slapper II | Peridot's Slapper is an Antimatter Torpedoe variant that shoots Torpedoes that will slap your enemies with an antimatter payload! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3053 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3054 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5717 | R5717 | Peridot's Slapper III | Peridot's Slapper is an Antimatter Torpedoe variant that shoots Torpedoes that will slap your enemies with an antimatter payload! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R6 | Pegasus | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3055 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5718 | R5718 | Peridot's Slapper IV | Peridot's Slapper is an Antimatter Torpedoe variant that shoots Torpedoes that will slap your enemies with an antimatter payload! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3055 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3056 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5719 | R5719 | Peridot's Slapper (Common) | Peridot's Slapper is an Antimatter Torpedoe variant that shoots Torpedoes that will slap your enemies with an antimatter payload! | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3056 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3057 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5720 | R5720 | Advanced Peridot's Slapper I | Peridot's Slapper is an Antimatter Torpedoe variant that shoots Torpedoes that will slap your enemies with an antimatter payload! | null | GuidedWeapons | 1 | R5720 | Advanced Peridot's Slapper I | 2 | 40 | June Incursion Base Level 69 | INCUR06_40_1 |  | null | IGA | R3057 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3058 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5721 | R5721 | Advanced Peridot's Slapper II | Peridot's Slapper is an Antimatter Torpedoe variant that shoots Torpedoes that will slap your enemies with an antimatter payload! | null | GuidedWeapons | 1 | R5721 | Advanced Peridot's Slapper II | 2 | 40 | June Incursion Base Level 69 | INCUR06_40_2 |  | null | IGA | R3058 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3059 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5722 | R5722 | Advanced Peridot's Slapper III | Peridot's Slapper is an Antimatter Torpedoe variant that shoots Torpedoes that will slap your enemies with an antimatter payload! | null | GuidedWeapons | 1 | R5722 | Advanced Peridot's Slapper III | 2 | 40 | June Incursion Base Level 69 | INCUR06_40_3 |  | null | IGA | R11 | Phoenix | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3060 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5723 | R5723 | Peridot's Slapper Uncommon | Peridot's Slapper is an Antimatter Torpedoe variant that shoots Torpedoes that will slap your enemies with an antimatter payload! | null | GuidedWeapons | 1 | R5723 | Peridot's Slapper Uncommon | 8 | 1 | June Incursion Base Level 69 | INCUR06_40_4 |  | null | IGA | R3060 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3061 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5724 | R5724 | Peridot's Slapper Rare | Peridot's Slapper is an Antimatter Torpedoe variant that shoots Torpedoes that will slap your enemies with an antimatter payload! | null | GuidedWeapons | 1 | R5724 | Peridot's Slapper Rare | 16 | 1 | June Incursion Base Level 69 | INCUR06_40_5 |  | null | IGA | R3061 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3062 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5725 | R5725 | Peridot's Slapper Epic | Peridot's Slapper is an Antimatter Torpedoe variant that shoots Torpedoes that will slap your enemies with an antimatter payload! | null | GuidedWeapons | 1 | R5725 | Peridot's Slapper Epic | 24 | 1 | June Incursion Base Level 69 | INCUR06_40_6 |  | null | IGA | R3062 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3063 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5726 | R5726 | Peridot's Slapper Legendary | Peridot's Slapper is an Antimatter Torpedoe variant that shoots Torpedoes that will slap your enemies with an antimatter payload! | null | GuidedWeapons | 1 | R5726 | Peridot's Slapper Legendary | 32 | 1 | June Incursion Base Level 69 | INCUR06_40_7 |  | null | IGA | R3063 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3064 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5739 | R5739 | FlatLiner I | The Flatliner is a unique type of Explosive base weaponry that flatten's anyone who is within it's line of sight. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R16 | Hyperion | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3065 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5740 | R5740 | FlatLiner II | The Flatliner is a unique type of Explosive base weaponry that flatten's anyone who is within it's line of sight. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3065 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3066 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5741 | R5741 | FlatLiner III | The Flatliner is a unique type of Explosive base weaponry that flatten's anyone who is within it's line of sight. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3066 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3067 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5742 | R5742 | FlatLiner IV | The Flatliner is a unique type of Explosive base weaponry that flatten's anyone who is within it's line of sight. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3067 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3068 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5743 | R5743 | FlatLiner (Common) | The Flatliner is a unique type of Explosive base weaponry that flatten's anyone who is within it's line of sight. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3068 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3069 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5744 | R5744 | Advanced FlatLiner I | The Flatliner is a unique type of Explosive base weaponry that flatten's anyone who is within it's line of sight. | null | BaseWeapons | 1 | R5744 | Advanced FlatLiner I | 2 | 40 | Legend of the Incursion (June) | UI_ACH_LOTI_2020_06_1 |  | null | IGA | R21 | Samson | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3070 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5745 | R5745 | Advanced FlatLiner II | The Flatliner is a unique type of Explosive base weaponry that flatten's anyone who is within it's line of sight. | null | BaseWeapons | 1 | R5745 | Advanced FlatLiner II | 2 | 40 | Legend of the Incursion (June) | UI_ACH_LOTI_2020_06_2 |  | null | IGA | R3070 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3071 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5746 | R5746 | Advanced FlatLiner III | The Flatliner is a unique type of Explosive base weaponry that flatten's anyone who is within it's line of sight. | null | BaseWeapons | 1 | R5746 | Advanced FlatLiner III | 2 | 40 | Legend of the Incursion (June) | UI_ACH_LOTI_2020_06_3 |  | null | IGA | R3071 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3072 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5747 | R5747 | FlatLiner Uncommon | The Flatliner is a unique type of Explosive base weaponry that flatten's anyone who is within it's line of sight. | null | BaseWeapons | 1 | R5747 | FlatLiner Uncommon | 8 | 1 | Legend of the Incursion (June) | UI_ACH_LOTI_2020_06_4 |  | null | IGA | R3072 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3073 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5748 | R5748 | FlatLiner Rare | The Flatliner is a unique type of Explosive base weaponry that flatten's anyone who is within it's line of sight. | null | BaseWeapons | 1 | R5748 | FlatLiner Rare | 16 | 1 | Legend of the Incursion (June) | UI_ACH_LOTI_2020_06_5 |  | null | IGA | R3073 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3074 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5749 | R5749 | FlatLiner Epic | The Flatliner is a unique type of Explosive base weaponry that flatten's anyone who is within it's line of sight. | null | BaseWeapons | 1 | R5749 | FlatLiner Epic | 24 | 1 | Legend of the Incursion (June) | UI_ACH_LOTI_2020_06_6 |  | null | IGA | R26 | Achilles | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3075 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5750 | R5750 | FlatLiner Legendary | The Flatliner is a unique type of Explosive base weaponry that flatten's anyone who is within it's line of sight. | null | BaseWeapons | 1 | R5750 | FlatLiner Legendary | 32 | 1 | Legend of the Incursion (June) | UI_ACH_LOTI_2020_06_7 |  | null | IGA | R3075 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3076 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5751 | R5751 | Relativistic Kill Vehicle I | Relativistic Kill Vehicle delivers a deadly projectile that travels at relativistic speeds and rips enemies to shreds. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3076 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3077 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5752 | R5752 | Relativistic Kill Vehicle II | Relativistic Kill Vehicle delivers a deadly projectile that travels at relativistic speeds and rips enemies to shreds. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3077 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3078 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5753 | R5753 | Relativistic Kill Vehicle III | Relativistic Kill Vehicle delivers a deadly projectile that travels at relativistic speeds and rips enemies to shreds. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3078 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3079 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5754 | R5754 | Relativistic Kill Vehicle IV | Relativistic Kill Vehicle delivers a deadly projectile that travels at relativistic speeds and rips enemies to shreds. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R31 | Wayfarer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3080 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5755 | R5755 | Relativistic Kill Vehicle (Common) | Relativistic Kill Vehicle delivers a deadly projectile that travels at relativistic speeds and rips enemies to shreds. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | IGA | R3080 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3081 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5756 | R5756 | Advanced Relativistic Kill Vehicle I | Relativistic Kill Vehicle delivers a deadly projectile that travels at relativistic speeds and rips enemies to shreds. | null | BaseWeapons | 1 | R5756 | Advanced Relativistic Kill Vehicle I | 2 | 160 | Legend of the Excursion (July) | UI_ACH_LOTE_2020_07_1 |  | null | IGA | R3081 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3082 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5757 | R5757 | Advanced Relativistic Kill Vehicle II | Relativistic Kill Vehicle delivers a deadly projectile that travels at relativistic speeds and rips enemies to shreds. | null | BaseWeapons | 1 | R5757 | Advanced Relativistic Kill Vehicle II | 2 | 160 | Legend of the Excursion (July) | UI_ACH_LOTE_2020_07_2 |  | null | IGA | R3082 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3083 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5758 | R5758 | Advanced Relativistic Kill Vehicle III | Relativistic Kill Vehicle delivers a deadly projectile that travels at relativistic speeds and rips enemies to shreds. | null | BaseWeapons | 1 | R5758 | Advanced Relativistic Kill Vehicle III | 2 | 160 | Legend of the Excursion (July) | UI_ACH_LOTE_2020_07_3 |  | null | IGA | R3083 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3084 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5759 | R5759 | Relativistic Kill Vehicle Uncommon | Relativistic Kill Vehicle delivers a deadly projectile that travels at relativistic speeds and rips enemies to shreds. | null | BaseWeapons | 1 | R5759 | Relativistic Kill Vehicle Uncommon | 8 | 80 | Legend of the Excursion (July) | UI_ACH_LOTE_2020_07_4 |  | null | Tyrannar | R38 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3085 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5760 | R5760 | Relativistic Kill Vehicle Rare | Relativistic Kill Vehicle delivers a deadly projectile that travels at relativistic speeds and rips enemies to shreds. | null | BaseWeapons | 1 | R5760 | Relativistic Kill Vehicle Rare | 16 | 40 | Legend of the Excursion (July) | UI_ACH_LOTE_2020_07_5 |  | null | Tyrannar | R3085 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3086 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5761 | R5761 | Relativistic Kill Vehicle Epic | Relativistic Kill Vehicle delivers a deadly projectile that travels at relativistic speeds and rips enemies to shreds. | null | BaseWeapons | 1 | R5761 | Relativistic Kill Vehicle Epic | 24 | 20 | Legend of the Excursion (July) | UI_ACH_LOTE_2020_07_6 |  | null | Tyrannar | R3086 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3087 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5762 | R5762 | Relativistic Kill Vehicle Legendary | Relativistic Kill Vehicle delivers a deadly projectile that travels at relativistic speeds and rips enemies to shreds. | null | BaseWeapons | 1 | R5762 | Relativistic Kill Vehicle Legendary | 32 | 10 | Legend of the Excursion (July) | UI_ACH_LOTE_2020_07_7 |  | null | Tyrannar | R3087 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3088 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5775 | R5775 | Hash Graph Web I | Hash Graph Web uses quantum mechanics to project an active defense web that distorts beam weapons. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3088 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3089 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5776 | R5776 | Hash Graph Web II | Hash Graph Web uses quantum mechanics to project an active defense web that distorts beam weapons. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R41 | Scimitar | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3090 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5777 | R5777 | Hash Graph Web III | Hash Graph Web uses quantum mechanics to project an active defense web that distorts beam weapons. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3090 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3091 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5778 | R5778 | Hash Graph Web IV | Hash Graph Web uses quantum mechanics to project an active defense web that distorts beam weapons. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3091 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3092 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5779 | R5779 | Hash Graph Web (Common) | Hash Graph Web uses quantum mechanics to project an active defense web that distorts beam weapons. | null | ActiveDefenses | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3092 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3093 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5780 | R5780 | Advanced Hash Graph Web I | Hash Graph Web uses quantum mechanics to project an active defense web that distorts beam weapons. | null | ActiveDefenses | 1 | R5780 | Advanced Hash Graph Web I | 2 | 160 | Legend of the Incursion (July) | UI_ACH_LOTI_2020_07_1 |  | null | Tyrannar | R3093 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3094 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5781 | R5781 | Advanced Hash Graph Web II | Hash Graph Web uses quantum mechanics to project an active defense web that distorts beam weapons. | null | ActiveDefenses | 1 | R5781 | Advanced Hash Graph Web II | 2 | 160 | Legend of the Incursion (July) | UI_ACH_LOTI_2020_07_2 |  | null | Tyrannar | R46 | Claymore | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3095 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5782 | R5782 | Advanced Hash Graph Web III | Hash Graph Web uses quantum mechanics to project an active defense web that distorts beam weapons. | null | ActiveDefenses | 1 | R5782 | Advanced Hash Graph Web III | 2 | 160 | Legend of the Incursion (July) | UI_ACH_LOTI_2020_07_3 |  | null | Tyrannar | R3095 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3096 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5783 | R5783 | Hash Graph Web Uncommon | Hash Graph Web uses quantum mechanics to project an active defense web that distorts beam weapons. | null | ActiveDefenses | 1 | R5783 | Hash Graph Web Uncommon | 8 | 80 | Legend of the Incursion (July) | UI_ACH_LOTI_2020_07_4 |  | null | Tyrannar | R3096 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3097 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5784 | R5784 | Hash Graph Web Rare | Hash Graph Web uses quantum mechanics to project an active defense web that distorts beam weapons. | null | ActiveDefenses | 1 | R5784 | Hash Graph Web Rare | 16 | 40 | Legend of the Incursion (July) | UI_ACH_LOTI_2020_07_5 |  | null | Tyrannar | R3097 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3098 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5785 | R5785 | Hash Graph Web Epic | Hash Graph Web uses quantum mechanics to project an active defense web that distorts beam weapons. | null | ActiveDefenses | 1 | R5785 | Hash Graph Web Epic | 24 | 20 | Legend of the Incursion (July) | UI_ACH_LOTI_2020_07_6 |  | null | Tyrannar | R3098 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3099 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5786 | R5786 | Hash Graph Web Legendary | Hash Graph Web uses quantum mechanics to project an active defense web that distorts beam weapons. | null | ActiveDefenses | 1 | R5786 | Hash Graph Web Legendary | 32 | 10 | Legend of the Incursion (July) | UI_ACH_LOTI_2020_07_7 |  | null | Tyrannar | R51 | Gauntlet | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3100 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5787 | R5787 | Vorto Profiler I | Vorto Profiler improves the ability to scan for technology in debris fields to find more blueprints along with enemy shield weakpoints. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3100 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3101 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5788 | R5788 | Vorto Profiler II | Vorto Profiler improves the ability to scan for technology in debris fields to find more blueprints along with enemy shield weakpoints. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3101 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3102 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5789 | R5789 | Vorto Profiler III | Vorto Profiler improves the ability to scan for technology in debris fields to find more blueprints along with enemy shield weakpoints. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3102 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3103 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5790 | R5790 | Vorto Profiler IV | Vorto Profiler improves the ability to scan for technology in debris fields to find more blueprints along with enemy shield weakpoints. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3103 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3104 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5791 | R5791 | Vorto Profiler (Common) | Vorto Profiler improves the ability to scan for technology in debris fields to find more blueprints along with enemy shield weakpoints. | null | WeaponsTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R56 | Aegis | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3105 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5792 | R5792 | Advanced Vorto Profiler I | Vorto Profiler improves the ability to scan for technology in debris fields to find more blueprints along with enemy shield weakpoints. | null | WeaponsTech | 1 | R5792 | Advanced Vorto Profiler I | 2 | 160 | August Incursion Base Level 69 | INCUR08_40_1 |  | null | Tyrannar | R3105 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3106 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5793 | R5793 | Advanced Vorto Profiler II | Vorto Profiler improves the ability to scan for technology in debris fields to find more blueprints along with enemy shield weakpoints. | null | WeaponsTech | 1 | R5793 | Advanced Vorto Profiler II | 2 | 160 | August Incursion Base Level 69 | INCUR08_40_2 |  | null | Tyrannar | R3106 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3107 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5794 | R5794 | Advanced Vorto Profiler III | Vorto Profiler improves the ability to scan for technology in debris fields to find more blueprints along with enemy shield weakpoints. | null | WeaponsTech | 1 | R5794 | Advanced Vorto Profiler III | 2 | 160 | August Incursion Base Level 69 | INCUR08_40_3 |  | null | Tyrannar | R3107 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3108 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5795 | R5795 | Vorto Profiler Uncommon | Vorto Profiler improves the ability to scan for technology in debris fields to find more blueprints along with enemy shield weakpoints. | null | WeaponsTech | 1 | R5795 | Vorto Profiler Uncommon | 8 | 80 | August Incursion Base Level 69 | INCUR08_40_4 |  | null | Tyrannar | R3108 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3109 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5796 | R5796 | Vorto Profiler Rare | Vorto Profiler improves the ability to scan for technology in debris fields to find more blueprints along with enemy shield weakpoints. | null | WeaponsTech | 1 | R5796 | Vorto Profiler Rare | 16 | 40 | August Incursion Base Level 69 | INCUR08_40_5 |  | null | Tyrannar | R61 | Executioner | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3110 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5797 | R5797 | Vorto Profiler Epic | Vorto Profiler improves the ability to scan for technology in debris fields to find more blueprints along with enemy shield weakpoints. | null | WeaponsTech | 1 | R5797 | Vorto Profiler Epic | 24 | 20 | August Incursion Base Level 69 | INCUR08_40_6 |  | null | Tyrannar | R3110 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3111 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5798 | R5798 | Vorto Profiler Legendary | Vorto Profiler improves the ability to scan for technology in debris fields to find more blueprints along with enemy shield weakpoints. | null | WeaponsTech | 1 | R5798 | Vorto Profiler Legendary | 32 | 10 | August Incursion Base Level 69 | INCUR08_40_7 |  | null | Tyrannar | R3111 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3112 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5799 | R5799 | Wh33ljacks Assessor I | Custom version of the Nemesis Asseyer that locate weak points in enemy armor to improve penetration, it auto shares the information with all ships in a 500 unit radius. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3112 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3113 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5800 | R5800 | Wh33ljacks Assessor II | Custom version of the Nemesis Asseyer that locate weak points in enemy armor to improve penetration, it auto shares the information with all ships in a 500 unit radius. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3113 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3114 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5801 | R5801 | Wh33ljacks Assessor III | Custom version of the Nemesis Asseyer that locate weak points in enemy armor to improve penetration, it auto shares the information with all ships in a 500 unit radius. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R66 | Shield Bearer | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3115 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5802 | R5802 | Wh33ljacks Assessor IV | Custom version of the Nemesis Asseyer that locate weak points in enemy armor to improve penetration, it auto shares the information with all ships in a 500 unit radius. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3115 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3116 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5803 | R5803 | Wh33ljacks Assessor (Common) | Custom version of the Nemesis Asseyer that locate weak points in enemy armor to improve penetration, it auto shares the information with all ships in a 500 unit radius. | null | WeaponsTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Tyrannar | R3116 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3117 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5804 | R5804 | Advanced Wh33ljacks Assessor I | Custom version of the Nemesis Asseyer that locate weak points in enemy armor to improve penetration, it auto shares the information with all ships in a 500 unit radius. | null | WeaponsTech | 1 | R5804 | Advanced Wh33ljacks Assessor I | 2 | 160 | Incursion Leadership (August) | INLEAD_08_1 |  | null | Tyrannar | R3117 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3118 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5805 | R5805 | Advanced Wh33ljacks Assessor II | Custom version of the Nemesis Asseyer that locate weak points in enemy armor to improve penetration, it auto shares the information with all ships in a 500 unit radius. | null | WeaponsTech | 1 | R5805 | Advanced Wh33ljacks Assessor II | 2 | 160 | Incursion Leadership (August) | INLEAD_08_2 |  | null | Tyrannar | R3118 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3119 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5806 | R5806 | Advanced Wh33ljacks Assessor III | Custom version of the Nemesis Asseyer that locate weak points in enemy armor to improve penetration, it auto shares the information with all ships in a 500 unit radius. | null | WeaponsTech | 1 | R5806 | Advanced Wh33ljacks Assessor III | 2 | 160 | Incursion Leadership (August) | INLEAD_08_3 |  | null | Sovereignty | R73 | Jim'Hedar Fighter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Fighter | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3120 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5807 | R5807 | Wh33ljacks Assessor Uncommon | Custom version of the Nemesis Asseyer that locate weak points in enemy armor to improve penetration, it auto shares the information with all ships in a 500 unit radius. | null | WeaponsTech | 1 | R5807 | Wh33ljacks Assessor Uncommon | 8 | 80 | Incursion Leadership (August) | INLEAD_08_4 |  | null | Sovereignty | R3120 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Fighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3121 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5808 | R5808 | Wh33ljacks Assessor Rare | Custom version of the Nemesis Asseyer that locate weak points in enemy armor to improve penetration, it auto shares the information with all ships in a 500 unit radius. | null | WeaponsTech | 1 | R5808 | Wh33ljacks Assessor Rare | 16 | 40 | Incursion Leadership (August) | INLEAD_08_5 |  | null | Sovereignty | R3121 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Fighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3122 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5809 | R5809 | Wh33ljacks Assessor Epic | Custom version of the Nemesis Asseyer that locate weak points in enemy armor to improve penetration, it auto shares the information with all ships in a 500 unit radius. | null | WeaponsTech | 1 | R5809 | Wh33ljacks Assessor Epic | 24 | 20 | Incursion Leadership (August) | INLEAD_08_6 |  | null | Sovereignty | R3122 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3123 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5810 | R5810 | Wh33ljacks Assessor Legendary | Custom version of the Nemesis Asseyer that locate weak points in enemy armor to improve penetration, it auto shares the information with all ships in a 500 unit radius. | null | WeaponsTech | 1 | R5810 | Wh33ljacks Assessor Legendary | 32 | 10 | Incursion Leadership (August) | INLEAD_08_7 |  | null | Sovereignty | R3123 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Fighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3124 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5811 | R5811 | MACC'S Bastion I | MACC's Bastion Shields provide great defense against Explosive Damage with an bonus protection against Force Damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R76 | Gambit | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3125 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5812 | R5812 | MACC'S Bastion II | MACC's Bastion Shields provide great defense against Explosive Damage with an bonus protection against Force Damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3125 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3126 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5813 | R5813 | MACC'S Bastion III | MACC's Bastion Shields provide great defense against Explosive Damage with an bonus protection against Force Damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3126 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3127 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5814 | R5814 | MACC'S Bastion IV | MACC's Bastion Shields provide great defense against Explosive Damage with an bonus protection against Force Damage. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3127 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3128 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5815 | R5815 | MACC'S Bastion (Common) | MACC's Bastion Shields provide great defense against Explosive Damage with an bonus protection against Force Damage. | null | ShipShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3128 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | HeavyFighter | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3129 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5816 | R5816 | Advanced MACC'S Bastion I | MACC's Bastion Shields provide great defense against Explosive Damage with an bonus protection against Force Damage. | null | ShipShields | 1 | R5816 | Advanced MACC'S Bastion I | 2 | 16000 | Incursion Leadership (September) | INLEAD_09_1 |  | null | Sovereignty | R81 | Arbiter | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Corvette | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3130 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5817 | R5817 | Advanced MACC'S Bastion II | MACC's Bastion Shields provide great defense against Explosive Damage with an bonus protection against Force Damage. | null | ShipShields | 1 | R5817 | Advanced MACC'S Bastion II | 2 | 16000 | Incursion Leadership (September) | INLEAD_09_2 |  | null | Sovereignty | R3130 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Corvette | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3131 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5818 | R5818 | Advanced MACC'S Bastion III | MACC's Bastion Shields provide great defense against Explosive Damage with an bonus protection against Force Damage. | null | ShipShields | 1 | R5818 | Advanced MACC'S Bastion III | 2 | 16000 | Incursion Leadership (September) | INLEAD_09_3 |  | null | Sovereignty | R3131 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Corvette | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3132 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5819 | R5819 | MACC'S Bastion Uncommon | MACC's Bastion Shields provide great defense against Explosive Damage with an bonus protection against Force Damage. | null | ShipShields | 1 | R5819 | MACC'S Bastion Uncommon | 8 | 8000 | Incursion Leadership (September) | INLEAD_09_4 |  | null | Sovereignty | R3132 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3133 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5820 | R5820 | MACC'S Bastion Rare | MACC's Bastion Shields provide great defense against Explosive Damage with an bonus protection against Force Damage. | null | ShipShields | 1 | R5820 | MACC'S Bastion Rare | 16 | 4000 | Incursion Leadership (September) | INLEAD_09_5 |  | null | Sovereignty | R3133 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Corvette | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3134 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5821 | R5821 | MACC'S Bastion Epic | MACC's Bastion Shields provide great defense against Explosive Damage with an bonus protection against Force Damage. | null | ShipShields | 1 | R5821 | MACC'S Bastion Epic | 24 | 2000 | Incursion Leadership (September) | INLEAD_09_6 |  | null | Sovereignty | R86 | Malefactor | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Destroyer | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3135 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5822 | R5822 | MACC'S Bastion Legendary | MACC's Bastion Shields provide great defense against Explosive Damage with an bonus protection against Force Damage. | null | ShipShields | 1 | R5822 | MACC'S Bastion Legendary | 32 | 1000 | Incursion Leadership (September) | INLEAD_09_7 |  | null | Sovereignty | R3135 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Destroyer | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3136 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5823 | R5823 | Kokus Rager I | The Kokus Rager Railgun shoots rageful slugs that will Kokkilll your enemies. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3136 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Destroyer | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3137 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5824 | R5824 | Kokus Rager II | The Kokus Rager Railgun shoots rageful slugs that will Kokkilll your enemies. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3137 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3138 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5825 | R5825 | Kokus Rager III | The Kokus Rager Railgun shoots rageful slugs that will Kokkilll your enemies. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3138 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Destroyer | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3139 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5826 | R5826 | Kokus Rager IV | The Kokus Rager Railgun shoots rageful slugs that will Kokkilll your enemies. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R91 | Discord | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Battleship | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3140 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5827 | R5827 | Kokus Rager (Common) | The Kokus Rager Railgun shoots rageful slugs that will Kokkilll your enemies. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3140 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Battleship | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3141 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5828 | R5828 | Advanced Kokus Rager I | The Kokus Rager Railgun shoots rageful slugs that will Kokkilll your enemies. | null | ProjectileWeapons | 1 | R5828 | Advanced Kokus Rager I | 2 | 40 | September Incursion Base Level 69 | INCUR09_40_1 |  | null | Sovereignty | R3141 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Battleship | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3142 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5829 | R5829 | Advanced Kokus Rager II | The Kokus Rager Railgun shoots rageful slugs that will Kokkilll your enemies. | null | ProjectileWeapons | 1 | R5829 | Advanced Kokus Rager II | 2 | 40 | September Incursion Base Level 69 | INCUR09_40_2 |  | null | Sovereignty | R3142 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3143 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5830 | R5830 | Advanced Kokus Rager III | The Kokus Rager Railgun shoots rageful slugs that will Kokkilll your enemies. | null | ProjectileWeapons | 1 | R5830 | Advanced Kokus Rager III | 2 | 40 | September Incursion Base Level 69 | INCUR09_40_3 |  | null | Sovereignty | R3143 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Battleship | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3144 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5831 | R5831 | Kokus Rager Uncommon | The Kokus Rager Railgun shoots rageful slugs that will Kokkilll your enemies. | null | ProjectileWeapons | 1 | R5831 | Kokus Rager Uncommon | 8 | 1 | September Incursion Base Level 69 | INCUR09_40_4 |  | null | Sovereignty | R96 | Entropy | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Dreadnought | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3145 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5832 | R5832 | Kokus Rager Rare | The Kokus Rager Railgun shoots rageful slugs that will Kokkilll your enemies. | null | ProjectileWeapons | 1 | R5832 | Kokus Rager Rare | 16 | 1 | September Incursion Base Level 69 | INCUR09_40_5 |  | null | Sovereignty | R3145 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Dreadnought | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3146 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5833 | R5833 | Kokus Rager Epic | The Kokus Rager Railgun shoots rageful slugs that will Kokkilll your enemies. | null | ProjectileWeapons | 1 | R5833 | Kokus Rager Epic | 24 | 1 | September Incursion Base Level 69 | INCUR09_40_6 |  | null | Sovereignty | R3146 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Dreadnought | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3147 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5834 | R5834 | Kokus Rager Legendary | The Kokus Rager Railgun shoots rageful slugs that will Kokkilll your enemies. | null | ProjectileWeapons | 1 | R5834 | Kokus Rager Legendary | 32 | 1 | September Incursion Base Level 69 | INCUR09_40_7 |  | null | Sovereignty | R3147 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3148 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5859 | R5859 | Grim Reaper I | The Grim Reaper has arrived to claim its victims. Blast your enemies into their graves. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3148 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Dreadnought | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3149 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5860 | R5860 | Grim Reaper II | The Grim Reaper has arrived to claim its victims. Blast your enemies into their graves. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R101 | Collector | ShipDesignFacility | 7 | ShipDesignFacility_Level07 | Transport | null | null | null | 120000 | null | null | null | null | Common | ShipHullsSpecial | R3150 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5861 | R5861 | Grim Reaper III | The Grim Reaper has arrived to claim its victims. Blast your enemies into their graves. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3150 | | ShipDesignFacility | 8 | ShipDesignFacility_Level08 | Transport | null | null | null | 120000 | null | null | null | null | Uncommon | ShipHullsSpecial | R3151 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5862 | R5862 | Grim Reaper IV | The Grim Reaper has arrived to claim its victims. Blast your enemies into their graves. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3151 | | ShipDesignFacility | 9 | ShipDesignFacility_Level09 | Transport | null | null | null | 120000 | null | null | null | null | Rare | ShipHullsSpecial | R3152 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5863 | R5863 | Grim Reaper (Common) | The Grim Reaper has arrived to claim its victims. Blast your enemies into their graves. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | Sovereignty | R3152 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Epic | ShipHullsSpecial | R3153 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5864 | R5864 | Advanced Grim Reaper I | The Grim Reaper has arrived to claim its victims. Blast your enemies into their graves. | null | ProjectileWeapons | 1 | R5864 | Advanced Grim Reaper I | 2 | 40 | Incursion Leadership (Halloween) | INLEAD_10_1 |  | null | Sovereignty | R3153 | | ShipDesignFacility | 10 | ShipDesignFacility_Level10 | Transport | null | null | null | 120000 | null | null | null | null | Legendary | ShipHullsSpecial | R3154 | | Ship | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5865 | R5865 | Advanced Grim Reaper II | The Grim Reaper has arrived to claim its victims. Blast your enemies into their graves. | null | ProjectileWeapons | 1 | R5865 | Advanced Grim Reaper II | 2 | 40 | Incursion Leadership (Halloween) | INLEAD_10_2 |  | null | null | R3159 | V.A.L.E.N.T.I.N.E. Cluster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | 1 | 2 | 1.5606249999999999E-3 | 120000 | 41307 | 1989 | 2983 | 4068 | Common | Base | R3155 | | Beam | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 6051 | 0 | 0 | 6051 | 0 | 0 |
 | 5866 | R5866 | Advanced Grim Reaper III | The Grim Reaper has arrived to claim its victims. Blast your enemies into their graves. | null | ProjectileWeapons | 1 | R5866 | Advanced Grim Reaper III | 2 | 40 | Incursion Leadership (Halloween) | INLEAD_10_3 |  | null | null | R3155 | V.A.L.E.N.T.I.N.E. Cluster I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | 2 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 30475 | 45712 | 62334 | Common | Base | R3156 | | Beam | 3 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 6600 | 0 | 0 | 6600 | 0 | 0 |
 | 5867 | R5867 | Grim Reaper Uncommon | The Grim Reaper has arrived to claim its victims. Blast your enemies into their graves. | null | ProjectileWeapons | 1 | R5867 | Grim Reaper Uncommon | 8 | 1 | Incursion Leadership (Halloween) | INLEAD_10_4 |  | null | null | R3156 | V.A.L.E.N.T.I.N.E. Cluster II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | 3 | 12 | 0.15803125186771744 | 120000 | 5609210 | 231534 | 347301 | 473592 | Common | Base | R3157 | | Beam | 5 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 7149 | 0 | 0 | 7149 | 0 | 0 |
 | 5868 | R5868 | Grim Reaper Rare | The Grim Reaper has arrived to claim its victims. Blast your enemies into their graves. | null | ProjectileWeapons | 1 | R5868 | Grim Reaper Rare | 16 | 1 | Incursion Leadership (Halloween) | INLEAD_10_5 |  | null | null | R3157 | V.A.L.E.N.T.I.N.E. Cluster III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | 4 | 17 | 1.1962940522734355 | 120000 | 38486146 | 1470988 | 2206482 | 3008840 | Common | Base | R3158 | | Beam | 7 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 7701 | 0 | 0 | 7701 | 0 | 0 |
 | 5869 | R5869 | Grim Reaper Epic | The Grim Reaper has arrived to claim its victims. Blast your enemies into their graves. | null | ProjectileWeapons | 1 | R5869 | Grim Reaper Epic | 24 | 1 | Incursion Leadership (Halloween) | INLEAD_10_6 |  | null | null | R278 | Point Defense Cluster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | 5 | 22 | 9.0020738536600149 | 120000 | 243971263 | 8634467 | 12951701 | 17661410 | Common | Base | R3159 | | Beam | 9 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 8250 | 0 | 0 | 8250 | 0 | 0 |
 | 5870 | R5870 | Grim Reaper Legendary | The Grim Reaper has arrived to claim its victims. Blast your enemies into their graves. | null | ProjectileWeapons | 1 | R5870 | Grim Reaper Legendary | 32 | 1 | Incursion Leadership (Halloween) | INLEAD_10_7 |  | null | null | R3159 | V.A.L.E.N.T.I.N.E. Cluster (Common) | WeaponsDesignFacility | 3 | WeaponsDesignFacility_Level03 | PointDefenseCluster | null | null | null | 120000 | null | null | null | null | Advanced1 | Base | R3160 | | Beam | 3 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 6600 | 0 | 0 | 6600 | 0 | 0 |
 | 5872 | R5872 | Heart of Darkness I (Guided) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Guided Weapon Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3160 | Advanced V.A.L.E.N.T.I.N.E. Cluster I | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | PointDefenseCluster | null | null | null | 120000 | null | null | null | null | Advanced2 | Base | R3161 | | Beam | 7 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 7701 | 0 | 0 | 7701 | 0 | 0 |
 | 5873 | R5873 | Heart of Darkness II (Guided) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Guided Weapon Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3161 | Advanced V.A.L.E.N.T.I.N.E. Cluster II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | null | null | null | 120000 | null | null | null | null | Advanced3 | Base | R3162 | | Beam | 11 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | | 300 | 0 | 0 | 300 | 0 | 0 | 0 | 0 | 0 | 0 | | 8799 | 0 | 0 | 8799 | 0 | 0 |
 | 5874 | R5874 | Heart of Darkness III (Guided) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Guided Weapon Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3159 | V.A.L.E.N.T.I.N.E. Cluster (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | PointDefenseCluster | null | null | null | 120000 | null | null | null | null | Uncommon | Base | R3163 | | Beam | 13 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | | 360 | 0 | 0 | 360 | 0 | 0 | 0 | 0 | 0 | 0 | | 9351 | 0 | 0 | 9351 | 0 | 0 |
 | 5875 | R5875 | Heart of Darkness IV (Guided) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Guided Weapon Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3163 | V.A.L.E.N.T.I.N.E. Cluster (u) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | PointDefenseCluster | null | null | null | 120000 | null | null | null | null | Rare | Base | R3164 | | Beam | 15 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | | 420 | 0 | 0 | 420 | 0 | 0 | 0 | 0 | 0 | 0 | | 9900 | 0 | 0 | 9900 | 0 | 0 |
 | 5876 | R5876 | Heart of Darkness (Common) (Guided) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Guided Weapon Damage at the expense of Ship Health. | null | IntegrityFields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3164 | V.A.L.E.N.T.I.N.E. Cluster (r) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | null | null | null | 120000 | null | null | null | null | Epic | Base | R3165 | | Beam | 17 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | | 480 | 0 | 0 | 480 | 0 | 0 | 0 | 0 | 0 | 0 | | 10449 | 0 | 0 | 10449 | 0 | 0 |
 | 5877 | R5877 | Advanced HOD I (Guided) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Guided Weapon Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R5877 | Advanced HOD I (Guided) | 10 | BADGE EXCLUSIVE | Halloween 2021 Event | HW2021_6 |  | null | null | R3165 | V.A.L.E.N.T.I.N.E. Cluster (e) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PointDefenseCluster | null | null | null | 120000 | null | null | null | null | Legendary | Base | R3166 | | Beam | 19 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | | 540 | 0 | 0 | 540 | 0 | 0 | 0 | 0 | 0 | 0 | | 11001 | 0 | 0 | 11001 | 0 | 0 |
 | 5878 | R5878 | Advanced HOD II (Guided) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Guided Weapon Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R5878 | Advanced HOD II (Guided) | 10 | BADGE EXCLUSIVE | Halloween 2021 Event | HW2021_7 |  | null | null | R3171 | O.S.T.R.Y. Field (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | 1 | 3 | 2.961255625E-3 | 120000 | 84456 | 4004 | 6006 | 8190 | Common | Base | R3167 | | BaseShields | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5879 | R5879 | Advanced HOD III (Guided) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Guided Weapon Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R5879 | Advanced HOD III (Guided) | 10 | BADGE EXCLUSIVE | Halloween 2021 Event | HW2021_8 |  | null | null | R3167 | O.S.T.R.Y. Field I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | 2 | 7 | 1.9929784732449895E-2 | 120000 | 683622 | 30475 | 45712 | 62334 | Common | Base | R3168 | | BaseShields | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5880 | R5880 | HOD Uncommon (Guided) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Guided Weapon Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R5880 | HOD Uncommon (Guided) | 10 | BADGE EXCLUSIVE | Halloween 2021 Event | HW2021_9 |  | null | null | R3168 | O.S.T.R.Y. Field II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | 3 | 11 | 0.1051477968388226 | 120000 | 3755748 | 157431 | 236147 | 322018 | Common | Base | R3169 | | BaseShields | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5881 | R5881 | HOD Rare (Guided) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Guided Weapon Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R5881 | HOD Rare (Guided) | 10 | BADGE EXCLUSIVE | NASTY SKULL 80 | HW2021_80_7 |  | null | null | R3169 | O.S.T.R.Y. Field III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | 4 | 15 | 0.53312299382708206 | 120000 | 18042171 | 711143 | 1066714 | 1454610 | Common | Base | R3170 | | BaseShields | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5882 | R5882 | HOD Epic (Guided) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Guided Weapon Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R5882 | HOD Epic (Guided) | 10 | BADGE EXCLUSIVE | NASTY SKULL 80 | HW2021_80_8 |  | null | null | R626 | Phase Barrier (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | 5 | 19 | 2.68246636279124 | 120000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Base | R3171 | | BaseShields | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5883 | R5883 | The Heart of Darkness (Guided) | The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Guided Weapon Damage at the expense of Ship Health. | null | IntegrityFields | 1 | R5883 | The Heart of Darkness (Guided) | 666 | BADGE EXCLUSIVE | NASTY SKULL 100 | HW2021_100_9 |  | null | null | R3171 | O.S.T.R.Y. Field (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | PhaseShield | null | null | null | null | null | null | null | null | Advanced1 | Base | R3172 | | BaseShields | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5884 | R5884 | Ghost Shield I | Ghosts shields use Void energy to protect against kinetic, energy and explosive damage. They make the ships ethereal, which helps negate incoming damage.. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3172 | Advanced O.S.T.R.Y. Field I | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | PhaseShield | null | null | null | null | null | null | null | null | Advanced2 | Base | R3173 | | BaseShields | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5885 | R5885 | Ghost Shield II | Ghosts shields use Void energy to protect against kinetic, energy and explosive damage. They make the ships ethereal, which helps negate incoming damage.. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3173 | Advanced O.S.T.R.Y. Field II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | null | null | null | null | null | null | null | null | Advanced3 | Base | R3174 | | BaseShields | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5886 | R5886 | Ghost Shield III | Ghosts shields use Void energy to protect against kinetic, energy and explosive damage. They make the ships ethereal, which helps negate incoming damage.. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3171 | O.S.T.R.Y. Field (Common) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | PhaseShield | null | null | null | null | null | null | null | null | Uncommon | Base | R3175 | | BaseShields | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5887 | R5887 | Ghost Shield IV | Ghosts shields use Void energy to protect against kinetic, energy and explosive damage. They make the ships ethereal, which helps negate incoming damage.. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3175 | O.S.T.R.Y. Field (u) | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | PhaseShield | null | null | null | null | null | null | null | null | Rare | Base | R3176 | | BaseShields | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5888 | R5888 | Ghost Shield (Common) | Ghosts shields use Void energy to protect against kinetic, energy and explosive damage. They make the ships ethereal, which helps negate incoming damage.. | null | ShipShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3176 | O.S.T.R.Y. Field (r) | DefenseDesignFacility | 9 | DefenseDesignFacility_Level09 | PhaseShield | null | null | null | null | null | null | null | null | Epic | Base | R3177 | | BaseShields | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5889 | R5889 | Advanced Ghost Shield I | Ghosts shields use Void energy to protect against kinetic, energy and explosive damage. They make the ships ethereal, which helps negate incoming damage.. | null | ShipShields | 1 | R5889 | Advanced Ghost Shield I | 2 | 40 | Halloween Excursion | UI_ACH_LOTE_2020_10_1 |  | null | null | R3177 | O.S.T.R.Y. Field (e) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | PhaseShield | null | null | null | null | null | null | null | null | Legendary | Base | R3178 | | BaseShields | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5890 | R5890 | Advanced Ghost Shield II | Ghosts shields use Void energy to protect against kinetic, energy and explosive damage. They make the ships ethereal, which helps negate incoming damage.. | null | ShipShields | 1 | R5890 | Advanced Ghost Shield II | 2 | 40 | Halloween Excursion | UI_ACH_LOTE_2020_10_2 |  | null | null | R3183 | Easter Alloy Armor (Common) | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DeflectorArmor | 1 | 2 | 1.5606249999999999E-3 | 135 | 41307 | 2983 | 1989 | 4068 | Common | Ship | R3179 | | Armor | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | | 200 | 0 | 0 | 0 | 0 | 0 |
 | 5891 | R5891 | Advanced Ghost Shield III | Ghosts shields use Void energy to protect against kinetic, energy and explosive damage. They make the ships ethereal, which helps negate incoming damage.. | null | ShipShields | 1 | R5891 | Advanced Ghost Shield III | 2 | 40 | Halloween Excursion | UI_ACH_LOTE_2020_10_3 |  | null | null | R3179 | Easter Alloy Armor I | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DeflectorArmor | 2 | 4 | 5.0579996706250005E-3 | 437 | 153569 | 10754 | 7169 | 14664 | Common | Ship | R3180 | | Armor | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16 | 0 | | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 210 | 0 | | 210 | 0 | 0 | 0 | 0 | 0 |
 | 5892 | R5892 | Ghost Shield Uncommon | Ghosts shields use Void energy to protect against kinetic, energy and explosive damage. They make the ships ethereal, which helps negate incoming damage.. | null | ShipShields | 1 | R5892 | Ghost Shield Uncommon | 8 | 1 | Halloween Excursion | UI_ACH_LOTE_2020_10_4 |  | null | null | R3180 | Easter Alloy Armor II | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DeflectorArmor | 3 | 6 | 1.2895647783867663E-2 | 1114 | 429041 | 29133 | 19422 | 39727 | Common | Ship | R3181 | | Armor | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 17 | 0 | | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 220 | 0 | | 220 | 0 | 0 | 0 | 0 | 0 |
 | 5893 | R5893 | Ghost Shield Rare | Ghosts shields use Void energy to protect against kinetic, energy and explosive damage. They make the ships ethereal, which helps negate incoming damage.. | null | ShipShields | 1 | R5893 | Ghost Shield Rare | 16 | 1 | Halloween Excursion | UI_ACH_LOTE_2020_10_5 |  | null | null | R3181 | Easter Alloy Armor III | DefenseDesignFacility | 10 | DefenseDesignFacility_Level10 | DeflectorArmor | 4 | 8 | 3.0459887744477492E-2 | 2632 | 1067554 | 70294 | 46863 | 95856 | Common | Ship | R3182 | | Armor | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 18 | 0 | | 230 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 230 | 0 | | 230 | 0 | 0 | 0 | 0 | 0 |
 | 5894 | R5894 | Ghost Shield Epic | Ghosts shields use Void energy to protect against kinetic, energy and explosive damage. They make the ships ethereal, which helps negate incoming damage.. | null | ShipShields | 1 | R5894 | Ghost Shield Epic | 24 | 1 | Halloween Excursion | UI_ACH_LOTE_2020_10_6 |  | null | null | R626 | Phase Barrier (Common) | DefenseDesignFacility | 6 | DefenseDesignFacility_Level06 | DeflectorArmor | 5 | 10 | 6.9821507574363784E-2 | 20000 | 2495135 | 159317 | 106211 | 217250 | Common | Ship | R3183 | | Armor | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 19 | 0 | | 240 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 240 | 0 | | 240 | 0 | 0 | 0 | 0 | 0 |
 | 5895 | R5895 | Ghost Shield Legendary | Ghosts shields use Void energy to protect against kinetic, energy and explosive damage. They make the ships ethereal, which helps negate incoming damage.. | null | ShipShields | 1 | R5895 | Ghost Shield Legendary | 32 | 1 | Halloween Excursion | UI_ACH_LOTE_2020_10_7 |  | null | null | R3183 | Easter Alloy Armor (Common) | DefenseDesignFacility | 2 | DefenseDesignFacility_Level02 | DeflectorArmor | null | null | null | null | null | null | null | null | Advanced1 | Ship | R3184 | | Armor | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 250 | 0 | | 250 | 0 | 0 | 0 | 0 | 0 |
 | 5896 | R5896 | Trick Retreat I | Trick, Retreat! You can now effectively scare away your opponents with this deadly candy delivery device. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3184 | ADV Easter Alloy Armor I | DefenseDesignFacility | 4 | DefenseDesignFacility_Level04 | DeflectorArmor | null | null | null | null | null | null | null | null | Advanced2 | Ship | R3185 | | Armor | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 21 | 0 | | 275 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 275 | 0 | | 275 | 0 | 0 | 0 | 0 | 0 |
 | 5897 | R5897 | Trick Retreat II | Trick, Retreat! You can now effectively scare away your opponents with this deadly candy delivery device. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3185 | ADV Easter Alloy Armor II | DefenseDesignFacility | 6 | DefenseDesignFacility_Level06 | DeflectorArmor | null | null | null | null | null | null | null | null | Advanced3 | Ship | R3186 | | Armor | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 22 | 0 | | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 300 | 0 | | 300 | 0 | 0 | 0 | 0 | 0 |
 | 5898 | R5898 | Trick Retreat III | Trick, Retreat! You can now effectively scare away your opponents with this deadly candy delivery device. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3183 | Easter Alloy Armor (Common) | DefenseDesignFacility | 4 | DefenseDesignFacility_Level04 | DeflectorArmor | null | null | null | null | null | null | null | null | Uncommon | Ship | R3187 | | Armor | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 23 | 0 | | 333 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 333 | 0 | | 333 | 0 | 0 | 0 | 0 | 0 |
 | 5899 | R5899 | Trick Retreat IV | Trick, Retreat! You can now effectively scare away your opponents with this deadly candy delivery device. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3187 | Easter Alloy Armor (u) | DefenseDesignFacility | 5 | DefenseDesignFacility_Level05 | DeflectorArmor | null | null | null | null | null | null | null | null | Rare | Ship | R3188 | | Armor | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 24 | 0 | | 400 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 400 | 0 | | 400 | 0 | 0 | 0 | 0 | 0 |
 | 5900 | R5900 | Trick Retreat (Common) | Trick, Retreat! You can now effectively scare away your opponents with this deadly candy delivery device. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3188 | Easter Alloy Armor (r) | DefenseDesignFacility | 6 | DefenseDesignFacility_Level06 | DeflectorArmor | null | null | null | null | null | null | null | null | Epic | Ship | R3189 | | Armor | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 0 | | 460 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 460 | 0 | | 460 | 0 | 0 | 0 | 0 | 0 |
 | 5901 | R5901 | Advanced Trick Retreat I | Trick, Retreat! You can now effectively scare away your opponents with this deadly candy delivery device. | null | BaseWeapons | 1 | R5901 | Advanced Trick Retreat I | 2 | 40 | Halloween Incursion Base Level 69 | INCUR10_40_1 |  | null | null | R3189 | Easter Alloy Armor (e) | DefenseDesignFacility | 7 | DefenseDesignFacility_Level07 | DeflectorArmor | null | null | null | null | null | null | null | null | Legendary | Ship | R3190 | | Armor | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 35 | 0 | | 555 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 555 | 0 | | 555 | 0 | 0 | 0 | 0 | 0 |
 | 5902 | R5902 | Advanced Trick Retreat II | Trick, Retreat! You can now effectively scare away your opponents with this deadly candy delivery device. | null | BaseWeapons | 1 | R5902 | Advanced Trick Retreat II | 2 | 40 | Halloween Incursion Base Level 69 | INCUR10_40_2 |  | null | null | R3195 | Decay Oscillator (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PulseLaser | 1 | 4 | 5.0579996706250005E-3 | 437 | 153569 | 10754 | 7169 | 14664 | Common | Ship | R3191 | | Beam | 18 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | | 600 | 0 | 0 | 600 | 0 | 0 | 0 | 0 | 0 | 0 | | 1500.952380952381 | 0 | 0 | 1500.952380952381 | 0 | 0 |
 | 5903 | R5903 | Advanced Trick Retreat III | Trick, Retreat! You can now effectively scare away your opponents with this deadly candy delivery device. | null | BaseWeapons | 1 | R5903 | Advanced Trick Retreat III | 2 | 40 | Halloween Incursion Base Level 69 | INCUR10_40_3 |  | null | null | R3191 | Decay Oscillator I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PulseLaser | 2 | 8 | 3.0459887744477492E-2 | 2632 | 1067554 | 70294 | 46863 | 95856 | Common | Ship | R3192 | | Beam | 19 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | | 600 | 0 | 0 | 600 | 0 | 0 | 0 | 0 | 0 | 0 | | 1636.1904761904761 | 0 | 0 | 1636.1904761904761 | 0 | 0 |
 | 5904 | R5904 | Trick Retreat Uncommon | Trick, Retreat! You can now effectively scare away your opponents with this deadly candy delivery device. | null | BaseWeapons | 1 | R5904 | Trick Retreat Uncommon | 8 | 1 | Halloween Incursion Base Level 69 | INCUR10_40_4 |  | null | null | R3192 | Decay Oscillator II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PulseLaser | 3 | 12 | 0.15803125186771744 | 13654 | 5609210 | 347301 | 231534 | 473592 | Common | Ship | R3193 | | Beam | 20 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | | 600 | 0 | 0 | 600 | 0 | 0 | 0 | 0 | 0 | 0 | | 1773.3333333333333 | 0 | 0 | 1773.3333333333333 | 0 | 0 |
 | 5905 | R5905 | Trick Retreat Rare | Trick, Retreat! You can now effectively scare away your opponents with this deadly candy delivery device. | null | BaseWeapons | 1 | R5905 | Trick Retreat Rare | 16 | 1 | Halloween Incursion Base Level 69 | INCUR10_40_5 |  | null | null | R3193 | Decay Oscillator III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PulseLaser | 4 | 16 | 0.79871012175914191 | 69009 | 26396539 | 1536826 | 1024551 | 2095671 | Common | Ship | R3194 | | Beam | 21 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | | 600 | 0 | 0 | 600 | 0 | 0 | 0 | 0 | 0 | 0 | | 1910.4761904761904 | 0 | 0 | 1910.4761904761904 | 0 | 0 |
 | 5906 | R5906 | Trick Retreat Epic | Trick, Retreat! You can now effectively scare away your opponents with this deadly candy delivery device. | null | BaseWeapons | 1 | R5906 | Trick Retreat Epic | 24 | 1 | Halloween Incursion Base Level 69 | INCUR10_40_6 |  | null | null | R242 | Pulse Laser (Common) | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | PulseLaser | 5 | 20 | 4.0162771450984867 | 120000 | 117313039 | 6422404 | 4281602 | 8757823 | Common | Ship | R3195 | | Beam | 22 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | | 600 | 0 | 0 | 600 | 0 | 0 | 0 | 0 | 0 | 0 | | 2045.7142857142856 | 0 | 0 | 2045.7142857142856 | 0 | 0 |
 | 5907 | R5907 | Trick Retreat Legendary | Trick, Retreat! You can now effectively scare away your opponents with this deadly candy delivery device. | null | BaseWeapons | 1 | R5907 | Trick Retreat Legendary | 32 | 1 | Halloween Incursion Base Level 69 | INCUR10_40_7 |  | null | null | R3195 | Decay Oscillator (Common) | WeaponsDesignFacility | 1 | WeaponsDesignFacility_Level01 | PulseLaser | null | null | null | null | null | null | null | null | Advanced1 | Ship | R3196 | | Beam | 23 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | | 600 | 0 | 0 | 600 | 0 | 0 | 0 | 0 | 0 | 0 | | 1954.2857142857142 | 0 | 0 | 1954.2857142857142 | 0 | 0 |
 | 5908 | R5908 | Thunder Dogg I | Thunder Dogg created an overclocked arc weapons which fires bursts of photon energy in a very wide arc. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3196 | Advanced Decay Oscillator I | WeaponsDesignFacility | 5 | WeaponsDesignFacility_Level05 | PulseLaser | null | null | null | null | null | null | null | null | Advanced2 | Ship | R3197 | | Beam | 25 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | | 600 | 0 | 0 | 600 | 0 | 0 | 0 | 0 | 0 | 0 | | 2280 | 0 | 0 | 2280 | 0 | 0 |
 | 5909 | R5909 | Thunder Dogg II | Thunder Dogg created an overclocked arc weapons which fires bursts of photon energy in a very wide arc. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3197 | Advanced Decay Oscillator II | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | PulseLaser | null | null | null | null | null | null | null | null | Advanced3 | Ship | R3198 | | Beam | 27 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | | 600 | 0 | 0 | 600 | 0 | 0 | 0 | 0 | 0 | 0 | | 2605.7142857142858 | 0 | 0 | 2605.7142857142858 | 0 | 0 |
 | 5910 | R5910 | Thunder Dogg III | Thunder Dogg created an overclocked arc weapons which fires bursts of photon energy in a very wide arc. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3195 | Decay Oscillator (Common) | WeaponsDesignFacility | 5 | WeaponsDesignFacility_Level05 | PulseLaser | null | null | null | null | null | null | null | null | Uncommon | Ship | R3199 | | Beam | 29 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | | 750 | 0 | 0 | 750 | 0 | 0 | 0 | 0 | 0 | 0 | | 4487.6190476190477 | 0 | 0 | 4487.6190476190477 | 0 | 0 |
 | 5911 | R5911 | Thunder Dogg IV | Thunder Dogg created an overclocked arc weapons which fires bursts of photon energy in a very wide arc. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3199 | Decay Oscillator Uncommon | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | PulseLaser | null | null | null | null | null | null | null | null | Rare | Ship | R3200 | | Beam | 31 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | | 850 | 0 | 0 | 850 | 0 | 0 | 0 | 0 | 0 | 0 | | 5068.5714285714284 | 0 | 0 | 5068.5714285714284 | 0 | 0 |
 | 5912 | R5912 | Thunder Dogg (Common) | Thunder Dogg created an overclocked arc weapons which fires bursts of photon energy in a very wide arc. | null | ArcWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3200 | Decay Oscillator Rare | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | PulseLaser | null | null | null | null | null | null | null | null | Epic | Ship | R3201 | | Beam | 33 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | | 960 | 0 | 0 | 960 | 0 | 0 | 0 | 0 | 0 | 0 | | 5685.7142857142853 | 0 | 0 | 5685.7142857142853 | 0 | 0 |
 | 5913 | R5913 | Advanced Thunder Dogg I | Thunder Dogg created an overclocked arc weapons which fires bursts of photon energy in a very wide arc. | null | ArcWeapons | 1 | R5913 | Advanced Thunder Dogg I | 2 | 40 | November Incursion Base Level 69 | INCUR11_40_1 |  | null | null | R3201 | Decay Oscillator Epic | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | PulseLaser | null | null | null | null | null | null | null | null | Legendary | Ship | R3202 | | Beam | 35 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | | 1060 | 0 | 0 | 1060 | 0 | 0 | 0 | 0 | 0 | 0 | | 6160 | 0 | 0 | 6160 | 0 | 0 |
 | 5914 | R5914 | Advanced Thunder Dogg II | Thunder Dogg created an overclocked arc weapons which fires bursts of photon energy in a very wide arc. | null | ArcWeapons | 1 | R5914 | Advanced Thunder Dogg II | 2 | 40 | November Incursion Base Level 69 | INCUR11_40_2 |  | null | null | R3207 | Gauss Driver (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | Railgun | 1 | 9 | 2.961255625E-3 | 3994 | 1641855 | 145172 | 70973 | 106459 | Common | Ship | R3203 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1644.9999999999998 | 0 | 1644.9999999999998 | 0 | 0 | 0 |
 | 5915 | R5915 | Advanced Thunder Dogg III | Thunder Dogg created an overclocked arc weapons which fires bursts of photon energy in a very wide arc. | null | ArcWeapons | 1 | R5915 | Advanced Thunder Dogg III | 2 | 40 | November Incursion Base Level 69 | INCUR11_40_3 |  | null | null | R3203 | Gauss Driver I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | Railgun | 2 | 12 | 1.2895647783867663E-2 | 13654 | 5609210 | 473592 | 231534 | 347301 | Common | Ship | R3204 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1794.9999999999998 | 0 | 1794.9999999999998 | 0 | 0 | 0 |
 | 5916 | R5916 | Thunder Dogg Uncommon | Thunder Dogg created an overclocked arc weapons which fires bursts of photon energy in a very wide arc. | null | ArcWeapons | 1 | R5916 | Thunder Dogg Uncommon | 8 | 1 | November Incursion Base Level 69 | INCUR11_40_4 |  | null | null | R3204 | Gauss Driver II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | Railgun | 3 | 15 | 4.6223451953482812E-2 | 46062 | 18042171 | 1454610 | 711143 | 1066714 | Common | Ship | R3205 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1944.9999999999998 | 0 | 1944.9999999999998 | 0 | 0 | 0 |
 | 5917 | R5917 | Thunder Dogg Rare | Thunder Dogg created an overclocked arc weapons which fires bursts of photon energy in a very wide arc. | null | ArcWeapons | 1 | R5917 | Thunder Dogg Rare | 16 | 1 | November Incursion Base Level 69 | INCUR11_40_5 |  | null | null | R3205 | Gauss Driver III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | Railgun | 4 | 18 | 0.15803125186771744 | 154784 | 55944022 | 4306919 | 2105605 | 3158407 | Common | Ship | R3206 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2095 | 0 | 2095 | 0 | 0 | 0 |
 | 5918 | R5918 | Thunder Dogg Epic | Thunder Dogg created an overclocked arc weapons which fires bursts of photon energy in a very wide arc. | null | ArcWeapons | 1 | R5918 | Thunder Dogg Epic | 24 | 1 | November Incursion Base Level 69 | INCUR11_40_6 |  | null | null | R134 | Railgun (Common) | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | Railgun | 5 | 16 | 0.53312299382708206 | 120000 | 169332737 | 24896552 | 12171648 | 18257472 | Common | Ship | R3207 | | Projectile | 24 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2243.333333333333 | 0 | 2243.333333333333 | 0 | 0 | 0 |
 | 5919 | R5919 | Thunder Dogg Legendary | Thunder Dogg created an overclocked arc weapons which fires bursts of photon energy in a very wide arc. | null | ArcWeapons | 1 | R5919 | Thunder Dogg Legendary | 32 | 1 | November Incursion Base Level 69 | INCUR11_40_7 |  | null | null | R3207 | Gauss Driver (Common) | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | Railgun | null | null | null | null | null | null | null | null | Advanced1 | Ship | R3208 | | Projectile | 26 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2111.6666666666665 | 0 | 2111.6666666666665 | 0 | 0 | 0 |
 | 5920 | R5920 | TREE Torpedo I | Tree Torpedo delivers a barrage of pointy torpedoes to any unsespecting opponents. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3208 | Advanced Gauss Driver I | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | Railgun | null | null | null | null | null | null | null | null | Advanced2 | Ship | R3209 | | Projectile | 28 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2463.333333333333 | 0 | 2463.333333333333 | 0 | 0 | 0 |
 | 5921 | R5921 | TREE Torpedo II | Tree Torpedo delivers a barrage of pointy torpedoes to any unsespecting opponents. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3209 | Advanced Gauss Driver II | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | Railgun | null | null | null | null | null | null | null | null | Advanced3 | Ship | R3210 | | Projectile | 30 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2816.6666666666665 | 0 | 2816.6666666666665 | 0 | 0 | 0 |
 | 5922 | R5922 | TREE Torpedo III | Tree Torpedo delivers a barrage of pointy torpedoes to any unsespecting opponents. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3207 | Gauss Driver (Common) | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | Railgun | null | null | null | null | null | null | null | null | Uncommon | Ship | R3211 | | Projectile | 32 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 777 | 0 | 777 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3291.6666666666665 | 0 | 3291.6666666666665 | 0 | 0 | 0 |
 | 5923 | R5923 | TREE Torpedo IV | Tree Torpedo delivers a barrage of pointy torpedoes to any unsespecting opponents. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3211 | Gauss Driver Uncommon | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | Railgun | null | null | null | null | null | null | null | null | Rare | Ship | R3212 | | Projectile | 34 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 850 | 0 | 850 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3484.9999999999995 | 0 | 3484.9999999999995 | 0 | 0 | 0 |
 | 5924 | R5924 | TREE Torpedo (Common) | Tree Torpedo delivers a barrage of pointy torpedoes to any unsespecting opponents. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3212 | Gauss Driver Rare | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | Railgun | null | null | null | null | null | null | null | null | Epic | Ship | R3213 | | Projectile | 36 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1000 | 0 | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3678.333333333333 | 0 | 3678.333333333333 | 0 | 0 | 0 |
 | 5925 | R5925 | TREE Torpedo VI | Tree Torpedo delivers a barrage of pointy torpedoes to any unsespecting opponents. | null | GuidedWeapons | 1 | R5925 | TREE Torpedo VI | 10 | BADGE EXCLUSIVE | XMESS 2021 - Blitzen | XM2021_08_3 |  | null | null | R3213 | Gauss Driver Epic | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | Railgun | null | null | null | null | null | null | null | null | Legendary | Ship | R3214 | | Projectile | 38 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1120 | 0 | 1120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3871.6666666666665 | 0 | 3871.6666666666665 | 0 | 0 | 0 |
 | 5926 | R5926 | TREE Torpedo VII | Tree Torpedo delivers a barrage of pointy torpedoes to any unsespecting opponents. | null | GuidedWeapons | 1 | R5926 | TREE Torpedo VII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Blitzen | XM2021_08_4 |  | null | null | R3219 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 1 | 7 | 1.9929784732449895E-2 | 36288 | 683622 | 30475 | 62334 | 45712 | Common | Ship | R3215 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5927 | R5927 | TREE Torpedo VIII | Tree Torpedo delivers a barrage of pointy torpedoes to any unsespecting opponents. | null | GuidedWeapons | 1 | R5927 | TREE Torpedo VIII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Blitzen | XM2021_08_5 |  | null | null | R3215 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 2 | 11 | 0.1051477968388226 | 54432 | 3755748 | 157431 | 322018 | 236147 | Common | Ship | R3216 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5928 | R5928 | TREE Torpedo Uncommon | Tree Torpedo delivers a barrage of pointy torpedoes to any unsespecting opponents. | null | GuidedWeapons | 1 | R5928 | TREE Torpedo Uncommon | 40 | BADGE EXCLUSIVE | XMESS 2021 - Blitzen | XM2021_08_6 |  | null | null | R3216 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 3 | 15 | 0.53312299382708206 | 272160 | 18042171 | 711143 | 1454610 | 1066714 | Common | Ship | R3217 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5929 | R5929 | TREE Torpedo Rare | Tree Torpedo delivers a barrage of pointy torpedoes to any unsespecting opponents. | null | GuidedWeapons | 1 | R5929 | TREE Torpedo Rare | 50 | BADGE EXCLUSIVE | XMESS 2021 - Blitzen | XM2021_08_7 |  | null | null | R3217 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 4 | 19 | 2.68246636279124 | 544320 | 81106510 | 3006058 | 6148755 | 4509087 | Common | Ship | R3218 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5930 | R5930 | TREE Torpedo Epic | Tree Torpedo delivers a barrage of pointy torpedoes to any unsespecting opponents. | null | GuidedWeapons | 1 | R5930 | TREE Torpedo Epic | 50 | BADGE EXCLUSIVE | XMESS 2021 - Blitzen | XM2021_08_8 |  | null | null | R170 | Antimatter Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 5 | 23 | 13.476729558929041 | 360000 | 350933634 | 12230389 | 25016706 | 18345584 | Common | Ship | R3219 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5931 | R5931 | TREE Torpedo Legendary | Tree Torpedo delivers a barrage of pointy torpedoes to any unsespecting opponents. | null | GuidedWeapons | 1 | R5931 | TREE Torpedo Legendary | 100 | BADGE EXCLUSIVE | XMESS 2021 - Blitzen | XM2021_08_9 |  | null | null | R3219 | | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3220 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5932 | R5932 | Comet's Gun I | Comet's Gun uses miniature comets to blast away enemies away from any starbase. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3220 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3221 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5933 | R5933 | Comet's Gun II | Comet's Gun uses miniature comets to blast away enemies away from any starbase. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3221 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3222 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5934 | R5934 | Comet's Gun III | Comet's Gun uses miniature comets to blast away enemies away from any starbase. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3219 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3223 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5935 | R5935 | Comet's Gun IV | Comet's Gun uses miniature comets to blast away enemies away from any starbase. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3223 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3224 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5936 | R5936 | Comet's Gun (Common) | Comet's Gun uses miniature comets to blast away enemies away from any starbase. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3224 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3225 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5937 | R5937 | Comet's Gun VI | Comet's Gun uses miniature comets to blast away enemies away from any starbase. | null | BaseWeapons | 1 | R5937 | Comet's Gun VI | 10 | BADGE EXCLUSIVE | XMESS 2021 - Comet | XM2021_05_3 |  | null | null | R3225 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3226 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5938 | R5938 | Comet's Gun VII | Comet's Gun uses miniature comets to blast away enemies away from any starbase. | null | BaseWeapons | 1 | R5938 | Comet's Gun VII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Comet | XM2021_05_4 |  | null | null | R3231 | PIERCE Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 62334 | 45712 | Common | Ship | R3227 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 725.88235294117646 | 0 | 725.88235294117646 | 0 | 0 | 0 |
 | 5939 | R5939 | Comet's Gun VIII | Comet's Gun uses miniature comets to blast away enemies away from any starbase. | null | BaseWeapons | 1 | R5939 | Comet's Gun VIII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Comet | XM2021_05_5 |  | null | null | R3227 | PIERCE Torpedo I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 2 | 11 | 0.1051477968388226 | 360000 | 3755748 | 157431 | 322018 | 236147 | Common | Ship | R3228 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 792.05882352941182 | 0 | 792.05882352941182 | 0 | 0 | 0 |
 | 5940 | R5940 | Comet's Gun Uncommon | Comet's Gun uses miniature comets to blast away enemies away from any starbase. | null | BaseWeapons | 1 | R5940 | Comet's Gun Uncommon | 40 | BADGE EXCLUSIVE | XMESS 2021 - Comet | XM2021_05_6 |  | null | null | R3228 | PIERCE Torpedo II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 3 | 15 | 0.53312299382708206 | 360000 | 18042171 | 711143 | 1454610 | 1066714 | Common | Ship | R3229 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 857.94117647058829 | 0 | 857.94117647058829 | 0 | 0 | 0 |
 | 5941 | R5941 | Comet's Gun Rare | Comet's Gun uses miniature comets to blast away enemies away from any starbase. | null | BaseWeapons | 1 | R5941 | Comet's Gun Rare | 50 | BADGE EXCLUSIVE | XMESS 2021 - Comet | XM2021_05_7 |  | null | null | R3229 | PIERCE Torpedo III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 4 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 6148755 | 4509087 | Common | Ship | R3230 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 924.11764705882354 | 0 | 924.11764705882354 | 0 | 0 | 0 |
 | 5942 | R5942 | Comet's Gun Epic | Comet's Gun uses miniature comets to blast away enemies away from any starbase. | null | BaseWeapons | 1 | R5942 | Comet's Gun Epic | 50 | BADGE EXCLUSIVE | XMESS 2021 - Comet | XM2021_05_8 |  | null | null | R170 | Antimatter Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 5 | 23 | 13.476729558929041 | 360000 | 350933634 | 12230389 | 25016706 | 18345584 | Common | Ship | R3231 | | Projectile | 24 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 990 | 0 | 990 | 0 | 0 | 0 |
 | 5943 | R5943 | Comet's Gun Legendary | Comet's Gun uses miniature comets to blast away enemies away from any starbase. | null | BaseWeapons | 1 | R5943 | Comet's Gun Legendary | 100 | BADGE EXCLUSIVE | XMESS 2021 - Comet | XM2021_05_9 |  | null | null | R3231 | PIERCE Torpedo (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3232 | | Projectile | 26 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 792.05882352941182 | 0 | 792.05882352941182 | 0 | 0 | 0 |
 | 5944 | R5944 | Rudolph's Red Nose I | He knows if you were sleeping, he knows if you are awake and he'll use The Rudolph's Red Nose to fry yerself today. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3232 | PIERCE Torpedo VI | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3233 | | Projectile | 28 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 924.11764705882354 | 0 | 924.11764705882354 | 0 | 0 | 0 |
 | 5945 | R5945 | Rudolph's Red Nose II | He knows if you were sleeping, he knows if you are awake and he'll use The Rudolph's Red Nose to fry yerself today. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3233 | PIERCE Torpedo VII | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3234 | | Projectile | 30 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1055.8823529411766 | 0 | 1055.8823529411766 | 0 | 0 | 0 |
 | 5946 | R5946 | Rudolph's Red Nose III | He knows if you were sleeping, he knows if you are awake and he'll use The Rudolph's Red Nose to fry yerself today. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3231 | PIERCE Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3235 | | Projectile | 32 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 777 | 0 | 777 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1122.0588235294117 | 0 | 1122.0588235294117 | 0 | 0 | 0 |
 | 5947 | R5947 | Rudolph's Red Nose IV | He knows if you were sleeping, he knows if you are awake and he'll use The Rudolph's Red Nose to fry yerself today. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3235 | PIERCE Torpedo Uncommon | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3236 | | Projectile | 34 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 850 | 0 | 850 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1187.9411764705883 | 0 | 1187.9411764705883 | 0 | 0 | 0 |
 | 5948 | R5948 | Rudolph's Red Nose (Common) | He knows if you were sleeping, he knows if you are awake and he'll use The Rudolph's Red Nose to fry yerself today. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3236 | PIERCE Torpedo Rare | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3237 | | Projectile | 36 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1000 | 0 | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1254.1176470588236 | 0 | 1254.1176470588236 | 0 | 0 | 0 |
 | 5949 | R5949 | Rudolph's Red Nose VI | He knows if you were sleeping, he knows if you are awake and he'll use The Rudolph's Red Nose to fry yerself today. | null | SpinalWeapons | 1 | R5949 | Rudolph's Red Nose VI | 10 | BADGE EXCLUSIVE | XMESS 2021 - Rudolph | XM2021_09_3 |  | null | null | R3237 | PIERCE Torpedo Epic | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3238 | | Projectile | 38 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1120 | 0 | 1120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1320 | 0 | 1320 | 0 | 0 | 0 |
 | 5950 | R5950 | Rudolph's Red Nose VII | He knows if you were sleeping, he knows if you are awake and he'll use The Rudolph's Red Nose to fry yerself today. | null | SpinalWeapons | 1 | R5950 | Rudolph's Red Nose VII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Rudolph | XM2021_09_4 |  | null | null | R3243 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 62334 | 45712 | Common | Ship | R3239 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5951 | R5951 | Rudolph's Red Nose VIII | He knows if you were sleeping, he knows if you are awake and he'll use The Rudolph's Red Nose to fry yerself today. | null | SpinalWeapons | 1 | R5951 | Rudolph's Red Nose VIII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Rudolph | XM2021_09_5 |  | null | null | R3239 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 2 | 11 | 0.1051477968388226 | 360000 | 3755748 | 157431 | 322018 | 236147 | Common | Ship | R3240 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5952 | R5952 | Rudolph's Red Nose Uncommon | He knows if you were sleeping, he knows if you are awake and he'll use The Rudolph's Red Nose to fry yerself today. | null | SpinalWeapons | 1 | R5952 | Rudolph's Red Nose Uncommon | 40 | BADGE EXCLUSIVE | XMESS 2021 - Rudolph | XM2021_09_6 |  | null | null | R3240 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 3 | 15 | 0.53312299382708206 | 360000 | 18042171 | 711143 | 1454610 | 1066714 | Common | Ship | R3241 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5953 | R5953 | Rudolph's Red Nose Rare | He knows if you were sleeping, he knows if you are awake and he'll use The Rudolph's Red Nose to fry yerself today. | null | SpinalWeapons | 1 | R5953 | Rudolph's Red Nose Rare | 50 | BADGE EXCLUSIVE | XMESS 2021 - Rudolph | XM2021_09_7 |  | null | null | R3241 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 4 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 6148755 | 4509087 | Common | Ship | R3242 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5954 | R5954 | Rudolph's Red Nose Epic | He knows if you were sleeping, he knows if you are awake and he'll use The Rudolph's Red Nose to fry yerself today. | null | SpinalWeapons | 1 | R5954 | Rudolph's Red Nose Epic | 50 | BADGE EXCLUSIVE | XMESS 2021 - Rudolph | XM2021_09_8 |  | null | null | R170 | Antimatter Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 5 | 23 | 13.476729558929041 | 360000 | 350933634 | 12230389 | 25016706 | 18345584 | Common | Ship | R3243 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5955 | R5955 | Rudolph's Red Nose Legendary | He knows if you were sleeping, he knows if you are awake and he'll use The Rudolph's Red Nose to fry yerself today. | null | SpinalWeapons | 1 | R5955 | Rudolph's Red Nose Legendary | 100 | BADGE EXCLUSIVE | XMESS 2021 - Rudolph | XM2021_09_9 |  | null | null | R3243 | | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3244 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5956 | R5956 | Prancer's Flail I | Prancer's Flail consumes massive energy to spread Raindeer decay to any opponent on it's receiving end. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3244 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3245 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5957 | R5957 | Prancer's Flail II | Prancer's Flail consumes massive energy to spread Raindeer decay to any opponent on it's receiving end. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3245 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3246 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5958 | R5958 | Prancer's Flail III | Prancer's Flail consumes massive energy to spread Raindeer decay to any opponent on it's receiving end. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3243 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3247 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5959 | R5959 | Prancer's Flail IV | Prancer's Flail consumes massive energy to spread Raindeer decay to any opponent on it's receiving end. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3247 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3248 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5960 | R5960 | Prancer's Flail (Common) | Prancer's Flail consumes massive energy to spread Raindeer decay to any opponent on it's receiving end. | null | BeamWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3248 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3249 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5961 | R5961 | Prancer's Flail VI | Prancer's Flail consumes massive energy to spread Raindeer decay to any opponent on it's receiving end. | null | BeamWeapons | 1 | R5961 | Prancer's Flail VI | 10 | BADGE EXCLUSIVE | XMESS 2021 - Prancer | XM2021_03_3 |  | null | null | R3249 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3250 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5962 | R5962 | Prancer's Flail VII | Prancer's Flail consumes massive energy to spread Raindeer decay to any opponent on it's receiving end. | null | BeamWeapons | 1 | R5962 | Prancer's Flail VII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Prancer | XM2021_03_4 |  | null | null | R3255 | HIVE Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 62334 | 45712 | Common | Ship | R3251 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1681.1111111111111 | 0 | 1681.1111111111111 | 0 | 0 | 0 |
 | 5963 | R5963 | Prancer's Flail VIII | Prancer's Flail consumes massive energy to spread Raindeer decay to any opponent on it's receiving end. | null | BeamWeapons | 1 | R5963 | Prancer's Flail VIII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Prancer | XM2021_03_5 |  | null | null | R3251 | HIVE Torpedo I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 2 | 11 | 0.1051477968388226 | 360000 | 3755748 | 157431 | 322018 | 236147 | Common | Ship | R3252 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1834.4444444444443 | 0 | 1834.4444444444443 | 0 | 0 | 0 |
 | 5964 | R5964 | Prancer's Flail Uncommon | Prancer's Flail consumes massive energy to spread Raindeer decay to any opponent on it's receiving end. | null | BeamWeapons | 1 | R5964 | Prancer's Flail Uncommon | 40 | BADGE EXCLUSIVE | XMESS 2021 - Prancer | XM2021_03_6 |  | null | null | R3252 | HIVE Torpedo II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 3 | 15 | 0.53312299382708206 | 360000 | 18042171 | 711143 | 1454610 | 1066714 | Common | Ship | R3253 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1987.037037037037 | 0 | 1987.037037037037 | 0 | 0 | 0 |
 | 5965 | R5965 | Prancer's Flail Rare | Prancer's Flail consumes massive energy to spread Raindeer decay to any opponent on it's receiving end. | null | BeamWeapons | 1 | R5965 | Prancer's Flail Rare | 50 | BADGE EXCLUSIVE | XMESS 2021 - Prancer | XM2021_03_7 |  | null | null | R3253 | HIVE Torpedo III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 4 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 6148755 | 4509087 | Common | Ship | R3254 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2140.3703703703704 | 0 | 2140.3703703703704 | 0 | 0 | 0 |
 | 5966 | R5966 | Prancer's Flail Epic | Prancer's Flail consumes massive energy to spread Raindeer decay to any opponent on it's receiving end. | null | BeamWeapons | 1 | R5966 | Prancer's Flail Epic | 50 | BADGE EXCLUSIVE | XMESS 2021 - Prancer | XM2021_03_8 |  | null | null | R170 | Antimatter Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 5 | 23 | 13.476729558929041 | 360000 | 350933634 | 12230389 | 25016706 | 18345584 | Common | Ship | R3255 | | Projectile | 24 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2292.5925925925926 | 0 | 2292.5925925925926 | 0 | 0 | 0 |
 | 5967 | R5967 | Prancer's Flail Legendary | Prancer's Flail consumes massive energy to spread Raindeer decay to any opponent on it's receiving end. | null | BeamWeapons | 1 | R5967 | Prancer's Flail Legendary | 100 | BADGE EXCLUSIVE | XMESS 2021 - Prancer | XM2021_03_9 |  | null | null | R3255 | HIVE Torpedo (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3256 | | Projectile | 26 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1834.4444444444443 | 0 | 1834.4444444444443 | 0 | 0 | 0 |
 | 5968 | R5968 | Vixen's Ray I | Vixen's Ray uses XMESS energy to desintegrate targets! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3256 | HIVE Torpedo VI | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3257 | | Projectile | 28 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2140.3703703703704 | 0 | 2140.3703703703704 | 0 | 0 | 0 |
 | 5969 | R5969 | Vixen's Ray II | Vixen's Ray uses XMESS energy to desintegrate targets! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3257 | HIVE Torpedo VII | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3258 | | Projectile | 30 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2445.1851851851852 | 0 | 2445.1851851851852 | 0 | 0 | 0 |
 | 5970 | R5970 | Vixen's Ray III | Vixen's Ray uses XMESS energy to desintegrate targets! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3255 | HIVE Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3259 | | Projectile | 32 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 777 | 0 | 777 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2628.5185185185182 | 0 | 2628.5185185185182 | 0 | 0 | 0 |
 | 5971 | R5971 | Vixen's Ray IV | Vixen's Ray uses XMESS energy to desintegrate targets! | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3259 | HIVE Torpedo Uncommon | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3260 | | Projectile | 34 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 850 | 0 | 850 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2782.5925925925926 | 0 | 2782.5925925925926 | 0 | 0 | 0 |
 | 5972 | R5972 | Vixen's Ray (Common) | Vixen's Ray uses XMESS energy to desintegrate targets! | null | BeamWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3260 | HIVE Torpedo Rare | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3261 | | Projectile | 36 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1000 | 0 | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2937.7777777777778 | 0 | 2937.7777777777778 | 0 | 0 | 0 |
 | 5973 | R5973 | Vixen's Ray VI | Vixen's Ray uses XMESS energy to desintegrate targets! | null | BeamWeapons | 1 | R5973 | Vixen's Ray VI | 10 | BADGE EXCLUSIVE | XMESS 2021 - Vixen | XM2021_04_3 |  | null | null | R3261 | HIVE Torpedo Epic | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3262 | | Projectile | 38 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1120 | 0 | 1120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3116.2962962962961 | 0 | 3116.2962962962961 | 0 | 0 | 0 |
 | 5974 | R5974 | Vixen's Ray VII | Vixen's Ray uses XMESS energy to desintegrate targets! | null | BeamWeapons | 1 | R5974 | Vixen's Ray VII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Vixen | XM2021_04_4 |  | null | null | R3267 | Puma Tekk's Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 62334 | 45712 | Common | Ship | R3263 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1109.5416666666667 | 0 | 1109.5416666666667 | 0 | 0 | 0 |
 | 5975 | R5975 | Vixen's Ray VIII | Vixen's Ray uses XMESS energy to desintegrate targets! | null | BeamWeapons | 1 | R5975 | Vixen's Ray VIII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Vixen | XM2021_04_5 |  | null | null | R3263 | Puma Tekk's Torpedo I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 2 | 11 | 0.1051477968388226 | 360000 | 3755748 | 157431 | 322018 | 236147 | Common | Ship | R3264 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1210.5833333333335 | 0 | 1210.5833333333335 | 0 | 0 | 0 |
 | 5976 | R5976 | Vixen's Ray Uncommon | Vixen's Ray uses XMESS energy to desintegrate targets! | null | BeamWeapons | 1 | R5976 | Vixen's Ray Uncommon | 40 | BADGE EXCLUSIVE | XMESS 2021 - Vixen | XM2021_04_6 |  | null | null | R3264 | Puma Tekk's Torpedo II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 3 | 15 | 0.53312299382708206 | 360000 | 18042171 | 711143 | 1454610 | 1066714 | Common | Ship | R3265 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1311.1666666666667 | 0 | 1311.1666666666667 | 0 | 0 | 0 |
 | 5977 | R5977 | Vixen's Ray Rare | Vixen's Ray uses XMESS energy to desintegrate targets! | null | BeamWeapons | 1 | R5977 | Vixen's Ray Rare | 50 | BADGE EXCLUSIVE | XMESS 2021 - Vixen | XM2021_04_7 |  | null | null | R3265 | Puma Tekk's Torpedo III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 4 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 6148755 | 4509087 | Common | Ship | R3266 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1412.2083333333335 | 0 | 1412.2083333333335 | 0 | 0 | 0 |
 | 5978 | R5978 | Vixen's Ray Epic | Vixen's Ray uses XMESS energy to desintegrate targets! | null | BeamWeapons | 1 | R5978 | Vixen's Ray Epic | 50 | BADGE EXCLUSIVE | XMESS 2021 - Vixen | XM2021_04_8 |  | null | null | R170 | Antimatter Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 5 | 23 | 13.476729558929041 | 360000 | 350933634 | 12230389 | 25016706 | 18345584 | Common | Ship | R3267 | | Projectile | 24 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1512.7916666666667 | 0 | 1512.7916666666667 | 0 | 0 | 0 |
 | 5979 | R5979 | Vixen's Ray Legendary | Vixen's Ray uses XMESS energy to desintegrate targets! | null | BeamWeapons | 1 | R5979 | Vixen's Ray Legendary | 100 | BADGE EXCLUSIVE | XMESS 2021 - Vixen | XM2021_04_9 |  | null | null | R3267 | Puma Tekk's Torpedo (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3268 | | Projectile | 26 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1783.0447953066669 | 0 | 1783.0447953066669 | 0 | 0 | 0 |
 | 5980 | R5980 | Cupid's Shield I | Cupid's Shields uses XMESS Magic powers to protect your ship from all types of harms way.. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3268 | Puma Tekk's Torpedo VI | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3269 | | Projectile | 28 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1949.1791253333336 | 0 | 1949.1791253333336 | 0 | 0 | 0 |
 | 5981 | R5981 | Cupid's Shield II | Cupid's Shields uses XMESS Magic powers to protect your ship from all types of harms way.. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3269 | Puma Tekk's Torpedo VII | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3270 | | Projectile | 30 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2128.1476000000002 | 0 | 2128.1476000000002 | 0 | 0 | 0 |
 | 5982 | R5982 | Cupid's Shield III | Cupid's Shields uses XMESS Magic powers to protect your ship from all types of harms way.. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3267 | Puma Tekk's Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3271 | | Projectile | 32 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 777 | 0 | 777 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2308.5300000000002 | 0 | 2308.5300000000002 | 0 | 0 | 0 |
 | 5983 | R5983 | Cupid's Shield IV | Cupid's Shields uses XMESS Magic powers to protect your ship from all types of harms way.. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3271 | Puma Tekk's Torpedo Uncommon | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3272 | | Projectile | 34 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 850 | 0 | 850 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2503.5833333333335 | 0 | 2503.5833333333335 | 0 | 0 | 0 |
 | 5984 | R5984 | Cupid's Shield (Common) | Cupid's Shields uses XMESS Magic powers to protect your ship from all types of harms way.. | null | ShipShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3272 | Puma Tekk's Torpedo Rare | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3273 | | Projectile | 36 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1000 | 0 | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2714.5833333333335 | 0 | 2714.5833333333335 | 0 | 0 | 0 |
 | 5985 | R5985 | Cupid's Shield VI | Cupid's Shields uses XMESS Magic powers to protect your ship from all types of harms way.. | null | ShipShields | 1 | R5985 | Cupid's Shield VI | 10 | BADGE EXCLUSIVE | XMESS 2021 - Cupid | XM2021_06_3 |  | null | null | R3273 | Puma Tekk's Torpedo Epic | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3274 | | Projectile | 38 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1120 | 0 | 1120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2942.916666666667 | 0 | 2942.916666666667 | 0 | 0 | 0 |
 | 5986 | R5986 | Cupid's Shield VII | Cupid's Shields uses XMESS Magic powers to protect your ship from all types of harms way.. | null | ShipShields | 1 | R5986 | Cupid's Shield VII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Cupid | XM2021_06_4 |  | null | null | R3279 | Hiro Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 62334 | 45712 | Common | Ship | R3275 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 795.26470588235304 | 0 | 795.26470588235304 | 0 | 0 | 0 |
 | 5987 | R5987 | Cupid's Shield VIII | Cupid's Shields uses XMESS Magic powers to protect your ship from all types of harms way.. | null | ShipShields | 1 | R5987 | Cupid's Shield VIII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Cupid | XM2021_06_5 |  | null | null | R3275 | Hiro Torpedo I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 2 | 11 | 0.1051477968388226 | 360000 | 3755748 | 157431 | 322018 | 236147 | Common | Ship | R3276 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 867.76470588235304 | 0 | 867.76470588235304 | 0 | 0 | 0 |
 | 5988 | R5988 | Cupid's Shield Uncommon | Cupid's Shields uses XMESS Magic powers to protect your ship from all types of harms way.. | null | ShipShields | 1 | R5988 | Cupid's Shield Uncommon | 40 | BADGE EXCLUSIVE | XMESS 2021 - Cupid | XM2021_06_6 |  | null | null | R3276 | Hiro Torpedo II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 3 | 15 | 0.53312299382708206 | 360000 | 18042171 | 711143 | 1454610 | 1066714 | Common | Ship | R3277 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 939.94117647058829 | 0 | 939.94117647058829 | 0 | 0 | 0 |
 | 5989 | R5989 | Cupid's Shield Rare | Cupid's Shields uses XMESS Magic powers to protect your ship from all types of harms way.. | null | ShipShields | 1 | R5989 | Cupid's Shield Rare | 50 | BADGE EXCLUSIVE | XMESS 2021 - Cupid | XM2021_06_7 |  | null | null | R3277 | Hiro Torpedo III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 4 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 6148755 | 4509087 | Common | Ship | R3278 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1012.4411764705883 | 0 | 1012.4411764705883 | 0 | 0 | 0 |
 | 5990 | R5990 | Cupid's Shield Epic | Cupid's Shields uses XMESS Magic powers to protect your ship from all types of harms way.. | null | ShipShields | 1 | R5990 | Cupid's Shield Epic | 50 | BADGE EXCLUSIVE | XMESS 2021 - Cupid | XM2021_06_8 |  | null | null | R170 | Antimatter Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 5 | 23 | 13.476729558929041 | 360000 | 350933634 | 12230389 | 25016706 | 18345584 | Common | Ship | R3279 | | Projectile | 24 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1084.6176470588236 | 0 | 1084.6176470588236 | 0 | 0 | 0 |
 | 5991 | R5991 | Cupid's Shield Legendary | Cupid's Shields uses XMESS Magic powers to protect your ship from all types of harms way.. | null | ShipShields | 1 | R5991 | Cupid's Shield Legendary | 100 | BADGE EXCLUSIVE | XMESS 2021 - Cupid | XM2021_06_9 |  | null | null | R3279 | Hiro Torpedo (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3280 | | Projectile | 26 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1271.8551496282355 | 0 | 1271.8551496282355 | 0 | 0 | 0 |
 | 5992 | R5992 | Donner's K-E-B-A-B I | Donner's K-E-B-A-B (Kinetic Entropy Breaking Alternative Beam) is a supreme protection ray, which can provide massive protection to structures in it's closest vicinity. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3280 | Hiro Torpedo VI | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3281 | | Projectile | 28 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1391.4793825882355 | 0 | 1391.4793825882355 | 0 | 0 | 0 |
 | 5993 | R5993 | Donner's K-E-B-A-B II | Donner's K-E-B-A-B (Kinetic Entropy Breaking Alternative Beam) is a supreme protection ray, which can provide massive protection to structures in it's closest vicinity. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3281 | Hiro Torpedo VII | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3282 | | Projectile | 30 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1519.8688941176472 | 0 | 1519.8688941176472 | 0 | 0 | 0 |
 | 5994 | R5994 | Donner's K-E-B-A-B III | Donner's K-E-B-A-B (Kinetic Entropy Breaking Alternative Beam) is a supreme protection ray, which can provide massive protection to structures in it's closest vicinity. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3279 | Hiro Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3283 | | Projectile | 32 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 777 | 0 | 777 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1648.3741176470592 | 0 | 1648.3741176470592 | 0 | 0 | 0 |
 | 5995 | R5995 | Donner's K-E-B-A-B IV | Donner's K-E-B-A-B (Kinetic Entropy Breaking Alternative Beam) is a supreme protection ray, which can provide massive protection to structures in it's closest vicinity. | null | LegacyBaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3283 | Hiro Torpedo Uncommon | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3284 | | Projectile | 34 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 850 | 0 | 850 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1786.9411764705883 | 0 | 1786.9411764705883 | 0 | 0 | 0 |
 | 5996 | R5996 | Donner's K-E-B-A-B (Common) | Donner's K-E-B-A-B (Kinetic Entropy Breaking Alternative Beam) is a supreme protection ray, which can provide massive protection to structures in it's closest vicinity. | null | BaseShields | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3284 | Hiro Torpedo Rare | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3285 | | Projectile | 36 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1000 | 0 | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1937.0588235294119 | 0 | 1937.0588235294119 | 0 | 0 | 0 |
 | 5997 | R5997 | Donner's K-E-B-A-B VI | Donner's K-E-B-A-B (Kinetic Entropy Breaking Alternative Beam) is a supreme protection ray, which can provide massive protection to structures in it's closest vicinity. | null | BaseShields | 1 | R5997 | Donner's K-E-B-A-B VI | 10 | BADGE EXCLUSIVE | XMESS 2021 - Donner | XM2021_07_3 |  | null | null | R3285 | Hiro Torpedo Epic | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3286 | | Projectile | 38 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1120 | 0 | 1120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2099.4117647058824 | 0 | 2099.4117647058824 | 0 | 0 | 0 |
 | 5998 | R5998 | Donner's K-E-B-A-B VII | Donner's K-E-B-A-B (Kinetic Entropy Breaking Alternative Beam) is a supreme protection ray, which can provide massive protection to structures in it's closest vicinity. | null | BaseShields | 1 | R5998 | Donner's K-E-B-A-B VII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Donner | XM2021_07_4 |  | null | null | R3291 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 62334 | 45712 | Common | Ship | R3287 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 5999 | R5999 | Donner's K-E-B-A-B VIII | Donner's K-E-B-A-B (Kinetic Entropy Breaking Alternative Beam) is a supreme protection ray, which can provide massive protection to structures in it's closest vicinity. | null | BaseShields | 1 | R5999 | Donner's K-E-B-A-B VIII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Donner | XM2021_07_5 |  | null | null | R3287 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 2 | 11 | 0.1051477968388226 | 360000 | 3755748 | 157431 | 322018 | 236147 | Common | Ship | R3288 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6000 | R6000 | Donner's K-E-B-A-B Uncommon | Donner's K-E-B-A-B (Kinetic Entropy Breaking Alternative Beam) is a supreme protection ray, which can provide massive protection to structures in it's closest vicinity. | null | BaseShields | 1 | R6000 | Donner's K-E-B-A-B Uncommon | 40 | BADGE EXCLUSIVE | XMESS 2021 - Donner | XM2021_07_6 |  | null | null | R3288 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 3 | 15 | 0.53312299382708206 | 360000 | 18042171 | 711143 | 1454610 | 1066714 | Common | Ship | R3289 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6001 | R6001 | Donner's K-E-B-A-B Rare | Donner's K-E-B-A-B (Kinetic Entropy Breaking Alternative Beam) is a supreme protection ray, which can provide massive protection to structures in it's closest vicinity. | null | BaseShields | 1 | R6001 | Donner's K-E-B-A-B Rare | 50 | BADGE EXCLUSIVE | XMESS 2021 - Donner | XM2021_07_7 |  | null | null | R3289 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 4 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 6148755 | 4509087 | Common | Ship | R3290 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6002 | R6002 | Donner's K-E-B-A-B Epic | Donner's K-E-B-A-B (Kinetic Entropy Breaking Alternative Beam) is a supreme protection ray, which can provide massive protection to structures in it's closest vicinity. | null | BaseShields | 1 | R6002 | Donner's K-E-B-A-B Epic | 50 | BADGE EXCLUSIVE | XMESS 2021 - Donner | XM2021_07_8 |  | null | null | R170 | Antimatter Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 5 | 23 | 13.476729558929041 | 360000 | 350933634 | 12230389 | 25016706 | 18345584 | Common | Ship | R3291 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6003 | R6003 | Donner's K-E-B-A-B Legendary | Donner's K-E-B-A-B (Kinetic Entropy Breaking Alternative Beam) is a supreme protection ray, which can provide massive protection to structures in it's closest vicinity. | null | BaseShields | 1 | R6003 | Donner's K-E-B-A-B Legendary | 100 | BADGE EXCLUSIVE | XMESS 2021 - Donner | XM2021_07_9 |  | null | null | R3291 | | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3292 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6004 | R6004 | Raindeer Engine I | Raindeer Engine uses XMESS energy to increase the speed of the ship along with it's evasion and health. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3292 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3293 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6005 | R6005 | Raindeer Engine II | Raindeer Engine uses XMESS energy to increase the speed of the ship along with it's evasion and health. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3293 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3294 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6006 | R6006 | Raindeer Engine III | Raindeer Engine uses XMESS energy to increase the speed of the ship along with it's evasion and health. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3291 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3295 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6007 | R6007 | Raindeer Engine IV | Raindeer Engine uses XMESS energy to increase the speed of the ship along with it's evasion and health. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3295 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3296 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6008 | R6008 | Raindeer Engine (Common) | Raindeer Engine uses XMESS energy to increase the speed of the ship along with it's evasion and health. | null | ShipTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3296 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3297 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6009 | R6009 | Raindeer Engine VI | Raindeer Engine uses XMESS energy to increase the speed of the ship along with it's evasion and health. | null | ShipTech | 1 | R6009 | Raindeer Engine VI | 10 | BADGE EXCLUSIVE | XMESS 2021 Common | XM2021_C_2 |  | null | null | R3297 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3298 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6010 | R6010 | Raindeer Engine VII | Raindeer Engine uses XMESS energy to increase the speed of the ship along with it's evasion and health. | null | ShipTech | 1 | R6010 | Raindeer Engine VII | 10 | BADGE EXCLUSIVE | XMESS 2021 Common | XM2021_C_3 |  | null | null | R3303 | BLAST Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 62334 | 45712 | Common | Ship | R3299 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 721.44117647058829 | 0 | 721.44117647058829 | 0 | 0 | 0 |
 | 6011 | R6011 | Raindeer Engine VIII | Raindeer Engine uses XMESS energy to increase the speed of the ship along with it's evasion and health. | null | ShipTech | 1 | R6011 | Raindeer Engine VIII | 10 | BADGE EXCLUSIVE | XMESS 2021 Common | XM2021_C_4 |  | null | null | R3299 | BLAST Torpedo I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 2 | 11 | 0.1051477968388226 | 360000 | 3755748 | 157431 | 322018 | 236147 | Common | Ship | R3300 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 791.88235294117658 | 0 | 791.88235294117658 | 0 | 0 | 0 |
 | 6012 | R6012 | Raindeer Engine Uncommon | Raindeer Engine uses XMESS energy to increase the speed of the ship along with it's evasion and health. | null | ShipTech | 1 | R6012 | Raindeer Engine Uncommon | 40 | BADGE EXCLUSIVE | XMESS 2021 Common | XM2021_C_5 |  | null | null | R3300 | BLAST Torpedo II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 3 | 15 | 0.53312299382708206 | 360000 | 18042171 | 711143 | 1454610 | 1066714 | Common | Ship | R3301 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 862.00000000000011 | 0 | 862.00000000000011 | 0 | 0 | 0 |
 | 6013 | R6013 | Raindeer Engine Rare | Raindeer Engine uses XMESS energy to increase the speed of the ship along with it's evasion and health. | null | ShipTech | 1 | R6013 | Raindeer Engine Rare | 50 | BADGE EXCLUSIVE | XMESS 2021 Common | XM2021_C_6 |  | null | null | R3301 | BLAST Torpedo III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 4 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 6148755 | 4509087 | Common | Ship | R3302 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 932.44117647058829 | 0 | 932.44117647058829 | 0 | 0 | 0 |
 | 6014 | R6014 | Raindeer Engine Epic | Raindeer Engine uses XMESS energy to increase the speed of the ship along with it's evasion and health. | null | ShipTech | 1 | R6014 | Raindeer Engine Epic | 50 | BADGE EXCLUSIVE | XMESS 2021 Common | XM2021_C_7 |  | null | null | R170 | Antimatter Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | 5 | 23 | 13.476729558929041 | 360000 | 350933634 | 12230389 | 25016706 | 18345584 | Common | Ship | R3303 | | Projectile | 24 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1002.5588235294118 | 0 | 1002.5588235294118 | 0 | 0 | 0 |
 | 6015 | R6015 | Raindeer Engine Legendary | Raindeer Engine uses XMESS energy to increase the speed of the ship along with it's evasion and health. | null | ShipTech | 1 | R6015 | Raindeer Engine Legendary | 100 | BADGE EXCLUSIVE | XMESS 2021 Common | XM2021_C_8 |  | null | null | R3303 | BLAST Torpedo (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3304 | | Projectile | 26 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1225.3845613929414 | 0 | 1225.3845613929414 | 0 | 0 | 0 |
 | 6016 | R6016 | Dasher's Module I | Dasher's Module uses XMESS energy to build up more momentum, turn speed and damage in the guided ordinance. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3304 | BLAST Torpedo VI | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3305 | | Projectile | 28 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1333.5382061176472 | 0 | 1333.5382061176472 | 0 | 0 | 0 |
 | 6017 | R6017 | Dasher's Module II | Dasher's Module uses XMESS energy to build up more momentum, turn speed and damage in the guided ordinance. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3305 | BLAST Torpedo VII | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3306 | | Projectile | 30 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1450.457129411765 | 0 | 1450.457129411765 | 0 | 0 | 0 |
 | 6018 | R6018 | Dasher's Module III | Dasher's Module uses XMESS energy to build up more momentum, turn speed and damage in the guided ordinance. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3303 | BLAST Torpedo (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3307 | | Projectile | 32 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 777 | 0 | 777 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1576.903529411765 | 0 | 1576.903529411765 | 0 | 0 | 0 |
 | 6019 | R6019 | Dasher's Module IV | Dasher's Module uses XMESS energy to build up more momentum, turn speed and damage in the guided ordinance. | null | LegacyTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3307 | BLAST Torpedo Uncommon | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3308 | | Projectile | 34 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 850 | 0 | 850 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1713.7058823529414 | 0 | 1713.7058823529414 | 0 | 0 | 0 |
 | 6020 | R6020 | Dasher's Module (Common) | Dasher's Module uses XMESS energy to build up more momentum, turn speed and damage in the guided ordinance. | null | GuidedTech | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3308 | BLAST Torpedo Rare | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3309 | | Projectile | 36 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1000 | 0 | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1861.7647058823529 | 0 | 1861.7647058823529 | 0 | 0 | 0 |
 | 6021 | R6021 | Dasher's Module VI | Dasher's Module uses XMESS energy to build up more momentum, turn speed and damage in the guided ordinance. | null | GuidedTech | 1 | R6021 | Dasher's Module VI | 10 | BADGE EXCLUSIVE | XMESS 2021 - Dasher | XM2021_01_3 |  | null | null | R3309 | BLAST Torpedo Epic | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | AntimatterTorpedo | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3310 | | Projectile | 38 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1120 | 0 | 1120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2022.0588235294119 | 0 | 2022.0588235294119 | 0 | 0 | 0 |
 | 6022 | R6022 | Dasher's Module VII | Dasher's Module uses XMESS energy to build up more momentum, turn speed and damage in the guided ordinance. | null | GuidedTech | 1 | R6022 | Dasher's Module VII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Dasher | XM2021_01_4 |  | null | null | R3315 | HULK Blaster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 45712 | 62334 | Common | Ship | R3311 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1900 | 0 | 1900 | 0 | 0 | 0 |
 | 6023 | R6023 | Dasher's Module VIII | Dasher's Module uses XMESS energy to build up more momentum, turn speed and damage in the guided ordinance. | null | GuidedTech | 1 | R6023 | Dasher's Module VIII | 10 | BADGE EXCLUSIVE | XMESS 2021 - Dasher | XM2021_01_5 |  | null | null | R3311 | HULK Blaster I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 2 | 10 | 6.9821507574363784E-2 | 360000 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R3312 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2091.666666666667 | 0 | 2091.666666666667 | 0 | 0 | 0 |
 | 6024 | R6024 | Dasher's Module Uncommon | Dasher's Module uses XMESS energy to build up more momentum, turn speed and damage in the guided ordinance. | null | GuidedTech | 1 | R6024 | Dasher's Module Uncommon | 40 | BADGE EXCLUSIVE | XMESS 2021 - Dasher | XM2021_01_6 |  | null | null | R3312 | HULK Blaster II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 338312 | 507468 | 692001 | Common | Ship | R3313 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2325 | 0 | 2325 | 0 | 0 | 0 |
 | 6025 | R6025 | Dasher's Module Rare | Dasher's Module uses XMESS energy to build up more momentum, turn speed and damage in the guided ordinance. | null | GuidedTech | 1 | R6025 | Dasher's Module Rare | 50 | BADGE EXCLUSIVE | XMESS 2021 - Dasher | XM2021_01_7 |  | null | null | R3313 | HULK Blaster III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 4 | 16 | 0.79871012175914191 | 360000 | 26396539 | 1024551 | 1536826 | 2095671 | Common | Ship | R3314 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2616.666666666667 | 0 | 2616.666666666667 | 0 | 0 | 0 |
 | 6026 | R6026 | Dasher's Module Epic | Dasher's Module uses XMESS energy to build up more momentum, turn speed and damage in the guided ordinance. | null | GuidedTech | 1 | R6026 | Dasher's Module Epic | 50 | BADGE EXCLUSIVE | XMESS 2021 - Dasher | XM2021_01_8 |  | null | null | R110 | Particle Blaster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 5 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R3315 | | Projectile | 24 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2850 | 0 | 2850 | 0 | 0 | 0 |
 | 6027 | R6027 | Dasher's Module Legendary | Dasher's Module uses XMESS energy to build up more momentum, turn speed and damage in the guided ordinance. | null | GuidedTech | 1 | R6027 | Dasher's Module Legendary | 100 | BADGE EXCLUSIVE | XMESS 2021 - Dasher | XM2021_01_9 |  | null | null | R3315 | HULK Blaster (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3316 | | Projectile | 26 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2425 | 0 | 2425 | 0 | 0 | 0 |
 | 6028 | R6028 | Ice Lance I | Ice Lance is a torpedo filled with unstable Cryonium which is extremely effective at covering up ship engines. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3316 | HULK Blaster VI | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3317 | | Projectile | 28 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2850 | 0 | 2850 | 0 | 0 | 0 |
 | 6029 | R6029 | Ice Lance II | Ice Lance is a torpedo filled with unstable Cryonium which is extremely effective at covering up ship engines. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3317 | HULK Blaster VII | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3318 | | Projectile | 30 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3091.666666666667 | 0 | 3091.666666666667 | 0 | 0 | 0 |
 | 6030 | R6030 | Ice Lance III | Ice Lance is a torpedo filled with unstable Cryonium which is extremely effective at covering up ship engines. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3315 | HULK Blaster (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3319 | | Projectile | 32 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 777 | 0 | 777 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3325 | 0 | 3325 | 0 | 0 | 0 |
 | 6031 | R6031 | Ice Lance IV | Ice Lance is a torpedo filled with unstable Cryonium which is extremely effective at covering up ship engines. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3319 | HULK Blaster Uncommon | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3320 | | Projectile | 34 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 850 | 0 | 850 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3800 | 0 | 3800 | 0 | 0 | 0 |
 | 6032 | R6032 | Ice Lance (Common) | Ice Lance is a torpedo filled with unstable Cryonium which is extremely effective at covering up ship engines. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3320 | HULK Blaster Rare | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3321 | | Projectile | 36 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1000 | 0 | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4275 | 0 | 4275 | 0 | 0 | 0 |
 | 6033 | R6033 | Advanced Ice Lance I | Ice Lance is a torpedo filled with unstable Cryonium which is extremely effective at covering up ship engines. | null | GuidedWeapons | 1 | R6033 | Advanced Ice Lance I | 2 | 40 | Incursion Leadership (December) | INLEAD_12_1 |  | null | null | R3321 | HULK Blaster Epic | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3322 | | Projectile | 38 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1120 | 0 | 1120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4753.3333333333339 | 0 | 4753.3333333333339 | 0 | 0 | 0 |
 | 6034 | R6034 | Advanced Ice Lance II | Ice Lance is a torpedo filled with unstable Cryonium which is extremely effective at covering up ship engines. | null | GuidedWeapons | 1 | R6034 | Advanced Ice Lance II | 2 | 40 | Incursion Leadership (December) | INLEAD_12_2 |  | null | null | R3327 | PIERCE Blaster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 45712 | 62334 | Common | Ship | R3323 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1600 | 0 | 1600 | 0 | 0 | 0 |
 | 6035 | R6035 | Advanced Ice Lance III | Ice Lance is a torpedo filled with unstable Cryonium which is extremely effective at covering up ship engines. | null | GuidedWeapons | 1 | R6035 | Advanced Ice Lance III | 2 | 40 | Incursion Leadership (December) | INLEAD_12_3 |  | null | null | R3323 | PIERCE Blaster I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 2 | 10 | 6.9821507574363784E-2 | 360000 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R3324 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1758.3333333333335 | 0 | 1758.3333333333335 | 0 | 0 | 0 |
 | 6036 | R6036 | Ice Lance Uncommon | Ice Lance is a torpedo filled with unstable Cryonium which is extremely effective at covering up ship engines. | null | GuidedWeapons | 1 | R6036 | Ice Lance Uncommon | 8 | 1 | Incursion Leadership (December) | INLEAD_12_4 |  | null | null | R3324 | PIERCE Blaster II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 338312 | 507468 | 692001 | Common | Ship | R3325 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1958.3333333333335 | 0 | 1958.3333333333335 | 0 | 0 | 0 |
 | 6037 | R6037 | Ice Lance Rare | Ice Lance is a torpedo filled with unstable Cryonium which is extremely effective at covering up ship engines. | null | GuidedWeapons | 1 | R6037 | Ice Lance Rare | 16 | 1 | Incursion Leadership (December) | INLEAD_12_5 |  | null | null | R3325 | PIERCE Blaster III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 4 | 16 | 0.79871012175914191 | 360000 | 26396539 | 1024551 | 1536826 | 2095671 | Common | Ship | R3326 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2200 | 0 | 2200 | 0 | 0 | 0 |
 | 6038 | R6038 | Ice Lance Epic | Ice Lance is a torpedo filled with unstable Cryonium which is extremely effective at covering up ship engines. | null | GuidedWeapons | 1 | R6038 | Ice Lance Epic | 24 | 1 | Incursion Leadership (December) | INLEAD_12_6 |  | null | null | R110 | Particle Blaster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 5 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R3327 | | Projectile | 24 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2400 | 0 | 2400 | 0 | 0 | 0 |
 | 6039 | R6039 | Ice Lance Legendary | Ice Lance is a torpedo filled with unstable Cryonium which is extremely effective at covering up ship engines. | null | GuidedWeapons | 1 | R6039 | Ice Lance Legendary | 32 | 1 | Incursion Leadership (December) | INLEAD_12_7 |  | null | null | R3327 | PIERCE Blaster (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3328 | | Projectile | 26 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2041.6666666666667 | 0 | 2041.6666666666667 | 0 | 0 | 0 |
 | 6040 | R6040 | Iron Lotas I | Iron Lotas is a legendary war master who comission the creation of a void infused iron armor which is supreme when it comes to dispersing explosive attacks. The plates need to be actively charged with void energy. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3328 | PIERCE Blaster VI | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3329 | | Projectile | 28 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2400 | 0 | 2400 | 0 | 0 | 0 |
 | 6041 | R6041 | Iron Lotas II | Iron Lotas is a legendary war master who comission the creation of a void infused iron armor which is supreme when it comes to dispersing explosive attacks. The plates need to be actively charged with void energy. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3329 | PIERCE Blaster VII | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3330 | | Projectile | 30 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2600 | 0 | 2600 | 0 | 0 | 0 |
 | 6042 | R6042 | Iron Lotas III | Iron Lotas is a legendary war master who comission the creation of a void infused iron armor which is supreme when it comes to dispersing explosive attacks. The plates need to be actively charged with void energy. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3327 | PIERCE Blaster (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3331 | | Projectile | 32 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 777 | 0 | 777 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2800 | 0 | 2800 | 0 | 0 | 0 |
 | 6043 | R6043 | Iron Lotas IV | Iron Lotas is a legendary war master who comission the creation of a void infused iron armor which is supreme when it comes to dispersing explosive attacks. The plates need to be actively charged with void energy. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3331 | PIERCE Blaster Uncommon | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3332 | | Projectile | 34 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 850 | 0 | 850 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3200 | 0 | 3200 | 0 | 0 | 0 |
 | 6044 | R6044 | Iron Lotas (Common) | Iron Lotas is a legendary war master who comission the creation of a void infused iron armor which is supreme when it comes to dispersing explosive attacks. The plates need to be actively charged with void energy. | null | Armor | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3332 | PIERCE Blaster Rare | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3333 | | Projectile | 36 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1000 | 0 | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3600 | 0 | 3600 | 0 | 0 | 0 |
 | 6045 | R6045 | Advanced Iron Lotas I | Iron Lotas is a legendary war master who comission the creation of a void infused iron armor which is supreme when it comes to dispersing explosive attacks. The plates need to be actively charged with void energy. | null | Armor | 1 | R6045 | Advanced Iron Lotas I | 10 | BADGE EXCLUSIVE | Incursion Leadership (January) | INLEAD_01_1 |  | null | null | R3333 | PIERCE Blaster Epic | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3334 | | Projectile | 38 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1120 | 0 | 1120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4000 | 0 | 4000 | 0 | 0 | 0 |
 | 6046 | R6046 | Advanced Iron Lotas II | Iron Lotas is a legendary war master who comission the creation of a void infused iron armor which is supreme when it comes to dispersing explosive attacks. The plates need to be actively charged with void energy. | null | Armor | 1 | R6046 | Advanced Iron Lotas II | 10 | BADGE EXCLUSIVE | Incursion Leadership (January) | INLEAD_01_2 |  | null | null | R3339 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 45712 | 62334 | Common | Ship | R3335 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6047 | R6047 | Advanced Iron Lotas III | Iron Lotas is a legendary war master who comission the creation of a void infused iron armor which is supreme when it comes to dispersing explosive attacks. The plates need to be actively charged with void energy. | null | Armor | 1 | R6047 | Advanced Iron Lotas III | 10 | BADGE EXCLUSIVE | Incursion Leadership (January) | INLEAD_01_3 |  | null | null | R3335 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 2 | 10 | 6.9821507574363784E-2 | 360000 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R3336 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6048 | R6048 | Iron Lotas Uncommon | Iron Lotas is a legendary war master who comission the creation of a void infused iron armor which is supreme when it comes to dispersing explosive attacks. The plates need to be actively charged with void energy. | null | Armor | 1 | R6048 | Iron Lotas Uncommon | 40 | BADGE EXCLUSIVE | Incursion Leadership (January) | INLEAD_01_4 |  | null | null | R3336 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 338312 | 507468 | 692001 | Common | Ship | R3337 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6049 | R6049 | Iron Lotas Rare | Iron Lotas is a legendary war master who comission the creation of a void infused iron armor which is supreme when it comes to dispersing explosive attacks. The plates need to be actively charged with void energy. | null | Armor | 1 | R6049 | Iron Lotas Rare | 50 | BADGE EXCLUSIVE | Incursion Leadership (January) | INLEAD_01_5 |  | null | null | R3337 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 4 | 16 | 0.79871012175914191 | 360000 | 26396539 | 1024551 | 1536826 | 2095671 | Common | Ship | R3338 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6050 | R6050 | Iron Lotas Epic | Iron Lotas is a legendary war master who comission the creation of a void infused iron armor which is supreme when it comes to dispersing explosive attacks. The plates need to be actively charged with void energy. | null | Armor | 1 | R6050 | Iron Lotas Epic | 50 | BADGE EXCLUSIVE | Incursion Leadership (January) | INLEAD_01_6 |  | null | null | R110 | Particle Blaster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 5 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R3339 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6051 | R6051 | Iron Lotas Legendary | Iron Lotas is a legendary war master who comission the creation of a void infused iron armor which is supreme when it comes to dispersing explosive attacks. The plates need to be actively charged with void energy. | null | Armor | 1 | R6051 | Iron Lotas Legendary | 100 | BADGE EXCLUSIVE | Incursion Leadership (January) | INLEAD_01_7 |  | null | null | R3339 | | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3340 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6052 | R6052 | Inlaw Gun I | Feel the love from the I.N.L.A.W. Gun, it will send shivers down your, and your enemy spines and open circuits. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3340 | | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3341 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6053 | R6053 | Inlaw Gun II | Feel the love from the I.N.L.A.W. Gun, it will send shivers down your, and your enemy spines and open circuits. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3341 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3342 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6054 | R6054 | Inlaw Gun III | Feel the love from the I.N.L.A.W. Gun, it will send shivers down your, and your enemy spines and open circuits. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3339 | | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3343 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6055 | R6055 | Inlaw Gun IV | Feel the love from the I.N.L.A.W. Gun, it will send shivers down your, and your enemy spines and open circuits. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3343 | | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3344 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6056 | R6056 | Inlaw Gun (Common) | Feel the love from the I.N.L.A.W. Gun, it will send shivers down your, and your enemy spines and open circuits. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3344 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3345 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6057 | R6057 | Inlaw Gun VI | Feel the love from the I.N.L.A.W. Gun, it will send shivers down your, and your enemy spines and open circuits. | null | ProjectileWeapons | 1 | R6057 | Inlaw Gun VI | 2 | 40 | Incursion Leadership (February) | INLEAD_02_1 |  | null | null | R3345 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3346 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6058 | R6058 | Inlaw Gun VII | Feel the love from the I.N.L.A.W. Gun, it will send shivers down your, and your enemy spines and open circuits. | null | ProjectileWeapons | 1 | R6058 | Inlaw Gun VII | 2 | 40 | Incursion Leadership (February) | INLEAD_02_2 |  | null | null | R3351 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 45712 | 62334 | Common | Ship | R3347 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6059 | R6059 | Inlaw Gun VIII | Feel the love from the I.N.L.A.W. Gun, it will send shivers down your, and your enemy spines and open circuits. | null | ProjectileWeapons | 1 | R6059 | Inlaw Gun VIII | 2 | 40 | Incursion Leadership (February) | INLEAD_02_3 |  | null | null | R3347 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 2 | 10 | 6.9821507574363784E-2 | 360000 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R3348 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6060 | R6060 | Inlaw Gun Uncommon | Feel the love from the I.N.L.A.W. Gun, it will send shivers down your, and your enemy spines and open circuits. | null | ProjectileWeapons | 1 | R6060 | Inlaw Gun Uncommon | 8 | 1 | Incursion Leadership (February) | INLEAD_02_4 |  | null | null | R3348 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 338312 | 507468 | 692001 | Common | Ship | R3349 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6061 | R6061 | Inlaw Gun Rare | Feel the love from the I.N.L.A.W. Gun, it will send shivers down your, and your enemy spines and open circuits. | null | ProjectileWeapons | 1 | R6061 | Inlaw Gun Rare | 16 | 1 | Incursion Leadership (February) | INLEAD_02_5 |  | null | null | R3349 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 4 | 16 | 0.79871012175914191 | 360000 | 26396539 | 1024551 | 1536826 | 2095671 | Common | Ship | R3350 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6062 | R6062 | Inlaw Gun Epic | Feel the love from the I.N.L.A.W. Gun, it will send shivers down your, and your enemy spines and open circuits. | null | ProjectileWeapons | 1 | R6062 | Inlaw Gun Epic | 24 | 1 | Incursion Leadership (February) | INLEAD_02_6 |  | null | null | R110 | Particle Blaster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 5 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R3351 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6063 | R6063 | Inlaw Gun Legendary | Feel the love from the I.N.L.A.W. Gun, it will send shivers down your, and your enemy spines and open circuits. | null | ProjectileWeapons | 1 | R6063 | Inlaw Gun Legendary | 32 | 1 | Incursion Leadership (February) | INLEAD_02_7 |  | null | null | R3351 | | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3352 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6064 | R6064 | Zelensky's Bomb I | Specially designed graviton bombs built using extremely dense and heavy metallic balls delivered using BYE-RUS-TUR torpedoes. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3352 | | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3353 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6065 | R6065 | Zelensky's Bomb II | Specially designed graviton bombs built using extremely dense and heavy metallic balls delivered using BYE-RUS-TUR torpedoes. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3353 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3354 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6066 | R6066 | Zelensky's Bomb III | Specially designed graviton bombs built using extremely dense and heavy metallic balls delivered using BYE-RUS-TUR torpedoes. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3351 | | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3355 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6067 | R6067 | Zelensky's Bomb IV | Specially designed graviton bombs built using extremely dense and heavy metallic balls delivered using BYE-RUS-TUR torpedoes. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3355 | | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3356 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6068 | R6068 | Zelensky's Bomb (Common) | Specially designed graviton bombs built using extremely dense and heavy metallic balls delivered using BYE-RUS-TUR torpedoes. | null | GuidedWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3356 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3357 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6069 | R6069 | Advanced Zelensky's Bomb I | Specially designed graviton bombs built using extremely dense and heavy metallic balls delivered using BYE-RUS-TUR torpedoes. | null | GuidedWeapons | 1 | R6069 | Advanced Zelensky's Bomb I | 10 | BADGE EXCLUSIVE | 9th IGW Anniversary | UI_Anniversary_Armada_2022_1 |  | null | null | R3357 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3358 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6070 | R6070 | Advanced Zelensky's Bomb II | Specially designed graviton bombs built using extremely dense and heavy metallic balls delivered using BYE-RUS-TUR torpedoes. | null | GuidedWeapons | 1 | R6070 | Advanced Zelensky's Bomb II | 10 | BADGE EXCLUSIVE | 9th IGW Anniversary | UI_Anniversary_Armada_2022_2 |  | null | null | R3363 | Mayhem's Blazer (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 45712 | 62334 | Common | Ship | R3359 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1866.6666666666667 | 0 | 1866.6666666666667 | 0 | 0 | 0 |
 | 6071 | R6071 | Advanced Zelensky's Bomb III | Specially designed graviton bombs built using extremely dense and heavy metallic balls delivered using BYE-RUS-TUR torpedoes. | null | GuidedWeapons | 1 | R6071 | Advanced Zelensky's Bomb III | 10 | BADGE EXCLUSIVE | 9th IGW Anniversary | UI_Anniversary_Armada_2022_3 |  | null | null | R3359 | Mayhem's Blazer I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 2 | 10 | 6.9821507574363784E-2 | 360000 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R3360 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2035.7142857142858 | 0 | 2035.7142857142858 | 0 | 0 | 0 |
 | 6072 | R6072 | Zelensky's Bomb Uncommon | Specially designed graviton bombs built using extremely dense and heavy metallic balls delivered using BYE-RUS-TUR torpedoes. | null | GuidedWeapons | 1 | R6072 | Zelensky's Bomb Uncommon | 40 | BADGE EXCLUSIVE | 9th IGW Anniversary | UI_Anniversary_Armada_2022_4 |  | null | null | R3360 | Mayhem's Blazer II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 338312 | 507468 | 692001 | Common | Ship | R3361 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2207.1428571428573 | 0 | 2207.1428571428573 | 0 | 0 | 0 |
 | 6073 | R6073 | Zelensky's Bomb Rare | Specially designed graviton bombs built using extremely dense and heavy metallic balls delivered using BYE-RUS-TUR torpedoes. | null | GuidedWeapons | 1 | R6073 | Zelensky's Bomb Rare | 50 | BADGE EXCLUSIVE | 9th IGW Anniversary | UI_Anniversary_Armada_2022_5 |  | null | null | R3361 | Mayhem's Blazer III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 4 | 16 | 0.79871012175914191 | 360000 | 26396539 | 1024551 | 1536826 | 2095671 | Common | Ship | R3362 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2376.1904761904761 | 0 | 2376.1904761904761 | 0 | 0 | 0 |
 | 6074 | R6074 | Zelensky's Bomb Epic | Specially designed graviton bombs built using extremely dense and heavy metallic balls delivered using BYE-RUS-TUR torpedoes. | null | GuidedWeapons | 1 | R6074 | Zelensky's Bomb Epic | 50 | BADGE EXCLUSIVE | 9th IGW Anniversary | UI_Anniversary_Armada_2022_6 |  | null | null | R110 | Particle Blaster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 5 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R3363 | | Projectile | 24 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2545.2380952380954 | 0 | 2545.2380952380954 | 0 | 0 | 0 |
 | 6075 | R6075 | Zelensky's Bomb Legendary | Specially designed graviton bombs built using extremely dense and heavy metallic balls delivered using BYE-RUS-TUR torpedoes. | null | GuidedWeapons | 1 | R6075 | Zelensky's Bomb Legendary | 100 | BADGE EXCLUSIVE | 9th IGW Anniversary | UI_Anniversary_Armada_2022_7 |  | null | null | R3363 | Mayhem's Blazer (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3364 | | Projectile | 26 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2035.7142857142858 | 0 | 2035.7142857142858 | 0 | 0 | 0 |
 | 6076 | R6076 | Fusion Beamer Prime I | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | | R6076 | Fusion Beamer Prime I | 25 | BADGE EXCLUSIVE | PVP Event (March) | UI_PVP_C1_03_1 |  | null | null | R3364 | Mayhem's Blazer VI | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3365 | | Projectile | 28 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2376.1904761904761 | 0 | 2376.1904761904761 | 0 | 0 | 0 |
 | 6077 | R6077 | Fusion Beamer Prime II | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | | R6077 | Fusion Beamer Prime II | 25 | BADGE EXCLUSIVE | PVP Event (March) | UI_PVP_C1_03_2 |  | null | null | R3365 | Mayhem's Blazer VII | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3366 | | Projectile | 30 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2714.2857142857142 | 0 | 2714.2857142857142 | 0 | 0 | 0 |
 | 6078 | R6078 | Fusion Beamer Prime III | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | | R6078 | Fusion Beamer Prime III | 25 | BADGE EXCLUSIVE | PVP Event (March) | UI_PVP_C1_03_3 |  | null | null | R3363 | Mayhem's Blazer (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3367 | | Projectile | 32 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 777 | 0 | 777 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3847.6190476190477 | 0 | 3847.6190476190477 | 0 | 0 | 0 |
 | 6079 | R6079 | Fusion Beamer Prime IV | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | | R6079 | Fusion Beamer Prime IV | 25 | BADGE EXCLUSIVE | PVP Event (March) | UI_PVP_C1_03_4 |  | null | null | R3367 | Mayhem's Blazer Uncommon | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3368 | | Projectile | 34 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 850 | 0 | 850 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4073.0158730158732 | 0 | 4073.0158730158732 | 0 | 0 | 0 |
 | 6080 | R6080 | Fusion Beamer Prime (Common) | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | | R6080 | Fusion Beamer Prime (Common) | 25 | BADGE EXCLUSIVE | PVP Event (March) | UI_PVP_C1_03_5 |  | null | null | R3368 | Mayhem's Blazer Rare | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3369 | | Projectile | 36 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1000 | 0 | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4298.4126984126979 | 0 | 4298.4126984126979 | 0 | 0 | 0 |
 | 6081 | R6081 | Advanced Fusion Beamer Prime I | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | 1 | R6081 | Advanced Fusion Beamer Prime I | 2 | BADGE EXCLUSIVE | PVP Event (March) | UI_PVP_C2_03_1 |  | null | null | R3369 | Mayhem's Blazer Epic | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3370 | | Projectile | 38 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1120 | 0 | 1120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4526.9841269841272 | 0 | 4526.9841269841272 | 0 | 0 | 0 |
 | 6082 | R6082 | Advanced Fusion Beamer Prime II | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | 1 | R6082 | Advanced Fusion Beamer Prime II | 2 | BADGE EXCLUSIVE | PVP Event (March) | UI_PVP_C2_03_2 |  | null | null | R3375 | Sparky Blaster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 45712 | 62334 | Common | Ship | R3371 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 726.52173913043475 | 0 | 726.52173913043475 | 0 | 0 | 0 |
 | 6083 | R6083 | Advanced Fusion Beamer Prime III | Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. | null | SpinalWeapons | 1 | R6083 | Advanced Fusion Beamer Prime III | 2 | BADGE EXCLUSIVE | PVP Event (March) | UI_PVP_C2_03_3 |  | null | null | R3371 | Sparky Blaster I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 2 | 10 | 6.9821507574363784E-2 | 360000 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R3372 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 791.73913043478262 | 0 | 791.73913043478262 | 0 | 0 | 0 |
 | 6084 | R6084 | Antiproton Beamer Prime | The Antiproton Beamer is a manually fired spinal weapon application using antimatter fuel to form a beam of improved explosive damage. A recharge time is required between uses. | null | SpinalWeapons | 1 | R6084 | Antiproton Beamer Prime | 8 | BADGE EXCLUSIVE | PVP Event (March) | UI_PVP_C2_03_4 |  | null | null | R3372 | Sparky Blaster II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 338312 | 507468 | 692001 | Common | Ship | R3373 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 858.26086956521738 | 0 | 858.26086956521738 | 0 | 0 | 0 |
 | 6085 | R6085 | Unobtanium Particle Beamer Prime | Unobtanium Particle Beamers are manually fired spinal weapon that use an extremely rare element as fuel to form a beam of incredible explosive damage. A recharge time is required between uses. | null | SpinalWeapons | 1 | R6085 | Unobtanium Particle Beamer Prime | 12 | BADGE EXCLUSIVE | PVP Event (March) | UI_PVP_C2_03_5 |  | null | null | R3373 | Sparky Blaster III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 4 | 16 | 0.79871012175914191 | 360000 | 26396539 | 1024551 | 1536826 | 2095671 | Common | Ship | R3374 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 923.47826086956525 | 0 | 923.47826086956525 | 0 | 0 | 0 |
 | 6086 | R6086 | Dark Matter Beamer Prime | The Dark Matter Beamer is a manually fired spinal weapon that uses unstable Dark Matter as a fuel to form a beam of massive explosive damage. A recharge time is required between uses. | null | SpinalWeapons | 1 | R6086 | Dark Matter Beamer Prime | 16 | BADGE EXCLUSIVE | PVP Event (March) | UI_PVP_C2_03_6 |  | null | null | R110 | Particle Blaster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 5 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R3375 | | Projectile | 24 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 990 | 0 | 990 | 0 | 0 | 0 |
 | 6087 | R6087 | Wave Motion Gun Prime | The Wave Motion Gun is a manually fired spinal weapon developed in secret by Prime Archon Tyrannus to combat the Imperium. All traces of the device were thought lost with his flagship. The weapon yields tremendous force several magnitudes higher than the standard weapon of its type. A recharge time is required between uses. | null | SpinalWeapons | 1 | R6087 | Wave Motion Gun Prime | 32 | BADGE EXCLUSIVE | PVP Event (March) | UI_PVP_C2_03_7 |  | null | null | R3375 | Sparky Blaster (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3376 | | Projectile | 26 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1056.5217391304348 | 0 | 1056.5217391304348 | 0 | 0 | 0 |
 | 6088 | R6088 | Bunnysteel Armor I | Bunnysteel Armor is an enhanced anti-explosive armor designed to absorb large scale explosions for a medium energy cost. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3376 | Sparky Blaster VI | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3377 | | Projectile | 28 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1232.608695652174 | 0 | 1232.608695652174 | 0 | 0 | 0 |
 | 6089 | R6089 | Bunnysteel Armor II | Bunnysteel Armor is an enhanced anti-explosive armor designed to absorb large scale explosions for a medium energy cost. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3377 | Sparky Blaster VII | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3378 | | Projectile | 30 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1407.391304347826 | 0 | 1407.391304347826 | 0 | 0 | 0 |
 | 6090 | R6090 | Bunnysteel Armor III | Bunnysteel Armor is an enhanced anti-explosive armor designed to absorb large scale explosions for a medium energy cost. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3375 | Sparky Blaster (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3379 | | Projectile | 32 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 777 | 0 | 777 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1496.0869565217392 | 0 | 1496.0869565217392 | 0 | 0 | 0 |
 | 6091 | R6091 | Bunnysteel Armor IV | Bunnysteel Armor is an enhanced anti-explosive armor designed to absorb large scale explosions for a medium energy cost. | null | LegacyDefense | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3379 | Sparky Blaster Uncommon | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3380 | | Projectile | 34 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 850 | 0 | 850 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1583.4782608695652 | 0 | 1583.4782608695652 | 0 | 0 | 0 |
 | 6092 | R6092 | Bunnysteel Armor (Common) | Bunnysteel Armor is an enhanced anti-explosive armor designed to absorb large scale explosions for a medium energy cost. | null | Armor | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3380 | Sparky Blaster Rare | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3381 | | Projectile | 36 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1000 | 0 | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1672.1739130434783 | 0 | 1672.1739130434783 | 0 | 0 | 0 |
 | 6093 | R6093 | Bunnysteel Armor VI | Bunnysteel Armor is an enhanced anti-explosive armor designed to absorb large scale explosions for a medium energy cost. | null | Armor | 1 | R6093 | Bunnysteel Armor VI | 10 | BADGE EXCLUSIVE | Incursion Leadership (April) | INLEAD_04_1 |  | null | null | R3381 | Sparky Blaster Epic | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3382 | | Projectile | 38 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1120 | 0 | 1120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1759.5652173913045 | 0 | 1759.5652173913045 | 0 | 0 | 0 |
 | 6094 | R6094 | Bunnysteel Armor VII | Bunnysteel Armor is an enhanced anti-explosive armor designed to absorb large scale explosions for a medium energy cost. | null | Armor | 1 | R6094 | Bunnysteel Armor VII | 10 | BADGE EXCLUSIVE | Incursion Leadership (April) | INLEAD_04_2 |  | null | null | R3387 | MJOLNIR Blaster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 45712 | 62334 | Common | Ship | R3383 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1306.6666666666667 | 0 | 1306.6666666666667 | 0 | 0 | 0 |
 | 6095 | R6095 | Bunnysteel Armor VIII | Bunnysteel Armor is an enhanced anti-explosive armor designed to absorb large scale explosions for a medium energy cost. | null | Armor | 1 | R6095 | Bunnysteel Armor VIII | 10 | BADGE EXCLUSIVE | Incursion Leadership (April) | INLEAD_04_3 |  | null | null | R3383 | MJOLNIR Blaster I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 2 | 10 | 6.9821507574363784E-2 | 360000 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R3384 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1425 | 0 | 1425 | 0 | 0 | 0 |
 | 6096 | R6096 | Bunnysteel Armor Uncommon | Bunnysteel Armor is an enhanced anti-explosive armor designed to absorb large scale explosions for a medium energy cost. | null | Armor | 1 | R6096 | Bunnysteel Armor Uncommon | 40 | BADGE EXCLUSIVE | Incursion Leadership (April) | INLEAD_04_4 |  | null | null | R3384 | MJOLNIR Blaster II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 338312 | 507468 | 692001 | Common | Ship | R3385 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1545 | 0 | 1545 | 0 | 0 | 0 |
 | 6097 | R6097 | Bunnysteel Armor Rare | Bunnysteel Armor is an enhanced anti-explosive armor designed to absorb large scale explosions for a medium energy cost. | null | Armor | 1 | R6097 | Bunnysteel Armor Rare | 50 | BADGE EXCLUSIVE | Incursion Leadership (April) | INLEAD_04_5 |  | null | null | R3385 | MJOLNIR Blaster III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 4 | 16 | 0.79871012175914191 | 360000 | 26396539 | 1024551 | 1536826 | 2095671 | Common | Ship | R3386 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1663.3333333333335 | 0 | 1663.3333333333335 | 0 | 0 | 0 |
 | 6098 | R6098 | Bunnysteel Armor Epic | Bunnysteel Armor is an enhanced anti-explosive armor designed to absorb large scale explosions for a medium energy cost. | null | Armor | 1 | R6098 | Bunnysteel Armor Epic | 50 | BADGE EXCLUSIVE | Incursion Leadership (April) | INLEAD_04_6 |  | null | null | R110 | Particle Blaster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 5 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R3387 | | Projectile | 24 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1781.6666666666667 | 0 | 1781.6666666666667 | 0 | 0 | 0 |
 | 6099 | R6099 | Bunnysteel Armor Legendary | Bunnysteel Armor is an enhanced anti-explosive armor designed to absorb large scale explosions for a medium energy cost. | null | Armor | 1 | R6099 | Bunnysteel Armor Legendary | 100 | BADGE EXCLUSIVE | Incursion Leadership (April) | INLEAD_04_7 |  | null | null | R3387 | MJOLNIR Blaster (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3388 | | Projectile | 26 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1425 | 0 | 1425 | 0 | 0 | 0 |
 | 6100 | R6100 | 4th Cannon I | Very powerful kinetic weapons, to be exact 1 point 776 tons of democracy delivered to your enemies. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3388 | MJOLNIR Blaster VI | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3389 | | Projectile | 28 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1663.3333333333335 | 0 | 1663.3333333333335 | 0 | 0 | 0 |
 | 6101 | R6101 | 4th Cannon II | Very powerful kinetic weapons, to be exact 1 point 776 tons of democracy delivered to your enemies. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3389 | MJOLNIR Blaster VII | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3390 | | Projectile | 30 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1900 | 0 | 1900 | 0 | 0 | 0 |
 | 6102 | R6102 | 4th Cannon III | Very powerful kinetic weapons, to be exact 1 point 776 tons of democracy delivered to your enemies. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3387 | MJOLNIR Blaster (Common) | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3391 | | Projectile | 32 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 777 | 0 | 777 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2020 | 0 | 2020 | 0 | 0 | 0 |
 | 6103 | R6103 | 4th Cannon IV | Very powerful kinetic weapons, to be exact 1 point 776 tons of democracy delivered to your enemies. | null | LegacyWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3391 | MJOLNIR Blaster Uncommon | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3392 | | Projectile | 34 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 850 | 0 | 850 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2138.3333333333335 | 0 | 2138.3333333333335 | 0 | 0 | 0 |
 | 6104 | R6104 | 4th Cannon (Common) | Very powerful kinetic weapons, to be exact 1 point 776 tons of democracy delivered to your enemies. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3392 | MJOLNIR Blaster Rare | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3393 | | Projectile | 36 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1000 | 0 | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2256.666666666667 | 0 | 2256.666666666667 | 0 | 0 | 0 |
 | 6105 | R6105 | 4th Cannon VI | Very powerful kinetic weapons, to be exact 1 point 776 tons of democracy delivered to your enemies. | null | ProjectileWeapons | 1 | R6105 | 4th Cannon VI | 10 | BADGE EXCLUSIVE | Incursion Leadership (July) | INLEAD_07_1 |  | null | null | R3393 | MJOLNIR Blaster Epic | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3394 | | Projectile | 38 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1120 | 0 | 1120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2376.666666666667 | 0 | 2376.666666666667 | 0 | 0 | 0 |
 | 6106 | R6106 | 4th Cannon VII | Very powerful kinetic weapons, to be exact 1 point 776 tons of democracy delivered to your enemies. | null | ProjectileWeapons | 1 | R6106 | 4th Cannon VII | 10 | BADGE EXCLUSIVE | Incursion Leadership (July) | INLEAD_07_2 |  | null | null | R3399 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 1 | 7 | 1.9929784732449895E-2 | 360000 | 683622 | 30475 | 45712 | 62334 | Common | Ship | R3395 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6107 | R6107 | 4th Cannon VIII | Very powerful kinetic weapons, to be exact 1 point 776 tons of democracy delivered to your enemies. | null | ProjectileWeapons | 1 | R6107 | 4th Cannon VIII | 10 | BADGE EXCLUSIVE | Incursion Leadership (July) | INLEAD_07_3 |  | null | null | R3395 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 2 | 10 | 6.9821507574363784E-2 | 360000 | 2495135 | 106211 | 159317 | 217250 | Common | Ship | R3396 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6108 | R6108 | 4th Cannon Uncommon | Very powerful kinetic weapons, to be exact 1 point 776 tons of democracy delivered to your enemies. | null | ProjectileWeapons | 1 | R6108 | 4th Cannon Uncommon | 40 | BADGE EXCLUSIVE | Incursion Leadership (July) | INLEAD_07_4 |  | null | null | R3396 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 338312 | 507468 | 692001 | Common | Ship | R3397 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6109 | R6109 | 4th Cannon Rare | Very powerful kinetic weapons, to be exact 1 point 776 tons of democracy delivered to your enemies. | null | ProjectileWeapons | 1 | R6109 | 4th Cannon Rare | 50 | BADGE EXCLUSIVE | Incursion Leadership (July) | INLEAD_07_5 |  | null | null | R3397 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 4 | 16 | 0.79871012175914191 | 360000 | 26396539 | 1024551 | 1536826 | 2095671 | Common | Ship | R3398 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6110 | R6110 | 4th Cannon Epic | Very powerful kinetic weapons, to be exact 1 point 776 tons of democracy delivered to your enemies. | null | ProjectileWeapons | 1 | R6110 | 4th Cannon Epic | 50 | BADGE EXCLUSIVE | Incursion Leadership (July) | INLEAD_07_6 |  | null | null | R110 | Particle Blaster (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | 5 | 19 | 2.68246636279124 | 360000 | 81106510 | 3006058 | 4509087 | 6148755 | Common | Ship | R3399 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6111 | R6111 | 4th Cannon Legendary | Very powerful kinetic weapons, to be exact 1 point 776 tons of democracy delivered to your enemies. | null | ProjectileWeapons | 1 | R6111 | 4th Cannon Legendary | 100 | BADGE EXCLUSIVE | Incursion Leadership (July) | INLEAD_07_7 |  | null | null | R3399 | | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3400 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6112 | R6112 | Spider Web Shooter I | Spider Web Shooter is a powerful class of star base defences armed with deadly tactical graviton nukes. It helps in slowing your opponents down. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3400 | | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3401 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6113 | R6113 | Spider Web Shooter II | Spider Web Shooter is a powerful class of star base defences armed with deadly tactical graviton nukes. It helps in slowing your opponents down. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3401 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3402 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6114 | R6114 | Spider Web Shooter III | Spider Web Shooter is a powerful class of star base defences armed with deadly tactical graviton nukes. It helps in slowing your opponents down. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3399 | | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3403 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6115 | R6115 | Spider Web Shooter IV | Spider Web Shooter is a powerful class of star base defences armed with deadly tactical graviton nukes. It helps in slowing your opponents down. | null | LegacyBaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3403 | | WeaponsDesignFacility | 9 | WeaponsDesignFacility_Level09 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3404 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6116 | R6116 | Spider Web Shooter (Common) | Spider Web Shooter is a powerful class of star base defences armed with deadly tactical graviton nukes. It helps in slowing your opponents down. | null | BaseWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3404 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3405 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6117 | R6117 | Spider Web Shooter VI | Spider Web Shooter is a powerful class of star base defences armed with deadly tactical graviton nukes. It helps in slowing your opponents down. | null | BaseWeapons | 1 | R6117 | Spider Web Shooter VI | 2 | 160 | | | | null | null | R3405 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | ParticleBlaster | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3406 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6118 | R6118 | Spider Web Shooter VII | Spider Web Shooter is a powerful class of star base defences armed with deadly tactical graviton nukes. It helps in slowing your opponents down. | null | BaseWeapons | 1 | R6118 | Spider Web Shooter VII | 2 | 160 | | | | null | null | R3411 | HULK Cannon (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 1 | 5 | 8.1968255069256261E-3 | 360000 | 261914 | 18061 | 24628 | 12040 | Common | Ship | R3407 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1452 | 0 | 1452 | 0 | 0 | 0 |
 | 6119 | R6119 | Spider Web Shooter VIII | Spider Web Shooter is a powerful class of star base defences armed with deadly tactical graviton nukes. It helps in slowing your opponents down. | null | BaseWeapons | 1 | R6119 | Spider Web Shooter VIII | 2 | 160 | | | | null | null | R3407 | HULK Cannon I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 2 | 9 | 4.6223451953482812E-2 | 360000 | 1641855 | 106459 | 145172 | 70973 | Common | Ship | R3408 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1584 | 0 | 1584 | 0 | 0 | 0 |
 | 6120 | R6120 | Spider Web Shooter Uncommon | Spider Web Shooter is a powerful class of star base defences armed with deadly tactical graviton nukes. It helps in slowing your opponents down. | null | BaseWeapons | 1 | R6120 | Spider Web Shooter Uncommon | 4 | 80 | | | | null | null | R3408 | HULK Cannon II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R3409 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1716 | 0 | 1716 | 0 | 0 | 0 |
 | 6121 | R6121 | Spider Web Shooter Rare | Spider Web Shooter is a powerful class of star base defences armed with deadly tactical graviton nukes. It helps in slowing your opponents down. | null | BaseWeapons | 1 | R6121 | Spider Web Shooter Rare | 8 | 40 | | | | null | null | R3409 | HULK Cannon III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 4 | 17 | 1.1962940522734355 | 360000 | 38486146 | 2206482 | 3008840 | 1470988 | Common | Ship | R3410 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1848 | 0 | 1848 | 0 | 0 | 0 |
 | 6122 | R6122 | Spider Web Shooter Epic | Spider Web Shooter is a powerful class of star base defences armed with deadly tactical graviton nukes. It helps in slowing your opponents down. | null | BaseWeapons | 1 | R6122 | Spider Web Shooter Epic | 12 | 20 | | | | null | null | R122 | Strike Cannon (Common) | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | StrikeCannon | 5 | 21 | 6.0129918862124345 | 360000 | 169332737 | 9128736 | 12448276 | 6085824 | Common | Ship | R3411 | | Projectile | 24 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1980 | 0 | 1980 | 0 | 0 | 0 |
 | 6123 | R6123 | Spider Web Shooter Legendary | Spider Web Shooter is a powerful class of star base defences armed with deadly tactical graviton nukes. It helps in slowing your opponents down. | null | BaseWeapons | 1 | R6123 | Spider Web Shooter Legendary | 16 | 10 | | | | null | null | R3411 | HULK Cannon (Common) | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3412 | | Projectile | 26 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1900.8 | 0 | 1900.8 | 0 | 0 | 0 |
 | 6160 | R6160 | Aquarius Railgun (Common) | Mysterious Railgun used by the fleets in the Aquarius sector. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3412 | HULK Cannon VI | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3413 | | Projectile | 28 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2217.6 | 0 | 2217.6 | 0 | 0 | 0 |
 | 6161 | R6161 | Aquarius Railgun Advanced I | Mysterious Railgun used by the fleets in the Aquarius sector. | null | ProjectileWeapons | 1 | R6161 | Aquarius Railgun Advanced I | 2 | 40 | | | | null | null | R3413 | HULK Cannon VII | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3414 | | Projectile | 30 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2534.4 | 0 | 2534.4 | 0 | 0 | 0 |
 | 6162 | R6162 | Aquarius Railgun Advanced II | Mysterious Railgun used by the fleets in the Aquarius sector. | null | ProjectileWeapons | 1 | R6162 | Aquarius Railgun Advanced II | 2 | 40 | | | | null | null | R3411 | HULK Cannon (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3415 | | Projectile | 32 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 777 | 0 | 777 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3590.4 | 0 | 3590.4 | 0 | 0 | 0 |
 | 6163 | R6163 | Aquarius Railgun Advanced III | Mysterious Railgun used by the fleets in the Aquarius sector. | null | ProjectileWeapons | 1 | R6163 | Aquarius Railgun Advanced III | 2 | 40 | | | | null | null | R3415 | HULK Cannon Uncommon | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3416 | | Projectile | 34 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 850 | 0 | 850 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3801.6 | 0 | 3801.6 | 0 | 0 | 0 |
 | 6164 | R6164 | Aquarius Railgun Uncommon | Mysterious Railgun used by the fleets in the Aquarius sector. | null | ProjectileWeapons | 1 | R6164 | Aquarius Railgun Uncommon | 8 | 1 | | | | null | null | R3416 | HULK Cannon Rare | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3417 | | Projectile | 36 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1000 | 0 | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4012.7999999999997 | 0 | 4012.7999999999997 | 0 | 0 | 0 |
 | 6165 | R6165 | Aquarius Railgun Rare | Mysterious Railgun used by the fleets in the Aquarius sector. | null | ProjectileWeapons | 1 | R6165 | Aquarius Railgun Rare | 16 | 1 | | | | null | null | R3417 | HULK Cannon Epic | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3418 | | Projectile | 38 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1120 | 0 | 1120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4224 | 0 | 4224 | 0 | 0 | 0 |
 | 6166 | R6166 | Aquarius Railgun Epic | Mysterious Railgun used by the fleets in the Aquarius sector. | null | ProjectileWeapons | 1 | R6166 | Aquarius Railgun Epic | 24 | 1 | | | | null | null | R3423 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 1 | 5 | 8.1968255069256261E-3 | 360000 | 261914 | 18061 | 24628 | 12040 | Common | Ship | R3419 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6167 | R6167 | Aquarius Railgun Legendary | Mysterious Railgun used by the fleets in the Aquarius sector. | null | ProjectileWeapons | 1 | R6167 | Aquarius Railgun Legendary | 32 | 1 | | | | null | null | R3419 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 2 | 9 | 4.6223451953482812E-2 | 360000 | 1641855 | 106459 | 145172 | 70973 | Common | Ship | R3420 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6168 | R6168 | Wayfarer Railgun (Common) | Mysterious Railgun used by the fleets in the Wayfarer sector. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3420 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R3421 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6169 | R6169 | Wayfarer Railgun Advanced I | Mysterious Railgun used by the fleets in the Wayfarer sector. | null | ProjectileWeapons | 1 | R6169 | Wayfarer Railgun Advanced I | 2 | 40 | | | | null | null | R3421 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 4 | 17 | 1.1962940522734355 | 360000 | 38486146 | 2206482 | 3008840 | 1470988 | Common | Ship | R3422 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6170 | R6170 | Wayfarer Railgun Advanced II | Mysterious Railgun used by the fleets in the Wayfarer sector. | null | ProjectileWeapons | 1 | R6170 | Wayfarer Railgun Advanced II | 2 | 40 | | | | null | null | R122 | Strike Cannon (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 5 | 21 | 6.0129918862124345 | 360000 | 169332737 | 9128736 | 12448276 | 6085824 | Common | Ship | R3423 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6171 | R6171 | Wayfarer Railgun Advanced III | Mysterious Railgun used by the fleets in the Wayfarer sector. | null | ProjectileWeapons | 1 | R6171 | Wayfarer Railgun Advanced III | 2 | 40 | | | | null | null | R3423 | | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3424 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6172 | R6172 | Wayfarer Railgun Uncommon | Mysterious Railgun used by the fleets in the Wayfarer sector. | null | ProjectileWeapons | 1 | R6172 | Wayfarer Railgun Uncommon | 8 | 1 | | | | null | null | R3424 | | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3425 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6173 | R6173 | Wayfarer Railgun Rare | Mysterious Railgun used by the fleets in the Wayfarer sector. | null | ProjectileWeapons | 1 | R6173 | Wayfarer Railgun Rare | 16 | 1 | | | | null | null | R3425 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3426 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6174 | R6174 | Wayfarer Railgun Epic | Mysterious Railgun used by the fleets in the Wayfarer sector. | null | ProjectileWeapons | 1 | R6174 | Wayfarer Railgun Epic | 24 | 1 | | | | null | null | R3423 | | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3427 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6175 | R6175 | Wayfarer Railgun Legendary | Mysterious Railgun used by the fleets in the Wayfarer sector. | null | ProjectileWeapons | 1 | R6175 | Wayfarer Railgun Legendary | 32 | 1 | | | | null | null | R3427 | | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3428 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6176 | R6176 | Rylos Railgun (Common) | Mysterious Railgun used by the fleets in the Rylos sector. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3428 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3429 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6177 | R6177 | Rylos Railgun Advanced I | Mysterious Railgun used by the fleets in the Rylos sector. | null | ProjectileWeapons | 1 | R6177 | Rylos Railgun Advanced I | 2 | 40 | | | | null | null | R3429 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3430 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6178 | R6178 | Rylos Railgun Advanced II | Mysterious Railgun used by the fleets in the Rylos sector. | null | ProjectileWeapons | 1 | R6178 | Rylos Railgun Advanced II | 2 | 40 | | | | null | null | R3435 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 1 | 5 | 8.1968255069256261E-3 | 360000 | 261914 | 18061 | 24628 | 12040 | Common | Ship | R3431 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6179 | R6179 | Rylos Railgun Advanced III | Mysterious Railgun used by the fleets in the Rylos sector. | null | ProjectileWeapons | 1 | R6179 | Rylos Railgun Advanced III | 2 | 40 | | | | null | null | R3431 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 2 | 9 | 4.6223451953482812E-2 | 360000 | 1641855 | 106459 | 145172 | 70973 | Common | Ship | R3432 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6180 | R6180 | Rylos Railgun Uncommon | Mysterious Railgun used by the fleets in the Rylos sector. | null | ProjectileWeapons | 1 | R6180 | Rylos Railgun Uncommon | 8 | 1 | | | | null | null | R3432 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R3433 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6181 | R6181 | Rylos Railgun Rare | Mysterious Railgun used by the fleets in the Rylos sector. | null | ProjectileWeapons | 1 | R6181 | Rylos Railgun Rare | 16 | 1 | | | | null | null | R3433 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 4 | 17 | 1.1962940522734355 | 360000 | 38486146 | 2206482 | 3008840 | 1470988 | Common | Ship | R3434 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6182 | R6182 | Rylos Railgun Epic | Mysterious Railgun used by the fleets in the Rylos sector. | null | ProjectileWeapons | 1 | R6182 | Rylos Railgun Epic | 24 | 1 | | | | null | null | R122 | Strike Cannon (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 5 | 21 | 6.0129918862124345 | 360000 | 169332737 | 9128736 | 12448276 | 6085824 | Common | Ship | R3435 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6183 | R6183 | Rylos Railgun Legendary | Mysterious Railgun used by the fleets in the Rylos sector. | null | ProjectileWeapons | 1 | R6183 | Rylos Railgun Legendary | 32 | 1 | | | | null | null | R3435 | | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3436 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6256 | R6256 | Ares Railgun (Common) | Mysterious Railgun used by the fleets in the Ares sector. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3436 | | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3437 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6257 | R6257 | Ares Railgun Advanced I | Mysterious Railgun used by the fleets in the Ares sector. | null | ProjectileWeapons | 1 | R6257 | Ares Railgun Advanced I | 2 | 40 | | | | null | null | R3437 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3438 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6258 | R6258 | Ares Railgun Advanced II | Mysterious Railgun used by the fleets in the Ares sector. | null | ProjectileWeapons | 1 | R6258 | Ares Railgun Advanced II | 2 | 40 | | | | null | null | R3435 | | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3439 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6259 | R6259 | Ares Railgun Advanced III | Mysterious Railgun used by the fleets in the Ares sector. | null | ProjectileWeapons | 1 | R6259 | Ares Railgun Advanced III | 2 | 40 | | | | null | null | R3439 | | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3440 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6260 | R6260 | Ares Railgun Uncommon | Mysterious Railgun used by the fleets in the Ares sector. | null | ProjectileWeapons | 1 | R6260 | Ares Railgun Uncommon | 8 | 1 | | | | null | null | R3440 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3441 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6261 | R6261 | Ares Railgun Rare | Mysterious Railgun used by the fleets in the Ares sector. | null | ProjectileWeapons | 1 | R6261 | Ares Railgun Rare | 16 | 1 | | | | null | null | R3441 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3442 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6262 | R6262 | Ares Railgun Epic | Mysterious Railgun used by the fleets in the Ares sector. | null | ProjectileWeapons | 1 | R6262 | Ares Railgun Epic | 24 | 1 | | | | null | null | R3447 | Capt Blood Cannon (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 1 | 5 | 8.1968255069256261E-3 | 360000 | 261914 | 18061 | 24628 | 12040 | Common | Ship | R3443 | | Projectile | 16 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2088.1355932203392 | 0 | 2088.1355932203392 | 0 | 0 | 0 |
 | 6263 | R6263 | Ares Railgun Legendary | Mysterious Railgun used by the fleets in the Ares sector. | null | ProjectileWeapons | 1 | R6263 | Ares Railgun Legendary | 32 | 1 | | | | null | null | R3443 | Capt Blood Cannon I | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 2 | 9 | 4.6223451953482812E-2 | 360000 | 1641855 | 106459 | 145172 | 70973 | Common | Ship | R3444 | | Projectile | 18 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2277.9661016949153 | 0 | 2277.9661016949153 | 0 | 0 | 0 |
 | 6264 | R6264 | Ferocia Railgun (Common) | Mysterious Railgun used by the fleets in the Ferocia sector. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3444 | Capt Blood Cannon II | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R3445 | | Projectile | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2467.7966101694915 | 0 | 2467.7966101694915 | 0 | 0 | 0 |
 | 6265 | R6265 | Ferocia Railgun Advanced I | Mysterious Railgun used by the fleets in the Ferocia sector. | null | ProjectileWeapons | 1 | R6265 | Ferocia Railgun Advanced I | 2 | 40 | | | | null | null | R3445 | Capt Blood Cannon III | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 4 | 17 | 1.1962940522734355 | 360000 | 38486146 | 2206482 | 3008840 | 1470988 | Common | Ship | R3446 | | Projectile | 22 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2657.6271186440681 | 0 | 2657.6271186440681 | 0 | 0 | 0 |
 | 6266 | R6266 | Ferocia Railgun Advanced II | Mysterious Railgun used by the fleets in the Ferocia sector. | null | ProjectileWeapons | 1 | R6266 | Ferocia Railgun Advanced II | 2 | 40 | | | | null | null | R122 | Strike Cannon (Common) | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | StrikeCannon | 5 | 21 | 6.0129918862124345 | 360000 | 169332737 | 9128736 | 12448276 | 6085824 | Common | Ship | R3447 | | Projectile | 24 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2847.4576271186443 | 0 | 2847.4576271186443 | 0 | 0 | 0 |
 | 6267 | R6267 | Ferocia Railgun Advanced III | Mysterious Railgun used by the fleets in the Ferocia sector. | null | ProjectileWeapons | 1 | R6267 | Ferocia Railgun Advanced III | 2 | 40 | | | | null | null | R3447 | Capt Blood Cannon (Common) | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3448 | | Projectile | 26 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 2733.5593220338988 | 0 | 2733.5593220338988 | 0 | 0 | 0 |
 | 6268 | R6268 | Ferocia Railgun Uncommon | Mysterious Railgun used by the fleets in the Ferocia sector. | null | ProjectileWeapons | 1 | R6268 | Ferocia Railgun Uncommon | 8 | 1 | | | | null | null | R3448 | Capt Blood Cannon VI | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3449 | | Projectile | 28 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3189.1525423728813 | 0 | 3189.1525423728813 | 0 | 0 | 0 |
 | 6269 | R6269 | Ferocia Railgun Rare | Mysterious Railgun used by the fleets in the Ferocia sector. | null | ProjectileWeapons | 1 | R6269 | Ferocia Railgun Rare | 16 | 1 | | | | null | null | R3449 | Capt Blood Cannon VII | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3450 | | Projectile | 30 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 700 | 0 | 700 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3644.7457627118642 | 0 | 3644.7457627118642 | 0 | 0 | 0 |
 | 6270 | R6270 | Ferocia Railgun Epic | Mysterious Railgun used by the fleets in the Ferocia sector. | null | ProjectileWeapons | 1 | R6270 | Ferocia Railgun Epic | 24 | 1 | | | | null | null | R3447 | Capt Blood Cannon (Common) | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3451 | | Projectile | 32 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 777 | 0 | 777 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 3872.5423728813562 | 0 | 3872.5423728813562 | 0 | 0 | 0 |
 | 6271 | R6271 | Ferocia Railgun Legendary | Mysterious Railgun used by the fleets in the Ferocia sector. | null | ProjectileWeapons | 1 | R6271 | Ferocia Railgun Legendary | 32 | 1 | | | | null | null | R3451 | Capt Blood Cannon Uncommon | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3452 | | Projectile | 34 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 850 | 0 | 850 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4100.3389830508477 | 0 | 4100.3389830508477 | 0 | 0 | 0 |
 | 6272 | R6272 | Baroon Railgun (Common) | Mysterious Railgun used by the fleets in the Baroon sector. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3452 | Capt Blood Cannon Rare | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3453 | | Projectile | 36 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1000 | 0 | 1000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4328.1355932203387 | 0 | 4328.1355932203387 | 0 | 0 | 0 |
 | 6273 | R6273 | Baroon Railgun Advanced I | Mysterious Railgun used by the fleets in the Baroon sector. | null | ProjectileWeapons | 1 | R6273 | Baroon Railgun Advanced I | 2 | 40 | | | | null | null | R3453 | Capt Blood Cannon Epic | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3454 | | Projectile | 38 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1120 | 0 | 1120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 4555.9322033898306 | 0 | 4555.9322033898306 | 0 | 0 | 0 |
 | 6274 | R6274 | Baroon Railgun Advanced II | Mysterious Railgun used by the fleets in the Baroon sector. | null | ProjectileWeapons | 1 | R6274 | Baroon Railgun Advanced II | 2 | 40 | | | | null | null | R3459 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 1 | 5 | 8.1968255069256261E-3 | 360000 | 261914 | 18061 | 24628 | 12040 | Common | Ship | R3455 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6275 | R6275 | Baroon Railgun Advanced III | Mysterious Railgun used by the fleets in the Baroon sector. | null | ProjectileWeapons | 1 | R6275 | Baroon Railgun Advanced III | 2 | 40 | | | | null | null | R3455 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 2 | 9 | 4.6223451953482812E-2 | 360000 | 1641855 | 106459 | 145172 | 70973 | Common | Ship | R3456 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6276 | R6276 | Baroon Railgun Uncommon | Mysterious Railgun used by the fleets in the Baroon sector. | null | ProjectileWeapons | 1 | R6276 | Baroon Railgun Uncommon | 8 | 1 | | | | null | null | R3456 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R3457 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6277 | R6277 | Baroon Railgun Rare | Mysterious Railgun used by the fleets in the Baroon sector. | null | ProjectileWeapons | 1 | R6277 | Baroon Railgun Rare | 16 | 1 | | | | null | null | R3457 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 4 | 17 | 1.1962940522734355 | 360000 | 38486146 | 2206482 | 3008840 | 1470988 | Common | Ship | R3458 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6278 | R6278 | Baroon Railgun Epic | Mysterious Railgun used by the fleets in the Baroon sector. | null | ProjectileWeapons | 1 | R6278 | Baroon Railgun Epic | 24 | 1 | | | | null | null | R122 | Strike Cannon (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 5 | 21 | 6.0129918862124345 | 360000 | 169332737 | 9128736 | 12448276 | 6085824 | Common | Ship | R3459 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6279 | R6279 | Baroon Railgun Legendary | Mysterious Railgun used by the fleets in the Baroon sector. | null | ProjectileWeapons | 1 | R6279 | Baroon Railgun Legendary | 32 | 1 | | | | null | null | R3459 | | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3460 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6352 | R6352 | Golem Railgun (Common) | Mysterious Railgun used by the fleets in the Golem sector. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3460 | | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3461 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6353 | R6353 | Golem Railgun Advanced I | Mysterious Railgun used by the fleets in the Golem sector. | null | ProjectileWeapons | 1 | R6353 | Golem Railgun Advanced I | 2 | 40 | | | | null | null | R3461 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3462 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6354 | R6354 | Golem Railgun Advanced II | Mysterious Railgun used by the fleets in the Golem sector. | null | ProjectileWeapons | 1 | R6354 | Golem Railgun Advanced II | 2 | 40 | | | | null | null | R3459 | | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3463 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6355 | R6355 | Golem Railgun Advanced III | Mysterious Railgun used by the fleets in the Golem sector. | null | ProjectileWeapons | 1 | R6355 | Golem Railgun Advanced III | 2 | 40 | | | | null | null | R3463 | | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3464 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6356 | R6356 | Golem Railgun Uncommon | Mysterious Railgun used by the fleets in the Golem sector. | null | ProjectileWeapons | 1 | R6356 | Golem Railgun Uncommon | 8 | 1 | | | | null | null | R3464 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3465 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6357 | R6357 | Golem Railgun Rare | Mysterious Railgun used by the fleets in the Golem sector. | null | ProjectileWeapons | 1 | R6357 | Golem Railgun Rare | 16 | 1 | | | | null | null | R3465 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3466 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6358 | R6358 | Golem Railgun Epic | Mysterious Railgun used by the fleets in the Golem sector. | null | ProjectileWeapons | 1 | R6358 | Golem Railgun Epic | 24 | 1 | | | | null | null | R3471 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 1 | 5 | 8.1968255069256261E-3 | 360000 | 261914 | 18061 | 24628 | 12040 | Common | Ship | R3467 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6359 | R6359 | Golem Railgun Legendary | Mysterious Railgun used by the fleets in the Golem sector. | null | ProjectileWeapons | 1 | R6359 | Golem Railgun Legendary | 32 | 1 | | | | null | null | R3467 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 2 | 9 | 4.6223451953482812E-2 | 360000 | 1641855 | 106459 | 145172 | 70973 | Common | Ship | R3468 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6360 | R6360 | Loki Railgun (Common) | Mysterious Railgun used by the fleets in the Loki sector. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3468 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R3469 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6361 | R6361 | Loki Railgun Advanced I | Mysterious Railgun used by the fleets in the Loki sector. | null | ProjectileWeapons | 1 | R6361 | Loki Railgun Advanced I | 2 | 40 | | | | null | null | R3469 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 4 | 17 | 1.1962940522734355 | 360000 | 38486146 | 2206482 | 3008840 | 1470988 | Common | Ship | R3470 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6362 | R6362 | Loki Railgun Advanced II | Mysterious Railgun used by the fleets in the Loki sector. | null | ProjectileWeapons | 1 | R6362 | Loki Railgun Advanced II | 2 | 40 | | | | null | null | R122 | Strike Cannon (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 5 | 21 | 6.0129918862124345 | 360000 | 169332737 | 9128736 | 12448276 | 6085824 | Common | Ship | R3471 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6363 | R6363 | Loki Railgun Advanced III | Mysterious Railgun used by the fleets in the Loki sector. | null | ProjectileWeapons | 1 | R6363 | Loki Railgun Advanced III | 2 | 40 | | | | null | null | R3471 | | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3472 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6364 | R6364 | Loki Railgun Uncommon | Mysterious Railgun used by the fleets in the Loki sector. | null | ProjectileWeapons | 1 | R6364 | Loki Railgun Uncommon | 8 | 1 | | | | null | null | R3472 | | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3473 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6365 | R6365 | Loki Railgun Rare | Mysterious Railgun used by the fleets in the Loki sector. | null | ProjectileWeapons | 1 | R6365 | Loki Railgun Rare | 16 | 1 | | | | null | null | R3473 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3474 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6366 | R6366 | Loki Railgun Epic | Mysterious Railgun used by the fleets in the Loki sector. | null | ProjectileWeapons | 1 | R6366 | Loki Railgun Epic | 24 | 1 | | | | null | null | R3471 | | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3475 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6367 | R6367 | Loki Railgun Legendary | Mysterious Railgun used by the fleets in the Loki sector. | null | ProjectileWeapons | 1 | R6367 | Loki Railgun Legendary | 32 | 1 | | | | null | null | R3475 | | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3476 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6368 | R6368 | Mongo Railgun (Common) | Mysterious Railgun used by the fleets in the Mongo sector. | null | ProjectileWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3476 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3477 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6369 | R6369 | Mongo Railgun Advanced I | Mysterious Railgun used by the fleets in the Mongo sector. | null | ProjectileWeapons | 1 | R6369 | Mongo Railgun Advanced I | 2 | 40 | | | | null | null | R3477 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3478 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6370 | R6370 | Mongo Railgun Advanced II | Mysterious Railgun used by the fleets in the Mongo sector. | null | ProjectileWeapons | 1 | R6370 | Mongo Railgun Advanced II | 2 | 40 | | | | null | null | R3483 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 1 | 5 | 8.1968255069256261E-3 | 360000 | 261914 | 18061 | 24628 | 12040 | Common | Ship | R3479 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6371 | R6371 | Mongo Railgun Advanced III | Mysterious Railgun used by the fleets in the Mongo sector. | null | ProjectileWeapons | 1 | R6371 | Mongo Railgun Advanced III | 2 | 40 | | | | null | null | R3479 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 2 | 9 | 4.6223451953482812E-2 | 360000 | 1641855 | 106459 | 145172 | 70973 | Common | Ship | R3480 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6372 | R6372 | Mongo Railgun Uncommon | Mysterious Railgun used by the fleets in the Mongo sector. | null | ProjectileWeapons | 1 | R6372 | Mongo Railgun Uncommon | 8 | 1 | | | | null | null | R3480 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R3481 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6373 | R6373 | Mongo Railgun Rare | Mysterious Railgun used by the fleets in the Mongo sector. | null | ProjectileWeapons | 1 | R6373 | Mongo Railgun Rare | 16 | 1 | | | | null | null | R3481 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 4 | 17 | 1.1962940522734355 | 360000 | 38486146 | 2206482 | 3008840 | 1470988 | Common | Ship | R3482 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6374 | R6374 | Mongo Railgun Epic | Mysterious Railgun used by the fleets in the Mongo sector. | null | ProjectileWeapons | 1 | R6374 | Mongo Railgun Epic | 24 | 1 | | | | null | null | R122 | Strike Cannon (Common) | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 5 | 21 | 6.0129918862124345 | 360000 | 169332737 | 9128736 | 12448276 | 6085824 | Common | Ship | R3483 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6375 | R6375 | Mongo Railgun Legendary | Mysterious Railgun used by the fleets in the Mongo sector. | null | ProjectileWeapons | 1 | R6375 | Mongo Railgun Legendary | 32 | 1 | | | | null | null | R3483 | | WeaponsDesignFacility | 4 | WeaponsDesignFacility_Level04 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced1 | Ship | R3484 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6640 | R6640 | Wallis Beam I | Wallis Beam, named after the creator of IGW. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3484 | | WeaponsDesignFacility | 7 | WeaponsDesignFacility_Level07 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced2 | Ship | R3485 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6641 | R6641 | Wallis Beam II | Wallis Beam, named after the creator of IGW. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3485 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Advanced3 | Ship | R3486 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6642 | R6642 | Wallis Beam III | Wallis Beam, named after the creator of IGW. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3483 | | WeaponsDesignFacility | 6 | WeaponsDesignFacility_Level06 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Uncommon | Ship | R3487 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6643 | R6643 | Wallis Beam IV | Wallis Beam, named after the creator of IGW. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3487 | | WeaponsDesignFacility | 8 | WeaponsDesignFacility_Level08 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Rare | Ship | R3488 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6644 | R6644 | Wallis Beam (Common) | Wallis Beam, named after the creator of IGW. | null | SpinalWeapons | | null | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | No Blueprint Required | | null | null | R3488 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Epic | Ship | R3489 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6645 | R6645 | Advanced Wallis Beam I | Wallis Beam, named after the creator of IGW. | null | SpinalWeapons | 1 | R6645 | Advanced Wallis Beam I | 10 | BADGE EXCLUSIVE | 10th IGW Anniversary | UI_Anniversary_Armada_2023_1 |  | null | null | R3489 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | null | null | null | 360000 | null | null | null | null | Legendary | Ship | R3490 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6646 | R6646 | Advanced Wallis Beam II | Wallis Beam, named after the creator of IGW. | null | SpinalWeapons | 1 | R6646 | Advanced Wallis Beam II | 10 | BADGE EXCLUSIVE | 10th IGW Anniversary | UI_Anniversary_Armada_2023_2 |  | null | null | R3495 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 1 | 5 | 8.1968255069256261E-3 | 360000 | 261914 | 18061 | 24628 | 12040 | Common | Ship | R3491 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6647 | R6647 | Advanced Wallis Beam III | Wallis Beam, named after the creator of IGW. | null | SpinalWeapons | 1 | R6647 | Advanced Wallis Beam III | 10 | BADGE EXCLUSIVE | 10th IGW Anniversary | UI_Anniversary_Armada_2023_3 |  | null | null | R3491 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 2 | 9 | 4.6223451953482812E-2 | 360000 | 1641855 | 106459 | 145172 | 70973 | Common | Ship | R3492 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6648 | R6648 | Wallis Beam Uncommon | Wallis Beam, named after the creator of IGW. | null | SpinalWeapons | 1 | R6648 | Wallis Beam Uncommon | 40 | BADGE EXCLUSIVE | 10th IGW Anniversary | UI_Anniversary_Armada_2023_4 |  | null | null | R3492 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 3 | 13 | 0.23719778404597303 | 360000 | 8323117 | 507468 | 692001 | 338312 | Common | Ship | R3493 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |
 | 6649 | R6649 | Wallis Beam Rare | Wallis Beam, named after the creator of IGW. | null | SpinalWeapons | 1 | R6649 | Wallis Beam Rare | 50 | BADGE EXCLUSIVE | 10th IGW Anniversary | UI_Anniversary_Armada_2023_5 |  | null | null | R3493 | | WeaponsDesignFacility | 10 | WeaponsDesignFacility_Level10 | StrikeCannon | 4 | 17 | 1.1962940522734355 | 360000 | 38486146 | 2206482 | 3008840 | 1470988 | Common | Ship | R3494 | | Projectile | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 0 | 0 | 0 | 0 | 0 | 0 |